showing 21 games
name arrow_downward | publisher(developer) | year | author(s) | platform | |
---|---|---|---|---|---|
dhewm3 d3xp | author | 2015 | Linux | labelminimizeminimize | |
dhewm3 doom3 | author | 2015 | Linux | labelminimizeminimize | |
dhewm3 doom3 | author | 2015 | BSD | labelminimizeminimize | |
DOOM 3 | id Software | 2004 | Linux | labelminimizeminimize | |
DOOM 3 | ? | 2012 | Android | labelminimizeminimize | |
Doom 3 | id Software | 2004 | Adrian Carmack (artist) Andy Chang Cam Clarke (voice actor) Christian Antkow (sound designer) Eric Webb (artist) Fredrik Nilsson (artist) James Houska (animator) Jerry Keehan (designer) Jim Dose John Carmack (technical director) Kenneth Scott (artist) Kevin Cloud (artist) Mal Blackwell (designer) Marty Stratton Matt Hooper (designer) Pat Duffy (artist) Patrick Thomas (artist) Robert Duffy Seneca Menard (artist) Steve Rescoe (designer) Steven Blum (voice actor) Tim Willits (lead designer) | Windows | labelimagesubject |
Doom 3 | Activision (id Software) | 2005 | Xbox | labelimagesubject | |
Doom 3 | Aspyr | 2005 | Adrian Carmack (artist) Andy Chang Cam Clarke (voice actor) Christian Antkow (sound designer) Eric Webb (artist) Fredrik Nilsson (artist) James Houska (animator) Jerry Keehan (designer) Jim Dose John Carmack (technical director) Kenneth Scott (artist) Kevin Cloud (artist) Mal Blackwell (designer) Marty Stratton Matt Hooper (designer) Pat Duffy (artist) Patrick Thomas (artist) Robert Duffy Seneca Menard (artist) Steve Rescoe (designer) Steven Blum (voice actor) Tim Willits (lead designer) | Mac OS X | labelminimizeminimize |
Last Man Standing | author | ? | Linux | labelminimizeminimize | |
Legacy of Kain: Soul Reaver | Eidos (Crystal Dynamics) | 1999 | Aaron Keller (design) Aaron Keller (layout) Amy Hennig (director) Amy Hennig (script) Anna Gunn as Ariel (voice talent) Arnold Ayala (initial concept art) Arnold Ayala (concept art) Carl Stika (lead programmers) Daniel Cabuco (concept art) Dave Reyes (concept art) Doug Banks (additional programming) Dumah (voice talent) Freddie Lee (concept art) GlyphX Greg Shaw (audio) Greg Shaw (video lead) Hong Park (programming) Inc. (full motion animation) Information Society (sound design) Information Society (music composition) James Guilford (concept art) Jason Bell (programming) Jim Curry (script) John Dumala (design) John Dumala (layout) Jonah Stich (additional programming) Kurt Harland Marc David (lead programmers) Melchiah (voice talent) Michael Bell as Raziel Moebius (voice talent) Neil Ross as Rahab (voice talent) Richard Doyle as Tomb Guardian Richard Lemarchand (senior designer) Richard Lemarchand (script) Riley Cooper (design) Riley Cooper (layout) Scott Krotz (programming) ScreenMusic Studios (recording studio) Seth Carus (original game concept) Seth Carus (design) Seth Carus (layout) Simon Templeman as Kain Stephen Trusty (concept art) Steve Papoutsis (av manager) Tom Desmarais (additional programming) Tony Jay as Elder God Zephon (voice talent) | PS | labelimagesubject |
Legacy of Kain: Soul Reaver | Eidos (Crystal Dynamics) | 2000 | Dreamcast | labelimagesubject | |
Legacy of Kain: Soul Reaver | Eidos Interactive;Square Enix (Crystal Dynamics) | 1999 | Windows | labelimagesubject | |
The Elder Scrolls IV: Oblivion | 2K Games (Bethesda Game Studios) | 2006 | X360 | labelimagesubject | |
The Elder Scrolls IV: Oblivion | 2K Games;Bethesda Softworks (Bethesda Game Studios) | 2006 | Windows | labelimagesubject | |
The Elder Scrolls IV: Oblivion | 2K Games;Ubisoft (Bethesda Game Studios) | 2007 | PS3 | labelimagesubject | |
Ultima Underworld II: Labyrinth of Worlds | Electronic Arts (Origin) | 1994 | FM Towns | labelminimizeminimize | |
Ultima Underworld II: Labyrinth of Worlds | Origin (Looking Glass Technologies) | 1993 | Austin Grossman (lead writer) Bill Johnson (guardian voice) Bill Narum (creature art) Carolly Hauksdottir (creature art) Conversations) Dan Bourbounnals (creature art) Dan Schmidt (music) Design Concept Design Concept) Dorian Hart (conversations) Doug Church (project leader) Doug Wike (screen designs) Dr. Cat (conversations) End Game Cut Scenes Fred Lim (programmer) Glen Johnson (manual art) Greg Travis (programmer) Intro James Dollar (textures) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Lead Programmer) Mark Leblanc (programmer) Micael Priest (creature art) Objects Paul Neurath (creative director) Portraits) Portraits) Portraits) Portraits) Portraits) Programmer) Programmer) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures Tim Stellmach (lead designer) Warren Spector (producer) Whitney Caughlin (creature art) | MS-DOS | labelimageminimize |
Ultima Underworld II: Labyrinth of Worlds | Electronic Arts (Looking Glass Technologies) | 2012 | Austin Grossman (lead writer) Bill Johnson (guardian voice) Bill Narum (creature art) Carolly Hauksdottir (creature art) Conversations) Dan Bourbounnals (creature art) Dan Schmidt (music) Design Concept Design Concept) Dorian Hart (conversations) Doug Church (project leader) Doug Wike (screen designs) Dr. Cat (conversations) End Game Cut Scenes Fred Lim (programmer) Glen Johnson (manual art) Greg Travis (programmer) Intro James Dollar (textures) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Lead Programmer) Mark Leblanc (programmer) Micael Priest (creature art) Objects Paul Neurath (creative director) Portraits) Portraits) Portraits) Portraits) Portraits) Programmer) Programmer) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures Tim Stellmach (lead designer) Warren Spector (producer) Whitney Caughlin (creature art) | Mac OS X | labelminimizeminimize |
Underworld Adventures | ? | 2005 | BeOS | labelminimizeminimize | |
Undying | Electronic Arts (Dreamworks Interactive) | 2001 | Clive Barker (designer) Clive Barker (voice actor) | Windows | labelimagesubject |
Undying | Aspyr | 2002 | Clive Barker (designer) Clive Barker (voice actor) | Mac OS X | labelminimizeminimize |