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A.G.E  Coktel Vision (Tomahawk)1991On a secret mission, on the planet Kaiser, you quickly become involved in terrible conflicts which confront you: the kidnapping of the religious rachnouist leader, the technorobots uprising, the possible war between different sections of the army... and what's more, Dale has disappeared...***[media=youtube]wt90FXDBBds[/media]***
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Advanced Civilization  Avalon Hill1995 MS-DOSlabelimageminimize
Albion Blue Byte1995Latest version: 1.38 (as of 1996-07)

English version is pre-patched.***[b]Minimum:[/b]
* MS-DOS 5.0
* 486 CPU
* 256 color VGA GPU
* 8 MB RAM
* 3 MB free HD space
* 2x CD-ROM drive
* MS-compatible mouse

The game box also mentions Win95 as potential platform, but this is only because Win95 was still quite backwards compatible with DOS 5.0.***It is the year 2227,
and the gigantic interstellar factory ship TORONTO cruises toward a lifeless planet endowed with a wealth of minerals. While studying the planet in his shuttle craft, the pilot -Tom Driscoll- unavoidably crash lands. Against all expectations he survives to discover his craft has landed in a world rich in flora and fauna - and inhabited by intelligent beings. How could the data on the planet of Albion be so wrong?

Take on the role of Tom Driscoll and explore the extensive world of Albion and its endless surprises. Experience its vast beauty and its strange cultures... but beware of its many hidden dangers!

You, and the companions you acquire on your journey, will experience countless adventures. Your resourcefulness, skills of negotiation and ability to deal with numerous inhabitants will be repeatedly tested.

Your resolve in battle will determine not only your own fate, but that of the whole world!

Features

* Role-playing adventure with engaging 150,000 word storyline.
* Turn-based, tactical, battle sequences, with dozens of magical spells.
* Interactive dialog system lets you dictate the next move.
* Hundreds of different 2-D and 3-D graphic scenarios combine to create the endless depth of Albion.
* User-friendly, mouse-controlled package with auto-mapping facility in the 3-D mode.
* Dynamic stereo sound effects put you right into the action.
* Characters have their own personalities, cultural backgrounds and levels of intelligence.
* No elves, dwarves, orcs and dragons to contend with.
* Extensive playing time without impossible to win battles and unsolvable puzzles.
* Full of life, secrets, surprises and magic.
* It's time for you to travel through this strange world with only your mission in mind so be careful who you trust!
* Up to six members in your party.

(Image captions)
* Journey across the fascinating landscapes of Albion and experience the rich details.
* Discover new and mysterious places, with exotic cities portrayed in smooth 3-D graphics.
* You will be encouraged to interact and converse with Albion's wide range of inhabitants.
* Your magical abilities and tactical cunning will also be tested by the planet's more malevolent creatures.
[Box blurb]
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Axia Webfoot Technologies (Dungeon Dwellers Design)1998 MS-DOSlabelminimizeminimize
Battle Isle 2  Blue Byte1994
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[37]***They also published a scenery cd with the title "Titan's Legacy" (Original German title: "Das Erbe des Titan")
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BattleSport  Acclaim Entertainment1996 MS-DOSlabelminimizeminimize
Bloodstone  Mindcraft1993According to Wikipedia, this uses Magic Candle 3's engine. MS-DOSlabelimageminimize
Bon Bon Paradise Japan Software Engineering Shop (Electronic Music and Animated Graphics)1997 MS-DOSlabelminimizeminimize
Castle of Dr. Brain Sierra On-Line1991The EGA+Tandy version was sold in a separate package.***The EGA+Tandy version was sold in a separate package.***
[22]***
[52]***[media=youtube]5a6I3qEuDzw[/media]
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Clyde's Revenge Moonlite Software1995 MS-DOSlabelminimizeminimize
Conquests of the Longbow: The Legend of Robin Hood  Sierra On-Line1991
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[37]***The sequil to [game=Conquests of Camelot]Conquests of Camelot[/game] and the final in the series. 1 player. There are 4 versions of this game, 16 color, 256 color, on 3.5 inch DD disk or 5.25 HD disk. A CD remake version with full speech and video was made in 1993 only a demo of it was released.

Requires 8088/8086 CPU, DOS 3.0-3.3 (or DOSBOX), 640KB RAM, EGA/MCGA/Tandy/PCjr/VGA video, Adlib/Disney Sound Source/Game Blaster (CMS)/PC Speaker/Pro Audio Spectrum/Plus/ 16/PS1 Audio/Roland MT-32/LAPC-1/Sound Blaster/Tandy DAC/Tandy/PCjr sound, Keyboard and Mouse
Optional PC Joystick,
Number of Players: Offline

This is copyrighted by Sierra On-Line but was available on the creator's website:
[url=http://www.christymarx.com/writing/robin.htm]Download Page[/url]
This download of the game files was removed when the became available in a Windows-only file on GOG.
[Zerothis]
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Contraption Zack The Software Toolworks;Mindscape (Presage Software Development)1992 MS-DOSlabelimageminimize
Creepers  Psygnosis (Destiny)1993 MS-DOSlabelimageminimize
CyberBykes: Shadow Racer VR Gametek1995 MS-DOSlabelimageminimize
Daggerfall  Bethesda Softworks1996The various demo various support sound hardware that the final version does not.***
[84]***[b]Minimum:[/b]
* DOS 6.0
* 66 MHz 486DX2 CPU
* 8 MB RAM
* 50 MB HD space
* mouse

[b]Recommended:[/b]
* 450 MB HD space

[b]Soundcards:[/b]
*Sound Blaster, Sound Blaster 16, AWE 32
* Pro Audio Spectrum
* Ensoniq Soundscape
* Gravis Ultrasound***2009-07-09 made temporarily available for free, on the 15th anniversary of the Elder Scrolls series.***Latest version: 1.07.213 (as of ?)***The control system for Daggerfall was surprisingly advanced for its time (in DOS game, anyway), I think. You could easily have mouse look in and practically use similar-ish control mechanism to what's in modern games (e.g. in Dark Messiah) to control which way or how you swung your weapons. The only difference was that instead of swinging in the direction you moved, it swung in the direction you dragged the mouse, which in effect prevented you from turning around with the mouse as long as you had the attack button pressed. The controls were also quite customizable, since you could easily configure them to resemble something similar to that time's control system. The game was also quite unique that you could scale any straight wall almost indefinitely, defying any laws of sensibility by dragging yourself across to heights that made no sense. Lack of this ability was one of the most disappointing factors in the sequels, I think (though I have to really blame the blatantly lighter mood of the other games for _really_ disappointing me.. honestly, the story description of both Morrowind and Oblivion is much darker, yet I feel like I'm playing in some kind of [[link:http://en.wikipedia.org/wiki/Teletubbies Teletubby]] land).***The Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role plating. TES: Daggerfall is the most ambitious CRPG ever created and surpasses the high standard set in Arena.

Daggerfall offers you an opportunity to adventure in total freedom within a world where your destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.

* The largest world ever created for a computer role-playing game. Adventure through thousands of cities, villages, dungeons, graveyards, ruins, castles, shrines and farms.
* Interact with thousands of characters, both in dialogue and action.
* Involve yourself in a complex world of constantly evolving political intrigue.
* Own property and ships, participate in the politics of guilds and other organisations and trade goods and services.
* Customise your character or even create a unique character class.
* Participate in numerous large-scale, complex quests or venture off on your own.
* A multiple path story, with several different endings. You decide how the game is played and won.
[Box blurb]***Daggerfall is the sequel to Arena. The world is HUGE, with litterally thousands of NPC's, hundreds of towns and dungeons, and a nearly infinate number of choices that can be made. You can spend time on side quests, or attempt your main goal of saving Daggerfall from the spirit of it's dead king.
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Darklands Microprose (MPS Labs)1992Darklands has a unique mix of features. Good and evil are not enforced on the player. 'Evil quests' and 'good quests' are offered. Reviews noted an "element of free-will" which is a very rare thought when it comes to videogames (I actually cannot think of any other examples of a reviewer saying "free-will" about a game). The reputation system is regional. Thus players can be hated in one region and revered in another. The world is based on 15th century Europe and only contains supernatural elements that people believed at the time (The game is naturalistic by 15th century Europe standards). This is a world of humans, not fairy tale creatures. The manual devotes quite a bit of text to disclaim the presented world as one that was believed to be, not one that was factual, and point out it is a world unaware of contemporary or future reality. The manual claims only 15th century texts were sourced for the game. Characters are free to acquire and nurture skills as they see fit. This means, for example, a physically strong warrior may also devote training to picking locks. A cleric could even learn to pick pockets. Characters age, which comes with appropriate advantages and disadvantages. Or, players may opt to start with an older character who has already acquired and trained in selected skills. Older starter characters have also likely acquired more advanced equipment. Locations in the game are actual historical locations within the Holy Roman Empire. For the player's sake, locations are marked with the historically accurate name and their modern names. The interface present two main modes of interacting with the world. Reading and selecting dialogues for interactive fiction style play and strategic round-based battles (simultaneous turns) in hand-painted orthographic environments. In battle, different weapons and armor have appropriate strengths and weaknesses when interacting with each other. Plate armor, for example, is strong against bladed weapons but weaker against blunt and spiked weapons. This is an open world game with a main quest. There are no set paths to 'win' and the final boss' location is randomized for each play through. It is up to the player to ready themselves and discover the location of the final boss by any of the means provided by the game. 15th century religion plays a tremendous role in the game and main quest.

The game reportedly took 3 years and cost 3 million dollars. An tremendous amount of resources for a non-multimedia disk based 1992 DOS RPG from Microprose. An Amiga version was considered but deemed to much game to run from floppies and to few Amiga customers with hard drives. The Atari ST game known as "Darklands" is unrelated to this one.***
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Detroit  Impressions1994 MS-DOSlabelimageminimize
Dragon's Lair Sullivan Bluth Interactive Media1989Long ago, in a magical time, a good King named Aethelred ruled a peaceful kingdom. Now his kingdom had many treasures, but its greatest prize was Princess Daphne, the King's only child. Brave Knights and handsome Princes came from afar just to pay her court, for she was a maiden of exceeding beauty and grace. But, though they laid vast riches at her feet and pleaded most earnestly for her hand, Princess Daphne refused them all. For her heart had long been given to another... Dirk the Daring, the King's champion and bravest Knight.

Then one dark day, Singe, an evil dragon who ruled over a shadowed land, appeared in Aethelred's kingdom and demanded that the king deliver up his kingdom and people to him. When Aethelred refused Singe's vile demand, the monster kidnapped the beautiful Daphne and imprisoned her in a crystal sphere in the horrible dungeons beneath his enchanted castle. Singe then sent Aethelred this message:

Relinquish your kingdom before the setting sun or your beloved daughter will perish. Aethelred and all the people of the kingdom were plunged into despair. All except for Dirk who vowed to go to the
enchanted castle and free the Princess ... if he could survive the dungeon's many perils ... if he could reach the Dragon's lair.***
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Dragon's Lair II: Time Warp ReadySoft1991DRAGON'S LAIR II: TIME WARP Spirited away to a wrinkle in time, Daphne will be forced to marry the evil wizard Mordroc if you, Dirk the Daring, cannot save her. Transported by a bumbling old time machine, your quest begins. But hurry, for once the casket of doom has opened, Mordroc will place the Death Ring upon Daphne’s finger, and she will be lost forever in the Time Warp.***
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Dragon's Lair III: The Curse of Mordread ReadySoft1993After destroying the evil wizard Mordroc in his bid for marriage to your beloved Daphne in "Dragon's Lair II: Time Warp", Mordroc's evil sister Mordread is demanding revenge. You, as Dirk the Daring, must test your skills as you are thrust into a frantic quest through time to save Daphne and the children. But you must hurry before the evil witch Mordread traps them forever in the Vortex of Eternity.

Dragon's Lair III: The Curse of Mordread brings the classical animation style of Don Bluth to your computer featuring full-screen animation, digitized sound and new animations not included in the original laser disc arcade game.***
[37]
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Dreams To Reality  Amber Company;Cryo Interactive (Cryo Interactive)1997 MS-DOSlabelminimizeminimize
Duke Nukem 3D  Apogee Software (3D Realms)1996About tech / gameplay innovation, to quote TV Tropes:
[quote]First Person Shooters prior to Duke 3d didn't feature "realistic" real world locations. Things that Duke 3d did first include: televisions that show different programmes; closed circuit security cameras that let you see other areas of the level than the bit you're in; working subway trains that take you across "town"; strip bars/clubs; breakable glass/destroyable furniture/mirrors that you can see your own reflection in; triggered set pieces such as earthquakes that can destroy the architecture around the player; and working toilets that you can use to gain extra health. These things were quite revolutionary at the time, and the level design in later games of the genre (such as Half Life, Deus Ex, Soldier Of Fortune, and even aspects of Doom 3) show signs of its ground breaking influence. It could be argued that this organic approach to level design would have come about anyway as a direct result of increasingly better technology... but nevertheless, Duke 3d was there first.[/quote]***The source code for the 1.5 version was released under GPL license on 2003-04-01.***"Complete Version", the one I have, came on single CD-ROM. I'm pretty sure some older releases came on several 3½ disks.***[b]Minimum:[/b]
* 486 CPU
* 8 MB RAM
* VGA GPU
* 30 MB free HD space

[b]Recommended:[/b]
* 486DX2 / 66 MHz CPU (Pentium for SVGA modes)
* 16 MB RAM
* VESA-compliant VGA or SVGA GPU

[b]Supported sound cards:[/b]
For music: Gravis UltraSound, Sound Blaster (all of them), SoundMan16, Pro Audio Spectrum, SoundScape, Waveblaster, Sound Canvas, Adlib, and General MIDI.
For sound: Sound Blaster (all of them), Gravis UltraSound, SoundMan16, Pro Audio Spectrum, SoundScape, Disney/Tandy Sound Sources.***The third chapter in the series, and the first with a 3D perspective (the original Duke Nukem and the sequel, Duke Nukem II, are side scrolling platform games). This game, set sometime in the early 21st century, begins in a ravaged LA, which was overtaken by aliens while you were abducted during Duke Nukem II. Duke, upon returning to Earth, finds himself with another mess to clean up, and another alien race that needs exterminating. Duke is a can-do hero who realizes that sometimes innocent people have to die in order to save Earth, so accuracy of gun fire is not a real concern to him. :)

This game has a long list of cool things that haven't been attempted in 3D action games, yet. The weapons, for example, kick-butt:

* There's a mine that can be placed on any wall and sends out a laser trip beam-- perfect for multiplayer games.
* There's also a shrinker ray that reduces an opponent to the size of a G.I. Joe, at which point they are foot fodder--watch them splat!
* As in Shadow Warrior, you can swim under water, and even shoot players who are standing outside the water, or vice versa.
[3D Realms]
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EcoQuest: The Search for Cetus  Sierra On-Line1991According to Sierra, the DOS version required for the original (disk version) is literally "DOS". Since DOS 3.0 was the first to use 286 features, I'm using that in this game entry (DOS 6.22 will run on an 8080). The disk versions of the game can officially be patched to be identical to the CD version which required DOS 5.0.***
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EF 2000  Ocean Software (Digital Image Design)1995 MS-DOSlabelimageminimize
Empire Deluxe New World Computing (White Wolf Productions)1993 MS-DOSlabelimageminimize
Epic Pinball  Epic Megagames;WizardWorks Software;xLand Games (Digital Extremes;Gold Medallion Software)1993 MS-DOSlabelimageminimize
Freddy Pharkas: Frontier Pharmacist  Sierra On-Line1993 MS-DOSlabelimageminimize
Front Page Sports: Baseball '94 Sierra On-Line (Dynamix)1994 MS-DOSlabelminimizeminimize
GateWorld  Homebrew Software1993 MS-DOSlabelimageminimize
Grand Prix 2  MicroProse;Brasoft Produtos de Informátic (MicroProse)1995 MS-DOSlabelimageminimize
Hariboy's Quest Condor Software1996Hariboy's Quest is a point-and-click adventure where you play as Hariboy who is sucked into a painting in his room into the fantasy world of Bonbonia. It is a promotional game for Haribo candy. An evil dragon has destroyed the candy formula contained in a chest, but there is a copy spread across three books in different worlds (medieval, Roman, and wild west). Hariboy must retrieve these. However, Jack, the one eyed man, and his gang of pirates are also wanting their hands on them as well. Along the way, he encounters characters which are advertising mascots for Haribo. The game has SVGA graphics and there is some pixel-hunting of items on occasion. It has 250 locations with dozens of puzzles to figure out.***
[84]
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Hocus Pocus Apogee (Moonlite Software)1994Terexin, leader of the Council of Wizards, is sending the young sorcerer, Hocus, on a special mission to prove his worthiness. This mission will take Hocus to 16 unique realms, each filled with unique dangers and enemies. Few have survived Terexin's final test--for many it's a one-way trip.

Along the way Hocus will encounter dragons, imps, ghosts and 30 more unique creatures, demons and enemies. Survive, and Hocus becomes a full-fledged, card carrying Wizard. The other option is not so favorable. Awesome and beautiful 256-color VGA graphics. After every two levels of play the level graphics, background and enemies completely change, giving this game unparalleled variety. Hocus Pocus is a action platform game, with exciting puzzles built into each level's structure.

Hocus is armed with a standard magic spell (he's not yet a full Wizard, after all), but he can find several potions that give him a temporary boost of magical energy. There are potions that give Hocus the ability to shoot rapidly, jump higher, teleport and fire a devastating energy blast, among others.

COOL FEATURES
* Smooth 360 degree scrolling, with a parallax background.
* Over SIX MEGS of 256-color VGA animated graphics.
* Four episodes with 36 huge levels!
* Over 30 different monsters, plus four huge bosses!
* Save/restore options, selectable skill levels, four cheat passwords!

Hocus Pocus is an addictive, action-packed, entertaining game that's comparable, or better than, anything found on the home cartridge systems.
[3D Realms]
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Hoyle Book of Games Volume 3 Sierra On-Line1992 MS-DOSlabelminimizeminimize
Hoyle Classic Card Games  Sierra1993 MS-DOSlabelminimizeminimize
Inferno: The Odyssey Continues Ocean (DID)1994 MS-DOSlabelimageminimize
Isle of the Dead Merit Software (Rainmaker Software)1993A dull game which attempts to mix the shooter and adventure genres with not much success. You crash on a deserted island full of zombies and must escape. It has Wolfenstein type graphics and you can freely roam and shoot things until you come to an area which you must manipulate objects and use your inventory at which point the 3d view becomes static in order to do so. MS-DOSlabelimagesubject
Jones in the Fast Lane Sierra On-Line1991Jones in the Fast Lane is a simulation of a person's life, presented as a turn-based strategy game. You can play by yourself, or compete with other human players or the computer-controlled Jones. At the beginning of the game you determine what your goals are, in four categories - Money, Happiness, Education and Career: the higher your goals, the longer the game.

The game itself is presented as something akin to a board game. The board represents the city where you live. Each turn (here, a turn represents a week of your life) you have limited time to act, and you have to choose how to spend it. Walking somewhere else costs you time, as well as working, learning, and looking for a job.

The first thing you should do is looking for a job at an employment center. Since initially you have no education, experience or work history, you can only choose the simplest, lowest-paying jobs - such as a janitor or a cook. Later on, as you enroll into various courses at an university, you'll get smart enough to get the high-ranking jobs. But remember that some jobs require you to buy and wear expensive clothes.

Work isn't mandatory, and you can dedicate time to working whenever you feel like it. The money you get can be spent in many ways. You can buy a snack at a fast food restaurant (you should eat something each week, or next week you'll have less time due to hunger). You can buy some appliances for your house, lottery tickets, newspapers and more. You can also store your money in the bank (a wise choice, considering the ubiquity of pickpockets) or invest into stock market. Remember that you have to pay rent for your house - if you don't pay for a long time, your landlord will garnish some amount from the money you earn at work. But if you get enough cash, you can rent a luxury apartment and move out of the stinky hole inside which you've been spending your life earlier!***
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[33]***A slightly enhanced CD-ROM version of this game with additional animations and CD-quality music was released in 1992.***
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Jonny Quest: Curse of the Mayan Warriors  Hollyware Entertainment (MicroIllusions)1993 MS-DOSlabelminimizeminimize
Leather Goddesses of Phobos 2  Infocom1992 MS-DOSlabelimageminimize
Leisure Suit Larry 1: In the Land of the Lounge Lizards  Sierra On-Line1991LOOKING FOR A GOOD TIME?

MEET LARRY.
He's just turned 40 and he's still single. If you can get past the glow of his Grecian formula you can see his hairline beginning to make a hasty retreat from his forehead. Larry's leisure suit is of the highest quality (!00% man-made material, permanent press, too!). He wears at least 11 gold chains, and his freshly-capped teeth could blind you in a bright light.
Down at the singles bar he tells the chicks, "sure I'm single...I got in a fight with my ol' lady and she threw me out." He doesn't tell them the 'ol' lady' was his mom, or that he was 38 at the time.

YEAH, LARRY'S A JERK
He's the ultimate blind date nightmare. The kind of guy you wouldn't want your daughter to meet, let alone date. But he's also become an unlikely cult-hero of the computer age. And he's the star of this new version of the 3-D Adventure Game classic.

3-D EQUALS DANCING, DRINKING, AND DAMES!
Become the lovable nerd Larry for one fabulous night. You'll drink. You'll gamble. And, if you play your cards right, you might even meet the girl (or girls) of your dreams.
Leisure Suit Larry is a humorous, harmless endeavor for adults. The object of the game is to help Larry over-come his jerkisms and lose his "you know what". It's a silly, risque romp through the singles' scene and a challenging adventure game that will test your street smarts and suave sophistication.
So slip into your leisure suit and venture out into the land of the lounge lizards. We guarantee it will be a night you'll never forget.

A New 3-D Animated Adventure Game featuring:* Hand-painted and digitized art in brilliant full color (including many of your favorite fleshtones). * An improved music card compatible stereo soundtrack that'll have you partying all night long. * More mouse-controlled "point-and-grope" commands give you quick, one-hand action scoring. * Incredible three-dimensional animation. Larry in front of speeding cabs, into hot tubs, across the disco dance floor. * Animated characters that come alive. They walk, they talk... they even ignore your best pick-up lines - just like in real life.***
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Leisure Suit Larry 5: Passionate Patti does a little Undercover Work  Sierra On-Line1991SEX, THUGS AND ROCK 'N ROLL. They're back in their silliest, sexiest adventure ever. Larry teams up with Passionate Patti for a rollicking gender-bending romp through the sleazy underside of the underworld.

SWITCH SEXES ON THE FLY. Yes, every time you take a plane ride, you'll switch back and forth between Larry and Patti. Double the trouble, double the fun!

IT'S LARRY & PATTI vs. A GALLERY OF GOONS. Passionate Patti is a fledgling spy for the FBI, sent o ferret out corruption in the music industry. Larry, cult-hero of the computer age and certified fashion disaster, is auditioning hostesses for the TV's syndicated steam-fest, America's Sexiest Home Videos. But watch out! The Mob wants to get pornography off the air and back into their balance sheet. Help Larry and Patti take on organized crime, the FBI, and the Citizens Against Nearly Everything in their spiciest computer caper yet.

FANTASTIC FEATURES:Original score by Hollywood composer Craig Safan:
*Emmy nominee.
*Composer for the Cheers TV show.
*Composer of movie scores for The Last Starfighter, A Nightmare on Elm Street 4, and many others. * Hand-painted digitized graphics in fabulous full color. * No-typing 'grope and click' interface for quick-feel, one-hand action scoring. * Our most amazing and outrageous animation ever.***
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Lord of The Rings: vol.II: The Two Towers Interplay1992The legendary tale lives on, as The Two Towers picks up where the critically acclaimed The Lord of the Rings, Vol. 1 left off. The wicked Lord Sauron persists in his quest to capture the one true ring of power. But now the Evil Wizard Saruman, with his insatiable lust for power, is after it as well.

You, the player, control a party of benevolent characters in this captivating, role-playing adventure as they battle orcs, trolls, wargs, ghosts, and oliphaunts. You'll travel through the dark and mysterious ghastly marsh of the eternal spirits and, ultimately, come face to face with the mysterious two towers.

All the color and imagery of Middle-earth comes to life with state-of-the-art, 256 color VGA graphics, a new and enhanced interface, full musical score, digitized speech, and colorful animations. The Two Towers is a stunning sequel that will involve you deeply in the Tolkien experience.***Sauron is incarnate in Middle-Earth in physical form even if he does not make a visible appearance in this game.[spoiler=and;Maiar]Gandolf and Radagast are Maiar (low ranking angels, choral singers) incarnated in the humble form of men[/spoiler]***
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[37]***[b]data import[/b] - you need to run the save file through [code]convert.exe[/code]
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Magic Carpet 2: The Netherworlds Electronic Arts (Bullfrog)1995[media=youtube]5NoiGRt3pWo[/media]***
[22]***[b]Minimum:[/b]
* MS-DOS 5.0
* 486 / 66 MHz CPU
* 8 MB RAM
* 8 MB free HD space
* MS-compatible mouse

[b]Recommended:[/b]
* Pentium CPU
* 4X CD-ROM drive
* 16 MB RAM
* VESA SVGA GPU
* souncard

Soundcard support: Sound Blaster, AWE32, WaveBlaster, AdLib, Pro Audio Spectrum, Roland MT32, General MIDI.
Additional controller support: Joystick, i-Glasses, Gravis Gamepad, Joypad.

[b]Multiplayer:[/b]
* NETBIOS

Multiplayer supports up to 8 players.***The game is unusual in the manner that it doesn't have an installer. Only sound setup, and the game executable which places some parts of the game to HD at first run (totaling at about 8MB initially), but mostly runs from the CD.
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Mario Teaches Typing Interplay Entertainment1992 MS-DOSlabelminimizeminimize
Mega Motion PiXEL STORM ENTERTAINMENT (Virtual Visions)1996 MS-DOSlabelminimizeminimize
Michael Jordan in Flight Electronic Arts (Pacific Gameworks;ZCT Systems Group)1993 MS-DOSlabelimageminimize
MicroLeague Baseball IV  Micro League;General Admission (Micro League)1992 MS-DOSlabelminimizeminimize
Mixed-Up Fairy Tales Sierra On-Line1991 MS-DOSlabelimageminimize
Monopoly Deluxe Virgin Games1992Should not be confused with the original released 1989 with support for much older hardware. MS-DOSlabelminimizeminimize
Nemesis: The Wizardry Adventure  Virgin Interactive (Sir-tech Software)1996Players control as an seemingly unremarkable peasant who was minding his own business when [spoiler=when someone;close spoiler]the society of Nitherin Mages[/spoiler] sent a fowl beast in an attempted kidnapping. A good wizard completely deck-out for battle just happened to be watching over the peasant while standing in a tiny boat in a nearby water (hmmm), and foiled the kidnapping. The High Council knows of the group responsible but not the reason, nor why they have such a specific target. The unremarkable present is charged to investigate and stop them.

Individual item skill is gained by using said item. Spells can be learned. For battle, commands are selected and the player then clicked on the target. There is a great deal of talking to be done to complete the investigation. There are many puzzle to be solved. All done with the mouse or keyboard shortcuts.

Conceived as a complex real-time adventure game with dialog and combat but with contrastingly simplified interface that is still "more than click-click-click". It does not take place in the same Universe as the main Wizardry series and gameplay has nothing in common with the main Wizardry series (even critics who loved the game gave it poor ratings for calling it "Wizardry").***
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