showing 9 games
name arrow_downward | publisher(developer) | year | author(s) | platform | |
---|---|---|---|---|---|
DOOM | id Software | 1993 | Adrian Carmack (graphics) Adrian Carmack (artwork) Carl Sanford Joslyn Petersen 'Sandy Petersen' (design) David Taylor (programming) John Carmack (programming) John Romero (design) John Romero (programming) John Romero (level design) John Romero (tools programming) Kevin Cloud (graphics) Kevin Cloud (artwork) Martin Kolodziej (special thanks) Michael Abrash (programming) Paul Radek (sound) Paul Radek (audio drivers) Robert Prince (music) Robert Prince (sound effects) Sandy Petersen (level design) Shawn C. Green (design) Shawn C. Green (level design) Tom A. Hall (creative director) | MS-DOS | labelimageminimize |
Doom II | id Software | 1994 | John Carmack (game engine) | MS-DOS | labelimagesubject |
Doom II: Hell on Earth | id Software | ? | NeXT | labelminimizeminimize | |
Heretic | id Software;GT Interactive (Raven Software) | 1994 | Ben Gokey (programmer) Brian Pelletier (artist) Brian Raffel (artist) Chris Rhinehart (programmer) Eric C. Biessman (level designer) Jim Sumwalt (artist) John Carmack (programmer) John Romero (executive producer) Kevin Schilder (music) Michael Raymon-Judy (level designer) Paul Radek (programmer) Shane Gurno (artist) Steve Raffel (artist) Tim Moore (level designer) | MS-DOS | labelimagesubject |
Hexen | id Software;GT Interactive (Raven Software) | 1995 | Ben Gokey (programmer) Brian Pelletier (artist) Brian Raffel (artist) Chris Rhinehart (programmer) Eric C. Biessman (level design) executive project director) John Carmack (game engine) John Romero (executive producer) Kevin Schilder (music) Kevin Schilder (sound) Michael Raymond-Judy (level design) Paul MacArthur (programmer) Paul Radek (sound drivers) Shane Gurno (artist) | MS-DOS | labelimagesubject |
NeXTDOOM | id Software | 1994 | NeXT | labelminimizesubject | |
Quake | Activision (id Software) | 1996 | American McGee (level design) John Carmack (lead programmer) John Cash (coder) John Romero (lead designer) level design) Sandy Petersen (design) sound fx) sound) Tim Willits (level design) Trent Reznor (music) | MS-DOS | labelimageminimize |
Quake | MacSoft (Lion Entertainment) | 1997 | Mac OS Classic | labelminimizeminimize | |
Strife | 3DO (Rogue Entertainment) | 1996 | MS-DOS | labelimageminimize |