showing 27 games
name arrow_downward | publisher(developer) | year | author(s) | platform | |
---|---|---|---|---|---|
Black Mesa | Crowbar Collective | 2020 | Abe 'Eba' Robertson (level designer) Adam 'Adam-Bomb' Engels (prop lead) Adam 'Adam-Bomb' Engels (prop modeler) Adam 'dravean' Dravean (voice actor) Alex 'Digeridude' Allen (prop modeler) Andrea 'Piks3y' d'Avalos (texture artist) Andrew 'tertles' Boetsma (animator) Anthony 'OnboardError' Stone (level designer) Bard 'grudgE' Fleistad (texture artist) Ben 'BlackStamp' Truman (writer) Ben 'BlackStamp' Truman (designer) Björn 'Kobi' Claesson (prop modeler) Brian 'bkd86' Dale (concept art) Carlos 'cman2k' Montero (project lead) Carlos 'cman2k' Montero (character artist) Chris 'Lupus' Narchi (character artist) Chris 'Stormseeker' Horn (level designer) Chuck 'Atrocity' Wilson (level designer) Cris 'Valo118' Mertens (voice actor) Daniel 'dxnr' Alexander (choreography) Daniel 'Raminator' Junek (lead level designer) Danielle 'Talia' Keptres (level designer) David 'Angry Beaver' Gillen (level designer) Frank 'Frank' Morel (texture artist) Ivan 'InFanT' Vavilov (character artist) James 'Kane' Kane (programmer) James 'Monkey-Junkie' McVinnie (video editor) James 'Monkey-Junkie' McVinnie (director) Jason 'Redmotion' Wells (texture artist) Jean-Paul 'JeanPaul' Jarreau (level designer) Joel '.plink' Nielsen (sound) Joel '.plink' Nielsen (music lead) Joel '.plink' Nielsen (sound engineer) Johannes 'outlive' Tripolt (texture artist) Johnathan 'Cpl.1nsane' Welsh (level designer) Kevin 'Debeerguy' Sisk (sound engineer) Kevin 'Debeerguy' Sisk (voice actor) Kilian 'xTc' Henkel (level designer) Kim 'Citric' Dahlgren (level designer) Liam 'PogoP' Tart (level designer) Mark 'Jenn0_Bing' Foreman (texture artist) Matthew 'schwnz' Schwenk (lead environmental texture artist) Matthew 'schwnz' Schwenk (texture artist) Michael Tannock (prop modeler) Mike 'CornetTheory' Hillard (voice actor) Nathan 'NateDGreat' Ayres (animation lead) Nathan 'NateDGreat3' Ayres (animator) Paul 'zero' Peloski (lead programmer) Paul 'zero' Peloski (programmer) Pontus 'Spitfire' Ryman (texture artist) Robert 'Sanada' Chinner (prop modeler) Russ 'BurningIce81' Briggeman (animator) Ryan 'Bacon333' Maclean (level designer) Victoria 'CatzEyes93' Teunissen (voice actor) | Windows | labelimagesubject |
Black Mesa | Black Mesa Team | 2015 | Abe 'Eba' Robertson (level designer) Adam 'Adam-Bomb' Engels (prop lead) Adam 'Adam-Bomb' Engels (prop modeler) Adam 'dravean' Dravean (voice actor) Alex 'Digeridude' Allen (prop modeler) Andrea 'Piks3y' d'Avalos (texture artist) Andrew 'tertles' Boetsma (animator) Anthony 'OnboardError' Stone (level designer) Bard 'grudgE' Fleistad (texture artist) Ben 'BlackStamp' Truman (writer) Ben 'BlackStamp' Truman (designer) Björn 'Kobi' Claesson (prop modeler) Brian 'bkd86' Dale (concept art) Carlos 'cman2k' Montero (project lead) Carlos 'cman2k' Montero (character artist) Chris 'Lupus' Narchi (character artist) Chris 'Stormseeker' Horn (level designer) Chuck 'Atrocity' Wilson (level designer) Cris 'Valo118' Mertens (voice actor) Daniel 'dxnr' Alexander (choreography) Daniel 'Raminator' Junek (lead level designer) Danielle 'Talia' Keptres (level designer) David 'Angry Beaver' Gillen (level designer) Frank 'Frank' Morel (texture artist) Ivan 'InFanT' Vavilov (character artist) James 'Kane' Kane (programmer) James 'Monkey-Junkie' McVinnie (video editor) James 'Monkey-Junkie' McVinnie (director) Jason 'Redmotion' Wells (texture artist) Jean-Paul 'JeanPaul' Jarreau (level designer) Joel '.plink' Nielsen (sound) Joel '.plink' Nielsen (music lead) Joel '.plink' Nielsen (sound engineer) Johannes 'outlive' Tripolt (texture artist) Johnathan 'Cpl.1nsane' Welsh (level designer) Kevin 'Debeerguy' Sisk (sound engineer) Kevin 'Debeerguy' Sisk (voice actor) Kilian 'xTc' Henkel (level designer) Kim 'Citric' Dahlgren (level designer) Liam 'PogoP' Tart (level designer) Mark 'Jenn0_Bing' Foreman (texture artist) Matthew 'schwnz' Schwenk (lead environmental texture artist) Matthew 'schwnz' Schwenk (texture artist) Michael Tannock (prop modeler) Mike 'CornetTheory' Hillard (voice actor) Nathan 'NateDGreat' Ayres (animation lead) Nathan 'NateDGreat3' Ayres (animator) Paul 'zero' Peloski (lead programmer) Paul 'zero' Peloski (programmer) Pontus 'Spitfire' Ryman (texture artist) Robert 'Sanada' Chinner (prop modeler) Russ 'BurningIce81' Briggeman (animator) Ryan 'Bacon333' Maclean (level designer) Victoria 'CatzEyes93' Teunissen (voice actor) | Linux | labelminimizeminimize |
Bleed | Boot Disk Revolution | 2012 | X360 | labelminimizeminimize | |
Bleed | Boot Disk Revolution | 2012 | Windows | labelimagesubject | |
Bleed | Boot Disk Revolution | 2013 | Mac OS X | labelminimizeminimize | |
Bleed | Boot Disk Revolution | 2015 | Linux | labelminimizesubject | |
Capsized | Alientrap Games | 2011 | Ian Livingston (usability) Ian Livingston (user experience specialist) Jesse McGibney (artist) Lee Vermeulen (programmer) Micheal Quinn (additional sound design) Peter Srinivasan (sound designer) Solar Fields (music) | Windows | labelimagesubject |
Capsized | IndiePub (Alientrap Games) | 2011 | Ian Livingston (usability) Ian Livingston (user experience specialist) Jesse McGibney (artist) Lee Vermeulen (programmer) Micheal Quinn (additional sound design) Peter Srinivasan (sound designer) Solar Fields (music) | Linux | labelminimizeminimize |
Capsized | IndiePub (Alientrap Games) | 2011 | Ian Livingston (usability) Ian Livingston (user experience specialist) Jesse McGibney (artist) Lee Vermeulen (programmer) Micheal Quinn (additional sound design) Peter Srinivasan (sound designer) Solar Fields (music) | Mac OS X | labelminimizeminimize |
Dark Raid | Vector Games | 2014 | Windows | labelminimizeminimize | |
DUSK-12 | Buka Entertainment (Orion Games) | 2008 | Windows | labelimagesubject | |
Middle-earth: Shadow of Mordor | WB Games (Monolith Productions) | 2014 | Windows | labelimagesubject | |
Middle-earth: Shadow of Mordor | Feral Interactive | 2015 | Linux | labelminimizeminimize | |
Middle-earth: Shadow of Mordor: The Bright Lord | Feral Interactive | 2015 | Linux | labelminimizeminimize | |
Middle-earth: Shadow of War | Feral Interactive | 2015 | Linux | labelminimizeminimize | |
Ori and the Blind Forest | Moon Studios | 2016 | Aeralie Brighton (voice actor) Airborn Studios (art) Andrew Lackey (audio director) Andrew Lackey (sound designer) Andrew Lackey (voice actor) Anna Jasinski (user interface) Anna Jasinski (level art) Arie Barsky (programmer) Arie Barsky (qa lead) Arthur Brussee (graphics) Arthur Brussee (frameworks programming) Beau Anthony Jimenez (sound designer) David Clark (gameplay) David Clark (core programmer) Erik Braa (voice actor) Gareth Coker (music composer) Gennadiy Korol (lead programmer) Gennadiy Korol (project manager) Gennadiy Korol (technical artist) Geoffrey Garnett (sound designer) Herdis Jakobsen (level art) James Nicholas Benson (lead animation) James Nicholas Benson (additional design) Johannes Fighuber (lead art) Johannes Fighuber (cinematics) Johannes Fighuber (effects art) Kaja Reinki (art support) Kristi Knupp (sound design) Kristi Knupp (implementation) Maximilian Degen (concept art) Maximilian Degen (level art) Michael Gagno (level design) Naru & Gumo) Rahel Brunold (animation) Simon Kopp (concept art) Simon Kopp (level art) Steffen Unger (3d character art) Thomas Mahler (writer) Thomas Mahler (director) Thomas Mahler (game designer) Wabi Sabi Sound Inc. (sound) Willem Vos (support programming) Willem Vos (audio implementation) | Linux | labelminimizeminimize |
Ori and the Blind Forest | Microsoft Studios (Moon Studios) | 2015 | Aeralie Brighton (voice actor) Airborn Studios (art) Andrew Lackey (audio director) Andrew Lackey (sound designer) Andrew Lackey (voice actor) Anna Jasinski (user interface) Anna Jasinski (level art) Arie Barsky (programmer) Arie Barsky (qa lead) Arthur Brussee (graphics) Arthur Brussee (frameworks programming) Beau Anthony Jimenez (sound designer) David Clark (gameplay) David Clark (core programmer) Erik Braa (voice actor) Gareth Coker (music composer) Gennadiy Korol (lead programmer) Gennadiy Korol (project manager) Gennadiy Korol (technical artist) Geoffrey Garnett (sound designer) Herdis Jakobsen (level art) James Nicholas Benson (lead animation) James Nicholas Benson (additional design) Johannes Fighuber (lead art) Johannes Fighuber (cinematics) Johannes Fighuber (effects art) Kaja Reinki (art support) Kristi Knupp (sound design) Kristi Knupp (implementation) Maximilian Degen (concept art) Maximilian Degen (level art) Michael Gagno (level design) Naru & Gumo) Rahel Brunold (animation) Simon Kopp (concept art) Simon Kopp (level art) Steffen Unger (3d character art) Thomas Mahler (writer) Thomas Mahler (director) Thomas Mahler (game designer) Wabi Sabi Sound Inc. (sound) Willem Vos (support programming) Willem Vos (audio implementation) | Windows | labelimageminimize |
Ori and the Blind Forest: Definitive Edition | Microsoft Studios (Moon Studios) | 2016 | Aeralie Brighton (voice actor) Airborn Studios (art) Andrew Lackey (audio director) Andrew Lackey (sound designer) Andrew Lackey (voice actor) Anna Jasinski (user interface) Anna Jasinski (level art) Arie Barsky (programmer) Arie Barsky (qa lead) Arthur Brussee (graphics) Arthur Brussee (frameworks programming) Beau Anthony Jimenez (sound designer) David Clark (gameplay) David Clark (core programmer) Erik Braa (voice actor) Gareth Coker (music composer) Gennadiy Korol (lead programmer) Gennadiy Korol (project manager) Gennadiy Korol (technical artist) Geoffrey Garnett (sound designer) Herdis Jakobsen (level art) James Nicholas Benson (lead animation) James Nicholas Benson (additional design) Johannes Fighuber (lead art) Johannes Fighuber (cinematics) Johannes Fighuber (effects art) Kaja Reinki (art support) Kristi Knupp (sound design) Kristi Knupp (implementation) Maximilian Degen (concept art) Maximilian Degen (level art) Michael Gagno (level design) Naru & Gumo) Rahel Brunold (animation) Simon Kopp (concept art) Simon Kopp (level art) Steffen Unger (3d character art) Thomas Mahler (writer) Thomas Mahler (director) Thomas Mahler (game designer) Wabi Sabi Sound Inc. (sound) Willem Vos (support programming) Willem Vos (audio implementation) | Windows | labelimagesubject |
Overlord | Codemasters (Triumph Studios) | 2007 | Rhianna Pratchett (writer) Rhianna Pratchett (audio co-director) | Windows | labelimagesubject |
Overlord | Codemasters (Triumph Studios) | 2007 | Rhianna Pratchett (writer) Rhianna Pratchett (audio co-director) | Linux | labelminimizeminimize |
Overlord: Raising Hell | Codemasters (Triumph Studios;Virtual Programming) | 2016 | Linux | labelminimizeminimize | |
Shovel Knight | Yacht Club Games | 2014 | David D'Angelo (programmer) Eric Pellon (art) Ian Flood (programmer) Jake Kaufman (music) Manami Matsumae (music) Nick Wozniak (art) Sean Velasco (designer) | Windows | labelimageminimize |
Shovel Knight | Yacht Club Games | 2014 | David D'Angelo (programmer) Eric Pellon (art) Ian Flood (programmer) Jake Kaufman (music) Manami Matsumae (music) Nick Wozniak (art) Sean Velasco (designer) | Mac OS X | labelminimizeminimize |
Splatter – Blood Red Edition | Dreamworlds | 2015 | Linux | labelminimizeminimize | |
Splatter | Dreamworlds | 2013 | Windows | labelimageminimize | |
Torchlight II | Runic Games | 2012 | Windows | labelimagesubject | |
Torchlight II | Runic Games | 2015 | Linux | labelminimizeminimize |