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Adventure  Atari;Polyvox (Atari)1980An evil magician has stolen the Enchanted Chalice and has hidden it somewhere in the Kingdom. The object of the game is to rescue the Enchanted Chalice and place it inside the Golden Castle where it belongs.

This is no easy task, as the Evil Magician has created three Dragons to hinder you in your quest for the Golden Chalice. There is Yorgie, the Yellow Dragon, who is just plain mean; there is Grundle, the Green Dragon, who is mean and ferocious; and there is Rhindle, the Red Dragon, who is the most ferocious of all. Rhindle is also the fastest Dragon and is the most difficult to outmaneuver.

There are three castles in the Kingdom; the White Castle, the Black Castle, and the Golden Castle. Each castle has a Gate over the entrance. The Gate can be opened with the corresponding colored Key. Inside each Castle are rooms(or dungeons, depending at which Skill Level you are playing).

The Castles are separated by rooms, pathways, and labyrinths. Common to all the Skill Levels is the Blue Labyrinth through which you must find your way to the Black Castle. Skill Levels 2 and 3 have a more complicated Kingdom.***[b]About the release date[/b]:

Could be 1979 or 1980. According to the game developer, Warren Robinett:

[quote]I am pretty sure the Adventure cartridge was released during the 1979 Christmas season. But I was in Europe during that time. People were definitely playing Adventure in early 1980 [...] Anyway, the Adventure cart was definitely out in the world by June 1980, and had been out there for a while. My belief is that it was released during the 1979 Christmas season, but I did not actually see an Adventure cart in a retail store prior to Jan. 1, 1980. So I guess I don't truly know for sure.[/quote]***
[48]***Adventure was released in North America by Atari, CX2613, picture and text labels rarity 2 Common+, NTSC. Sears 49-75154, picture label rarity 4 Scarce+, text label rarity 3 Scarce, NTSC. Released in South America by Polyvox, NTSC.

This game was inspired by another game called [game=Colossal Cave Adventure]Colossal Cave Adventure[/game] (later known as [i]Colossal Cave[/i]) by Will Crowther and Don Woods. Adventure was hundreds of kilobytes in size and ran on a room-sized mainframe; Mr. Robinett's Adventure fit in 2k and ran on a VCS, which is smaller than a VCR.

Mr. Robinett developed this game against his boss' instructions (who said it was too big).

[spoiler=The first videogame with an easter egg (secret):;Close]Find the hidden dot that removes a wall and enter a secret room where the words 'Created by Warren Robinett' are spelled out.[/spoiler] Mr. Robinett also did this without permission and it was discovered after he'd left employment with Atari. At the time, programmers at Atari were not given credit, could not discuss their work in public, had no official creative input, were not allowed to collect royalties and were being paid less then some of their own secretaries.

In a development version of the game, there was a roadrunner character that just ran around.

Late in the development of this game, Mr. Robinett was told by marketing to change the game to 'Superman' to ride the hype of the Superman movie that was released in 1978. John Dunn came to the rescue and volunteered to do the [game=#99763]Superman[/game] game.

[game=Rocky's Boots]Rocky's Boots[/game] was the followup to this game and uses a later version of the adventure engine (ADV# engine).
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Adventure II Atari;Syzygy Company2005 Atari 2600labelminimizeminimize
Adventure II  AtariAge (Square Trio)20071 player only.
An unofficial homebrew sequel to [game=#80504]Adventure[/game]. The Golden Chalice has been stolen again. Using the power of the 5200 now the Dark Forest, The Seaside Castle, The Dark Dungeon and the King's Hedge Maze are actually recognizable. The kingdom is much larger plus there are 3 more Kingdoms. This is not a ROM hack. I comes in a real box, with full color instruction book, 4 full color maps, trivia cards and 2 collectible magnets. Play as different characters. There are more enemies and items. Plus powerups. A demo is available. The full game has more than 10 times the features. Although the game is unofficial, Atari Cooperation granted permission to use the trademarks and publish this game.[spoiler= ; ] [/spoiler]
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Alone in the Dark 2  Arrow Micro-Techs;Infogrames1993 NEC PC9801labelimageminimize
Alone in the Dark 2  Infogrames (Interplay)1993Alone in the Dark 2 you take the role of Edward Carnby, one of the two main characters in the original Alone in the Dark. After his overnight ordeal in the haunted mansion of Derceto and his defeat of the undead Cthulian sorceror Pregzt, Carnby has gained something of a reputation as "the supernatural detective" (sounds a lot better than "the reptile", his original nick). Carnby is soon called upon to investigate a bootlegger named One Eyed Jack after an old detective college name Stryker attributes Jack to the kidnapping of young Grace Saunders. Stryker attempts to infiltrate Jack's dilapidated mansion of Hell's Kitchen and rescue the girl, only to disappear himself. That's where Carnby comes in. Carnby soon learns that Jack and his gansters are really 15th century pirates who gained immortality after Jack joined forces with Elizabeth Jarret, a Voodoo witch. However the dark magic which keeps them immortal also requires Jack and his crew to regularly make human sacrifices (which explains Grace's kidnapping). Carnby must battle his way through Hell's Kitchen and Jack's army of tommygun wielding gansters, searching for a way to break the spell and make them stay dead.***Original floppy version
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Alone in the Dark 2  Interplay (Infogrames)1995Longer and more intricate than the original, this sequel picks up the chilling trail of ALONE IN THE DARK and finds even nastier evil lurking in the shadows. This time around, your challenge is to rescue a kidnapped child from the wicked, undead pirate One-Eyed Jack. The weapons are more powerful, the puzzles more challenging, the passageways more secret and the monsters more gruesome; plus, the mystery unravels in the same, spine-tingling, cinematic style that made the original so captivating. 3DOlabelimagesubject
Alone in the Dark 2  Macplay;I•Motion (Infogrames;Brainstorm Software)1995 Mac OS Classiclabelimageminimize
Alone in the Dark: Jack is Back  Infogrames1996Descend into the terrifying depths of the ultimate 3-d virtual mystery. Become the elusive detective, Edward Carnby, embarking on a super-sleuthing quest to rescue a kidnapped child. One-Eyed Jack, ringleader of the wretched, commands his legion of immortal pirates to thwart Carnby's every move. Mazes, trapdoors and secret passageways loom in the shadows as the mystery deepens. Nerves of steel and quick thinking are the only solution to keep the terrifying depths of disaster at bay!***
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Alone In the Dark: Jack is Back  TH*Q;Infogrames;Electronic Arts (Infogrames)1996The dastardly pirate captain, One Eyed Jack, has kidnapped a little girl, and the only person who can save her is super sleuth Edward Carnby. In ALONE IN THE DARK: One Eyed Jack's Revenge, help Carnby solve puzzles and fend off pirates that want to send him to Davy Jones's locker. Will Carnby rescue the little girl and escape the island of Hell's Kitchen? Play ALONE IN THE DARK: One Eyed Jack's Revenge and find out.***
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Amazing Author1972This program will print out a different maze every time it
is run and guarantees only one path through. You can choose
the dimensions of the maze--i.e. the number of squares wide
and Iong-
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Amazing Maze  Midway1976Source:

http://www.thealmightyguru.com/Wiki/index.php?title=Amazing_Maze
https://www.arcade-museum.com/game_detail.php?game_id=6875***[media=youtube]DzgfHfrt8XE[/media]***Try to find the way out of the maze, before the computer opponent or a second player.
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American McGee's Alice  Electronic Arts (Rogue Entertainment)2000Lewis Carroll's 19th-century fantasy has been reinvented many times, most famously by Walt Disney. And now American McGee, one of the designers behind the Quake and Doom series, issues his addition to the Looking Glass legends with American McGee's Alice. Players take on the role of a wiser, more industrious heroine who sets out in this third-person 3-D action game to free Wonderland from the tyranny of the Queen of Hearts. Alice will confront a host of weird creatures in surreal settings and solve numerous puzzles through more than 15 levels of gameplay.***[b]stock sounds[/b] — at least one is heard in an early surreal level where a huge door frame passes around the level (it does this pass repeatedly), the sound is played during the pass.***May (quite likely actually) fail to start up on XP and newer operating systems (as it does for me), but works fine after you use a [url=http://www.freeinfosociety.com/site.php?postnum=909]No-CD crack[/url]. Yet another woeful bit of evidence that hardware-based copy protection schemes truly are evil.***[b]Minimum:[/b]
* Windows 95, 98 or ME
* 400 MHz K6-2 or Pentium II CPU
* 64 MB RAM
* 16 MB VRAM
* 600 MB HD space
* 4X CD-ROM drive
* keyboard & mouse

[b]Recommended:[/b]
* 500 MHz Athlon or Pentium III CPU
* 128 MB RAM
* 620 MB HD space
* 32 MB VRAM***Latest version: retail

There's a Matrox GPU-specific patch (2001-01) and subtitle patch for Dutch release available (2002?), but these offer no real benefits for others.***EAN-13: [code]5030935028126[/code] (EA Classics; 2 CDs)***The Fairytale is Over.

When Alice responds to a mysterious summons to return to Wonderland, the place is barely recognisable. Something has gone very wrong. Undaunted by the diseased atmosphere, confusion and mortal danger that surrounds her, Alice commits to set it right. Embark on a twisted journey to save a wonderland gone bad... but be warned if you're gonna chase this rabbit - you'd best go rmed...

* Stunning third-person, 3D action on an enhanced version of Quake III technlogy.
* A living breathing Wonderland that is as deadly as it's inhabitants.
* Twisted renditions of characters from the original Alice Adventures.
* Defend yourself with a collection of the most deadly toys ever imagined.
* Solve devious puzzles and labyrinthine mazes.
* Battle sadistic card guards, demonic fire imps, ravenous jabberspawn and many more.
* Hugely atmospheric score composed specifically for the game by Chris Vrenna founder member of the Nine Inch Nails.
[Box blurb]***A rather bizarre, if cleverly different, game loosely based on 'Alice in Wonderland' and 'Through the Looking Glass', but with black and macabre twists, the knife-wielding Alice was far from Carroll's original interpretation.
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American McGee's Alice  Aspyr Media (Rogue Entertainment)2001 Mac OS Classiclabelimageminimize
Angst DEM Software (Rave Software)1995 Amigalabelimageminimize
Blood GT Interactive (Monolith Productions)1997[b]Episodes:[/b]
* The Way of All Flesh
* Even Death May Die
* Farewell to Arms
* Dead Reckoning

[b]Difficulty levels:[/b]
* Still Kicking
* Pink on the Inside
* Lightly Broiled (default)
* Well Done
* Extra Crispy

[b]Weapons:[/b]
* Pitchfork
* Flare gun
* Shotgun
* Tommy gun
* Aerosol can
* TNT bundle
* Proximity/remote detonator
* Napalm launcher (functions like rocket launcher)
* Tesla cannon
* Voodoo doll***Has optional support for VESA 2.0 (SVGA 640x480 and 800x600 display resolution with 256 colors)***Experience more terror, mayhem, and violence in the full registered version of Blood. Buy Blood While fighting your way through intricately devious traps and monsters, you will find armaments that you could only dream of to help assist in destroying the Cabal forever. Use the Tesla Cannon to scorch evil cultists hell-bent on destroying you. Quietly lay proximity bombs when faced with dangerous and uncharted ground, then laugh as you hear the sounds of zombies and cultists vaporizing when the bombs detonate.

New game features & additions include:

* 34 levels spanning through 4 episodes plus 8 additional Bloodbath-only levels designed for fast-paced action.
* 12 weapons, including the Tesla Cannon, Voodoo Doll, Life Leech, Spray Can Flame-Thrower, and Remote and Proximity Detonators.
* 17 enemies
* New enemies, bosses, sounds, and art.
* Mapedit, our enhanced Build level editing tool, which will allow you to create your own levels or modify ours.
* Beautifully rendered cutscenes to enhance the mood and story of the game.
* Stunning redbook-audio cd soundtrack.
* Additional bonus: we've gone back through and put all the weapons into the first episode for improved BloodBath!
[Monolith]***[b]Minimum:[/b]
* DOS 6.2
* 75 MHz Pentium CPU
* 16 MB RAM
* 80 MB HD space
* 4X CD-ROM drive
* Sound Blaster

[b]Peripherals:[/b]
* Keyboard
* Mouse
* Gamepad
* Joystick***Contains several [i]references[/i] to H.P. Lovecraft's works, Macbeth, Shine, and likely several other works as well.***[b]magic[/b] — the voodoo doll, may be the only instance of it besides the other paranormal things that can't be attributed to much anything.
[b]limited supplies[/b] — not very strong example, but you certainly can't shoot brazenly about like you can in most other shooters. Finding secret stashes helps a lot, but these are [i]secrets[/i].
[b]healing stations[/b] — life essences can't be carried about and therefore function like automatic single-use health dispensers.
[b]immortals[/b] — the zombies raise again an unidentifiable number of times, though you can put an end to it if you put some effort in it.
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Blood  GT Interactive (Monolith Productions)2015 Linuxlabelminimizeminimize
Cat And Mouse Magnavox1972Odyssey's game card #4 is used to play three games: Cat and Mouse, Football and Haunted House.

In Cat and Mouse, two players chase each other in a maze, taking turns. At any one time, one will play the Mouse who's objective is to reach his home, while the other player plays the Cat who tries to catch the Mouse before that happens.

Football is probably the first rendition of American Football on videogame form. With the assistance of deck cards (provided with the game) you choose the moves (Pass, Kick or Run) and play them out on screen. Passing and Kicking require game card #3 to be inserted.

In Haunted House, one player will act as detective while the other plays as ghost. The objective of the detective is to gather the most Clue cards and find the hidden treasure in the mansion, while the objective of the ghost is to slow the detective down.***One of the 17 games packaged with the Odyssey
[Retro-Maniac]
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Caves3 People's Computer Company (Author)1973Caves3 is similar to Caves2 except that caves can loop back to previous caverns allowing for more complex mazes. customlabelimagesubject
Citadel Black Legend (Virtual Design)1995A revolt on a distant prison island must be foiled by you in this first-person shoot ‘em up. Reaching the control room will suffice, but a further challenge of finding the six pieces of a hidden bomb can be undertaken if you’re brave.

The game features texture-mapped visuals and a variable screen size, making it suited to anything from a humble A500 (most Doom-style games needed at least an A1200) or a well-accelerated machine.

The prison complex is on several levels, with teleporters linking different sections, and the chance to reach the final control room via several different paths. You don’t get a weapon at the start of the game, and ammunition is in shorter supply than usual, meaning that you can’t just shoot randomly and hope for the best. Another way of killing people off is to set them on fire***
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Classic Pucman  Augenblick Designs1994 Amigalabelminimizeminimize
Cyber Man author1993 Amigalabelimageminimize
Dai Meiro: Meikyuu no Tatsujin  Epoch1990 NESlabelimageminimize
Depths of Fear :: Knossos Digital Tribe (Dirigo Games )2014[b]Depths of Fear :: Knossos[/b], like Athena from Zeus, sprang forth from the mind of the musically trained animator/programmer Philip Wiley. From his passion he has crafted a fun-focused first person adventure game with stealth, action and edge-of-your-seat elements within rogue-like procedurally generated levels.

In Depths of Fear :: Knossos your ultimate goal is to slay the mighty Minotaur. Loot procedurally generated labyrinths that are never the same twice to acquire the gold and knowledge necessary to build an arsenal and gain favor with the gods who will grant you temporary powers. Overcome insurmountable odds as you bolt in and out of the shadows fending off both lowly and legendary creatures such as the Hydra, Cerberus, Medusa and Centaur. To succeed in your quest you must collect the special medallions from each immortal beasts’ lair that combine to unlock a master sword that is the Minotaur’s only weakness. You will run. You will hide. You will fight. You will die.

ABOUT THE GAME:
* [b]An ever changing Labyrinth:[/b] The hand of Daedalus’ is evident as each stage in Depths of Fear is crafted to never be the same twice creating a constant state of tension of the unknown.
* [b]Face the Beasts of Ancient Greece:[/b] Survive encounters against 8 immortal legendary creatures: Saytr, Cerberus, Centaur, Manticore, Griffin, Medusa, Hydra and the horror of the Minotaur.
* [b]Diverse Gameplay:[/b] To survive one must learn when to sneak through the shadows, when to run and when to engage in combat as they attempt to survive each rung down into in the darkness.
* [b]Knowledge is Power:[/b] Appease the gods by finding their books and earning their favor for special powers such as lightening from Zeus, Speed from Hermes, Earth shaking might from Poseidon or the illuminating light of Apollo.
* [b]Build an Arsenal:[/b] Loot the labyrinths for gold to purchase 8 trusty weapons that range from Blades and Clubs to the Trident and Crossbow. Use these weapons to secure the 8 creature medallions that unlock the only weapon known that can slay the legendary beast Minotaur.
* [b]Challenge the Unknown:[/b] When the adventure ends, the game has just begun. Beneath the skull a never-ending challenge awaits in the entrance of the unknown that provides countless replay value. How far down can you make it?
* [b]Unique & Adaptive soundtrack:[/b] Featuring a tension-based music system, the soundtrack (recorded with mind-altering 70’s era synthesizers) adapts to your situation.
* [b]Steam Feature Support:[/b] Achievements and Steam Trading Cards. Controller Support coming soon
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Downtown Drift SiliKöln Valley Games (ThatMadProgrammer)2019Think of Downtown Drift as pac-man, but as a first-person racing game. You need to try and score as many points as possible by drifting while police is chasing you down. Each drift gives you a certain amount of points and also increases your multiplier. The higher the multiplier, the more points you get for each drift. However there is a catch: you only have limited health and you take damage everytime you crash, so watch how you move! Windowslabelminimizesubject
Dragonstone  Core Design1994 Amigalabelimageminimize
Dragonstone  Core Design1995 Amiga CD32labelimageminimize
Dungeon Treasure IM-1 Games19?? APFlabelimageminimize
Dyna Star Pirate Software (Binary Dynamics)1988 ZX Spectrumlabelimageminimize
Emerald Mines Almathera1994 Amiga CD32labelimageminimize
Equinox  Sony (Software Creations)1993 SNESlabelimageminimize
Escape! Muse Software1978 Apple II Elabelimageminimize
Fantasy Fight Cable Software (author)1984 Dragon32labelimageminimize
Fears Manyk (Bomb Software)1995Nice Doom clone. Amiga AGAlabelimageminimize
Final Odyssey: Theseus verses the Minotaur Vulcan Software1997 Amiga AGAlabelimageminimize
Gotcha Color Atari1973[media=youtube]fqCASA1Kgwo[/media]***Gotcha is an arcade video game developed by Atari and released in October 1973. It was the fourth game by the company, after the 1972 Pong, which marked the beginning of the commercial video game industry, and the 1973 Space Race and Pong Doubles. In the game, two players move through a maze, which continually changes over time. One player, the Pursuer, attempts to catch the other, the Pursued; if they do, a point is scored, and the players reset positions. The game emits an electronic beeping sound, which increases in pace as the Pursuer gets closer to the Pursued, and each game lasts a set amount of time. Arcadelabelimagesubject
Heretic  id Software;GT Interactive (Raven Software)1994[media=youtube]PvXDik3-XG0[/media]***1999-01-11 source code released under a restrictive license.
2008-09-04 source code was released under GPL compatible license.***A [gametag=doom]Doom[/gametag]-like game with similar premise, demons from some outer realm invade the homeworld of Corvus, our elven hero and "heretic" for standing up against the absolute rule of [i]D'sparil[/i] after years of hiding. As the lone magical warrior to stand against the hordes of the Serpent Rider, you battle your way through monsters, undead, demons and the evil disciples to finally give D'sparil a final beating. Basically Heretic is for anyone who wanted fantasy-themed Doom as it doesn't really offer much more than Doom did, though Heretic started a [url=/groups/info/heretichexen]well-loved series[/url] telling the tales of D'sparil's brothers enslaving other worlds and how their indiviual heroes fought back and defeated the rest of the Serpent Riders. However, if you're just looking for a plain shooter of around the same era, you're better off with Doom.***[b]Episodes:[/b]
* City of the Damned
* Hell's Maw
* The Dome of D'sparil
* The Ossuary
* The Stagnant Demesne

The shareware version only had three episodes compared to the retail release's five, but a later free patch updated the shareware version to have the two additional episodes.***Raven Software teamed up with Id Software for the second time in its creation of the hit fantasy action game Heretic. Based on a modified DooM engine, Heretic pioneered a revolutionary new inventory system for character item use that has become commonplace in the FPS genre. Id Software published the game under its flag and it was distributed by GT Interactive.

Players took the role of Corvus, an Elven hero whose race was nearly eliminated by a horde of evil monsters from another dimension. The first episode of Heretic was released as Shareware as a precursor to the full version of the game, Heretic: Shadow of the Serpent Riders.

Heretic won several awards for excellence, appeared in such notable publications as USA Today and Playboy, and opened many new doors in the computer gaming software industry for Raven Software and its team of developers. Heretic was Raven Software's most popular, highest acclaimed, biggest selling game to that point.
[Raven]***More than just another Doom clone, Heretic lets you battle it out as Corvus against the first of the serpent riders. New weapons, the ability to jump and fly, water that moves your char around etc. make this game stand apart from others of it's kind. Along with an inventory system, and the Tomb of Power, which gives all your weapons an added boost, perfect for when you're opponents are just a little better equiped than you.

Heretics game-engine is the same as in "Doom" and "Doom 2". Gameplay is very similar with some extra-features and a fantasy-setting. In 1996 GT Interactive re-released the game as "Heretic: Shadow of the Serpent Riders", which features 2 more episodes.
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Heretic  ?? Atari STlabelimageminimize
Heretic: Shadow of the Serpent Riders Alive Mediasoft1999 Amiga AGAlabelimageminimize
Hurkle People's Computer Company1973Hurkle is a simple game in which the player must find the location of a hidden Hurkle on a ten by ten grid. The player must select grid points and the game will tell in which general direction the Hurkle is located (north, east, northeast, etc.). The goal of the game is to find the Hurkle in as few turns as possible. customlabelimagesubject
Labyrinth  ?1983 MicroBeelabelimageminimize
Land of the Labyrinth Huracan StudioTBAInspired by the Jim Henson movie [i]Labyrinth[/i]. Also influenced by the movies [i]Legend[/i] and [i]Willow[/i], 1980s gamebooks, Greek and Norse Mythology, gameplay of Golden Axe and Rastan Saga and the aesthetic if Skyrim. Linuxlabelminimizeminimize
Lost in the Caves  People's Computer Company (Author)1973Lost in the Caves is simple text-based cave exploration game. The player is inside a cave with various passages and must try to find the exit by trial and error. There are multiple difficulties for different cave sizes. customlabelimagesubject
Maze Game RCA1967Source:

https://www.mobygames.com/game/199638/maze-game/***A Maze Game was demonstrated at RCA Laboratories' David Sarnoff Research Center in Princeton in 1967. The game ran remotely on a DEC mainframe computer and was displayed onsite using a Tektronix Storage Oscilloscope. In the game the player could generate an ever increasing line on the oscilloscope screen. The line could be made to grow horizontally or vertically by the player with the aim to create a path navigating a maze.
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Maze War  MIT1973"The senior members of this group were Steve Colley (see Steve's history of Maze here) and myself. We had written a lot of useful software for the Imlac, but never any games, and we were feeling like it was time that we proved that we, too, could write fun code. As we were sitting around brainstorming one day, we came up with idea of a networked, multiplayer maze game. I suggested to Steve that it would be really cool if it could be 3D, but Steve didn't think that the Imlac had the necessary processing power. But then I pointed out that a maze with all 90 degree angles might enable a simpler 3D rendering than the general case. Steve got excited about this, and as he often did, came back the next day with an implementation of the graphics for the maze navigation. Within a short time, networking code was added to get the multiplayer version going (we had been experimenting with ad hoc LANS for the Imlacs as part of our more serious work)."
[Howard Palmer]***"I am pretty certain that I didn't do Maze in my last year there. I am certain it wasn't in '71 and unlikely in '72. I believe the first Maze and the two machine version happened in '73. It may be that the networked version didn't happen until '74 because I can't remember exactly when the network was put on the Imlacs."
[Steve Colley]***For the Imlac PDS-1.
Note that this game's creation and existence are undocumented. The source code was thrown away, it was encrypted anyhow, the binary probably does not exist anymore. However, the game was ported to other systems and those source codes are preserved. Those ports are also better documented. The information comes from Steve Colley's memory. He does not remember if it was Palmer or Thompson who suggested that shooting be added. Knowing when networks for Imlacs were available would possible narrow down the date of this game. He created a networked version for two and later more players to see and shoot at each other in the maze.

This game is possibly the world's first 3D 1st-person-shooter. A real 3D maze, where the walls closest to the player obscured the walls behind them. Players would raom the maze and try and shoot each other. Amazingly this was done on a CPU that had no multiply or divide operations.

Still further back, there are rumors of a game called SOLAR, a 3D multi-user 1st-person-shooter space warfare game from 1972 that ran on a Burroughs B6700. Totally undocumented.
[Zerothis]
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Mazes ?19?? KC 85labelminimizeminimize
Mazewar  Author1973Mazewar (not to be confused with Maze War) is a maze game for multiple players over the PLATO network. Players must try to move their character from their home box to the opponent's home box, before the opponent does the same. customlabelminimizesubject
One Hundred and One Monochrome Mazes IBM (author)1983For millenia man has made mazes.

According to Greek mythology, the wizard Daedalus built the Great Labyrinth for King Minos of Crete. Once led into the maze, the king's Athenian captives would wander aimlessly until caught and devoured by the monstrous Minotaur.

On the more artistic side, the victorious Romans decorated their walkways with mosaic mazes of glimmering marble. The 19th century Victorian aristocrats created natural mazes of tall shrubbery to stroll through for an afternoon's diversion.

Today's mazes are 101 Monochrome Mazes. Some of these mazes are as gentle as the Victorian lawns. Others, with their trap doors, invisible walls and deep black pools are as cruel and cunning as the Minotaur's lair.

Your quest in the 101 Monochrome Mazes is the find the correct path through the green labyrinth using the four cursor direction keys without falling into the black pools.

We wish you luck.***[media=youtube]iR0yXbETv3s[/media]
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Resident Evil 4  Capcom2005"In Resident Evil 4 players are reacquainted with Leon S. Kennedy, Raccoon City Police Department's idealistic rookie cop from 'Resident Evil 2.' It has been six years since the destruction of Raccoon City and in that time, the U.S. government has been able to destroy the nefarious Umbrella Corporation. Fast forward to 2004 and players rejoin Leon, who is now a U.S. agent with a top-secret mission. He has been tasked to look into the abduction of the President's daughter and his investigation has led him to a mysterious location in Europe. As Leon encounters unimaginable horrors, he must find out who or what is behind everything."
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Resident Evil 4  Capcom (Capcom Production Studio 4)2005Resident Evil Reinvented As U.S. agent Leon Kennedy looks into the abduction of the President's daughter, his investigation leads to a mysterious location in Europe. Encountering unimaginable horrors, he must find out what is behind the terror. Experience the thrill-a-minute Resident Evil 4! Now the smash hit, award-winning game delivers exciting new gameplay and bonus features exclusive to the PlayStation 2 computer entertainment system: * NEW chapters - play as Ada Wong in "Separate Ways," 5 terrifying, adrenaline-pumping missions that reveal additional horrific surprisesn* NEW weapons, including the P.R.I. 412 laser cannon and the Gunpowder Bowgunn* NEW unlockable costumes for Leon and Ashleyn* Supports Progressive Scan, 16:9 Widescreen, and Dolby Pro Logic IIn Premium Edition * Resident Evil 4 Gamen* The Making of Resident Evil 4 DVDn* Limited Edition "Ada Wong" Laser Celln* Brady Games Resident Evil Prologuen***In Resident Evil 4 players are reacquainted with Leon S. Kennedy, Raccoon City Police Department's idealistic rookie cop from 'Resident Evil 2.' It has been six years since the destruction of Raccoon City and in that time, the U.S. government has been able to destroy the nefarious Umbrella Corporation. Fast forward to 2004 and players rejoin Leon, who is now a U.S. agent with a top-secret mission. He has been tasked to look into the abduction of the President's daughter and his investigation has led him to a mysterious location in Europe. As Leon encounters unimaginable horrors, he must find out who or what is behind everything. PS2labelimagesubject
Resident Evil 4  Ubisoft (Capcom Production Studio 4)2007
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[12]***"In Resident Evil 4 players are reacquainted with Leon S. Kennedy, Raccoon City Police Department's idealistic rookie cop from 'Resident Evil 2.' It has been six years since the destruction of Raccoon City and in that time, the U.S. government has been able to destroy the nefarious Umbrella Corporation. Fast forward to 2004 and players rejoin Leon, who is now a U.S. agent with a top-secret mission. He has been tasked to look into the abduction of the President's daughter and his investigation has led him to a mysterious location in Europe. As Leon encounters unimaginable horrors, he must find out who or what is behind everything."
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