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X-COM: Terror from the Deep  ?? 3DOlabelminimizeminimize
X-COM: Terror from the Deep  ?? Pandoralabelminimizeminimize
Men of War: Red Tide  1C Company (Best Way)2009 Windowslabelimageminimize
Real Warfare 1242  1C Company (Unicorn Games Studio)2010[b]Minimum:[/b]
* Windows 2000, XP w/ SP2, or Vista
* 2.4 GHz Pentium IV or Athlon 2000+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 5600 or Radeon 9600 GPU
*3 GB HD space

[b]Recommended:[/b]
* 3.2 GHz Pentium IV or Athlon 3000+ CPU
* 2 GB RAM
* GeForce 7900 or Radeon X1900 GPU
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X-COM: Terror from the Deep  2K Games (Microprose Software)1999The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.***[Spanish]
Similar al primer X-COM, pero mucho mejor por la situación de acción total desde el principio, una dificultad endiablada (incluso más que el UFO Defense), una exigencia de toma de decisiones tan constante como cruel y la introducción del elemento agua y de misiones de defensa de civiles en el juego (añade una capa más a su inmensa complejidad)
Es algo mejor que el UFO Defense.

6 de 10

[English, Google Translate]
Similar to the first X-COM, but much better about the situation of mass action from the beginning, a devilish difficulty (even more than the UFO Defense), a requirement of decision making as constant as cruel and the introduction of the water element and civil defense missions in the game (adds one more layer to its immense complexity) It's better than the UFO Defense.

6 out of 10***[b]2.5D[/b] - tactical missions and most of the game is done with raster graphics, but the globe in geoscape is rendered with flat polygons for land and textured polygons for water.***This entry would still benefit from 2 screenshots, one from terror mission and another from underwater mission.***A very simple port of TFTD to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP. Released only as part of [i]X-COM: Collector's Edition[/i] and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06).
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Men of War  505 Games;Aspyr Media;1C Company (Best Way)20092009-05-06 on Steam, by Aspyr (lang: eng)***Men of War takes place in Europe and North Africa during the height of World War II. The story takes place over three different campaigns and players take on the role of Soviet, Allied and German soldiers. Each campaign has its own scenario and structured timeline, which brings different elements of the war to life.

The game features hundreds of accurately modelled historical tanks and vehicles — including new designs of tanks, APCs and heavy guns — all of which are ready for your command. Dynamic in-game cutscenes enhance the single-player by telling the plot, without pulling the player out of the game experience. What's more, the sounds of war have been given a new lease of life, with more than 1,000 sounds effects of weapons and combat gear; all recorded under real operating conditions.

The single-player campaign also features a customisable user-interface, so players can have the command controls laid out in their own style. One of the biggest changes for Men of War is the inclusion of a comprehensive multiplayer, featuring new maps and modes, including Capture the Flag, High-Value Cargo and more. Also, there's a refined rating system to ensure a fair fight in online multiplayer battles.
[?]***[b]Minimum:[/b]
* Windows XP or Vista
* 2.6 GHz Pentium IV or Athlon 3000+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6200 or Radeon 9600 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 2.33 GHz Core 2 Duo or Athlon X2 5000+ CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce FX 8600 or Radeon HD 2600 GPU

[b]Multiplayer:[/b]
* 256 kbit internet connection
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Medieval: Total War Activision (The Creative Assembly)2002Medieval: Total War allows players to take control of one of 12 European powers as they attempt to rewrite history through a mixture of epic battles, trade, diplomacy, and resource management. Featuring an incredibly powerful 3-D engine, the game supports real-time 3-D battles of more than 10,000 troops and more than 100 unique unit types, including knights, infantry, and siege engines--in terrain as varied as deserts, forest, plains, and mountains. Players use authentic battle strategies and tactics as they unleash their forces against medieval castles and mighty fortresses with an arsenal of battlefield weapons including longbows, muskets, cannons, and catapults which can pound castle walls and buildings to rubble. Windowslabelimagesubject
Medieval: Total War - Viking Invasion Activision (The Creative Assembly)2003 Windowslabelminimizeminimize
Rome: Total War Activision (The Creative Assembly)2004Siendo a día de hoy uno de los mejores juegos de estrategia de todos los tiempos, tanto este como la saga Total War en general son los líderes indiscutibles de los simuladores de batallas inmensas.

Este juego resalta por su gran variedad de culturas y unidades, pudiendo ir desde los avasalladores galos, pasando por los temibles germanos, a la máquina trilladora que es la legión romana o el muro impenetrable de la sarisa macedónica, los imparables elefantes acorazados o los divertidísimos cerdos incendiarios...

Su elemento más reseñable es el modo de juego batalla personalizada, que te deja recrear todo tipo de batallas por justas, desequilibradas o absurdamente imposibles según la historia que sean.

Además incluye el Barbarian Invansion, con culturas como los hostigadores y temerarios hunos, o campañas para los que amen los retos como la casi imposible misión de salvar el Imperio Romano de Occidente.

Imprescindible, la mejor propuesta si te estás planteando comprar algún juego de la saga como el nuevo Rome II y dudas si te gustará este tipo de juegos.

10 de 10
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UFO: Alien Invasion  author2012We can consider the game "finished" when their [url=http://ufoai.ninex.info/wiki/index.php/TODO]to-do[/url] lists no longer have much more than bug fixes, performance enhancements and quality related improvements. Until then, the product - although playable - is incomplete and should be treated as early alpha/beta testing releases (which they themselves probably consider it as well).

Latest beta version (0.9.1176) was published in 2012-03-05 and development seems to have ceased since.
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X-COM: Apocalypse  author2014 Linuxlabelminimizeminimize
Star Trek: Legacy Bethesda Softworks;Ubisoft (Mad Doc Software)2006[b]Minimum:[/b]
* Windows XP
* 2.66 GHz Pentium IV or Athlon XP 2800+ CPU
* 512 MB RAM
* 128 MB VRAM***Latest version: 1.2 (as of 2007-02-09)***STAR TREK: LEGACY is an epic game of Starfleet combat spanning the entire Star Trek Universe, featuring all the ships from every episode, every film. Players become the Admiral of a task force of warships and must lead their fleet to victory in large-scale battles complete with stunning visuals and special effects.
Gameplay

As the Admiral of the Fleet you choose the ships, equipment, and captains that you will lead into battle. The game is designed to provide dramatic large-scale battles with easy-to use controls.

Key Features

* The quintessential Trek Experience.
Legacy covers all 40 years of Trek, the first game ever to do this: The Original Series, Next Generation, Deep Space Nine, Voyager, and Enterprise. Storyline by renowned Star Trek writer D.C. Fontana with her partner Derek Chester. Voiceover provided by all five captains.
* Stunning Next-Gen Graphics.
Beautiful space environments filled with fully realized nebulas, wormholes, planets, and stars. Highly realistic ship models that look as good (or better) than the ones in the films and shows.
* Real time Starfleet combat.
Engage in large-scale combat with dozens of warships fighting massive battles.
* Extensive multiplayer with full Xbox Live support.
From small-scale engagements to all-out war involving multiple star systems. Matchmaking, stat tracking, and player rankings on Xbox Live.
* Single player Federation campaign.
Spanning three full epochs (Enterprise, The Original Series, and The Next Generation).
* Detailed weapon effects and damage modeling.
Weapons searing with energy and charged shields that surge with every hit. Ships with full damage modeling that break apart, strewing debris and sparks.
* Over sixty ships and four playable races.
From small scouts and light cruisers to fearsome battleships. Command the powerful fleets of the Federation, Klingon, Romulan, and Borg races. All beautifully rendered with the latest technology.
[Bethesda Softworks]
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Flotilla Blendo Games2010Lead your orbital battleships to victory in Flotilla! Fight, trade, and explore new planets in your journey through the galaxy. Discover upgrades and artifacts to install on your fleet ships, and engage in battle with bounty hunters and pirate space-chickens. Featuring tactically rich 3D combat, flank and surprise the enemy from any direction. And when the dust settles, generate another uniquely randomized universe for a brand-spanking new adventure!
[Steam Store]
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Flotilla Blendo Games2010 X360labelminimizeminimize
UFO: Afterlight  Cenega;Topware Interactive;Bohemia Interactive (ALTAR Games)2007Steam ID [url=http://store.steampowered.com/app/7500]7500[/url] is publication on Steam that was taken down for some reason. ID:237950 is from Bohemia.***?? 2007-02-09 by Topware
?? 2007-03-30
2007-05-04 on Steam (by Topware)***[b]Minimum system requirements:[/b]
* Windows 2000 or XP
* 1 GHz CPU
* 512 MB RAM
* NVidia 5700 or ATI Radeon 9500 video card
* 5 GB free HD space

[b]Recommended:[/b]
* 2 GHz CPU
* 768 MB RAM
* Nvidia 6600 GT or ATI Radeon 9800 video card***UFO: Afterlight is a mixture of squad based tactical action and global strategy with the gamer controlling the actions of elite ground troops, and the running and construction of an intricate network of interlinking bases while collecting resources.

UFO: Afterlight takes us to Mars, where a human colony has been built with the help of the Reticulans not long before the events of [game=#155167]UFO: Aftershock[/game] took place. Mars base is self-sustainable and provides all the necessities for survival of humans on a foreign planet, mainly breathable air, water and food. Although the people inhabiting this colony have the technologies and knowledge required for their further development, basic survival is their major concern. Their only activity is the research of a nearby excavation site, which proves the existence of an ancient intelligent and highly developed alien civilization.

The player will enter the game when the research drastically affects all Mars inhabitants. New and unexpected enemies appear in the form of robots, built centuries ago by the unknown aliens for their protection, whose purpose is to eliminate any traces of other civilizations on Mars.

Humans on Mars now have a good reason for their own development, even though not knowing yet that the planetary self-defense mechanism might not be the worst awaiting them, and that their unintentional opening of hyperspace gates will bring an even bigger enemy right to their door. After all attempts to contact the Earth Laputa fail, the colonists are left with no other choice than to fight the enemies with their own means, or be annihilated.

Key Features

General
* combination of global strategy and tactical missions
* completely new story built on the events from UFO: Aftershock
* large number of new technologies, weapons and equipment to develop
* completely new environments on a different planet than Earth
* highly replayable game because of the player's key decisions on diplomacy and research
* strong RPG elements, the player knows his team by names

Strategy
* new enemies and new alien races with variable weapons and battle tactics
* several character classes with different attributes, skills and trainings
* diplomacy has strong influence on the game story
* research enables terraforming of the planet in later stages of the game
* improved and transparent construction and building management
* friendly interface and easy orientation in the game, useful information available at time and place where needed

Tactics
* advanced tactical part of the game with the possibility to enter buildings, thermo visions and more
* player may use different height and destructible elements of environment to his advantage
* tactical missions controlled by intelligent scripts guarantee reasonable behavior of enemies
* authentic physical model
* player must adapt his tactics during the game as the enemies change and grow stronger, hardly two missions are the same
* aliens and robots in your team
* hostile environment requiring the use of different types of spacesuits
* opportunity to mind-control your enemies and use psionic abilities
[Cenega]***UFO: Afterlight belongs to the UFO series - [game=#155168]UFO: Aftermath[/game] and [game=#155167]UFO: Aftershock[/game], released in 2003 and 2005 respectively, and originally inspired by the X-COM series. As well as X-COM and our previous UFO editions it consists of two related approaches - global strategy and small-squad tactics are merged together with an interesting story.
[-]
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UFO: Aftermath  Cenega;Tri Synergy (ALTAR Interactive)2003[b]Minimum system requirements:[/b]
* Windows 98, 2000 or XP
* Pentium III 500 MHz
* 128 MB RAM
* GeForce 2 with 32 MB VRAM
* 1 GB free HD space

[b]Recommended:[/b]
* Pentium IV 2 GHz or Athlon 2 GHz
* 256 MB RAM
* GeForce 4 MX or ATI Radeon 9300 with 64 MB VRAM***Working title: [i]The Dreamland Chronicles: Freedom Ridge[/i]
... originally by [company=Mythos Games]Mythos Games[/company] as a 3D remake of the original [game=X-COM: UFO Defense]X-COM: UFO Defense[/game] which was cancelled. [game=Virgin Interactive]Virgin Interactive[/game] restarted the project under ALTAR in 2001.***UFO: Aftermath is a 3D isometric, tactical strategy game with a rich and compelling sci fi story.

Combining a global strategy with small squad tactical combat, the challenge offered is to fight against an alien invasion. Featuring run time generated tactical missions with innovative simultaneous combat action; the genre is also enhanced with strong RPG elements, offering a quite unique mix of strategic ideas.

RPG - Your soldiers will improve as they gain more experience. Their skills are derived from these statistics, and each point that you put into any one of these attributes will have a noticeable effect on that soldier's skills. These attributes are: Strength, Agility, Dexterity, Willpower, Intelligence, and Perception

Strategy - You must manage your bases, interceptions, and squads. Territory is equal to power in the game - the more you control, the better your interceptor coverage. Also, the faster you research, the better things could be.

Tactics - Fighting on the ground against aliens and mutants for the control of territories. Once you control a territory, you can decide what type of base you want there: Research, Military, Manufacture or Biomass repulsion.

Combat - Unique combat system features all of the best elements of both turn-based and real-time combat systems. You give orders while the game is paused to avoid the frantic rush of a real time system. While in pause you can give your troops very detailed orders taking as much time as you like. Once you are finished you simply start the game and continue playing. Once the game is underway you can pause the game at any point to update or change your orders and the game will automatically pause when important events occur, so that you may modify your plans accordingly. This combat is combining the finely grained tactics of a turn-based game with the realism of a real time system.

Key features:

* Simultaneous combat (mentioned above)
* Randomly generated tactical missions - each playing field will be unique meaning no two games are the same
* Intricate, rich and frightening alien setting displayed in full 3D
* Over 100 varied mission objectives
* 70 plus unique weapons
[Cenega]***Combines global strategy with small squad tactical combat in the fight against an alien invasion. It features run-time generated tactical missions, completely in 3D, with innovative simultaneous action combat, strong RPG elements and strategy game on the planetary level.
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UFO: Aftershock  Cenega;Tri Synergy (ALTAR Interactive)2005[b]missing images:[/b] indoors tactical mission***[b]destructible environment[/b] - easily goes unnoticed as you require some [i]heavy[/i] firepower to accomplish this and it tends to bug more often than not, so it isn't very useful. The most common way for this to bug is when a door is destroyed, making the doorway unusable for some mystical reason, often trapping your squad somewhere. I've yet to see a case where this actually [i]opened[/i] a path for the units to move through (they can shoot through the broken wall sections, though).
[b]irregular grid[/b] / [b]spheroid world[/b] - the "geoscape"***The game grows increasingly unstable towards the end (even with the latest 1.2 version) with some strange issues in enemy placements, even introducing impossible scenarios at some points (enemies outside the map).***[b]Minimum system requirements:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon
* 512MB RAM
* GeForce 5700 or Radeon 9500
* 4 GB free HD space

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon
* 768 MB RAM
* GeForce 6600 or Radeon 9700 Pro***It is the year 2054. Fifty years after the disaster. Fifty years after the surface of Earth became uninhabitable. Retreating to the flying haven of the Laputa the remnants of humankind clung onto existence. Then a revolt against the increasingly rigid and corrupt human leadership of the Laputa escalated into a conflict that destroyed the colony. Now, the remaining survivors flee once again. Can they reclaim the Earth from the unknown forces that chased them into the skies?

UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, [[gameid:155168 UFO: Aftermath]].

Key features:

* Intertwining global strategy and small scale tactical missions
* Sequel to the successful UFO: Aftermath
* Strategic resource and base management
* Enhanced SAS (Simultaneous Action System) and RPG system in tactical play
* Fight your way through multi-level buildings, inside and out
* New amazing items and technologies to research and develop
* Radical new training and experience system
* New terrifying enemies and powerful allies
* Added diplomacy element
* New gripping storyline
* Interactive destructible environment
[Cenega]***After the alien invasion, the Council of Earth successfully fought the Reticulans and moreover discovered their secret plan: to cover the Earth with "Biomass", a network of alien organic tissue that, the Reticulans hoped, would become conscious and endowed with immense psychic powers. The Reticulans who invaded the Earth are not true representatives of their kind, they are a breakaway faction that burned the bridges and chose this backwater part of space to conduct its experiments.

The Reticulans would construct a large satellite (several kilometres across) with a closed ecosystem and move the remnants of human population there. The experiment with the Biomass would go on on the surface. Then something went horribly wrong...
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Warhammer – Mark of Chaos  Deep Silver;Namco Bandai Games (Black Hole Entertainment;Digic Pictures)2006Latest version: 1.72 (as of 2007-??)***"[i]Fear me mortals, for I am the Anointed, the Favoured Son of Chaos, the Scourge of the World. The armies of the gods rally behind me, and it is by my will and by my sword that your weakling nations shall fall.[/i]"
– Archaon, lord of the End Times

[i]From the magic swept lands of the far North[/i] come the conquering legions of Chaos, led by their [i]Champions[/i] and [i]immortal Daemons[/i].

Raised in battle, these great warriors [i]fight for glory[/i] and the favour of their mighty gods.

[i]Immortality[/i] and [i]everlasting power[/i] are the rewards for those who are strong, mutation and madness await the weak-willed and foolish.

[i]Warhammer – Mark of Chaos[/i] gives you unprecedented control over the tactics, appearance and unit content of Chaos, Empire, Skaven and High Elf armies.

Design your own personal army and take up arms against the [i]mighty Empire[/i]. Crush your enemies beneath your feet and bring chaos to the [i]Warhammer world[/i].

[i]Fight[/i] your way through a huge single player epic, or bring death to your enemies online.

[i]Make your mark.[/i]
[Box blurb]***[b]Minimum:[/b]
* Windows 2000 or XP
* 2.4 GHz Pentium IV CPU
* 512 MB RAM
* 256 MB VRAM
* GeForce 6800 GS or Radeon X800 GPU
* 1024x768 display
* 3 GB HD space

[b]Recommended:[/b]
* 3.2 GHz Pentum IV CPU
* 1 GB RAM
* GeForce 7800 or Radeon X1800 GPU
* 1280x1024 display***EAN-13: [code]4020628500603[/code] (single DVD release)
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Shogun: Total War Electronic Arts (The Creative Assembly)2000 Windowslabelimageminimize
Warhammer: Dark Omen Electronic Arts (Mindscape)1998[b]military-platoon[/b] - cavalry is usually much smaller (around squad size), but the more common infantry reaches platoon sizes. Windowslabelimageminimize
Warhammer: Dark Omen Electronic Arts (Mindscape)1998A war rages throughout the land, and you're the only one who can bring peace. Play as Commander Morgan Berndhardt of the Grudgebringer mercenaries as he fights for gold and glory. After you position your battalions on the battlefield, the fight begins. If things start to go badly, Bernhardt can issue orders to his troops to turn the tide of battle. After gaining victory, recruit new troops, or buy new weapons and armor for those who survived the last battle. Play WARHAMMER: Dark Omen and earn money from the death of others.***
[32]***8/10 for fanatics of middle-age battles
7/10 for other ones
[31]***
[27]
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Xenonauts Goldhawk Interactive2014Although the game is provided for Linux, it's actually the Windows version with Wine wrapper. Windowslabelimageminimize
Xenonauts Goldhawk Interactive2014Uses Wine wrapper to bundle the Windows version on Mac&Linux. Mac OS Xlabelminimizeminimize
Xenonauts Goldhawk Interactive2014Uses Wine wrapper to bundle the Windows version on Mac&Linux. Linuxlabelminimizeminimize
Space Crusade Gremlin Graphics1992 ZX Spectrumlabelimageminimize
Space Crusade Gremlin Graphics1992 C64labelimageminimize
Space Crusade Gremlin Graphics1992An expansion disk to this game was planned but as it seems never released. Atari STlabelimageminimize
Space Crusade Gremlin Graphics1993 MS-DOSlabelimageminimize
Space Crusade Gremlin Graphics1992 Amstrad CPClabelimageminimize
Space Crusade Gremlin Graphics (Rapier Design)1992 Amigalabelimageminimize
Space Crusade: The Voyage Beyond Gremlin Graphics (Rapier Design)1993 Amigalabelimageminimize
Starship Troopers  Hasbro Interactive (Blue Tongue Software)2000Latest version: 1.1 (as of 2000-11?)

There's also separate patch for Nvidia GPUs, released presumably in 2001.***Seemingly based on the 1997 movie, the 1999 CG series and the original book to varying degrees. The bulky power armor are definitely influenced by the 1999 CG series rather than the original books.***Not to be mistaken with the [game=#164661]2005 FPS[/game] game by the same name from Strangelite.
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X-COM: UFO Defense Hasbro Interactive (Mythos Games)1999A very simple port of UFO Defense to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP (and doesn't even do that very well). Released only as part of X-COM: Collector's Edition and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06). Windowslabelminimizeminimize
Ground Control  Havas Interactive;Sierra On-Line;Rebellion (Massive Entertainment)20002004? made freeware
2009-07-08 on GoG.com, by Rebellion (lang: eng) - bundled with [game=#171043]Dark Conspiracy[/game]***[b]Factions:[/b]
* Crayven Corporation
* Order of the New Dawn***A PS2 port of the game was cancelled.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 200 MHz Pentium CPU (w/ 3D accelerator)
* 233 MHz Pentium II CPU (w/o 3D accelerator)
* 32 MB RAM
* 4 MB VRAM
* 480 MiB Hard Drive Space

[b]Recommended:[/b]
* 333 MHz Pentium II CPU
* 3D accelerator
* 64 MB RAM

[b]Network ports:[/b]
TCP: 15001, 15101, 15200, 20000-21000 and 25451
UDP: 20000-21000

For creating chat rooms:
TCP: 25000-25499***The game was made freeware soon after [game=#154092]Ground Control 2[/game] was released.

Available for download from FilePlanet (requires Gamespy ID):
[url]http://www.fileplanet.com/156136/150000/fileinfo/[/url]
You may also need to obtain a serial from here to play online (requires Gamespy ID, too):
[url]http://www.fileplanet.com/betas/groundcontrol.aspx[/url]
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Project Nomads Hip Interactive;cdv Software Entertainment (Radon Labs)2002[b]other world[/b] - named Aeres
[b]premade characters[/b] - John, Susie and Goliath
[b]insectoids[/b] - the Skrits***Latest version: patch #2 (as of 2002)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 450 MHz Pentium III CPU
* 64 MB RAM
* 32 MB VRAM
* 850 MB HD space

[b]Recommended:[/b]
* 1 GHz Pentium III CPU
* 128 MB RAM
* 64 MB VRAM***Step into a fantastic world- huge, floating islands drifting slowly through the haze of the clouds.

You are a Nomad, a flying Wizard Engineer. Explore the vast and breathtaking realm of the clouds with your flying island. Find and capture glittering magical artefacts of a forgotten technology. Battle against your rivals, enemies and vile monsters in an epic quest to meet your destiny.

Features:

* 3D world with breathtaking graphics
* Fly your character through a cloudlike world with three graphically unique levels
* Three diverse heroes to choose from: clever John, strong Goliath or fairy-like Susie; use unique tactics depending on your choice of character
* Each character will have unique special effects, buildings, vehicles and more
* Innovative storyline
* Eight main quests with numerous sub quests
* More than 40 different opponents
* Fight enemies with fireballs and spellbombs
* Unlimited freedom of movement between the islands
* Control your own flying island and transform it into a giant flying fortress or ammunition factory
* Complete control of units such as zeppelins, double-decker aircraft and gun turrets, with selectable AI-controlled autopilot during battles
* Realistic and dynamic weather and lighting system with rain, sun, storms, and day and night cycles
* Multiplayer game for up to eight players via LAN or Internet
* Playable with keyboard & mouse, or with a gamepad
[cdv]
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Iron Grip: Marauders Isotx2011Iron Grip: Marauders is the first online strategy game to include tactical battles in spectacular 3D, all of which can be streamed in your browser. Thanks to the innovative blending of a browser strategy game with Unity software, the game is able to deliver advanced strategic planning along with great looking individual battles played in a turn-based format, and it's easy to quickly get into the action.

Iron Grip: Marauders is the latest addition to the Iron Grip series. The game takes place several years after Iron Grip: Lords of War.

In the land of Kathos, an aristocratic country caught up in internal conflict, the strain and turmoil has finally reached a boiling point. The troops of the Rahmos Protectorate States have moved to the southern border in expectation of a pending war with the neighboring Confederation of Nallum; leaving entire regions unprotected.

This situation has attracted the attention of marauders: mercenary pirates whose ranks range from highly trained ex-military men to common thieves. Many of these marauders came from Atelia, where they used to serve as soldiers of fortune for the Atelian tribal leaders.

As captain of a horde of airship-borne raiders, players roam the vast regions of Kathos in search of good smuggling opportunities and wealthy targets to raid. For the exceptionally bold marauder, there is the option to assault secret bases belonging to Bosses – assuming they can find enough allies to help them complete the attacks.

Key features:
* Tactical Combat – Fight challenging turn-based battles against fierce AI
* Cooperative Multiplayer – Raid powerful Bosses with your friends for big rewards
* Exciting Quests – Progress though a series of story based missions
* Non-stop game development – Continuous introduction of new game features
* Immersive Visuals - Atmospheric graphics bring the Iron Grip Universe to life
* Growing Universe – Rich back-story based on the ever-evolving Iron Grip Universe
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X-COM: Enemy Unknown  Microprose1995One of the most popular PC titles ever is now available for the PlayStation. X-COM: UFO Defense is a strategy game that begins with aliens invading Earth. You control a team of specialists that must gather materials, build bases, and fight back against the extraterrestrial terrorists. Following the normal strategy game formula, X-COM: UFO Defense is able to remain fresh by offering new elements like ancient alien artifacts that when found give special abilities, and a highly original storyline that will keep you enthralled and engaged until the Earth is safe.***European version
[29]***US version
[29]***
[27]***[b]missing images:[/b] geoscape, title screen, tactical mission, base management (of proper quality/resolution) and possibly some other screens
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X-COM: Terror from the Deep  Microprose1996
[43]***
[27]
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X-COM: UFO Defense  Microprose (Mythos Games)1994Un clásico de acción por turnos, que sigue manteniendo su inmensa dificultad (donde los enemigos muchas veces son más listos que tú y retirarse es una opción muy viable)
Visto desde hoy, peca de una interfaz complejísima e impracticable, en lo cual le supera el reciente XCOM: Enemy Unknown (a pesar de no tener las opciones de varias bases y su construcción en detalle)
Interesante desde el punto de vista histórico, pero a excepción del reto que supone no tiene nada que no se sienta anticuado y obsoleto.

5 de 10***CD-ROM version
[37]***Floppy disk version
[37]***Latest version: 1.4 (as of ?)***[i]UFO: Enemy Unknown[/i] was used in Russia and likely rest of the Europe as well.***[b]Minimum requirements:[/b]
* MS-DOS 5.0
* 386 20 MHz CPU
* 4 MB RAM (2 MB free)
* 560 kB free conventional memory

[b]Supported soundcards:[/b]
* SoundBlaster
* AdLib
* Roland LAPC-1
* PC Speaker***Two books were made of the game. One [url=http://en.wikipedia.org/wiki/X-COM_:_UFO_Defense_-_A_Novel]by Diane Duane[/url] in 1995 and another [url=http://en.wikipedia.org/wiki/X-COM:_UFO_Defense_Novel_%28Russian%29]by Vladimir Vasilyev[/url] in 1997, both bearing the name X-COM: UFO Defense.***You are in control of X-Com; an organisation formed by the world's governments to fight the ever-increasing alien menace.

- Command deadly close-combat battles:
Shooting down UFOs is just the beginning; you must the lead a squad of heavily-armed soldiers across different terrains as they investigate the UFO crash site. Tackle the aliens with automatic rifles, rocket launchers and even tanks in the struggle to retrieve useful technology, weapons or life forms.

- Research and manufacture alien technologies:
Successful ground assault missions will allow X-Com scientists to analyse alien items. Each new breakthrough brings you a little closer to understanding the technology and culture of the alien races. When your engineers have amassed sufficient research data on their superior weapons and craft, they'll be available for your troops to use.

- Develop a strategy to save the Earth:
You must make every crucial decision as you combat the powerful alien forces. But you'll also need to watch the world political situation; governments may be forced into secret pacts with the aliens and then begin to reduce X-Com funding.
[Box blurb]
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X-COM: UFO Defense  Microprose (Mythos Games)1994You are in control of X-Com; an organisation formed by the world's governments to fight the ever-increasing alien menace.

- Command deadly close-combat battles:
Shooting down UFOs is just the beginning; you must the lead a squad of heavily-armed soldiers across different terrains as they investigate the UFO crash site. Tackle the aliens with automatic rifles, rocket launchers and even tanks in the struggle to retrieve useful technology, weapons or life forms.

- Research and manufacture alien technologies:
Successful ground assault missions will allow X-Com scientists to analyse alien items. Each new breakthrough brings you a little closer to understanding the technology and culture of the alien races. When your engineers have amassed sufficient research data on their superior weapons and craft, they'll be available for your troops to use.

- Develop a strategy to save the Earth:
You must make every crucial decision as you combat the powerful alien forces. But you'll also need to watch the world political situation; governments may be forced into secret pacts with the aliens and then begin to reduce X-Com funding.
[Box blurb]
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X-COM: UFO Defense  Microprose (Mythos Games)1994 Amiga CD32labelimageminimize
X-COM: Apocalypse  Microprose;2K Games (Microprose)1997
[84]***
[65]***Una extraño juego de la saga X-COM, tanto por estética (plasticote retro por todas partes) como por jugabilidad (lo de defender una ciudad de conspiraciones cambia el juego de estrategia defensiva a estrategia política)

Eso sí, las misiones se manejan por turnos y la interfaz está muy pulida, además de que muchas armas y elementos nuevos (como los ataques psíquicos) están muy bien integrados.

6 de 10***
[58]***There's something evil in the city tonight...

Earth has been ravaged by human excess, petty conflict and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus.

2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus. Fiendish aliens terrorize the city. UFOs swarm through Dimensional Gateways. The city's under siege from an unknown enemy.

Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police!

Alien fleets fill the skies, creatures terrorize the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.

Features:

* Explosive third game from the highly successful and thrilling X-Com series, following X-COM: UFO Defense and X-COM: Terror from the Deep.
* Battle alien invasion fleets over the city of Mega Primus in real-time.
* Combat the alien infestation in real-time or turn-based tactical missions.
* Research alien-based technology. Create newer and more destructive weaponry.
* Destroy alien sympathizers and stem alien infiltration. Wage war on new worlds in the Alien Dimension.
[Valve?]***Latest version: retail***[b]missing images:[/b] package, alien dimension, more interesting/varied looking tactical combat screens***[b]Minimum requirements:[/b]
* 486 DX/4 100 MHz
* MS-DOS 5.0
* 8 MB RAM (16 MB if running under Windows 95)
* 20 MB free HD space
* SVGA 640x480x256 display mode

[b]Recommended:[/b]
* Pentium 90 MHz
* 16 MB RAM
* 200 MB free HD space

[b]Supported soundcards:[/b]
* SoundBlaster
* MS Sound System
* ESS Audio Drive
* ProAudio Spectrum
* Ensoniq SoundScape
* Gravis UltraSound***This is advertised as Windows 95 game, but it's actually DOS game. It's however of note that Win95 had sufficient DOS support still in for it to work there without effort. Not true in newer Windows systems though.***An unusual change from the previous X-COM games which were darker and more tied to popular sci-fi fads. Although the gameplay is good and somewhat unusual, its greatest weakness is its outlook. Everything is in cheery candy wrapped colours with odd plastic shine to them, giving the game an unreal feel and makes it difficult to immerse oneself into the gameworld and feel like we really are being invaded by aliens from another dimension while some strange alien worshipping cult tries to sabotage your operations. This is not the only reason, but it just feels like it lacks a great deal to make itself stand out, especially now that the game is located on one huge megapolis rather than the whole world, so you'd expect the game to also have more detail on that accord but no, there isn't. Despite this, the game is enjoyable for some odd reason, but could've been much better.
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Warhammer: Shadow of the Horned Rat Mindscape1995This was and still is the most challenging tactical game I've ever played. You lead your little army through the missions you pick, losses carrying over to the following missions and you restoring and buying new squads every once in a while between missions with your limited funds. There's no base building, no super powers, only your squads and the massive forces against you. Although you may get past a mission, your losses may easily be too great to allow progressing any farther (and this may become apparent only after several missions). This leads to much frustration if you can't change your tactics to match in the earlier missions and effectively leads focus on minimizing your losses rather than just meeting the mission goals. Windowslabelimageminimize
Duskers Misfits Attic2016 Windowslabelimageminimize
Warhammer: Battle March Namco Bandai Games (Black Hole Entertainment)2008Prepare for the Battle March invasion! Command the armies of the mighty Empire, the marauding hordes of Chaos, or the unruly Orcs and Goblins as they clash in a battle that will determine the fate of the world in Warhammer®: Battle March™. Experience the action and strategy of a real-time strategy game without the necessity of tedious resource management, with six fully playable armies (Empire, Chaos, Skaven, High Elves, Orcs and Goblins, and Dark Elves), plus additional controllable races, Champions and Heroes.***
[100]***
[12]
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Warhammer: Mark of Chaos – Battle March Namco Bandai Games;Deep Silver (Black Hole Entertainment)2008Take command of the armies of the unruly orcs & goblins and the dreaded dark elves in their quest for domination of the Warhammer world.

Warhammer®: Mark of Chaos - Battlemarch™ brings two new armies and a host of new units to the definitive Warhammer Fantasy Battle electronic gaming experience.

Taking place shortly after the events in Mark of Chaos, the Orcs & Goblins and Dark Elves enter the fray; looking to tip the scale of power from the Empire and Chaos armies.

Battle for supremacy online in multiple modes including the new World Domination Mode.

Hone your champions to learn new tactics, unlock powerful abilities and engage in duels to the death.
[Box blurb]***EAN-13: [code]4020628502171[/code]***Latest version: 2.14 (as of 2008-??)
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Pirates of Black Cove Paradox Interactive (Nitro Games)2011It’s the 16th century, the golden era of pirates, and this is your chance to become the pirate king and conquer the Caribbean. Start out as a humble pirate and earn fame and notoriety to become a recognized pirate captain.

Eventually you will be able to join infamous pirate strongholds like Port Royal, Tortuga and others. Getting promotions within the pirate brotherhood requires force, daring, guile and even deceit. But be careful because other pirates will be competing for promotions too. However, bribery, favors and outright assassinations will assure you climb the ranks faster. As you are promoted to higher ranks, you will own, manage and develop parts of the stronghold and entice other captains to join your fleet. After building your fleet, destroy the other two pirate strongholds to become the King of All Pirates. Combining elements from fast-paced naval action to light town management, Conquest of the Caribbean is a game no pirate fan should miss.

Key Features:
* Roam the open World with your Pirate crew and pick up missions as you sail the seas.
* Notoriety and fame brings you closer to your ultimate goal: the King of All Pirates
* Battle it out with rival pirates and nations on both land and sea
* Experience life as a pirate through three campaigns and eras
* Gather famous pirates to your crew, but be sure to keep them supplied with rum or they’ll side with your rivals
* Select your character from several different Pirate Captains, each with their own unique skills and features!
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X-COM: Terror from the Deep  Paul Hibbard & Pete Moreland (Microprose Software)1995Latest version: 2.0 (as of ?)***The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.

* Sequel to the hugely successful X-COM: UFO Defense
* Actual undersea geoscape mapping system with rich topographic detail
* Full array of undersea military technology
* Rich graphics feature water coloration and wrecks
* Multilevel tactical maps featuring both underseascapes and buildings
* Alien encyclopedia features mutation technology and new watery denizens
[Valve?]***[b]Minimum requirements:[/b]
* MS-DOS 5.0
* 386 33 MHz CPU
* 520 kB free conventional memory
* 3 MB free RAM
* VGA display

[b]Recommended:[/b]
* 486 50 MHz CPU
* SVGA display
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Gratuitous Space Battles  Positech Games2009En este juego de estrategia lo más importante es el despliegue: las batallas se ganan antes de comenzarlas.

El juego permite personalizar tus naves al detalle, desde la forma, tamaño y ranuras para armas/utilidades hasta cada objeto e incluso el nombre que lleva.

Terriblemente recomendable.

Y muy divertido por detalles como los comentarios (en serio, míralos) de tus pilotos o por las escenas de batalla multitudinarias.

7 de 10***Rather unusual strategy game where you simply design and deploy your fleet, but the battles themselves are fought automatically with no control over how they behave during it. Fortunately the game offers some priorisation and behaviour customization for each spacecraft which you can fiddle with during deployment.
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Gratuitous Space Battles  Positech Games2011 Mac OS Xlabelminimizeminimize
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