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Zone Raiders Virgin Interactive (Image Space)1995 MS-DOSlabelimageminimize
Z Virgin Interactive;Renegade Software (The Bitmap Brothers)1996 MS-DOSlabelimageminimize
XCOM: Enemy Unknown 2K Games (Feral Interactive)2014 Linuxlabelminimizeminimize
XCOM: Enemy Unknown 2K Games (Firaxis Games)2013 Mac OS Xlabelimageminimize
XCOM: Enemy Unknown 2K Games (Firaxis Games)2013 iOSlabelminimizeminimize
XCOM: Enemy Unknown 2K Games (Firaxis Games)2012Recordando a los juegos tipo Tactics de los 90 desde el primer minuto, pero con un lavado de cara.

Especialmente encomiable el elemento de las decisiones incómodas (algo que desgraciadamente cada vez se ve menos) y la complejidad de los combates.

Pena no tener tiempo para disfrutarlo más, tiene una pinta bárbara.

Se acerca a la perfección del combate por turnos.

9 de 10***Overall a nice turn-based tactical game, but might not be really up to one's expectations if you go looking for another of the old XCOM games. In short, this new XCOM game is extremely simplified and cut down version of the old X-COM with great number of features missing with only a few new ones to its name.

For those familiar with old XCOM, here's a list of differences. Notably there's missing multiple bases for the player to operate, aliens do not set up bases (there's only one alien base in the game), alien craft activity is barely existing (~13 alien craft encountered before the game was over), terror missions and similar do not involve actual enemy craft going to the sites, your soldiers can't pick up enemy gear during missions, grenades and rockets are special one-use gear instead of actual inventory items, inventory overall is severely simplified to a point where its limitations don't make sense, the game does not simulate projectile trajectories except for missed shots destroying scenery (missed shots can no longer hit secondary targets) and auto/burst fire is treated as single shot in terms of hitting or not, as such cover is simply statistical wonder instead of literal cover (shots "penetrate" the cover - with no damage to the cover - when they hit the soldier hiding behind it rather than hitting exposed bits), alien craft interception relies on one-use power ups you need to craft (though they go largely unused), aliens do not attack XCOM base(s), you can only have one skyranger hence you're specifically forbidden to complete missions that appear "simultaneously" with others (you have to choose one, the others automatically fail, their timing and duration essentially synced), interceptor and skyranger management is simplified, chrysalids and robotic aliens can not be captured and studied, aliens do not have jobs (there's only one live specimen of each species to interrogate and beyond that, nothing), battle scanner is missing, arbitrary range limitations to weapons (not allowed to shoot if target is beyond certain range), incendiary weapons are missing, stun grenades are missing, quite a few alien species are missing, levels tend to be far smaller and streamlined (with very few exceptions), action points have been replaced with simplified version that has glaring limitations, soldiers have 360 degree vision, reloading and shooting in same turn is impossible, ammunition is handwaved away completely, aliens do not have morale, taking aliens alive has little far less use, and probably quite a few other things. New features, for those that care: upgrade system accessible via the foundry, psychic damage ability, classes, class perks, two-point system, and probably some others.

Personally I think this new XCOM is good game, but just does not hold up to what the old X-COM games were about. If you want the old experience, you're better off with the old games, UFO: Extraterrestrials, UFO: Aftermath/-shock/-light, or the many fan-made remakes.

Note that I played the game through on "classic" difficulty (the one just below brutal), which may have had something to do with some of my poor opinions.***EAN-13: [code]5 026555 056151[/code] (European/Worldwide)***[media=youtube]u9i6X5fgaCE[/media]
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Warzone 2100  Eidos Interactive;Acer TWP;Sold Out Sales & Marketing;Underdone Gaming (Pumpkin Studios)1999Eidos released the source on 2004-12-06. Windowslabelminimizeminimize
Warhammer 40,000: Fire Warrior  THQ (Kuju Entertainment;Games Workship Interactive)2003Latest version: F00 (as of 2003) Windowslabelimageminimize
Warcraft: Orcs & Humans Blizzard1994[media=youtube]mPvPT9wDLvQ[/media]***
[22]***[b]Minimum:[/b]
* DOS 5.0
* 386 CPU
* 4 MB RAM
* mouse
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Warcraft III: Reign of Chaos  Blizzard2002[b]Factions:[/b] (playable)
* Alliance - humans, elves, and such
* Horde - orcs and tauren (minotaurs)
* Scourge - variety of undead, necromancers and some insectoids
* Night Elves***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 400 MHz Pentium II CPU
* 128 MB RAM
* 8 MB VRAM
* 700 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 600 MHz CPU
* 256 MB RAM
* 32 MB VRAM
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Warcraft II: Tides of Darkness  Blizzard1995 MS-DOSlabelimageminimize
War Wind II: Human Onslaught  SSI;Mindscape (DreamForge Intertainment)1997[b]Factions:[/b] (and campaigns)
* Overlord (Tha'Roon and their cybernetic servants, the Obblinox)
* S.U.N. ("Servants Under Naga'Rom"; Shama'li and Eaggra)
* The Marines ("evil" humans)
* The Descendants ("good" humans)
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War Wind SSI (DreamForge Intertainment)1996Different from most other strategy games where unit upgrades exist, as in War Wind each upgrade is individually applied to each unit.***[b]Factions:[/b]
* Tha'Roon
* Obblinox
* Shama'Li
* Eaggra

These also dictate the game difficulty, in order from easiest to hardest.
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War for the Overworld Subterranean Games (Subterranean Games;Rise)2015 Windowslabelimageminimize
VC  Avalon Hill (Microcomputer Games)1982 TRS-80labelimageminimize
VC  Avalon Hill (Microcomputer Games)1983 Tandy Cocolabelimageminimize
VC  CSK Research Institute (Kiya Overseas Industry)1984 NEC PC8801labelminimizeminimize
VC  CSK Research Institute (Kiya Overseas Industry)1983 MICRO 7 - FM7labelminimizeminimize
Ultimate☆Boob Wars!! ~Big Breasts vs Flat Chests~  softhouse-seal;MangaGamer (softhouse-seal)2012 Windowslabelimageminimize
Tzar: The Burden of the Crown Take 2 Interactive;FX Interactive (Haemimont Games;Infinite Loop)2000Strategy classic, with a simple 3 civilization setting in the style of Starcraft, maybe some units are a bit unbalanced but noneless is a great game and its level editor is incredibly powerful.

7 of 10
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Tribal Rage Empire (Talonsoft)1998 Windowslabelimageminimize
Total Annihilation: Kingdoms  GT Interactive;Akella (Cavedog Entertainment)1999This game is the half sequel to the multi award winning RTS Total Annihilation, wich featured huge armies of futuristic robots exploding all over gorgeous maps.

Total Annihilation: Kingdoms takes us to a generic planet, in it's Medieval age, but with abundant magic around. Nothing less than four, count them, four completely different sides battle one another with lots of spells flying by the place.

Not as good as Total Annihilation, but still a great game, worth your time and money if you're a fan of RTS.
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Total Annihilation  GT Interactive (Cavedog Entertainment)1997The presented conflict is between Core and Arm. Core being the government who imposed the requirement of turning people into robots (full robots, not cyborgs) by transferring their consciousness into robotic husks and attaining some sort of next step in human evolution. Arm are the people who wanted to continue living on as humans, but of course the government didn't take a no for an answer. The conflict obviously has escalated quite a bit from that. Both sides use remotely controlled robot armies to wage the war, so there are no lives lost on either side except for the commanders if they fail to escape.***Simply put: this was the best real-time strategy game when it was released, and it still is the king, despite being so old by the time I'm writing this.

The graphics are no longer the best in the market, but they're still gurgeous, with fully animated polygonal units, and incredibly rendered terrains. The soundtrack is orchestral - literally. The basic game has nothing less than 150 units, there's more in the expansion pack Core Contingency, and yet a dozens more free for download, all of them made by the developer, and in the Internet you'll find thousands of third party not only of units, but also of maps, AIs and lots of other goodies.

And the gameply... oh, the gameplay... Hundreds of robots, planes, ships and tanks involved in huge battles at the same time, with amazing explosion effects for incredible different weapons, including inter-continental plasma cannons and nuclear missiles. Command squadrons with as many units as you like to storm an enemy outpost, or build plenty of defense buildings to not get hammered. Since there's land, water and air units, you'll have to plan very well your advance through the map till total annihilation of your foes.

That's not to mention, this game was the very first to introduce nice concepts, now present in every strategy game, such as wind that has influence on the shots' fly, higher ground grants plenty of advantage, specific air-to-ground and ground-to-air weapons, detailed unit behavior control, and the list of advances goes on and on...

To finish: I urge you to play this game. You may love it, you may just like it a little, but there's no way you will hate it. It's not for no reason that it's one of the only games ever that has a very active community even after the developer company exits business. In some last worlds before they would go away, they shared some words with Total Annihilation's fans, both players and third party developers: 'You guys are the Cavedog now'.
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Three Kingdoms: Divine Destiny  Dong Seo Interactive1998 Windowslabelminimizeminimize
This Means War! MicroProse (StarJammer Studios)1996 Win3.1labelimageminimize
The Settlers III  Blue Byte1998 Windowslabelimageminimize
The Settlers II: Veni, Vidi, Vici  Blue Byte1996Veni, Vidi, Vici is the sequel of the well-known Settlers game. You start your settlement with only one main building. To build any other buildings, you first must find a source for stones and wood. So you start to build little roads where your men transport all the different goods along. There exist more than 30 different professions your men can have, and many different building types. Of course, there are other settlers in your area, too, so war is unavoidable.

The graphics are now in SVGA, and the soundtrack is available as CD-Audio or MIDI.***
[84]
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The Settlers  Blue Byte1994A strategy game with cartoony graphics and an innocent line in humour. At the start of the level you choose a starting point, the intention being to get lots of flat land as well as resources to mine and ideally existing sources of trees, stones and water (for fish). Your people are vying for supremacy with up to 3 others.

The gameplay focuses on resource management. Each building requires a certain amount of wood (and stones for some of them) to be constructed and requires particular resources to perform its function successfully. Food must be produced (either fish, bread (requiring a windmill, grain-farmer and baker) or pork (requiring a pig-farmer and butcher as well as the grain-farm) to feed the people working in mines to produce the iron, coal and gold (as well as additional stones).

Huts and Watch-Towers are built to expand your territory, sometimes at the expense of an enemy's land (clever play involves targeting an area where your opponent has a crucial building, thus compromising his production).

To finally win the level, you must defeat your opponents. Combat is fought one-at-a-time by the little soldiers and a victory results in all surrounding buildings being lost.

The game features 30 preset missions. 6 tutorials missions will help beginners to learn the game mechanics. The game also offers the possibility to play semi-randomly (based on a 16-number key) generated maps. The map size varies from small maps, for quick matches, to large maps to, depending on how much RAM is available, huge maps, for very long matches as the fact that the in-game statistics can be displayed on a 50-hour scale illustrates. These semi-random maps can be played in single-player mode but can also be played by 2 players on one system, if you have 2 mice, in which case the screen is vertically split.***
[22]***Reviewed on a special folder about "god games".
[22]***
[37]
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The C.H.A.O.S. Continuum  Creative Multimedia1994The year is 2577 and everyone on the Titan colony has suddenly disappeared. The station lies empty and hulking with the exception of a few automated robots which patrol the halls. The sentient computer C.H.A.O.S. is resisting any attempt at interface from the outside. You must take an advanced EVA pod, the Time Pod and shifting through dimensional rifts arrive at the Titan station to determine what went wrong. Use the probe's interfaces to gain access to computers, databanks and whatever else it will take to crack the access codes on the labs and C.H.A.O.S. itself. The game is presented in a standard first-person adventure, with pressable controls for movement and a center window into the world you explore. Most interface with the world is shown through MPC and Quicktime "live-action" video segments. Arrow Controls are provided for movement as well as a targeting/fire key, a 360 degree view button for any area. MS-DOSlabelimagesubject
Thandor  Innonics;JoWooD Productions (Planet 4)1999 Windowslabelminimizeminimize
Terrorpods Dro Soft1989 MSXlabelimageminimize
Terrorpods Melbourne House;Psygnosis (Icon Design)1988 Amstrad CPClabelimageminimize
Terrorpods Psygnosis1987 Atari STlabelimageminimize
Terrorpods Psygnosis;Melbourne House (Icon Design)1988 C64labelimageminimize
Terrorpods Psygnosis1987 Amigalabelimageminimize
Terrorpods Psygnosis;Melbourne House (Icon Design)1987 ZX Spectrumlabelimageminimize
Teresa: House Guest Interactive Girls Club (Unknown Amigos)1995 Amiga AGAlabelimageminimize
Teenage Queen ERE Informatique (Infogrames)1988Most likely the worst game from quirky French developer ERE Informatique (which later became Cryo Interactive), this is a strip poker - nothing more, nothing less. But ERE games are nothing if not unique, and this is no exception. What sets it apart from other strip poker games is the beautiful graphics, which uses airbrush to great effect. The game also is notable for having no cards lower than the value of 10, and this makes a typical game go much faster than a normal strip poker. The PC version, being 16-color EGA only, unfortunately loses much of the graphics appeal.. that airbrush effect doesn't show up very well at all. Still, ERE's unique graphics touch is evident, and the girls' provocative poses may -ahem- keep you playing for just a few minutes longer each time. Overall, one of the most graphically unique strip poker games ever made - unfortunately, it's still strip poker. Anyone who abhors the thought of playing (almost) mindless card game just to see some girl strip her lingerie off should look the other way. MS-DOSlabelimageminimize
Submarine Titans  Ellipse Studios;Strategy First (Ellipse Studios)2000[b]Minimum:[/b]
* Windows 95, 98 or 2000
* 233 MHz Pentium MMX CPU
* 32 MB RAM
* 140 MB HD space
* 800x600x24 display
* 28.8K modem for multiplayer

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB RAM
* 255 MB HD space
* 56K modem for multiplayer

[b]Maximum:[/b]
* 450 MHz Pentium III CPU
* 128 MB RAM
* 650 MB HD space
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Sub Culture Ubi Soft (Criterion Studios)1997[b]Minimum:[/b]
* Pentium 90 MHz
* 16 MB RAM
* 90 MB free HD space
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Stories Untold Devolver Digital (No Code)2017 Windowslabelminimizeminimize
Stellar 7 Dynamix1992 Mac OS Classiclabelimageminimize
Stellar 7 Dynamix1990 MS-DOSlabelimageminimize
Stargus author?This project interfaces the Stratagus Engine with the Starcraft CD. Allowing one to play Starcraft on any platform that Stratagus runs on. Linuxlabelminimizesubject
StarCraft: Brood War  Blizzard Entertainment1998With the shattered Zerg hive torn apart by fierce in-fighting, the Protoss seek to reunite with their Dark Templar brethren and begin the rebuilding of their home world, Aiur. Terran Emperor Mengsk I, having achieved his goal of total power over the human colonies, must now turn his attention to both the rising power of the woman he betrayed, Kerrigan, the infamous Zerg Queen of Blades, and a conspiracy deep within his own ranks. Three all new campaigns continue the epic StarCraft story line. New worlds to explore, from the Dark Templar twilight home world of Shakuras to the blasted and barren deserts of Korhal. Original cinematic scenes and new music tracks. 100 new multiplayer maps.***
[84]***
[53]***For 1-8 players, with teams or in FFA. Cross-platform play with Mac.***Latest version: 1.16 (as of 2008-11-27)
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StarCraft: Brood War  Blizzard Entertainment1998For 1-8 players, with teams or in FFA. Cross-platform play with Windows.

Comes on the same CDs as the Windows version.
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StarCraft 64 Nintendo (Blizzard)2000Arguably the best real-time strategy game ever. Contains every unit from the best-selling PC version (including the Brood War expansion pak) plus new missions available only on the N64! N64labelimagesubject
StarCraft  Blizzard Entertainment2015 Androidlabelminimizeminimize
StarCraft  Blizzard Entertainment2015 Linuxlabelminimizeminimize
StarCraft  Blizzard Entertainment1998In the distant future, the newly formed Terran Dominion faces the arrival of two hostile alien races: the savage Zerg and the enigmatic Protoss. Gather resources and expand your forces to lead them to victory. The only allies are enemies. The only choice is war.***For 1-8 players, with teams or in FFA. Cross-platform play with Mac.***Latest version: 1.16 (as of 2008-11-27)***An incredible RTS that requires both brains and speed. Not trackball- or trackpad-friendly. Though the graphics are rather primitive by today's standards, that's only because this game is relatively old.

It features three different playable races, each of which requires different strategies for maximum effectiveness. Play as the versatile Terran colonists, the voracious Zerg xenomorphs, or the enigmatic, psionically gifted Protoss (my personal favorite).

The game also includes a map editing program for the unique SCM and SCX map format, enabling a patient user to craft new maps and scenarios. Some of the features take some getting used to, but FAQs are available at [[link:http://www.blizzard.com/starcraft]].

The screenshot at right is from the first mission in the expansion, StarCraft: Brood War.
[StarSword]***EXCELLENT realtime strategy game.***This is a very good game and requires a lot of skill, but also quickness. The expansion (Starcraft: Brood War) brings a lot more into the game.
[Groovy_Duck]***Four expansions released in 1998:
StarCraft: Stellar Forces ([[company:Micro Star]])
StarCraft: Retribution ([[company:Stardock]] / [[company:WizardWorks]])
StarCraft: Insurrection ([[company:Aztech New Media]])
StarCraft: Brood War ([[company:Saffire]] / [[company:Blizzard]])
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