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Zenonia  Gamevil2010 Androidlabelminimizeminimize
Zacman  author1998 Linuxlabelminimizeminimize
Worldstone  author2016 Linuxlabelminimizeminimize
WordTrap Dungeon Crunching Koalas2013 Linuxlabelminimizeminimize
Words for Evil author2014 Mac OS Xlabelminimizeminimize
Words for Evil author2014Words for Evil is a fast paced word game combined with a fantasy RPG. It features everything you expect from an RPG, including combat, hero progression, loot and more, all built on top of word game mechanics.
[Steam Store]
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Wizardry 8 Sir-Tech;Crucial Entertainment;Night Dive Studios (Sir-Tech)2001[b]Species:[/b] (playable)
* Human
* Elf
* Dwarf
* Gnome
* Hobbit
* Faerie (sprites)
* Lizardman (sauroid)
* Dracon (sauroid)
* Felpurr (felinoid)
* Rawulf (caninoid)
* Mook (yeti/bigfoot-like humanoid)

[b]Natives:[/b] (to Dominus)
* Higardi (human-like beings)
* Trynnie (rodent-like humanoids)
* Rapax (demon/minotaur-like beings)

[b]Aliens:[/b] (in addition to the playable species)
* Umpani (rhino-like humanoids)
* T'Rang (insectoids)
* Rattkin (ratmen)
... and whatever the Dark Savant is.***Latest version: 1.2.4 (as of 2001?)***EAN-13: [code]5060004691470[/code] (Crucial Entertaiment; pre-patched to 1.2.4)
... SafeDisc "protected", has intentional errors on third CD in sectors 337890 to 340482.***Comes on 3 CDs.***[b]Minimum:[/b]
* Windows 95, 98 or 2000
* 233 MHz Pentium CPU
* 64 MB RAM
* 8 MB VRAM
* 1.2 GB HD space***[b]ignorant protagonist[/b] - the 6 original party members have little understanding of technology or even basic astronomy. The game intro establishes that you're seemingly some extremely primitive people compared to others in your homeworld (they had spacecraft there as well), several comments during game deepens your understanding of how ignorant they really are and makes them seem almost pitiable. It also makes you wonder what strike of genius did the Mook have when they decided You were good choice as bodyguards.***A New Wizardry for a New Generation

Wizardry 8 raises the standard for fantasy role-playing with a vengeance. Prepare yourself for a new level of excitement, immersiveness, and depth that made role-playing games one of the best-selling, best loved genres of all time. This is the legacy of Wizardry 8. Acllaimed critics agree!

* Explore a vast 3D world filled with action, magic, and adventure. Wander through dark dungeons, lush landscapes, scorrching volcanoes, and even beneath the sea.
* Create your own custom party of adventurers. Make a gnome gadgeteer, a lizardman figher, a rawulf lord, or even a faerie ninja. The possibilities are endless!
* Choose a custom personality for each character and hear them speak over 100 lines of dialogue. Kindly or chaotic, burly or surly - how your characters act is up to you.
* Talk to dozens of intelligent characters. How you treat them determines whether they become powerful allies or deadly enemies.
* Battle over 300 types of monsters in some of the most intense combat ever seen in a RPG. The unique auto-targeting system makes combat easy to learn, while the huge number of strategies adds unprecedented depth.
* Advanced creature A.I. brings a new level of realism to RPGs. You don't just hunt the monsters - the roaming monsters hunt you.
* Cast over 100 spells using a unique power-level system that guarantees that no spell ever becomes obsolete.
[Box blurb]***Wizardry 8 is an epic fantasy RPG that picks up where [[gameid:42564 Wizardry 7: Crusaders of the Dark Savant]] left off. You may recall that all hell had broken loose at the end of Wizardry 7. The Dark Savant had taken flight with a device called the Astral Dominae, an incredibly powerful artifact containing the secret of life itself. Following him are two powerful races, the T'Rang and the Umpani, as well as your own brave party of adventurers. Everyone is headed to Dominus, a world on the cusp of the Cosmic Circle, birthplace of the Astral Dominae and home of the Cosmic Lords. Many paths will converge on Dominus, and many long-hidden secrets will be revealed.
[Sir-Tech]
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Wizard's Den Novasoft;Tom Mix Software1987 Tandy Cocolabelminimizeminimize
Warlocks vs Shadows ONE MORE LEVEL (Frozen District)2015 Windowslabelminimizeminimize
Warlocks vs Shadows ONE MORE LEVEL (Frozen District)2015 Mac OS Xlabelminimizeminimize
Warlocks vs Shadows ONE MORE LEVEL (Frozen District)2015 Linuxlabelminimizeminimize
Venetica dtp entertainment (Deck13 Interactive)2009 X360labelimageminimize
Venetica dtp entertainment (Deck13 Interactive)2009 PS3labelminimizeminimize
Venetica dtp entertainment (Deck13 Interactive)2009 Windowslabelimageminimize
Valhalla  Optyk (Norsehelm Production)1993Originally commercial game, but later released as freeware (without sound effects and music though). MS-DOSlabelimageminimize
UnEpic author2014 Mac OS Xlabelminimizeminimize
UnEpic author2014 Linuxlabelminimizeminimize
UnEpic author2011Daniel was just an average guy. He was a great videogame player, a big fan of sci-fi movies, and a novice RPG player. In the midst of an RPG, he was teleported to a castle. At first, Daniel believed that he was having a massive hallucination. Eager to keep playing within the RPG to create his own adventure, he decides to go along for te ride until his delirium comes to an end.
Once inside the castle, Daniel is inhabited by a mysterious shadow. This dark spirit can communicate with Daniel, but not control him. The shadow has a simple goal: to escape from the prison of Daniel's body. There's a catch, though-- the dark spirit can only escape if Daniel perishes.
Struggling against enemies in the castle, with the dark spirit attempting to murder him at every turn. Daniel finally discovers his goal: to kill Harnakon, the master of the castle, and free the Pure-Spirits who are trapped within. While the stage seems set for a typical role-playing adventure, Daniel will soon discover that everything is not what it seems...

RPG 2D platform game
200 rooms to explore
7 bosses to kill
70 spells to learn
100 different weapons
More than 2000 lines of clever dialogue and pop-culture references
Full RPG character sheet, including upgradeable skills
Quests
Potions, Scrolls, Rings, Magical weapons and artifacts
Pets
Achievements
Statistics, including a worldwide leaderboard
Multiple endings and difficulty settings
Interactive Castle Map, which can be written on and altered
...and hidden treasures galore!***Un dungeon crawler bastante corriente, que sólo destaca por las trampas y algunos elementos narrativos.
Su nombre le describe bastante bien, carece de nada que lo convierta en épico, sin embargo su humor tan friki, castizo y chabacano lo convierten en entretenido y simpático, y digno de ser probado.

5 de 10***[media=youtube]Qr5dCc7_xqM[/media]
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Ultima V: Warriors of Destiny Origin1988
[49]***
[83]***
[17]***
[4]***
[22]***
[1]***
[52]
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Ultima IX: Ascension  Origin;Electronic Arts (Origin)1999Ultima IX is best enjoyed following a [url=https://en.wikipedia.org/wiki/Neuralyzer#In_the_comic_books]neurolyser flash[/url] to forget the existance of every other game in the Ultima series (except maybe the Runes sub-series). And a second neurolyser flash afterwards to forget the bugs.***The tag note now claims this is conclusion to the UW series, but isn't this rather a conclusion to the Age of Armageddon sub-series? In all regards this seems unrelated to UW.***The Dragon Edition was a collectors pack containing the 2 Game CDs plus The [game=Ultima Collection]Ultima Collection[/game] CD (the 1st 8 Ultimas), 8 virtue cards, an Ankh pendant, an Ascension poster, a cloth map, a leather Game Journal, a leather Book of Magic (animals were sacrificed for this entertainment), a certification from Lord British, and an Ultima Collection reference card. Believe it or not, this is intended to be the finale of the Ultima series. Officially, the 3rd game of the Age of Armageddon trilogy which is the 3rd age, and the 3rd game of Ultima Underworld series. Fans who have been paying close attention would have noted some requirements in prophecy doled out in the previous games. Players will not find the vast majority of these prophecies fulfilled in this game. It is not a spoiler to say ascendancy occurs, the game makes it obvious in title, box art, and in-game, from the very beginning. The Ultima universe is a different one from ours where the protagonist is from Earth. The protagonist, sort of, fulfills his roles in this game that were set when Lord British chose him in Ultima IV to become the Avatar. It is blatently shown that [spoiler=including;including]the Guarding[/spoiler] is indestructible which had been alluded to in the earlier games. Pirates play an important role in the main plot and several side-quests and plots. But, officially, it is set in the Ultima universe and ends the Age of Armageddon. The setting is consistent with a late medieval-theme. Cannons, machines, weapons, ship technology and the artwork in the game place it on the cusp of a Renaissance-theme; but does not quite qualify. Archery of a sort occurs. This game was originally designed for Voodoo Graphics/3Dfx cards, which utilized the Glide3D API. The released game also contained various options to use DirectX technologies. The Direct3D option was barely passable. Official patches brought the requirement of DirectX 6. An unofficial patch from members of the development team require DirectX 7. There are people being held prisoner,[spoiler=including;including]the Avatar[/spoiler]at one point. The ever present Rule Britannia music accompanies Lord British's castle. Widescreen is not officially supported but the config file allows the horizontal and vertical resolution to be manually specified. So if the provided numbers match a resolution supported by your card and monitor, it works. Although to wide an aspect will cause controls for inventory and books to be off-screen. It supports vertical screen in this way also. It does not support alternate projections (anamorphic), so if your monitor projects the given mode anamorphicly, the image will be distorted the same.
[Zerothis]***The last of the legendary Ultima series in 3D! Unfortunately, it was plagued with bugs, rendering it almost unplayable.
[cjlee001]
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UHexen ?2001 BeOSlabelminimizeminimize
Tyranny Paradox Interactive (Obsidian Entertainment)2016 Windowslabelimageminimize
Tomes of Mephistopheles Kot-in-ActionTBA[spoiler=Warning: this video accurately represents the game (it shows blood);close][media=youtube]Py7HJiOeJjw[/media][/spoiler] Linuxlabelminimizeminimize
Titan Quest  THQ (Iron Lore Entertainment)2006[b]premade protagonist[/b] - besides being able to choose your gender (which only affects what you look like), you have absolutely no choice who your character is, later you get to choose which class to progress, though.
[b]adv-static[/b] - does not occur when the character gains a generic level, but when they assign a point to class (mastery) level. Same points are used to unlock and increase the power of your class abilities, but a large number needs to be dedicated to unlocking class levels as well. Regular levels only give points to distribute: 2 for attributes, 4 for classes.
[b]seamless world[/b] - there are a number of breaks, mostly when player goes on a sea voyage to reach another distant region. Otherwise, the world is massive.
[b]sauroids[/b] - there's humanoid crocodiles/alligators, dinosaur-like ice raptors, and the centauroid mini-dragon things.
[b]china[/b] - although never named thus (called the Orient instead), the map shows clearly the eastern side of mainland China with the island of Taiwan to the east and Hainan to the south and some other recognizable elements.

[b]req-swapfile[/b] - can be disabled by adding line [code]`skipCompatibilityChecks = true´[/code] to file [code]`Documents/My Games/Titan Quest/Settings/Options.txt´[/code].

--- averted
historically inaccurate - although Sparta was established in 11th century BCE and the Yellow Emperor reigned in around 27th century BCE, the Yellow Emperor apparently has waned to myth, people doubting his existence, so he's likely some form of an immortal within the setting though this is not elaborated.***From the co-creator of Age of Empires, Brian Sullivan, comes an all-new action role-playing game set in the mythical worlds of ancient Greece and Egypt. Amazing visuals and fast-action gameplay deliver a true cinematic gaming experience. Lush ancient world settings crafted in near-photo realistic detail provide the player with an extraordinary canvas on which to set forth on an epic quest of the ultimate good versus evil. The Titans, gods before the gods, have escaped from their eternal prison to wreak havoc on the world. In this titanic struggle between old and new gods it is the heroes of humankind who will ultimately determine the fate of all existence. The player quests throughout the ancient world in a race to uncover the secrets needed to once again imprison these ancient gods. Journeying to fabled locations such as the Parthenon, the maze at Knossos, the Great Pyramids, and the Hanging Gardens of Babylon, the player will have to overcome terrifying monsters and mythical beasts. A flexible class system allows almost limitless ways for the player to develop their character. Skills can be customized in many ways, and never become obsolete. With addictive, fast action gameplay and tons of unique loot, epic gaming has never been so good. Brave the trials of Titan Quest alone or bring a group of friends to share the glory while playing through the thrilling story-driven campaign.

* Epic adventuring in the ancient world
* Stunning 3D graphics, with an amazing level of detail and realism
* Addictive, fast-action gameplay
* Custom, definable character classes and modifiable skills
* Streaming, seamless world
* Over a thousand pieces of unique and legendary equipment
[THQ]
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Tibia CipSoft1997The idea of writing an online role-playing game emerged during autumn 1995. Unlike the text based multi-user-dungeons at that time, Tibia should have a graphical user-interface, thus giving players a better impression of the world they live in. Concrete plannings started in the Easter holidays 1996, and by January 7th, 1997, a permanent public server was ready to be launched. Since then, the game has continuously been developed further, and the number of players grew steadily. Now tens of thousands of players visit Tibia every day, thus making it one of Europe's largest online role-playing games.
[From official site]***Requires Internet access.
[Zerothis]
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Thief: Deadly Shadows  Eidos (Ion Storm)2004You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.

* Cutting-edge Action Stealth Gameplay - Hide in the shadows, sneak past the guards, or ambush them from the darkness!
* Huge Arsenal of Thieves' Tools - Including lock picks, a blackjack, arrows, wall climbing gloves, oil flasks, flash bombs, and a dagger.
* An Entire City to Explore - Break into any building, mug nobles on the streets, spend your loot, and earn a reputation. Feel like a real thief in a cityscape of unparalleled responsiveness and interactivity.
* Advanced Artificial Intelligence - AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real-time dialog.
* Dynamic Lighting and Shadow System - Every character and object casts realistic, dynamic shadows that effect stealth gameplay.***[b]Minimum requirements:[/b]
* Windows 2000 or XP
* 1.5 GHz CPU
* 256 MB RAM
* 3 GB free HD space***This latest Thief game dumps the Dark Engine and instead uses the Unreal Warfare engine with dynamic, Splinter Cell-style shadows.
[Garrett]
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The Witcher  CD Projekt (CD Projekt RED)2012 Mac OS Xlabelimageminimize
The Witcher  Atari;CD Projekt (CD Projekt RED)2007Andrzej Sapkowski, the creator of the Witcher universe, stated that he would not play the game since he has no interest in video games in general. However, he praised the game's opening cinematic, which (partially) tells the story of Sapkowski's very first short story, called simply Witcher (Wiedźmin). The Polish version of the game also comes with this short story.***The original (Polish) version of the game features some allusions to the Polish national-conservative party Law and Justice (Polish: Prawo i Sprawiedliwość). The party's name is mentioned by NPCs in the game in connection with corruption and discrimination against non-humans. Also at some point Geralt may dismiss an NPC saying "Spieprzaj, dziadu!" (approximately "Piss off, old man!"). The cofounder of Law and Justice and president (at the time the game was released) of Poland Lech Kaczyński once famously said those words to a heckler.***Un juego curioso, ya que su manejo e historía son de corte clásico (control en combate "por turnos", inventario complejo e historia de decisiones vinculantes)
Algo complejo de manejar de primeras, pero de todas formas una gran adaptación de las novelas del Tolkien del este.
8 de 10***Latest version: 1.5.0.1304 (as of 2009-07-31)

There's also a separate patch ("[url=http://www.thewitcher.com/community/en/news/920.html]Director's Cut[/url]") that restores the North American version to the same uncensored level that the original European release is. Works on any version from Enhanced Edition onwards.***Although the game has endurance meter, this is only used for casting the magic signs and therefore not eligible for [url=/groups/info/stamina]stamina/endurance[/url] tagging.***Chinese is the only one without voice-overs in that language, all the others have both voice-overs and subtitles.***[b]Enhanced Edition comes with:[/b]
* Game disc
* Game guide
* Manual
* Soundtrack CD
* CD with music inspired by The Witcher
* Bonus game content disc (adventure editor and two new adventures)
* Behind the scenes DVD
* Hard copy of "The Witcher" story by Andrzej Sapkowski
* World map***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* Pentium 4 2.4 GHz or Athlon 64 +2800
* 1 GB RAM (1.5 GB for Vista)
* 128 MB VRAM
* 8.5 GB free HD space

[b]Recommended:[/b]
* Core 2 Duo 2.13 GHz or Athlon X2 5600+
* 2 GB RAM
* GeForce 7900 GTX or Radeon X1950 PRO

Those with less than the min specs need to run the game with [code]-dontForceMinReqs[/code] command-line option passed to the game or it'll refuse to run (though I'd imagine it's quite unplayable for them at some points). This also needs at least v1.2 patch to have been applied (preferably newer, but 1.2 introduced the option).***[code]EU[/code] 2007-10-26
[code]PL[/code] 2007-10-26 by CD Projekt
[code]NA[/code] 2007-10-30 (censored)
[code]NA[/code] 2008-09-19 [i]The Witcher: Enhanced Edition[/i] - a partial remake and re-release, available as massive patch for the owners of the original.
[code]EU[/code]? 2009-10-28 on Steam, by Atari (lang: eng, fre, ger, spa, ita, cze, rus, hun, pol, *trad. chi)
* text-only language(s)

Atari handled worldwide publishing, CD Projekt only the Polish.

The censoring (in NA release) is associated with all the instances where you have sex with the gals. This shows only a very scantily clad art piece of the person and nothing else, so it isn't really that explicit even. More like extremely suggestive. The art pieces were re-touched to make them more modest (such as bare breasts being covered). The dryad NPC was made to have more cover as well in-game (the dryad is fully nude in European releases, though the textures are blurry and don't show any great detail).

The Enhanced Edition is available for free as downloadable update for the owners of the original, although it is worth 909 MB of data so expect it to take a while.***The Witcher represents the pinnacle of storytelling in role-playing games, shattering the line between good and evil with a world where moral ambiguity reigns. In a beautiful, rich game universe created by artists first, technology second, the player becomes his own hero in an epic, action-packed narrative uniquely defined by his actions. Returning to the roots of the role-playing genre with a fresh and modern approach, The Witcher emphasizes story and character development in a vibrant world, while incorporating tactically-deep real-time combat like no game before it.

Immersed in a vivid but harsh fantasy world, the player assumes the role of a white-haired witcher named Geralt, a renowned monster-slayer-for-hire and master swordsman with superhuman strength and reflexes. While trying to regain his lost memory, Geralt unwillingly becomes involved in a world-shaking power struggle. Created to provide entertainment for both fans of role-playing games and those seeking fast-paced action, The Witcher brings together epic storytelling and dynamic, visually stunning, and tactically deep action.

Characteristics:

* Geralt of Rivia: a one-of-a-kind protagonist
* A charismatic and unique character, Geralt is a mutant swordmaster and professional monster slayer.
* Choose from over 250 special abilities correlated to attributes, combat skills and magical powers to build the character in a way best suited to tactical needs and style of play.
* Original fantasy world drawn from literature
* Inspired by the writings of renowned Polish author Andrzej Sapkowski.
* Featuring adult themes, less fairy-tale than typical fantasy, with mature social issues like racism, political intrigue and genocide.
* It is a harsh world where nothing is black or white, right or wrong, often forcing players to choose between the lesser of two evils to advance.
* Non-linear and captivating storyline
* Full of turns, twists and ambiguous moral decisions which have real impact on the storyline.
* All quests can be accomplished in several ways and the game has three different endings depending on the player's actions and choices throughout the adventure.
* Visually stunning tactical action
* Engage in complex yet intuitive real-time combat based on real medieval sword-fighting techniques.
* Motion capture performed by medieval fighting experts at Frankfurt's renowned Metric Minds studio, resulting in 600 spectacular and authentic in-game combat animations.
* Six combat styles, dozens of potions, complex alchemy system, modifiable weapons and powerful magic add tactical depth to the fluid real-time experience.
[Atari]***The Game

„The Witcher" returns to the tradition of the role-playing genre with a fresh and modern approach, emphasizing story and character development in a vibrant world, while incorporating spectacular and well developed combat system like no game before it. The story is set in the world described in five books - giving additional credibility and depth of the background of the story.

The game features the player as a „Witcher", a warrior who has been trained to fight since childhood, subjected to mutations and trials that transformed him. He earns his living killing monsters and is a member of a brotherhood founded long ago to protect people from werewolves, the undead, and a host of other beasts.

The Vision

Our vision of the game can be described as: A modern story-driven RPG with unique hero, stunning visuals and easy-to-use, yet complex combat system. Perfect both for fans of storytelling and admirers of vigorous action.

Main Features

Deep and intriguing storyline
* Interesting story full of twists and turns in a complex and coherent setting.
* Most quests can be accomplished in several ways.
* Three different endings that depend on player's actions and choices throughout the whole adventure.

Dynamic and visually spectacular action
* Real time combat with motion captured animations performed by a master of medieval sword combat.
* Ragdoll and rigid body physics, powered by Criterion's Karma Engine to simulate interaction with opponents as well as elements of surrounding.

Original character concept and fantasy world
* The main character is a professional swordmaster and monster slayer.
* Game world which is more „adult" and less „fairy-tale" than typical fantasy.
* The world which is not black and white and is inhabited by believable characters.

Easy to use
* Thanks to transparent and intuitive controls, players are able to enjoy the game right after beginning without a long learning curve. During the game the complexity of the system will be gradually uncovered.
* All actions can be done using the mouse only, however shortcuts for all of them are fully configurable.
[CD Projekt]
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The Mighty Quest For Epic Loot  Ubisoft (Ubisoft Montreal)2014Open beta started on 2014-02-25. Windowslabelminimizeminimize
The Mana World  Mana World Dev Team? Pandoralabelminimizeminimize
The Mana World  Mana World Dev Team2004 BSDlabelminimizeminimize
The Mana World  ?? BeOSlabelminimizeminimize
The Mana World  Mana World Dev Team2004[b]Tags[/b]
Comes in deb, rpm, and/or appropriate packages for Debian, Fedora, Gentoo, Slackware, Ubuntu, and most other Linux distros should allow compiling from source. Also available for FreeBSD, OpenBSD, and other BSDs should allow compiling from source. There is a version specifically made for the Pandora handheld (which is little-endian ARM based).
[Zerothis]
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The Legend of Zelda: Skyward Sword Nintendo (Nintendo EAD)2011
[12]***
[104]***This Zelda game features an interface designed arround the Wii MotionPlus. The sword follows the wiimote movements, realistic bow and arrow operation. This necessitates the player selecting left or right handedness for Link for the first time. The development team was a blend of current and past Zelda developers, including Shigeru Miyamoto. Graphics are a combination of style from Wind Waker and Twilight princess and have an impressionist feel inspired by Paul Cézanne's works.

[b]Story[/b]
This time Links comes from the heavens down to rid the world below of enemies. The origin of the Master Sword is explained. The Sword is associated with a feminine artificial being. This game is pre-Gannon and takes place before Ocarina of Time and possibly before any other official Zelda game.
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The Legend of Zelda: Breath of the Wild  Retro Studios (Retro Studios;Nintendo EAD 3)2017It is reported that the smallest dungeon in the game is as large and Ocarina's Hyrule Field. The larger dungeons will actually be divided into multiple sub dungeons and take more than 2 hours to complete. Each dungeon will offer 'a unique gameplay experience'. Kind of like each dungeon being a completely new Zelda game. The game is expected to utilize all 25 GB of available storage on the BluRay. The graphics will be 1080p. Well more than 200 people divided into multiple teams have been working on this game since 2010. There will be online features line Miiverse and in-game tip sharing, butv no online multiplayer. Its built on a custom engine, as expected. As of 2012-09-14, the tech demos and screenshots previously seen by the public are not representative of the game except for the image of an adult Link playing an ocarina in the forest. Much of the game's design has been based on features of the tablet controller. Some tablet controller features themselves were suggested by members of the Zelda Wii-U team. If the team does as they say, then this game will take advantage of NFC, 6-axis motion sensors, touchscreen, camera, handwriting recognition, microphone, stereo speakers, rumble features.***[media=youtube]c5_OZCQElW4[/media]
This demo shown to the public does not represent the game that is being developed.
(this video has been extensively restored from shaky, partially obscured shot of the original being played on an HD screen. While it cannot possibly be 100% accurate, it represents the original very well and contributes no significant errors.)
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The Legend of Zelda: Breath of the Wild  Retro Studios;Nintendo2017
[12]***
[104]***
[30]***[media=youtube]zw47_q9wbBE[/media]***Forget everything you know about The Legend of Zelda games.
Step into a world of discovery, exploration and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series.
Travel across fields, through forests and to mountain peaks as you discover what has become of the ruined kingdom of Hyrule in this open-air adventure.
Explore the wilds of Hyrule any way you like - Climb up towers and mountain peaks in search of new destinations, then set your own path to get there and plunge into the wilderness.
Along the way, you'll battle towering enemies, hunt wild beasts and gather ingredients for the food and elixirs you'll need to sustain you on your journey.
More than 100 Shrines of Trials to discover and explore - Shrines dot the landscape, waiting to be discovered in any order you want.
Search for them in various ways, and solve a variety of puzzles inside.
Work your way through the traps and devices inside to earn special items and other rewards that will help you on your adventure.

* Be prepared and properly equipped - With an entire world waiting to be explored, you'll need a variety of outfits and gear to reach every corner.
You may need to bundle up with warmer clothes or change into something better suited to the desert heat.
Some clothing even has special effects that, for example, can make you faster and stealthier.
* Battling enemies requires strategy - The world is inhabited with enemies of all shapes and sizes.
Each one has its own attack method and weaponry, so you must think quickly and develop the right strategies to defeat them.
* amiibo compatibility - Tap the Wolf Link amiibo (sold separately) to make Wolf Link appear in game.
Wolf Link will attack enemies on his own and help you find items you're searching for.
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The Legend of Kyrandia  Virgin (Westwood)1992[media=youtube]_c5QrnYYk3Y[/media] MS-DOSlabelimageminimize
The Last Sorceror Manifesto Games;Clay Pot Software (Terrapod Games)2003This is a proprietary commercial game Linuxlabelminimizesubject
The Inside World The Softgame Company of Vermont1995 Win3.1labelminimizeminimize
The Goblin and the Butterfly  The Green Leaf2009 Linuxlabelminimizeminimize
The Elder Scrolls V: Skyrim  Bethesda Softworks (Bethesda Game Studios)2011Special Edition does little else than overhaul the graphics a little bit and bundle all the DLC, biggest change is moving from 32 bit to 64 bit but this does not change the game. Mod compatibility between the two versions is a bit vague.***Otro juegazo de rol por parte de Bethesda, con un mapa para explorar más inmenso que nunca.
Sin embargo, el juego si que peca de elementos que lo alejan demasiado del rol, como un argumento demasiado lineal (a pesar de las ramificaciones, el final es idéntico), los personajes invencibles (algo insufrible y que desgraciadamente comparte con el Fallout 3) y sobre todo un sistema de leveo carente de especialización real (sólo es cuestión de estar tiempo para tener al mago-guerrero-asesino perfecto).
Brilla por una comunidad mod increíble, y con una plataforma como Steam Workshop que le sienta como anillo al dedo.

8 de 10***[b]EPIC FANTASY REBORN[/b]
The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

[b]LIVE ANOTHER LIFE, IN ANOTHER WORLD[/b]
Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling, and adventure of The Elder Scrolls is realized like never before.

[b]ALL NEW GRAPHICS AND GAMEPLAY ENGINE[/b]
Skyrim’s new game engine brings to life a complete virtual world with rolling clouds, rugged mountains, bustling cities, lush fields, and ancient dungeons.

[b]YOU ARE WHAT YOU PLAY[/b]
Choose from hundreds of weapons, spells, and abilities. The new character system allows you to play any way you want and define yourself through your actions.

[b]DRAGON RETURN[/b]
Battle ancient dragons like you’ve never seen. As Dragonborn, learn their secrets and harness their power for yourself.***EAN-13: [code]0093155144569[/code]
EAN-13: [code]0093155141551[/code] (Nordic)***Set about 200 years after the events of [game=#157662]Oblivion[/game] and the story is not directly related to any other Elder Scrolls games.***[media=youtube]JSRtYpNRoN0[/media]
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The Elder Scrolls V: Skyrim Bethesda Softworks (Bethesda Game Studios)2011 PS3labelimageminimize
The Elder Scrolls V: Skyrim Bethesda Softworks (Bethesda Game Studios)2011 X360labelimageminimize
The Dark Heart of Uukrul Brøderbund (Digital Studios)1989This game has some interactive fiction, adventure and not yet defined elements. Players can visually search the room or listen find secrets, to get descriptions of the room, find riddles that hint at solutions to puzzles, and/or find clues to events in the nearby area. These are returned as text as the game has no sound whatsoever.

Advancement must be confirmed by player actions. Crosses are not just symbols in this game, they are apparently melee weapons. Equipment can require a minimum level of experience and/or a minimum character attribute. Clerics must pray to cast spells (all one action). The petitioned god can grant the cast, not answer, or punish the character. These random responses seem to be based on the character's previous actions but the mechanism is unclear.

The game is automatically saved much the same way as typical rogue-likes but a bit less often. Simply walking from one place to the next does not prompt a save, but reading a clue or resolving an encounter does. There is also a game "backup" save system. When a player is in a "sanctuary" they may manually create a second save.

Experience is shared but most of it distributed unequally based on a character's participation. The mechanism is unclear. Killing blows and attacks delivering significant damage have the most reward. Other actions are rewarded as well no mater what the result. Every character still gets something even if they did not interact with the battle at all. For example, if the first move of a battle is the player's fighter killing a single foe with a single blow, all other party members will get at least 1 XP or more for a stronger enemey.***If a character sacrifices their life to save their fellows, they lose piety. Dying is heresy, how [url=https://en.wikipedia.org/wiki/Oran_of_Iona]Oran[/url]ic¡
Apple II Elabelimageminimize
The Dark Heart of Uukrul Brøderbund (Digital Studios)1990
[49]***This game has some interactive fiction, adventure and not yet defined elements. Players can visually search the room or listen find secrets, to get descriptions of the room, find riddles that hint at solutions to puzzles, and/or find clues to events in the nearby area. These are returned as text as the game has no sound whatsoever.

Advancement must be confirmed by player actions. Crosses are not just symbols in this game, they are apparently melee weapons. Equipment can require a minimum level of experience and/or a minimum character attribute. Clerics must pray to cast spells (all one action). The petitioned god can grant the cast, not answer, or punish the character. These random responses seem to be based on the character's previous actions but the mechanism is unclear.

The game is automatically saved much the same way as typical rogue-likes but a bit less often. Simply walking from one place to the next does not prompt a save, but reading a clue or resolving an encounter does. There is also a game "backup" save system. When a player is in a "sanctuary" they may manually create a second save.

Experience is shared but most of it distributed unequally based on a character's participation. The mechanism is unclear. Killing blows and attacks delivering significant damage have the most reward. Other actions are rewarded as well no mater what the result. Every character still gets something even if they did not interact with the battle at all. For example, if the first move of a battle is the player's fighter killing a single foe with a single blow, all other party members will get at least 1 XP or more for a stronger enemey.***If a character sacrifices their life to save their fellows, they lose piety. Dying is heresy, how [url=https://en.wikipedia.org/wiki/Oran_of_Iona]Oran[/url]ic¡***
[63]***
[52]***
[37]
MS-DOSlabelimageminimize
The Cave of the Mind  ?1984[The following text is copyrighted by Eamon Adventurer's Guild Online and presented here word-for-word thanks to their generous terms]
#3 - The Cave of the Mind by Jim Jacobson and Red Varnum



Reviewed by Tom Zuchowski



MAIN PGM Version: 4 Extra Commands: ENTER, UNLOCK, OPEN, DRINK Deleted Commands: UP, DOWN Special Features: None Playing Time: 15-30 min. Reviewer Rating: 3.0 Average Rating: 3.2/7

Description: "As you prepare for your next adventure, you meet a little man outside the Hall. He beckons you to see what he is holding. As you get closer, you notice a grail with a strange, bubbling green liquid within. In a strange low voice he says: 'Most adventures are for normal adventurers. But you are special, and should try the most challenging adventure you could imagine.' With a sly wink, he hands you the grail. You look at the potion, then back to the man --- but he has disappeared.

Not being one weak on courage, you raise the grail to your lips and quaff the potion."



Comment: This is definitely a beginner-level Eamon. It has much of the flavor of the original Beginners Cave, with a little humor and simple map and such. It is pretty small, with 26 rooms.

Strictly for beginners and Hack'n'Slash fans. The difficulty will ring in at about (4) for beginners, and much lower for experienced characters with good weapons.
[Zerothis]
Apple II Elabelminimizeminimize
The Cave of the Mind EAG2000 MS-DOSlabelminimizeminimize
The Castle, an Adventure Game ?1985 HP-41Clabelminimizeminimize
The Age of Decadence Iron Tower Studio2015 Windowslabelimageminimize
Terraria author (Re-Logic)2015Several fans have unofficially ported the game to Linux. All of these ports are quite playable.

Re-Logic is developing an official port.
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