showing 1 - 50 of 168 gameschevron_right
name arrow_downward | publisher(developer) | year | display | author(s) | platform | |
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Agarest: Generations of War | Ghostlight (Compile Heart) | 2013 | raster, textured polygons, mixed | Windows | labelimageminimize | |
Anvil of Dawn | New World Computing (DreamForge Intertainment) | 1995 | raster | Amy Finkbeiner (additional 3d models) Amy J. Hartman (voice actor) Anthony Mollick (sounds) Anthony Mollick (voice production) Brian Busatti (artist) C. Aaron Kreader (artist) Chad Freeman (programmer) Christopher Straka (designer) Craig Mrusek (artist) Dave Wells (artist) David J. Fielding (voice actor) David Kubalak (artist) Dereck Walton (voice actor) Doug Ceccarelli (3d artist) encounter) Eric Ranier Rice (3d coordinator) Frank Schurter (lead artist) Gene Kohler (artist) Gina Preciado (voice actor) Gregory A. Cunningham (3d artist) James C. McMenamy (music) James C. McMenamy (sounds) Jane Yeager (art director) Jason Johnson (3d artist) Jeff Zehner (additional 3d models) Jennifer Marburger (voice actor) John Thiem (voice actor) Kevin Delany (voice actor) Kimberly A. Haines (3d artist) Michael Nicholson (artist) Nancy Janda (voice actor) Paul J. Yeso Jr. (3d artist) Randy Krakowski (additional 3d support) Scott Passado (voice actor) Scott Thewes (voice actor) Stu Johnson (voice actor) Ted Russell (voice actor) Thomas Holmes (lead programmer) Thomas Holmes (designer) Tracy Smith (artist) Vernon H Harmon II (programmer) | MS-DOS | labelimageminimize |
Baldur's Gate | Graphic Simulations (BioWare) | 2000 | raster | Mac OS Classic | labelimageminimize | |
Baldur's Gate | Runecraft (Bioware;Interplay) | ? | raster | PS | labelimageminimize | |
Baldur's Gate | Interplay;Black Isle Studios (BioWare) | 1998 | raster | James Ohlen (designer) Lukas Kristjanson (designer) Matt Horvath (designer) Ray Muzyka (designer) Rob Bartel (designer) Ross Gardner (designer) Scott Greig (designer) | Windows | labelimagesubject |
Baldur's Gate II: Enhanced Edition | Beamdog | 2013 | raster | James Ohlen (designer) Kevin Martens (designer) | Windows | labelimageminimize |
Baldur's Gate II: Enhanced Edition | Beamdog (Overhaul Games) | 2014 | raster | Linux | labelminimizeminimize | |
Baldur's Gate II: Enhanced Edition | Beamdog | 2014 | raster | James Ohlen (designer) Kevin Martens (designer) | Mac OS X | labelminimizeminimize |
Baldur's Gate II: Shadows of Amn | MacPlay (Bioware;Black Isle Studios;MumboJumbo) | 2001 | raster | Mac OS Classic | labelimageminimize | |
Baldur's Gate II: Shadows of Amn | Interplay;Black Isle Studios (BioWare) | 2000 | raster | James Ohlen (designer) Kevin Martens (designer) | Windows | labelimageminimize |
Baldur's Gate II: Shadows of Amn | Interplay (BioWare) | 2000 | raster | James Ohlen (designer) Kevin Martens (designer) | Linux | labelminimizeminimize |
Baldur's Gate II: Throne of Bhaal | Interplay;Black Isle Studios (BioWare) | 2001 | raster | Andrew Nobbs (designer) Drew Karpyshyn (designer) Inon Zur (music) John Winski (designer) Michael Geist (designer) | Windows | labelimagesubject |
Baldur's Gate III | Beamdog | 2023 | raster | Linux | labelminimizeminimize | |
Baldur's Gate: Edition spéciale | Interplay Productions | 1998 | raster | MS-DOS | labelminimizeminimize | |
Baldur's Gate: Enhanced Edition | Beamdog (Overhaul Games;Beamdog) | 2014 | raster | Linux | labelminimizeminimize | |
Baldur's Gate: Enhanced Edition | Beamdog (Black Isle Studios;Beamdog) | 2013 | raster | James Ohlen (designer) Lukas Kristjanson (designer) Matt Horvath (designer) Ray Muzyka (designer) Rob Bartel (designer) Ross Gardner (designer) Scott Greig (designer) | Windows | labelimageminimize |
Baldur's Gate: Enhanced Edition | Beamdog (BioWare;Beamdog) | 2014 | raster | James Ohlen (designer) Lukas Kristjanson (designer) Matt Horvath (designer) Ray Muzyka (designer) Rob Bartel (designer) Ross Gardner (designer) Scott Greig (designer) | Mac OS X | labelminimizeminimize |
Baldur's Gate: Siege of Dragonspear | Beamdog | 2017 | raster | Linux | labelminimizeminimize | |
Baldur's Gate: Siege of Dragonspear | Beamdog | 2016 | raster | Windows | labelimageminimize | |
Baldur's Gate: Tales of the Sword Coast | Graphic Simulations | 2001 | raster | Mac OS Classic | labelminimizeminimize | |
Baldur's Gate: Tales of the Sword Coast | Interplay;Black Isle Studios (BioWare) | 1999 | raster | Windows | labelimageminimize | |
Bastard Bonds | Bigfingers | 2016 | Windows | labelminimizeminimize | ||
BattleTech | Harebrained Schemes | 2018 | textured polygons | Windows | labelimagesubject | |
Blackguards | Daedalic Entertainment | 2014 | textured polygons | Windows | labelimageminimize | |
Blackguards 2 | Daedalic Entertainment | 2015 | textured polygons | Linux | labelminimizeminimize | |
Breach & Clear | Gambitious Digital Entertainment;Devolver Digital (Mighty Rabbit Studios;Gun Media) | 2014 | textured polygons | Windows | labelminimizeminimize | |
Breach & Clear | Gambitious Digital Entertainment;Devolver Digital (Mighty Rabbit Studios;Gun Media) | 2014 | textured polygons | Mac OS X | labelminimizeminimize | |
Breach & Clear | Gambitious Digital Entertainment;Devolver Digital (Mighty Rabbit Studios;Gun Media) | 2014 | textured polygons | Linux | labelminimizeminimize | |
Daggerfall | Bethesda Softworks | 1996 | raster, textured polygons, mixed | MS-DOS | labelimagesubject | |
Daggerfall Unity | author | 2015 | textured polygons | Linux | labelminimizeminimize | |
Darkest Dungeon | Red Hook Studios | 2016 | raster | Wayne June (voice actor) | Windows | labelimageminimize |
Demon Master Chris | Nyaatrap;MangaGamer (Nyaatrap) | 2013 | raster | VioKa (graphics) 瑞毅[Mizuho Atsushi] (story) 瑞毅[Mizuho Atsushi] (programming) | Windows | labelimageminimize |
Divinity: Original Sin – Enhanced Edition | Larian Studios | 2015 | textured polygons | David Walgrave (producer) Farhang Namdar (designer) Kirill Pokrovsky (composer) Swen Vincke (director) | Windows | labelminimizeminimize |
Divinity: Original Sin – Enhanced Edition | Larian Studios | 2015 | textured polygons | David Walgrave (producer) Farhang Namdar (designer) Kirill Pokrovsky (composer) Swen Vincke (director) | Mac OS X | labelminimizeminimize |
Divinity: Original Sin | Larian Studios;Daedalic Entertainment (Larian Studios) | 2014 | textured polygons | David Walgrave (producer) Farhang Namdar (designer) Kirill Pokrovsky (composer) Swen Vincke (director) | Windows | labelimageminimize |
Dungeon Dashers | Jigxor | 2013 | raster | Andrew Sum (lead developer) | Windows | labelimageminimize |
Dungeons of Dredmor | Gaslamp Games | 2011 | raster | Linux | labelimageminimize | |
Dungeons of Dredmor | Gaslamp Games | 2011 | raster | Windows | labelimagesubject | |
Dungeons of Dredmor | Gaslamp Games | 2011 | raster | Mac OS X | labelimageminimize | |
Eschalon: Book II | Basilisk Games | 2010 | raster | Windows | labelimageminimize | |
Expeditions: Conquistador | bitComposer Entertainment (Logic Artists) | 2013 | textured polygons | Windows | labelimageminimize | |
FTL: Faster Than Light | Subset Games | 2012 | raster | Justin Ma Matthew Davis | Windows | labelimageminimize |
FTL: Faster Than Light | Subset Games | 2012 | raster | Justin Ma Matthew Davis | Mac OS X | labelminimizeminimize |
FTL: Faster Than Light | Subset Games | 2014 | raster | Justin Ma Matthew Davis | iOS | labelminimizeminimize |
GhostControl Inc. | Application Systems Heidelberg (Bumblebee) | 2014 | raster | Windows | labelminimizeminimize | |
GhostControl Inc. | Application Systems Heidelberg (Bumblebee) | 2014 | raster | Mac OS X | labelminimizeminimize | |
GhostControl Inc. | Application Systems Heidelberg (Bumblebee) | 2014 | raster | Linux | labelminimizeminimize | |
Grim Dawn | Crate Entertainment | 2016 | textured polygons | Windows | labelimageminimize | |
Halfway | Chucklefish (Robotality) | 2014 | raster | Daniel Ludwig (coder) Simon Bachmann (art) Stefan Bachmann (coder) | Windows | labelimageminimize |
Hired Guns: The Jagged Edge | Game Factory Interactive;Kalypso Media;Matrix Games (GFI Russia) | 2007 | textured polygons | Windows | labelimagesubject |