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Alien Assault TearDown2009Latest version: 1.021 (as of 2010-02-01)***The game was at some point in or before 2009 called Space Hulk as the game was a clone of the [url=/groups/info/spacehulk]board game[/url] and possibly of the [game=Space Crusade]Space Crusade[/game] computer game (which also was a computer adaptation of the original boardgame). However, the game name as well as all references to Warhammer 40,000 were removed at some point after this, though in essence the game has not been changed (gameplay is still the same). Windowslabelimageminimize
America's Army  U.S. Army2002 Windowslabelimageminimize
Blockade  Mad Hatter Software;Creative Computing1978Mad Hatter Published [game=#252907]Galactic Blockade Runner[/game] also. Apple II Elabelminimizeminimize
Cross Country Auto Race Texas Instruments1979 TI Calculatorslabelminimizeminimize
Delver Priority Interrupt2018[media=youtube]dattsmkfzhU[/media] Linuxlabelminimizeminimize
Delver Priority Interrupt2018 Mac OS Xlabelminimizeminimize
Delver Priority Interrupt2018Delve into the shifting dungeons on your hunt for the Yithidian orb, but getting it might just be the easy part. Delver is a single player first-person action roguelike dungeon crawler, just like you wished they used to make. Slay monsters, blast wands, hoard potions, and loot everything. Features A silky smooth mix of 90s FPS combat with classic RPG mechanics. In these dungeons once you're dead you stay dead. Permadeath means that when you die, you begin each run into the dungeon anew. Tough as nails gameplay will test your skills, no grinding will save you here. A procedural dungeon that will keep you on your toes, no two runs will ever be the same. Delicious chunky pixels! Easy to pick up gameplay, but difficult to master. The dungeon has been waiting for you. Windowslabelimagesubject
Dungeons & Dragons CLOAD1980This game barrows elements from both Tolkien's Middle-Earth the pen and paper Dungeons and Dragons game. Neither source of content was authorized. TRS-80labelminimizeminimize
Fallout 3 Bethesda Softworks (Bethesda Game Studios)2008 X360labelimageminimize
Fallout 3 Bethesda Softworks (Bethesda Game Studios)2008 PS3labelimageminimize
Fallout 3  Bethesda Softworks (Bethesda Game Studios)2008A spin and rebirth of the saga, brings back a desolate atmosphere but in FPS-packed-action; neverless, the VATS compensates incredibly for the turn-system action.
Sadly, the story empowers epicness over good story, with immortal characters an black/white characters in general (there are exceptions)
But is important for being the predecessor of Fallout: New Vegas, who is better in every way possible and retakes the old developers of Fallout 1 and 2.

8 de 10***[b]Non-free add-ons:[/b] (DLC)
* [url=http://fallout.bethsoft.com/eng/info/opanc.html]Operation: Anchorage[/url] (2009-01-27)
* [url=http://fallout.bethsoft.com/eng/info/thepitt.html]The Pitt[/url] (2009-03-24)
* Broken Steel (2009-05-05)
* Point Lookout (2009-06-23)
* Mothership Zeta (2009-07-29?)

Available only through the Microsoft LIVE service (for both Windows and X360). GOTY edition of the game comes with all five DLCs included.***Bethesda decided, without anyone asking them to (or being required to do so by anything), to censor the Japanese release. This includes changes such as removing NPC Burke from the Power of the Atom side-quest and the option to detonate the a-bomb in the city of Megaton.

Kotaku: [url]http://kotaku.com/5082637/bethesda-censors-fallout-3-for-japan[/url]
Bethesda: [url]http://www.bethsoft.com/jpn/news/20081110a.html[/url]***Latest version: 1.1.0.35 (as of 2009-01-13)***[b]Minimum:[/b]
* Windows XP or Vista
* 1GB RAM (2 GB for Vista)
* 2.4 Ghz Pentium IV CPU
* 256 MB VRAM
* GeForce 6800 or Radeon X850 GPU
* 6 GB HD space

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM***[b]active pause[/b] — VATS functions like active pause even if it isn't [i]exactly[/i] that; using the PipBoy also effectively pauses the game.
[b]cannibalism[/b] — you meet current and "former" cannibals and can become one yourself by picking the "cannibal" perk.
[b]auto-regen[/b] — there are at least two perks that give this under certain conditions, normally not present.
[b]growing protagonist[/b] — goes through from birth to ages of 1, 10, 16 and 19. This effectively covers character creation completely and offers some backstory.
[b]slavery[/b] — besides being somewhat common topic, player can also partake in this activity by stunning and collaring people (the collar will cause the slave's head to explode if they try to escape).

[b]variable ending[/b] — the ending is constructed of 3 things: karma and two choices near the end that form total of around 10 "unique" endings (if minor details are ignored) constructed out of 28 video segments (see breakdown at [url=http://fallout.wikia.com/wiki/Fallout_3_endings]Fallout wiki[/url]). Only around 4 endings if you play them out in very archetypical manner.

[b]thx-1138[/b] — the number is encountered at least in [i]The Republic of Dave[/i], unconfirmed reference.***Project started in 2004***Description:

Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Every minute is a fight for survival against the terrors of the outside world – radiation, Super Mutants, and hostile mutated creatures. From Vault-Tec, America's First Choice in Post Nuclear Simulation.

Story:

Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.

Key Features:

* Limitless Freedom! – Take in the sights and sounds of the vast Capital Wasteland! See the great monuments of the United States lying in post-apocalyptic ruin! You make the choices that define you and change the world. Just keep an eye on your Rad Meter!
* Experience S.P.E.C.I.A.L.! – Vault-Tec engineers bring you the latest in human ability simulation – the SPECIAL Character System! Utilizing new breakthroughs in points-based ability representation, SPECIAL affords unlimited customization of your character. Also included are dozens of unique skills and perks to choose from, each with a dazzling variety of effects!
* Fantastic New Views! – The wizards at Vault-Tec have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective. Customize your view with the touch of a button!
* The Power of Choice! – Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle.
* Blast ‘Em Away With V.A.T.S.! – Even the odds in combat with the Vault-Tec Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation.
* Mind-Blowing Artificial Intelligence! – At Vault-Tec, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America's First Choice in Human Interaction Simulation. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec technology.
* Eye-Popping Prettiness! – Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant's face.
[Bethesda]
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Far Cry 2  Ubisoft (Ubisoft Montréal)2008Con un entorno mucho más abierto que la anterior entrega, manejas a un futuro queso gruyere con patas y malaria en un entorno africano muy interesante.

Juego muy completo, la misión de la plantación no tiene pérdida.

P.D: Odiarás el proceso conocido como oxidación.

7 de 10***[b]Fortunes[/b] DLC features:
Single player additional content:
* Three brand-new weapons: Silenced shotgun, Sawed-off shotgun, Crossbow
* Two new vehicles: Unimog, Quad
Multiplayer additional content:
* Additional weapons and four new exciting maps: Cheap Labor, Last Resort, Lake Smear, Fort Fury***[b]lives[/b] - this is almost the same as [url=/groups/info/deathless]deathless[/url]; you have 1 extra life which is used when you "die" and your partner arrives to drag you off to relative safety. However, if you die again before your partner is ready to save you (gain 1 up, so to speak), you die for good. You meet your partner in one of the safe houses when she's ready to do it again.***[b]Minimum:[/b]
* Windows XP w/ SP2 or Vista w/ SP1
* 3.2 GHz Pentium IV, 2.66 GHz Pentium D or Athlon 64 3500+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* GeForce 6800 or Radeon X1650 GPU
* 6 GB HD space

[b]Recommended:[/b]
* Intel Core 2 Duo, AMD 64 X2 5200+ or AMD Phenom CPU
* 2 GB RAM
* 512 Mb VRAM
* GeForce 8600 GTS or Radeon X1900 GPU
* 5.1 soundcard***Far Cry 2, the next-generation first-person shooter from Ubisoft, will take you deep into the most beautiful but also most hostile environments in the world: Africa! More than just a visual and technological achievement, Far Cry 2, the true sequel to the award-winning PC game, will provide you with an unprecedented gaming experience.

Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal", a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the factions against each other, identify and exploit their weaknesses, and neutralise their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force.

OPEN WORLD

The extensive artistic research combined with the next-gen engine will allow you to explore over 50Km2 of seamlessly rendered African landscape. No game has ever provided such freedom of movement!

DUNIA ENGINE

The Dunia Engine was built specifically for Far Cry 2 by the award-winning Ubisoft Montréal development team. It delivers the most realistic destructible environments, amazing special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system, non-scripted enemy A.I. and so much more...

REAL-TIME IMMERSION

Real-time story telling, systemic auto-healing, minimal in-game interface are just few of the features that will make you feel the tension of being alone against barbarous warlords that threaten thousands of innocent lives.

WEAPONS OF CHOICE

Choose from a wide range of weapons to make your way to your primary target. Meet the fight head-on with your machine-gun, go berserk with your machete or make stealth kills as a Sniper. If you feel that the atmosphere is not warm enough, light up your flamethrower and let your enemies and everything around them feel the heat.

VEHICLES

Fly, Drive, Run, slide and hover over the huge open world with your glider, trucks, cars, boats and much more.
[Ubisoft]
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Far Cry 2  Ubisoft (Ubisoft Montréal)2008[b]Discover one of the most beautiful and hostile environments in the world, Africa![/b]

Immerse yourself in the heart of Africa in this highly anticipated next generation first-person shooter from Ubisoft.

More than just a visual and technological achievement, Far Cry 2 lets you take part in a brand new gaming experience.

You are a gun for hire, trapped in a war-torn African state, stricken with malaria and forced to make deals with corrupt warlords on both sides of the conflict in order to make this country your home.

You must identify and exploit your enemies’ weaknesses, neutralising their superior numbers and firepower with surprise, subversion, cunning and of course brute force.

• Discover Africa as if you were there thanks to amazing artistic research supported by next generation technology to make it come to life
• Grab your Molotov cocktails or flamethrower and watch fire burn the life out of all living beings
• Use wind and propagation to surround and trap your enemies***
[100]***
[12]
PS3labelimagesubject
Far Cry 2  Ubisoft (Ubisoft Montréal)2008 X360labelimageminimize
Galactic Blockade Runner Mad Hatter Software1978You are the captain of a federation starship battle cruiser. Your mission is to run an enemy blockade and to deliver vital supplies to federation forces under siege on Planet M/5. You control your ship's course and speed along with the firing of its weapons. You will have to fight battle after battle successfully to reach your destination. Besides the enemy, you will have to cope with ship malfunctions and ion storms.
This is a sophisticated game providing ship status reports, sensor scans and graphic displays of the enemy ship, weapons tracks and shield hits. It also displays appropriate warnings and messages.
You'll find this game faster paced and more challenging than many of the star treks on the market.
TRS-80labelminimizesubject
Galactic Blockade Runner Mad Hatter Software1978You are the captain of a federation starship battle cruiser. Your mission is to run an enemy blockade and to deliver vital supplies to federation forces under siege on Planet M/5. You control your ship's course and speed along with the firing of its weapons. You will have to fight battle after battle successfully to reach your destination. Besides the enemy, you will have to cope with ship malfunctions and ion storms.
This is a sophisticated game providing ship status reports, sensor scans and graphic displays of the enemy ship, weapons tracks and shield hits. It also displays appropriate warnings and messages.
You'll find this game faster paced and more challenging than many of the star treks on the market.
Commodore PETlabelminimizesubject
Galactic Blockade Runner Mad Hatter Software1978You are the captain of a federation starship battle cruiser. Your mission is to run an enemy blockade and to deliver vital supplies to federation forces under siege on Planet M/5. You control your ship's course and speed along with the firing of its weapons. You will have to fight battle after battle successfully to reach your destination. Besides the enemy, you will have to cope with ship malfunctions and ion storms.
This is a sophisticated game providing ship status reports, sensor scans and graphic displays of the enemy ship, weapons tracks and shield hits. It also displays appropriate warnings and messages.
You'll find this game faster paced and more challenging than many of the star treks on the market.***Mad Hatter published [game=#257822]Blockade[/game] also.
Apple II Elabelminimizesubject
Geography Adventure: USA SouthWest EdPsych Services1983Use geography clues to track a spy on the run in the USA and capture him. But, do it under budget. The player is a freelance contractor, the FBI is not going to let them use government equipment. Which gadgets are needed to buy or can the player do the job without? Will player buy a fast automobile or a reliable one or a fuel efficient one? Or spend extra for a car with all features? The player must pay for all fuel and maintenance. Once located, the player will chase down and attempt to capture the spy in an action sequence. The game has three difficulty levels. Apple II Elabelminimizesubject
Jagged Alliance Sir-Tech (MadLab Software)1995 MS-DOSlabelimageminimize
Jagged Alliance 2 Sir-Tech;TalonSoft;Strategy First (Sir-Tech Canada)1999From official site:
"FIGHT FOR FREEDOM. KILL FOR CASH.
A ruthless dictator has taken control of the tiny nation of Arulco. The country's large army has a terrified population in its iron grip, its only opposition is a ragtag bunch of rebels. The bad news: you're in charge of the rebels. The good news: some of the world's best mercenaries will fight on your side...if you can afford them.

Ahead lies a savage struggle for freedom. To win, you'll need the negotiating skills of a diplomat, the strategic genius of a general, the battle tactics of a commando... And A Whole Lot Of Guts."
Windowslabelimageminimize
Jagged Alliance 2 Titan Computer (Sir-Tech Canada;Tribsoft)2001 Linuxlabelminimizeminimize
Jagged Alliance 2: Stracciatella author? Linuxlabelminimizeminimize
Jagged Alliance 2: Unfinished Business Titan Computer (Tribsoft)2000 Linuxlabelminimizeminimize
Jagged Alliance 2: Unfinished Business  Interplay;Virgin Interactive (Sir-Tech)2000From official site:
"The country of Arulco has fallen under a new threat. Ricci Mining and Exploration, the company that ran Arulco's mines before the recent civil war, wants those mines back. The corporation has established a base in the neighboring country of Tracona and used it to launch a deadly missile attack on Arulco. If their demands are not met, they are prepared to destroy the entire country."
Windowslabelimageminimize
Jagged Alliance 2: Wildfire TalonSoft;Strategy First;TopWare Interactive (i-Deal Games)2004Even if the regime is totally inept and corrupt, don't suppose for a moment that you as the liberator will be greeted with open arms.

JAGGED ALLIANCE 2: WILDFIRE brings you back to Arulco. The population is being terrorized by a reckless army; in the meantime the main export goods are drugs. Subversion and fraudulence has infiltrated all levels of local government and the ever-present Mafia has his fingers in many pies. You are working undercover on behalf of the US government and your goal is to destroy the mighty drug cartel. You'll need a skilled hand to put together the right team of mercenaries and the negotiating skills of a diplomat to get the sceptical population on to your side. You'll also need the strategic genius of a general and the fighting tactics of a guerrilla.

Should you fail, your "client" will deny all knowledge of your existence.
[Steam Store]***Un juego de acción por turnos con mucho enfoque en la estrategia y en la administración de diversos equipos.

Aunque peca de ser muy poco intuitivo, algo no muy adecuado en un juego tan complejo, las misiones y situaciones que ofrece son variadas y entretenidas, especialmente gracias al mapa táctico y los limitados recursos que posees.

5 de 10***The source code was published alongside the game but with a restrictive license.

Released as an expansion in 2004 and later in 2005 as stand-alone game.
Windowslabelimagesubject
Jagged Alliance 2: Wildfire TopWare Interactive (i-Deal Games)2016 Linuxlabelminimizeminimize
Jagged Alliance Flashback Full Control2014 Mac OS Xlabelminimizeminimize
Jagged Alliance Flashback Full Control2014 Windowslabelminimizeminimize
Jagged Alliance Gold  Titan Computer (Sir-Tech Canada;Tribsoft)2014The Linux version cannot be purchased on Steam. Only the wine wrapped Windows version is there. Linuxlabelminimizeminimize
Jagged Alliance: Back in Action Kalypso Media (Coreplay)2012Jagged Alliance Back in Action is a contemporary remake of the latest title in the much-loved Jagged Alliance series of turn-based mercenary-themed strategy games.

Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features. Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist him. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.

Back in Action’s innovative "plan & go" combat system combines real-time strategy (RTS) with turn-based elements to guarantee that the intricacies of tactical warfare are rendered in dynamic, exciting gameplay. This challenges would-be commanders to master not only strategy and tactical combat, but also to maximize their team’s capabilities through RPG-like character advancement.

Key features:
* Unrivaled mix of combat (tactics), roleplay, business and strategy
* Innovative "Plan & Go" combat system combines RTS gameplay with turn-based elements
* Realistic war setting with authentic-looking firearms
* Laptop/computer menu as a central anchor point for the player
* Assemble your own unit of mercenaries from numerous unique mercenaries
* Simultaneous control of multiple squads using a strategic map
* Convincing characters who interact with and comment on the game events
* All the dialog has audio
* Acquire resources by capturing mines and encampments
Windowslabelimagesubject
Jagged Alliance: Back in Action Kalypso Media;bybitComposer Entertainment (BigMoon Interactive Studios)2015 Linuxlabelminimizeminimize
Jagged Alliance: Deadly Games Sir-Tech (MadLab Software)1995 MS-DOSlabelminimizeminimize
Jagged Alliance: Flashback Full Control2014 Linuxlabelminimizeminimize
Kingdom Come: Deliverance Warhorse Studios2015 Linuxlabelimageminimize
MechWarrior Online  Piranha Games;Infinite Game Publishing (Piranha Games)20132012-10-29 open beta started
2013-09-26 end of open beta, final release
Windowslabelimageminimize
Operation Flashpoint: Dragon Rising  Codemasters2009Taking gamers as close to war as they'll ever want to get, Operation Flashpoint: Dragon Rising is the much anticipated return of the genre-defining military conflict simulator. Set to deliver the total combat experience, Flashpoint: Dragon Rising challenges players to survive the chaos and rapidly evolving situations of modern warfare in a new contemporary theatre. Players experience the intensity, diversity and claustrophobia of a modern conflict from the unique perspectives of an infantry marine, a helicopter pilot, a Special Forces officer or a tank commander, each engaged against the full force of the Chinese PLA on a scale never previously experienced in a military action title. Gameplay simulates an immense conflict between advanced forces and provides unparalleled scope with different military disciplines, vehicles and equipment for players to utilize.***NA/SA 2009-10-06 on Steam
EU 2009-10-08 on Steam, by Codemasters (lang: eng, ger, fre, ita, spa)
Windowslabelimagesubject
Operation Flashpoint: Dragon Rising  Codemasters2009Taking gamers as close to war as they'll ever want to get, Operation Flashpoint: Dragon Rising is the much anticipated return of the genre-defining military conflict simulator. Set to deliver the total combat experience, Flashpoint: Dragon Rising challenges players to survive the chaos and rapidly evolving situations of modern warfare in a new contemporary theatre. Players experience the intensity, diversity and claustrophobia of a modern conflict from the unique perspectives of an infantry marine, a helicopter pilot, a Special Forces officer or a tank commander, each engaged against the full force of the Chinese PLA on a scale never previously experienced in a military action title. Gameplay simulates an immense conflict between advanced forces and provides unparalleled scope with different military disciplines, vehicles and equipment for players to utilize. PS3labelimagesubject
Operation Flashpoint: Dragon Rising  Codemasters2009Taking gamers as close to war as they'll ever want to get, Operation Flashpoint: Dragon Rising is the much anticipated return of the genre-defining military conflict simulator. Set to deliver the total combat experience, Flashpoint: Dragon Rising challenges players to survive the chaos and rapidly evolving situations of modern warfare in a new contemporary theatre. Players experience the intensity, diversity and claustrophobia of a modern conflict from the unique perspectives of an infantry marine, a helicopter pilot, a Special Forces officer or a tank commander, each engaged against the full force of the Chinese PLA on a scale never previously experienced in a military action title. Gameplay simulates an immense conflict between advanced forces and provides unparalleled scope with different military disciplines, vehicles and equipment for players to utilize. X360labelimagesubject
Pantheon: Rise of the Fallen Visionary RealmsTBA Linuxlabelminimizeminimize
RoboCop 3 Ocean (Probe)1992 NESlabelimageminimize
Rogue Survivor -2010Latest version: alpha 4.3 (as of 2010-11-13)
Version history:
* alpha 4.2 (2010-10-09)
* alpha 4.1 (2010-08-26)***Development ceased and moved to Rogue Survivor 2. Last released version was Alpha 9 on 2012-04-28.
Windowslabelimageminimize
S.T.A.L.K.E.R.: Shadow of Chernobyl  THQ;GSC World Publishing (GSC Game World)2007On April 26, 1986, the world's worst nuclear accident occurred: Reactor 4 of the Chernobyl power station exploded, releasing clouds of radioactive matter. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicentre came waves of mutated creatures, deadly radiation and strange, anomalous energy. The Zone was cordoned off by the military who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, whilst some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.s.

Awakening in the Zone, you are one such S.T.A.L.K.E.R., fighting for survival in this man-made Hell, whilst trying to discover the truth behind Chernobyl's sinister past and ominous future.

* An immersive storyline seamlessly blended with a living, breathing, non-linear open-world environment governed by the revolutionary 'A-Life' system
* Accurately modelled real-word buildings and locations from deep inside the Chernobyl exclusion Zone
* Unique 'Survival FPS' gameplay: Combines action, stealth, survival and RPG elements to create an incomparable experience in the Zone
* Enemy Threat Evaluation AI system: NPC characters react dynamically to environments and situations
* Brutally realistic combat mechanics - weapons display accurate ballistic properties and can be modified with silencers and telescopic scopes
* Dynamic day/night and weather system directly impacts gameplay
* Advanced physics and dynamic lighting effects powered by the proprietary 'X-Ray Engine'
* Intense multiplayer action, supporting up to 32 players
[THQ]***[b]Minimum:[/b]
* Windows 2000 SP4 or XP SP2
* Pentium IV 2 GHz or Athlon XP 2200+
* 512 MB RAM
* 128 MB VRAM (GeForce 5700 or Radeon 9600)
* 10 GB free HD space

[b]Recommended:[/b]
* Core 2 Duo E6400 or Athlon 64 X2 4200+
* 1.5 GB RAM
* 256 MB VRAM (GeForce 7900 or Radeon X1950)

[b]Maximum:[/b]
* Core2 Duo E6700 or AMD 64 X2 5200+
* 2 GB RAM
* 512 MB VRAM (GeForce 8800 or Radeon X2800)***Working title: [i]S. T. A. L. K. E. R.: Oblivion Lost[/i]

The European version uses SecuROM 7.x copy protection.
The Russian version uses StarForce 4 copy protection.

Trivia:
- Loosely based/influenced by the book [url=http://en.wikipedia.org/wiki/Roadside_Picnic]Roadside Picnic[/url].
- S.T.A.L.K.E.R. stands for [i]Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber[/i]
[spoiler]- You can find at least one log entry speaking of a guy with a crowbar, named Freeman, who didn't talk (much). A reference to Gordon Freeman from [game=Half-Life]Half-Life[/game], as if he had visited The Zone.
Edit: Remembered it a bit wrong, here's a [url=http://img292.imageshack.us/img292/8300/sskamel032007042241l05bwx0.jpg]screenshot[/url] (not mine) of the log entry.[/spoiler]***DESCRIPTION

Year 2012. Six years passed since the time of the Second catastrophe to have made the April events of 1986 fade.

The game is set in the Chernobyl exclusion zone which turned from a destiny-breaker place into a threat to all mankind. The Zone is reluctant to open up its mysteries and needs to be forced to do it. It is a rare hero who can reach the very heart of the Zone onto find out what danger awaits him there.

A danger which, compared to marauders and enemy groupings, all monsters and anomalies, will seem a mere preparation to the meeting with something more fatal and threatening.

But for now... get ready, hero. Collect artefacts and trade, grope your path and keep an eye on the rear, catch roentgens and fight – only make sure you survive! And then, perhaps, if you are persistent and truly lucky, you will find out why all this had fallen on you.

KEY FEATURES

* Living-and-breathing world: virtual monsters and stalkers migrate around the Zone, similarly to the player they are preoccupied with day-to-day things – feeding, fighting, looking for prey, trading, sleeping, taking rest
* Freedom of movement around the storyline, limited only by the player's will and abilities
* The world of post-Soviet environment
* Authentic objectives of the Chernobyl exclusion zone – the power engineers city of Pripyat, Chernobyl NPP, Chernobyl-2 complex of over-the-horizon detection and more
* Atmosphere of eerie mystery and constant danger
* Multiple game endings
* System of weather effects and dynamic day & night shift
* Photo-realistic graphics, adding to the game atmosphere immersion
* Realistic ballistics, extensive arsenal of real weapon prototypes
* Unique multiplayer modes implemented within the game entourage – artefacts collection, anomalies, radiation, weather effects, day & night change etc
* Extensive map editor possibilities for multiplayer gaming
[GSC Game World]
Windowslabelimagesubject
Space Crusade Gremlin Graphics1992 C64labelimageminimize
Space Crusade Gremlin Graphics1992An expansion disk to this game was planned but as it seems never released. Atari STlabelimageminimize
Space Crusade Gremlin Graphics1993 MS-DOSlabelimageminimize
Space Crusade Gremlin Graphics1992 Amstrad CPClabelimageminimize
Space Crusade Gremlin Graphics (Rapier Design)1992 Amigalabelimageminimize
Space Crusade: The Voyage Beyond Gremlin Graphics (Rapier Design)1993 Amigalabelimageminimize
SYNTHETIK  Flow Fire Games2018[media=youtube]ybPzgPkWjgI[/media] Windowslabelimageminimize
System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
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