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Aeon Command Bat Country Games2013 Linuxlabelminimizeminimize
Aeon Command Bat Country Games2012 Mac OS Xlabelminimizeminimize
Aeon Command Bat Country Games2012 Windowslabelimageminimize
Aeon Command Bat Country Games2013 Androidlabelminimizeminimize
Aeon Command Bat Country Games2013 iOSlabelminimizeminimize
Batman: Arkham Asylum Eidos Interactive;Warner Bros. Interactive (Rocksteady Studios)2009In Batman: Arkham Asylum, the player assumes the role of Batman as he delivers The Joker to Arkham Asylum. There, the imprisoned super-villains have set a trap and an immersive combat gaming experience unfolds. With an original script penned by Emmy Award-winning Batman writer Paul Dini, the game brings the universe of DC Comics' detective to life with stunning graphics. Batman: Arkham Asylum offers players the chance to battle Gotham’s worst villains with Batman’s physical and psychological strength in a graphically distinct and story-driven game. X360labelimagesubject
Batman: Arkham Asylum Eidos Interactive;Warner Bros. Interactive (Rocksteady Studios)2009In Batman: Arkham Asylum, the player assumes the role of Batman as he delivers The Joker to Arkham Asylum. There, the imprisoned super-villains have set a trap and an immersive combat gaming experience unfolds. With an original script penned by Emmy Award-winning Batman writer Paul Dini, the game brings the universe of DC Comics' detective to life with stunning graphics. Batman: Arkham Asylum offers players the chance to battle Gotham's worst villains with Batman's physical and psychological strength in a graphically distinct and story-driven game. PS3labelimagesubject
Batman: Arkham Asylum Eidos Interactive;Konami;Warner Bros. Interactive Entertainment (Rocksteady Studios)2009Probablemente el mejor juego de Batman sino fuese porque su secuela es aún mejor.

No es jugar a ser Batman, es ser Batman.

9 de 10.***[b]Minimum:[/b]
* Windows XP or Vista
* 3 GHz Pentium IV or Athlon 64 3500+ CPU
* 1 GB RAM
* GeForce 6600 or Radeon 1300 GPU
* 9 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6600 or Athlon 64 X2 4600+ CPU
* 2 GB RAM
* GeForce 9800GTX or Radeon 3870 GPU***In Batman: Arkham Asylum, the player assumes the role of Batman as he delivers The Joker to Arkham Asylum. There, the imprisoned super-villains have set a trap and an immersive combat gaming experience unfolds. With an original script penned by Emmy Award-winning Batman writer Paul Dini, the game brings the universe of DC Comics' detective to life with stunning graphics. Batman: Arkham Asylum offers players the chance to battle Gotham's worst villains with Batman's physical and psychological strength in a graphically distinct and story-driven game.
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BioShock 2K Games (2K Boston;2K Australia)2007Una ambientación y estética únicas en una especie ciudad sumergida art decó, que presenta una acción directa con el doble uso de armas y plásmidos y una historia que baila entre la nostalgia y lo grotesco.
Además tiene una dosis de elección muy superior a un juego de acción al uso.

8 de 10***[b]flash[/b] - used for the map at least.***2007-08-21 as boxed
2007-08-24 on Steam***Both the full game and the demo use SecuROM 7.x copy protection. SecuROM is used to enforce CD-in-drive, enforce an online activation, to damage the data on the CD to try to prevent coping it, and was for a much hated "installation limit" that prevented more than 3 install [i][b]attempts[/b][/i]. The geniuses at 2k game didn't want people installing the product on multiple PCs simultaneously and figured that limiting attempts would do the trick. Ingoring the fact that the CD-in-drive restriction already prevents multiple installations from running simultaneously. In reality, it caused the game to be uninstallable if the install process was abandon 3 times (due to errors, or failed requirements such as HD space, or just someone changing their mind). It also forbid reinstallation in cases of a crashed PC or transfer to new computer or in cases of system restore. Any finally, it was possible to successfully install 3 copies on 3 PCs simultaneously, this restriction failed in its purpose! After much complaint, 2k games announced, "Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don't have to patch or install anything for this to go into effect for your copy of BioShock – it's already done! " [b]This is NOT and announcement of removal of SecuROM![/b] 2kgames later said "Our other methods of copy protection remain. You will still have to activate your copy, and you will still need to keep the disc in the drive. SecuROM has not been removed" So the cpremoved tag does not yet apply.
[Zerothis]***[quote]No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.[/quote]
This is because the game has quite rapid respawn rate (enough rapid to be irritating and making the game into forced slugfest), causing encounters to happen even if not wanted and the creatures wander around aimlessly through the levels with apparently nothing to do. They sometimes huddle over corpses as if there was something interesting there, but there really isn't (I had scavenged all valuables from those corpses long ago).

Though I have to admit that I [i]did[/i] play it on the hardest difficulty, so maybe that's (the rapid respawn) the only way they could think of how to make it more difficult. Didn't have much chance for stealth or alternative approaches when the guys were running everywhere.

Although it was advertized that munitions were supposedly scarce, I never really ran out of them, actually I was almost constantly maxed, except in the particular weapon I had taken a liking of and after fighting swarms and swarms of suddenly script-spawning enemies or after fighting a Big Daddy (they really can take a beating).

The only ways this game is better than Quake 4, Doom 3 or the like is that it's more free roaming (though there's very little use for it), has conversations and some sort of plot twists as well as the light RPG-ness in form of weapon and plasmid upgrades.

The number of choices of approach are quite limited actually, either you shoot them or you.. well.. shoot them. Sneaking past them is usually impossible, or simply just ridiculously difficult opposed to just shooting them and the game has too many scripted sequences where you have to shoot them regardless of how you wanted to do it.

The reliance on scripted sequences for variance is too old, but gives stronger story (scripted sequences are required to have a story, but the use of them outside it is not very good). Some of the things that happened were also very retro FPS-like, for example the one case where I picked up a new gun and swarms of new Mobs were spawned so I could "test it out".

Sad little game in that regard, but can be fun if you ignore all that.

On the confrontation with Ryan, I heard a rather poor explanation for it once (if I remember it correctly, they simply assumed Ryan was raving mad). My own interpretation of it, however, is different.
[spoiler=Show;Hide]Ryan first demonstrates the protagonist's dilemma, he's been "programmed" to follow orders of others, with key words activating certain behaviour and in this case, simple "please" would force the protagonist to do as was asked. Protagonist ridiculously follows Ryan's brief orders ("turn around", "run", etc.) followed by "please", until finally Ryan gives him a golf club and tells the protagonist to "kill" (please), while the protagonist is beating him to death, Ryan solemnly repeats a motto: "Man chooses, slave obeys." which he had said earlier (IIRC). This is where some might think Ryan is insane, however, to me he seems idealistic or something that the protagonist is not a slave as he was made to be (which he also demonstrated with his earlier commands), but a free man, able to choose his own actions. Unfortunately, the protagonist is unable to break through the "programming" (mind control) and finally kills Ryan.[/spoiler]***BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you. Injectable plasmids give you super human powers: blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench.

No encounter ever plays out the same, and no two gamers will play the game the same way.

* Biologically modify your body: send fire storming from your fingertips and unleash a swarm of killer hornets hatched from the veins in your arms.
* Hack devices and systems, upgrade your weapons and craft new ammo variants.
* Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies.
* Explore an incredible and unique art deco world hidden deep under the ocean.
[Valve]***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM (GeForce 6600 or Radeon X1300)
* 8 GB free HD space

[i]Note: Game requires Internet connection for activation[/i]

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM (GeForce 7900 GT for DX9, GeForce 8600 for DX10)***BioShock is the "genetically enhanced" first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.

You are a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces, and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.

BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won't be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies. Here's just a few things you can do a foe:

* Catch his Grenades in Mid Air and Toss Them Back at Him
* Freeze Him Solid and Shatter Him with Smack of your Wrench
* Lead him and his comrades to water and Zap them all with 1000 Volts
* Burn Him Up With Home-Made Molotov Cocktails
* Booby Trap Healing Machines and Watch Them Blow up IN his Face
* Brainwash Him to Become Your Personal BodyGuard
* Invent your own Ammo Types to Prey on his Vulnerabilities
* Turn his own Security System Against Him
* Light Him on Fire and Launch Heat Seeking Missiles At him
* Torment Him with Plagues of Insects
* Take Research Photos of Him to Learn his Weaknesses
* Send Him Flying into the Ceiling to Knock him Senseless

No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.
[2K Games]***In the middle of the north Atlantic, a lighthouse juts out of the water. Inside waits a rusted bathysphere, which takes you deep under the ocean to Rapture, a city sprawling along the sea floor.

A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole. Protected by a network of giant sea walls and consisting of a cluster of enormous skyscraper-shaped hive towers, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by volcanic vents at the bottom of the ocean.

At one point Rapture's population numbered several thousand at its peak during the early 1960s, composed of those people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, with different quality products catering to different levels of the society.

The grand Art Deco architecture is at once futuristic and archaic, but as you step into Rapture, you find the city a shell of itself. The walls are crumbling and the ocean is seeping in. The hallways are littered with corpses, those who were once the best and brightest of the world above are now mutated and mad, roaming the corridors and waiting to ambush you at every turn.
[2K Games]
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BioShock 2K Games (2K Boston;2K Australia)2007[b]technomagic[/b] - plasmids.
[b]living weapons[/b] - swarm plasmid (border case).
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BioShock 2K Games (2K Boston;2K Australia;2K Marin)2008Supposedly this is an expanded version of the X360/Windows game.***2K Marin handled porting of the game to PS3. PS3labelimageminimize
BioShock Feral Interactive (2K Boston;2K Australia;Feral Interactive)2009 Mac OS Xlabelminimizeminimize
BioShock 2 2K Games (2K Marin;Digital Extremes;Arkane Studios)2010Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. You are the very first Big Daddy as you travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival. Multiplayer in BioShock 2 provides a rich prequel experience that expands the BioShock gameplay. Set during the fall of Rapture, players assume the role of Plasmid test subject in the underwater city that was first explored in the original BioShock. Players will need to use all the elements of the game's toolset to survive as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture. PS3labelimagesubject
BioShock 2 2K Games (2K Marin;Digital Extremes;Arkane Studios)2010Una acción con fuerte carga en la personalización, que mejora respecto al primero en:
-Uso de plásmidos: ahora mucho más dinámico junto con las armas.
-Protagonista: Se define por sí solo.
-Multijugador: Aunque los modos no son ninguna novedad, el uso de trampas y de plásmidos cambia completamente la forma de jugar.

Rapture nunca tuvo tanta vida.

8 de 10***Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Players step into the boots of the most iconic denizen of Rapture, the Big Daddy, as they travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.

Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.***The story is not directly related to the first BioShock game and therefore this is not eligible for any story succession relations (sequel, prequel, etc.).***[b]Minimum:[/b]
* Windows XP, Vista or 7
* Pentium IV 530 (3 GHz) or Athlon 64 3800+ (2.4 GHz) CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7800GT or Radeon X1900 GPU
* 11 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6420 (2.13 GHz) or Athlon 64 X2 5200+ (2.6 GHz) CPU
* 3 GB RAM
* 512 MB RAM
* GeForce 8800GT or Radeon HD4830 GPU
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BioShock 2 2K Games (2K Marin;Digital Extremes;Arkane Studios)2010 Mac OS Xlabelminimizeminimize
BioShock 2  2K Games (2K Marin;Digital Extremes;Arkane Studios)2010Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. You are the very first Big Daddy as you travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival. Multiplayer in BioShock 2 provides a rich prequel experience that expands the BioShock gameplay. Set during the fall of Rapture, players assume the role of Plasmid test subject in the underwater city that was first explored in the original BioShock. Players will need to use all the elements of the game's toolset to survive as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture. X360labelimagesubject
BS Zelda author2015A faithful recreation of BS Zelda. It's classic Zelda in four segments with time limits. In each segment, the player is given a goal to collect the items shown in the second subscreen. When the time is up, the checklist is compared to see how well the player did. Game is saved, then ends. Through the magic of remakes, and Zelda Classic, the player can then restart the game in the next segment. Two dungeons and triforces per segment. 8 levels only to defeat Ganon. Choose from 1 or 4 characters to play as.

This game strays far for technical feats within the Zelda Classic framework. First, it's a recreation of a Super Nintendo game. The time lime, saves between segments (automatically, there's no option to save when you want), re-purposing of maps.
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Crypt of the NecroDancer Brace Yourself Games2015 Linuxlabelminimizeminimize
Crypt of the NecroDancer Brace Yourself Games2015 Windowslabelimageminimize
Crypt of the NecroDancer Brace Yourself Games2015 Mac OS Xlabelminimizeminimize
Crypt of the NecroDancer: AMPLIFIED Brace Yourself Games2016 Linuxlabelminimizeminimize
Dead Space Electronic Arts (EA Redwood Shores)2008Set in the cold blackness of deep space, the atmosphere is soaked with a feeling of tension, dread and sheer terror. In Dead Space , players step into the role of engineer Isaac Clarke – an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship. It is not long before Isaac awakes to a living nightmare when he learns that the ship's crew has been ravaged by a vicious alien infestation. He must fight through the dead silence and darkness of deep space to stay alive.
[EA [newsletter]]
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Dead Space Electronic Arts (EA Redwood Shores)2008Set in the cold blackness of deep space, the atmosphere is soaked with a feeling of tension, dread and sheer terror. In Dead Space , players step into the role of engineer Isaac Clarke – an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship. It is not long before Isaac awakes to a living nightmare when he learns that the ship's crew has been ravaged by a vicious alien infestation. He must fight through the dead silence and darkness of deep space to stay alive.
[EA [newsletter]]
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Dead Space Electronic Arts (EA Redwood Shores)2008Un survival horror soberbio, donde tus recursos son limitadísimo y temerás hasta el titileo de la luz de la nave.

8 de 10***Only the Dead Survive.

A massive deep-space mining ship goes dark after unearthing a strange artifact on a distant planet. Engineer Isaac Clarke embarks on the repair mission, only to uncover a nightmarish blood bath — the ship's crew horribly slaughtered and infected by alien scourge. Now Isaac is cut off, trapped, and engaged in a desperate fight for survival.

* Strategically dismember the Necromorph enemies limb by bloody limb.
* Zero gravity combat means terror can strike from anywhere.
* Uncover the horrific truth of this shocking thriller.***Finishing the game on [i]hard[/i] difficulty unlocks [i]impossible[/i] difficulty (as well as giving 50k credits, 10 power nodes and military suit). What that entails, however, is unknown.***2009-01-09 on Steam (lang: eng, fre, ita, spa, ger)***[b]Launch trailer[/b]
[media=youtube]S7VvKGlVZu8[/media]***There has been several animated comics and apparently they're making a direct-to-DVD/Bluray animated film as well to cover the back story (and so far it seems like they're selling the movie separately). I truly hope these are included in the final game, I hate to miss out on the plot simply because the people want to make more money out of it.***[b]achillesheelfoes[/b] / [b]dismemberment[/b] — this is the only way you can defeat the necromorphs, by shooting or otherwise ripping off all their limbs. Just shooting at their head or torso won't help much (much like with zombies).
[b]technomagic[/b] — (tele)kinesis and stasis devices, the latter of which literally creates a temporal distortion that significantly slows down the passge of time for the targeted object or creature (ergo, slowing their movements down to crawl).

# averted tags #
[b]limited supplies[/b] — happens only with ammo in case you use single weapon exclusively (you can carry 4). Otherwise you have plenty of ammo around.
[b]faceless protagonist[/b] — you can rotate the camera early on in the in-game cinematic portion to point towards the back of the ship when Isaac hasn't donned his helmet yet, showing his face clearly.
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Dino Run DX Pixeljam2015 Windowslabelminimizeminimize
Dino Run SE  pixeljam;Bandcamp (pixeljam)2011 Linuxlabelminimizeminimize
Geepa's First Quest author2003The usual classic LoZ formula but with updated graphics and game mechanics. Gather 4 shards of the Triforce, defeat Ganon, rescue the damsel. Linuxlabelimagesubject
Ghostbusters: The Video Game Vivendi (Terminal Reality)2009Who ya gonna call?
The Ghostbusters are back for an all new adventure! With Manhattan overrun again by supernatural creatures, gamers take the role of a new recruit joining the famous Ghostbusters team. Equipped with a variety of unique equipment and gadgets, players hunt, fight and wrangle a wide range of ghosts in an all-new battle to save New York City from its latest paranormal plague.

THE AUTHENTIC GHOSTBUSTERS GAME EXPERIENCE - Delivering a special gaming experience to the tremendous Ghostbusters fan base around the world, Ghostbusters™: The Video Game features the original cast from Columbia Pictures' classic Ghostbusters films, including Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson - together again for the first time in over 20 years. Supporting the original Ghostbusters crew are the talents of Annie Potts, Brian Doyle Murray and William Atherton.
UNIQUE GHOST BUSTING ACTION - Like the films before it, Ghostbusters™: The Video Game is all-new classic adventure with Dan Aykroyd and Harold Ramis returning to the helm to script and create a new storyline that leads gamers through the trials and tribulations of the world's leading paranormal ghost busting team. Players experience a variety of frightening new ghosts, even some based on ideas from Aykroyd and Ramis that never made it into the original feature films.
EQUIPMENT, GADGETS & ENEMIES - Ghostbusters™: The Video Game features never seen before ghost hunting, wrangling and trapping game mechanics with upgradeable gadgets. Gamers can wear ghosts down into a weakened state with the Proton Pack's Blast Stream and use the Capture Stream to wrangle them into the trap, execute different strategic tactics with the new Slime Tether and Stasis Stream, and scan and analyze targets using like the P.K.E. Meter and Paragoggles.***US 2009-06-16 on Steam
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Gunmetal Arcadia Zero  Minor Key Games2016Unrest brews in the city of Arcadia, and a monstrous enemy approaches. As the young elf Vireo, you will heed the call of adventure: choose a weapon, choose a side, and rise to be the hero your city needs. Gunmetal Arcadia Zero features classic platformer action and world-class CRT simulation technology that evokes the aesthetics of past generations.

From developer J. Kyle Pittman (Super Win the Game) and Minor Key Games (Slayer Shock) comes Gunmetal Arcadia Zero, an all-new action-adventure platformer drenched in glowing retro goodness.
•Use blades, bombs, and a bevy of subweapons
•Visit NPCs, buy and sell gear, and learn the lore of Arcadia
•Fight your way through six stages jam-packed with baddies and bosses
•Exquisite game feel — that's a thing!
•NEW!! Speedrun mode tracks splits and records best times
•World-class CRT simulation
°Fully customizable
°NEW!! Now with editable preset slots
•Authentic 8-bit soundtrack
°Over 40 minutes of original music
°Now available on Bandcamp
°Listen now at YouTube***Gunmetal Arcadia Zero comes with pre-made levels and is a traditional metroidvania style game. Where as Gunmetal Arcadia is a rogue-like in this same style but with procedurally generated levels.
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Homeworld Sierra (Relic Entertainment)1999[b]Your Past is a Lie, Your Future is in Jeopardy, and You're 35,000 Light Years from Home.[/b]

Kharak, a barren wasteland orbiting an insignificant star, has been our home for as long as we can remember. Until now, only vague myths of our past remained, then then came the discovery: an ancient tablet long hidden in the Great Banded Desert, buried within the wreckage of a half-destroyed spacecraft. Now we know, this planet is not ours. We have been driven away from our Homeworld by conquerors, and billions of our people are dead. It is now time to leave this cold, lifeless planet. It is time to return Home.

* Incredible 3D graphics, with or without a 3D card
* The Most Expected Game of 1999
* Compelling and easy to access
* Choose unit types, fleet formations and flight tactics for each tactical situation.
* Command the smallest scout ship or your entire armada in an unrestricted 3D world for pinpoint control.
* For the first time, RTS fans will be able to manage resources and send their armies to combat in an amazing real 3D universe, where danger can appear from every angle.
* With its epic storyline extended over 16 single player missions and a broad range of incredibly detailed vessels, Homeworld opens up endless possibilities.
* Homeworld's multiplayer mode is playable for up to 8 people locally or on the Internet on WON.
[Box blurb]***[b]EAN-13[/b] : [code]3348542222410[/code]***Latest version: 1.05 (as of 2000-03-27?)***[b]Minimum:[/b]
* Windows 95, 98, NT4 w/ SP4
* 233 MHz Pentium II CPU
* 32 MB RAM
* 4 MB VRAM
* 100 MB HD space

[b]Recommended:[/b]
* 350 MHz Pentium II CPU
* 64 MB RAM
* 12 MB VRAM
* 3D accelerator
* 400 MB HD space
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Homeworld Sierra (Relic Entertainment)? Linuxlabelminimizeminimize
Homeworld Sierra (Relic Entertainment)? Amigalabelminimizeminimize
Homeworld  ? (Relic Entertainment)? Pandoralabelminimizeminimize
Homeworld Remastered Gearbox Software (Relic Entertainment;Gearbox Software)2015Besides the HD update this has many of Homeworld 2's improvements ported back. Windowslabelimageminimize
Pariah Groove Games (Digital Extremes)2005[b]Crashes randomly in-game and/or black screen on grenade explosions[/b]?
Try disabling post processing effects.

[b]Crashes on start-up[/b]?
Patch to latest version and/or try using a crack (Safedisk is problematic).***Latest version: 1.03, patch #3, v.1118 (as of 2005-06)

Version history:
* patch #2 (2005-05-??)
* patch #1 (2005-05-??)***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* Pentium III or Athlon CPU
* 256 MB RAM
* 64 MB VRAM
* Radeon 8500 or GeForce 3 GPU
* 2.4 GB HD space
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PixelJunk Monsters Q-Games (Q-Games;Double Eleven)2013 Linuxlabelminimizeminimize
PixelJunk Monsters Encore Q-Games (Q-Games;Double Eleven)2013 Linuxlabelminimizeminimize
PixelJunk Monsters Ultimate Q-Games (Q-Games;Double Eleven)2014Monsters are coming to kill Tikiman's infant children. Convert surrounding trees into automated towers topped with various types of weapons. Towers cost coins that are collected from defeated monsters. Upgrade these weapons towers manually (slowly) or instantly upgrade using gems which are also collected from monsters but not as often. Use gems also to buy new types of towers. Tear down towers for 70% value in coins. Unlike many other tower defense games, actions are not a mere matter of mouse-clicks; Tikiman must run very near to each tree, tower, store, coin, and gem to preform actions with them. Linuxlabelimagesubject
PixelJunk Monsters Ultimate Double Eleven (Q-Games;Double Eleven)2013Es un tower defense que comete un fallo fatal: en la mitad de las pantallas es imposible predecir la ruta y el comportamiento de los enemigos, y el coste de no saberlo suele ser estar condenado a perder.
Una pena, porque en las pantallas de trayectoria evidente el sistema de mejora por cercanía lo convierte en un juego sencillo y divertido.

4 de 10***Tikiman the Forest Defender is in trouble. Hordes of monsters are sweeping through his realm, hoping to chow down on his offspring – and it’s up to you to defend them.

By placing weapon towers at strategic points around the landscape, you can destroy the invaders and save the little ones. Collect treasure along the way to build up your arsenal and pay for new towers – countless waves of monsters are out to get the Tiki babies, so you need to be prepared to fight hard!
Key Features

Play four game modes: Single player campaign, local co-op play, online co-op, and a host of additional challenges.
Play Together: Local and online co-op will have you sharing your machine or playing with your friend over the net for a shared memorable experience. Online leaderboards show you how you stack up against your friends and everyone else in the world!
Tikiman will travel across three distinct islands, spanning 47 unique environments to protect his offspring from clever monsters that attack by land and air. He’s going to use every tower in his arsenal to protect them: Arrow Towers, Cannon Towers, Anti-Air Towers, Ice Towers, Laser Towers, Fire Towers, Tesla Towers, Mortar Towers, special power ups and more!
There is also the mysterious Tum-Tum island, that randomly generates levels for near infinite replayability!
This amounts to literally hundreds of hours of game play, all set to an awesome soundtrack to keep you in the zone!
We have also included unlockable content including concept art, music videos, sound tracks and more!
For Steam we have created over 20 brand new achievements, giving the game 52 in total for you to unlock! Not to mention trading cards and badges!
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Project: Starfighter  Parallel Realities2003After decades of war the intergalatic weapons corportation, WEAPCO,
has defeated all opposition itself and now rules the known universe
with an iron fist. Using a huge number of powerful AI driven craft
the company was completely unstoppable.
Under WEAPCO's rule, millions suffered and died.
The people cried out for a saviour... for someone to come and
light this dark hour...
.. and someone did.
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Project: Starfighter  Parallel Realities2002 BeOSlabelminimizeminimize
Prototype Activision (Radical Entertainment)2009Anyone experiencing crashes that can't be traced down to anything real should try playing the game by limiting it to 1 CPU core, on systems with 4 or more cores some may have luck with limiting it to less than half of the cores.your.
... Personally this occurred as spurious crashes (in nvd3dum.dll which supposedly indicates bad GPU driver) until it finally became rather consistent when trying to protect the bloodtox tank.

The game is also one of the few games truly incompatible with 64 bit version of XP, so you're out of luck there (compatibility mode nor anything else will help you).***[spoiler=Show spoilers;Hide][b]Autopsy on fully clothed Alex[/b] : A Web of Intrigue video mentions that everything on Alex is actually part of his biomass, this also explains how he mimics people and their clothes repeatedly and discards them for his own form, and repeats this as often as he wants to. It also conveniently removes a nude scene and the source of his clothing during his escape.
[b]People running around on the streets while the infection spreads (not escaping)[/b] : the island is in quarantine, though the seemingly oblivious behaviour of the pedestrians few blocks away is not explained by this, nor why they don't hide indoors.
[b]Infection detectors not triggering for the soldiers themselves[/b] : presumably adjusted to ignore minor cases of infection, though apparently not mentioned anywhere. In truth, it's likely an oversight from the developers.[/spoiler]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.86 GHz Core 2 Duo or Athlon 64 X2 4000+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* 8 GB HD space

Requires at least 800x600 resolution for the menu graphics to not be damnably blurry (though they're readable on lower).***US 2009-06-10 on DVD and Steam (lang: eng, fre, spa, ita)
INT 2009-06-13 on Steam***Actual title seems to be [code][PROTOTYPE][/code], in all caps and with the square brackets. UVL can't currently handle square brackets, so this is all we have now.
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Prototype Activision (Radical Entertainment)2009 PS3labelimageminimize
Prototype Activision (Radical Entertainment)2009 X360labelimageminimize
Resident Evil 5  Capcom2009The biohazard threat has not ended: Just when it seemed that the menace of Resident Evil had been destroyed, along comes a new terror to send shivers down player¿s spines.
Chris Redfield, returning Resident Evil hero, has followed the path of the evil literally around the globe.
After joining a new organization, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures.
He is joined by a new partner, Sheva Alomar, who lends her strength, intelligence and sharp-shooting skills to the mission.
In order to survive, Chris and Sheva must work together to take on the challenges of discovering the truth behind this evil plot.
Utilizing a revolutionary new co-op mode of gameplay, players will be able to assume control of either Chris or Sheva and experience Resident Evil in new ways.
In Resident Evil 5, Capcom will have players fearing the daylight as much as they have feared shadow in previous games.***
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Resident Evil 5  Capcom2009In Resident Evil 5, returning hero Chris Redfield is sent to Africa to investigate a biological weapon that is transforming the populace into aggressive and disturbing creatures. Joined by another local BSAA agent, Sheva Alomar, the two must work together to solve the truth behind the frightening turn of events. Featuring a revolutionary new co-op mode of gameplay, Resident Evil 5 will let players experience fear together as terror moves out of the shadows and into the light of day. The PC version of Resident Evil 5 features online play for co-operative play sessions over the internet and will also take advantage of NVIDIA’s new GeForce 3D Vision technology.***RE5 sees the return of Las Plagas and some even older monsters as well as some completely new.***[b]cooperation[/b] - minimal; most commonly you just have to wait for the other player at the exit if they're far away. Seen with Chris helping Sheva reach higher ground, or one of the characters holding a door open while the other goes through and unblocks another route for the first character (happens several times). Besides those there's very little.
[b]newgame+[/b] - unlocks mercenaries mode (survival mode) and allows playing the story as Sheva, possibly some other changes as well.
[b]limited capacity[/b] - 9 item slots per character, only ammo and grenades can be stacked (and even them in very limited manner), body armor peculiarly takes item slots and stacking is limited vaguely by item usefulness, not size.
[b]distorted vision[/b] - getting caught in your own flash grenades has this effect at least***?? 2009-09-?? as boxed, by Capcom (lang: ??)
N&S America 2009-09-15 on Steam, by Capcom (lang: eng, ...?)
INT 2009-09-18 on Steam, by Capcom (lang: eng, fre, ger, ita, jap, spa)
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Resident Evil 5  Capcom2009One of the most popular Resident Evil titles comes to Xbox One in full 1080p HD with an increased frame rate. Featuring single-player and co-op modes and a dramatic storyline, this fully-loaded release includes all previously released DLC (Lost in Nightmares and Desperate Escape story expansions, Versus mode, extra figures and 4 costumes), and the previously PC-exclusive No Mercy mode, as well as the new mode "The Mercenaries United" which combines the two fan-favorite modes, The Mercenaries and The Mercenaries Reunion for an even more intense experience.***
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Rogue Trooper Eidos (Rebellion)2006[b]widescreen[/b] - reduces vertical visibility as the image is stretched to the widescreen display
[b]doding[/b] - oddly labelled as jump in control configuration.***DESCRIPTION

A genetically engineered squad of super soldiers, designed to fight in the poisoned battlefields of the future, are betrayed by their superiors.

One soldier survives and carries the minds and expertise of his murdered squad mates, electronically embedded in his rifle, helmet and backpack.

Together they are a one-man army, with a simple mission... revenge

FEATURES

* Intense 3rd person action - on the future war battlefields of Nu Earth
* Carries the digitised personalities of three fellow G.I.s - preserved on Biochips in his helmet (Helm), gun (Gunnar) and backpack (Bagman).
* Use the environment to your advantage - conform to terrain, use it as cover
* Sophisticated enemy AI - will learn your tactics and team up to take you down
* Surprise your enemy - with stealth and dramatic killmoves at close range
* Experience exhilarating combat - journeys on Nu Earth military vehicles
* Story-driven campaign mode - in addition to intense split-screen and online multiplayer action
[Rebellion]
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Rogue Trooper  Reef Entertainment (Rebellion)2009 Wiilabelimageminimize
Run Like Hell  Interplay;Capcom (Digital Mayhem)2002[b]tutorial[/b] - skips basic movement but otherwise covers pretty much everything worth knowing.

# insignificant #
midas' touch - an alien weapon acquired at some point that draws its energy from the player character's health. The PC has too little health anyway to make using this weapon even remotely good idea., considering you already have quite powerful weapons that don't additionally kill you in the process.***Product ID: [code]SLES-51345[/code]
EAN-13: [code]5026102005960[/code] (PAL; lang: eng, fre, esp, ger, ita)***YOU RETURN TO YOUR STATION
TO FIND YOUR CREW DEAD
YOUR MISSION: NOT TO JOIN THEM.

Fight an alien takeover as an exiled military hero in an intense sci-fi, action-horror adveture.

Struggle to outthink, outrun, and outgun intelligent foes who learn from your behaviour and adapt to it.

Get the feeling of living a movie - from the edge-of-your-seat tension to the voice talents of top actors.

* An intense storyline that will keep you on the edge of your seat
* 7 gripping chapters of action-packed gameplay
* Dynamic camera angles bringing a truly a cinematic feel to the game
* Intelligent aliens that change behaviour based on your actions
* The powerful game engine brings to life characters, objects and environments in full glorious 3D
* Superb voice-acting by top Hollywood talent including Lance Henriksen, Kate Mulgrew and Clancy Brown
[Box blurb]
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