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The Great Battle VI  Banpresto1997 PSlabelimageminimize
The Great Battle V Banpresto1995 SNESlabelimageminimize
The Great Battle IV Banpresto1994 SNESlabelimageminimize
The Great Battle III Banpresto1993 SNESlabelimageminimize
The Great Battle II: Last Fighter Twin Banpresto1992 SNESlabelimageminimize
Super Robot Taisen R  Banpresto2002Incomplete unofficial English translation available:
[[link:http://rock_man_zero.tripod.com/ http://rock_man_zero.tripod.com/]]
[cjlee001]
GBAlabelimageminimize
Super Gatchapon World SD Gundam X 2 Sunrise (Yukata)1992 SNESlabelminimizeminimize
Super Gachapon World: SD Gundam X Bandai1992Game description from [[link:http://www.romhacking.net Romhacking.net]]:

SD Gundam X is one of those hex-graph strategy game. You essentially move units around on a field map with hexagon-shaped spaces. THe goal is to blow your oponent's units into oblivion. Sounds simple? It is simple. Check it out.

Incomplete unofficial English translation available:
[[link:http://www.romhacking.net/trans/439/ http://www.romhacking.net/]]
[cjlee001]
SNESlabelimageminimize
Super Gachapon World: SD Gundam X Bandai1994 SNESlabelimageminimize
Sunrise Eiyuutan  Sunrise Interactive (Atelier-Sai)1999 Dreamcastlabelimageminimize
Soul Foundation 2  Lost Rarities2009The game has a simple configuration in which one of two opponent heroines is selected and progressed.
By choosing the same heroine you can enjoy deeper play, a variety of consequences await the action.
In addition to the system required for games such as backlog, auto mode, voice repeat, once you clear it, the mode that cuts the scene you have already seen and progresses is released, even those who are not good at games can easily collect unseen scenes.
In addition, a new mode is released by satisfying the conditions.
Windowslabelimagesubject
Simulation Game Gundam 3D  Kohgakusha1982This game is a bit of an oddity and there are some unanswered questions for me after researching more about it. According to some sources this was released as a type-in program in the Japanese book "Micon no Hon #4" (lit: Microcomputer Book #4) and it is some sort of 3D version of [url=http://www.uvlist.net/game-228082-Simulation+Game+Gundam]Simulation Game Gundam[/url] which was released in Microcomputer Book #3. MICRO 7 - FM7labelimageminimize
Simulation Game Gundam  Kohgakusha1982An early Gundam game that came as a type-in program in the Japanese book "Micon no Hon #3" (lit: Microcomputer Book #3). This must be the first strategy game in the Gundam-universe and as such it is an interesting piece of software considering the further history of Gundam strategy games. Considering the semi-professional type-in release and the date its obvious that this is not really a game you would want to actually try to play today with its minimalistic design. MICRO 7 - FM7labelimageminimize
Simple Characters 2000 Vol. 13: Kidou Senki Gundam W: The Battle Bandai2002 PSlabelimageminimize
Simple Characters 2000 Vol. 12: Kidou Butouden G Gundam: The Battle Bandai2002 PSlabelimageminimize
Simple Characters 2000 Vol. 1: Kidou Senshi Gundam: The Gunjin Shogi  Bandai2001 PSlabelimageminimize
Shin SD Sengokuden - Taishou Gun Retsuden Interbec1995 SNESlabelimageminimize
Shin Kidou Senki Gundam W: Endless Duel  Bandai1996A battle of the pretty boys. 9 of the Gundam Wing mobile suits face off to fight for...well something or other. There's some execellent animation on the gundam mecha, and especially on the overly flashy extreme moves.
The Two Mix intro is almost recognisable on the SNES. The game's a lot of fun to play, though the there's not much long term lastabilty hiding within the cart.***Game description from [[link:http://agtp.romhack.net/ Aeon Genesis]]:

The very first project I ever attempted, Gundam Wing is an extremely well-done fighting game for the SNES. Featuring ten mobile suits from the Gundam Wing anime, you pick one and basically play Street Fighter Alpha with it. The graphics are good, the fighters are big, the moves are simple to pull off, and the final boss is cheap as hell.

Unofficial English translation available:
[[link:http://agtp.romhack.net/ http://agtp.romhack.net/]]
[cjlee001]
SNESlabelimageminimize
SD The Great Battle  Banpresto1990 SNESlabelimageminimize
SD Sengokuden 3 - Chijou Saikyou Hen Bandai1992 GBlabelimageminimize
SD Sengokuden 2 - Tenga Touitsu Hen Bandai1991 GBlabelimageminimize
SD Kidou Senshi Gundam: V Sakusen Shidou Angel;Sotsu Agency;Sunrise1992 SNESlabelimageminimize
SD Kidou Senshi Gundam 2 Angel;Sotsu Agency;Sunrise (Angel)1993SD Kidou Senshi Gundam 2 is a shoot 'em up game featuring characters from the Gundam universe. It is the sequel to the Super Famicom game SD Kidou Senshi Gundam: V Sakusen Shidou. The player can select between three SD Gundam characters to play as, including the previous game's Knight Gundam.

The game also has both co-operative and competitive two-player modes.
SNESlabelimagesubject
SD Hero Soukessen: Taose! Aku no Gundan  Banpresto (Interlink)1990 NESlabelimageminimize
SD Gundam: SD Sengokuden: Kunitori Monogatari  Bandai1990This is one of those games that I seriously wanted to like, but just can't. Let's look at the positive aspects of this game first. The concept of mixing strategic movement of units over the map with action battles is not new, but interesting on paper. SD Gundam Gachapon Senshi for the Famicom came out earlier and is pretty similar, just with overhead battles instead of side-view battles scenes. And in SD Gundam Sengokuden: Kunitori Monogatari you can choose between a classic turn-based movement of the units and real-time movement. Due to the smaller maps and less units on the maps the game plays much faster than the Gachapon Senshi games, which is a good idea for a handheld game. Graphics are not bad. The maps look a bit simplistic, but the units and backgrounds of the battle areas look quite good for an early Gameboy game. And there is quite a large number of different units in the game. So far everything sounds good. However the game just plays so bad, especially the battle sequences. You cannot avoid them and they are a very crappy button-mashing affair. Too fast, too hectic, just plain unfun. It basically ruins the gameplay. The music is very annoying and only acceptable when turned off. And there is no story mode. You can choose every of the ten maps from the very beginning. All in all much wasted potential. GBlabelimageminimize
SD Gundam: Scad Hammers Bandai (Namco Bandai Games)2007 Wiilabelminimizeminimize
SD Gundam: Power Formation Puzzle Bandai1996 SNESlabelimageminimize
SD Gundam: Over Galaxian  Bandai1996 PSlabelimageminimize
SD Gundam: Gundam Wars  Bandai1993 NESlabelimageminimize
SD Gundam: Gachapon Senshi 5: Battle of Universal Century  Bandai;Yutaka (Tose)1992 NESlabelimageminimize
SD Gundam: Gachapon Senshi 4: NewType Story  Bandai;Yutaka (Toshiba EMI)1991 NESlabelimageminimize
SD Gundam: Gachapon Senshi 3 - Eiyuu Senki  Yutaka (Tose)1990 NESlabelimageminimize
SD Gundam: Gachapon Senshi 2 - Capsule Senki  Bandai;Shinsei (Human)1989The second game in the "SD Gundam World: Gachapon Senshi"-series makes many things better than the first game. The playability of the one-player mode has drastically improved. The CPU makes its turns much faster, the difficulty level of the action combat between units is better balanced. It was much easier to get good results than in the first Gachapon Senshi game. And if you are still not able to beat the CPU in those fights there is the option to use the AUTO mode for fights, in which the CPU fights for you. The game features more maps (30 instead of 10), more units and a few more "fields" like moon craters or factories, thus also improving in quantity. All this said, the game still plays very similar. The graphical upgrades are marginal. The fights are easier, but still much too fast and not really fun to play manually. Although its not nearly as annoying as in its predecessor, the game would still have worked better as a pure strategy game without the action fights. The two-player game again is very solid and fun. My biggest disappointment with this game is the fact that there is still not a campaign mode or a real goal. You can choose every map individually from the very beginning, you can customize army size and starting money. After playing two maps I felt that I had seen everything there is. NESlabelimageminimize
SD Gundam: Gachapon Senshi 2 - Capsule Senki  Banpresto (Opera House)1990 MSX2labelimageminimize
SD Gundam: G Generation  Bandai (Tom Create)1998 PSlabelimageminimize
SD Gundam: G Century Bandai1997 PSlabelimageminimize
SD Gundam World: Gachapon Senshi - Scramble Wars Map Collection  Bandai (Human)1989"SD Gundam World: Gachapon Senshi - Scramble Wars Map Collection" is a sort of addon-disk to the first Gachapon Senshi game. It is a stand-alone product though as the original disk is not needed to play the game. The Map Collection disk could only be obtained from disk writer machines. Except for ten different maps the game is virtually the same as before. So its a disappointing addon for a disappointing game. How fitting. Famicom Disk Systemlabelimageminimize
SD Gundam World: Gachapon Senshi - Scramble Wars  Bandai (Human)1987"SD Gundam World: Gachapon Senshi - Scramble Wars" is the first Gundam game in a series featuring super deformed mecha characters. It is also one of the very first strategy games for the Famicom. At the start of the game you have the options to the one of ten different maps, the computer opponent and the starting size of your armies. A two-player option is available as well. Well, being a Gundam fan I was excited about checking out this game and to see how Gundam strategy games started out. But I was rather disappointed in the end. There are a few major issues. First of all the special combat mode. I was surprised to find out that combat takes place on a battlefield as a 1 vs. 1 action sequence. That alone isn't bad, but this battle mode is much too difficult, everything is much too fast and frantic. The second issue is the overly long time the computer opponent needs to make its moves. It resembles chess games on higher difficulty levels. This makes the strategy part a very slow affair. And sadly there is no connection between the ten maps. You can freely choose them at the start. There is no campaign and story mode. Considering Bandai would release a couple of sequels to this game it must have had some success in Japan, but it was no fun for me, at least in one player mode. In 2-player mode the two major flaws are not relevant and suddenly it becomes a well balanced strategy/action mix. Famicom Disk Systemlabelimageminimize
SD Gundam Winner's History Bandai1995Game description from [[link:http://www.romhacking.net Romhacking.net]]:

SD Gundam Winning History is a... different game. It's like a strategy game in that you have various units you move around to attack your foes. However, when you actually engage your foes, the game switches to a side-view action style game, where you fly around the battlefield and attempt to shoot your opponent into smithereens. Which would seem to kind of eliminate the whole strategy part.

Unofficial English translation available:
[[link:http://gaijin.parodius.com/ http://gaijin.parodius.com/]]
[cjlee001]
Game Gearlabelimageminimize
SD Gundam Sangokushi Rainbow Tairiku Senki Banpresto1993 Arcadelabelimageminimize
SD Gundam Psycho Salamander no Kyoui Banpresto (Sotsu Agency;Sunrise)1991 Arcadelabelimageminimize
SD Gundam Operation U.C. Bandai2002 WonderSwan Colorlabelimageminimize
SD Gundam Generation F: Colony Kaku Senki Bandai1996 SNESlabelimageminimize
SD Gundam Generation E: Zansukaaru Senki Bandai1996 SNESlabelimageminimize
SD Gundam Generation D: Babylonia Kenkoku Senki Bandai1996 SNESlabelimageminimize
SD Gundam Generation C: Axis Senki Bandai1996 SNESlabelimageminimize
SD Gundam Generation B: Grisp Senki Bandai1996 SNESlabelimageminimize
SD Gundam Generation A: Ichinen Sensouki Bandai1996 SNESlabelimageminimize
SD Gundam GCentury S  Bandai1998 Saturnlabelimageminimize
SD Gundam Gashakon Senki: Episode One Bandai1999 WonderSwanlabelimageminimize
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