County Carnival
a.k.a. County Fair
published by Datamost in 1981, running on Apple II E
Description
Its the carnival shooting gallery with a few additions. The players begins with 74 bullets and 46 targets. Power-ups (or power-downs) in the form of speedloaders, to add or subtract bullets, appear above the targets for a short while. They are collected by shooting them. The number of bullets in the speedloaders are readily visible (like most real-world speedloaders). The ducks in this carnival shooting gallery are non-standard. If they are in the bottom row, they can leave the target area, erratically travel to the player's stockpile of ammunition and swallow 10 bullets one by one, if the player can not manage to shoot them during this excursion. Each duck will be satisfied with 10 bullets and leave the game after. The game ends when the player is out of bullets. Seven different targets worth various points appear in any of three bottom scrolling rows. The powerup/downs have their own row and do not scroll. And behind all of those is the tree box. There are two narrow slits in the box by which to shoot the scrolling trees. These slits can be blocked by a power-up/down and this can happen during the time it takes the player's bullet to reach it. Only one bullet at a time can be fired. The obvious strategy is to eliminate the ducks first for 3 points each. However, the ducks are worth 10 points if all other targets, including trees, are eliminated first.
zerothis # 2021-03-28 12:06:35
zerothis # 2021-03-28 12:06:35
Technical specs
hardware: Joystick,
display: raster
Tags (14)
video game
other
hardware
software
locations
game genre
Xref
Contributors (3)
AndreaD
teran01
zerothis
teran01
zerothis
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