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namepublisher(developer)year arrow_downwarddescription
Deadly Rooms of Death: King Dugan's Dungeon  Manifesto Games? labelimageminimize
Duke Nukem Atomic Edition 3D Realms (icculus.org)? labelminimizeminimize
Final Doom id Software (TeamTNT)? labelminimizeminimize
Freeablo  ?? labelminimizeminimize
Hexen  author? labelminimizeminimize
Moria  author?While moria is in Ubuntu repositories, this version often fails to run on older Ubuntu based distributions. Compiling from the sources in the Ubuntu repositories seems to have the same result. But the moria package from the Debian repos runs and compiles fine. moria from Ubuntu 14.04 Trusty repos works.***Deep Within the Mines of Moria the Balrog awaits. You are tasked with defeating it. Moria is obviously based on Tolkien's works. Moria has other Tolkien creatures and characters and some Dungeon's & Dragons inspired content also (D&D itself was heavily inspired by Tolkien's works). The player may choose a Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, or Half-Troll character and a Warrior, Mage, Priest, Rogue, Ranger, or Paladin class (note some races cannot choose some classes). Delve deeper for the best treasures, but going deeper is riskier; one slip and the protagonist dies, permanently, no resurrections, savegame deleted. No going back to an earlier save either, doing so marks your file and all records of your character will vanish on game over or winning.

Moria is based on the design of Rogue (it is a clone that shares no code or data with Rogue) but has notable variations in gameplay. Most significant is the 6 shops on the surface that the protagonist may visit to buy [i]and sell[/i] equipment, supplies, armor, weapons, scrolls, books, potions, and magical items. The surface is only one screen in size, not really an 'overworld' like in Angband and other roguelikes based on this game. UNIX Moria also served as inspiration for the design of Diablo. Moria was created using VMS Pascal ("Moria") when Robert Alan Koeneke and Jimmey Wayne Todd found that Rogue, their addiction at the time, was not available on VAX-11/780 minicomputers. UNIX Moria (umoria) is a port of "Moria" written in C language. Many subsequent ports and forks of "Moria" were based on umoria. The original license permitting sharing and modification but not commercial use. At some point, an agreement was reached by every person who ever maintained Moria to release its source code under the GPL license. Linux umoria has since become the standard version of sorts and is even called "Moria" by the current maintainer. Although, it is still a actively maintained VAX/VMS game.
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Strife  author?Through reverse-engineering efforts, Strife is able to run on the vavoom engine (which was modified to run Strife). labelminimizeminimize
SvStrife author?Another effort to reverse engineer Strife. Allowing this game to be run on modern systems despite a total lack of existence of source code from the original. labelminimizeminimize
The Legend of Zelda: A Time to Triumph  author? labelimageminimize
The Legend of Zelda: Navi's Quest  author? labelminimizeminimize
The Legend of Zelda: Oni-Link Begins  author? labelimageminimize
The Ultimate Doom  Aauthor (author)1995 labelminimizeminimize
Tibia CipSoft1997The idea of writing an online role-playing game emerged during autumn 1995. Unlike the text based multi-user-dungeons at that time, Tibia should have a graphical user-interface, thus giving players a better impression of the world they live in. Concrete plannings started in the Easter holidays 1996, and by January 7th, 1997, a permanent public server was ready to be launched. Since then, the game has continuously been developed further, and the number of players grew steadily. Now tens of thousands of players visit Tibia every day, thus making it one of Europe's largest online role-playing games.
[From official site]***Requires Internet access.
[Zerothis]
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Hexen  author1999Unofficial port labelminimizeminimize
Deliantra author2001 labelimageminimize
Deadly Rooms of Death: Journey to Rooted Hold  Manifesto Games;Caravel Games (Caravel Games)2005A puzzle game seemingly adapted from an action game done in turn-based mode. But, it was designed from the beginning to be turn-based. Solve the puzzles in the proper order whilst dodging or defeating monsters.

Theme song lyrics:
Within these halls, great knowledge grows.
Outside these walls, there wait our foes.
To steal all thought that we compose.
Let each speak not that which he knows.
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8 Kingdoms  8K Team2006Influenced by [game=seven kingdoms]7 kingdoms[/game]? labelimageminimize
xBaK author2007A clone of Betrayal at Krondor. Play the classic DOS game on Linux. labelminimizesubject
Eschalon: Book I My Game Company;Basilisk Games (Basilisk Games)2007This is a proprietary game.

The creator advertises that gameplay is, "the result of absolutely every action is rolled, calculated or statistically determined ", and it has a "combination of randomly generated treasure and carefully hidden goodies". The difficulty of the game is determined by the development of a character's skills and the adeptness of the player's using them. The story is not linear.

Originally only available as a download. Since 2008-01-14, all Eschalon CD packages have the Windows, Linux and Mac OS X versions. Released as Free-to-Play on its 10th year anniversary.

Requires a 1.8 GHz CPU, 256 MB RAM, and a 3D card.
(Note, the game runs fine on a 1.0GHz CPU. I suspect this is the Windows requirements)
[Zerothis]
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Goblin Hack author2008Latest version: 1.18 (as of 2009-03-08)***Goblin Hack is a roguelike opengl-based smooth-scrolling ASCII graphics game! Inspired by the likes of NetHack, it opts for a simple interface that appears to appeal to kids (and adults) and fires the imagination in today's world of over-rendered games. labelimagesubject
Hexen  Raven Software2008 labelminimizeminimize
Deadly Rooms of Death RPG: Tendry's Tale  Manifesto Games (Caravel Games)2008 labelimageminimize
The Legend of Zelda: Return of the Hylian  author2008This is such high quality for a fan game, I find it difficult to criticize. But such a great effort earns a comparison to the series its based on. There were a few additions not from the official games that make this fan game a stand out. Such as deflecting fireballs and freezing surface water. I found myself satisfied at completing each challenge and looking forward to the next. There's a surprising amount to do and see for a fan game. Records and speedrun tools provide some replay value. But official Zelda games will last longer. This is worth a few weeks enjoyment.

Graphically, its like A Link to the Past or perhaps Link's Awakening (in color). But, its lacking in the visual diversity of those games and merely manages to top the original Legend of Zelda.

The story sounds fine but the result is Ganon is raised from the dead and all the bosses persist as ghosts. Perhaps if the details were perused in the game though story or gameplay it would be passable or perhaps even good. As the game actually does reveal a small amount of backstory, I'll say its a step up from the original Zelda. But more importantly, the look and feel and quality of some parts of the game had me expecting a presentation at least equitable with LttP. But, its a step down from Link to the Past.

The sound effects are comparable to LttP. In fact they are from it. Music is remixes taken from the official series and Star Ocean. Of course the graphics, sound and music is used without the permission of the original artists nor copyright holders.

My biggest complaint is some seemingly arbitrary game design the requires the player to figure out they must abandon the current primary objective and return to it later. No reasons or clues are given to aid in this realization. The NPC characters don't provide enough help here. This is different from official Zelda games. Also, many essential paths are blocked by multiple layers of tricky secrets, while once again, no clues are provided for solving these puzzles. The player can make their way to the final battle while lacking several required items that must be retrieve from the other side of the game world. There is no indication where to get these items, nor that they are even needed, nor that they even exist. The player simply fails without them, no lesson given. Effectively the difficulty of the game is increased by these flaws. The player in these cases ends up fighting the game design rather that evil characters, their minions, their traps, or their fortresses.

Not much freely explorable area is provided compared to most official games in the series. RotH has about the same player freedom as Adventure of Link. Of course the RoTH world is much smaller than AoL. Acquiring object provides ways to explore new areas. But with so little area, everything seems densely packed. With a new skill/object, one can suddenly find 4 heart pieces within 20 seconds. A lot of gain from getting a new object is simply a different way to move through the same areas, this time moving through more nooks and crannies to find extras,

The controls are bad. There is no gamepad or mouse control options. Its keyboard only and not configurable. Talk, lift, continue dialog, and attack are all separate keys. There are 3 map/status screens each with there own key.

LoZ has better objective progression. RotH objective progression is worse than any of the official games.

AI is a matter of the enemies simply move toward Link in a straight line. Dumb. I wish there was a rating worse than bad. There's some variation in the bosses but most of them do the same straight-line charge. This is really the game's weakest point.

Saving can be done virtually anytime. Completing a primary objective offers a save also. It takes between 15 and 30 minutes at a non-speedrun pace to complete a primary objective.

This doesn't feel like a Zelda game. Like the original LOZ, Link doesn't recoil when striking enemies. Since recoil happens in all subsequent official games, I expected it here. Pixel perfect terrain from LttP had me expecting I could interact with it the same way. But it functions much more simply, and objects react in different ways. I would rate this game better were it a stand-alone original rather than a 'Zelda game'. But as a self proclaimed sequel of of the third game in the series, it fails short of a good game.

UPDATE: On viewing the source code, it seems [i]a few[/i] the needed clues do exist. But triggering these clues is not intuitive and essential clues are still absent.

As this is an open source game. I would hope someone would take on the following features:
Varied enemy behavior/AI. So different enemies, especially bosses, don't feel like continually fighting the same enemy in different numbers and with different hit-points.
Control improvement and Gamepad support. The control design is clearly has more to do with the author's design choice rather than a lack of skill. But it is just no good. There's just too many buttons for every action. A 'Zelda' game needs contextual controls for actions. It is acceptable to associate actions to using items only if buttons are general use/assignable as they are in LA & TP. But note that these still use contextual actions.
Just a little more guidance for essential gameplay. There needs to be environmental or NPC hints when a player needs to stop mid-dungeon, or whatever tasks they are in the middle of because they were told to do it or given the means too with no further instruction. Use dumb-luck/trial-and-error gameplay for side-quests and extras, not the main quest.***At the end of Link to the Past, Link's wish (whatever it was) united the Light World and Dark World (formally the Golden Land) into one and resurrected the 7 ancient sages. Other side effects unfortunately also occurred. Mainly, Gannon and his minions were brought back to life. Gannon not only wants 'his' triforce back,he also desires revenge.

Story and gameplay start right where LttP left off.
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Overlord II  Codemasters (Triumph Studios)2009 labelminimizeminimize
BOH EDITEL;author (author)2009 labelimageminimize
DROD: Gunthro and the Epic Blunder  Caravel Games2010 labelminimizeminimize
Aquaria Humble Indie Bundle (Bit Blot)2010It's out, see the gameplay video.***[media=youtube]S7wPM-GX2Yg[/media]***[media=youtube]ZBHemKy81Ms[/media]
[Zerothis]***[[youtube:iTRJVhrvwLg]]
[Sanguine]***Originally Aquaria was not going to have Linux port, but Alec apparently flipped over and ported it in one night (only the sound engine really needed porting). The most difficult part of the porting is case sensitivity in the filesystem rather than any coding part, Mac and Windows ignore case when accessing files while Linux doesn't, making files that open quite well on Win/Mac result in file not found in Linux. They're working to convert all the files and their names in scripts/code to match, so the issues will probably go away after a bit.

[s]The Linux release may be a bit iffy still.[/s]

(The thread shown in the source link has most of the stuff related to Linux port. Just scan for posts by Alec.)

Update: Released as part of the 2010 Humble Indie Bundle after which Aquaria was also open-sourced.
[Sanguine]
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Eschalon: Book II  My Game Company;Basilisk Games (Basilisk Games)2010Secret of Fathamurk is a free content expansion that was added with patch version 1.05.***Latest version: 1.06 (as of 2010-09-02)
[quote=Basilisk Games]1.06 is compiled with the latest libraries on Ubuntu 10.04. This might make the game incompatible with your system.[/quote]
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Arx Libertatis  ? (Arkane Studios;Zenimax;Arx Libertatis)2011The name is Latin and loosely means "Fatal Castle" and very literally means "The Castle of Fatal"
Likewise, Arx Libertatis means "The Castle of Liberty"***Arx Libertatis is a cross-platform port of the GPLed Arx Fatalis first-person
role-playing game. This package only includes the game executable - you will
also need the data files from the original game.

Besides the data files, this is all that is needed to run the game, but
installing the main arx-libertatis package to get the arxcrashreporter is
recommended.***[spoiler=Show install;close][media=youtube]RHN01tlPpjo[/media][/spoiler]
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Fallout Interplay2011 labelminimizeminimize
Planet Stronghold Winter Wolves2011 labelminimizeminimize
Fallout 2  Black Isle Studios;Interplay Entertainment (Black Isle Studios)2011 labelminimizeminimize
Avadon: The Black Fortress Spiderweb Software2012 labelimageminimize
Torchlight Runic Games2012 labelminimizeminimize
Teleglitch  Test3 Projects;Paradox Interactive (Test3 Projects)2012 labelminimizeminimize
Legend of Grimrock Almost Human Games2012 labelimageminimize
Avernum: Escape from the Pit Spiderweb Software2012 labelminimizeminimize
Geneforge Spiderweb Software2012 labelminimizeminimize
Crystal Kingdom author2013 labelminimizeminimize
Operation Smash author2013Operation Smash is a 16-bit styled indie game. Exploration and Action are the main ingredients. As you explore a strange place in another time, you will find weapons and abilities that empower you to explore further and better fight the dangers. This place seems to be filled with secrets in strange places, use your grenades to blast up walls and see whats on the other side. Use your map to better navigate the complex and find what paths you missed the first time.

Game features:[list][*]Explore over 100 rooms
[*]Choose between 2 Characters
[*]A story about time travel
[*]7 Main areas to explore
[*]A map that keeps track of your location
[*]Old School 16-bit graphics
[*]Many secrets to uncover
[*]Amazing soundtrack by Simon Stålenhag
[*]Hardcore Mode (You can only die once).
[*]Speedrun Mode with in game timer.
[*]Keeps track of Powerups and Map Exploration percentages.[/list]
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The Real Texas kittylambda games2013Well, you've come a long, long way for this vacation. England just isn't like Texas; you're findin' it a bit hard to relax, to be right honest. But you'll need the time off, come Calfin' season, and two weeks ain't too long to be away from the range.

Today, you've driven yourself up to some place called "Chateau Rockingham". Sort of a museum that serves food, and with a little park to relax in. Well, the drive sure was relaxin' although you found yourself more than once on the wrong side of the road up the curvy mountain pass.

As it turns out, things are gonna start to get a bit strange for you pretty quick, like when the castle decides to lock you in...
The Main Idea

Texas is a nonlinear action/adventure game***The Real Texas is an action adventure game that plays like a mashup of Zelda: Link to the Past and Ultima VI.
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Voyage to Farland Peculiar-Games2013Rouge for dummies.
Kinda fun actually.
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Don't Starve Klei Entertainment2013In a vast wilderness use the available resources, magic and science to keep from starving or dying in some other horrible way. labelminimizesubject
Full Bore Whole Hog Games2013 labelminimizeminimize
Brütal Legend  Double Fine Productions2013 labelminimizeminimize
The Bard's Tale inXile Entertainment2013 labelminimizeminimize
A Valley Without Wind  Arcen Games2014 labelminimizeminimize
A Valley Without Wind 2  Arcen Games2014 labelminimizeminimize
Duke Nukem 3D  Apogee Software (3D Realms)2014 labelminimizeminimize
Full Bore Part 2 Whole Hog Games2014 labelminimizeminimize
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