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Another World Cyril2004Made by reverse engineering the Atari ST version. Banned from distribution by Chahi, but later (in 2005) allowed again. GBAlabelimageminimize
Another World ?? GamePark 32labelminimizeminimize
Another World ?2008Has slightly improved graphics (more shading) compared to the original. Mobilelabelimageminimize
Another World  Lexicon Entertainment (author;DotEmu)2006Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.***[b]activation limit[/b] - can be activated only 3 times (supposedly this is triggered during installation), before you're meant to buy another license for the game. Only one of the releases used this, most don't.***Mostly contains some improved graphics and music, but offers also classic mode with none of the new data used.

2006-04-14 release was by Eric Chahi himself.

Lexicon seems to have published this as "[i]Another World 15th Anniversary Edition[/i]" on 2007-02-23.
[quote=dandyboh]includes the "making of" of the game[/quote]
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Another World  Lexicon Entertainment (Icculus;DotEmu)20132013-09-16 saw the release of the native version of this game. It had been enjoyed by Linux gamers previously via engine remakes, visualization, and emulation, with several official outlets providing these options as well. Icculus noted many features of this game made porting simpler than usually. The game has already gotten the OpenGL treatment with the Mac 20th Anniversary Edition. The game originally used a virtual machine to run data, meaning only the virtual machine needed porting rather than the entire game. The 20th Anniversary Edition also saw virtual machine ported to C++ (the original was assembly); Icculus didn't even need to port that, it compiled as-is. The original used textured polygons construed from vector graphics (revolutionary at the time). This was virtually a separate feature from the rest of the game. Both the 20th Anniversary Edition and original were never hard coding their graphics to the video RAM (except for the background image). So this bit can easily be sent to the GPU, no CPU entanglements, no RAM entanglements. What's left to do is, get the image to the desktop, get the sound to speakers, get the input (keybooard or gamepad) to the machine.

This native port allows for playing the original or the enhanced 20th Anniversary Edition.
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Another World  Lexicon Entertainment (Icculus;DotEmu)2013 Pandoralabelminimizeminimize
Another World  Lexicon Entertainment (author;DotEmu)2013 Mac OS Xlabelminimizeminimize
Another World  Interplay (Delphine)1992[media=youtube]https://youtu.be/Ehk4E7OQKYI[/media]***
[37]***
[32]***
[29]***You play Lester, the young physics professor, who suddenly finds himself in a strange alien world after lightning strikes his particle experiment. This game is really OUT OF THIS WORLD!!***
[27]
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Another World  Virgin (Delphine Software)1991Following a freak accident, scientist Lester Chaykin materialises, dazes and confused in unfamiliar surroundings. The is not Earth. This is Another World. The fight for survival has begun.***
[32]***
[27]***
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[20]
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Another World  Delphine Software1991There was only one chance out of one million that such an accident could happen. As for the consequences, nobody could have foreseen them. Certainly not Lester, who finds himself lost in an unknown and utterly hostile world. However, it is in this other world that he will rediscover the genuine meaning of freedom won by fighting, the feeling that each day is a new victory...***
[76]***
[163]***
[7]***
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[7]***
[23]***
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[97]***The game allowed switching between PAL and NTSC [i]and[/i] stretching the screen to fit independently. While this was intended to let the user display the image how they preferred on a 4:3 monitor or TV, it had the unintended effect of allowing square pixels and an undistorted image when viewed anamorphicly on a 16:10 monitor. The aspect ratios and letterboxing were intended, widescreen support was not, so the [gametag=widescreen]widescreen[/gametag] tag does not apply here.***
[22]***
[52]***
[37]***The Japanese title of the game is アウターワールド, but I'm unaware which ports were released in Japan to apply this correctly.
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Another World  Delphine Software1991 Atari STlabelimageminimize
Another World  Interplay (Delphine Software)1992[media=youtube]l6MwEu2bbPw[/media]***This game is simply one of the best sroller I've ever played.

It plays a little like prince of persia. The game is set in a strange alien world. Your job is to make your way out of it. Interesting puzzles, freaky atmosphere and original graphics make this one stand out.

One of the best game of it's kind. By the way,if you want to really enjoy it, I suggest you get the Snes version (it's got music..)
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Another World  Retro Gaming Connexion2012 Jaguarlabelminimizeminimize
Another World  Interplay (Delphine Software)1992 Mac OS Classiclabelimageminimize
Brett Hull Hockey '95 Accolade1994AL MICHAELS CALLS THE PLAY-BY-PLAY!

Brutal Checks. Awesome Stick Saves. 100 MPH One-Timers. This is Hockey With An Attitude.

All the hard-hitting NHLPA players. True NHL-style stats. Real ice-grinding hockey action. In this game you're playing for keeps. Control the blue-line with guys like Leetch and Bourque. Blank-'em in the crease with guys like Richter and Irbe. Take it down the wing and into the slot behind scoring legends like Modano, Yzerman, Bure, and of course, Brett Hull. Can you make the cut? Only the stats will tell. Shots, checks, penalties, and passing percentages. Make it or miss, it's crunch time. And this time, it's for real.

* Customize tour teams' skating ability, shot accuracy, strength, aggressiveness and more...
* Choose auto or manual goalie control "on the fly"
* Scoring summaries including end-of-period recaps on penalties, shots and scoring
* Rotoscoped player graphics, incredible crows noise and brutal animations of checks, dukes, and diving stops
* Plays a full 94-game season, half season, playoff, all-star game or exhibition games
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Brett Hull Hockey '95 Accolade1995 MS-DOSlabelminimizeminimize
Flashback U.S. Gold (Delphine Software)1992Wow the adventure game of all times. So good grapics and music makes this a real classic. Amigalabelimageminimize
Flashback Delphine Software1993 MS-DOSlabelimageminimize
Flashback Delphine Software;U.S. Gold1992 Archimedeslabelimageminimize
Flashback Philips;U.S. Gold (U.S. Gold;Delphine Software)1994 CD-Ilabelimageminimize
Flashback ? (Delphine Software)19?? FM Townslabelminimizeminimize
Flashback  MacPlay (Delphine Software)1994 Mac OS Classiclabelimageminimize
Flashback  Delphine Software2011 Linuxlabelminimizeminimize
Flashback  Delphine Software2008 BeOSlabelminimizeminimize
Flashback  U.S. Gold (Tiertex)1995You're Conrad B. Hart, Galaxis Bureau of Investigation agent and right now you're stranded on a far-away planet after discovering an alien plot to overtake earth. You must travel and find your way through four planets back to Earth and foil the aliens' sinister and deadly plans. Jaguarlabelimagesubject
Flashback: The Quest for Identity Sony;US Gold (Delphine)1993The year is 2142. The planet is Titan... Playing the role of Conrad B. Hart, a confused young man with a memory loss, you must escape your enemies and find your missing girlfriend. FLASHBACK: THE QUEST FOR IDENTITY is chock full of slick animations, superb sounds and tons of atmosphere.***
[32]***
[29]***
[27]***Rather simple but effective scenario: the game begins with your escape from a base but your guards catch up with you and cut down your vehicle and you awake in the jungle, amnesic. You find a message recorded by you but you do not remember it.
Your prime objective is to find a friend who will be able to help you.
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Flashback: The Quest for Identity Sega (Delphine Software)1993You're lost on a distant planet without a clue as to your own identity. In order to keep Earth from being attacked by aliens, you must regain your identity and fight your way back to Earth to save the world. Speak to characters with live speech that will help you understand just who you are. You can learn about the game's background through an included Marvel comic book. Mega-CDlabelimagesubject
Flashback: The Quest for Identity U.S. Gold;Delphine Software (Delphine)1994The year is 2142. The planet is Titan... Playing the role of Conrad B. Hart, a confused young man with a memory loss, you must escape your enemies and find your missing girlfriend. FLASHBACK: THE QUEST FOR IDENTITY is chock full of slick animations, superb sounds and tons of atmosphere.***
[27]
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Flashback: The Quest for Identity  U.S. Gold;SunSoft (Delphine Software)1993From the game box:

2142 AD. Stranded on a bizarre alien planet with your memory artificially erased, you must battle your way back to Earth to stop the invading mutant forces... FLASHBACK... the ultimate test in survival.
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Hotel Dusk: Room 215  Nintendo (Cing)2007Los Angeles, 1979. Players take the role of Kyle Hyde, an ex-cop turned salesman trying to track down a missing friend. Clues lead to an eerie, old hotel rumored to have one very strange room – a room where wishes are granted. Players check in and get ready for a night of surprises as they meet a cast of unusual characters and try to unravel the mystery in Hotel Dusk: Room 215, a gritty new graphic adventure for the Nintendo DS.

Players hold their Nintendo DS like a book and use the touch screen to grill characters, search for clues and solve mystifying puzzles.

Players follow the plot twists and turns as they hunt for their missing friend and investigate the mysteries of Hotel Dusk. The DS system is held like a book, which allows characters on the screens to face left or right for more realistic conversations. The unique controls let even novices enjoy themselves. The unique hand-drawn character portraits and their animations are in black and white, making them exceedingly distinctive and able stand out, graphically speaking, from the rest of the game. In the tradition of Another Code, the use of the DS to solve riddles is alive and well in Hotel Dusk: Room 215.***
[100]***
[12]
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Karateka  Brøderbund1984The disk is clearly marked single-sided. But load the disk upside-down (Side B) and an upside-down version of the game can be played.***
[52]***
[48]
Apple II Elabelimageminimize
Karateka II: The Wrath of Dude ?1985 Apple II Elabelminimizeminimize
Last Window: The Secret of Cape West  Nintendo (Cing)2010See Nintendo of Europe's official UK site for Last Window: The Secret of Cape West on Nintendo DS. Enjoy puzzling out the mystery behind Kyle Hyde's past and solving the crime in an adventure developed by Nintendo and Cing. Nintendo DSlabelimagesubject
Out of This World Interplay?GLCGP note: port from PC Mac OS Xlabelminimizeminimize
Out of this World  Interplay (Delphine Software)1994 3DOlabelimageminimize
Out of this World  Interplay1992 Apple IIGSlabelimageminimize
Prince of Persia NCS Masaya (Arsys Software)1992
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[37]***Japanese version
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[27]***Tags:
The introduction scene is shorter in the USA version causing the soundtrack to obviously become unsynchronized where the scene was cut. The full scene shows the hero being tortured and is featured in the Japanese version. The rest of the tags are common to the Apple ][ version and are detailed on that version's page.
[Zerothis]
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Prince of Persia Domark (Broderbund)1993 Mega Drivelabelimageminimize
Prince of Persia Domark (Broderbund)1992 Master Systemlabelimageminimize
Prince of Persia Brøderbund;Domark1990
[63]***
[52]***
[37]***One of the best platform games of all time. Playable for hours without rest. You start in a dungeon unarmed and must make your way through numerous traps to find a sword, then take on numerous baddies as you make your way through the dungeon. Then face the ultimate enemy yourself! A must play.
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Prince of Persia Brøderbund1990
[22]***
[63]***
[37]***One of the best platform games of all time. Playable for hours without rest. You start in a dungeon unarmed and must make your way through numerous traps to find a sword, then take on numerous baddies as you make your way through the dungeon. Then face the ultimate enemy yourself! A must play.
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Prince of Persia Brøderbund1989The source code (documented assembly language) was backed up to 3.5 disks and shelved by its creator in 1990. And then misplaced. After the search was long abandoned then unreadable disks were found. After a restoration effort, on April 7, 2012, Jordan Mechner published the source code on github. A vaguely stated licensed for "study, modification, running it, etc." was specified. This statement also emphasised that "Ubisoft alone has the right to make and distribute Prince of Persia games." But this source code actually remains licensed under its original license, which is fully proprietary, which by its by definition not legally available for study, modification, running, etc... So any body who studies, modifies, and/or then runs the code risks being sued, arrested, and/or jailed at some future date. Trademarks still apply (owned by UbiSoft), copyright is still in force, UbiSoft still retains exclusive license. Commercial use has not been expressly granted. In fact, no uses at all have been legally granted. The license fails to mention derivative works so copyright law is in effect for those. This means merely looking at the source code can taint (legally) any thing a developer ever does for the rest of their career and actually creating a derivative work would be illegal.***The original version.

Trivia:
Producer Jerry Bruckheimer expressed interest in creating a movie based on this game. In a 2007 interview he said "I guess it's the 8th or 9th Century, but that could change to. It might change a little bit, we're not sure yet. It'll definitely be a period film; we're not going to make it contemporary." In all fairness however, the reporter had lead him into this error by asking "Do you envision any challenges of trying to film in the mid ages? Is it the mid ages?" and there was also a writer's strike at the time.

Tags:
Mechner produced the unique animation style by studying reference footage of his brother preforming the character's acrobatics and roto-scoping said footage. The title and story strongly suggest this game takes place in the Achaemenid Empire, also popularly identified as the Persian Empire. This would 550 BC to 330 BC, well within classical antiquity; even likely with a liberal definition of the Persian Empire, (8th century BC to 651 AD). However, the game contains anachronisms such as the word "Sultan" and "Grand Vizier". Not surprising since it was influenced by Jordan Mechner's fascination with [i]A Thousand Nights and a Night[/i] tales which are themselves full of anachronisms. The player has 60 minutes (real-time limit) in which to rescue the princess (did).
[Zerothis]
Apple II Elabelimageminimize
Prince of Persia author2011This is an unofficial port that began in the 2010s. When released, Jordan Mechner seemed quite happy about it. This version is unrelated to the unreleased? [game=#158883]Domark version[/game]. This is a cartridge game but it is not distributed as such. Players need to download it and transfer it to an C64 EasyFlash cartridge (or some other type of C64 RAM cartridge) or be content to use an emulator. C64labelimageminimize
Prince of Persia  JVC (Brøderbund)1992Your beloved princess is being held hostage. To save her you must battle the most skillful swordsman on earth. As you travel, beware of the labyrinth of the exotic dangers and deathtraps.

It's like an Arabian Nights movie come to life. Plunge into a deadly labyrinth of heart stopping action, challenging mazes and superb animation.

Hundreds of movie clips were used to create animations so human they must be seen to be believed.

Quick responsive controls and a plot filled with intrigue and surprising twists.
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SDLPoP  author2014The ubiquitous original Prince of Persia ported to SDL and modern systems with . This port is modable (total conversions). It also has the option of individually turning on or off, any feature, quirk, or bug that ever existed for any port of the game. Time limit can be set and optionally count cut-scene/music time. Adds force-feedback, haptic feedback. Sensible features like guards break your fall if you land on them, slamming into a wall will shake nearby loose tiles (so you don't have to step on them or jump up into them) and Iaido strikes (draw and strike in a single stroke). Finally, there are built-in cheats. You can, for example, play with more time, less time, or infinite time.

A young foreign prince is in love with the Princess. This is a threat to Grand Visir Jaffar who illegally controls the throne in the Sultan's absence and intends to legitimize his rule through marriage. Jaffar kidnaps the foreign prince and locks him in the dungeon. In 1 hour, the Princess must marry the Jaffar or be killed. Play as the foreign prince. Solve puzzles, find items, find a sword, fight guards, escape and save the Princess.
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The Banner Saga Versus Evil (Stoic Studio)2014Candy Crush Saga has filed trademark claims on the Saga part of Banner Saga's title as they have for Candy in Apple appstore. Although at the time of writing this has not been resolved yet. Windowslabelimageminimize
The Banner Saga Versus Evil (Stoic Studio)2014 Mac OS Xlabelminimizeminimize
The Banner Saga Versus Evil (Stoic Studio)2014 iOSlabelminimizeminimize
The Banner Saga Versus Evil (Stoic Studio)2014 Androidlabelminimizeminimize
The Last Express Brøderbund;Interplay (Smoking Car Productions)1997 MS-DOSlabelminimizeminimize
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