showing 27 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Assassin's Creed  Ubisoft Entertainment (Ubisoft Montreal)2008El comienzo estelar de la saga, a pesar de ser mucho más lineal y corto que sus predecesores (y unas misiones secundarias enormemente repetitivas), se hecha de menos no ser una arsenal andante que puede con toda la guardia de la ciudad: mucho más sigilo y huida y menos acción.

Especialmente reseñable era la posibilidad de finalizar un asesinato siguiendo el diario de Altair, convirtiendo el encargo en un auténtico reto, además de la claustrofóbica situación de Desmond y la intriga que rodea todo el juego.

Como reprochable, la enorme letalidad del agua, aunque también es cierto que es de gran ayuda contra los templarios.

8 de 10***2008-04-09 as boxed
2008-04-09 on Steam (eng,fre,ita,ger,spa)***[b]save points[/b] - there's only one save per profile, so make sure you back it up occasionally. Nothing worse than playing almost through the game and the save getting corrupted for whatever reason (such as BSOD). The saves are stored in `[code]%APPDATA%/Ubisoft/Assassin's Creed/Saved Games/[/code]´.***Latest version: 1.02 (as of 2008-05-14)***The story starts with Desmond Miles being kidnapped in 2012 by Abstergo Industries and put into the Animus machine, a device capable of drawing out genetic memories and allowing the user to re-live their ancestors' lives. For Desmond, this is the life of Altaïr Ibn La-Ahad (الطائر), an assassin who lived during the Third Crusade in 1191. Although the story skips the kidnapping and starts with Desmond jagged into the Animus and experiencing some synchronization issues with it.

The game is difficult to categorize and abundantly lampshaded by the fact that most of the game takes place inside the Animus which has been created to produce a video game like experience, so effectively you're playing a video game inside a video game. And the experience produced by the Animus is an abstraction of sorts with various alterations that make it easier for the user to operate it, such as translating all languages to plain English and so forth. So any inconsistencies with reality are due to that, and since memories aren't exactly logical 1 to 1 copies of reality, much illogical instances can occur, some of which can be interpreted to mean some [url=http://tvtropes.org/pmwiki/pmwiki.php/JustBugsMe/Ptitlel59ywfenym8d?from=JustBugsMe.AssassinsCreed]very strange things[/url].

Things you may need to replay the whole game for:[spoiler]In memory block 4, you have a chance to pickpocket Vidic to get his security pen. This opportunity does not represent itself and replaying the memory block later does not roll back time in the "real world".

After the credits you gain access to the conference room where you need Vidic's pen to access a computer, but there's nothing else after that besides your ability to replay the memory blocks and aim for 100% completion (collecting all the flags, killing the templars, scouting, and doing all the side tasks).[/spoiler]***[b]Minimum:[/b]
* Windows XP or Vista
* 2.6 GHz dual-core Pentium D or Athlon 64 X2 3800+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* Radeon X1600 or GeForce 6800 GPU
* 8 GB HD space

[b]Recommended:[/b]
* Core 2 Duo 2.2 GHz or Athlon 64 X2 4400+ CPU
* 5.1 capable soundcard***The PC version has 4 new missions compared to the original console version.

Director's Cut Edition is apparently just alternate name for the thing and is in no way different from PC releases without that extra bit in their name.
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Beyond Good & Evil Ubisoft (Ubisoft Montpellier)20032003-11-03 as boxed
2008-05-12 on Steam***[spoiler=Show spoiler info;Hide spoiler info][code]alienprotagonist[/code] - revealed at the very end with no earlier indications of it.
[code]starship[/code] - can be considered a spoiler as well, for it is not expected nor indicated by anything for the first ~1/3s of the game. Nor is it exactly obvious that you'll be manually flying around with it.
[code]moon[/code] - this is pretty obvious as soon as it's mentioned, which was somewhat early, IIRC. Visiting it happens at the very end, though.[/spoiler]***Supports only 4:3 aspect ratio but enforces letterboxing for some peculiar reason (with even 4:3). Use of any aspect ratio besides 4:3 still gets letterboxed and the image is stretched (everything from the 3D view to 2D interfaces).***Latest version: [url=http://www.ubi.com/US/Downloads/Info.aspx?dlId=4]1.01[/url] (as of 2004-01-04)***[sic]
For Centuries, the planet Hillys has been locked in conflict with a race of relentless alien invaders.

Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.

Armed with her camera, Dai-Jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom

In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?
[Box blurb]***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 700 MHz CPU
* 64 MB RAM
* 32 MB VRAM
* GeForce 256 or Radeon 7200 GPU
* 2.3 GB HD space

[b]Recommended:[/b]
* 1.3 GHz CPU w/ SSE
* 128 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 9500 GPU
* SPU w/ EAX3***Distributed by [i]Dice Multi Media Europe[/i] in Europe

Comes on 3 CDs.
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Brothers in Arms: Earned in Blood  Ubisoft (Gearbox Software)2005[b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 64 MB VRAM
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Call of Duty 2  Activision (Infinity Ward)2005Once again you can experience the WWII battlefield, in Call of Duty 2. This sequel adds a new game engine, which provides improved visuals, AI, and weather effects. You can employ real squad tactics as you make your way through four distinct campaigns, each following a single soldier as he battles through historic conflicts. Call of Duty 2 also features maps that feature multiple paths to follow, offering a variety of cover and opportunities to use team tactics. Multiplayer modes return as well, allowing you to test your skills online against other players.***
[100]***
[12]***Latest version: 1.3 (as of ?)***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.4 GHz Pentium IV or Athlon XP CPU
* 256 MB RAM
* 64 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 512 MB RAM
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Call of Duty 2  Aspyr2006 Mac OS Xlabelminimizeminimize
Condemned  Sega (Monolith Productions)2005[b]crazed sentients[/b] — [spoiler=Show spoiler;Hide spoiler]almost all humans you see have been driven insane by some infrasound that has been killing the birds.[/spoiler]
[b]achievements[/b] — Unlocks concept art and videos. Granted for completing levels, finding and collecting dead birds and metal plates (the metal plates especially are well hidden) and some special objects, from performing some feats in either firearm or melee combat, and one for playing the game through with only melee weapons.***The game was banned in Germany and all copies confiscated on basis of [url=http://www.iuscomp.org/gla/statutes/StGB.htm#131]StGB §131[/url].***[spoiler=Birds;Hide bird tip]Birds can be found by following either the buzzing of flies or the squawking/flapping of live ones. Usually few birds are found by the help of a cinematic showing them - during conversation or just the camera passing by an angle from which they're visible - or the game allowing you to use the smell-o-detector (or whatever) to locate them.[/spoiler]
[spoiler=Metal plates;Hide metal plate tip]Metal plates are surrounded by black scribbles of eyes and the occasional bird, but mostly just eyes.[/spoiler]
[spoiler=Special;Hide special item tip]There's also one special item in each(?) level in the form of a TV with VCR nearby. These are usually in some side room or similar which easily go unnoticed and have no clear markers to guide you there (than perhaps the static sound coming from the TV).[/spoiler]
Effectively all these challenge your ability to investigate and explore the levels to the fullest taking cues from audio and visual stimuli which the game uses quite brilliantly.***Working title: The Dark
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Cryostasis  1C Company;505 Games;Aspyr Media (Action Forms)20092009-05-06 on Steam, by Aspyr (lang: eng)***[b]Minimum:[/b]
* Windows XP or Vista w/ SP1
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon 9800 Pro
* 4 GB HD space

[b]Recommended:[/b]
* 3 GHz Core 2 Duo or Athlon 64 X2 4200+ CPU
* 2 GB RAM
* 386 MB VRAM
* GeForce 8800 or Radeon HD 2900 GPU
* 6 GB HD space***Background: Year 1968. The Arctic Circle. Russian drifting polar station 'Polyus 21'. In a twist of fate the main hero, meteorologist Aleksandr Nesterov finds himself aboard the atomic ice-breaker 'North Wind' frost-bound in the icy desert since many years ago. The steel monster that once struggled so fiercely for life and freedom is now held captive by ices. All flesh aboard the ship has not only lost its normal appearance but even the right to die.

Alexander Nesterov who comes from the world of warmth, life and motion finds himself in an environment alien to any thinking being, an everlasting reign of cold, non-existence and immobility, a closed world of a huge Atomic ice-breaker, a space tightly locked by the massive metallic structure.

Cold, darkness, standstill, slowdown of time, physical and chemical process are factors that nourish and unite transformed crew of the Ship. Irrational aggression breaks out: 'Get lost! Don't disturb our regular existence, we are happy with everything. We enjoy our standstill'. Cryostasis is a dramatic story of the Captain and the crew of his Ship encapsulated in an environment of animal fear.

Features:

* Mental Echo. An ability to move into memories of the Ship's crew and change their past actions; Thermodynamics. Is the system of balancing heat and cold. It is the only life-critical habitat for all living beings and physical objects in the game;
* Melee system. Enable player to strike different blows in fight such as uppercuts, jabs and hooks as well as combos;
* 18 highly detailed levels modeled on the basis of real ice-breaker layouts;
* More than 15 enemies with unique characteristics;
* 12 NPCs assisting through the game;
* 9 types of weapons;
* State-of-art engine designed in line with the latest video technologies;
* Atmospheric music and realistic sound effects, support of sound accelerators

Player's goal: The main hero needs to use the Mental Echo to prevent the Captain and his Ship from dying by correcting past mistakes of the crew. The gameplay of 'Cryostasis' is based on direct influence on temperature inside certain premises of the Ship. That is why monsters are that aggressive towards the main hero. Being a source of heat himself the Player poses a real danger to their habitat and the organization of time and life progress established on the Ship.

The global Player's mission is to restore life activity on the Ship replacing Cold by Warmth, Non-Existence by Life and Immobility by Motion.
[1C Company]
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F.E.A.R.: Perseus Mandate  Vivendi Universal (TimeGate Studios)2007 Windowslabelimageminimize
Freedom Fighters Electronic Arts (IO Interactive)2003If the game doesn't start up, try Win98 compatibility mode. If that doesn't work, and the game hangs at startup with blank screen (maybe plays the EA thing's sound), see the [code]movies[/code] folder and delete/rename the two videos there (you may want to do this even if the game starts up fine).***Latest version: retail Windowslabelimageminimize
Harbinger DreamCatcher Interactive (Silverback Entertainment)2003[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* Pentium III 500 MHz CPU
* 128 MB RAM
* 16 MB VRAM
* 650 MB free HD space
* 4X CD-ROM drive***Under the Overlord’s ruthless control, Harbinger’s shadow has fallen across countless worlds. Ravaged by endless conflict, the lumbering war machine carries her scars like trophies. Where lesser ships have fallen, Harbinger stands: a monument to her master’s destructive appetites.

But within her cold walls the old alliances are fracturing. Today, the Overlord’s dominance is threatened from all corners. The corruptive Vantir, first and oldest aboard Harbinger, continue to spread like a rampant infection throughout the ship. The tribal Scintilla, placated for decades with false promises and half-truths, are once again rising to take the blood oaths of their ancestors. But it’s the newcomers that pose the greatest threat here. The bug-like Cimicidae have arrived and with them a wave of change that threatens to rip this ship apart.

That is where you come in. A member of a small raider community, these corridors are the only home you’ve known. You’ve been living on scraps with enemies on all sides. Death is always a misstep behind. Sometimes you do the Overlord’s dirty work. Sometimes you do your own. We live by unspoken laws down here and the bloodhungry are never far behind. This is your destiny. The choices you make now will affect everything from here on. Choose wisely.
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HAWX  Ubisoft (Ubisoft Bucharest)20092009-03-03 demo release (on steam only?) Windowslabelimageminimize
Medieval II: Total War  Sega (The Creative Assembly)2006 Windowslabelimageminimize
Prince of Persia: The Sands of Time  Ubisoft (Ubisoft Montreal)2003[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 800 MHz Pentium III or Athlon CPU
* 256 MB RAM
* GeForce 3, Radeon 8500 or Parhelia GPU
* 1.4 GB free HD space

[b]Recommended:[/b]
* 1.2 GHz Pentium IV or Athlon CPU
* GeForce 4 or Radeon 9500 GPU
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Prince of Persia: The Two Thrones  Ubisoft (Ubisoft Montreal)2005[b]missing images:[/b] package and interesting in-game screens***Minimum:
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* GeForce 3 or Radeon 7500 GPU
* 1 GB free HD space

Recommended:
* 1.5 GHz Pentium IV or Athlon CPU
* 256 MB RAM
* GeForce 6800 or Radeon 9800
* 1.6 GB free HD space
* Dual-analog gamepad
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Prince of Persia: Warrior Within  Ubisoft (Ubisoft Montreal)2004[b]missing images:[/b] interesting in-game screens***Minimum:
* Windows 98SE, 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* GeForce 3, Radeon 7500 or Intel 915G GPU
* 1.5 GB free HD space

Recommended:
* 1.5 GHz Pentium IV or Athlon CPU
* GeForce 4 or Radeon 9500
* 3.5 GB free HD space
* Dual-analog gamepad
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S.T.A.L.K.E.R.: Clear Sky  GSC World Publishing;Deep Silver (GSC Game World)2008[b]Minimum:[/b]
* Windows 2000 SP4, XP SP2 or Vista
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 5700 or Radeon 9600 GPU
* 10 GB HD space
* Internet connection for multiplayer

[b]Recommended:[/b]
* Core 2 Duo E6400 or Athlon 64 X2 4200+
* 1.5 GB RAM
* 256 MB VRAM
* GeForce 7900 or Radeon X1950 GPU***Latest version: 1.5.05 (as of 2008-09-??)
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S.T.A.L.K.E.R.: Shadow of Chernobyl  THQ;GSC World Publishing (GSC Game World)2007On April 26, 1986, the world's worst nuclear accident occurred: Reactor 4 of the Chernobyl power station exploded, releasing clouds of radioactive matter. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicentre came waves of mutated creatures, deadly radiation and strange, anomalous energy. The Zone was cordoned off by the military who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, whilst some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.s.

Awakening in the Zone, you are one such S.T.A.L.K.E.R., fighting for survival in this man-made Hell, whilst trying to discover the truth behind Chernobyl's sinister past and ominous future.

* An immersive storyline seamlessly blended with a living, breathing, non-linear open-world environment governed by the revolutionary 'A-Life' system
* Accurately modelled real-word buildings and locations from deep inside the Chernobyl exclusion Zone
* Unique 'Survival FPS' gameplay: Combines action, stealth, survival and RPG elements to create an incomparable experience in the Zone
* Enemy Threat Evaluation AI system: NPC characters react dynamically to environments and situations
* Brutally realistic combat mechanics - weapons display accurate ballistic properties and can be modified with silencers and telescopic scopes
* Dynamic day/night and weather system directly impacts gameplay
* Advanced physics and dynamic lighting effects powered by the proprietary 'X-Ray Engine'
* Intense multiplayer action, supporting up to 32 players
[THQ]***[b]Minimum:[/b]
* Windows 2000 SP4 or XP SP2
* Pentium IV 2 GHz or Athlon XP 2200+
* 512 MB RAM
* 128 MB VRAM (GeForce 5700 or Radeon 9600)
* 10 GB free HD space

[b]Recommended:[/b]
* Core 2 Duo E6400 or Athlon 64 X2 4200+
* 1.5 GB RAM
* 256 MB VRAM (GeForce 7900 or Radeon X1950)

[b]Maximum:[/b]
* Core2 Duo E6700 or AMD 64 X2 5200+
* 2 GB RAM
* 512 MB VRAM (GeForce 8800 or Radeon X2800)***Working title: [i]S. T. A. L. K. E. R.: Oblivion Lost[/i]

The European version uses SecuROM 7.x copy protection.
The Russian version uses StarForce 4 copy protection.

Trivia:
- Loosely based/influenced by the book [url=http://en.wikipedia.org/wiki/Roadside_Picnic]Roadside Picnic[/url].
- S.T.A.L.K.E.R. stands for [i]Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber[/i]
[spoiler]- You can find at least one log entry speaking of a guy with a crowbar, named Freeman, who didn't talk (much). A reference to Gordon Freeman from [game=Half-Life]Half-Life[/game], as if he had visited The Zone.
Edit: Remembered it a bit wrong, here's a [url=http://img292.imageshack.us/img292/8300/sskamel032007042241l05bwx0.jpg]screenshot[/url] (not mine) of the log entry.[/spoiler]***DESCRIPTION

Year 2012. Six years passed since the time of the Second catastrophe to have made the April events of 1986 fade.

The game is set in the Chernobyl exclusion zone which turned from a destiny-breaker place into a threat to all mankind. The Zone is reluctant to open up its mysteries and needs to be forced to do it. It is a rare hero who can reach the very heart of the Zone onto find out what danger awaits him there.

A danger which, compared to marauders and enemy groupings, all monsters and anomalies, will seem a mere preparation to the meeting with something more fatal and threatening.

But for now... get ready, hero. Collect artefacts and trade, grope your path and keep an eye on the rear, catch roentgens and fight – only make sure you survive! And then, perhaps, if you are persistent and truly lucky, you will find out why all this had fallen on you.

KEY FEATURES

* Living-and-breathing world: virtual monsters and stalkers migrate around the Zone, similarly to the player they are preoccupied with day-to-day things – feeding, fighting, looking for prey, trading, sleeping, taking rest
* Freedom of movement around the storyline, limited only by the player's will and abilities
* The world of post-Soviet environment
* Authentic objectives of the Chernobyl exclusion zone – the power engineers city of Pripyat, Chernobyl NPP, Chernobyl-2 complex of over-the-horizon detection and more
* Atmosphere of eerie mystery and constant danger
* Multiple game endings
* System of weather effects and dynamic day & night shift
* Photo-realistic graphics, adding to the game atmosphere immersion
* Realistic ballistics, extensive arsenal of real weapon prototypes
* Unique multiplayer modes implemented within the game entourage – artefacts collection, anomalies, radiation, weather effects, day & night change etc
* Extensive map editor possibilities for multiplayer gaming
[GSC Game World]
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Secret Service: In Harm's Way Activision Value (Fun Labs)2001In Secret Service: In Harm's Way, you assume the role of Mark Brophy, a young agent just out of training. Although he is facing his first real protection assignment, Mark has acquired an extensive experience serving with elite units of the U.S. Navy. His weapons proficiency is second to none, and he is able to work both in a team and all alone, against overwhelming odds.
The game's start will find Mark assigned to protection duty. What the future brings, only time will tell.
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Shade: Wrath of Angels  Cenega Publishing (Black Element Software)2004Latest version: 1.2 (as of ?)***[b]Minimum:[/b]
* Windows 98SE or XP
* 700 MHz Pentium III CPU
* 128 MB RAM
* 32 MB VRAM
* GeForce 2 GPU
* 2 GB HD space

[b]Recommended:[/b]
* 2 GHz Pentium IV CPU
* 512 MB RAM
* 256 MB VRAM
* GeForce 4 GPU
* 4 GB HD space
* Sound Blaster Audigy 2 ZS SPU***Requires Windows 95, 98, ME, NT4, 2000, XP or Server 2003 or the game will refuse to start up. Compatibility mode has no effect.***Shade: Wrath of Angels is a chilling, cutting edge, 3D, action-horror title that will leave gamers gasping for more, offering thought-provoking action, unimaginable creatures, and a rich, intriguing story, full of twists and turns, along with untold surprises. Through ingenious storytelling, the players will endeavor to uncover the truth about many horrific events as they unravel the plot.

[b]Features[/b]

* 3D action adventure in a 3rd person mode
* Cinematic storytelling spiced with thrilling atmosphere
* Long journey of destiny through present, medieval and mystery world of Shadows
* Use your brain, weapons are just for surviving
* Smart and original 3D engine, with maximum support for advanced 3D-card technology
* Almost 30 huge levels including an abandoned ruins, razed strongholds, cursed temples and more
* A million year old story finds you and brings great terror
[Black Element Software]
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Soldier of Fortune 2: Double Helix  Activision (Raven Software)2002Latest version: 1.03 (as of ?)
... "Gold Edition"***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 450 MHz Pentium III or Athlon CPU
* 128 MB RAM
* 16 MB VRAM
* 1.3 GB HD space***Soldier of Fortune II: Double Helix is the much-anticipated sequel to the explosive FPS hit!

Reprise the role of John Mullins: Weapons Specialist, Anti-Terrorist Mercenary, and "Military Consultant." A new and insidious threat has arisen in the form of a bio-terrorist organization and their two-pronged Gemini Virus. Now, you're off on a transcontinental mission to stop the terrorists and destroy the virus before it's unleashed on humanity.

Full frontal assaults, stealth and subterfuge are your tactics. Sub-machine guns, assault rifles and grenades are your tools. The world is on the brink of disaster. Get ready for one of the most realistic military shooter gameplay experiences ever.

Failure is not an option.

Features:

* 10 Single Player Missions Spanning 70 Levels
* Random Scenario Generator
* DM, Team DM, CTF, Infiltration and Elimination Multiplayer modes, featuring the RMG Random Map Generation technology

Quake III: Team Arena Engine Enhanced With:

* Dynamic Sound and Music System
* 14 Real-World Weapons and 10 Grenades
* Multiple Fire Modes Per Weapon
* Location/Region Specific Weaponry
* Weapons Carry Authentic Military Designations

Real-World Locations/Environments Including:

* Colombia
* Kamchatka
* Hong Kong
* Prague

Extremely Detailed Characters and Weapons:

* Motion-Captured Character Animations
* 3000 Polygon Enemy Models
* 1500 Polygon Weapon Models
* Photo-Realistic Textures and Skins
* Professional Voice Acting

Environmental Effects:

* Snow, Rain, Fog
* Parental Lockout and Violence Level Controls
* Real-World, Cinematic Quality Action Story
[Raven]
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SpaceForce: Rogue Universe  DreamCatcher;JoWood Productions (Provox Games)2007Experience the most beautiful, open ended space simulation game ever created for PC. Discover unknown space, trade and fight your way through the galaxy - it is up to you to become one of the most famous or dreaded pilots in all known space.
Trade exotic goods, destroy ships and buildings, explore unknown anomalies, visit orbital stations and distant places and travel with jump gates Earn money and experience points to upgrade your ship and strengthen your character

* Choose between 9 professions, amongst others spy, scientist, headhunter, doctor, policeman or adventurer
* Engage in trade, exploration, fight, quest solving and diplomacy while developing your ship individually
* Discover the Galaxy using 15 different spacecrafts with unique characteristics
* A immersive Universe: 46 star systems and 10 civilizations throughout Milky Way galaxy
* Squad tactics: recruit and command up to 3 wingmen to form your own fleet
* You have complete freedom in movement and choice. SpaceForce2 is a complete non-linear game
* Over 2000 thrilling Missions
* Stunning Graphics, nevertheless good performance even on average PCs
[JoWood]***The game title is a bit peculiar since it changes form Spaceforce to Space Force and to SpaceForce, even on the developer's website :)
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Splinter Cell: Chaos Theory Ubisoft2005Minimum:
* Windows 2000 or XP
* 1.4 GHz Pentium IV or Athlon CPU
* 256 MB RAM (512 MB for XP)
* 64 MB VRAM
* 4 GB free HD space

Recommended:
* 2 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* DolbyDigital 5.1 and EAX 3.0 compatible soundcard***widescreen - the menus and videos appear stretched, but in-game the aspect is correct.
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Star Trek: Elite Force II  Activision (Ritual Entertainment)2003Latest version: 1.1 (as of 2003-10)***You get to play as lieutenant Munro, who's now male regardless of which gender you decided for him/her in the previous game, the choice of which has been stripped away in this installment.***[b]Minimum:[/b]
* Windows 98, 98SE, ME, 2000 or XP
* Pentium III or Athlon 600 MHz CPU
* 128 MB RAM
* 32 MB VRAM
* 1.3 GB HD space
* 4X CD-ROM drive
* 56 Kbps internet connection for multiplayer***Comes on 2 CDs.
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Thief: Deadly Shadows  Eidos (Ion Storm)2004You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.

* Cutting-edge Action Stealth Gameplay - Hide in the shadows, sneak past the guards, or ambush them from the darkness!
* Huge Arsenal of Thieves' Tools - Including lock picks, a blackjack, arrows, wall climbing gloves, oil flasks, flash bombs, and a dagger.
* An Entire City to Explore - Break into any building, mug nobles on the streets, spend your loot, and earn a reputation. Feel like a real thief in a cityscape of unparalleled responsiveness and interactivity.
* Advanced Artificial Intelligence - AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real-time dialog.
* Dynamic Lighting and Shadow System - Every character and object casts realistic, dynamic shadows that effect stealth gameplay.***[b]Minimum requirements:[/b]
* Windows 2000 or XP
* 1.5 GHz CPU
* 256 MB RAM
* 3 GB free HD space***This latest Thief game dumps the Dark Engine and instead uses the Unreal Warfare engine with dynamic, Splinter Cell-style shadows.
[Garrett]
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Universe at War: Earth Assault  Sega (Petroglyph Games)2007[b]Minimum:[/b]
* Windows XP or Vista
* 2.8 GHz CPU
* 1 GB RAM
* Radeon X800 or Geforce 7600 GPU
* 6 GB HD space***Apparently the game has no Human faction despite the story taking place on Earth. Peculiarly enough the prelude/tutorial is with human troops.

The game is supposed to be the first part of a series, with the next game or games not set on earth and humans possibly gaining their own faction, signaling some form of profound leaps in their technological level, presumably from studying the salvaged wrecks of the three alien races or being aided by either Novus or the Masari. This remains to be seen, though.***Universe at War: Earth Assault is the next sci-fi real-time strategy game from Petroglyph, the award-winning studio comprised of team members that developed the original Command & Conquer and C&C: Red Alert. The latest strategy game from these RTS pioneers features unprecedented levels of customization and an epic storyline set on near-future Earth.

Powerful forces from across the universe have brought war to our planet. In Universe at War, you take command of several unique factions with awesome powers and spectacular units. Control massive-scale alien war machines that are fully customizable. With "Tactical Dynamics," Universe at War's on-the-fly customization system, you can dynamically swap out weaponry, rework your tech tree, and retrain units in the middle of combat to thwart your foe and seize the advantage.

Universe at War features large-scale environmental destruction in a persistent world - level a city and when you come back, the area will still be a smoking ruin. Here, though, the environments you fight for are close to home, as you wage war across familiar Earth cities and landmarks.

Universe at War also introduces numerous innovative new multiplayer features inspired by today's top MMOs and competitive online games, giving players achievements, rewards, and medals in a balanced environment with intelligent matchmaking.

Features:
* Unprecedented unit and faction customization give players the ability to change units and research in the middle of combat to overcome any challenge
* Unique multiplayer achievements that improve players' online avatars
* Unique multiplayer game modes
* Environmental destruction and manipulation in a persistent world
* Dual-layered gameplay featuring intense tactical battles and a strategic global mode where players manage resources, consolidate territories, and maneuver armies
* Real-world, modern-day environments
* Three unique factions with different play styles and abilities
* Special hero units with unique abilities
* Massive-scale units that dwarf conventional RTS units
* On-demand UI that doesn't clutter your view of the battle
[Sega of America]
Windowslabelimagesubject
Unreal II – The Awakening  Infogrames (Legend Entertainment)2003Comes on 3 CDs.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 766 MHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space
* 8X CD-ROM drive
* 33.6 kbps modem for multiplayer

[b]Recommended:[/b]
* 1.2 GHz CPU
* 384 MB RAM
* 64 MB VRAM
Windowslabelimageminimize
Warhammer 40,000: Fire Warrior  THQ (Kuju Entertainment;Games Workship Interactive)2003Latest version: F00 (as of 2003) Windowslabelimageminimize
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