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Return to Castle Wolfenstein  author (Gray Matter Interactive Studios;Nerve Software;id Software)2002 Linuxlabelminimizeminimize
Return to Castle Wolfenstein  Activision (Gray Matter Interactive Studios;Nerve Software;id Software)2001One of those game that you play with the feeling of "I remember it as awesome cuz' nostalgia and such"
BUT NO, this game is still epic.

-A brutal and unforgiving AI, who knows to delude you and how to flank you, kick back grenades, use covers and retreats in a clever way, and even how to use the environment to kill you.

-Variety: from run and gun missions, to incredible monsters and bosses, stealth missions and defend point situations.

-Superb level design: maps with many routes to take and even some secrets.

-A very unique blend of classical and modern FPS (weaponry from old with aiming from contemporary times)

-Zombies nazis and nazi zombies (the first ones have less meat)

-And last, an objective-based multiplayer mode (not great, but kind of unique).

GET PSYCHED!

9 of 10***[media=youtube]sHdBHeDjAY0[/media]***World War II rages and nations fall. SS head Himmler has Hitler's full backing to twist science and the occult into an army capable of annihilating the Allies once and for all. Battling alone, you're on an intense mission to pierce the black heart of the Third Reich and stop Himmler -- or die trying. Fighting in advanced team-based multiplayer mode, you'll wage your own WWII in an all-out Axis vs. Allies contest for frontline domination.
Powered by the Quake III Arena engine, the Wolfenstein universe explodes with the kind of epic environments, A.I., firepower and cinematic effects that only a game created by true masters can deliver. The dark reich's closing in. The time to act is now. Evil prevails when good men do nothing.
*Epic Environments
*Intense Story-Driven Action
*Ferocious A.I.
*Big Screen Cinematic Effects
*Team-Based Multiplayer Action
[Steam Store]***Was re-released in 2004 as Platinum Edition that included the stand-alone multiplayer part [i]Wolfenstein: Enemy Territory[/i].***Seventh game in the Wolfenstein series.

Released in Canada and the USA. A Collector's Edition was published at the same time and came in a shiny numbered tin and included a patch and poster.

A Game of the Year package was published June 12, 2002. It included v1.33, 7 new multiplayer maps, The original [game=Wolfenstein 3D]Wolfenstein 3D[/game], a 'making of' movie, and some other behind the scenes extras such as concept art.

version 1.41 patch made available on December 4, 2002.

Uses the [game=Quake 3]Quake 3[/game] engine.

A heavily censored version was submitted for released in Germany. So much of the story was changed it was practically incoherent, even music was removed. Music! Despite the cuts, it was BPjS indexed. Technically, one can still acquire it by legal means, but practically speaking, such a classification in Germany is an effective ban.
[Zerothis]
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Return to Castle Wolfenstein: Operation Resurrection Activision Publishing (Gray Matter Interactive Studios)2003The PS2 version of the eighth game in the Wolfenstein series.

Includes 7 new prologue levels about B.J. and Agent One first metting, and their captured and imprisonment.
[Zerothis]
PS2labelimageminimize
Return to Castle Wolfenstein: Tides of War Activision (Nerve Software;Gray Matter Interactive Studios)2003From 2 to 16 players simultaneous. 2 player splitscreen. 2-16 players via System Link or XBox Live.

Seventh game in the Wolfenstein series.

This package includes many extras over the original PC version. There are 7 prologue levels that explain B.J. and Agent One's meeting and thier imprisonment. There is a secret bonus for each level for finding all the secret areas in said level. There are aditional weapons and items, Shotgun, Holy Cross, EMP Device, and X-Shield. The original Wolfenstien 3D game is included. The 'single player mode' can be played with 2-player splitscreen coopertive play. The game can be expanded and customised with downloadable content.
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Sekiro: Shadows Die Twice Activision;FromSoftware;方块游戏 (FromSoftware)2019 Windowslabelminimizeminimize
Sekiro: Shadows Die Twice Activision;FromSoftware;方块游戏 (FromSoftware)2019 PS4labelminimizeminimize
Sekiro: Shadows Die Twice Activision;FromSoftware;方块游戏 (FromSoftware)2019 Xbox Onelabelminimizeminimize
Serious Sam HD: The Second Encounter  Devolver Digital (Croteam)2010 Windowslabelimageminimize
Serious Sam HD: The Second Encounter  Croteam2014 Linuxlabelminimizeminimize
Severance - Blade of Darkness  Codemasters (Rebel Act)2001Among the first games, if not the first, to have fully dynamic/real-time shadows.

Also among the first ones (not [i]the[/i] first one, mind) where you can chop off limbs from your enemies and they continue to live and fight you, until they bleed to death. (IIRC, organic mobs did bleed, undead didn't.. long time since I last played)
Windowslabelimageminimize
Shroud of the Avatar: Forsaken Virtues  Portalarium2018The game includes an offline mode. A classic Ultima style story by Tracy Hickman (no involvement by EA). 5 guaranteed episodes (there probably be more eventually)

Online modes are "open", "friends", and interestingly, "solo". It seems one can experience the online world version populated only by AI players and opponents or with only a select group of friends (together or verses, it would seem).

It seems to be shaping up to be a [s]direct competitor[/s] superior replacement to Ultima Online, period[s]by offering all the UO features plus many more[/s]. Also, I've been playing beta content and seeing some content that seems vaguely familiar. I'm gonna go out on a limb and say that among the vast amount of worlds and content a small subset of it is [game=#38049]Ultima IX[/game] done right.

"Vendors sell vendors.. Its obscene" -redfish***[media=youtube]gSZLrF657yo[/media]
Linuxlabelimageminimize
Star Ocean: Till the End of Time Director's Cut  Square Enix;Ubisoft (tri-Ace)2004[spoiler=Code in hideout;Hide]256[/spoiler]
[spoiler=Saving Farleen and Tylene;Hide]Kirsla, south-east exit[/spoiler]
[spoiler=Cuprite key;Hide]Bottom floor, north-east corner[/spoiler]
[spoiler=Mosel dunes;Hide]Exit is found in north-east; look for discreet ruins near an oasis cut by stones, near a rock "wall".[/spoiler]
[spoiler=Urssa/Marquis;Hide]Found in Mountains of Barr, north-west part of the same region you enter the copper mine.[/spoiler]
[spoiler=Dragon reliefs;Hide]These require dragon windpipe flute, obtained from much farther into the mountains from a graveyard. You can play about four tunes with the flute depending on the length of time the key is pressed (and supposedly hardness), match the tune with the description of the relief. The other tunes are needed later

Happy / yellow - short, chipper tune; short, light tap
Playful / green - mellow/sad tune; long, light tap
Sad / blue - mellow tune; short, hard tap
Angry / red - long-ish, fast paced tune; long, hard tap

You can practice the presses away from the reliefs to avoid the spawning of the dragons when you get the tune wrong. IMO the playful and sad tunes are the wrong way around.

Doors with changing relief needs all tunes played on matching emotion relief. They need to be played in order starting from the one after blank. Failure seems to reset the sequence.[/spoiler]
Aqueduct entrance is at the south-west corner of Airyglyph. In case you've forgotten.***[b]healing/energy stations[/b] - blue symbols on the ground which are free, and inns which cost little to use.
[b]grinding[/b] - although you can avoid most battles in the open, you'll have serious issues later on. Such as 24-25 level character being unable to defeat the sub-boss on the way to Marquis. Regular enemies on Barr mountains being too tough at similar level, level 30 being insufficient for the first regular enemies on the second disc (they're effectively harder than the Marquis boss battle you recently beat).

-- creatures seen only briefly (not worh tagging)
skeletons, giant chameleon-like creatures, giant porcupines, giant spiders, bats, some dog-like creatures, flying giant fish, giant horned tortoises, witches, treants, lone fairy, plant-like tentacle creatures, frog-like humanoids, lizardmen, mycoids, caninoids, inorganics (rock/soil and crystalline), and some others. generally speaking, it's a mishmash of seemingly random "monsters" working together against you.***[b]REACH FOR THE STARS[/b]

[b]Fayt Leingod's[/b] idyllic family holiday is brutally cut short when a mysterious military force attacks planet [b]Hyda IV[/b]. Separated from his loved ones, Fayt sets out on an emotional quest to be reunited with them.

[b]A sci-fi universe[/b]
Stunning graphics and cut-scenes

[b]10 playable characters[/b]
Upgrade system and customizable weapons

[b]Real-time dynamic battle system[/b]
Challenging mix of action, tactics and breathtaking spells

[b]An open-ended plot with multiple endings[/b]
Many side-quests and a gripping storyline

Director's cut additional features:
* New characters, enemies, areas and much more
* Exclusive 2 player versus fighting mode
[Box blurb]***EAN-13: [code]3307210171146[/code] (PAL; Director's Cut only mentioned in the back cover; SLES-82028; 2 DVDs)
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Stringrolled  Logicow (Logicow;Team Rambo)2008A princess, her cat Upsilon are trying to escape the castle with Upsilon's ball of string. Throw, roll, and stand stand on Upsilon's ball of string. Run, jump, avoid enemies. Stand on switches or use Upsilon's ball of string to operate moving platforms and hazards. If either character escapes the castle, you win.

Note the game uses a 320x200 pixel world but defaults to 1280x800 mode. If your system cannot display this mode you must change line 5 and line 6 in [code]./Stringrolled/gamlib/game.py[/code] from:
[code] resolution_x = 1280
resolution_y = 800[/code]
to resolutions more fitting to your system. 320x200, 640x400, and 960x600 modes are well matched to the game. Other modes may be letterboxed, stretched, squashed, or fail to work depending on your hardware.
Linuxlabelimagesubject
The Lord of the Rings: Conquest Electronic Arts (Pandemic Studios;XPEC Entertainment;d.inc design)2009[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Core 2 Duo CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 7800 GPU
* 6.5 GB HD space

Firewall/router ports:
* UDP: 11900
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UHexen ?2001 BeOSlabelminimizeminimize
Unreal  GT Interactive;Infogrames (Epic MegaGames;Digital Extremes)1998MSRP: $54.95 (U.S.)***
[53]***1998-04-30 original release as reported by Epic Games, published by GT Interactive. Validity uncertain despite the source.
1998-05-22 as reported on the official site at the time of release.
1999 Unreal Gold - re-release that bundled Return to Na Pali.
2000-09-22 - re-release by Infogrames
2001 another re-release by Infogrames***Although Unreal was great back in the days it first came out, it hasn't fared well against the ravages of time. It's difficult to get running on modern Windows operating systems (with hardware 3D acceleration, software rendering works fine) and when you do, it's a terrible realization that it doesn't look as great as you remember. Something 3D games are perhaps only now managing to accomplish (if even now), a level of detail that can survive for ages like 2D graphics reached long ago.

The difficulty setting is a bit curious as it adjusts the dodge-firing ratio, so the easiest difficulty may actually be the hardest since the enemies dodge a _lot_, while at hardest they practically just stand there and shoot at you a never ending stream of bullets/rockets/whatever. So, if you're poor shot, go for harder difficulties, if you're poor dodger, go for easy. The normal difficulty and those near it balance it out so it may be harder or easier depending on your skill and playstyle.***Great FP-Shooter, network-playing, Missiondisc available
Windowslabelimageminimize
Unreal  MacSoft (Westlake Interactive;Epic MegaGames;Digital Extremes)1999 Mac OS Classiclabelminimizeminimize
Unreal Mission Pack: Return to Na Pali GT Interactive (Legend Entertainment)19991999-05-31 is unlikely to be correct release date if the base game this depends on was released in 2002. Linuxlabelimageminimize
Unreal Mission Pack: Return to Na Pali GT Interactive (Legend Entertainment)1999 Windowslabelminimizeminimize
Unreal: Return to Na Pali  GT Interactive (Legend Entertainment)19991999 Unreal Gold - re-release that bundled base Unreal and the expansion Return to Na Pali.***Continues where Unreal left off, but your saviors decide to send you back to retrieve some secret military research data from another crashed starship, and on you go, back to Na Pali. Windowslabelimageminimize
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