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0x10c  MojangTBA0x10c is hex notation for 268.***The proper title shows the "c" is shown in superscript, meaning 0x10 to the power of c (in hexadecimal). Officially pronounced [i]ten to the see[/i]. Or 16 to the power of 12 in decimal. Or fully calculated as 281,474,976,710,656 (the number of years added to 1998 by the computer bug).

A notable feature of this game is that all the spacecraft will have a fully emulated computer system with an accurately emulated late 80s CPU. In addition to this contributing to gameplay features, players will be able to pass the time (space travel will take a some time) by playing emulated 80s games.***In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.
In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0×0000 0000 0000 0001 years to last for 0×0001 0000 0000 0000 years.
It’s now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.
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Ancient Domains Of Mystery  author1994Latest version: 1.1.1 (as of 2002-11)
Latest version on Steam (as of 2015-11-15)***For Linux and ELF. Runs on Amiga 3000 computers. ADOM is postcardware and the developer, Thomas Biskup, will accept food and cash donations. 1994, the encrpyted source code is included and the developer has invited people to crack it.
-Update 2006- sourcecode has still not been cracked.
[Zerothis]
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Ancient Domains Of Mystery  author1994# averted tags/concepts #
level scaling - only present in a cave northwest of Terinyo, the small village you encounter early on. Otherwise non-existant.***Latest version: 1.1.1 (as of 2002-11)
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Ancient Domains Of Mystery  author2006Latest version: 1.1.1b5 (as of ?) Mac OS Xlabelminimizeminimize
Ancient Domains Of Mystery  ?? OS/2labelminimizeminimize
Ancient Domains Of Mystery  author2001Support for BeOS/Haiku was dropped long ago (last was probably 1.0.0 back in 2001) and the port is no longer provided by the author even. BeOSlabelminimizeminimize
Ancient Domains Of Mystery  author? BSDlabelminimizeminimize
Another Star Vision Riders Entertainment2014 Linuxlabelminimizeminimize
Ar tonelico Qoga: Knell of Ar Ciel  Bandai Namco Games;Nippon Ichi Software (Gust)2010 PS3labelimageminimize
Assault on the Clone Master  author1985[The following text is copyrighted by Eamon Adventurer's Guild Online and presented here word-for-word thanks to their generous terms]
#9 - Assault on the Clone Master by Donald Brown



Reviewed by Tom Zuchowski



MAIN PGM Version: 4 Extra Commands: DESTROY Deleted Commands: None Special Features: Wandering guards Playing Time: 20 min. Reviewer Rating: 4.0 Average Rating: 3.8/4



Description: "You were walking away from the Main Hall when you felt that unpleasant wrench in your stomach again. You are in another universe. This time, you have your normal body and weapons. You just need to find your way back.

"You came upon a group of people who know of your plight. They are rebels, and can return you to your world. They will show you the way, if you will only first go with some of their men on a raid in the fortress of the dreaded Clone Master.

When they inform you that they will kill you if you don't go along, you agree. You must do two things--kill the Clone Master and destroy the device that keeps him in power--the Clonatorium!"



Comment: This is typical Don Brown fare: simple map, no puzzles, combat geared for Marcos' weapons, and a light, humorous air. The map itself couldn't be simpler; it is one long straight corridor with three sets of short side passages to either side. There is one secret passage.

The gimmick that shines in this Eamon is the "wandering monsters." Typically, Eamon authors jump monsters to random rooms, and if one happens to hit your location, you see him "enter" the room. But Don figured out how to actually move the monsters about from one room to the next. From the player's point of view, this looks no different from the "random jump" method, but it is elegantly done and deserves a look from any Eamon author who wants to do something similar.

Don did something with the monsters that may look cheap and lazy, but is actually a pretty good joke. There are only four basic characters here: guard, miner, harem girl, and servant. If memory serves, there are 5 miners, 3 harem girls, 7 servants, and 20 guards, and they all have names like GUARD18. If you remember that they are all clones of one another, then GUARD18 is a perfectly reasonable name!

I enjoyed the play. Two things knocked the rating down: low content, and a full screen of companions shooting the room descriptions off the top of the screen before I could read them.

This is basically a Hack'n'slash combat scenario with no mental effort required. Difficulty will run from perhaps (2) for a modern pumped-up character, to (6) for a character using Main Hall weapons. This Eamon is suitable for the young Eamonaut.
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Avalon MiG Designs (MiG Outpost)1998 MS-DOSlabelimageminimize
Baldur's Gate Graphic Simulations (BioWare)2000 Mac OS Classiclabelimageminimize
Baldur's Gate Runecraft (Bioware;Interplay)?Announced but not released.
[Zerothis]***The bastards!
[Linux Geek]
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Baldur's Gate: Tales of the Sword Coast  Interplay;Black Isle Studios (BioWare)1999This game can be played on HaikuOS using the GemRB replacement engine.***Latest version: 1.3.5512 (as of 1999-06-21?)***Adds Durlag's Tower, Werewolf Island and Ulgoth's Beard regions.***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset)
... includes all games from the Bhaalspawn arc
... pre-patched to 1.3.5508***Adds new areas, quests and dungeons to Baldur's Gate. Also raises the experience cap and fixes a few oversites in BG such as uknown magical items are colored blue and missle fly at more realistic speeds. All players must have the same version for network games the original BG and TotSC will not work together.
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Beneath the Pyramids Crystalware1980The game comes on a 13-sector disk which can be an issue with operating systems and BIOSum of later Apple II systems. A dis drive that is 13-sector compatible is also required, Apple II Elabelimageminimize
Blue: Will to Power  Kinpukurin1992 NEC PC9801labelimageminimize
Breath of Fire II  Capcom1994Incorporating the same adventuring viewpoint and battle interface that made the original Breath of Fire so popular, Breath of Fire II became an instant favorite among RPG fans when it was released for the Super NES back in 1995. Breath of Fire II features four new fighting formations, which allows for greater control and strategy in battle. Adding even more depth to the series, players can combine their party members with Shamans to create enhanced characters.***Featuring a wide range of characters and personalities and a vast, endless world to explore, Breath of Fire II is the sequel to the original smash-hit role-playing game. In a world set 500 years after the previous installment, in a frontier village known as Gate, the father and sister of a young boy known as Ryu are suddenly abducted. Strangely, all the villagers appear to have completely forgotten everything about the incident, and Ryu has instantly become an orphan. At a church, Ryu meets Bow, another orphan in a similar predicament, and they slip away from town together to begin their adventure. Take advantage of the multiple game-play viewpoints found in the game (such as the quarter-view perspective during battles that made the original game so popular) to use exciting abilities like shaman fusing and dragon transformations and help these two heroes complete their mission.***This is a traditional RPG, and doesn't really do anything drastically different from other games in the genre with the battles. Enemy encounters occur at random while you are walking on the overworld, or when you're going through an area such as a tower or a cave. By looking at your menu, you are able to get a rough idea about how many random battles there are likely to be in the particular area you are in. Though they occur more at some areas than others, there will be many enemies to fight. This can become frustrating, particularly when you are in a confusing area or maze.***Another classic RPG that was butchered by Nintendo during translation. An unofficial translation with improved graphics and cosmetic modifications is being worked on here (they also have a completed German translation):
[[link:http://bof2.blogspot.com/]]
[cjlee001]
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Chikyuu Senshi Rayieza  Enix1985 MICRO 7 - FM7labelimageminimize
Chikyuu Senshi Rayieza  Enix1985 NEC PC8801labelimageminimize
Chikyuu Senshi Rayieza  Enix1985 Sharp X1labelminimizeminimize
Chikyuu Senshi Rayieza  Enix1985 MSXlabelminimizeminimize
Classic NES: Zelda II: The Adventure of Link  Nintendo2004The Famicom Mini (Classic NES) series is a compilation of some of the most popular Famicom (NES) titles for the GBA.
[cjlee001]
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Cleopatra no Mahou  Square1987"Cleopatra no Mahou" is a mix of classic dungeon-crawler first-person RPG with an adventure-style interface and item combination puzzles. Both parts are rather rudimentary implemented with only three smallish dungeons/places. Fight monsters to get xp, buy new equipment and get an item here and there to solve a puzzle. You walk with choosing a verb and then choose a direction instead of just walking around with the D-Pad. That makes movement rather slow and you will get interrupted fairly often by random monster encounters. Neither RPG purists nor adventure fans will really love this game, because except for being a genre-mix and the uncommon egyptian scenario there is nothing that this game does particularly well. Famicom Disk Systemlabelimageminimize
Crown of Arthain Micro Lab1980 Apple II Elabelimageminimize
Cthulhu Saves the World Zeboyd Games2010Juego RPG estilo Final Fantasy, con el gran atributo de ser el villano de la historia y un sistema de combate que prima los combates rápidos y calculados frente a los largos y sistemáticos.

Uno de los mejores RPG de combate por turnos que ofrece el mercado, junto al Call of Cthulhu: Dark Corners of The Earth es el mejor juego basado en nuestra majestad durmiente.

Puestos a ser un antihéroe, mejor alguien con una personalidad muy profunda.

7 de 10***The lord of insanity, Cthulhu was all set to plunge the world into insanity and destruction when his powers were sealed by a mysterious sorcerer. The only way for him to break the curse is to become a true hero. Save the world to destroy it in an epic parody RPG journey of redemption, romance, and insanity!

Key features:
* Old school RPG style mixed with modern design sensibilities!
* Inflict insanity upon your opponents for fun and profit!
* 6-10 hour quest with unlockable game modes & difficulty levels for increased replay value.
* Highlander mode – XP gains are quadrupled, but only one character can be brought into battle at a time!
* Score Attack mode – Gain points by defeating bosses at the lowest LV possible!
* Overkill – Jump to LV40 in a single battle! Perfect for replays and experimentation!
* Cthulhu's Angels mode – Remix mode with new playable characters, new dialogue, new bosses, and more!
* All of the great features players know and love from Breath of Death VII: The Beginning have returned – fast-paced gameplay, combo system, random encounter limits, branching LV-Ups, and more!
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Cthulhu Saves the World Zeboyd Games2012 Linuxlabelminimizeminimize
Deep Dungeon III: Yuushi Heno Tabi  Square (Hummingbird Soft)1988"Deep Dungeon III", similar to its both predecessors, is a difficult old-school dungeon crawler RPG. More dungeons, more towns and instead of a single character you control a party of four characters. Standard dungeon crawler elements everywhere. A bit more story or surprising elements would have been good. In every regard an average game for fans of that particular RPG sub-genre only.***Deep Dungeon III: Yūshi he no Tabi is the third installment in the Deep Dungeon series and the first to be released on the Famicom. This is the first Deep Dungeon title to offer the player a world to explore spanning multiple dungeons and multiple towns. It also allows the player to create their own party with up to three companions in addition to the hero character, with a choice of ranger, magician or priest for each character. Though the player can dismiss a character once the game has started, they will only be able to replace that character if they meet another pre-created playable character in one of the dungeons. However, the game will still end as soon as the protagonist "swordsman" character is defeated. This game retains the player-adjustable level-up stats from the first game, as well as the feature that removes randomized encounters if the player is at a significantly higher experience level than needed for their current location. One exclusive and rather annoying feature of this game engine is that sometimes the player character will fumble (remove) their equipped weapon, wasting that character's turn. If the player wishes to re-arm their weapon, it will cost the player another turn. This is the only game in the series to award the player money (Gold) when defeating enemies. All other games will force the player to re-enter maps to collect respawning chests for money or items (for resale) if they want to gold farm.
[i]Source: Wikipedia[/i]
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Deep Dungeon IV: Kuro no Youjutsushi  Asmik (Hummingbird Soft)1990 NESlabelimageminimize
Deep Dungeon: Madou Senki  Square (Hummingbird Soft)1986"Deep Dungeon" is very much like [game=#42559]Wizardry[/game] with the exception that you are not controlling a whole party but a single hero through eight maze-like dungeon levels to get rid of the evil overlord who is responsible for kidnapping the princesses soul. The rest is standard RPG gameplay. Most of the time you are wandering around killing monsters. There are not many puzzle-like elements in this game. With gold you can buy some weapon and armor upgrades and thats nearly all there is to say. The graphics are undetailed and only consist of one different set of walls, which at least change color in each level. And every level has its own music, so at least you always know on which dungeon level you currently are. Famicom Disk Systemlabelimageminimize
Defenders of Oasis  Sega (SEGA)1992The save feature of this game is a bit unusual. Saving is done automaticly at all times outside of combat (somewhat like oldschool roguelikes). But there is some control granted in the ability to make as many as two backup copies of the save file, overwrite backups, and delete backups. This save system is obvioisly intended to midigate the potential problem of batteries dying during gameplay. It is intended for use by a single player. However, if players are careful to keep track of backups, the game can effectively have two player profiles.***Score shown on Mega Force #27 (Apr. 1994)
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[20]***Save your kingdom from destruction!

Once captured by heroes of a bygone era, the foul wizard Ahriman has been summoned by dark forces and his armies now threaten to ravage the peaceful land of Shanadar. As the prince of the kingdom, rally powerful allies to your side and lead them onward to repel Ahriman’s forces throughout the kingdom in this classic Japanese role playing adventure. Recruit unique allies such as a princess, genie, and thief! Fight enemies to gain strength and upgrade your heroes’ weapons and armor in order to fight Ahriman.
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Dragon Fantasy  Muteki Corporation2011 PS3labelimageminimize
Dragon Fantasy: The Black Tome of Ice Muteki Corporation (Choice Provisions)2016 Linuxlabelminimizeminimize
Dragon Fantasy: The Black Tome of Ice Muteki Corporation;Limited Run Games (Muteki Corporation)2013Physical release by Limited Run Games on 16th September 2016 (3000 units produced). PS Vitalabelminimizeminimize
Dragon Fantasy: The Black Tome of Ice Muteki Corporation;Limited Run Games (Muteki Corporation)2016Physical release by Limited Run Games on 16th September 2016 (3000 units produced). PS4labelminimizeminimize
Dragon Fantasy: The Volumes of Westeria Muteki Corporation (Choice Provisions)2013Experience an all-new old adventure! Fight your way through hordes of strange, silly, and scary monsters! Explore the caves, castles, and dungeons of an ancient evil! Meet warriors, princes, pirates, zombies, and crazy old woodsmen in huge world of epic retro adventure! Authentic 8-bit artwork and an original soundtrack by renowned Bay Area 8-bit musician, Crashfaster keeps the game true to its retro roots. Ch.1: Join Ogden, a hero who's been written off as past his prime as he goes on a new adventure to reclaim his past glory... Ch.2: Prince Anders of Wester discovers the secrets beneath Castle Wester. Team up with Lt. Chester 'Chest' Manstrong of the Westerian Army and unravel the mysteries behind King Wester's disappearance. But beware the mysterious mercenary, Serpent Diablo. Is he friend or foe? Ch.3: Help Jerald, an adventurous thief, and his niece Ramona escape from the increasingly dangerous desert empire of Sandheim. A mysterious amulet will change their lives forever. Linuxlabelminimizesubject
Dragon Quest  Enix (Chunsoft)1986Mere finger speed and sweat are no match for the challenges of this game. You will be required to use deductive reasoning, not a quick sword to defeat your enemies.All is darkness. The Dragon-lord has captured the Princess and stolen Erdrick's powerful ball of light.You are Edrick's heir. To you has fallen the most dangerous task - to rescue the King's daughter and recover the mystic ball of light.Your mission is deadly, but it is your fate. Prophets have long foretold your coming.Three keepers await your journey, each ready to aid you with a mystic item of great power.Gather the three objects. Scribes will record your deeds. Use cunning and wisdom to choose your commands. Gain experience, weapons and armor as you battle your way through the world. Rest if you must.Search out the Dragon-lord's lair and face your destiny. In this role-playing adventure you are the Dragon Warrior!***"Dragon Quest" has its roots in the Ultima series, but rumour has it that Ultima was too complicated and complex for the Japanese videogaming market. So Dragon Quest, with its simple but very addictive structure, was an instant hit and the start for the most successfull RPG series in Japan. And it is pretty good. Not as non-linear and confusing than many early CRPGs. Nice graphics and music as well.***Product Number: NES-DQ-CAN NES-DQ-USA
Dragon Warrior is called Dragon Quest in Japan. The Japanese version (1986) used passwords but the US (1990) and Canadian versions used battery backed save RAM
A pen and paper RPG called Dragon Quest had already been published in the United States. For copyright reasons, the name Dragon Warrior was used. However, it turns out there was also Dragon Warriors RPG in existence at the time.

The English version was translated and published by Nintendo and [u]strictly[/u] uses Early Modern English [i]in conversational dialogs[/i]. Often mistakenly called King James English or Shakespearian English, but those styles were in fact derived from the Early Modern style (King James style also borrows extensively from Middle English). Early Modern English is in fact a bit more understandable than King James or Shakespearian English, for those who understand the contemporary Modern English of the late 20th century. The Japanese names for the characters and locations were changed into English names that better fit with the Early Modern English and a northern Europeanish location. The changes are influenced by the Arthurian Legends. The Nintendo version also made significant improvement in graphics and game mechanics. The number of menus was reduced. The protagonist could face multiple directions (instead of south only). Direction of talking and actions was automatically based on the direction the protagonist was facing rather than needing to be manually specified. Shorelines looked a bit like breaking waves instead of abrupt hard edges into sea water.

Original/English version:
[list]
Alefgard/Alefgard
Bubble slimes/Babbles
Garai/Garinhaim
Gira/Hurt
?/Healmore
Hoimi/Heal
Hiomi Slimes/Healers
?/Hurtmore
King Dragon/Dragonlord
Lora/Princess Gwaelin
Loto(Roto)/Erdrick
Maira(Maila)/Kol
Merukido/Cantlin
Pafu Pafu girls/Puff Puff massage girls (actually removed from the US version)
Radatome Castle(Ladataurm)/Tantegel Castle
Radatome Town(Ladataurm)/Brecconary
Domudora/Haukness
Chimeras/Wyverns
[/list]
[Zerothis]
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Dragon Quest  Enix1986The first part of what became a famous and beloved game series. This first part, however, is far from what MSX-users regard as good RPG's. It may be nice if you have the patience to play it through, but most players don't want to challenge all the Japanese texts because the game doesn't seem to be worth it anyway. MSX2labelimageminimize
Dragon Quest  Enix1986 MSXlabelimageminimize
Dragon Quest  author1992Unofficial conversion. X68000labelimageminimize
Dragon Quest  ?19??Unofficial conversion. NEC PC9801labelminimizeminimize
Dragon Quest I & II  Enix1999Revisit the roots of RPG gaming in this classic remake for Game Boy Color. DRAGON WARRIOR I & II contains two great RPG classics on one cartridge. In the DRAGON WARRIOR I, you play as a descendant of the great hero Loto. You alone must save the land of Alefgard from the evil of the wicked DracoLord, who will stop at nothing to see that you fail. Then, continue your quest in DRAGON WARRIOR II as you play as the three descendants of the hero from the first game. This time, a new evil rears its head in the form of Hargon. Combined, the two games add up to whopping 40 hours of gameplay!***
[100]
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Dragon Quest I & II  Enix1993Game description from RPGOne:

In Dragon Quest I you explore the world, defeating vicious Wyverns and evil Dragons in your quest to rescue the kidnapped Princess, retrieve the stolen Light Orb, and free the land of Alefgard from the grasp of Evil. In Dragon Quest II, you control three characters, two princes and a princess, descendants of the hero from Dragon Quest I. This time, your world is much larger, the enemies hunt in packs, and your task more complex. By land and by sea, you must explore both a new land and the original world of Dragon Quest I, all the while working to defeat the evil cult leader Hargon and his army of demons.

Unofficial English translation available:
[[link:http://www.rpgone.net/]]
[cjlee001]
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Dragon Quest II: Akuryou no Kamigami  Enix (Chunsoft)1987
[30]***Though the time of his deeds has long faded, still the name of Erdrick commands respect among even the greatest of warriors. Stories of his lineage are legendary throughout the land and have been retold through the ages in the most remote villages and townships. Long ago a young man, who was a descendant of Erdrick, saved the Kingdom of Alefgard by defeating the dreaded Dragonlord. The young man came to this land accompanied by Princess Gwaelin. Together they built TORLAND.***Long ago, a descendant of Erdrick the Great defeated the Dragonlord and recovered the mystical ball of light in Alefgard. Under the rule of his children and their descendants there was prosperity throughout the land for generations. One day, however, this peace was shattered by the wicked Sorcerer Hargon. Now it is time for you to claim your birthright as the Prince of Midenhall, for Erdrick's blood also flows through your veins. With the Prince of Cannock and the Princess of Moonbrooke by your side, you are about to embark on a most adventurous journey. Use your strength and cunning for you are about to enter the world of Dragon Warrior II.***Bigger and more non-linear than the first Dragon Quest. Now you have three characters in your party. There ist still very much time spend with leveling your characters via random monster fights. Perhaps the most difficult title in the whole series.***Dragon Warrior is called Dragon Quest in Japan. The Japanese version used passwords but the US version used battery backed save RAM.

In keeping with Nintendo's policy of removing 'religious' references from American versions of their games, crosses on churches were replaced with the Star of David and coffins with crosses on them were replaced with ghosts. ?.

Original/English
[list]
Lorasia/The Prince of Midenhall
Samaltria/The Prince of Cannock
Moonbrook/The princess of Moonbrooke
[/list]
[spoiler= ; ][/spoiler]
[Zerothis]
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Dragon Quest III  Enix2001On the morning of you sixteenth birthday, your quest begins. The king of Aliahan summons you to his castle where you learn of the death of your father, the brave Ortega. You must leave the kingdom of Aliahan and finish Ortega's mission to vanquish the archfiend, Baramos. Will you suffer the same fate as your father, or will you discover a secret that sets the stage for the legend of Dragon Warrior?***
[100]***In Japan- Dragon Quest, in the rest of the world- Dragon Warrior.
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Dragon Quest III: Soshite Densetsu e...  Enix1996Game description from RPGOne:

This is a Super Famicom remake of the 1988 Famicom classic with improved graphics, sound, and programming. Over a dozen years ago, the kingdom's great hero Ortega embarked on a journey to defeat Baramos, but was said to have perished from a plunge a volcano. Presently, a single youth, on his 16th birthday, goes to the castle of Aliahan. The youth is the hero Ortega's only child. The King, recognizing the youth's determination to succeed the fallen father, commands, 'defeat the Demon Lord Baramos.' Assemble a team of companions, which are pre-made or player created, to save the world from the terrors of the Demon Lord Baramos. It also has never before seen features also like the personality system and small medals.

Many consider this to be the best of the Dragon Quest series. The translation project has passed through many hands. Dejap was working on this, but they're now inactive. There is a partial patch available on their site though:
[[link:http://www.dejap.com/ http://www.dejap.com/]]

RPGOne is currently working on DQ3 so check their site for progress:
[[link:http://www.rpgone.net/ http://www.rpgone.net/]]
[cjlee001]
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Dragon Quest III: Soshite Densetsu e...  Enix (Chunsoft)1988
[30]***The Legacy of Erdrick Continues...

On your 16th birthday, you wake to the sound of your mother's voice. "This is the day you are to see the King of Aliahan." Your mother has raised you to be a brave lad and you must now carry on your father's legacy. He was a legendary warrior of Aliahan, who suffered death at the hands of a fiendish monster. "If not stopped, the Archfiend Baramos will certainly destroy our world", the King says. Your challenge, your destiny - the Destruction of Baramos. With three allies of your choosing, you are set to embark on your quest to save the world from Baramos...your final enemy?

* 8 Classes of characters to select from: Hero, Soldier, Pilgrim, Wizard, Fighter, Merchant, Sage, and Goof-Off.
* Change classes of your characters mid-game.
* Main story contains dozens of intricate subplots.
* Travel day and night.
* Gamble on monster battles at the Fight Rings.
* Select from an expanded arsenal of weapons, armor and spells.
* Visit over 40 castles, towns, villages and shrines.***The third game in the "Dragon Quest" series is a big improvement compared to its two predecessors. Your party now consists of four heroes, whose classes you are free to choose. The game is bigger, has a better storyline with a legendary story twist towards the end of the game and has some memorable places and scenes like the phantom ship. The job changing system is also very innovative and gives extra motivation to build your "ultimate" party. As this is an console RPG of the 80's the leveling-up process still consists mainly of fighting random monster encounters. The time you spend leveling is not as long as in its predecessors but its still there and can become a bit tedious. The graphics stay basically the same as before. Here and there a few animations more, but nothing spectacular. The same can be said about the music.***A popular urban myth says that there is a law in Japan that forbids the release of DragonQuest game on a schooldays. While this is sometime attributed to that fact that DragonQuest III caused a huge disruption when release on a schoolday, the fact is that Enix voluntarily decided to not release subsequent DragonQuest games on schooldays before the law went into effect.

The game has 14 full length songs available in the album, Dragon Quest III ~And Into the Legend...~ Remix Symphonic Suite by Sony Records in 1996. Not eligible for a Grammy due to the snubbing of Videogames as an art form.

Chronologically the third game published, and marked "III", but the storyline precedes the first DragonQuest game. It also is set in a different world than its timeline sequels. This world's geography largely parallels Earth and cities vaguely represent different cultures of earth. However it is clearly not earth and while it adheres to an early medieval technology level, it references Earth cultures that span many thousands of years apart from each other.
[Zerothis]***Dragon Warrior is called Dragon Quest in Japan. This game is a must-have. A great classical hero-who-saves-the-world story. There is a great remake of this game for the SNES, but it's only available to Japanese readers, at least until someone translates it.
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Dragon Quest IV: Michibikareshi Monotachi  Enix (Chunsoft)1990As the legend of Erdrick slips into the past, it's time to begin anew. Ragnar, the King's General. Alena, the Princess. Taloon, the Merchant. Nara & Mara, the Dancer and the Fortune Teller. A Hero. Fulfill a prophesy. Is this your destiny? Experience this epic, multi-quest RPG!***This game approaches 16-bit quality. There are some neat technical tricks in this game, including dozens of characters on-screen without flickering. The story is divided into a Chapter structure. Early chapters introduces a main character (chp 4's main characters are a pair of sisters), has a unique quest for each spanning many years, and hints at the main story and future connections of these characters to come. Later chapters have main characters meeting to fulfill the main quest of the game. DQ3 was very open with character creation, sequential multi-classing, item vault and bank and other features. DQ4 returns to pre-made characters with set classes with a vengeance. But there are some added features to take full advantage of this. One is the wagon. Once the wagon is acquired, many characters, all main characters in fact, can join the party. The player selects and active subset while the rest wait in reserve. No more visiting a town somewhere to swap for a party best suited for the given task (like DQ3).
[Zerothis]***A Classic. The best Dragon Quest on NES. Dragon Warrior is the North American title.
[anonymous]***Dragon Warrior is the North American title. Dragon Quest: The Chapters of the Chosen is the European title. DragonQuest IV begins a new and independent storyline form the previous 3 games. This new storyline continues in DragonQuest V and DragonQuest VI.

Dragon Warrior IV: Unlimited is a bug fixed and generally improved version of Dragon Warrior IV. A hacked version, available on cartridge. Not offical.
[Zerothis]
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Dragon Quest V  Square Enix (Square)2004Since times long forgotten, a forbidden scepter had lain sealed away in Trodain Castle. Until one day a mysterious jester called Dhoulmagus disturbed its rest and freed the scepter from its ancient bonds.

Using the scepter's power, Dhoulmagus placed a spiteful curse upon the whole kingdom. In the space of a moment, the people were transformed into thorns and the land was frozen in time. To add insult to injury, the king and the princess were turned into hideous beasts!

However, the curse left one person untouched...a young guardsman ...You! Now you must embark on an epic journey to save your king and country and lift the shadow of the evil jester's curse.***Unofficial English translation in progress:
[[link:http://www.romhacking.net]]
[cjlee001]
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Dragon Quest: Journey of the Cursed King  Square Enix (Level-5)2004Since times long forgotten, a forbidden scepter had lain sealed away in Trodain Castle. Until one day a mysterious jester called Dhoulmagus disturbed its rest and freed the scepter from its ancient bonds.

Using the scepter's power, Dhoulmagus placed a spiteful curse upon the whole kingdom. In the space of a moment, the people were transformed into thorns and the land was frozen in time. To add insult to injury, the king and the princess were turned into hideous beasts!

However, the curse left one person untouched...a young guardsman ...You! Now you must embark on an epic journey to save your king and country and lift the shadow of the evil jester's curse.
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Dragon Warrior 64 UniKorn ProDucKions2020Kill monsters in 1-on-1 turn based combat to gain gold and experience. Explore the overworld. Enter dungeons to find treasure. Buy better weapons and armor. Rescue the Princess. Recover Erdrick's ball of light. Defeat The Dragon-lord.

A faithful reproduction of the original NES Dragon Warrior with only minor (non-gameplay) alterations save one. For minor example, in the beginning of both versions, the hero does not begin with weapon nor armor. Regardless, the hero is depicted holding a weapon and wearing armor in the NES version. This clone begins with the hero unarmed in a loin cloth and depicts him in a loin cloth without a weapon in hand. Equipping a weapon will then depict the hero with one and likewise armor. Random events are calculated differently. Again, the menu interface, all items, spells, quests, monsters, and such are the same. The only difference is the newly available Erdrick's Shield.

At the time of this article's publishing the game was at version 1.3 and there were several minor bugs. Only one of which required reverting to a previous save game.
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