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1497: Five Years After author1996 Amigalabelimageminimize
1869 - History Experience Part I  Flair Software;MAX Design (MAX Design)1993
[7]***Experience at first-hand the era of great political and economic change, the exodus from the old British Empire, to the finding of a better life in the new world. The age of the great Clippers and their struggle for survival against the gradual domination of the steam ship.

Accurate historical simulation of the period between 1854 and 1880, including major events such as the American Civil War, revolts and the opening of the Suez Canal.

All the basic technical and economic innovations, as well as developments in the ship building industry are simulated and bear authentic influences on the market place and it's trading characteristics.

Plan your route taking into account the weather, seasons, and sea currents. Buy or build ships to cater for your expanding needs.

• Brave heavy storms!
• Visit exotic places!
• Motivate your crew, maintain your ship to achieve record times!
• Collect useful information in the quay-side bars!
• High gains often necessitate taking big risks!
• Be on your guard, the sea shows no mercy!
• Recognise the signs of the times and react accordingly!
• Carry out trading with astute merchants!

A very extensive and innovative trading game for 1-4 players.

Over 60MB of excellent graphics with hundreds of animations and a 25 stunning soundtrack.

140 page hand-book full of historical facts and sea-faring anecdotes.

Voted as award winning game already in Europe.***The 19th century was the age of change and progress. It was an era for political
reform which, step by step, involved more people taking part in political decisions
and was an era of advance. The threshold of the age of industry promised better
production methods, stronger trades and a more promising future. Natural science
added to progress, as new findings promised longer and healthier lives.

The growing importance of new raw materials like oil and cotton, and the discovery
and increased production of mineral resources gave the economy, especially in the
second part of the 19th century, a tremendous boost.
Amiga AGAlabelimagesubject
1869  Max Design1992Experience at first-hand the era of great political and economic change, the exodus from the old British Empire, to the finding of a better life in the new world. The age of the great Clippers and their struggle for survival against the gradual domination of the steam ship.

Accurate historical simulation of the period between 1854 and 1880, including major events such as the American Civil War, revolts and the opening of the Suez Canal.

All the basic technical and economic innovations, as well as developments in the ship building industry are simulated and bear authentic influences on the market place and it's trading characteristics.

Plan your route taking into account the weather, seasons, and sea currents. Buy or build ships to cater for your expanding needs.

• Brave heavy storms!
• Visit exotic places!
• Motivate your crew, maintain your ship to achieve record times!
• Collect useful information in the quay-side bars!
• High gains often necessitate taking big risks!
• Be on your guard, the sea shows no mercy!
• Recognise the signs of the times and react accordingly!
• Carry out trading with astute merchants!

A very extensive and innovative trading game for 1-4 players.

Over 60MB of excellent graphics with hundreds of animations and a 25 stunning soundtrack.

140 page hand-book full of historical facts and sea-faring anecdotes.

Voted as award winning game already in Europe.***[media=youtube]0Xo6QklHFVE[/media]***For 1-4 players.
MS-DOSlabelimagesubject
1869: History Experience Part I  Flair Software (MAX Design)1992
[97]***
[7]***
[158]***Experience at first-hand the era of great political and economic change, the exodus from the old British Empire, to the finding of a better life in the new world. The age of the great Clippers and their struggle for survival against the gradual domination of the steam ship.

Accurate historical simulation of the period between 1854 and 1880, including major events such as the American Civil War, revolts and the opening of the Suez Canal.

All the basic technical and economic innovations, as well as developments in the ship building industry are simulated and bear authentic influences on the market place and it's trading characteristics.

Plan your route taking into account the weather, seasons, and sea currents. Buy or build ships to cater for your expanding needs.

• Brave heavy storms!
• Visit exotic places!
• Motivate your crew, maintain your ship to achieve record times!
• Collect useful information in the quay-side bars!
• High gains often necessitate taking big risks!
• Be on your guard, the sea shows no mercy!
• Recognise the signs of the times and react accordingly!
• Carry out trading with astute merchants!

A very extensive and innovative trading game for 1-4 players.

Over 60MB of excellent graphics with hundreds of animations and a 25 stunning soundtrack.

140 page hand-book full of historical facts and sea-faring anecdotes.

Voted as award winning game already in Europe.***
[23]***
[22]***
[59]***
[37]***The 19th century was the age of change and progress. It was an era for political
reform which, step by step, involved more people taking part in political decisions
and was an era of advance. The threshold of the age of industry promised better
production methods, stronger trades and a more promising future. Natural science
added to progress, as new findings promised longer and healthier lives.

The growing importance of new raw materials like oil and cotton, and the discovery
and increased production of mineral resources gave the economy, especially in the
second part of the 19th century, a tremendous boost.
Amigalabelimagesubject
80 Days Inkle Studios2015 Windowslabelimageminimize
Assassin's Creed IV: Black Flag  Ubisoft (Ubisoft Montreal)2013The year is 1715. Pirates rule the Caribbean and have established their own lawless Republic where corruption, greediness and cruelty are commonplace.

Among these outlaws is a brash young captain named Edward Kenway. His fight for glory has earned him the respect of legends like Blackbeard, but also drawn him into the ancient war between Assassins and Templars, a war that may destroy everything the pirates have built.

Welcome to the Golden Age of Piracy.***Probablemente el mejor juego de la saga, retomando elementos de todos los juegos y puliendo o eliminando los que no acababan de encajar, con un personaje genial, un argumento doble (fuero y dentro del Animus) impecables, y aportando muchísimos elementos de exploración y crafteo.

9 de 10
Windowslabelimagesubject
Battlestations: Midway Eidos Interactive (Eidos Studios Hungary)2007BattleStations: Midway is an immense action game that drops players into massive air, sea, and undersea battles from Pearl Harbor to Midway. Players command massive fleet attacks and take direct, real-time, control of every plane, battleship, and submarine in the battle.

Battlestations: Midway blends intense 3rd-person action with epic, large-scale naval combat and brings to life the great Pacific battles of World War II. From the chaos of Pearl Harbor, through the Philippines, Java and the Coral Sea all the way to the epic Battle of Midway.

Innovative gameplay lets players take direct control of over 60 different warships, planes and submarines from a 3rd-person perspective. Players can instantly jump to and control every vehicle in the battle.

The Single Player mode features 11 large-scale campaigns with 12 bonus challenge missions. The online multi-player combat offers an entirely new online battle experience and features head-to-head and co-operative fleet battles featuring over 60 Allied and Japanese units.
[Eidos Press Release]
X360labelimageminimize
Battlestations: Midway Eidos Interactive (Eidos Studios Hungary)20071st person is only available with aircraft and not very useful with them either.***[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* GeForce 4 or Radeon 9000 GPU

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon XP CPU
* 1 GB RAM
* GeForce 6800 or Radeon X800 GPU***Latest version: 1.1.1 (as of 2007-03-09)***BattleStations: Midway is an immense action game that drops players into massive air, sea, and undersea battles from Pearl Harbor to Midway. Players command massive fleet attacks and take direct, real-time, control of every plane, battleship, and submarine in the battle.

Battlestations: Midway blends intense 3rd-person action with epic, large-scale naval combat and brings to life the great Pacific battles of World War II. From the chaos of Pearl Harbor, through the Philippines, Java and the Coral Sea all the way to the epic Battle of Midway.

Innovative gameplay lets players take direct control of over 60 different warships, planes and submarines from a 3rd-person perspective. Players can instantly jump to and control every vehicle in the battle.

The Single Player mode features 11 large-scale campaigns with 12 bonus challenge missions. The online multi-player combat offers an entirely new online battle experience and features head-to-head and co-operative fleet battles featuring over 60 Allied and Japanese units.
[Eidos Press Release]
Windowslabelimageminimize
Battlestations: Pacific Eidos Interactive (Eidos Studios Hungary)2009 X360labelimageminimize
Battlestations: Pacific  Eidos Interactive;Square Enix (Eidos Studios Hungary)2009[b]Minimum:[/b]
* Windows XP or Vista
* 3 GHz Pentium IV or 2.5 GHz Athlon CPU
* 1 GB RAM
* GeForce 6800GT or Radeon 1800XT GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2.2 GHz Core 2 Duo or Athlon 64 X2 4400+ CPU
* 2 GB RAM
* GeForce 9800 GTX or Radeon HD4800 GPU
Windowslabelimageminimize
Boukoku no Aegis 2035: Warship Gunner  Koei2005 PS2labelimageminimize
Bridge Command ?? Linuxlabelminimizeminimize
Broadside Duct Tape Games2015 Linuxlabelminimizeminimize
Buccaneer SSI (Divide By Zero;SSI)1997 Windowslabelimageminimize
Daikoukai Jidai IV Rota Nova  Koei2006An updated edition of the fourth entry in the sea roaming RPG/strategy series. The PSP edition now features a new Golden Route trade route bonus, a new random region feature designed to offer unique puzzle circumstances to solve, a boat racing challenge, and full use of the PSP's widescreen monitor. PSPlabelimagesubject
Destroyer Abacus Programs1982[b]Compilation releases:[/b]
- Games Pack 1
ZX Spectrumlabelimageminimize
Dragon Quest XI Square Enix2017 PS4labelimageminimize
European Ship Simulator Excalibur2015 Windowslabelminimizeminimize
European Ship Simulator Excalibur2015 Mac OS Xlabelminimizeminimize
Expedition: The New World Slashware Interactive2011Expedition aims to be an historical turn-based sandbox of the 15th to 19th century world. Explore the world, sail, trade, conquer, colonize, pirate, combat, etc. Linuxlabelminimizesubject
Final Fantasy II  Square1988Very good RPG. Played this back when I was but a child. ^^ Up to now I still love it.***1player only
SQF-FY ファイナルファンタジーII/Final Fantasy II published 1988-12-17 by Square in Japan.
Final Fantasy II: Dark Shadow Over Palakia was going to be the title of the USA publishing.
MSRP: 6,500円

This is the second game in Square's popular Final Fantasy series. It was released only in Japan (the Japanese Final Fantasy IV was released as Final Fantasy II in the U.S.). The game emphasizes the storyline more than the first game: four young refugees from a conquered kingdom join a rebel movement in hopes of striking back at their oppressors. Players must engage in conversion collecting key words to ask key people about in order to advance the plot. Character's have identities and personalities unlike in FF1. This is emphasized by character portraits of all the player characters, the fact that there are many player characters that come and go as their role in the plot dictates, and the frequent use of player characters' names by NPC's. Familial relationships between characters are also frequently noted. The graphics aren't terribly advanced beyond FF1's, but the experience system was completely revamped. Instead of gaining EXP and levels, the heroes gain points in the abilities that they use. Attacking a lot increases strength. Getting hit a lot increases defense. Casting the Fire spell a lot increases the spell's power. Using an axe increase axe fighting ability. An interesting concept (usually reserved for computer RPGs), but one that makes for a difficult game (as long as the endemic exploits of this game's system are not utilized). A translation to English patch for the ROM is available.

This is the Final Fantasy volume that introduced Chocobos and Cid

[spoiler=show patch codes;hide code](work in progress)
A note about these codes. The algorithm of the experience system is designed to reach natural equilibrium through minor adjustments, not just for every stat but also their relations to each other. It is not a fault tolerate system and tampering may lead to large numbers in bad places (inn costs 65535 gil), large number rollovers (your 65535 HP just became 1 HP), and values froze at zero [b][i]permanently[/i][/b] (0 MP, you are no longer a magic user)
[list][*]$601C:XX Gil (0-255) FF=255
[*]$601D:XX Gil (256-65,280) combine with above FF+FF = 65535
[*]$601E:XX Gil (65,536-16,645,888) combine with above 98+96+7F= 9,999,999
[*]601F-605F ??? (plot state area? 64 bytes/codes, or 512 bits)
[*]$6060:&& Item Slot 00 | (&&item Chart) 00=Nothing 01=Ring 02=Canoe 03=Pass 04=Mithril 05=Ice Sled
[*]$6061:&& Item Slot 01 | 06=Goddess Bell 07=Egil Torch 08=Sun Flame 09=Pendant 0A=Egg 0B=White Mask
[*]$6062:&& Item Slot 02 | 0C=Black Mask 0D=Crystal Rod 0E=Hiryuu 0F=? 10=Potion 11=Antidote
[*]$6063:&& Item Slot 03 | 12=Gold Needle 13=Crucifix 14=Maid Kiss 15=Echo Screen 16=Eye Drop 17=Fenix Down
[*]$6064:&& Item Slot 04 | 18=Elixer 19=Ether 1A=X Potion 1B=Cottage 1C=Wind Flute 1D=Earth Drum
[*]$6065:&& Item Slot 05 | 1E=Garlic 1F=Unicorn Horn 20=Ice Wind 21=Elder IQ 22=Heart 23=Shoes
[*]$6066:&& Item Slot 06 | 24=Thread 25=Silent B 26=Egg Timer 27=Death God 28=Bacchus Drink 29=Dragon Bean
[*]$6067:&& Item Slot 07 | 2A=Valium 2B=Ice Scythe 2C=Fang 2D=Mirror 2E=Hellfire 2F=Phin
[*]$6068:&& Item Slot 08 | 30=Unarmed 31= Buckler Shield 32=Bronze Shield 33=Mithril Shield 34=Gold Shield 35=Ice Shield
[*]$6069:&& Item Slot 09 | 36=Flame Shield 37=Diamond Shield 38=Dragon Shield 39=Aegis Shield 3A=Knife 3B=Dagger
[*]$606A:&& Item Slot 0A | 3C=Mithril Dagger 3D=Gouche Dagger 3E=Orhacon Dagger 3F=Ripper Dagger 40=Catclaw Dagger
[*]$606B:&& Item Slot 0B | 41=Cane Staff 42=Mace Staff 43=Mithril Staff 44=Were Staff 45=Magic Staff 46=Power Staff
[*]$606C:&& Item Slot 0C | 47=Evil Staff 48=Greed Staff 49=Daimond Staff 4A=Javelin Spear 4B=Spear 4C=Mithril Spear
[*]$606D:&& Item Slot 0D | 4D=Trident Spear 4E=Demon Spear 4F=Flame Spear 50=Ice Spear 51=Bolt Spear 52=Holy Spear
[*]$606E:&& Item Slot 0E | 53=Broad Sword 54=Long Sword 55=Mithril Sword 56=Ancient Sword 57=Sleep Sword 58=Winged Sword
[*]$606F:&& Item Slot 0F | 59=Blood Sword 5A=Earth Sword 5B=Flame Sword 5C=Ice Sword 5D=Defense Sword 5E=Sun Sword
[*]$6070:&& Item Slot 10 | 5F=Excalibur Sword 60=Masmune Sword 61=Axe Axe 62=Battle Axe 63=Mithril Axe 64=Demon Axe
[*]$6071:&& Item Slot 11 | 65=Ogre Axe 66=Poison Axe 67=Rune Axe 68=Bow Bow 69=Long Bow 6A=Mithril Bow
[*]$6072:&& Item Slot 12 | 6B=Blind Bow 6C=Flame Bow 6D=Ice Bow 6E=Killer Bow 6F=Yoichi Bow 70=Leather Helm
[*]$6073:&& Item Slot 13 | 71=Bronze Helm 72=Mithril Helm 73=Giant Helm 74=Flame Helm 75=Diamond Helm 76=Genji Helm
[*]$6074:&& Item Slot 14 | 77=Spiral Helm 78=Goldpin Helm 79=Ribbon Helm 7A=Clothes 7B=Leather Armor 7C=Bronze Armor
[*]$6075:&& Item Slot 15 | 7D=Mithril Armor 7E=Gold Armor 7F=Knight Armor 80=Flame Armor 81=Ice Armor 82=Diamond Armor
[*]$6076:&& Item Slot 16 | 83=Dragon Armor 84=Genji Armor 85=Copper Armor 86=Silver Armor 87=Ruby Armor 88=Quartz Armor
[*]$6077:&& Item Slot 17 | 89=Diamond Armor II? 8A=White Robe Armor 8B=Black Robe Armor 8C=Power Armor 8D=Black Armor 8E=Leather Gloves
[*]$6078:&& Item Slot 18 | 8F=Bronze Gloves 90=Mithril Gloves 91=Thief Gloves 92=Giant Gloves 93=Ice Gloves 94=Diamond Gloves
[*]$6079:&& Item Slot 19 | 95=Genji Gloves 96=Defense Gloves 97=Power Gloves 98=Fire Book 99=Bolt Book 9A=Ice Book
[*]$607A:&& Item Slot 1A | 9B=Aero Book 9C=Drain Book 9D=Aspil Book 9E=Flare Book 9F=Sleep Book A0=Stone Book
[*]$607B:&& Item Slot 1B | A1=Stop Book A2=Charm Book A3=Blind Book A4=Curse Book A5=Toad Book A6=Break Book
[*]$607C:&& Item Slot 1C | A7=Death Book A8=Warp Book A9=Berserk Book AA=Haste Book AB=Aura Book AC=Cure Book
[*]$607D:&& Item Slot 1D | AD=Life Book AE=Peep Book AF=Heal Book B0=Barrier Book B1=Blink Book B2=Safe Book
[*]$607E:&& Item Slot 1E | B3=Shell Book B4=Wall Book B5=Dispel Book B6=Mini Book B7=Mute Book B8=Anti Book
[*]$607F:&& Item Slot 1F | B9=Fog Book BA=Slow Book BB=Change Book BC=Fear Book BD=Holy Book BE=Exit Book BF=Ultima Book
[*]$6080:XX Word Slot 0 | (XXword chart)
[*]$6081:XX Word Slot 1 | F1 = Wild Rose
[*]$6082:XX Word Slot 2 | F2 = Mithril
[*]$6083:XX Word Slot 3 | F3 = Warship
[*]$6084:XX Word Slot 4 | F4 = Parmekia
[*]$6085:XX Word Slot 5 | F5 = Airship
[*]$6086:XX Word Slot 6 | F6 = Goddess Bell
[*]$6087:XX Word Slot 7 | F7 = Sun Flame
[*]$6088:XX Word Slot 8 | F8 = Mysidia
[*]$6089:XX Word Slot 9 | F9 = Ultima
[*]$608A:XX Word Slot A | FA = Dragoon
[*]$608B:XX Word Slot B | FB = Hiryuu
[*]$608C:XX Word Slot C | FC = Whirlwind
[*]$608D:XX Word Slot D | FD = Jade
[*]$608E:XX Word Slot E | FE = Mask
[*]$608F:XX Word Slot F | FF = Ekume
[*]$6090-60FF ??? (111 byte/codes gap, 888 bits)
[*]Unknown use inventory/words: E8=Treasure.. E9=Trash EA=Exit EB=Gordon EC=Who will use it? ED=Princess EE=Dark Knight EF=Hilda F0=Emperor
[*]Player1|P2| P3 | P4 :value decription -----
[*]$6100|6140|6180|61C0:XX Player appears to be 00=Frioniel 01=Maria 02=Guy 03=Minwu 04=Josef/Joseph 05=Gordon/Gōdon 06=Leila/Reila/Layla 07=Ricard Highwind/Richādo Haiwindo/Gareth Richard 08=Lionheat/Leon 09=Holy Cross 0A=Ninja Frog 0B-FF = others.
[*]$6101|6141|6181|61C1:XX ?
[*]$6102|6142|6182|61C2:@@ Name, 1st Letter | (@@letter chart WIP) 80=0 81=1 82=2 83=3 84=4 85=5 86=6 87=7
[*]$6103|6143|6183|61C3:@@ Name, 2nd Letter | 88=8 89=9 8A=A 8B=B 8C=C 8D=D 8E=E 8F=F 90=G 91=H 92=I 93=J 94=K
[*]$6104|6144|6184|61C4:@@ Name, 3th Letter | 95=L 96=M 97=N 98=O 99=P 9A=Q 9B=R 9C=S 9D=T 9E=U 9F=V A0=W A1=X
[*]$6105|6145|6185|61C5:@@ Name, 4th Letter | A2=Y A3=Z A4=a A5=b A6=c A7=d A8=e A9=f AA=g AB=h AC=i AD=j AE=k
[*]$6106|6146|6186|61C6:@@ Name, 5th Letter | AF=l B0=m B1=n B2=o B3=p B4=q B5=r B6=s B7=t B8=u B9=v BA=w BB=x
[*]$6107|6147|6187|61C7:@@ Name, 6th Letter | BC=y BD=z BE=' BF=, C0=. C1=: C2=- C3=.. C4=! C5=? C6=%
[*]$6108|6148|6188|61C8:XX Freeze Curent HP (0-255) FF = 255
[*]$6109|6149|6189|61C9:XX Freeze Curent HP II (256-65280) combine with above 27+0F = 9999
[*]$610A|614A|618A|61CA:XX Max HP
[*]$610B|614B|618B|61CB:XX Max HP II
[*]$610C|614C|618C|61CC:XX MP
[*]$610D|614D|618D|61CD:XX MP II
[*]$610E|614E|618E|61CE:XX Max MP
[*]$610F|614F|618F|61CF:XX Max MP II
[*]$6110|6150|6190|61D0:XX ?
[*]$6111|6151|6191|61D1:XX ?
[*]$6112|6152|6192|61D2:XX ?
[*]$6113|6153|6193|61D3:XX ?
[*]$6114|6154|6194|61D4:XX ?
[*]$6115|6155|6195|61D5:XX ?
[*]$6116|6156|6196|61D6:XX Hit Level
[*]$6117|6157|6197|61D7:XX Hit%
[*]$6118|6158|6198|61D8:XX ?
[*]$6119|6159|6199|61D9:&& Head (seen &&item chart above)
[*]$611A|615A|619A|61DA:&& Body
[*]$611B|615B|619B|61DB:&& Arms
[*]$611C|615C|619C|61DC:&& Right Hand item
[*]$611D|615D|619D|61DD:&& Left Hand item
[*]$611E|615E|619E|61DE:&& Equiped Item 1
[*]$611F|615F|619F|61DF:&& Equiped Item 2
[*]$6120|6160|61A0|61E0:XX Power
[*]$6121|6161|61A1|61E1:XX Agility
[*]$6122|6162|61A2|61E2:XX Vitality
[*]$6123|6163|61A3|61E3:XX Intellegence
[*]$6124|6164|61A4|61E4:XX Soul
[*]$6125|6165|61A5|61E5:XX Magic Power
[*]$6126|6166|61A6|61E6:XX ?
[*]$6127|6167|61A7|61E7:XX ?
[*]$6128|6168|61A8|61E8:XX ?
[*]$6129|6169|61A9|61E9:XX ?
[*]$612A|616A|61AA|61EA:XX Evade Level
[*]$612B|616B|61AB|61EB:XX Evade%
[*]$612C|616C|61AC|61EC:XX Magic Defese Level
[*]$612D|616D|61AD|61ED:XX Magic Defese Base
[*]$612E|616E|61AE|61EE:XX ?
[*]$612F|616F|61AF|61EF:XX ?
[*]$6130|6170|61B0|61F0:PP Magic Slot 0 | (PPmagic chart)
[*]$6131|6171|61B1|61F1:PP Magic Slot 1 | C0=Fire Spell C1=Bolt Spell C2=Ice Spell
[*]$6132|6172|61B2|61F2:PP Magic Slot 2 | C3=Aero Spell C4=Drain Spell C5=Aspil Spell
[*]$6133|6173|61B3|61F3:PP Magic Slot 3 | C6=Flare Spell C7=Sleep Spell
[*]$6134|6174|61B4|61F4:PP Magic Slot 4 | C8=Stone Spell C9=Stop Spell CA=Charm Spell
[*]$6135|6175|61B5|61F5:PP Magic Slot 5 | CB=Blind Spell CC=Curse Spell CD=Toad Spell
[*]$6136|6176|61B6|61F6:PP Magic Slot 6 | CE=Break Spell CF=Death Spell
[*]$6137|6177|61B7|61F7:PP Magic Slot 7 | D0=Warp Spell D1=Berserk Spell D2=Haste Spell
[*]$6138|6178|61B8|61F8:PP Magic Slot 8 | D3=Aura Spell D4=Cure Spell D5=Life Spell
[*]$6139|6179|61B9|61F9:PP Magic Slot 9 | D6=Peep Spell D7=Heal Spell
[*]$613A|617A|61BA|61FA:PP Magic Slot A | D8=Barrier Spell D9=Blink Spell DA=Safe Spell
[*]$613B|617B|61BB|61FB:PP Magic Slot B | DB=Shell Spell DC=Wall Spell DD=Dispel Spell
[*]$613C|617C|61BC|61FC:PP Magic Slot C | DE=Mini Spell DF=Mute Spell
[*]$613D|617D|61BD|61FD:PP Magic Slot D | E0=Anti Spell E1=Fog Spell E2=Slow Spell
[*]$613E|617E|61BE|61FE:PP Magic Slot E | E3=Change Spell E4=Fear Spell E5=Holy Spell
[*]$613F|617F|61BF|61FF:PP Magic Slot F | E6=Exit Spell E7=Ultima Spell
[*]
[*]$6200|6240|6280|62C0:XX Unarmed Skill Level 00=1
[*]$6201|6241|6281|62C1:XX Unarmed Skill XP 63=99
[*]$6202|6242|6282|62C2:XX Shield Skill Level
[*]$6203|6243|6283|62C3:XX Shield Skill XP
[*]$6204|6244|6284|62C4:XX Dagger Skill Level
[*]$6205|6245|6285|62C5:XX Dagger Skill XP
[*]$6206|6246|6286|62C6:XX Mace/Staff Skill Level
[*]$6207|6247|6287|62C7:XX Mace/Staff Skill XP
[*]$6208|6248|6288|62C8:XX Spear Skill Level
[*]$6209|6249|6289|62C9:XX Spear Skill XP
[*]$620A|624A|628A|62CA:XX Sword Skill Level
[*]$620B|624B|628B|62CB:XX Sword Skill XP
[*]$620C|624C|628C|62CC:XX Axe Skill Level
[*]$620D|624D|628D|62CD:XX Axe Skill XP
[*]$620E|624E|628E|62CE:XX Bow Skill Level
[*]$620F|624F|628F|62CF:XX Bow Skill XP
[*]$6210|6250|6290|62D0:XX Magic 0 Skill Level 00=1
[*]$6211|6251|6291|62D1:XX Magic 0 Skill XP 63=99
[*]$6212|6252|6292|62D2:XX Magic 1 Skill Level
[*]$6213|6253|6293|62D3:XX Magic 1 Skill XP
[*]$6214|6254|6294|62D4:XX Magic 2 Skill Level
[*]$6215|6255|6295|62D5:XX Magic 2 Skill XP
[*]$6216|6256|6296|62D6:XX Magic 3 Skill Level
[*]$6217|6257|6297|62D7:XX Magic 3 Skill XP
[*]$6218|6258|6298|62D8:XX Magic 4 Skill Level
[*]$6219|6259|6299|62D9:XX Magic 4 Skill XP
[*]$621A|625A|629A|62DA:XX Magic 5 Skill Level
[*]$621B|625B|629B|62DB:XX Magic 5 Skill XP
[*]$621C|625C|629C|62DC:XX Magic 6 Skill Level
[*]$621D|625D|629D|62DD:XX Magic 6 Skill XP
[*]$621E|625E|629E|62DE:XX Magic 7 Skill Level
[*]$621F|625F|629F|62DF:XX Magic 7 Skill XP
[*]$6220|6260|62A0|62E0:XX Magic 8 Skill Level
[*]$6221|6261|62A1|62E1:XX Magic 8 Skill XP
[*]$6222|6262|62A2|62E2:XX Magic 9 Skill Level
[*]$6223|6263|62A3|62E3:XX Magic 9 Skill XP
[*]$6224|6264|62A4|62E4:XX Magic A Skill Level
[*]$6225|6265|62A5|62E5:XX Magic A Skill XP
[*]$6226|6266|62A6|62E6:XX Magic B Skill Level
[*]$6227|6267|62A7|62E7:XX Magic B Skill XP
[*]$6228|6268|62A8|62E8:XX Magic C Skill Level
[*]$6229|6269|62A9|62E9:XX Magic C Skill XP
[*]$622A|626A|62AA|62EA:XX Magic D Skill Level
[*]$622B|626B|62AB|62EB:XX Magic D Skill XP
[*]$622C|626C|62AC|62EC:XX Magic E Skill Level
[*]$622D|626D|62AD|62ED:XX Magic E Skill XP
[*]$622E|626E|62AE|62EE:XX Magic F Skill Level
[*]$622F|626F|62AF|62EF:XX Magic F Skill XP
[*]$6230|6270|62B0|62F0:XX ?
[*]$6231|6271|62B1|62F1:XX ?
[*]$6232|6272|62B2|62F2:XX ?
[*]$6233|6273|62B3|62F3:XX ?
[*]$6234|6274|62B4|62F4:XX ?
[*]$6235|6275|62B5|62F5:XX ?
[*]$6236|6276|62B6|62F6:XX ?
[*]$6237|6277|62B7|62F7:XX ?
[*]$6238|6278|62B8|62F8:XX ?
[*]$6239|6279|62B9|62F9:XX ?
[*]$623A|627A|62BA|62FA:XX ?
[*]$623B|627B|62BB|62FB:XX ?
[*]$623C|627C|62BC|62FC:XX ?
[*]$623D|627D|62BD|62FD:XX ?
[*]$623E|627E|62BE|62FE:XX ?
[*]$623F|627F|62BF|62FF:XX ?

[*]$7DE2:XX Freeze Player 3's Current status 00=default 01=? 02=Dark 04=Poison 08=Cursed 10=Dumb 20=Frog 40=Stone 80=Dead (add values for multiple effects, ie: 28=Cursed+Frog)
[*]$7DE3:XX Freeze Player 3's Current status II 00=default 01=? 02=Tired? 04=Poison? 08=Sleep 10=Mute 20=Mini 40=Hold 80=Confused (can be used simultaneously with above code)
[*]$7DE4:FF Freeze Player 3's Current HP at 255 (256 or more damage will still kill you)
[*]$7DE5:01 Freeze Player 3's Current HP, modifier 256-65280. 0x27/39 here and 0x0F/15 above = 9999[/list][/spoiler]
[Zerothis]***Sequel of the successful Final Fantasy. It has a really good storyline and a new system where you have to improve abilities/skills by using them, instead of gaining XP and levels in the traditional way. Still a good RPG, but I really didn't like the way the skill system seduced you to find ways to make leveling up easier by e.g. hitting your own party members. It somehow ruined the whole pace of the game.
NESlabelimagesubject
Final Fantasy Origins Square2003Final Fantasy Origins takes players back to the beginnings of the Final Fantasy series. This inspiring collection of Final Fantasy and Final Fantasy II features thrilling new enhancements for the PlayStation game console.***'Final Fantasy Origins' was released outside of Japan and contained Final Fantasy I & II.
[cjlee001]
PSlabelimagesubject
Folk Tale Games Foundry2014 Linuxlabelminimizeminimize
From the Depths Brilliant Skies2014 Linuxlabelminimizeminimize
Great Adventures Pirate Ship  Fisher-Price (Funnybone Interactive)1996 Mac OS Classiclabelimageminimize
Hands on Deck HJO Creations2015 Linuxlabelminimizeminimize
Iceberg Abacus Programs1982[b]Compilation releases:[/b]
- Games Pack 1
ZX Spectrumlabelimageminimize
Ishara: Bane of the Seas Happy Backwards2015 Linuxlabelminimizeminimize
Kurogane no Houkou 2: Warship Gunner Koei (Micro Cabin)2003 Arcadelabelimageminimize
Mission U-Boat Apple Computers1978 Apple II Elabelminimizeminimize
Monkey Pirates Henchmen Studio2013[English]
[b]Discovering the game[/b]
Monkey Pirates is a navy combat game in different sea environments in which you personify the Monkey Captain of a Pirate’s ship.
Your goal is to sink opposing ships in order to seize the maximum amount of bananas from those freighters.
To be successful you have to improve your sailing skills. At first you must learn to handle strong winds and keep the course finding your way while taking speed. You’ll soon become an expert in braking and controlled skidding.
You then must acquire the naval art of combat :
How to throw cannonballs front and side ways while aiming at your opponents to destroy them.
How to collect the bonus and use them in due time to improve the performance of your ship or to get stronger weapons.
How to discover with the special bonus other consequences, all of them surprising and unexpected.
To become a Master of the Sea, you’ll have to improve your game tactics. Choose and select your play from one of nine environments offered combined with one of the three different types of possible games. As a smart strategist you’ll select one of the four Captain Monkeys choosing his character and then award him one of eleven special advantages.
It’s up to you to create the best and most efficient scheme adapted to the chosen play.

[Français]
[b]À propos du jeu[/b]
Monkey Pirates est un jeu de combat maritime en arènes, dans lequel vous incarnez le Singe Capitaine d’un bateau pirate. Votre objectif : vous emparer d’un maximum de cargaisons de bananes en coulant les bateaux adverses.
Pour réussir, vous devrez faire la preuve de votre maîtrise de la navigation. Apprenez d’abord à gérer la force et la direction du vent pour vous diriger et prendre de la vitesse. Puis devenez un expert en gérant le freinage et les dérapages contrôlés.
Il vous faudra aussi maîtriser l’art du combat naval. Lancez des boulets de canon de front et de côté, et visez juste pour détruire vos adversaires. Ramassez également les bonus flottants et apprenez à les utiliser à bon escient : ils vous permettront d’améliorer les capacités de votre bateau et de vous procurer des armes de destruction plus puissantes. Avec les bonus spéciaux, vous découvrirez aussi d’autres effets possibles, tous plus inattendus les uns que les autres...
Et pour devenir le maître des mers, développez votre tactique de jeu. Déterminez la partie à jouer en sélectionnant une des 9 arènes proposées et en l’associant à un des 3 modes de jeu. En fin stratège, vous choisirez un des 4 Singes Capitaines en fonction de son point fort et lui attribuerez un des 11 avantages spéciaux : à vous de créer la combinaison la plus efficace et la plus adaptée à la partie !
Linuxlabelminimizesubject
Naval Ops: Commander  Koei (Micro Cabin)2004
[12]***A new threat is on the horizon! Command your Tactical Battle Group and halt an assault on the world's oceans. Features over 200 real world and fictional weapons, and over 80 stages - each one with a primary objective and secondary missions that change with each play.
PS2labelimagesubject
Naval Ops: Warship Gunner  Koei (Micro Cabin)2003 PS2labelimageminimize
Navy Blue  I'Max (Use)1992 NESlabelimageminimize
PirateHell  ceyphren2011 Linuxlabelimageminimize
Pirates and Traders  SlideMe (MicaByte)? Androidlabelminimizeminimize
Raven's Cry TopWare Interactive (Reality Pump)2015 Windowslabelminimizeminimize
Raven's Cry TopWare Interactive (Reality Pump)2015 Mac OS Xlabelminimizeminimize
Raven’s Cry TopWare Interactive2015 Linuxlabelminimizeminimize
Risen 3: Titan Lords Deep Silver (Piranha Bytes)2014Piranha Bytes, the creators of Gothic and Risen, return to their origins with a new, classic RPG. Risen 3: Titan Lords pulls the player in to a hand-crafted role-playing world full of rugged charm where every decision changes the course of the story. Risen 3: Titan Lords is set for release in August 2014 for the Xbox 360 games and entertainment system from Microsoft and for the PlayStation®3 computer entertainment system as well as Windows PC.

The key element of the cult Gothic series as well as Risen is the vivid world and the freedom to explore it. The world of Risen 3: Titan Lords will be diverse, authentic and full of life, providing the player with an authentic, classic RPG experience.

"Like a carpenter with a hand-crafted piece of furniture, we put together the story, the characters and the landscape until it all fits and the player has the possibility to discover things all around the place. You can try out and find things that others might not. Exploration is the key to our game", says Bjoern Pankratz, Project Lead at Piranha Bytes.

The world of Risen 3 is abandoned by all gods and suffers from the Titan Wars when a new threat rises from the soil. A young warrior is attacked from the shadows and deprived of his soul. He sets off to reclaim what is lost amidst the darkness that is spreading throughout the world. The banned Mages could be powerful allies on his quest. To get their help, he needs to find the Mage sanctuary on Taranis, also known as the Island of Thunder. Protected by the Guardians, the Mages search the mines of Taranis for crystals loaded with magic energy. Will the player join the Guardians to get in contact with the Mages? Or will he choose one of the other guilds in Risen 3 to reach his goals?
X360labelimagesubject
Risen 3: Titan Lords Deep Silver (Piranha Bytes)2014Piranha Bytes, the creators of Gothic and Risen, return to their origins with a new, classic RPG. Risen 3: Titan Lords pulls the player in to a hand-crafted role-playing world full of rugged charm where every decision changes the course of the story. Risen 3: Titan Lords is set for release in August 2014 for the Xbox 360 games and entertainment system from Microsoft and for the PlayStation®3 computer entertainment system as well as Windows PC.

The key element of the cult Gothic series as well as Risen is the vivid world and the freedom to explore it. The world of Risen 3: Titan Lords will be diverse, authentic and full of life, providing the player with an authentic, classic RPG experience.

"Like a carpenter with a hand-crafted piece of furniture, we put together the story, the characters and the landscape until it all fits and the player has the possibility to discover things all around the place. You can try out and find things that others might not. Exploration is the key to our game", says Bjoern Pankratz, Project Lead at Piranha Bytes.

The world of Risen 3 is abandoned by all gods and suffers from the Titan Wars when a new threat rises from the soil. A young warrior is attacked from the shadows and deprived of his soul. He sets off to reclaim what is lost amidst the darkness that is spreading throughout the world. The banned Mages could be powerful allies on his quest. To get their help, he needs to find the Mage sanctuary on Taranis, also known as the Island of Thunder. Protected by the Guardians, the Mages search the mines of Taranis for crystals loaded with magic energy. Will the player join the Guardians to get in contact with the Mages? Or will he choose one of the other guilds in Risen 3 to reach his goals?
PS3labelminimizesubject
Risen 3: Titan Lords  Deep Silver (Piranha Bytes)2014Piranha Bytes, the creators of Gothic and Risen, return to their origins with a new, classic RPG. Risen 3: Titan Lords pulls the player in to a hand-crafted role-playing world full of rugged charm where every decision changes the course of the story. Risen 3: Titan Lords is set for release in August 2014 for the Xbox 360 games and entertainment system from Microsoft and for the PlayStation®3 computer entertainment system as well as Windows PC.

The key element of the cult Gothic series as well as Risen is the vivid world and the freedom to explore it. The world of Risen 3: Titan Lords will be diverse, authentic and full of life, providing the player with an authentic, classic RPG experience.

"Like a carpenter with a hand-crafted piece of furniture, we put together the story, the characters and the landscape until it all fits and the player has the possibility to discover things all around the place. You can try out and find things that others might not. Exploration is the key to our game", says Bjoern Pankratz, Project Lead at Piranha Bytes.

The world of Risen 3 is abandoned by all gods and suffers from the Titan Wars when a new threat rises from the soil. A young warrior is attacked from the shadows and deprived of his soul. He sets off to reclaim what is lost amidst the darkness that is spreading throughout the world. The banned Mages could be powerful allies on his quest. To get their help, he needs to find the Mage sanctuary on Taranis, also known as the Island of Thunder. Protected by the Guardians, the Mages search the mines of Taranis for crystals loaded with magic energy. Will the player join the Guardians to get in contact with the Mages? Or will he choose one of the other guilds in Risen 3 to reach his goals?***The retail versions are DRM free.
Moreover, the First Edition contains a DRM free copy of Risen 1, the Limited Shadow Lord Edition DRM free copies of Risen 1 and 2.
Windowslabelimagesubject
sail author2011Sail is a computer version of Avalon Hill's game of fighting sail orig‐
inally developed by S. Craig Taylor.

Players of Sail take command of an old fashioned Man of War and fight
other players or the computer. They may re-enact one of the many his‐
torical sea battles recorded in the game, or they can choose a fic‐
tional battle.

As a sea captain in the Sail Navy, the player has complete control over
the workings of his ship. He must order every maneuver, change the set
of his sails, and judge the right moment to let loose the terrible
destruction of his broadsides. In addition to fighting the enemy, he
must harness the powers of the wind and sea to make them work for him.
The outcome of many battles during the age of sail was decided by the
ability of one captain to hold the `weather gage.'
[spoiler=open more;close] IMPLEMENTATION
Sail is really two programs in one. Each player starts up a process
which runs his own ship. In addition, a driver process is forked (by
the first player) to run the computer ships and take care of global
bookkeeping.

Because the driver must calculate moves for each ship it controls, the
more ships the computer is playing, the slower the game will appear.

If a player joins a game in progress, he will synchronize with the
other players (a rather slow process for everyone), and then he may
play along with the rest.

To implement a multi-user game in Version 7 UNIX, which was the operat‐
ing system Sail was first written under, the communicating processes
must use a common temporary file as a place to read and write messages.
In addition, a locking mechanism must be provided to ensure exclusive
access to the shared file. For example, Sail uses a temporary file
named /tmp/#sailsink.21 for scenario 21, and corresponding file names
for the other scenarios. To provide exclusive access to the temporary
file, Sail uses a technique stolen from an old game called "pubcaves"
by Jeff Cohen. Processes do a busy wait in the loop

for (n = 0; link(sync_file, sync_lock) 0 n 30; n++)
sleep(2);

until they are able to create a link to a file named "/tmp/#sail‐
lock.??". The "??" correspond to the scenario number of the game.
Since UNIX guarantees that a link will point to only one file, the
process that succeeds in linking will have exclusive access to the tem‐
porary file.

Whether or not this really works is open to speculation. When ucbmiro
was rebooted after a crash, the file system check program found 3 links
between the Sail temporary file and its link file.

CONSEQUENCES OF SEPARATE PLAYER AND DRIVER PROCESSES
When players do something of global interest, such as moving or firing,
the driver must coordinate the action with the other ships in the game.
For example, if a player wants to move in a certain direction, he
writes a message into the temporary file requesting the driver to move
his ship. Each ``turn,'' the driver reads all the messages sent from
the players and decides what happened. It then writes back into the
temporary file new values of variables, etc.

The most noticeable effect this communication has on the game is the
delay in moving. Suppose a player types a move for his ship and hits
return. What happens then? The player process saves up messages to be
written to the temporary file in a buffer. Every 7 seconds or so, the
player process gets exclusive access to the temporary file and writes
out its buffer to the file. The driver, running asynchronously, must
read in the movement command, process it, and write out the results.
This takes two exclusive accesses to the temporary file. Finally, when
the player process gets around to doing another 7 second update, the
results of the move are displayed on the screen. Hence, every movement
requires four exclusive accesses to the temporary file (anywhere from 7
to 21 seconds depending upon asynchrony) before the player sees the
results of his moves.

In practice, the delays are not as annoying as they would appear.
There is room for "pipelining" in the movement. After the player
writes out a first movement message, a second movement command can then
be issued. The first message will be in the temporary file waiting for
the driver, and the second will be in the file buffer waiting to be
written to the file. Thus, by always typing moves a turn ahead of the
time, the player can sail around quite quickly.

If the player types several movement commands between two 7 second
updates, only the last movement command typed will be seen by the
driver. Movement commands within the same update "overwrite" each
other, in a sense.

THE HISTORY OF SAIL
I wrote the first version of Sail on a PDP-11/70 in the fall of 1980.
Needless to say, the code was horrendous, not portable in any sense of
the word, and didn't work. The program was not very modular and had
fseeks() and fwrites() every few lines. After a tremendous rewrite
from the top down, I got the first working version up by 1981. There
were several annoying bugs concerning firing broadsides and finding
angles. Sail uses no floating point, by the way, so the direction rou‐
tines are rather tricky. Ed Wang rewrote my angle() routine in 1981 to
be more correct (although it still doesn't work perfectly), and he
added code to let a player select which ship he wanted at the start of
the game (instead of the first one available).

Captain Happy (Craig Leres) is responsible for making Sail portable for
the first time. This was no easy task, by the way. Constants like 2
and 10 were very frequent in the code. I also became famous for using
"Riggle Memorial Structures" in Sail. Many of my structure references
are so long that they run off the line printer page. Here is an exam‐
ple, if you promise not to laugh.

specs[scene[flog.fgamenum].ship[flog.fshipnum].shipnum].pts


Sail received its fourth and most thorough rewrite in the summer and
fall of 1983. Ed Wang rewrote and modularized the code (a monumental
feat) almost from scratch. Although he introduced many new bugs, the
final result was very much cleaner and (?) faster. He added window
movement commands and find ship commands.

HISTORICAL INFO
Old Square Riggers were very maneuverable ships capable of intricate
sailing. Their only disadvantage was an inability to sail very close
to the wind. The design of a wooden ship allowed only for the guns to
bear to the left and right sides. A few guns of small aspect (usually
6 or 9 pounders) could point forward, but their effect was small com‐
pared to a 68 gun broadside of 24 or 32 pounders. The guns bear
approximately like so:


b----------------
---0


up to a range of ten (for round shot)




An interesting phenomenon occurred when a broadside was fired down the
length of an enemy ship. The shot tended to bounce along the deck and
did several times more damage. This phenomenon was called a rake.
Because the bows of a ship are very strong and present a smaller target
than the stern, a stern rake (firing from the stern to the bow) causes
more damage than a bow rake.

b
00 ---- Stern rake!
a

Most ships were equipped with carronades, which were very large, close
range cannons. American ships from the revolution until the War of
1812 were almost entirely armed with carronades.

The period of history covered in Sail is approximately from the 1770's
until the end of Napoleonic France in 1815. There are many excellent
books about the age of sail. My favorite author is Captain Frederick
Marryat. More contemporary authors include C.S. Forester and Alexander
Kent.

Fighting ships came in several sizes classed by armament. The main‐
stays of any fleet were its "Ships of the Line", or "Line of Battle
Ships". They were so named because these ships fought together in
great lines. They were close enough for mutual support, yet every ship
could fire both its broadsides. We get the modern words "ocean liner,"
or "liner," and "battleship" from "ship of the line." The most common
size was the 74 gun two decked ship of the line. The two gun decks
usually mounted 18 and 24 pounder guns.

The pride of the fleet were the first rates. These were huge three
decked ships of the line mounting 80 to 136 guns. The guns in the
three tiers were usually 18, 24, and 32 pounders in that order from top
to bottom.

Various other ships came next. They were almost all "razees," or ships
of the line with one deck sawed off. They mounted 40-64 guns and were
a poor cross between a frigate and a line of battle ship. They neither
had the speed of the former nor the firepower of the latter.

Next came the "eyes of the fleet." Frigates came in many sizes mount‐
ing anywhere from 32 to 44 guns. They were very handy vessels. They
could outsail anything bigger and outshoot anything smaller. Frigates
didn't fight in lines of battle as the much bigger 74's did. Instead,
they harassed the enemy's rear or captured crippled ships. They were
much more useful in missions away from the fleet, such as cutting out
expeditions or boat actions. They could hit hard and get away fast.

Lastly, there were the corvettes, sloops, and brigs. These were
smaller ships mounting typically fewer than 20 guns. A corvette was
only slightly smaller than a frigate, so one might have up to 30 guns.
Sloops were used for carrying dispatches or passengers. Brigs were
something you built for land-locked lakes.

SAIL PARTICULARS
Ships in Sail are represented by two characters. One character repre‐
sents the bow of the ship, and the other represents the stern. Ships
have nationalities and numbers. The first ship of a nationality is
number 0, the second number 1, etc. Therefore, the first British ship
in a game would be printed as "b0". The second Brit would be "b1", and
the fifth Don would be "s4".

Ships can set normal sails, called Battle Sails, or bend on extra can‐
vas called Full Sails. A ship under full sail is a beautiful sight
indeed, and it can move much faster than a ship under Battle Sails.
The only trouble is, with full sails set, there is so much tension on
sail and rigging that a well aimed round shot can burst a sail into
ribbons where it would only cause a little hole in a loose sail. For
this reason, rigging damage is doubled on a ship with full sails set.
Don't let that discourage you from using full sails. I like to keep
them up right into the heat of battle. A ship with full sails set has
a capital letter for its nationality. E.g., a Frog, "f0", with full
sails set would be printed as "F0".

When a ship is battered into a listing hulk, the last man aboard
"strikes the colors." This ceremony is the ship's formal surrender.
The nationality character of a surrendered ship is printed as "!".
E.g., the Frog of our last example would soon be "!0".

A ship has a random chance of catching fire or sinking when it reaches
the stage of listing hulk. A sinking ship has a "~" printed for its
nationality, and a ship on fire and about to explode has a "#" printed.

Captured ships become the nationality of the prize crew. Therefore, if
an American ship captures a British ship, the British ship will have an
"a" printed for its nationality. In addition, the ship number is
changed to "","'", "(", ,")", "*", or "+" depending upon the original
number, be it 0,1,2,3,4, or 5. E.g., the "b0" captured by an American
becomes the "a". The "s4" captured by a Frog becomes the "f*".

The ultimate example is, of course, an exploding Brit captured by an
American: "#".

MOVEMENT
Movement is the most confusing part of Sail to many. Ships can head in
8 directions:

0 0 0
b b b0 b b b 0b b
0 0 0

The stern of a ship moves when it turns. The bow remains stationary.
Ships can always turn, regardless of the wind (unless they are
becalmed). All ships drift when they lose headway. If a ship doesn't
move forward at all for two turns, it will begin to drift. If a ship
has begun to drift, then it must move forward before it turns, if it
plans to do more than make a right or left turn, which is always possi‐
ble.

Movement commands to Sail are a string of forward moves and turns. An
example is "l3". It will turn a ship left and then move it ahead 3
spaces. In the drawing above, the "b0" made 7 successive left turns.
When Sail prompts you for a move, it prints three characters of import.
E.g.,
move (7, 4):
The first number is the maximum number of moves you can make, including
turns. The second number is the maximum number of turns you can make.
Between the numbers is sometimes printed a quote "'". If the quote is
present, it means that your ship has been drifting, and you must move
ahead to regain headway before you turn (see note above). Some of the
possible moves for the example above are as follows:

move (7, 4): 7
move (7, 4): 1
move (7, 4): d /* drift, or do nothing */
move (7, 4): 6r
move (7, 4): 5r1
move (7, 4): 4r1r
move (7, 4): l1r1r2
move (7, 4): 1r1r1r1

Because square riggers performed so poorly sailing into the wind, if at
any point in a movement command you turn into the wind, the movement
stops there. E.g.,

move (7, 4): l1l4
Movement Error;
Helm: l1l

Moreover, whenever you make a turn, your movement allowance drops to
min(what's left, what you would have at the new attitude). In short,
if you turn closer to the wind, you most likely won't be able to sail
the full allowance printed in the "move" prompt.

Old sailing captains had to keep an eye constantly on the wind. Cap‐
tains in Sail are no different. A ship's ability to move depends on
its attitude to the wind. The best angle possible is to have the wind
off your quarter, that is, just off the stern. The direction rose on
the side of the screen gives the possible movements for your ship at
all positions to the wind. Battle sail speeds are given first, and
full sail speeds are given in parenthesis.

0 1(2)
|/
-^-3(6)
/|
| 4(7)
3(6)

Pretend the bow of your ship (the "^") is pointing upward and the wind
is blowing from the bottom to the top of the page. The numbers at the
bottom "3(6)" will be your speed under battle or full sails in such a
situation. If the wind is off your quarter, then you can move "4(7)".
If the wind is off your beam, "3(6)". If the wind is off your bow,
then you can only move "1(2)". Facing into the wind, you can't move at
all. Ships facing into the wind were said to be "in irons".

WINDSPEED AND DIRECTION
The windspeed and direction is displayed as a little weather vane on
the side of the screen. The number in the middle of the vane indicates
the wind speed, and the + to - indicates the wind direction. The wind
blows from the + sign (high pressure) to the - sign (low pressure).
E.g.,

|
3
+

The wind speeds are 0 = becalmed, 1 = light breeze, 2 = moderate
breeze, 3 = fresh breeze, 4 = strong breeze, 5 = gale, 6 = full gale, 7
= hurricane. If a hurricane shows up, all ships are destroyed.

GRAPPLING AND FOULING
If two ships collide, they run the risk of becoming tangled together.
This is called "fouling." Fouled ships are stuck together, and neither
can move. They can unfoul each other if they want to. Boarding par‐
ties can only be sent across to ships when the antagonists are either
fouled or grappled.

Ships can grapple each other by throwing grapnels into the rigging of
the other.

The number of fouls and grapples you have are displayed on the upper
right of the screen.

BOARDING
Boarding was a very costly venture in terms of human life. Boarding
parties may be formed in Sail to either board an enemy ship or to
defend your own ship against attack. Men organized as Defensive Board‐
ing Parties fight twice as hard to save their ship as men left unorga‐
nized.

The boarding strength of a crew depends upon its quality and upon the
number of men sent.

CREW QUALITY
The British seaman was world renowned for his sailing abilities. Amer‐
ican sailors, however, were actually the best seamen in the world.
Because the American Navy offered twice the wages of the Royal Navy,
British seamen who liked the sea defected to America by the thousands.

In Sail, crew quality is quantized into 5 energy levels. "Elite" crews
can outshoot and outfight all other sailors. "Crack" crews are next.
"Mundane" crews are average, and "Green" and "Mutinous" crews are below
average. A good rule of thumb is that "Crack" or "Elite" crews get one
extra hit per broadside compared to "Mundane" crews. Don't expect too
much from "Green" crews.

BROADSIDES
Your two broadsides may be loaded with four kinds of shot: grape,
chain, round, and double. You have guns and carronades in both the
port and starboard batteries. Carronades only have a range of two, so
you have to get in close to be able to fire them. You have the choice
of firing at the hull or rigging of another ship. If the range of the
ship is greater than 6, then you may only shoot at the rigging.

The types of shot and their advantages are:

ROUND
Range of 10. Good for hull or rigging hits.

DOUBLE
Range of 1. Extra good for hull or rigging hits. Double takes two
turns to load.

CHAIN
Range of 3. Excellent for tearing down rigging. Cannot damage hull or
guns, though.

GRAPE
Range of 1. Sometimes devastating against enemy crews.

On the side of the screen is displayed some vital information about
your ship:

Load D! R!
Hull 9
Crew 4 4 2
Guns 4 4
Carr 2 2
Rigg 5 5 5 5

"Load" shows what your port (left) and starboard (right) broadsides are
loaded with. A "!" after the type of shot indicates that it is an ini‐
tial broadside. Initial broadside were loaded with care before battle
and before the decks ran red with blood. As a consequence, initial
broadsides are a little more effective than broadsides loaded later. A
"*" after the type of shot indicates that the gun crews are still load‐
ing it, and you cannot fire yet. "Hull" shows how much hull you have
left. "Crew" shows your three sections of crew. As your crew dies
off, your ability to fire decreases. "Guns" and "Carr" show your port
and starboard guns. As you lose guns, your ability to fire decreases.
"Rigg" shows how much rigging you have on your 3 or 4 masts. As rig‐
ging is shot away, you lose mobility.

EFFECTIVENESS OF FIRE
It is very dramatic when a ship fires its thunderous broadsides, but
the mere opportunity to fire them does not guarantee any hits. Many
factors influence the destructive force of a broadside. First of all,
and the chief factor, is distance. It is harder to hit a ship at range
ten than it is to hit one sloshing alongside. Next is raking. Raking
fire, as mentioned before, can sometimes dismast a ship at range ten.
Next, crew size and quality affects the damage done by a broadside.
The number of guns firing also bears on the point, so to speak.
Lastly, weather affects the accuracy of a broadside. If the seas are
high (5 or 6), then the lower gunports of ships of the line can't even
be opened to run out the guns. This gives frigates and other flush
decked vessels an advantage in a storm. The scenario Pellew vs. The
Droits de L'Homme takes advantage of this peculiar circumstance.

REPAIRS
Repairs may be made to your Hull, Guns, and Rigging at the slow rate of
two points per three turns. The message "Repairs Completed" will be
printed if no more repairs can be made.

PECULIARITIES OF COMPUTER SHIPS
Computer ships in Sail follow all the rules above with a few excep‐
tions. Computer ships never repair damage. If they did, the players
could never beat them. They play well enough as it is. As a consola‐
tion, the computer ships can fire double shot every turn. That fluke
is a good reason to keep your distance. The Driver figures out the
moves of the computer ships. It computes them with a typical A.I. dis‐
tance function and a depth first search to find the maximum "score."
It seems to work fairly well, although I'll be the first to admit it
isn't perfect.

HOW TO PLAY
Commands are given to Sail by typing a single character. You will then
be prompted for further input. A brief summary of the commands fol‐
lows.

COMMAND SUMMARY
'f' Fire broadsides if they bear
'l' Reload
'L' Unload broadsides (to change ammo)
'm' Move
'i' Print the closest ship
'I' Print all ships
'F' Find a particular ship or ships (e.g. "a?" for all Americans)
's' Send a message around the fleet
'b' Attempt to board an enemy ship
'B' Recall boarding parties
'c' Change set of sail
'r' Repair
'u' Attempt to unfoul
'g' Grapple/ungrapple
'v' Print version number of game
'^L' Redraw screen
'Q' Quit

'C' Center your ship in the window
'U' Move window up
'D','N' Move window down
'H' Move window left
'J' Move window right
'S' Toggle window to follow your ship or stay where it is


SCENARIOS
Here is a summary of the scenarios in Sail:


Ranger vs. Drake:
Wind from the N, blowing a fresh breeze.

(a) Ranger 19 gun Sloop (crack crew) (7 pts)
(b) Drake 17 gun Sloop (crack crew) (6 pts)

The Battle of Flamborough Head:
Wind from the S, blowing a fresh breeze.

This is John Paul Jones' first famous battle. Aboard the Bonhomme
Richard, he was able to overcome the Serapis's greater firepower by
quickly boarding her.

(a) Bonhomme Rich 42 gun Corvette (crack crew) (11 pts)
(b) Serapis 44 gun Frigate (crack crew) (12 pts)

Arbuthnot and Des Touches:
Wind from the N, blowing a gale.

(b) America 64 gun Ship of the Line (crack crew) (20 pts)
(b) Befford 74 gun Ship of the Line (crack crew) (26 pts)
(b) Adamant 50 gun Ship of the Line (crack crew) (17 pts)
(b) London 98 gun 3 Decker SOL (crack crew) (28 pts)
(b) Royal Oak 74 gun Ship of the Line (crack crew) (26 pts)
(f) Neptune 74 gun Ship of the Line (average crew) (24 pts)
(f) Duc de Bourgogne 80 gun 3 Decker SOL (average crew) (27 pts)
(f) Conquerant 74 gun Ship of the Line (average crew) (24 pts)
(f) Provence 64 gun Ship of the Line (average crew) (18 pts)
(f) Romulus 44 gun Ship of the Line (average crew) (10 pts)

Suffren and Hughes:
Wind from the S, blowing a fresh breeze.

(b) Monmouth 74 gun Ship of the Line (average crew) (24 pts)
(b) Hero 74 gun Ship of the Line (crack crew) (26 pts)
(b) Isis 50 gun Ship of the Line (crack crew) (17 pts)
(b) Superb 74 gun Ship of the Line (crack crew) (27 pts)
(b) Burford 74 gun Ship of the Line (average crew) (24 pts)
(f) Flamband 50 gun Ship of the Line (average crew) (14 pts)
(f) Annibal 74 gun Ship of the Line (average crew) (24 pts)
(f) Severe 64 gun Ship of the Line (average crew) (18 pts)
(f) Brilliant 80 gun Ship of the Line (crack crew) (31 pts)
(f) Sphinx 80 gun Ship of the Line (average crew) (27 pts)

Nymphe vs. Cleopatre:
Wind from the S, blowing a fresh breeze.

(b) Nymphe 36 gun Frigate (crack crew) (11 pts)
(f) Cleopatre 36 gun Frigate (average crew) (10 pts)

Mars vs. Hercule:
Wind from the S, blowing a fresh breeze.
(b) Mars 74 gun Ship of the Line (crack crew) (26 pts)
(f) Hercule 74 gun Ship of the Line (average crew) (23 pts)

Ambuscade vs. Baionnaise:
Wind from the N, blowing a fresh breeze.

(b) Ambuscade 32 gun Frigate (average crew) (9 pts)
(f) Baionnaise 24 gun Corvette (average crew) (9 pts)

Constellation vs. Insurgent:
Wind from the S, blowing a gale.

(a) Constellation 38 gun Corvette (elite crew) (17 pts)
(f) Insurgent 36 gun Corvette (average crew) (11 pts)

Constellation vs. Vengeance:
Wind from the S, blowing a fresh breeze.

(a) Constellation 38 gun Corvette (elite crew) (17 pts)
(f) Vengeance 40 gun Frigate (average crew) (15 pts)

The Battle of Lissa:
Wind from the S, blowing a fresh breeze.

(b) Amphion 32 gun Frigate (elite crew) (13 pts)
(b) Active 38 gun Frigate (elite crew) (18 pts)
(b) Volage 22 gun Frigate (elite crew) (11 pts)
(b) Cerberus 32 gun Frigate (elite crew) (13 pts)
(f) Favorite 40 gun Frigate (average crew) (15 pts)
(f) Flore 40 gun Frigate (average crew) (15 pts)
(f) Danae 40 gun Frigate (crack crew) (17 pts)
(f) Bellona 32 gun Frigate (green crew) (9 pts)
(f) Corona 40 gun Frigate (green crew) (12 pts)
(f) Carolina 32 gun Frigate (green crew) (7 pts)

Constitution vs. Guerriere:
Wind from the SW, blowing a gale.

(a) Constitution 44 gun Corvette (elite crew) (24 pts)
(b) Guerriere 38 gun Frigate (crack crew) (15 pts)

United States vs. Macedonian:
Wind from the S, blowing a fresh breeze.

(a) United States 44 gun Frigate (elite crew) (24 pts)
(b) Macedonian 38 gun Frigate (crack crew) (16 pts)

Constitution vs. Java:
Wind from the S, blowing a fresh breeze.

(a) Constitution 44 gun Corvette (elite crew) (24 pts)
(b) Java 38 gun Corvette (crack crew) (19 pts)

Chesapeake vs. Shannon:
Wind from the S, blowing a fresh breeze.

(a) Chesapeake 38 gun Frigate (average crew) (14 pts)
(b) Shannon 38 gun Frigate (elite crew) (17 pts)

The Battle of Lake Erie:
Wind from the S, blowing a light breeze.

(a) Lawrence 20 gun Sloop (crack crew) (9 pts)
(a) Niagara 20 gun Sloop (elite crew) (12 pts)
(b) Lady Prevost 13 gun Brig (crack crew) (5 pts)
(b) Detroit 19 gun Sloop (crack crew) (7 pts)
(b) Q. Charlotte 17 gun Sloop (crack crew) (6 pts)

Wasp vs. Reindeer:
Wind from the S, blowing a light breeze.

(a) Wasp 20 gun Sloop (elite crew) (12 pts)
(b) Reindeer 18 gun Sloop (elite crew) (9 pts)

Constitution vs. Cyane and Levant:
Wind from the S, blowing a moderate breeze.

(a) Constitution 44 gun Corvette (elite crew) (24 pts) (b) Cyane
24 gun Sloop (crack crew) (11 pts) (b) Levant 20 gun Sloop
(crack crew) (10 pts)

Pellew vs. Droits de L'Homme:
Wind from the N, blowing a gale.

(b) Indefatigable 44 gun Frigate (elite crew) (14 pts)
(b) Amazon 36 gun Frigate (crack crew) (14 pts)
(f) Droits L'Hom 74 gun Ship of the Line (average crew) (24 pts)

Algeciras:
Wind from the SW, blowing a moderate breeze.

(b) Caesar 80 gun Ship of the Line (crack crew) (31 pts)
(b) Pompee 74 gun Ship of the Line (crack crew) (27 pts)
(b) Spencer 74 gun Ship of the Line (crack crew) (26 pts)
(b) Hannibal 98 gun 3 Decker SOL (crack crew) (28 pts)
(s) Real-Carlos 112 gun 3 Decker SOL (green crew) (27 pts)
(s) San Fernando 96 gun 3 Decker SOL (green crew) (24 pts)
(s) Argonauta 80 gun Ship of the Line (green crew) (23 pts)
(s) San Augustine 74 gun Ship of the Line (green crew) (20 pts)
(f) Indomptable 80 gun Ship of the Line (average crew) (27 pts)
(f) Desaix 74 gun Ship of the Line (average crew) (24 pts)

Lake Champlain:
Wind from the N, blowing a fresh breeze.

(a) Saratoga 26 gun Sloop (crack crew) (12 pts)
(a) Eagle 20 gun Sloop (crack crew) (11 pts)
(a) Ticonderoga 17 gun Sloop (crack crew) (9 pts)
(a) Preble 7 gun Brig (crack crew) (4 pts)
(b) Confiance 37 gun Frigate (crack crew) (14 pts)
(b) Linnet 16 gun Sloop (elite crew) (10 pts)
(b) Chubb 11 gun Brig (crack crew) (5 pts)

Last Voyage of the USS President:
Wind from the N, blowing a fresh breeze.

(a) President 44 gun Frigate (elite crew) (24 pts)
(b) Endymion 40 gun Frigate (crack crew) (17 pts)
(b) Pomone 44 gun Frigate (crack crew) (20 pts)
(b) Tenedos 38 gun Frigate (crack crew) (15 pts)

Hornblower and the Natividad:
Wind from the E, blowing a gale.

A scenario for you Horny fans. Remember, he sank the Natividad against
heavy odds and winds. Hint: don't try to board the Natividad, her crew
is much bigger, albeit green.

(b) Lydia 36 gun Frigate (elite crew) (13 pts)
(s) Natividad 50 gun Ship of the Line (green crew) (14 pts)

Curse of the Flying Dutchman:
Wind from the S, blowing a fresh breeze.

Just for fun, take the Piece of cake.

(s) Piece of Cake 24 gun Corvette (average crew) (9 pts)
(f) Flying Dutchy 120 gun 3 Decker SOL (elite crew) (43 pts)

The South Pacific:
Wind from the S, blowing a strong breeze.

(a) USS Scurvy 136 gun 3 Decker SOL (mutinous crew) (27 pts)
(b) HMS Tahiti 120 gun 3 Decker SOL (elite crew) (43 pts)
(s) Australian 32 gun Frigate (average crew) (9 pts)
(f) Bikini Atoll 7 gun Brig (crack crew) (4 pts)

Hornblower and the battle of Rosas bay:
Wind from the E, blowing a fresh breeze.

The only battle Hornblower ever lost. He was able to dismast one ship
and stern rake the others though. See if you can do as well.

(b) Sutherland 74 gun Ship of the Line (crack crew) (26 pts)
(f) Turenne 80 gun 3 Decker SOL (average crew) (27 pts)
(f) Nightmare 74 gun Ship of the Line (average crew) (24 pts)
(f) Paris 112 gun 3 Decker SOL (green crew) (27 pts)
(f) Napoleon 74 gun Ship of the Line (green crew) (20 pts)

Cape Horn:
Wind from the NE, blowing a strong breeze.

(a) Concord 80 gun Ship of the Line (average crew) (27 pts)
(a) Berkeley 98 gun 3 Decker SOL (crack crew) (28 pts)
(b) Thames 120 gun 3 Decker SOL (elite crew) (43 pts)
(s) Madrid 112 gun 3 Decker SOL (green crew) (27 pts)
(f) Musket 80 gun 3 Decker SOL (average crew) (27 pts)

New Orleans:
Wind from the SE, blowing a fresh breeze.

Watch that little Cypress go!

(a) Alligator 120 gun 3 Decker SOL (elite crew) (43 pts)
(b) Firefly 74 gun Ship of the Line (crack crew) (27 pts)
(b) Cypress 44 gun Frigate (elite crew) (14 pts)

Botany Bay:
Wind from the N, blowing a fresh breeze.

(b) Shark 64 gun Ship of the Line (average crew) (18 pts)
(f) Coral Snake 44 gun Corvette (elite crew) (24 pts)
(f) Sea Lion 44 gun Frigate (elite crew) (24 pts)

Voyage to the Bottom of the Sea:
Wind from the NW, blowing a fresh breeze.

This one is dedicated to Richard Basehart and David Hedison.

(a) Seaview 120 gun 3 Decker SOL (elite crew) (43 pts)
(a) Flying Sub 40 gun Frigate (crack crew) (17 pts)
(b) Mermaid 136 gun 3 Decker SOL (mutinous crew) (27 pts)
(s) Giant Squid 112 gun 3 Decker SOL (green crew) (27 pts)

Frigate Action:
Wind from the E, blowing a fresh breeze.

(a) Killdeer 40 gun Frigate (average crew) (15 pts)
(b) Sandpiper 40 gun Frigate (average crew) (15 pts)
(s) Curlew 38 gun Frigate (crack crew) (16 pts)

The Battle of Midway:
Wind from the E, blowing a moderate breeze.

(a) Enterprise 80 gun Ship of the Line (crack crew) (31 pts)
(a) Yorktown 80 gun Ship of the Line (average crew) (27 pts)
(a) Hornet 74 gun Ship of the Line (average crew) (24 pts)
(j) Akagi 112 gun 3 Decker SOL (green crew) (27 pts)
(j) Kaga 96 gun 3 Decker SOL (green crew) (24 pts)
(j) Soryu 80 gun Ship of the Line (green crew) (23 pts)


Star Trek:
Wind from the S, blowing a fresh breeze.

(a) Enterprise 450 gun Ship of the Line (elite crew) (75 pts)
(a) Yorktown 450 gun Ship of the Line (elite crew) (75 pts)
(a) Reliant 450 gun Ship of the Line (elite crew) (75 pts)
(a) Galileo 450 gun Ship of the Line (elite crew) (75 pts)
(k) Kobayashi Maru 450 gun Ship of the Line (elite crew) (75 pts)
(k) Klingon II 450 gun Ship of the Line (elite crew) (75 pts)
(o) Red Orion 450 gun Ship of the Line (elite crew) (75 pts)
(o) Blue Orion 450 gun Ship of the Line (elite crew) (75 pts)[/spoiler]
Linuxlabelimagesubject
sail author2003 BSDlabelminimizeminimize
Sea Defender  Pouët2010This is a missile command clone where you launch anti-torpedoes from your ship at torpedoes headed for the big ships you are defending. The action take place underwater rather than in the sky.

Not [game=#183843]this game[/game]***This is a simple missile command clone.
Linuxlabelimagesubject
Seeschlacht Europa Computer-Club1984[game=query]Seeschlacht[/game]

Strategiespiel
Atari 16K (Basic)

Programm-Beschreibung
Bei SEESCHLACHT handelt es sich um das bekannten Spiel Schiffeversenken - allen Schülern hinlänglich aus langweiligen Unterrichtsstunden bekannt.
Spieler und Computer legen sich jeweils zehn ,,Schiffe" in ein Spielfeld von 10 x 10 Quadraten. Jedes Schiff nimmt entsprechend seiner Größe den Raum von 1, 2, 3 oder 4 Quadraten ein - das sind dann U-Boote, Zerstörer, Kreuzer und Schlachtschiffe. Diese Quadrate müssen zusammenhängend in senkrechter oder waagerechter Linie angeordnet sein und dürfen auch andere Schiffe an den Ecken nicht berühren. Hier die zehn Schiffe, die plaziert werden können: 4 x U-Boot (Einer), 3 x Zerstörer (Zweier), 2 x Kreuzer (Dreier) und 1 x Schlachtschiff (Vierer).

Zu Spielbeginn werden die Schiffe auf dem Schlachtfeld plaziert. Das geschieht über den Steuerknüppel und entsprechendes Drücken der Auslösetaste. Sind alle 10 Schiffe plaziert, bitte beim Atari die Start-Taste drücken (automatisch bei Commodore 64) - das Spiel beginnt. Übrigens - der Computer hat seine Schiffe schon längst automatisch plaziert. Und - falsch verlegte Schiffe werden vom Computer schnell erkannt.

Danach erscheinen auf dem Bildschirm die oder das Spielfeld: MEIN FELD=Computer und DEIN FELD=Spieler. Auf dem Computerfeld muß nun nach den versteckten Schiffen gesucht werden - über Steuerknüppel und Drücken der Auslösetaste. Erscheint ein Punkt, so ist der Schuss ins Wasser gegangen. Bei einem Kreuz wurde ein Treffer erzielt. Ist das Kreuz hinterlegt, so wurde kein voller Treffer erzielt - erst wenn das Schiff voll getroffen wurde, erscheint das Kreuz normal. Ein gültiger Treffer auf ein Computer-Schiff gibt für den Spieler einen weiteren Zug. Danach versucht dann der Computer sein Glück auf DEIN FELD.
Die Buchstaben auf dem Bildschirm haben diese Bedeutung: W=Wasser, T=Treffer, V=versenkt und N=neues Spiel. Diese Felder werden in der Atari-Version mit dem Steuerknüppel angewählt und über die Auslösetaste aktiviert. Auch hier erkennt der Computer automatisch Fehleingaben.

So - und nun einfach die SEESCHLACHT ausprobieren und alles dransetzen, den Computer zu schlagen.
Atari 400/800labelimagesubject
Ship Simulator Extremes Paradox Interactive (VStep)2010[b]Minimum:[/b]
* Windows XP w/ SP2, Vista or 7
* 3 GHz Pentium IV CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 8800 GT or Radeon HD 4850 GPU
* 3.5 GB HD space***Ship Simulator Extremes is the revolutionary latest game in the best-selling Ship Simulator Series. Almost three years in development, the game raises the bar for accurate and fun simulation gaming. Featuring a completely new and visually stunning ocean system, advanced dynamics and weather system, more vessels and environments than ever before and full campaign missions based on real captain's stories. Ship Simulator Extremes is the definitive simulator for any virtual ship captain and a high quality addition to the acclaimed series.

* Includes many famous harbors and locations from around the world. From the very hot to the very cold, sail to the extremes. Explore the Antarctic or take in beautiful Bora Bora.
* Wide range of vessels to captain, including hovercraft, Coast Guard interceptors, mammoth tankers, tugboats, luxury cruise liners, fast inflatable boats and many others.
* Includes exciting storyline campaigns and shipping missions from all over the world.
* Save the environment campaign: sail famous Greenpeace ships and take part in ecological missions. Sail the brand new Rainbow Warrior III in all its glory, a full year before the actual vessel launch.
* Revolutionary water and weather system. Sail calm waters or take on the most extreme weather ever witnessed at sea, visualised in stunning high quality 3D.
* Online multiplayer mode. Sail online with your friends.
[VStep]
Windowslabelimagesubject
Ships with Cannons ceyphren2010 Linuxlabelminimizeminimize
Shroud of the Avatar: Forsaken Virtues  Portalarium2018The game includes an offline mode. A classic Ultima style story by Tracy Hickman (no involvement by EA). 5 guaranteed episodes (there probably be more eventually)

Online modes are "open", "friends", and interestingly, "solo". It seems one can experience the online world version populated only by AI players and opponents or with only a select group of friends (together or verses, it would seem).

It seems to be shaping up to be a [s]direct competitor[/s] superior replacement to Ultima Online, period[s]by offering all the UO features plus many more[/s]. Also, I've been playing beta content and seeing some content that seems vaguely familiar. I'm gonna go out on a limb and say that among the vast amount of worlds and content a small subset of it is [game=#38049]Ultima IX[/game] done right.

"Vendors sell vendors.. Its obscene" -redfish***[media=youtube]gSZLrF657yo[/media]
Linuxlabelimageminimize
Sly 3: Honor Among Thieves  Sony Computer Entertainment America;Sony Computer Entertainment Europe (Sucker Punch Productions)2005 PS2labelimageminimize
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