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UFO: Aftermath  Cenega;Tri Synergy (ALTAR Interactive)2003[b]Minimum system requirements:[/b]
* Windows 98, 2000 or XP
* Pentium III 500 MHz
* 128 MB RAM
* GeForce 2 with 32 MB VRAM
* 1 GB free HD space

[b]Recommended:[/b]
* Pentium IV 2 GHz or Athlon 2 GHz
* 256 MB RAM
* GeForce 4 MX or ATI Radeon 9300 with 64 MB VRAM***Working title: [i]The Dreamland Chronicles: Freedom Ridge[/i]
... originally by [company=Mythos Games]Mythos Games[/company] as a 3D remake of the original [game=X-COM: UFO Defense]X-COM: UFO Defense[/game] which was cancelled. [game=Virgin Interactive]Virgin Interactive[/game] restarted the project under ALTAR in 2001.***UFO: Aftermath is a 3D isometric, tactical strategy game with a rich and compelling sci fi story.

Combining a global strategy with small squad tactical combat, the challenge offered is to fight against an alien invasion. Featuring run time generated tactical missions with innovative simultaneous combat action; the genre is also enhanced with strong RPG elements, offering a quite unique mix of strategic ideas.

RPG - Your soldiers will improve as they gain more experience. Their skills are derived from these statistics, and each point that you put into any one of these attributes will have a noticeable effect on that soldier's skills. These attributes are: Strength, Agility, Dexterity, Willpower, Intelligence, and Perception

Strategy - You must manage your bases, interceptions, and squads. Territory is equal to power in the game - the more you control, the better your interceptor coverage. Also, the faster you research, the better things could be.

Tactics - Fighting on the ground against aliens and mutants for the control of territories. Once you control a territory, you can decide what type of base you want there: Research, Military, Manufacture or Biomass repulsion.

Combat - Unique combat system features all of the best elements of both turn-based and real-time combat systems. You give orders while the game is paused to avoid the frantic rush of a real time system. While in pause you can give your troops very detailed orders taking as much time as you like. Once you are finished you simply start the game and continue playing. Once the game is underway you can pause the game at any point to update or change your orders and the game will automatically pause when important events occur, so that you may modify your plans accordingly. This combat is combining the finely grained tactics of a turn-based game with the realism of a real time system.

Key features:

* Simultaneous combat (mentioned above)
* Randomly generated tactical missions - each playing field will be unique meaning no two games are the same
* Intricate, rich and frightening alien setting displayed in full 3D
* Over 100 varied mission objectives
* 70 plus unique weapons
[Cenega]***Combines global strategy with small squad tactical combat in the fight against an alien invasion. It features run-time generated tactical missions, completely in 3D, with innovative simultaneous action combat, strong RPG elements and strategy game on the planetary level.
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UFO: Aftershock  Cenega;Tri Synergy (ALTAR Interactive)2005[b]missing images:[/b] indoors tactical mission***[b]destructible environment[/b] - easily goes unnoticed as you require some [i]heavy[/i] firepower to accomplish this and it tends to bug more often than not, so it isn't very useful. The most common way for this to bug is when a door is destroyed, making the doorway unusable for some mystical reason, often trapping your squad somewhere. I've yet to see a case where this actually [i]opened[/i] a path for the units to move through (they can shoot through the broken wall sections, though).
[b]irregular grid[/b] / [b]spheroid world[/b] - the "geoscape"***The game grows increasingly unstable towards the end (even with the latest 1.2 version) with some strange issues in enemy placements, even introducing impossible scenarios at some points (enemies outside the map).***[b]Minimum system requirements:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon
* 512MB RAM
* GeForce 5700 or Radeon 9500
* 4 GB free HD space

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon
* 768 MB RAM
* GeForce 6600 or Radeon 9700 Pro***It is the year 2054. Fifty years after the disaster. Fifty years after the surface of Earth became uninhabitable. Retreating to the flying haven of the Laputa the remnants of humankind clung onto existence. Then a revolt against the increasingly rigid and corrupt human leadership of the Laputa escalated into a conflict that destroyed the colony. Now, the remaining survivors flee once again. Can they reclaim the Earth from the unknown forces that chased them into the skies?

UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, [[gameid:155168 UFO: Aftermath]].

Key features:

* Intertwining global strategy and small scale tactical missions
* Sequel to the successful UFO: Aftermath
* Strategic resource and base management
* Enhanced SAS (Simultaneous Action System) and RPG system in tactical play
* Fight your way through multi-level buildings, inside and out
* New amazing items and technologies to research and develop
* Radical new training and experience system
* New terrifying enemies and powerful allies
* Added diplomacy element
* New gripping storyline
* Interactive destructible environment
[Cenega]***After the alien invasion, the Council of Earth successfully fought the Reticulans and moreover discovered their secret plan: to cover the Earth with "Biomass", a network of alien organic tissue that, the Reticulans hoped, would become conscious and endowed with immense psychic powers. The Reticulans who invaded the Earth are not true representatives of their kind, they are a breakaway faction that burned the bridges and chose this backwater part of space to conduct its experiments.

The Reticulans would construct a large satellite (several kilometres across) with a closed ecosystem and move the remnants of human population there. The experiment with the Biomass would go on on the surface. Then something went horribly wrong...
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War for the Overworld Subterranean Games (Subterranean Games;Rise)2015 Windowslabelimageminimize
War Front: Turning Point CDV Software Entertainment;Atari (Digital Reality)2007[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium IV or 2.4 GHz Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* 3.5 GB HD space

[b]Recommended:[/b]
* 3 GHz CPU
* 1 GB RAM
* 256 MB VRAM
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Warfare Game Factory Interactive (GFI Russia)20082009-07-21 on Steam, by Game Factory Interactive (lang: eng) Windowslabelminimizeminimize
Warlock - Master of the Arcane Paradox Interactive (Ino-Co Plus)2012Un juego de estrategia por turnos en un tablero hexagonal, muy similar en mecánica a las últimas entregas de la saga Civilization.

Su especial interés está en la existencia de diversas "razas" de unidades y el uso de hechizos mágicos de todo tipo (tanto de ataque como para influir el terreno)

Peca de no explicar claramente sus elementos (en especial la colonización, que puede ser muy frustrante)

Muy buen juego, posee el efecto "sólo un turno más"

8 de 10.***Combination of old Master of Magic or Age of Wonders gameplay with the look of newer Civilization games (4 or 5).***The latest game in the popular Majesty series, Warlock: Master of the Arcane introduces turned-based strategy and global conquest to the fantastic world of Ardania. In a time of chaotic upheaval, the player takes the role of a great mage, a warlord vying for ultimate power. Your mission is to build an empire, expand your borders, research new spells and conquer your enemies. Become the ultimate Warlock and rule over all of Ardania!

Key Features:
* Feel the magic: Research and master dozens of spells, conjure powerful enchantments and discover awesome spell combinations.
* Ready an army: Command a expansive range of units, all with unique abilities. Mobilize the forces of three races, along with special summoned troops and wild creatures.
* Choose your strategy: There are various ways to achieve victory: by military, diplomatic or even magical means.
* Fight your enemies: Engage in epic battles with large armies marching across the landscape. Players may develop their own tactics and learn to use a large number of units’ special abilities. Add some magic to this, and you will experience a true symphony of war.
* Command the game: Enjoy an innovative city management system, where there are no routine actions, and every decision counts!
* Have faith: Fight on the side of one of the eight gods. Complete their quests and spread their temples across the lands. -- Or throw all gods aside and become one yourself!
* Follow the traditions: Warlock – Master of the Arcane inherits all the best elements of the famous turn based strategies of old. It has modern feel and look, but deep down it is a classic game where each player may master his or her own kingdom through magical and military skill.
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Warlock 2: War of the Nagas  Paradox Interactive (Ino-Co Plus)2014 Linuxlabelminimizeminimize
Warlock II: The Exiled  Paradox Interactive (Ino-Co Plus)2014 Windowslabelminimizeminimize
Warlock II: The Exiled  Paradox Interactive (Ino-Co Plus)2014 Linuxlabelminimizeminimize
World of Tanks Wargaming.net2016 PS4labelimageminimize
World of Tanks  Wargaming.net2010Battle tank combat with World War 2 era and later tanks, roughly from 1930s to 1950s period.***Tags no longer applicable: (only valid for older versions)
* invisible walls (removed with 8.0 version as physics engine was updated)***[b]USSR:[/b]
Light tanks: MS-1, BT-2, T-26, BT-7, T-46, A-20
Medium tanks: T-28, T-34, T-34-85, T-43, T-44
Heavy tanks: KV, KV-1S, KV-3, IS, IS-3, IS-4, IS-7
Tank destroyers: AT-1, SU-76, SU-85B, SU-85, SU-100, SU-152, ISU-152
SPGs: SU-18, SU-26, SU-5, SU-8, S-51, SU-14
Premium*: M3 Stuart, Valentine, A-32, Churchill, KV-220, Matilda

[b]German:[/b]
Light tanks: Leichttraktor, PzKpfw 35 (t), PzKpfw II, PzKpfw 38 (t), PzKpfw II Luchs, PzKpfw III Ausf. A, VK 1602 Leopard
Medium tanks: PzKpfw III, PzKpfw III/IV, PzKpfw IV, VK 3001 (H), VK 3001 (P), VK 3601 (H), VK 3002 (DB), PzKpfw V Panther
Heavy tanks: PzKpfw VI Tiger, PzKpfw VIB Tiger II, VK 4502 (P) Ausf. B, Maus
Tank destroyers: Panzerjäger I, Marder II, Hetzer, StuG III, JagdPz IV, Jagdpanther, Ferdinand, Jagdtiger
SPGs: Sturmpanzer I Bison, Sturmpanzer II, Wespe, Grille, Hummel
Premium*: PzKpfw 38H735 (f), PzKpfw B2 740(f), PzKpfw S35 739 (f), PzKpfw V-IV, PzKpfw V-IV Alpha

[b]USA:[/b]
Light tanks: T1 Cunningham, M2 Light Tank, M3 Stuart, M5 Stuart
Medium tanks: T2 Medium Tank, M2 Medium Tank, M3 Lee, M4 Sherman, M7, M4A3E8 Sherman, T20, T23
Heavy tanks: T1 Heavy, M6, T29, T32, T34, T30
SPGs: T57, M37, M7 Priest, M41
Premium*: T2 Light Tank, Ram-II, T-14

* only available with microtransactions and are outside of the tech tree***[b]World of Tanks[/b] is a team-based massively multiplayer online action game dedicated to armored warfare. Throw yourself into the epic tank battles of World War II with other steel cowboys all over the world. Your arsenal includes more than 150 armored vehicles from America, Germany, and the Soviet Union, carefully detailed with historical accuracy.

A flexible system of authentic vehicle upgrade and development allows you to try any of the vehicles and weapons in the game. Whether you prefer to exhaust your foes with fast and maneuverable light tanks, make deep breaches in enemy lines with all-purpose medium tanks, use the force of giant tanks to eliminate opposing armored forces, or become a heavy sniper with long-range howitzers, each unit type has its own advantages and can be extremely effective when operated by a true tank ace.

But being a great tank commander alone isn't enough to win! In the World of Tanks, it’s all about teamwork. Victory is achieved by combining your combat skills with those of the other members of your team, each playing their own role on the battlefield. Just add your favorite strategy to build your own iron empire and manifest the indisputable authority of the tank power!

[b]The Ultimate Armored Warfare Experience[/b]
Dive into intense tank-on-tank combat to enjoy an amazing new battlefield experience with a balance of multiple genres. A unique blend of these "ingredients," supported by top-notch graphics and stunning audiovisual effects, provides endless challenge and excitement.

[b]Simulator[/b]. Authentic models and vehicle characteristics make you feel like a real tank commander taking part in a furious armored offensive.
[b]RPG[/b]. Your armored steed isn't just a tin can on tracks - it’s a living, evolving mechanism that should be treated accordingly. Research your available upgrades and modifications to enhance its performance on the battlefield.
[b]Action[/b]. Take part in joint operations to spot, track, and destroy enemy units and engage in head-to-head duels where your speed and reaction time is as important as in any co-op shooter.
[b]Strategy[/b]. There’s only one simple rule to follow - don't be a hero. Rally your comrades to devise a battle plan and assign roles, then move out and defeat your enemy on the field of honor.

[b]Dynamic Combat System[/b]
New players jump into battle in less than a minute to take part in short, decisive combat actions designed to ensure fast and action-oriented warfare. As you are thrown onto the battlefield, you must be bold, decisive, and flexible to succeed in the maelstrom of iron and fire.

[b]Epic Tank Clashes[/b]
Intense battles with up to 60 combat vehicles unfold on enormous and detailed battlefields featuring a variety of terrain from open fields with hills and forests to deserts and industrial zones. The terrain offers a wide scope for tactical decisions from aggressive fast-paced thrusts to elaborate flanking operations and diversionary attacks.

[b]Deep Squad-based Gameplay[/b]
Out to conquer the world? Then our highly addictive squad-based gameplay is your ultimate goal. Countless new lands and territories let you show off your teamwork - the key to victory. The distribution and timely accomplishment of tasks and objectives within your squad gives you a critical advantage over your disorganized rivals.***[b]Minimum:[/b]
* 2 GHz CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 GT GPU
* 2 GB HD Space
* 128 Kbps (16 KB/s) internet connection

[b]Average:[/b]
* 3 GHz CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 8600 GT

[b]Maximum:[/b]
* 3 GHz dual-core CPU
* 512 MB VRAM
* GeForce 9800 GPU
* 1024 Kbps (128 KB/s) internet connection
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World of Tanks  Wargaming.net2015 Xbox Onelabelimageminimize
World of Tanks: Xbox 360 Edition Microsoft Game Studios (Wargaming.net)2014 X360labelimageminimize
X-COM: Apocalypse  author2014 Linuxlabelminimizeminimize
X-COM: Apocalypse  Microprose;2K Games (Microprose)1997
[84]***
[65]***Una extraño juego de la saga X-COM, tanto por estética (plasticote retro por todas partes) como por jugabilidad (lo de defender una ciudad de conspiraciones cambia el juego de estrategia defensiva a estrategia política)

Eso sí, las misiones se manejan por turnos y la interfaz está muy pulida, además de que muchas armas y elementos nuevos (como los ataques psíquicos) están muy bien integrados.

6 de 10***
[58]***There's something evil in the city tonight...

Earth has been ravaged by human excess, petty conflict and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus.

2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus. Fiendish aliens terrorize the city. UFOs swarm through Dimensional Gateways. The city's under siege from an unknown enemy.

Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police!

Alien fleets fill the skies, creatures terrorize the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.

Features:

* Explosive third game from the highly successful and thrilling X-Com series, following X-COM: UFO Defense and X-COM: Terror from the Deep.
* Battle alien invasion fleets over the city of Mega Primus in real-time.
* Combat the alien infestation in real-time or turn-based tactical missions.
* Research alien-based technology. Create newer and more destructive weaponry.
* Destroy alien sympathizers and stem alien infiltration. Wage war on new worlds in the Alien Dimension.
[Valve?]***Latest version: retail***[b]missing images:[/b] package, alien dimension, more interesting/varied looking tactical combat screens***[b]Minimum requirements:[/b]
* 486 DX/4 100 MHz
* MS-DOS 5.0
* 8 MB RAM (16 MB if running under Windows 95)
* 20 MB free HD space
* SVGA 640x480x256 display mode

[b]Recommended:[/b]
* Pentium 90 MHz
* 16 MB RAM
* 200 MB free HD space

[b]Supported soundcards:[/b]
* SoundBlaster
* MS Sound System
* ESS Audio Drive
* ProAudio Spectrum
* Ensoniq SoundScape
* Gravis UltraSound***This is advertised as Windows 95 game, but it's actually DOS game. It's however of note that Win95 had sufficient DOS support still in for it to work there without effort. Not true in newer Windows systems though.***An unusual change from the previous X-COM games which were darker and more tied to popular sci-fi fads. Although the gameplay is good and somewhat unusual, its greatest weakness is its outlook. Everything is in cheery candy wrapped colours with odd plastic shine to them, giving the game an unreal feel and makes it difficult to immerse oneself into the gameworld and feel like we really are being invaded by aliens from another dimension while some strange alien worshipping cult tries to sabotage your operations. This is not the only reason, but it just feels like it lacks a great deal to make itself stand out, especially now that the game is located on one huge megapolis rather than the whole world, so you'd expect the game to also have more detail on that accord but no, there isn't. Despite this, the game is enjoyable for some odd reason, but could've been much better.
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X-COM: Enemy Unknown  Microprose1995One of the most popular PC titles ever is now available for the PlayStation. X-COM: UFO Defense is a strategy game that begins with aliens invading Earth. You control a team of specialists that must gather materials, build bases, and fight back against the extraterrestrial terrorists. Following the normal strategy game formula, X-COM: UFO Defense is able to remain fresh by offering new elements like ancient alien artifacts that when found give special abilities, and a highly original storyline that will keep you enthralled and engaged until the Earth is safe.***European version
[29]***US version
[29]***
[27]***[b]missing images:[/b] geoscape, title screen, tactical mission, base management (of proper quality/resolution) and possibly some other screens
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X-COM: Terror from the Deep  Microprose1996
[43]***
[27]
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X-COM: Terror from the Deep  Paul Hibbard & Pete Moreland (Microprose Software)1995Latest version: 2.0 (as of ?)***The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.

* Sequel to the hugely successful X-COM: UFO Defense
* Actual undersea geoscape mapping system with rich topographic detail
* Full array of undersea military technology
* Rich graphics feature water coloration and wrecks
* Multilevel tactical maps featuring both underseascapes and buildings
* Alien encyclopedia features mutation technology and new watery denizens
[Valve?]***[b]Minimum requirements:[/b]
* MS-DOS 5.0
* 386 33 MHz CPU
* 520 kB free conventional memory
* 3 MB free RAM
* VGA display

[b]Recommended:[/b]
* 486 50 MHz CPU
* SVGA display
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X-COM: Terror from the Deep  2K Games (Microprose Software)1999The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.***[Spanish]
Similar al primer X-COM, pero mucho mejor por la situación de acción total desde el principio, una dificultad endiablada (incluso más que el UFO Defense), una exigencia de toma de decisiones tan constante como cruel y la introducción del elemento agua y de misiones de defensa de civiles en el juego (añade una capa más a su inmensa complejidad)
Es algo mejor que el UFO Defense.

6 de 10

[English, Google Translate]
Similar to the first X-COM, but much better about the situation of mass action from the beginning, a devilish difficulty (even more than the UFO Defense), a requirement of decision making as constant as cruel and the introduction of the water element and civil defense missions in the game (adds one more layer to its immense complexity) It's better than the UFO Defense.

6 out of 10***[b]2.5D[/b] - tactical missions and most of the game is done with raster graphics, but the globe in geoscape is rendered with flat polygons for land and textured polygons for water.***This entry would still benefit from 2 screenshots, one from terror mission and another from underwater mission.***A very simple port of TFTD to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP. Released only as part of [i]X-COM: Collector's Edition[/i] and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06).
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X-COM: Terror from the Deep  ?? 3DOlabelminimizeminimize
X-COM: Terror from the Deep  ?? Pandoralabelminimizeminimize
X-COM: UFO Defense Hasbro Interactive (Mythos Games)1999A very simple port of UFO Defense to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP (and doesn't even do that very well). Released only as part of X-COM: Collector's Edition and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06). Windowslabelminimizeminimize
X-COM: UFO Defense  Microprose (Mythos Games)1994Un clásico de acción por turnos, que sigue manteniendo su inmensa dificultad (donde los enemigos muchas veces son más listos que tú y retirarse es una opción muy viable)
Visto desde hoy, peca de una interfaz complejísima e impracticable, en lo cual le supera el reciente XCOM: Enemy Unknown (a pesar de no tener las opciones de varias bases y su construcción en detalle)
Interesante desde el punto de vista histórico, pero a excepción del reto que supone no tiene nada que no se sienta anticuado y obsoleto.

5 de 10***CD-ROM version
[37]***Floppy disk version
[37]***Latest version: 1.4 (as of ?)***[i]UFO: Enemy Unknown[/i] was used in Russia and likely rest of the Europe as well.***[b]Minimum requirements:[/b]
* MS-DOS 5.0
* 386 20 MHz CPU
* 4 MB RAM (2 MB free)
* 560 kB free conventional memory

[b]Supported soundcards:[/b]
* SoundBlaster
* AdLib
* Roland LAPC-1
* PC Speaker***Two books were made of the game. One [url=http://en.wikipedia.org/wiki/X-COM_:_UFO_Defense_-_A_Novel]by Diane Duane[/url] in 1995 and another [url=http://en.wikipedia.org/wiki/X-COM:_UFO_Defense_Novel_%28Russian%29]by Vladimir Vasilyev[/url] in 1997, both bearing the name X-COM: UFO Defense.***You are in control of X-Com; an organisation formed by the world's governments to fight the ever-increasing alien menace.

- Command deadly close-combat battles:
Shooting down UFOs is just the beginning; you must the lead a squad of heavily-armed soldiers across different terrains as they investigate the UFO crash site. Tackle the aliens with automatic rifles, rocket launchers and even tanks in the struggle to retrieve useful technology, weapons or life forms.

- Research and manufacture alien technologies:
Successful ground assault missions will allow X-Com scientists to analyse alien items. Each new breakthrough brings you a little closer to understanding the technology and culture of the alien races. When your engineers have amassed sufficient research data on their superior weapons and craft, they'll be available for your troops to use.

- Develop a strategy to save the Earth:
You must make every crucial decision as you combat the powerful alien forces. But you'll also need to watch the world political situation; governments may be forced into secret pacts with the aliens and then begin to reduce X-Com funding.
[Box blurb]
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X-COM: UFO Defense  Microprose (Mythos Games)1994You are in control of X-Com; an organisation formed by the world's governments to fight the ever-increasing alien menace.

- Command deadly close-combat battles:
Shooting down UFOs is just the beginning; you must the lead a squad of heavily-armed soldiers across different terrains as they investigate the UFO crash site. Tackle the aliens with automatic rifles, rocket launchers and even tanks in the struggle to retrieve useful technology, weapons or life forms.

- Research and manufacture alien technologies:
Successful ground assault missions will allow X-Com scientists to analyse alien items. Each new breakthrough brings you a little closer to understanding the technology and culture of the alien races. When your engineers have amassed sufficient research data on their superior weapons and craft, they'll be available for your troops to use.

- Develop a strategy to save the Earth:
You must make every crucial decision as you combat the powerful alien forces. But you'll also need to watch the world political situation; governments may be forced into secret pacts with the aliens and then begin to reduce X-Com funding.
[Box blurb]
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X-COM: UFO Defense  Microprose (Mythos Games)1994 Amiga CD32labelimageminimize
XCOM: Enemy Unknown 2K Games (Firaxis Games)2012Recordando a los juegos tipo Tactics de los 90 desde el primer minuto, pero con un lavado de cara.

Especialmente encomiable el elemento de las decisiones incómodas (algo que desgraciadamente cada vez se ve menos) y la complejidad de los combates.

Pena no tener tiempo para disfrutarlo más, tiene una pinta bárbara.

Se acerca a la perfección del combate por turnos.

9 de 10***Overall a nice turn-based tactical game, but might not be really up to one's expectations if you go looking for another of the old XCOM games. In short, this new XCOM game is extremely simplified and cut down version of the old X-COM with great number of features missing with only a few new ones to its name.

For those familiar with old XCOM, here's a list of differences. Notably there's missing multiple bases for the player to operate, aliens do not set up bases (there's only one alien base in the game), alien craft activity is barely existing (~13 alien craft encountered before the game was over), terror missions and similar do not involve actual enemy craft going to the sites, your soldiers can't pick up enemy gear during missions, grenades and rockets are special one-use gear instead of actual inventory items, inventory overall is severely simplified to a point where its limitations don't make sense, the game does not simulate projectile trajectories except for missed shots destroying scenery (missed shots can no longer hit secondary targets) and auto/burst fire is treated as single shot in terms of hitting or not, as such cover is simply statistical wonder instead of literal cover (shots "penetrate" the cover - with no damage to the cover - when they hit the soldier hiding behind it rather than hitting exposed bits), alien craft interception relies on one-use power ups you need to craft (though they go largely unused), aliens do not attack XCOM base(s), you can only have one skyranger hence you're specifically forbidden to complete missions that appear "simultaneously" with others (you have to choose one, the others automatically fail, their timing and duration essentially synced), interceptor and skyranger management is simplified, chrysalids and robotic aliens can not be captured and studied, aliens do not have jobs (there's only one live specimen of each species to interrogate and beyond that, nothing), battle scanner is missing, arbitrary range limitations to weapons (not allowed to shoot if target is beyond certain range), incendiary weapons are missing, stun grenades are missing, quite a few alien species are missing, levels tend to be far smaller and streamlined (with very few exceptions), action points have been replaced with simplified version that has glaring limitations, soldiers have 360 degree vision, reloading and shooting in same turn is impossible, ammunition is handwaved away completely, aliens do not have morale, taking aliens alive has little far less use, and probably quite a few other things. New features, for those that care: upgrade system accessible via the foundry, psychic damage ability, classes, class perks, two-point system, and probably some others.

Personally I think this new XCOM is good game, but just does not hold up to what the old X-COM games were about. If you want the old experience, you're better off with the old games, UFO: Extraterrestrials, UFO: Aftermath/-shock/-light, or the many fan-made remakes.

Note that I played the game through on "classic" difficulty (the one just below brutal), which may have had something to do with some of my poor opinions.***EAN-13: [code]5 026555 056151[/code] (European/Worldwide)***[media=youtube]u9i6X5fgaCE[/media]
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XCOM: Enemy Unknown 2K Games (Firaxis Games)2013 iOSlabelminimizeminimize
XCOM: Enemy Unknown 2K Games (Firaxis Games)2013 Mac OS Xlabelimageminimize
XCOM: Enemy Unknown 2K Games (Feral Interactive)2014 Linuxlabelminimizeminimize
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