showing 1 - 50 of 70 gameschevron_right
name arrow_downward | publisher(developer) | year | description | platform | |
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Alibaba | Parsian Computer | 1995 | MS-DOS | labelminimizeminimize | |
Another World | Cyril | 2004 | Made by reverse engineering the Atari ST version. Banned from distribution by Chahi, but later (in 2005) allowed again. | GBA | labelimageminimize |
Another World | ? | 2008 | Has slightly improved graphics (more shading) compared to the original. | Mobile | labelimageminimize |
Another World | Lexicon Entertainment (author;DotEmu) | 2006 | Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.***[b]activation limit[/b] - can be activated only 3 times (supposedly this is triggered during installation), before you're meant to buy another license for the game. Only one of the releases used this, most don't.***Mostly contains some improved graphics and music, but offers also classic mode with none of the new data used. 2006-04-14 release was by Eric Chahi himself. Lexicon seems to have published this as "[i]Another World 15th Anniversary Edition[/i]" on 2007-02-23. [quote=dandyboh]includes the "making of" of the game[/quote] | Windows | labelimagesubject |
Another World | Lexicon Entertainment (Icculus;DotEmu) | 2013 | 2013-09-16 saw the release of the native version of this game. It had been enjoyed by Linux gamers previously via engine remakes, visualization, and emulation, with several official outlets providing these options as well. Icculus noted many features of this game made porting simpler than usually. The game has already gotten the OpenGL treatment with the Mac 20th Anniversary Edition. The game originally used a virtual machine to run data, meaning only the virtual machine needed porting rather than the entire game. The 20th Anniversary Edition also saw virtual machine ported to C++ (the original was assembly); Icculus didn't even need to port that, it compiled as-is. The original used textured polygons construed from vector graphics (revolutionary at the time). This was virtually a separate feature from the rest of the game. Both the 20th Anniversary Edition and original were never hard coding their graphics to the video RAM (except for the background image). So this bit can easily be sent to the GPU, no CPU entanglements, no RAM entanglements. What's left to do is, get the image to the desktop, get the sound to speakers, get the input (keybooard or gamepad) to the machine. This native port allows for playing the original or the enhanced 20th Anniversary Edition. | Linux | labelimageminimize |
Another World | Lexicon Entertainment (Icculus;DotEmu) | 2013 | Pandora | labelminimizeminimize | |
Another World | Lexicon Entertainment (author;DotEmu) | 2013 | Mac OS X | labelminimizeminimize | |
Another World | Interplay (Delphine) | 1992 | [media=youtube]https://youtu.be/Ehk4E7OQKYI[/media]*** [37]*** [32]*** [29]***You play Lester, the young physics professor, who suddenly finds himself in a strange alien world after lightning strikes his particle experiment. This game is really OUT OF THIS WORLD!!*** [27] | SNES | labelimagesubject |
Another World | Virgin (Delphine Software) | 1991 | Following a freak accident, scientist Lester Chaykin materialises, dazes and confused in unfamiliar surroundings. The is not Earth. This is Another World. The fight for survival has begun.*** [32]*** [27]*** [26]*** [20] | Mega Drive | labelimagesubject |
Another World | Delphine Software | 1991 | There was only one chance out of one million that such an accident could happen. As for the consequences, nobody could have foreseen them. Certainly not Lester, who finds himself lost in an unknown and utterly hostile world. However, it is in this other world that he will rediscover the genuine meaning of freedom won by fighting, the feeling that each day is a new victory...*** [76]*** [163]*** [7]*** [162]*** [103]*** [7]*** [23]*** [23]*** [17]*** [97]***The game allowed switching between PAL and NTSC [i]and[/i] stretching the screen to fit independently. While this was intended to let the user display the image how they preferred on a 4:3 monitor or TV, it had the unintended effect of allowing square pixels and an undistorted image when viewed anamorphicly on a 16:10 monitor. The aspect ratios and letterboxing were intended, widescreen support was not, so the [gametag=widescreen]widescreen[/gametag] tag does not apply here.*** [22]*** [52]*** [37]***The Japanese title of the game is アウターワールド, but I'm unaware which ports were released in Japan to apply this correctly. | Amiga | labelimagesubject |
Another World | Delphine Software | 1991 | Atari ST | labelimageminimize | |
Another World | Interplay (Delphine Software) | 1992 | [media=youtube]l6MwEu2bbPw[/media]***This game is simply one of the best sroller I've ever played. It plays a little like prince of persia. The game is set in a strange alien world. Your job is to make your way out of it. Interesting puzzles, freaky atmosphere and original graphics make this one stand out. One of the best game of it's kind. By the way,if you want to really enjoy it, I suggest you get the Snes version (it's got music..) | MS-DOS | labelimageminimize |
Another World | Retro Gaming Connexion | 2012 | Jaguar | labelminimizeminimize | |
Another World | Interplay (Delphine Software) | 1992 | Mac OS Classic | labelimageminimize | |
BlackThorne | Interplay (Blizzard) | 1995 | Through the dark vastness of space, exiled prince Kyle Blackthorne returns to Tull to avenge the death of his murdered father and restore the shattered Lightstone. The conqueror Sarlac opposes his vicious troops against the enraged prince. But the evil lord will soon find out... an army is not enough against a single fierce fighter with a vengeance!*** [26]*** [20]***Unlike the other versions of the game, the Sega32 version had enhanced graphics an additional area.***Was only released in the USA. | 32X | labelimagesubject |
Blackthorne | Interplay (Blizzard Entertainment) | 1996 | Mac OS Classic | labelimageminimize | |
Blackthorne | Interplay (Blizzard Entertainment) | 2003 | In Blackthorne, players take the role of Kyle Blackthorne, a lethal commando equipped with brute strength and animal cunning. Each level in this action-packed adventure game will have players confronting danger at every turn as they engage in battle on a futuristic planet overrun by mutant monsters and goblin hordes. | GBA | labelimagesubject |
BlackThorne | Interplay;Virgin;Kemco (Blizzard) | 1994 | After years of awaiting his destiny on Earth, Kyle Blackthorne has finally come home to face the galaxy's most terrifying mutant monsters and goblin hordes. With brute strength, animal cunning and a lead-spewing shotgun he's on a quest to reclaim his once peaceful Planet Tuul. Surrounded by enemies and confronting danger at every turn, Blackthorne's commando training and survival skills are put to the ultimate death-defying test in this brutally savage land. So prepare to enter Blackthorne's world and blast your way through one of the most intense, challenging games ever.*** [45]*** [29]***Very dark game, as you can see on screenshots. Close to 'Flashback' or 'Prince of Persia'. You have to save human beings against orcs that take your race in slavery. | SNES | labelimagesubject |
Blackthorne | Interplay Productions (Blizzard Entertainment) | 1994 | Interplay provides a version of this game to download from battle.net. Comes packaged for play on Windows using DOSbox or an alternative package for Mac using DOSbox. The executable zip file is encrypted preventing it from being run on non-windows systems without using Windows emulation. Once installed, the game should theoretically work on DOS, FreeDOS, or most any system DOSbox runs on. However, Blackthorne's the setup executable is not included making sound configuration especially problematic. This game is not Freeware. Blizzard retains full copyright and the downloaded version includes and EULA restating Blizzard's ownership. No right to redistribute or otherwise treat this version as Freeware is granted by Blizzard.***[b]from another world[/b] - you're actually native, but was transported as an infant into another world where you grew up, and now you've returned to bring your royal boot to the Face of Evil. [b]unrestricted violence[/b] - player can freely kill the slaves as much as the orcish monsters. | MS-DOS | labelimageminimize |
Flashback | U.S. Gold (Delphine Software) | 1992 | Wow the adventure game of all times. So good grapics and music makes this a real classic. | Amiga | labelimageminimize |
Flashback | Delphine Software | 1993 | MS-DOS | labelimageminimize | |
Flashback | Delphine Software;U.S. Gold | 1992 | Archimedes | labelimageminimize | |
Flashback | Philips;U.S. Gold (U.S. Gold;Delphine Software) | 1994 | CD-I | labelimageminimize | |
Flashback | MacPlay (Delphine Software) | 1994 | Mac OS Classic | labelimageminimize | |
Flashback | U.S. Gold (Tiertex) | 1995 | You're Conrad B. Hart, Galaxis Bureau of Investigation agent and right now you're stranded on a far-away planet after discovering an alien plot to overtake earth. You must travel and find your way through four planets back to Earth and foil the aliens' sinister and deadly plans. | Jaguar | labelimagesubject |
Flashback: The Quest for Identity | Sony;US Gold (Delphine) | 1993 | The year is 2142. The planet is Titan... Playing the role of Conrad B. Hart, a confused young man with a memory loss, you must escape your enemies and find your missing girlfriend. FLASHBACK: THE QUEST FOR IDENTITY is chock full of slick animations, superb sounds and tons of atmosphere.*** [32]*** [29]*** [27]***Rather simple but effective scenario: the game begins with your escape from a base but your guards catch up with you and cut down your vehicle and you awake in the jungle, amnesic. You find a message recorded by you but you do not remember it. Your prime objective is to find a friend who will be able to help you. | SNES | labelimagesubject |
Flashback: The Quest for Identity | Sega (Delphine Software) | 1993 | You're lost on a distant planet without a clue as to your own identity. In order to keep Earth from being attacked by aliens, you must regain your identity and fight your way back to Earth to save the world. Speak to characters with live speech that will help you understand just who you are. You can learn about the game's background through an included Marvel comic book. | Mega-CD | labelimagesubject |
Flashback: The Quest for Identity | U.S. Gold;Delphine Software (Delphine) | 1994 | The year is 2142. The planet is Titan... Playing the role of Conrad B. Hart, a confused young man with a memory loss, you must escape your enemies and find your missing girlfriend. FLASHBACK: THE QUEST FOR IDENTITY is chock full of slick animations, superb sounds and tons of atmosphere.*** [27] | 3DO | labelimagesubject |
Flashback: The Quest for Identity | U.S. Gold;SunSoft (Delphine Software) | 1993 | From the game box: 2142 AD. Stranded on a bizarre alien planet with your memory artificially erased, you must battle your way back to Earth to stop the invading mutant forces... FLASHBACK... the ultimate test in survival. | Mega Drive | labelimagesubject |
Ghosts 'n Goblins | Capcom (Micronics) | 1986 | [103]*** [33]*** [49]*** [22]*** [1]*** [52]***The Ghosts 'n Goblins series is known for its harsh difficulty level and sadly the NES version is no exception. On top of that you have to play through the game twice to see the real ending. However, if you are up for a real challenge (or have a good method to cheat at hand), the game might become enjoyable, because it features great graphics and music for an early NES game and is an all in all very faithful arcade conversion regarding the limited capabilities of the Famicom/NES.***Ghosts'n Goblins was a popular arcade game before it made the leap to the NES in 1986. Like later games in the series, Ghosts'n Goblins presents quite a challenge to players brave enough to take on the role of Arthur and delve into the realm of demons and monsters to rescue the kidnapped princess. Choose your weapons wisely and take advantage of their strengths to deal with the situation at hand. Pass through the six gates that stand between you and Astaroth, and teach him a lesson in chivalry he'll never forget. Demonstrating a high level of technical prowess for a game of its era, Ghosts'n Goblins presents a unique and unforgettable universe. The stage for adventure is set. Are you up to the test? | NES | labelimagesubject |
Prince of Persia | Microprose;Virgin;Playtronic (Motivetime) | 1992 | NES | labelimageminimize | |
Prince of Persia | NCS Masaya (Arsys Software) | 1992 | [64]*** [29]*** [32]*** [37]***Japanese version [29]*** [27]*** [27]***Tags: The introduction scene is shorter in the USA version causing the soundtrack to obviously become unsynchronized where the scene was cut. The full scene shows the hero being tortured and is featured in the Japanese version. The rest of the tags are common to the Apple ][ version and are detailed on that version's page. [Zerothis] | SNES | labelimagesubject |
Prince of Persia | Virgin;Broderbund;NCS Masaya (Ed Magnin & Associates) | 1990 | GB | labelimageminimize | |
Prince of Persia | Domark (Broderbund) | 1993 | Mega Drive | labelimageminimize | |
Prince of Persia | Domark (Broderbund) | 1992 | Master System | labelimageminimize | |
Prince of Persia | Brøderbund;Domark | 1990 | [63]*** [52]*** [37]***One of the best platform games of all time. Playable for hours without rest. You start in a dungeon unarmed and must make your way through numerous traps to find a sword, then take on numerous baddies as you make your way through the dungeon. Then face the ultimate enemy yourself! A must play. | Amiga | labelimageminimize |
Prince of Persia | Red Orb Entertainment (Ed Magnin & Associates) | 1999 | The Grand Visir Jaffar seizes control of the throne while the Sultan is away. At the same time, a young prince from a far away land falls in love with the Princess, causing him to become Jaffar's enemy. Jaffar kidnaps the prince throwing him into the darkest part of the dungeon. The Princess now has one hour to make a choice: marry the evil Jaffar or die. Take the role of the young prince as he tries to escape from the dungeon. Each of the 12 game levels is a puzzle, and you have exactly 60 minutes to get through all of the levels. There are guards throughout the dungeon who are trying to stop you, but you can pick up a sword and use it to dispatch the guards. Break out of the dungeon and save the woman you love in Prince of Persia. | GBC | labelimagesubject |
Prince of Persia | Hudson Soft;Riverhill Soft (Agenda) | 1991 | PC Engine CD | labelimageminimize | |
Prince of Persia | Brøderbund | 1990 | Atari ST | labelimageminimize | |
Prince of Persia | Domark | 1992 | Directly from the game box : "A multitude of secret passages, fantastic rooms, violent opponents and magic potions await you in your bid to foll the evil Grand Vizier Jaffar." | Game Gear | labelimageminimize |
Prince of Persia | Brøderbund | 1990 | [22]*** [63]*** [37]***One of the best platform games of all time. Playable for hours without rest. You start in a dungeon unarmed and must make your way through numerous traps to find a sword, then take on numerous baddies as you make your way through the dungeon. Then face the ultimate enemy yourself! A must play. | MS-DOS | labelimageminimize |
Prince of Persia | Domark;Revelation Software (Revelation Software) | 1991 | http://www.youtube.com/watch?v=Qc4Xoz75yHI don't think rom uses it though be a bit tricky in rom pity the bottom 16k write protect asic switch doesn't remove asic wait states instead of haing to turn the screen off/use rom/external ram***Chris White painstakingly recreated this game by watching the Amiga version. There was no digital transfer of code or data. Only when he was finished did he approach Domark about publishing it. despite the unsupported status of the SAM Coupé and tiny user base at the time, Domark published the game because their was no real work left to do in creating it. Tags: This game had a very unusual path to market and would never had been authorized if done the traditional way (it is indie). This game is not a direct product of roto-scoping in the sense that it was merely copied graphics that were a product of such. The rest of the tags are common to other versions of this game and are discussed in the Apple ][ version info page. [Zerothis] | SAM | labelimagesubject |
Prince of Persia | Magic Soft (Nicodim) | 1996 | Unofficial port | ZX Spectrum | labelimageminimize |
Prince of Persia | Brøderbund | 1989 | The source code (documented assembly language) was backed up to 3.5 disks and shelved by its creator in 1990. And then misplaced. After the search was long abandoned then unreadable disks were found. After a restoration effort, on April 7, 2012, Jordan Mechner published the source code on github. A vaguely stated licensed for "study, modification, running it, etc." was specified. This statement also emphasised that "Ubisoft alone has the right to make and distribute Prince of Persia games." But this source code actually remains licensed under its original license, which is fully proprietary, which by its by definition not legally available for study, modification, running, etc... So any body who studies, modifies, and/or then runs the code risks being sued, arrested, and/or jailed at some future date. Trademarks still apply (owned by UbiSoft), copyright is still in force, UbiSoft still retains exclusive license. Commercial use has not been expressly granted. In fact, no uses at all have been legally granted. The license fails to mention derivative works so copyright law is in effect for those. This means merely looking at the source code can taint (legally) any thing a developer ever does for the rest of their career and actually creating a derivative work would be illegal.***The original version. Trivia: Producer Jerry Bruckheimer expressed interest in creating a movie based on this game. In a 2007 interview he said "I guess it's the 8th or 9th Century, but that could change to. It might change a little bit, we're not sure yet. It'll definitely be a period film; we're not going to make it contemporary." In all fairness however, the reporter had lead him into this error by asking "Do you envision any challenges of trying to film in the mid ages? Is it the mid ages?" and there was also a writer's strike at the time. Tags: Mechner produced the unique animation style by studying reference footage of his brother preforming the character's acrobatics and roto-scoping said footage. The title and story strongly suggest this game takes place in the Achaemenid Empire, also popularly identified as the Persian Empire. This would 550 BC to 330 BC, well within classical antiquity; even likely with a liberal definition of the Persian Empire, (8th century BC to 651 AD). However, the game contains anachronisms such as the word "Sultan" and "Grand Vizier". Not surprising since it was influenced by Jordan Mechner's fascination with [i]A Thousand Nights and a Night[/i] tales which are themselves full of anachronisms. The player has 60 minutes (real-time limit) in which to rescue the princess (did). [Zerothis] | Apple II E | labelimageminimize |
Prince of Persia | Brøderbund (Presage) | 1992 | [52]*** [37] | Mac OS Classic | labelimageminimize |
Prince of Persia | ? (Domark) | 1993 | The official website for POP3D says this game was actually published. However, Viktor Varga says he never finished it. Its possible that another team finished another version. A fan eventually managed to do a [game=#205861]complete port[/game] of the Apple ][ version to C64. [Zerothis] | C64 | labelimagesubject |
Prince of Persia | author | 1993 | Has different modes depending on if you have an HP-48GX, HP-48GX/SX or other HP-4x calculator. | HP 48 | labelimageminimize |
Prince of Persia | author | 2011 | This is an unofficial port that began in the 2010s. When released, Jordan Mechner seemed quite happy about it. This version is unrelated to the unreleased? [game=#158883]Domark version[/game]. This is a cartridge game but it is not distributed as such. Players need to download it and transfer it to an C64 EasyFlash cartridge (or some other type of C64 RAM cartridge) or be content to use an emulator. | C64 | labelimageminimize |
Prince of Persia | ? | ? | TI Calculators | labelminimizeminimize | |
Prince of Persia | ? | ? | Atari 400/800 | labelminimizeminimize |