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A Farewell to Dragons 1C Company (Arise;KranX Productions)2009 Windowslabelminimizeminimize
Astebreed AGM PLAYISM (Edelweiss)2014 Windowslabelimageminimize
Avatar  Ubisoft (Ubisoft Montreal)2009Seriously, anyone playing this game should NOT map [i]use key[/i] to [i]space bar[/i] like I always do. The space is hard-mapped to skip dialog and with use mapped to it (the same key that initiates the dialog), you'll miss >99% of the dialogs, makes a rather empty game and if not for the objective marker, you'd be completely lost.***[b]bioroids[/b] - the human-Na'vi hybrid remote controlled hosts (Avatars)
[b]magic[/b] - although the movie makes anything even slightly mystical have some scientific sounding answer (although still quite fantastic), the game incorporates elements (not seen or even hinted in the movie) that are impossible to explain away as such (many of the "skills").
[b]upgrade system[/b] - hidden behind the conquest minigame.
[b]no children[/b] - although this makes sense for the RDA, the Na'vi villages, especially the hometree, are oddly devoid of children.
[spoiler=Show spoiler tag descriptions;Hide][b]human / bioroid protagonist[/b] - early on the player is given choice to side with RDA or the Na'vi, later events also make the latter (and likely former) choice quite permanent, the former obviously bars out any use of the Avatar as they were intended mostly for diplomatic reasons, while the latter occurs as an accident of sorts where the original host body of the protagonist dies and the Na'vi use their pseudo-magical religion to transfer the protagonist's consciousness permanently into the Avatar.[/spoiler]

Na'vi specific: bows, crossbows, riding, melee weapons, summoning
RDA specific: all firearms (except machineguns), driving (and all vehicles), hostile flora, ammo magazines, flamethrowers, g.launchers, infinigun (the dual pistols)***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3.2 GHz Pentium IV, 2.66 GHz Pentium D, Athlon 64 3500+ or Athlon 64 X2 5200+ CPU
* 1 GB RAM
* 256 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 512 MB VRAM***North, Central and South America 2009-12-01 by Ubisoft
?? 2009-12-03 by Ubisoft
EU? 2009-12-04 by Ubisoft (lang: eng, fre, ger, ita, spa) - includes Tages copy protection with "3 machine activation limit"***Based on the [url=http://www.imdb.com/title/tt0499549/]movie[/url] by James Cameron by the same name.
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Dark Forces II: Jedi Knight  LucasArts1997
[84]***Aunque apuntaba a ser mejor que el primer Dark Forces, con armamento variado, sable y poderes de la fuerza, y un control 3D completo, pierde todas sus virtudes por un diseño de niveles mediocre y unos enemigos predecibles y aburridísimos, ya por no hablar de los cortos y las dotes de interpretación de los actores.
Y para rematar da fallos constantemente, tanto gráficos como de juego.
Una pena, porque el multijugador deja claro lo entretenido que puede ser el juego con oponentes dignos.

4 de 10

[English WIP]
While it aimed to be better than the first Dark Forces, with varied weaponry, lightsaber, force powers, and full 3D control, it loses all its virtues because of mediocre levels, predictable foes and boring design. Not to mention the shorts and the acting skills of the actors. And to top it gives failures constantly, both graphics and game. A pity, because the multiplayer makes it clear how entertaining the game can be with worthy opponents.

4 out of 10***2009-09-16 on Steam, by LucasArts (lang: eng)
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Deus ReadySoft (Silmarils)1996Unofficial sequel to Robinson's Requiem. MS-DOSlabelminimizeminimize
E.Y.E: Divine Cybermancy Streum On Studio2011Un juego de acción que parece una versión futurista del barroco de Los Austrias mezclada con elementos orientales, se presenta como una mezcla de FPS clásico con personalización, habilidades, conversaciones e inventario de RPG.
Campaña muy sólida, misiones secundarias variadas que añaden rejugabilidad y un multijugador muy entretenido.
Pena que el interfaz sea algo lento, porque por lo demás es un auténtico juegazo.

8 de 10***Without having played the game, it gives off similar feel to Anachronox, Cybermage and especially Shadowrun (the P&P game, not the botched MP game based on it).

Seems to have some Chinese and Gothic influences in designs.***As a member of the strange secret society E.Y.E, you wake up after a fight in which your fellow teammates were killed. E.Y.E, an armed branch of the Secreta Secretorum is attempting a coup against the all-powerful Federation, a coalition of several worlds and planets that rule with an iron fist.

To complicate matters, E.Y.E itself is plagued with its own internal conflicts between the Jian faction and the Culter faction, to which you belong. Your loyalties are torn between Commander Rimanah, your superior and the chief of the Secreta who is a separatist with an unstoppable ambition, and the "Mentor" your friend and instructor. The "Mentor" tries at all costs to unite the two rival factions. In doing so, you are thrust into the middle of a fratricidal war frought with political conspiracies and quests for power in which different groups and megacorporations are implicated.

These troubles set the stage for an attack by an unknown force bent on destroying humankind.

Key features:
* Multiplayer co-op modes directly influence solo play, and vice-versa. The limits of solo and multiplayer games are finally left behind.
* Psychological and mental trauma management.
* 25 weapons, different shooting modes, dynamic precision, drilling shots, iron sighting, extended zoom.
* Complete hacking system with game play impact
* 9 devastatingly subtle PSI powers.
* More than 20 NPC with non-scripted, fully reactive and efficient AI, endowed with a sense of initiative. Bloody close combat with technical detail. Incredible physical movement realism thanks to Source Engine physics.
* Excellent replayability - primary and secondary missions, dynamic environments, non-linear level progression, and random NPC spawn, type and appearance. Death doesn't penalize players: no need to restart the current mission.
* Open-level gameplay for hours of fun without reloading.
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Fall of Imiryn  author2007 Linuxlabelimageminimize
Forsaken Sanctum author? Linuxlabelimageminimize
Galaxy Mage Redux  author? Linuxlabelminimizeminimize
Granado Espada  K2 Network;Nival Online (IMC Entertainment)2007[code]그라나도 에스파다[/code] literally reads [code]geuranado eseupada[/code] which is transliteration of "granado espada".***Sword of the New World: Granado Espada was developed by Hakkyu Kim, CEO of imcGAMES and creator of Ragnarok Online. In Korea, Sword of the New World not only won the award for Best Graphics but also captured the 2006 Presidential Award for Game of the Year. K2 Network now brings this amazing game to the West, and its localized version will feature an enhanced storyline, a more robust character creation process, better pacing, AI optimization, a more intuitive control system, hundreds of new quests and many other game enrichments. Set on a mysterious, dangerous continent with a story inspired by Europe's exploration and conquest of America, Sword of the New World is destined to dominate the world of MMOs by virtue of its groundbreaking design features, fast-paced gameplay and amazing graphics.

Revolutionary Gameplay

Sword of the New World gives players more options, variety, entertainment and challenges than any other MMO can by virtue of its unique design features. With multi-character control (MCC), players are able to command up to three characters simultaneously. No longer limited to playing one character at a time, players can instantly switch between their favorite character classes or control them all at once. Each one of those character classes - musketeer, wizard, fighter, scout, elementalist, and the unique player characters (UPCs) - acquires, over time, an impressive set of combat stances. Each stance offers unique skills, abilities and equipment options, making every class as powerful as it is versatile. With an entire family of such characters to develop, players will finally get to experience the sort of MMO gameplay they have been craving for years.

A New World of Action

The pace of battle in Sword of the New World is swift and exciting in both player vs. environment (PvE) and player vs. player (PvP) combat. Players will experience amazing adventures as they solo their team of characters in the wilderness, feud against individual rivals in family vs. family duels, group with other players in dungeons to defeat epic bosses, and unite with fellow clan members in massive city vs. city conflicts. This is Sword of the New World, and this is what MMOs should be.

A Killer Work of Art

Sword of the New World features a bold, original art direction inspired by the supremacy of Europe's Baroque period. Striking graphics make this title as thrilling to look at as it is to play, and the game's brilliant design allows it to run on a variety of systems. Handsome and beautiful character models, eerie and fantastic dungeons, breathtaking landscapes and magnificent cities all await players of this gorgeous game. Evocative music completes each unique area of the game world and makes Sword of the New World nothing less than a masterpiece of adventure.
[K2 Network]
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Habitat Versus Evil (4gency)2016Earth is doomed. Everyone is in a mad dash to escape to the nearest safe haven, orbit. In orbit, people scavenge debris to build, maintain, and expand their space stations. Previously used earth satellites are there for the taking. Vacant spacecraft are there for the taking (previous owners are likely deceased). Debris from collisions are there for the taking. But not all who manage to make it to orbit [i]and[/i] survive are willing to take only what they can find. To survive, they sometimes fight others for their finds. Which can lead to more debris. Also, you'll need a strategy to deal with debris colliding with your space station. Build as many individual habitats as you like or just one. Use rockets, lasers, particle accelerators, and other somewhat familiar technology. Everything can pretty much be used in some way for the moving, building, maintaining, and survival of your habitat, or for its defense, or for attacking others. Linuxlabelminimizesubject
Hard Reset Redux Gambitious Digital Entertainment (Flying Wild Hog)2016 Windowslabelimageminimize
Heavy Metal: F.A.K.K.²  Gathering of Developers (Ritual Entertainment)2000Based on the Heavy Metal 2 cartoon movie.
The main character is based on Julie Strain, a b-movie actress.***FAKK2 is for 'Federation Assigned Ketogenic Killzone to the 2nd level', and is the alias both of the heroine, Julie, and also her homeworld.
[-]
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Heroes of the Storm  Blizzard2015[b]Playable characters[/b]
From Starcraft: Kerrigan, Tychus, Zagara, Tassadar, Abathur, Nova, Sgt. Hammer, Zeratul, Raynor
From Warcraft: Thrall, Jaina, Anub'Arak, Brightwing, Muradin, Chen, Li Li, Murky, Rehgar, Arthas, Illidan, Gazlowe, Malfurion, E.T.C., Falstad, Stitches, Tyrande, Uther, Sylvanas, Kael'thas
From Diablo: Azmodan, Tyrael, Diablo, Valla, Nazeebo, Sonya
From other games ("retro/classic"): The Lost Vikings***Differences from usual MOBA involve:
* No items, activatable or otherwise. Replaced by various mutually exclusive perks chosen at level-ups (that are hard-set for each match after being chosen) that cause significant changes similar to usual item purchases in other MOBAs.
* No last hitting because there's no gold to purchase anything with.
* Experience is team-wide rather than per character.
* No wards.
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Heroes of the Storm  Blizzard2015 Mac OS Xlabelminimizeminimize
Horizon Zero Dawn  Sony Interactive Entertainment (Guerrilla Games)2017 PS4labelimageminimize
Jedi Knight 3: Jedi Academy  ?? Pandoralabelminimizeminimize
Jedi Knight II: Jedi Outcast ?? Pandoralabelminimizeminimize
Jedi Knight II: Jedi Outcast  LucasArts (Raven Software)2002The game has an extra stage for the demo, that is kind of well made and replayable (outstanding in demo standards)***Este es uno de esos juegos que tratas de evaluar casi negativamente para intentar compensar el subidón de nostalgia.
Sin embargo, en este caso redescubrí que convertía este juego en GENIAL.

Un diseño de niveles que prima la rejugabilidad de sus pantallas, con diversas maneras de solventar muchas zonas y combates, y una gran variedad de entornos y de cambios de horizontalidad-verticalidad.
Un sistema triple de armamento (sable-armas-fuerza) muy equilibrado, obligándote a alternar entre ellos y no haciendo menos peligrosa a una patrulla armada que a un par de sith despistados.
Enfrentamientos de sable que pueden acabar rápido o alargarse según tu habilidad (especialmente notable en el enfrentamiento final, que puede hacerse larguísimo o solventarse con un sólo mandoblazo) Porque los sables CORTAN, no se sobrevive a mucho más de 1 o 2 golpes. Y el sistema de 3 tipos de combate (poderoso-equilibrado-rápido) es sencillo pero versátil.
Una historia entretenida, y un protagonista sin parangón (hasta su grito de muerte mola)

Y como copete, un multijugador impecable, con situaciones memorables como el arrastrar contigo a alguien al vacío con el estrangulamiento o que todo un equipo se te lance encima cuando llevas la bandera y descarguen una tormenta perfecta.

9 de 10***2009-09-16 on Steam, by LucasArts (lang: eng, fre, ger, ita, spa)***In the tradition of the multi-award-winning Star Wars Jedi Knight : Dark Forces II, rebel agent Kyle Katarn returns in exhilarating first-person action.

Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the Dark side, Kyle set aside his lightsaber, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future.

Star Wars Jedi Knight II: Jedi Outcast is being developed in partnership with Activision's critically acclaimed developer Raven Software. Players assume the role of Kyle as they employ a unique mix of weapons, Force powers and your lightsaber in both single- and multiplayer modes.

* Expanded and enhanced use of the lightsaber features a slew of attack and defense moves
* Tap into the powers of the Force including Jump, Push, Jedi Mind Tricks and more
* Employ combat or stealth, depending on the situation. When a fight is necessary, be at the ready with an arsenal of weapons: stun baton, Bryar blast pistol, blaster rifle to name but a few
* Explore breathtaking Star Wars locales--Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, the smugglers' moon--plus some never-before-seen locations
* Multi-player options including, deathmatch, saber-only deathmatch, and team capture the flag
* Developed in conjunction with the critically acclaimed Raven Software using a modified Quake III Team Arena engine
[Raven]***I finished it all, and it's really a great game!!! Light saber looks so real!!!!***I like it but i stuck on a level in the middle of the game and i leave it.
[Butch Willis]
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Jedi Knight II: Jedi Outcast  LucasArts (Raven Software)2012 Mac OS Xlabelminimizeminimize
Jedi Knight II: Jedi Outcast  LucasArts (Aspyr)2002 Mac OS Classiclabelminimizeminimize
Jedi Knight II: Jedi Outcast  LucasArts (Raven Software)2013 Linuxlabelminimizeminimize
Jedi Knight: Jedi Academy  Activision;LucasArts (Raven Software)2003Un digno seguidor de las historias de Kyle Katarn, con misiones secundarias muy memorables (sobre todo las que tienen que ver con bichos de grandes dimensiones). Además deja personalizar tus poderes a placer según vas avanzando, una gran mejora sobre le fijismo del anterior juego, ya que aumenta enormemente la rejugabilidad.
Una pena que el argumento sepa a refrito rancio, algo que le pesa mucho y le convierte en algo peor al Jedi Outcast.

8 de 10***2009-09-16 on Steam, by LucasArts (lang: eng)

Suspecting Activision functioned only as a distributor.***Star Wars Jedi Knight: Jedi Academy allows players to immerse themselves in the class Star Wars universe as they take on the role of a student eager to learn the ways of the Force from Master Luke Skywalker. Players will interact with famous classic Star Wars locations and characters while facing the ultimate choice: fight for good and freedom in the light side or follow the path of power and evil to the dark side.

Players can create their own characters by defining various characterisitics, such as speices, gender, clothing and physical attributes allowing for a more personal experience before entering the academy to learn the powers - and dangers - of the force.

Construct your own lightsaber from handle to blade color. Utilize two if you prefer or try the ultimate dual-bladed lightsaber made famous by Darth Maul. Unique tiered level selection allows players to choose their adventure and the missions they take based on the skills they need to become the ultimate Jedi Knight.

Additional multiplayer modes add depth to the Dark Forces/Jedi Knight legacy. Players can partake in a variety of unique modes. New vehicles, weapons and Star Wars environments enhance your Star Wars experience.
[Raven]
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Jedi Knight: Jedi Academy  ?;LucasArts? Linuxlabelminimizeminimize
Jedi Knight: Mysteries of the Sith  LucasArts1998Una expansión que, con la misma jugabilidad del Dark Forces II, ofrece una nueva historia que jugar.
Su virtud frente a este es que te mete su diseño de niveles está algo más trabajado, y los enemigos mejor posicionados para sorprendente (su IA, igual que la de tus aliados, sigue dando asco)
No es un gran juego, pero si que algo mejor que el anterior, siendo de esta forma mínimante jugable.
El multijugador sigue siendo igual de bueno.

5 de 10

Por alguna razón me recuerda al Opposing Forces del Half-Life.

De igual forma que el JK:DFII, recomiendo buscar por Internet como solucionar los problemas de gráficos por compatibilidad, te ahorrarás mucho tiempo.***2009-09-16 on Steam, by LucasArts (lang: eng, fre, ger, ita, spa)
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Knights of the Old Republic  LucasArts (Bioware)2003David Gaider, Drew Karpyshyn, Luke Kristjanson, and Peter Thomas won the 4th annual (2004) Game developers Choice Awards - Best Writing.
[Zerothis]***Long before the Galactic Civil War, an epic drama begins. Engage in this saga set in the Golden Age of the Republic - over 4,000 years before the first Star Wars film, when both Jedi and Sith number in the thousands. With the Galaxy reeling from a recent conflict with the Dark Lords, the ongoing battle between the Jedi and the Sith rages on. Your actions determine the outcome of this colossal galactic war - and your destiny as a Jedi. Knights of the Old Republic is an immersive, action-packed Star Wars RPG with customizable and evolving playable characters. Your group, is comprised of up to 3 characters, that can include humans, droids, Twi'leks, Wookiees and more.
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Knights of the Old Republic  LucasArts (Bioware)2003Con un combate de RPG por turnos y una vasta personalización, este juego brilla por una historia elaborada con unos personajes carismáticos. Además la opciones de desarrollo de tanto tu personaje como de sus compañeros, y la gran variedad de situaciones de combate, exploración y conversacionales lo convierten en una auténtica gema. Pena que tenga un final un tanto fijista.
Sinceramente, el universo de la Antigua República supera en muchas cosas al clásico Imperio de las películas.

8 de 10***[b]Choose Your Path.[/b]

It is four thousand years before the Galactic Empire and hundreds of Jedi Knights have fallen in battle against the ruthless Sith. You are the last hope of the Jedi Order. Can you master the awesome power of the Force on your quest to save the Republic? Or will you fall to the lure of the dark side? Hero or villain, saviour of conqueror... you alone will determine the destiny of the entire galaxy!

* A brand new Star Wars role-playing experience with unique characters, creatures, vehicles and planets.
* Learn to use the Force with over 40 different powers and build your own lightsaber.
* Adventure through some of the mose popular Star Wars locations, including Tatooine and the Wookiee homeworld Kashyyyk.
* Choose your party from nine customisable characters, including Twi'leks, droids and Wookiees.
* Travel to eight enormous worlds in your own starship, the Ebon Hawk.***2009-09-05 on Steam, by LucasArts (lang: eng, fre, ger, ita, spa)***David Gaider, Drew Karpyshyn, Luke Kristjanson, and Peter Thomas won the 4th annual (2004) Game developers Choice Awards - Best Writing.
[Zerothis]
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Knights of the Old Republic  Aspyr Media (Bioware)2003 Mac OS Xlabelminimizeminimize
Knights of the Old Republic  LucasArts (Bioware)2014 Androidlabelminimizeminimize
Knights of the Old Republic II: The Sith Lords  LucasArts (Obsidian Entertainment)2004This time your choices affect everyone around you It is a time of darkness, five years after the events of the award-winning KOTOR. The Sith Lords have hunted the Jedi Order to the edge of extinction and a lone Jedi Knight remains - you. As you struggle to reconnect with the Force, your decisions will lead you to the light or dark side and will affect everyone around you. The fate of the galaxy rests in your hands! * Unleash all-new Force powers, feats and weapons as you battle the evil Sith.n* Create your Jedi Knight and build your party from up to 10 characters.n* The decisions you make will influence you and your companions to the light or dark side of the Force.n Xboxlabelimagesubject
Knights of the Old Republic II: The Sith Lords  LucasArts (Obsidian Entertainment)2005Five years after the events from the award winning Star Wars® Knights of the Old Republic™, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic’s only hope is a lone Jedi struggling to reconnect with the Force. As this Jedi, you will be faced with the galaxy’s most dire decision: Follow the light side or succumb to the dark...

Key Features:

Follow up to the acclaimed and original Star Wars® Knights of the Old Republic™.
Choose from three different classes of Jedi, each with access to specific Jedi abilities.
Choose the light or the dark side of the Force as you progress through the story.
The choices you make will affect your character, those in your party and those who may join you in your quest.***Empleando el sistema de la primera entrega, lo pule en todos los aspectos.
Pero lo que especialmente le hace brillar es el elenco de personajes memorables, siendo Kreia y Mandalore dos de las mejores creaciones jamás habidas en el universo Star Wars. Y contando con el regreso de algunos de los mejores (como cierto robot con mucho cariño por lo orgánico)
Si que peca de un final un tanto acelerado, pero con el mod de Restored Content (circula por la web en moddb.com) se arreglan esos pequeños errores.

9 de 10
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Knights of the Old Republic II: The Sith Lords  Aspyr Studios2016 Linuxlabelminimizeminimize
Livelock Perfect World Entertainment (Tuque Games )2016 Windowslabelminimizeminimize
Mark of the Ninja Microsoft Game Studios (Klei Entertainment)2012Un juego de sigilo difícil de pulir más, sin nada que envidiar a las sagas Metal Gear y Splinter Cell (puede que incluso superándolas)

Imprescindible sin lugar a dudas, favorito desde el primer minuto.
Perfección en las sombras.

9 de 10
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Mark of the Ninja Microsoft Game Studios (Klei Entertainment)2012Originally announced as X360 exclusive, but this changed before release. X360labelimageminimize
Mark of the Ninja Microsoft Game Studios (Klei Entertainment)2013 Linuxlabelminimizeminimize
Mark of the Ninja: Remastered Klei Entertainment2018 Linuxlabelminimizeminimize
Pocket God ngmoco (Frima Studios )2010 iOSlabelminimizeminimize
Pocket God ngmoco (Frima Studios)2009 Androidlabelminimizeminimize
Pocket God ngmoco (Frima Studios)? WinCElabelminimizeminimize
Raiders of the Lost Crown Chiang Brothers Software1985 Apple II Elabelminimizeminimize
Rising Storm  Tripwire Interactive (Tripwire Interactive;Rising Storm Team)2013Rising Storm is the next game in the award-winning Red Orchestra franchise. You know the great gameplay, innovative features and realistic audio and graphics of RO2 - Rising Storm will take this to the Pacific Theater, adding even more features, new levels, new weapons and new factions. The game will allow the player to fight across iconic locations from the famous island-hopping campaigns in the Pacific from 1942 to 1945, as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Players will experience beach assaults, jungle fighting, close quarters night fighting and more across Guadalcanal, Iwo Jima and Saipan, among other iconic battles. The player is able to take the part of either side – American or Japanese – battling it out online in multiplayer on up to 64-player servers.

Rising Storm also introduces an entirely new type of gameplay to the franchise - asymmetrical warfare. The American’s have the apparent advantage in firepower with their fast firing semi-automatic rifles, fully automatic weapons, and devastating flamethrower. The Japanese balance this out with gameplay elements that model their raw courage, ferocity, and cunning use of equipment. Their knee mortars allow them to rain indirect fire down on their enemies from anywhere in the map. Grenades can be planted and turned into booby-traps for unwary GIs. The Japanese put very high store on close-quarter combat, with a bayonet on almost every weapon – even machine guns and SMGs. Their banzai charge suppresses the enemy making it difficult for them to return fire and gives them an opportunity to close in to use bayonets and katanas on their opponents.

Key Features


Large Scale Multiplayer Combat in The Pacific: Take part in the brutal fighting in the Pacific online with up to 64 players at a time.

Iconic Battles: Experience iconic battles such as Iwo Jima, Saipan, and Guadalcanal as the US military struggles to clear the Japanese from the islands in the Pacific.

Asymmetrical Gameplay: Far from the mirrored gameplay seen in other shooters, both sides utilize historical weapon sets and each have unique gameplay capabilities. American firepower is matched by Japanese ferocity and guile with such features as banzai charges, booby-traps, the infamous "knee mortar" and more. This creates a unique gameplay experience that can’t be found anywhere else.

WWII weaponry redefined – again: all of the weapon functionality you expect from the franchise returns - true to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, and more, create WWII weaponry that has no equal. To that add over 20 new weapons including the devastating flamethrower and the portable "knee mortar".

Morale: Your soldier’s state of mind plays a bigger role than ever. Banzai charging Japanese soldiers can heavily suppress the Americans making it difficult to return fire and allowing the Japanese to close the distance. The Americans can use their firepower advantage to suppress their enemies and gain the advantage!

Bonus Content: All Red Orchestra 2 multiplayer content is included with Rising Storm as a free bonus. Fight in the Pacific, then fight on the Eastern Front at any time, all in the same game and same server browser. Find out what made Red Orchestra 2 PC Gamer’s Multiplayer FPS of the Year in 2011 with this award winning content.

Full Mod SDK and Steam Workshop Support: Download some of the amazing existing community made content for Red Orchestra 2, or try your hand with the mod SDK and make your own maps or mods for either Rising Storm or Red Orchestra 2.

Persistent Stats Tracking and Player Progression: Persistence constantly gives the gamer something to strive for and keeps them playing. Grow in rank, earn achievements, improve your abilities, and become a Hero!
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Savage Resurrection S2 Games2016 Windowslabelminimizeminimize
Snoopy to the Rescue Random House1984 Apple II Elabelminimizeminimize
Star Ocean: Till the End of Time  Enix (tri-Ace)2003Only released in Japan, the North American and European releases are based on the [game=#156414]Director's Cut[/game].***Enjoy Square Enix's new gem and live the ultimate sci-fi epic odyssey overflowing with adventure, exploration and frenetic battles.

Planet Hyda IV, year 772 of the S.D. Calendar. For four hundred peaceful years, humans and aliens have co-existed. The influence of the Pangalactic Federation, which rules the planet, has continued to grow. But this peaceful planet has suddenly come under attack from an unknown space superpower.

Play as Fayt Leingod and his friend Sophia Esteed, who are brutally separated from Fayt's parents and forced to flee from the planet. Begin an emotional odyssey into the unknown to find their loved ones.
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Star Ocean: Till the End of Time Director's Cut  Square Enix;Ubisoft (tri-Ace)2004[spoiler=Code in hideout;Hide]256[/spoiler]
[spoiler=Saving Farleen and Tylene;Hide]Kirsla, south-east exit[/spoiler]
[spoiler=Cuprite key;Hide]Bottom floor, north-east corner[/spoiler]
[spoiler=Mosel dunes;Hide]Exit is found in north-east; look for discreet ruins near an oasis cut by stones, near a rock "wall".[/spoiler]
[spoiler=Urssa/Marquis;Hide]Found in Mountains of Barr, north-west part of the same region you enter the copper mine.[/spoiler]
[spoiler=Dragon reliefs;Hide]These require dragon windpipe flute, obtained from much farther into the mountains from a graveyard. You can play about four tunes with the flute depending on the length of time the key is pressed (and supposedly hardness), match the tune with the description of the relief. The other tunes are needed later

Happy / yellow - short, chipper tune; short, light tap
Playful / green - mellow/sad tune; long, light tap
Sad / blue - mellow tune; short, hard tap
Angry / red - long-ish, fast paced tune; long, hard tap

You can practice the presses away from the reliefs to avoid the spawning of the dragons when you get the tune wrong. IMO the playful and sad tunes are the wrong way around.

Doors with changing relief needs all tunes played on matching emotion relief. They need to be played in order starting from the one after blank. Failure seems to reset the sequence.[/spoiler]
Aqueduct entrance is at the south-west corner of Airyglyph. In case you've forgotten.***[b]healing/energy stations[/b] - blue symbols on the ground which are free, and inns which cost little to use.
[b]grinding[/b] - although you can avoid most battles in the open, you'll have serious issues later on. Such as 24-25 level character being unable to defeat the sub-boss on the way to Marquis. Regular enemies on Barr mountains being too tough at similar level, level 30 being insufficient for the first regular enemies on the second disc (they're effectively harder than the Marquis boss battle you recently beat).

-- creatures seen only briefly (not worh tagging)
skeletons, giant chameleon-like creatures, giant porcupines, giant spiders, bats, some dog-like creatures, flying giant fish, giant horned tortoises, witches, treants, lone fairy, plant-like tentacle creatures, frog-like humanoids, lizardmen, mycoids, caninoids, inorganics (rock/soil and crystalline), and some others. generally speaking, it's a mishmash of seemingly random "monsters" working together against you.***[b]REACH FOR THE STARS[/b]

[b]Fayt Leingod's[/b] idyllic family holiday is brutally cut short when a mysterious military force attacks planet [b]Hyda IV[/b]. Separated from his loved ones, Fayt sets out on an emotional quest to be reunited with them.

[b]A sci-fi universe[/b]
Stunning graphics and cut-scenes

[b]10 playable characters[/b]
Upgrade system and customizable weapons

[b]Real-time dynamic battle system[/b]
Challenging mix of action, tactics and breathtaking spells

[b]An open-ended plot with multiple endings[/b]
Many side-quests and a gripping storyline

Director's cut additional features:
* New characters, enemies, areas and much more
* Exclusive 2 player versus fighting mode
[Box blurb]***EAN-13: [code]3307210171146[/code] (PAL; Director's Cut only mentioned in the back cover; SLES-82028; 2 DVDs)
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Star Wars Jedi Knight II: Jedi Outcast LucasArts (Vicarious Visions)2002 GameCubelabelimageminimize
Star Wars Jedi Knight II: Jedi Outcast LucasArts (Vicarious Visions)2002In the tradition of the multi-award-winning Star Wars: Jedi Knight, Star Wars: Jedi Knight II, Jedi Outcast features rebel agent Kyle Katarn in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the dark side, Kyle entrusted his lightsaber to Luke Skywalker, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future.***
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Super Quest  Softside1982[WIP]
MSRP: $3

This game is massive by any standards at 1024 total locations. That is 4 times larger than the overworld and dungeons of The Legend of Zelda. Everything is in real-time and offers no other respite than a few sparely place shops. Shops are also the only place games can be saved. Strength is the only stat. It is increased in small random increments only by drinking strength potions bought from shops. Currency does not come from killing monsters but only from rare chests dispersed throughout the labrynth. Killing monsters gains XP which mainly counts as a high score (since winning the game is unlikley). Most screens have monsters that will be there every time you arrive no matter if you have defeated them previously. There are also random monster encounters that happen everywhere except shops, there is no pause to escape them or leave time to make your own map.

Story:
In a future on Earth with too much magic and too much technology, a one-of-a-king technomagical artifact was created to keep balance between the two. Being more powerful than it was intended, it stifled all change for either. A powerful king decided to used technology to hide and negate the effects of the artifact. With the artifact sealed away in a labyrinth of traps and unnatural guard creatures magic began overwhelming technology. 200 years later, a hero is chosen to brave the labyrinth and recover the artifact.

Entering initials is explained in-game. Heroes are sponsored by nobles so when the hero is asked who their sponsor is, it's the player.
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The Technomancer Focus Home Interactive (Spiders)2016 Windowslabelminimizeminimize
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