showing 10 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Command & Conquer 3: Kane's Wrath  Electronic Arts (EA Los Angeles)2008Far more enjoyable to play than the base CnC3 in my experience, and the difficulty options actually work properly in this. In terms of story, Kane's Wrath is sort of a filler, covering things between second and third tiberium wars, clarifying some events of third tiberium war and shows part of the events leading to CnC4. If anyone is ever interested in CnC3, then this is the only reason to get it, besides following the story of Kane (Tiberium series) if you're into that sort of thing. Thisis also very much focused on mutliplayer experience as the story only allows you to play with Nod and its sub-factions and only cursorily demonstrating the new sub-factions for GDI and Scrin.***In the name of Kane! The Command & Conquer™ series continues to thrive with Command & Conquer™ 3: Kane’s Wrath. As the expansion pack to the critically-acclaimed and fan favorite, Command & Conquer 3 Tiberium Wars™, this Real-time Strategy (RTS) game returns to the Tiberium Universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. This story will be told through a new set of high-definition, live action video sequences starring a celebrity cast including Joe Kucan, playing the megalomaniac leader of the Brotherhood of Nod, alongside new talent Natasha Henstridge and Carl Lumbly. With your help, Commander, the Dark Messiah may rise again!

* [b]Unprecedented Multi-decade Campaign[/b] – Kane returns as the centerpiece of an epic new single-player campaign. Experience a new story that spans 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. Facilitate the rise of the Brotherhood leading up to and beyond the events of Command & Conquer 3 Tiberium Wars.
* [b]Global Conquest[/b] – Fight the Third Tiberium War your way. Take command in an all new global conquest mode. Position your forces on a strategic level and then wage conflict in the fast, fluid, furious, tactical gameplay that Command & Conquer pioneered. Map out your strategies on the planetary level and wage all-out war on the ground.
* [b]Live Action Videos are back[/b]! – Witness the rise of the Brotherhood first hand through intense live action video sequences starring Joe Kucan, the actor who originated the role of Kane in the Command & Conquer series in addition to a new celebrity cast of characters.
* [b]Introduction of new Epic-Units[/b] – Devastate the battlefield with the immense firepower of all-new Epic-units. Customize your Epic-Units mid-battle via garrisoning and upgrades. Position these units in the strategic, global conquest mode then lay siege to your enemy at the tactical, battle level.
* [b]Take Command of a Whole New Army[/b] – With the introduction of new units, structures, and abilities to each of the three factions, the Tiberium Wars will never be the same. Conquer your enemies with new units on both land and air.
* [b]Specialized Sub-factions[/b] – Play to your strengths with six unique sub-factions, each equipped with their own exclusive units, powers, and upgrades. Utilize the sub-faction of your choice to fully take advantage and compliment your play style.
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Divinity: Dragon Commander Larian Studios2013Supposedly inspired by old [company=Cinemaware]Cinemaware[/company] games. Some of the games mentioned (unknown actual value to the final game) were Rocket Ranger, Axis & Allies, King of Chicago, Defender of the Crown, StarCraft, and Command & Conquer. And there was stated inspiration from their own RPGs.***[media=youtube]_9lbrq3BLQU[/media] Windowslabelimageminimize
Freedom Fighters Electronic Arts (IO Interactive)2003If the game doesn't start up, try Win98 compatibility mode. If that doesn't work, and the game hangs at startup with blank screen (maybe plays the EA thing's sound), see the [code]movies[/code] folder and delete/rename the two videos there (you may want to do this even if the game starts up fine).***Latest version: retail Windowslabelimageminimize
Freedom Fighters Electronic Arts (IO Interactive)2003In a world where the Soviet Union won the Cold War, a fierce conflict is beginning to unfold in the streets of America. Red Army troops are pouring across the borders of Mexico and Canada shortly after a nuclear missile is unleashed on Washington D.C. Chaos sets in when breaking news informs Americans that their President has been killed and the Russians have invaded the country. You take on the role of Christopher Walker, a man who evolves into a charismatic and fearless freedom fighter obsessed with finding and freeing his brother in the streets of occupied New York City.***With the help of a ragged band of fighters, take on the Red Menace in apocalyptic New York City.


* Action game with turn-based strategy elements
* Defend N.Y. against a Soviet invasion
* Variety of missions range from sabotage to full-scale guerilla urban warfare
* Recruit non-playing characters into your resistance movement
* For 1 to 4 players splitscreen
[R2D2-A]
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Freedom Fighters Electronic Arts (IO Interactive)2003Freedom Fighters is all the fun of taking out an invading Soviet army without the obnoxiousness of C. Thomas Howell! With fierce conflict unfolding in the streets of America, it?s your patriotic duty to fight back. Take on the role of Christopher Stone, and evolve from an average New Yorker into a fearless patriot who recruits and leads an army of freedom fighters in the streets of New York City. Freedom Fighters combines the depth of a squad-based game with the intensity of an action-packed war game, all of which unfolds in the streets, subways, and buildings of the ultimate urban battleground.
[R2D2-A]
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Freedom Fighters Electronic Arts (IO Interactive)2003You take on the role of Christopher Walker, a man who evolves into a charismatic and fearless freedom fighter obsessed with finding and freeing his brother in the streets of occupied New York City.
* Turn-based strategy element enables players to pick their own mission, each with a multitude of strategies and different outcomes.
* Intense, in-your-face urban guerilla warfare scenarios ranging from small sabotage missions to large battles where the player has to conquer enemy installations.
* Charisma-based Recruiting System that gives players points for rescuing prisoners or capturing key installations. Points are also taken away if fellow freedom fighters are sent into battle and killed.
* Variety of weapons including machine guns, rocket propelled grenades, and Molotov Cocktails.
* Enhanced rendering technology via Io Interactive's "Glacier" engine that lends to amazing 3D special effects such as real-time lighting, rain, snow, smoke and explosions.
* Rich environmental audio such as shouting when in battle, barking out commands and music setting the pace and mood of the gameplay action.
* Multiplayer support -- up to 4 players in split-screen mode.
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Ground Control II: Operation Exodus  Vivendi Universal;Sierra (Massive Entertainment)2004[b]display-800x600[/b] - 800x600 and anything up displays fine, anything below turns text to mush.***[sic]
[b]Ground Control II: Operation Exodus[/b] is an epic real-time action-strategy game that puts you on a futuristic battlefield where only brilliant tactics will prevail. As Captain Jacob Angelus take command of the hardware-intense [b]Northern Star Alliance[/b] or the nano-organic technology of the alien [b]Virons[/b]. Battle it out in [b]24 action-packed missions[/b] and in [b]multiplayer[/b].

[b]Innovative Gameplay[/b]
Keep your enemy on the back-foot by creating new, more powerful alien units with unique abilities by melding your Viron troops together.

[b]Amazing Graphics[/b]
Experience outstanding levels of detail. Take a strategic view of your battlefield or zoom in to see the battlescared faces of your infantry.

[b]Unique Multiplayer Modes[/b]
2 to 8 players play simultaneously in co-operative or competitive games over LAN or Internet. Unique drop-in game servers allow you to join an on-going game at any time, and compete in equal terms.

[b]Free Level Editor[/b]
The included editor allows you to create new maps featuring an infinite number of different modes.

The [b]Massgate[/b] online community system gives immediate access to online matchmaking, hi-score ladders, tournaments, chat rooms and much more. Join thousands of players online to get a quick adrenaline rush any time you want.
[Box blurb]***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III or Athlon CPU
* 128 MB RAM
* 32 MB VRAM
* GeForce or Radeon GPU w/ T&L
* 1.5 GB HD space
* 56K modem for multiplayer***Latest verion: 1.0.0.8; patch 2 (as of 2004-10-04)
Retail: 1.0.0.6***[b]Factions:[/b]
* Northern Star Alliance
* Terran Empire
* The Viron Nomads***Ground Control 2 is an action-oriented game of tactics and warfare. As Captain Jacob Angelus of the Northern Star Alliance, you will command squads of infantry, artillery, and airpower against the might of the Empire of Terra. Base building and resource-collecting are replaced with unit control and combat tactics where your knowledge of the battlefield maneuvers will make the difference in your fight against a ruthless enemy. Position your troops on hilltops for better aim or inside buildings and forests for protection as you'll need to use every inch of terrain to your advantage. Call in air strikes or assault pods to bring the battle behind enemy lines. Send out scouts to locate the enemy and use spotters for your artillery with the 360° free-roaming camera. Experience the total immersion of futuristic warfare as you lead your forces to victory!

STORY

The story begins in A.D. 2741 on a distant planet called Morningstar Prime, a world initially colonized during the 24th century by Crayven Corporation from Earth. Morningstar Prime is but one of hundred planets discovered during mankinds reemergence from the Third World War. Morningstar Prime resembles Earth in many ways, it features indigenous life forms and a similar but still different flora and fauna.

The Great War with the Terran Empire has forced the originally democratic twelve city-states of Morningstar Prime to unite under one military leader and the flag of the Northern Star Alliance.

Battlefield Lost
During the First Stellar War in the 25th Century, the Crayven Corporation lost contact with the colony on Morningstar Prime, leaving them and the other colonies in the outer fringes to fend for themselves. In 2701, the new Terran Empire returned to the outer fringes with the intent of reconquering those colonies. The Imperial forces initially expected little resistance, having assumed that Morningstar would have been devastated and regressed like many other outer colonies.

The first Imperial strike was sudden and savage but the NSA managed to defeat the strike fleet, much thanks to the military competence and leadership of Fleet Admiral T Parker. The initial victory allowed NSA to improve their defenses and gear up for war. Fleet Admiral T Parker, an experienced and wise commander knew that they had won the battle but not the war. She initiated several projects that would search for a long-term solution to the threat from the Terran Empire.

In the following years, the war continued to be fought in space. For several years the Terran Empire attacked NSA space, destroying its colonies one by one, enslaving the people and getting closer to Morningstar Prime, the NSA home world. In 2730, after 29 years of constant war, NSA lost the last of their huge Fortress class ships along with the majority of all their capital ships in a decisive battle outside Morningstar. The NSA had in one single battle lost all their space capability and was at the mercy of the Empire. The Terran Empire ignored all negotiations for peace, they held true to their long-kept tradition: leave no pardon, no surrender.

Fortunately, Fleet Admiral T Parkers' legacy was already in action. Huge electromagnetic domes had been erected on Morningstar Prime to shield the largest cities from orbital bombardment. But they never had the time nor the resources to shield all cities; millions died in month long planetary bombardments. Several urban areas were reduced to piles of rubble and eerie graveyards.

The war entered a brief state of stalemate, as the Empire was unable to penetrate the shields while the NSA were being held prisoners in their own shields. The stalemate was broken when the Empire managed to land their first troopships in the bombarded regions outside the domes.

Jacob Angelus' Company has been sent to Morningstar capitol, where situation is becoming more and more critical and desperate.
For NSA, destiny is at hand; its only hope lies in an ancient and forgotten legend...
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Supreme Commander  THQ (Gas Powered Games)2007Three opposing sides - the Cybran Nation, the Aeon Illuminate and the United Earth Federation - have been fighting in the Infinite War all across the galaxy, spreading chaos and unrest. You are a Supreme Commander and you have to take one of the sides and put an end to this war.

As in most strategy games, you have to build up a base, gather resources and build armies to fight off your enemies. But being created by Chris Taylor of Total Annihilation fame, the RTS also has many unique features, such as a huge unit cap of 500 units per side, different resource management, queue up commands and waypoints, diverse unit types and even dual screen support.

Players can play through the Campaign and carry on the story as one of the sides, or fight off computer enemies in Skirmish and human opponents in Multiplayer.***
[100]***
[12]***Latest version: 1.1.3280 (as of ?)***For 1-8 players, with teams or in FFA.

The skirmish/multiplayer mode includes AI that cheats (there's non-cheating AI, too) for those who want the challenge.***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* 1.8 GHz CPU
* 512 MB RAM
* 8 GB free HD space
* 128 MB VRAM
* GeForce 6x00 or better

[b]Recommended:[/b]
* 3.0 GHz CPU or better
* 1 GB RAM or more
* 256 MB VRAM or more
* GeForce 6800 or better

Multiplayer port: 16010 (configurable)***'spiritual successor' to [game=#47246]Total Annihilation[/game].
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TA3D author? Linuxlabelminimizeminimize
Total Annihilation  GT Interactive (Cavedog Entertainment)1997The presented conflict is between Core and Arm. Core being the government who imposed the requirement of turning people into robots (full robots, not cyborgs) by transferring their consciousness into robotic husks and attaining some sort of next step in human evolution. Arm are the people who wanted to continue living on as humans, but of course the government didn't take a no for an answer. The conflict obviously has escalated quite a bit from that. Both sides use remotely controlled robot armies to wage the war, so there are no lives lost on either side except for the commanders if they fail to escape.***Simply put: this was the best real-time strategy game when it was released, and it still is the king, despite being so old by the time I'm writing this.

The graphics are no longer the best in the market, but they're still gurgeous, with fully animated polygonal units, and incredibly rendered terrains. The soundtrack is orchestral - literally. The basic game has nothing less than 150 units, there's more in the expansion pack Core Contingency, and yet a dozens more free for download, all of them made by the developer, and in the Internet you'll find thousands of third party not only of units, but also of maps, AIs and lots of other goodies.

And the gameply... oh, the gameplay... Hundreds of robots, planes, ships and tanks involved in huge battles at the same time, with amazing explosion effects for incredible different weapons, including inter-continental plasma cannons and nuclear missiles. Command squadrons with as many units as you like to storm an enemy outpost, or build plenty of defense buildings to not get hammered. Since there's land, water and air units, you'll have to plan very well your advance through the map till total annihilation of your foes.

That's not to mention, this game was the very first to introduce nice concepts, now present in every strategy game, such as wind that has influence on the shots' fly, higher ground grants plenty of advantage, specific air-to-ground and ground-to-air weapons, detailed unit behavior control, and the list of advances goes on and on...

To finish: I urge you to play this game. You may love it, you may just like it a little, but there's no way you will hate it. It's not for no reason that it's one of the only games ever that has a very active community even after the developer company exits business. In some last worlds before they would go away, they shared some words with Total Annihilation's fans, both players and third party developers: 'You guys are the Cavedog now'.
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