showing 21 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
dhewm3 d3xp  author2015 Linuxlabelminimizeminimize
dhewm3 doom3  author2015 Linuxlabelminimizeminimize
dhewm3 doom3  author2015 BSDlabelminimizeminimize
DOOM 3 id Software2004[media=youtube]WWYQHvU_ABU[/media][media=youtube]MOS5BHqmBnU[/media] Linuxlabelminimizeminimize
DOOM 3 ?2012Not by id Software. Source port by some random person that requires datafiles from the other platform releases. Androidlabelminimizeminimize
Doom 3  id Software2004Note! Activision worked only as distributor for Doom 3, not publisher.***Science has unlocked the gates to the unknown, and now only one man stands between Hell and Earth. A Sci-Fi horror masterpiece, Doom 3 is like nothing you've ever experienced. Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created.

[i]Terrifying atmosphere[/i]
Never before seen detail with real-time lighting and shadows

[i]Disturbingly lifelife[/i]
Real-world physics, killer AI and 5.1 surround sound

[i]Fight for your life[/i]
Battle in team or deathmatch-based modes
[Box blurb]***Comes on 3 CDs.

EAN-13: [code]5030917024399[/code]***[b]missing images:[/b] interesting and clear main/cover image to replace the current low resolution one***Latest version: [url=ftp://ftp.idsoftware.com/idstuff/doom3/win32/]1.3.1[/url] (as of 2006-12-14)***You take up the role of nameless marine come to UAC Mars research base as a replacement to fill up the diminishing security forces on site. You're initially greeted by bleak residents of the Mars base and the uptight workforce of the place and are quickly pushed to your first assignment. And your arrival could not have been on worse time, as the conditions rapidly deteriorate from then on into an invasion by demonic forces and a darker plot brewing behind it.

---
Personally I think the game is quite good, and the major criticism from others seems to have been about the extremely dark setting (lack of lighting), but how many horror games do you see in brightly lit environs that still manage to scare you? I doubt any. Creep you out by weirdness, perhaps, but not scare you.

The only gripe I have about the game is that it relies all too much on scripted sequences to scare you, and the mob A.I. seems to be a bit too straightforward to give much challenge as it's quite easy to figure out and once that's done, most situations are ridiculously easy to handle, especially with the virtually infinite ammo you have (not that that's much a surprise as the place _is_ weapons research and manufacturing facility on top of everything else).***[b]Minimum:[/b]
[*] Windows 2000 or XP
[*] Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
[*] 384 MB RAM
[*] 64 MB VRAM (Radeon 8500 or GeForce 3)
[*] 8X CD-ROM drive
[*] 2.2 GB free HD space
[*] soundcard
[*] mouse
[*] keyboard***[spoiler=Show partial access code list;Hide code list][b]Syntax:[/b]
[code]locked object : code [lock location] [code found from][/code]

Listed in order of encountering the locked object

Reception & Marine HQ
Combat Prep : 584 [Marine HQ] [Bill Tyson's PDA near the location on second visit to Marine HQ]
Locker #001 : 396 [Maintenance] [Kitchen, Adam's PDA] – automatically opened and emptied on return trip if not opened by player
Locker #023 : 531 [Energy Stab. Unit] [Baston's PDA right next to it]
??? Possible missing code for something here around this portion of the game?
Locker #017 : 347 [Infirmary] [Caseon's PDA found right next to it]

Alpha Labs (no backtracking)
Locker #013 : 586 [Alpha Labs Hallway] [Dorweiler's PDA found right next to it]
martianbuddy : 0508 [North Hallway] [Moses' PDA found right next to it]

Alpha Labs Sector 1
Locker #009 : 752 [?] [Berger's PDA in nearby room]

Alpha Labs Sector 2
Locker #038 : 409 [MFS Compressor] [Chin's PDA in Engineering Security Checkpoint]
Locker #039 : 102 [Coolant Control Junction] [Connors' PDA in MFS Compressor]

Alpha Labs Sector 3
Locker #047 : 123 [Hazardous Materials Lift] [Lamia's PDA in Hazardous Waste Disposal]
Locker #048 : 123 [Coolant Monitoring] [Lamia's PDA in Hazardous Waste Disposal]
Locker #049 : 123 [EFR Staging Room 1B] [Lamia's PDA in Hazardous Waste Disposal]

Alpha Labs Sector 4
door : ? [Reactor Junction 1] [???; Unlocked if you free the scientist in the previous room]
Locker #064 : 651 [?] [Nelson's PDA]

Enpro Plant
Locker #063 : 972 [Power Core Access] [Chasar's PDA right next to it]
Plasma Storage : 734 [Maintenance 3] [Hammer's PDA in same large room]

Central Communications Tower
Locker #054 : 246 [Security Office] [Wolfe's PDA in Comm Systems]

Waste Recycling 2
Locker #003 : 483 [Monorail Access] [Sadowayj's PDA in Central Maintenance, Waste Recycling 1, and Johnson's PDA in Main Environment Control]

Monorail
Locker #003 : Open [Recycling Boarding Plat.] [None needed]
Monorail Airlock : 826 [Site 2 Transfer Area] [Ross' PDA in Site 2 Transfer Area]
Locker #054 : 142 [Site 2 Transfer Area] [Hollies' PDA right next to it]

Locker #078 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]
Locker #079 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]

Delta Labs 1
Locker #210 : 298 [Storage Room 21-D] [Price's PDA in Delta Entryway]

Delta Labs 2
Locker #112 : 538 [Records Office] [Cinder's PDA in Delta Ops Administration]
Locker #113 : Open [Records Office] [None needed]
M. Abrams office : 931 [Delta Security Junction] [Abrams' PDA in Kaczynski's room in Alpha Labs 4]
Locker #116 : 972 [Delta Security] [Terminal right next to it]
Locker #114 : 715 [Operations Server Room] [Post-it note on the side of the locker]
Locker #115 : Open [Operations Server Room] [None needed]

Delta Labs 2b
Locker #103 : 259 [Maintenance Corridor] [Erikson's PDA right next to it]
Locker #216 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #217 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #213 : 371 [Stasis Transfer Control] [Stemmon's PDA in Maintenance Area 4]
Locker #666 : 372 [Analysis Control] [Post-it note next to the locker numpad]

Storage 07 : 725 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]
Martian Buddy : 0508 [Secure Storage] [Moses' PDA found in Alpha Labs]
Level 3 Access : 463 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]

Delta Labs 3
Locker #317 : 841 [Terminal Office Storage] [Cerano's PDA in Lower Terminal Office]
Locker #386 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]
Locker #387 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]

Delta Labs 4
Locker #104 : 579 [Delta4 Security] [Downing's PDA in Delta4 Junction 2, also a terminal nearby]

CPU Complex
Locker #452 : 571 [Entrance Checkpoint] [Jackson's PDA in Delta Main Lobby in Delta before entering CPU Complex]
Lab A : 626 [Main Entrance Hall] [Bates' PDA in Security Monitoring, also seen through a security monitor nearby]
Locker #669 : 468 [Lab A Upper Floors] [Haskell's PDA in Lab A ???]
Locker #009 : Open [Lab A Upper Floors] [None needed]
[/spoiler]
The code listing will be completed when I bother to, which likely won't be anytime soon.
Windowslabelimagesubject
Doom 3  Activision (id Software)2005A massive demonic invasion has overwhelmed the Union Aerospace Corporations' (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to Hell and back in an epic clash against pure evil. Built on a revolutionary new 3D graphics engine, Doom III draws you into the most frightening and gripping 3D gaming experience ever created. Dripping with atmosphere and changing the look of 3D games forever, Doom III features realistic physics, 6-channel surround-sound, and real-time dynamic lighting and shadows that create an environment of ever-changing fear and uncertainty. Compete in vicious multiplayer action where light, shadows, and a totally dynamic world can be used to your advantage or peril.
Features:
* Struggle with shock and fear as you fight your way, in an epic clash against pure evil
* Incredible, advanced 3D graphics and physics, with surround sound and real-time dynamic lighting
* Compete in vicious multiplayer action where you'll use light, shadows, and a totally dynamic world to your advantage
* The most intensely realistic and visually stunning game yet -- with the look and feel of a computer-rendered animated movie
[R2D2-A]***Science has unlocked the gates to the unknown. A Sci-Fi horror masterpiece, DOOM 3™ is like nothing you've ever experienced. Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created. Fight for your life in single player, online multiplayer, or the Xbox® LIVE™ exclusive co-op mode.
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Doom 3  Aspyr2005 Mac OS Xlabelminimizeminimize
Last Man Standing author? Linuxlabelminimizeminimize
Legacy of Kain: Soul Reaver Eidos (Crystal Dynamics)1999Legacy of Kain: Soul Reaver pushes the limits of adventure gaming with incredibly fluid graphics and realistic environments. As Raziel, stalk Nosgoth feeding upon the souls of your enemies as you seek to destroy your creator - Kain. Battle five different clans of vampires as you explore a vast 3D world dominated by a ruthless dynasty. Master complex puzzles with your unprecedented ability to interact with objects. Features real-time morphing, shift between the material and spectral realms. Discover the mysteries of Nosgoth, a millenium after Kain's ascension, as you uncover your own twisted past. Also features seamless game play, No load times, Grim gothic story supported with full-motion animation, and in-game cinematic events and compelling voice-over.***
[32]***
[27]***It is one thousand years after Blood Omen: Legacy of Kain. Raziel, once a mighty vampire and lieutenant of Kain, rises from eternal banishment where Kain put him out of jealous rage. Now, after having been freed by the Elder God, Raziel is out to free the world from the dreaded vampire clans and to destroy Kain himself!
The shadows of Nosgoth is a vast 3D world packed with deadly creatures, amazing graphics, and spectacular special effects. During his quest, Raziel survives by feeding on the souls of the undead and as Raziel defeats his enemies, he gains abilities and weapons that will allow him to ultimately challenge Kain himself.***Several hundreds of years after Kain decided to damn Nosgoth, he is now the Master of Nosgoth. He has 6 vampire lieutenants, one of which he will punish for an apparent reason of jealousy of the lieutenant developing a dark gift before the Master.

The lieutenant, Raziel, is condemned to destruction by being cast in the Lake of the Dead, but he is somehow saved from total annihilation by an unknown entity called the Elder God. He then vows vengeance against his former master, but when he returns to the material world he finds that much has changed.

This game is fully 3D and has been wrongly compared to Tomb Raider. The controls are actually good and precise, the 3D engine was the best of its time with very large and detailed environments. Raziel is no longer a typical vampire: instead of drinking blood, he devours souls, and has actually become a vampire hunter. He kills vampires by various means such as impalement or immolation. He can also shift back and forth between the spirit/spectral realm and the material realm when need be.

A bit later in the game he will find the Soul Reaver, but a different version of the sword than from Blood Omen: it's a spectral sword that is fused to his body and his very being. The Soul Reaver will become a key element in the Legacy of Kain storyline.
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Legacy of Kain: Soul Reaver Eidos (Crystal Dynamics)2000As Raziel, stalk the shadows of Nosgoth feeding on the souls of your former vampire brethren in your quest to destroy your creator - Kain. After being betrayed and executed by Kain, return to Nosgoth on an epic mission of revenge."
Explore the vast 3D world of Nosgoth, shifting real-time between the material and the spectral planes. Hunt 5 different tribes of murderous vampires with an arsenal of deadly hand-to-hand, projectile, and environmental weapons. The graphics in Legacy of Kain: Soul Reaver are truly breathtaking!
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Legacy of Kain: Soul Reaver Eidos Interactive;Square Enix (Crystal Dynamics)1999Latest version: 1.2 (as of 1999-11-04?)

There's also an unofficial XP compatibility patch.***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 200 MHz CPU (with 3D accelerator)
* Pentium 266 MHz MMX CPU (without 3D accelerator)
* 16 MB RAM
* 4 MB VRAM
* 320 MB free HD space
* DX-compatible soundcard
* 4X CD-ROM drive
* keyboard
* mouse

[b]Recommended:[/b]
* Pentium 266 MHz CPU
* 3D accelerator
* 32 MB RAM
* 8X CD-ROM drive
* gamepad or joystick

AMD's 3DNow! is advertized on the back cover, so obviously this game can benefit from it.***You're Raziel, one of Kain's Vampire Generals.. or rather, you were. Kain betrayed you, when you showed him that you had evolved beyond him. So he granted you death, by ripping out your new wings and throwing you down in to the Abyss. Dead, at least that's what you thought, you re-awaken in the Underworld, right under the nose the Elder. Confused, weak, and no longer a vampire, you set out to settle some matters with your former master, Kain.

More in-depth description:
[spoiler]... Although you were no longer a vampire, you still suffered some of their natural weaknesses, such that of water burning you like acid or sun scorching your skin like fire. However, you rid most of these weaknesses from yourself over time as you devour the souls of your slain enemies. You're young in your new form, though, and can't hold your physical form forever in the material realm, constantly draining your strength, the longer you stay there unsated. So at any time you're weakened too much, you're transported back into the spirit realm where you can sate your hunger with the lost souls. Your ability to transport yourself back and forth between material and spiritual realms is fundamental to your success, and adds an interesting depth to some puzzles and fights. However, you're practically immortal, even if you were to die, as if you could, you're transported back to the underworld, below throbbing tendrils and the everwatchful gaze of the Elder.[/spoiler]
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The Elder Scrolls IV: Oblivion  2K Games (Bethesda Game Studios)2006The fourth title in the best-selling Elder Scrolls series brings the RPG genre to new heights with its combination of freeform gameplay and cutting-edge graphics. Oblivion features a 3D engine that can render stunningly realistic environments, groundbreaking AI for all characters in the game, and the same open-ended gameplay style that has made The Elder Scrolls one of the most critically acclaimed franchises of all-time.

After the mysterious and untimely death of the Emperor, desperate factions vie for control of Tamriel's throne. With the empire ready to crumble, the gates of Oblivion open and demons march upon the land, laying waste to everything in their path. To turn the tide of darkness the player must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.

Features:


* Return of the Elder Scrolls. The sequel to the best-selling, role-playing game, The Elder Scrolls III: Morrowind.
* Live Another Life in Another World Gamers can create and play any character they can imagine, from the noble warrior to the sinister assassin to the wizened sorcerer.
* Next Generation Graphics Pixel-shader effects and high definition televisions are fully supported to create unprecedented visuals, including lifelike towns, dungeons and the most realistic forests ever created in a game.
* First Person Melee and Magic An all-new combat and magic system brings first person role-playing to a new level of intensity where you feel every blow.
* Radiant A Groundbreaking AI system gives Oblivion's characters full 24/7 schedules and the ability to make their own choices based on the world around them. Non-player characters eat, sleep and complete goals all on their own.
* Realistic Characters Features over 1,000 non-player characters who come to life like never before with facial animations, lip-synching and full speech. They even engage in unscripted conversations with each other.
* Open-Ended Game Play; Short Challenges The enormous world of Oblivion is open, allowing players to explore at their own pace. Players will encounter shorter challenges such as fighting bandits, mixing potions, and creating magic along the way to unraveling the main quest.
[R2D2-A]
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The Elder Scrolls IV: Oblivion  2K Games;Bethesda Softworks (Bethesda Game Studios)2006Oblivion is set during the Third Era, six years after the events of The Elder Scrolls III: Morrowind, although it is not a direct sequel to it or any other game. The game is set in Cyrodiil—a province of Tamriel, the continent on which all the games in the series have so far taken place.

The story begins with the player imprisoned in a cell for an unknown crime. Emperor Uriel Septim VII, accompanied by Imperial bodyguards known as the Blades, arrives in the prison, fleeing from assassins who have murdered the emperor's three sons and are now targeting him. The emperor and the Blades reveal that the player's jail cell contains a secret entrance to a part of the city's sewer that functions as an escape route. Pardoned by the emperor, the player follows the group into the sewer, where they come under attack by assassins. The blade captain is cut down during the fighting that ensues. Knowing he is destined to die by the hands of the assassins, Uriel Septim entrusts the player with the Amulet of Kings, worn by the Septim emperors of Tamriel, and orders the player to take it to a man named Jauffre, the grandmaster of the Blades, at Weynon Priory. Immediately afterward, one of the assassins kills the emperor. The player escapes the sewer and heads out into the open world of Cyrodiil.***
[100]***
[12]***[b]Add-ons:[/b] (DLC)
* Knights of the Nine
* Horse Armor
* Frostcrag
* Battlehorn Castle
* Mehrune's Razor
* Orrery
* Thieves' Den
* Vile Lair (Deepscorn Hollow)
* Spell Tomes

[i]Shivering Isles[/i] is also DLC but adds ~30 hours of gameplay and is considered an actual expansion rather than minor add-on.***[b]Performance optimization:[/b]
1) In [code]Oblivion.ini[/code] set [code]iMinGrassSize=130[/code] (default: 80), this makes grass more sparse (the grass is mostly CPU intensive).
2) Disable HDR and use only Bloom effect (HDR in Oblivion is very hackish anyway). In most other games HDR doesn't cause much performance issues nor looks as garish as it does in Oblivion.
3) In [code]Oblivion.ini[/code] set [code]bDSoundHWAcceleration=0[/code] (default: 1, eanbled) if sounds are strange.

Anything else is just choosing right quality vs speed trade-off with video settings.

[b]Crashes:[/b]
4) In case of random crashes, try running the game on single core.

[b]Other:[/b]
5) There are plenty of user made mods that make the game look prettier, but this is usually accomplished with higher polycount models and larger textures, so if you have trouble running the game as is, don't even dream of it. Not that the performance is any issue for hardware people are transitioning to now.***?? 2007? --- Game of the Year (GOTY) edition with [game=#161048]Shivering Isles[/game] and [game=#159888]Knights of the Nine[/game] expansions.
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) --- GOTY edition, includes Knights of the Nine and the Shivering Isles expansions.***Oblivion, when it still wasn't out in the light, held my hopes of redeeming the errors done in Morrowind for the series, but woe it was not to be so. Oblivion is much like Morrowind, except they ruined the beast races' looks even more (though I kinda like it they chose not to use digitigrade legs for them instead of vainly trying to get them to work like they tried in Morrowind - it was a horrible sight if you don't know).

Anyways, Oblivion did have many improvements over Morrowind, the graphic mood isn't as happy as in Morrowind, but still needs work to reach what it was In Daggerfall to really suit my taste (Battlespire and Redguard had the mood right, too). The graphic side really had gained some improvement (mostly just tech eyecandy), except the land still looks like it's made of bent plastic like in Morrowind.

Unsurprisingly the AI seems to have received extremely little attention, with the opponents blindly rushing in at you or blasting from afar with little regard to tactics or anything else than to attack and.. well.. attack. The last time I saw AI this weak was in Serious Sam, but that game didn't really need it. Still, You'd have expected Oblivion to have something more advanced but no, it seems they ignored it completely.

It's also sad that they still rely on level-scaling the opponents to keep the "challenge" up, but that makes the world seem ridiculous since everything becomes tougher with you. So, in the end, you don't kick the ass out of those pesky rats any more easily then than you did when you just started out of the prison, which leaves room to question, what is the leveling there really for? It seems as if you leveling up means the world is becoming more and more dangerous simply because _you_ are becoming better (by around level 20 pretty much every bandit and God knows what is wearing full Daedric armour and weapons all enchanted to the brink with who knows what), raising curious questions about what your character really is to cause such grand change in the order of things.

Your actions still go largely unnoticed by others and have little impact on things that you can do, making one wonder what they really did for the series. The story goes on, the series gets better tech, but the gameplay stays the same crappy self from year to year.

If they ever decide to make fifth chapter, well... if it looks like nothing's changed from this for the better, then my hope for the series will be gone for good.***Game links:

[[link:http://www.tessource.net/ The Elder Scrolls Source (mods)]]
[[link:http://planetelderscrolls.gamespy.com/ Planet Elder Scrolls (mods)]]
[[link:http://timeslip.chorrol.com/obmm_download.html Oblivion Mod Manager]]
[[link:http://jorgeoscuro.googlepages.com/home Oscuro's Oblivion Overhaul]]
[[link:http://www.tescreens.be/oblivionmodwiki/index.php/Cosmetic_Compilation Cosmetic Compilation (mod for making better looking characters)]]
[[link:http://korana.elricm.com/eshme_bodies.htm Eshme's Bodies (better bodies)]]
[[link:http://btmod.beider.org/ BTmod (better UI)]]
[cjlee001]
Windowslabelimagesubject
The Elder Scrolls IV: Oblivion  2K Games;Ubisoft (Bethesda Game Studios)2007Oblivion is the quintessential role-playing game for the next generation and another leap forward in gaming. Step inside the most richly detailed and vibrant game-world ever created. Oblivion is the latest chapter in the epic and highly successful Elder Scrolls saga and utilizes next-generation video game hardware to fully immerse you into the experience. With a powerful combination of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges.

After the mysterious and untimely death of the Emperor, the throne of Tamriel lies empty. With the Empire ready to crumble, the gates of Oblivion open and demons march upon the land - laying waste to everything in their path. To turn the tide of darkness, you must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.

- Live Another Life in Another World: Create and play any character you can imagine, from the noble warrior to the sinister assassin to the wizened sorcerer.

- Next Generation Graphics: Pixel-shader effects and high definition televisions are fully supported to create unprecedented visuals, including lifelike towns, dungeons, and the most realistic forests ever created in a game.

- First Person Melee and Magic: An all-new combat and magic system brings first person role-playing to a new level of intensity where you feel every blow.

- Radiant AI: This groundbreaking AI system gives Oblivion's characters full 24/7 schedules and the ability to make their own choices based on the world around them. Non-player characters eat, sleep, and complete goals all on their own.

- Realistic Characters: Oblivion's features over 1,000 non-player characters who come to life like never before with facial animations, lip-synching, and full speech. They even engage in unscripted conversations with each other and you.

- Open-Ended Game Play; Short Challenges: The enormous world of Oblivion is open for you to explore at your own pace, and shorter challenges such as fighting bandits, mixing potions, creating magic items and persuading friends keep the challenges coming.
[Ubisoft]
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Ultima Underworld II: Labyrinth of Worlds Electronic Arts (Origin)1994 FM Townslabelminimizeminimize
Ultima Underworld II: Labyrinth of Worlds  Origin (Looking Glass Technologies)1993Comes with five 3.5' and 5.25' disks. MS-DOSlabelimageminimize
Ultima Underworld II: Labyrinth of Worlds  Electronic Arts (Looking Glass Technologies)2012 Mac OS Xlabelminimizeminimize
Underworld Adventures ?2005 BeOSlabelminimizeminimize
Undying  Electronic Arts (Dreamworks Interactive)2001EAN-13: [code]5030935028607[/code] (EA Classics)
... SafeDisc copy protection causes read errors on sectors 810 through 10041.***[b]Minimum:[/b]
* Windows 95, 98 or ME
* 400 MHz Pentium II CPU
* 64 MB RAM
* 16 MB VRAM
* 350 MB HD space***[b]detective protagonist[/b] - paranormal investigator
[b]mystic protagonist[/b] - a fledgling one and mostly by accident than by intent***WHAT DOESN'T KILL YOU, WILL MAKE YOU WISH IT HAD.

Let Clive Barker, the Prince of Horror, prey on your darkest fears in a game of unparalled terror.

1899; At the Island of the Standing Stones, Jeremiah Covenant and his four younger siblings read aloud a dark ritual that unleashes an unimaginable horror on the world. Now, years later, as Jeremiah lies dying last hope rests in the hands of his old comrade Patrick Galloway.

* Master of the Occult: As Patrick Galloway, you are armed with arcane magic and a six-shot weapon of forged metal.
* Hell Raised Enemies: Legions of fiends including pack-hunting Howlers and the mind-shattering Inhabitants of Oneiros.
* A tale of Supernatural Horror: Survive five undying quests to unravel the undying curse of the Covenant family.
* Richly detailed Environments: Explore the massive Covenant estate and it's two parallel universes.
* Superior Firepower: Collect an explosive arsenal, including the Tibetan War Cannon and harness lethal black magic spells such as the chattering Skull Storm.
* Two-Fisted Combat: Fire weapons with one hand while unleashing deadly spells with the other.
[Box blurb]
Windowslabelimagesubject
Undying  Aspyr2002 Mac OS Xlabelminimizeminimize
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