showing 27 games

name arrow_downwardpublisher(developer)yearauthor(s)platform
Black Mesa  Crowbar Collective2020Abe 'Eba' Robertson (level designer)
Adam 'Adam-Bomb' Engels (prop lead)
Adam 'Adam-Bomb' Engels (prop modeler)
Adam 'dravean' Dravean (voice actor)
Alex 'Digeridude' Allen (prop modeler)
Andrea 'Piks3y' d'Avalos (texture artist)
Andrew 'tertles' Boetsma (animator)
Anthony 'OnboardError' Stone (level designer)
Bard 'grudgE' Fleistad (texture artist)
Ben 'BlackStamp' Truman (writer)
Ben 'BlackStamp' Truman (designer)
Björn 'Kobi' Claesson (prop modeler)
Brian 'bkd86' Dale (concept art)
Carlos 'cman2k' Montero (project lead)
Carlos 'cman2k' Montero (character artist)
Chris 'Lupus' Narchi (character artist)
Chris 'Stormseeker' Horn (level designer)
Chuck 'Atrocity' Wilson (level designer)
Cris 'Valo118' Mertens (voice actor)
Daniel 'dxnr' Alexander (choreography)
Daniel 'Raminator' Junek (lead level designer)
Danielle 'Talia' Keptres (level designer)
David 'Angry Beaver' Gillen (level designer)
Frank 'Frank' Morel (texture artist)
Ivan 'InFanT' Vavilov (character artist)
James 'Kane' Kane (programmer)
James 'Monkey-Junkie' McVinnie (video editor)
James 'Monkey-Junkie' McVinnie (director)
Jason 'Redmotion' Wells (texture artist)
Jean-Paul 'JeanPaul' Jarreau (level designer)
Joel '.plink' Nielsen (sound)
Joel '.plink' Nielsen (music lead)
Joel '.plink' Nielsen (sound engineer)
Johannes 'outlive' Tripolt (texture artist)
Johnathan 'Cpl.1nsane' Welsh (level designer)
Kevin 'Debeerguy' Sisk (sound engineer)
Kevin 'Debeerguy' Sisk (voice actor)
Kilian 'xTc' Henkel (level designer)
Kim 'Citric' Dahlgren (level designer)
Liam 'PogoP' Tart (level designer)
Mark 'Jenn0_Bing' Foreman (texture artist)
Matthew 'schwnz' Schwenk (lead environmental texture artist)
Matthew 'schwnz' Schwenk (texture artist)
Michael Tannock (prop modeler)
Mike 'CornetTheory' Hillard (voice actor)
Nathan 'NateDGreat' Ayres (animation lead)
Nathan 'NateDGreat3' Ayres (animator)
Paul 'zero' Peloski (lead programmer)
Paul 'zero' Peloski (programmer)
Pontus 'Spitfire' Ryman (texture artist)
Robert 'Sanada' Chinner (prop modeler)
Russ 'BurningIce81' Briggeman (animator)
Ryan 'Bacon333' Maclean (level designer)
Victoria 'CatzEyes93' Teunissen (voice actor)
Windowslabelimagesubject
Black Mesa  Black Mesa Team2015Abe 'Eba' Robertson (level designer)
Adam 'Adam-Bomb' Engels (prop lead)
Adam 'Adam-Bomb' Engels (prop modeler)
Adam 'dravean' Dravean (voice actor)
Alex 'Digeridude' Allen (prop modeler)
Andrea 'Piks3y' d'Avalos (texture artist)
Andrew 'tertles' Boetsma (animator)
Anthony 'OnboardError' Stone (level designer)
Bard 'grudgE' Fleistad (texture artist)
Ben 'BlackStamp' Truman (writer)
Ben 'BlackStamp' Truman (designer)
Björn 'Kobi' Claesson (prop modeler)
Brian 'bkd86' Dale (concept art)
Carlos 'cman2k' Montero (project lead)
Carlos 'cman2k' Montero (character artist)
Chris 'Lupus' Narchi (character artist)
Chris 'Stormseeker' Horn (level designer)
Chuck 'Atrocity' Wilson (level designer)
Cris 'Valo118' Mertens (voice actor)
Daniel 'dxnr' Alexander (choreography)
Daniel 'Raminator' Junek (lead level designer)
Danielle 'Talia' Keptres (level designer)
David 'Angry Beaver' Gillen (level designer)
Frank 'Frank' Morel (texture artist)
Ivan 'InFanT' Vavilov (character artist)
James 'Kane' Kane (programmer)
James 'Monkey-Junkie' McVinnie (video editor)
James 'Monkey-Junkie' McVinnie (director)
Jason 'Redmotion' Wells (texture artist)
Jean-Paul 'JeanPaul' Jarreau (level designer)
Joel '.plink' Nielsen (sound)
Joel '.plink' Nielsen (music lead)
Joel '.plink' Nielsen (sound engineer)
Johannes 'outlive' Tripolt (texture artist)
Johnathan 'Cpl.1nsane' Welsh (level designer)
Kevin 'Debeerguy' Sisk (sound engineer)
Kevin 'Debeerguy' Sisk (voice actor)
Kilian 'xTc' Henkel (level designer)
Kim 'Citric' Dahlgren (level designer)
Liam 'PogoP' Tart (level designer)
Mark 'Jenn0_Bing' Foreman (texture artist)
Matthew 'schwnz' Schwenk (lead environmental texture artist)
Matthew 'schwnz' Schwenk (texture artist)
Michael Tannock (prop modeler)
Mike 'CornetTheory' Hillard (voice actor)
Nathan 'NateDGreat' Ayres (animation lead)
Nathan 'NateDGreat3' Ayres (animator)
Paul 'zero' Peloski (lead programmer)
Paul 'zero' Peloski (programmer)
Pontus 'Spitfire' Ryman (texture artist)
Robert 'Sanada' Chinner (prop modeler)
Russ 'BurningIce81' Briggeman (animator)
Ryan 'Bacon333' Maclean (level designer)
Victoria 'CatzEyes93' Teunissen (voice actor)
Linuxlabelminimizeminimize
Bleed Boot Disk Revolution2012 X360labelminimizeminimize
Bleed Boot Disk Revolution2012 Windowslabelimagesubject
Bleed Boot Disk Revolution2013 Mac OS Xlabelminimizeminimize
Bleed Boot Disk Revolution2015 Linuxlabelminimizesubject
Capsized Alientrap Games2011Ian Livingston (usability)
Ian Livingston (user experience specialist)
Jesse McGibney (artist)
Lee Vermeulen (programmer)
Micheal Quinn (additional sound design)
Peter Srinivasan (sound designer)
Solar Fields (music)
Windowslabelimagesubject
Capsized IndiePub (Alientrap Games)2011Ian Livingston (usability)
Ian Livingston (user experience specialist)
Jesse McGibney (artist)
Lee Vermeulen (programmer)
Micheal Quinn (additional sound design)
Peter Srinivasan (sound designer)
Solar Fields (music)
Linuxlabelminimizeminimize
Capsized IndiePub (Alientrap Games)2011Ian Livingston (usability)
Ian Livingston (user experience specialist)
Jesse McGibney (artist)
Lee Vermeulen (programmer)
Micheal Quinn (additional sound design)
Peter Srinivasan (sound designer)
Solar Fields (music)
Mac OS Xlabelminimizeminimize
Dark Raid Vector Games2014 Windowslabelminimizeminimize
DUSK-12  Buka Entertainment (Orion Games)2008 Windowslabelimagesubject
Middle-earth: Shadow of Mordor WB Games (Monolith Productions)2014 Windowslabelimagesubject
Middle-earth: Shadow of Mordor Feral Interactive2015 Linuxlabelminimizeminimize
Middle-earth: Shadow of Mordor: The Bright Lord Feral Interactive2015 Linuxlabelminimizeminimize
Middle-earth: Shadow of War Feral Interactive2015 Linuxlabelminimizeminimize
Ori and the Blind Forest Moon Studios2016Aeralie Brighton (voice actor)
Airborn Studios (art)
Andrew Lackey (audio director)
Andrew Lackey (sound designer)
Andrew Lackey (voice actor)
Anna Jasinski (user interface)
Anna Jasinski (level art)
Arie Barsky (programmer)
Arie Barsky (qa lead)
Arthur Brussee (graphics)
Arthur Brussee (frameworks programming)
Beau Anthony Jimenez (sound designer)
David Clark (gameplay)
David Clark (core programmer)
Erik Braa (voice actor)
Gareth Coker (music composer)
Gennadiy Korol (lead programmer)
Gennadiy Korol (project manager)
Gennadiy Korol (technical artist)
Geoffrey Garnett (sound designer)
Herdis Jakobsen (level art)
James Nicholas Benson (lead animation)
James Nicholas Benson (additional design)
Johannes Fighuber (lead art)
Johannes Fighuber (cinematics)
Johannes Fighuber (effects art)
Kaja Reinki (art support)
Kristi Knupp (sound design)
Kristi Knupp (implementation)
Maximilian Degen (concept art)
Maximilian Degen (level art)
Michael Gagno (level design)
Naru & Gumo)
Rahel Brunold (animation)
Simon Kopp (concept art)
Simon Kopp (level art)
Steffen Unger (3d character art)
Thomas Mahler (writer)
Thomas Mahler (director)
Thomas Mahler (game designer)
Wabi Sabi Sound Inc. (sound)
Willem Vos (support programming)
Willem Vos (audio implementation)
Linuxlabelminimizeminimize
Ori and the Blind Forest Microsoft Studios (Moon Studios)2015Aeralie Brighton (voice actor)
Airborn Studios (art)
Andrew Lackey (audio director)
Andrew Lackey (sound designer)
Andrew Lackey (voice actor)
Anna Jasinski (user interface)
Anna Jasinski (level art)
Arie Barsky (programmer)
Arie Barsky (qa lead)
Arthur Brussee (graphics)
Arthur Brussee (frameworks programming)
Beau Anthony Jimenez (sound designer)
David Clark (gameplay)
David Clark (core programmer)
Erik Braa (voice actor)
Gareth Coker (music composer)
Gennadiy Korol (lead programmer)
Gennadiy Korol (project manager)
Gennadiy Korol (technical artist)
Geoffrey Garnett (sound designer)
Herdis Jakobsen (level art)
James Nicholas Benson (lead animation)
James Nicholas Benson (additional design)
Johannes Fighuber (lead art)
Johannes Fighuber (cinematics)
Johannes Fighuber (effects art)
Kaja Reinki (art support)
Kristi Knupp (sound design)
Kristi Knupp (implementation)
Maximilian Degen (concept art)
Maximilian Degen (level art)
Michael Gagno (level design)
Naru & Gumo)
Rahel Brunold (animation)
Simon Kopp (concept art)
Simon Kopp (level art)
Steffen Unger (3d character art)
Thomas Mahler (writer)
Thomas Mahler (director)
Thomas Mahler (game designer)
Wabi Sabi Sound Inc. (sound)
Willem Vos (support programming)
Willem Vos (audio implementation)
Windowslabelimageminimize
Ori and the Blind Forest: Definitive Edition  Microsoft Studios (Moon Studios)2016Aeralie Brighton (voice actor)
Airborn Studios (art)
Andrew Lackey (audio director)
Andrew Lackey (sound designer)
Andrew Lackey (voice actor)
Anna Jasinski (user interface)
Anna Jasinski (level art)
Arie Barsky (programmer)
Arie Barsky (qa lead)
Arthur Brussee (graphics)
Arthur Brussee (frameworks programming)
Beau Anthony Jimenez (sound designer)
David Clark (gameplay)
David Clark (core programmer)
Erik Braa (voice actor)
Gareth Coker (music composer)
Gennadiy Korol (lead programmer)
Gennadiy Korol (project manager)
Gennadiy Korol (technical artist)
Geoffrey Garnett (sound designer)
Herdis Jakobsen (level art)
James Nicholas Benson (lead animation)
James Nicholas Benson (additional design)
Johannes Fighuber (lead art)
Johannes Fighuber (cinematics)
Johannes Fighuber (effects art)
Kaja Reinki (art support)
Kristi Knupp (sound design)
Kristi Knupp (implementation)
Maximilian Degen (concept art)
Maximilian Degen (level art)
Michael Gagno (level design)
Naru & Gumo)
Rahel Brunold (animation)
Simon Kopp (concept art)
Simon Kopp (level art)
Steffen Unger (3d character art)
Thomas Mahler (writer)
Thomas Mahler (director)
Thomas Mahler (game designer)
Wabi Sabi Sound Inc. (sound)
Willem Vos (support programming)
Willem Vos (audio implementation)
Windowslabelimagesubject
Overlord Codemasters (Triumph Studios)2007Rhianna Pratchett (writer)
Rhianna Pratchett (audio co-director)
Windowslabelimagesubject
Overlord Codemasters (Triumph Studios)2007Rhianna Pratchett (writer)
Rhianna Pratchett (audio co-director)
Linuxlabelminimizeminimize
Overlord: Raising Hell Codemasters (Triumph Studios;Virtual Programming)2016 Linuxlabelminimizeminimize
Shovel Knight Yacht Club Games2014David D'Angelo (programmer)
Eric Pellon (art)
Ian Flood (programmer)
Jake Kaufman (music)
Manami Matsumae (music)
Nick Wozniak (art)
Sean Velasco (designer)
Windowslabelimageminimize
Shovel Knight Yacht Club Games2014David D'Angelo (programmer)
Eric Pellon (art)
Ian Flood (programmer)
Jake Kaufman (music)
Manami Matsumae (music)
Nick Wozniak (art)
Sean Velasco (designer)
Mac OS Xlabelminimizeminimize
Splatter – Blood Red Edition Dreamworlds2015 Linuxlabelminimizeminimize
Splatter  Dreamworlds2013 Windowslabelimageminimize
Torchlight II  Runic Games2012 Windowslabelimagesubject
Torchlight II  Runic Games2015 Linuxlabelminimizeminimize
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