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Ali Baba and the Forty Thieves  Quality Software;Electronic Arts1982Re-released in 1986 by Electronic Arts in the compilation "Age of Adventure". Apple II Elabelimageminimize
Alien Addition  DLM (Educational Information Systems)1982Alien Addition 1985 is a re-release. I couldn't make up any significant differences from the original release. An extra info screen before starting the game was the most prominent change I could see. Apple II Elabelimageminimize
Alien Typhoon Brøderbund (Starcraft)1981This is the enhanced version of Alien Rain. More enemy ships on screen, which results in frequent slowdowns. Still great fun though!
[Retro-Maniac]
Apple II Elabelimageminimize
Android Nim Adventure International1980 Apple II Elabelimageminimize
Apple Barrel  CDS Software;SoftWareHouse1979Apple Barrel is a collection 25 applications including 9 games and a terrible instruction manual that attempts to be more entertaining than the games (that's not a very high bar to begin with). The manual includes apocryphal information. It comes on disk and cassette and the manual has complete listings of each application's code with hand written notes for the numerous errors in the printing. At the beginning of the manual the copyright is explained in fine print and includes an unusual [b]no profitable use clause[/b]. Some of the applications are utilities designed for profitable use. Later in the manual in the midst of poor humor, there is a long explanation that encourages users to modify the code and include the code in their derivative works. This long explanation makes no mention of copyright or profitable use. Taken together, there is a coherent copyright statement to be discerned that is not contradictory in itself, but it takes more effort than should be necessary. Because of this effort and the profitable use for tools clearly designed for it, this game is tagged as having a vague license. I have a suspicion, and no proof, that everything on the disk is actually Public Domain that the publisher has claimed as their own.

Apple Barrel II is a different version of the package by a different publisher. It differs in the software it provides but not the games. Although, I cannot verify the games are not updated in some way, the same games provided by both packages. Thus, this entry applies to both.
Apple II Elabelminimizeminimize
Apple II Demo Program Cassette Tape  Apple Computers (Apple Computer)1977 Apple II Elabelminimizeminimize
Apple Invader  Creative Computing;California Pacific Computer Company;Progame ∕ Astar International (Tsukumo Original)1979This game seems to have appeared in quite a lot of unofficial "releases" and clones under different names which make the original version hard to figure out.

EDIT:
Creative Computing
California Pacific Computer Company
Astar International
Progame

The game reportedly originates in Japan.
Apple II Elabelimageminimize
Apple Invaders  Programma International;Tsukumo Original (ESD Laboratory)1979 Apple II Elabelimageminimize
Arcade Pong Atari2005This game uses paddles for 2-player verses only.
It took 27 years, but Atari finally published Pong for the Atari 2600. Actually, it is only available for the [[gametag:flashback Atari Flashback 2.0]]. It may come as a shock to some people who thought sure Pong had been available for the Ancient Atari VCS, but its true, Pong was never a 2600 game. However, A version of Pong for the 2600 was available as a game variant of [[gameid:99798 Video Olympics]]. Also, BASIC source code for 2600 Pong was included in the manual for [[gameid:20339 Basic Programming]]. The source code version could be played only after starting Basic Programming, typing in the source code, and running it. Once you switched off the system, you'd lose Pong and have to type it in again to play.
[Zerothis]
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Arkanoid Imagine;Video 611987 Atari 400/800labelimageminimize
Arkanoid  Taito1986The era and time of this story is unknown. After the mothership Arkanoid was destroyed, a craft, "Vaus", scrambled away from it, only to be trapped in space warped by someone.***First released in the arcades, Arkanoid is a successfull reinterpretation of Atari's classic [game=#261]Breakout[/game] game. Arkanoid keeps the simplicity of Breakout and adds a few extras like lasers, expanded paddle, multi balls etc. As for NES Breakout-clones, Arkanoid is one of the better ones. I actually liked it a bit more than Konami's [game=#178997]Nazo no Kabe: Block Kuzushi[/game] due to its more classic and fairer level design. The NES Arkanoid came with a special paddle controller, which significantly enhances controls. Playing Arkanoid with the standard controller is possible but quite difficult.***NES-AR-USA
Came packaged with a paddle controller.
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Asteroids in Space  Quality1980 Apple II Elabelminimizeminimize
Asteron Western MicroData Enterprises1980 Apple II Elabelminimizeminimize
Astroblast  Mattel Electronics;Telegames (Mattel Electronics)1982 Atari 2600labelimageminimize
Atari Vault Atari (Code Mystics)2016Various trademarks have been changed or removed from many of the games such as "Indy 500" and "Snoopy". Linuxlabelimageminimize
Bachelor Party  Playaround (Mystique)1982 Atari 2600labelimageminimize
Backgammon Atari1979The backgammon board is divided into two halves or tables. The divider is called the bar. The inner table is the portion at the bottom of the playfield; the outer table is the portion at the top of the playfield.

Each table is also divided into halves. The red player's home or inner table is on the lower right side of the playfield; the white player's home or inner table is on the lower left side of the playfield. The red player's outer table is on the upper right side of the playfield; the white player's out table is on the upper left side of the playing field.

Each player's inner and outer table has six points. The point is the area on which you rest your you pieces as you move around the board. Each point is numbered for reference starting in each player's inner table. The white side is number 1 to 12 starting at the bottom right side of the board.***[media=youtube]8o2ipJRr9zk[/media]***Atari CX2617, rarity 2 Common+, Sears #99848, Rarity 3 Scarce. 1 player or 2 players. Uses the paddles controller. The Atari cart comes in text label and picture label variations. NTSC.
[Zerothis]
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Balloon Pop White Bag Software1986 Atari 400/800labelminimizeminimize
Baseball Muse Software1979 Apple II Elabelminimizeminimize
Battle of Hoth Tukumo1980 Apple II Elabelimageminimize
Beat 'Em & Eat 'Em  Mystique;Dynacom (Mystique)1982You are a local leading-lady and all the up-town boys are standing in line for a date, but a savvy soda-slinger just around the corner is more down your alley and you just can't seem to get enough of his famous fountain treats.
Most evenings the joint's a jumping, the city's clamoring for that counter-Casanova's premium hand-packed ice-cream, and to prove you are the only girl in town who can make his soda pop, you will have to apply yourself to matters at hand and stay one jump ahead of the crowd.
Demonstrate your heart is in the right place (at the right time) and you will be certain to get all that's coming to you.
* TWO DIFFERENT GAMES
* CHOICE OF 2 SKILL LEVELS PER PLAYER
* SUPERB COLOR GRAPHICS
* SONGS & REALISTIC SOUND EFFECTS
* 1-YEAR LIMITED WARRANTY***Playaround #204***Mystique #1003, rarity 5 Rare. 1 player. Uses the paddles controller.
[Zerothis]
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Birthday Mania Personal Games1984It's you birthday, blow out all the candles, with your laser.
The claim by the publishers is that you write a person's name in the blank space on the cartridge. Then that person's name appears on the title screen when the game is loaded. the 'perfect birthday gift'. Seems quite an accomplishment for 1984 technology. One known copy in the world.
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Black Jack  Atari1977Place your bets, casino gamblers! And you're ready to play Black Jack. One, 2 or 3 players compete against the computer dealer. The computer deals each player two cards face-up. The computer also deals two card to itself - one face-up and the other face-down. After that, Lady Luck and your sharp skill determines the winner.***[media=youtube]JfL72cOeZpg[/media]***Atari CX2651, Sears #99805, rarity 2 Common+. 1 player, 2 players, or 3 players simultaneous competitive play. Uses 1 or 2 paddle controller sets. The Atari cart comes in text label and numbered text label variations. NTSC. Released in North America.
[Zerothis]
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Blackjack author1978 Apple II Elabelminimizeminimize
Blisterball! & Mad Bomber!  Creative Computing Software;Ciel bleu1981 Apple II Elabelminimizeminimize
Blitzkrieg Programma International1979 Apple II Elabelimageminimize
Blockade Call-A.P.P.L.E.1978 Apple II Elabelimageminimize
Blockade Softside1982 Apple II Elabelminimizeminimize
Boa Micro Magic1983 Apple II Elabelminimizeminimize
Bomber Attack Avalon Hill (Microcomputer Games)1982 Apple II Elabelimageminimize
Breakout  Atari;Sears (Atari)1978SMASH! POW! CRUNCH! A brick wall appears at the top of the screen, and your missions is to smash two walls off the playfield -- one brick at a time. Use the controller to move the paddle across the bottom of the screen. With the paddle, hit the ball into the wall. Each time the ball hits a brick, the brick disappears and you score points.***[media=youtube]zluH_4eSmPs[/media]***This version is a remake of [game=Super Breakout]Super Breakout[/game] with more options and game variations.

Breakout published by Atari, CX2622, rarity 2 Common+. Breakaway IV published by Sears #99813, Rarity 3 Scarce. 1 player, 2 players, 3 players, or 4 players. 2 players simultaneous maximum. Competitive, cooperative, free for all, and teams of 2. Uses 1 or 2 paddle controllers. The Atari cart comes in text label and picture label variations. NTSC. Released in North America.
ROL Out is a hack of this game by Nukey Shay.
[Zerothis]
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Broadsides SSI1983
[48]***Optionally uses Apple Handcontrollers (Paddles). Optionally uses the JoyPort adapter for Atari joysticks or Atari Paddles. Optionally uses the Mockingboard in slot #4. It is reccomended that slot #4 be empty if the Mockingboard is not used as a Z-80 card and some others will cause the game not to fuction.
Apple II Elabelimageminimize
Bug Attack Cavalier Computer1981Will only run on Apple II and Apple IIplus systems due to copyright carp. Apple II Elabelimageminimize
Bug Battle United Software of America1982 Apple II Elabelminimizeminimize
Bugs  Data Age;Game World (Data Age)1982Bugs by Data Age #DA1005 in1982. Rarity 3 Scarce. 1 player or 2 players. Uses the paddle controllers. NTSC. Released in North America.
Bugs! and Bugs by Game World #133-005 in 1983. PAL. Released in Europe.
[Zerothis]
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Bumper Bash Spectravision;Ultravision1983
[48]***Spectravision #SA-218, rarity 9 Extremely Rare. 1 player. Uses the paddles controller. NTSC. Released primarily in the Canada, some where sold in the USA also.
[Zerothis]
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Canyon Bomber Atari1979[media=youtube]C6hNJZ95_L8[/media]***Atari CX2607, Sears #99828, rarity 2 Common+. 1 player or 2 players. Uses the paddle controllers. The Atari cart comes in text label and picture label variations. The Sears cart comes in 2 text label variations and a picture label variation. NTSC. Released in North America.

The manual says "For three and four player games, you will need an additional set of Paddle Controllers." But there seems to be no actual 3 or 4 player options in the game. The manual goes on to confirm there are only 1 and 2 player games.

While David Crane programmed the Atari version it is unknown who re-coded the Sears variation.
[Zerothis]
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Casino  Atari1978This Game Program has three casino games:
* Game 1 -- One or two players with card splitting.
* Game 2 -- Up to four players with no card splitting.
* Game 3 -- Stud Poker for one to four players.
* Game 4 -- Poker Solitaire.***[media=youtube]vxLgZSR0Xqo[/media]***Casino published by Atari CX2652, rarity 1 Common. Published by Sears #99816, Rarity 3 Scarce. 1 player, 2 players, 3 players, or 4 players. Uses 1 or 2 paddle controllers. The Atari cart comes in text label and 2 picture label variations. The Sears cart comes in text label and picture label variations. NTSC. Released in North America. It is unknown who recoded the Sears variation.
[Zerothis]
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Castle Crisis Atariage (AtariAge)2004I believeth I doth reckoneth ye arcade game even [game=#263]Warlords[/game]. Using your shield, catch the the dragon's fireballs. Launch them at castles of your enemies. The goal is to eventually hit the target inside. Don't hold the fireball to long, as it with damage your castle as long you do. 1 player, 2 players, 3 players or 4 players simultaneous. Whoever initiates the game is the first one targeted by the dragon. AI opponents are provided and represented by a face mask target. Human players look like crowns. The arcade version was 4 player only, but this one offers 2 player modes. As the game progresses the AIs can develop grudges and cooperative strategies. Get 1 on your side to eliminate the other 2 or manipulate them into ignoring you and attacking each other. Also work's with adapted 2600 paddles, adapted Atari 8-bit mouse, or adapted Atari 8-bit trackball. Infogrames, who owns the Atari name, forced sales of this game to stop.
[spoiler=Easter Egg;Close]wait for the game to load, then have all 4 players press catch simultaneously[/spoiler]
[Zerothis]
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Catch Apple Computer1978 Apple II Elabelminimizeminimize
Chicken Synapse Software19828k cartridge. Uncommon. There is another Atari 8-bit game called [game=#107673]Chicken[/game] published by ANTIC. Won't work on XL/XE series. Atari 400/800labelimageminimize
Chiseler Antic;Analog? Atari 400/800labelminimizeminimize
Circus  Exidy;Taito1977Move empty side of spring board under man for continued play pop all blue balloons for bonus jump. Arcadelabelimagesubject
Circus Atari  Atari;Sears;Zellers;Quelle (Atari)1978POP! POP! POP! Pop the balloons and score points. A wall of red, blue, and white balloons will appear at the top of the screen. You must pop balloons by catching a clown on the teeter-totter and bouncing him up to the balloons. Use the controller to move the teeter-totter across the screen to catch the clowns. Each time a clown pops a balloon, the balloon will disappear and you score points.***Atari CX2630, rarity 2 Common+, Sears 49-75123, rarity 3 Scarce. 1 player or 2 players. Uses the paddle controllers. The Atari cart comes in text label and picture label variations. NTSC. Released in North America. Zellers pirate cart, rarity 4 Scarce+, Released in Canada.
[Zerothis]
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Clean Sweep  Softape1978 Apple II Elabelminimizeminimize
Computer Foosball  Sirius1981Came packaged with the JoyPort adapter that allowed 1 or 2 Atari paddles to be plugged in and used for 1 player, 2 players or 4 players. Apple II Elabelimageminimize
Coney Island Softape1979 Apple II Elabelminimizeminimize
Cosmic Combat Highlands Computer Services;SoftSmith (Highlands Computer Services)1981 Apple II Elabelminimizeminimize
County Carnival  Datamost1981[media=youtube]6e_p_94CoBk[/media]***Its the carnival shooting gallery with a few additions. The players begins with 74 bullets and 46 targets. Power-ups (or power-downs) in the form of speedloaders, to add or subtract bullets, appear above the targets for a short while. They are collected by shooting them. The number of bullets in the speedloaders are readily visible (like most real-world speedloaders). The ducks in this carnival shooting gallery are non-standard. If they are in the bottom row, they can leave the target area, erratically travel to the player's stockpile of ammunition and swallow 10 bullets one by one, if the player can not manage to shoot them during this excursion. Each duck will be satisfied with 10 bullets and leave the game after. The game ends when the player is out of bullets. Seven different targets worth various points appear in any of three bottom scrolling rows. The powerup/downs have their own row and do not scroll. And behind all of those is the tree box. There are two narrow slits in the box by which to shoot the scrolling trees. These slits can be blocked by a power-up/down and this can happen during the time it takes the player's bullet to reach it. Only one bullet at a time can be fired. The obvious strategy is to eliminate the ducks first for 3 points each. However, the ducks are worth 10 points if all other targets, including trees, are eliminated first. Apple II Elabelimagesubject
Cybernation Nexa Corporation1983 Apple II Elabelminimizeminimize
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