showing 44 games

namepublisher(developer)year arrow_downwarddescription
Fragments of Power author?Almost a straight-up Zelda game. Complete 9 dungeons to save the girl.
Does contain an optional bonus dungeon. Graphic improvement of course. Game mechanics are updated a bit; you push multiple blocks to solve puzzles for instance. Also, game path is not nearly as open as the original Legend of Zelda (like later Zelda games).
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OpenSyobon-M author? labelminimizeminimize
The Fallen One author? labelimageminimize
Wolfstyle  author? labelminimizeminimize
1st Quest Revamp  author2002Collect useful items guarded by secret puzzles and enemies to gain access to 8 dungeons with more useful items guarded by bosses to gain access to the last dungeon to defeat Ganon and rescue Princess Zelda.

This is a remake of the original Legend of Zelda. The graphic overhaul is immediately apparent but there are a few other subtle changes. Most changes make the game not necessarily easier, just a bit less frustrating. Save or Continue, and Link's hearts remain unchanged or filled to three if they were below that. Boss fireballs not deflectable and Stone Statue fireballs deflectable looked identical in the original, now players can see the difference. Dungeon rooms are rarely so square as they were. Blocks are often replaced by walls where appropriate. And rooms that used to be a pattern of blocks are not a more organically shaped area with various obstacles to maneuver around. The new room shapes and smoothed out terrain means there are less places that look like bombable walls, so bombable walls are easier to find. Most notable it the changes in dungeon layout, where are not so much changing the rooms as it is replacing the room-to-room tunnels with a simple stairway (instant arrival at the other end). New pathways have been added. And dead ends and pointless treks into obscure corners of the dungeons are virtually eliminated by adding something useful or even necessary to them. A good example of this is in the first dungeon. In the original, Link can go left and get a key by defeating enemies. Or, Link can go right and get a key by defeating enemies. Or, both, if the player choses not to or does not knows where bomb to avoid using keys. In this remake, Link can only go left. When enemies are defeated, the staircase must be opened and this leads to the right room where the enemies must be defeated to open the exit back to the entry room. Another trick is make dead-end paths useful by having pots in the rooms. This way, players can now grind for hearts and money on a path that was just a waste of time in the original. Also there's more completely optional secrets to discover. Certain room based puzzles in the dungeons have completely new solutions. Player will find themselves using items in ways they are used in other Zelda games and in unique ways. These are usually easy and nearly intuitive. Along the lines of encountering something new in a room in a dungeon on the way to the boss; using the item collected in the same dungeon in a on the new thing to solve the puzzle. These are not just an added step, these teach the player. These new tricks learned in the dungeon can be used elsewhere to find a whole new set of secrets that have been added to the game. Also, use old tricks in new places to find the some of new secrets. This aptly named 1st quest is but only the 1st, no 2nd quest follows on defeating Ganon (to the best of my knowledge).
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The Dead Lands  author2003A classic Zelda style quest with more difficulty in most aspects but easier in new ways. 2nd quest enemies are present as early as Level 2. Dungeon entrances are all hidden secrets. After dying, Link starts with full hearts. There are no enemies on the roads between kingdoms or in towns (like Zelda II). Fight the monsters, defeat Ganon, rescue 3 princess.***[sic]After Link saved Hyrule from the evil grasp of Ganon the kingdom of Hyrule prospered as a major center of trade. Three other kingdoms called Tenn, Montar, and Frellan arose around Hyrule, as a result of its expansion. Link put his weapons in the royal armory, because he had no need for them any longer, and the Triforce was placed in the throne room and heavily guarded. Link moved to the kingdom of Tenn and began to raise a family. But one fateful day Link was killed by a group of angry moblins; not even his great skill could save him. For over 10 years Hyrule reigned as the largest kingdom in the world, but the remaining band of Ganon's army sought tirelessly to revive their once great leader. After 11 long years they finally suceeded. Ganon easily retook the Triforce in the absense of Link and brought Hyrule to its knees. 9 years later Ganon grew angry because even though he destroyed Hyrule, the three daughter kingdoms still prospered, so he sought to capture and destroy them as well. He began by kidnapping the princess Julie of Frellan. Then Ganon created strong-holds (in each Ganon put Link's weapons to keep them from any adventurous soul) in each of the kingdoms and sent his armies out to destroy the land. Now it is up to Link's son, also named Link, to gather his father's weapons and destroy Ganon in the Dead Land. labelimagesubject
Geepa's First Quest author2003The usual classic LoZ formula but with updated graphics and game mechanics. Gather 4 shards of the Triforce, defeat Ganon, rescue the damsel. labelimagesubject
Book & Volume  Manifesto Games2005Also packaged with Jason Scott's documentary, GET LAMP.***In a fictional world nWare has established the city of nTopia in the middle of nowhere. You are the sys admin and must do menial admin tasks that are assigned to you. But, there is something more going on.
This seems to be a art piece designed to explore the problems of motivation and prior knowledge in interactive fiction. And/or its about consumerism. And/or its just a very hard game to complete. Its meant for the player to fail repeatedly before being able to establish victory conditions. And/or its meant for the player to fail repeatedly.
If this were an infocom game:
Difficulty Level: | Junior | Introductory | Standard | Advanced |[b]>>EXPERT<<[/b]
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Ganon's Claim author2005Cerulia is a once peaceful land north of Hyrule. It sits between Nevachrea and Galhaldia, two nations at war, and remains strictly neutral. But, retreating from another defeat, Ganon encamped there and is causing havoc, so Link pursues him. Collect 8 pieces of the Golden Power. Collect items from mini dungeons, dungeons, shops, and hidden corners of Cerulia. Find Ganon, defeat him. Along the way, there are no simple caves, only multi-screen complex mini dungeons. There are actual mini dungeons and regular dungeons. Mini games and if you can find it, a master dome to test the skills of the best players. labelimagesubject
Zelda Classic Armageddon Games2007Remember how hard the original was without maps and guids? The 4th quest (usually launched after the 2nd), is much harder than the 1st and 2nd combined. Then the 3rd quest (usually played last), is even harder. And there's a 5th quest.***An unofficial [i]near[/i] pixel perfect recreation of the original NES classic plus additional quests. Also includes an editor; using the Zelda Classic Engine to make completely new games in the style of the original game, Link to the Past, and Link's Awakening. Engine and game creation tools of the editor are extensive enough to create platformer games and other games that don't resemble any Zelda games at all.

Upon finishing the 2nd quest with 16 hearts, players will begin the '4th' quest (because its easier than the 3rd). To play the 3rd quest after the 2nd, complete it with fewer than 16 hearts. Beat the 3rd quest [b]without dying[/b] to play the 5th quest. Beat the 5th quest with at least 1 death to play the 4th quest.[spoiler=Naming your player certain names will allow starting a quest immediately without having to play through other quests;close passwords]ZELDA=2nd Quest
ALPHA=3rd Quest
GANON=4th Quest
JEAN=5th Quest[/spoiler]
The frequently updated versions often do not get corresponding Linux versions. Quests sometimes do not work correctly unless they are matched with the version they were created for. Generally, only the latest Linux version is available from Armageddon Games and this is located in a hard to find spot on the site (and changes). Despite this, all Quests can be played on Linux once a compatible version of the player is downloaded by whoever may be providing it currently on the internet.
2.10
2.10.2
2.10b784
2.10 lost isle build
2.11
2.11 lost isle build
2.50
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ORiGiN  author2007An extremely hard extensive three quest graphics and gameplay remake of the original Legend of Zelda. Collect the weapons needed to defeat Ganon three times. Rescue three princess. Extensive puzzle elements and maze like areas with enemies on practically all screens. labelimagesubject
An Ordinary Quest author2008A really hard classic Zelda variant. Collect useful items, fight the monsters, the triforce fragments, defeat Ganon. labelimagesubject
Robot Odyssey Rewired author2009This is a java script and assembly game engine remake for Robot Odyssey v1.1 for DOS. It runs a web browsers. Some interface features and graphics enhancements are added but the game is otherwise identical to the DOS version 1.1 (As an example, some of the clipping cheats are removed in v1.1 for DOS and so RORw doesn't have them).

You are trapped in a the robot city, Robotropolis. You must navigate the city by designing and soldering logic circuits into discarded robots. You'll need to find batteries, battery chargers (unless you work extremely efficiently), keys, tokens, sensors, and microchips, among other things. But more important than any items you find in the game is the item resting between your shoulders, your brain. The puzzles in this game have no absolute solution (but hints and parts are sometimes provided for a solution predetermined by the game designers), instead you must design the solutions that you think will work. The unofficial sequel to [game=#20413]Rocky's Boots[/game]. Uses a much more advanced engine to drive very, very complex logic circuitry and animations. Although the puzzles in the game don't come close to needing the complexity this game is capable of delivering. It is educational, just don't tell anyone because this game is way to much fun to spoil.

In the Sewer level, you can find initials of 8 of the level designers. No doubt this is was included because of Warren Robinett's famous easter egg in Atari Adventure. There is also a secret room in the game where text concerning Warren Robinett and Rocky's Boots is shown.

There are 4 sides to this program! Depending on what version you have, all sides of the disks may contain useful chips. Check'em out.

The copy protection of this game will prevent the soldering iron from working Even if legitimately purchased, the floppy disk will eventually degrade and trigger the copy protection. The disks are a modified DOS 3.3 format. Enter B942:18 in the Apple's monitor program, copy the disks, then Enter B942:36. Edit the disks and change $000FD2 and $040EEB to 38. Now you have disks suitable to dump for emulation.

"Klaatu Barada Nikto" is a reference to the old black and white classic sci-fi, [i]The Day the Earth Stood Still[/i]
There is a Dalek in The Sewers level.
[Zerothis]
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exception_conflict  Phantom Entertainment2009When your ship destroys each blocky enemy, 100 blocky pieces (at least) scatter from the explosion. 20 blocky enemies per second can enter the playfield. Additional blocky pieces of various sizes can also enter the playfield. The blocky pieces and blocky enemies are completely tangible and begin immediately colliding with each other and your ship should you fail to destroy or dodge them. Any pieces the same size or larger than your ship will harm your ship in the event of a collision. All pieces will explode into smaller pieces and those inturn into smaller pieces. Your main weapon can only explode pieces the size of your ship or smaller into non-harmful sized pieces. Anything larger creates harmful sized pieces when destroyed. Even though enemies and pieces collide with each, they are not [i]significantly[/i] harmed when they do. Eventually they will break apart or explode from colliding with each other. Parts of enemies with engines will continue to be propelled by them and will gain speed (as the part is lighter than the whole ship). Parts of ships will also likely be spinning wildly, including the parts with engines. Enemies can fire rocket propelled blocks as well. There are increasingly difficult varieties of enemies that appear. There are motherships that can launch the smaller enemies. Thus the hazards of stage 1.

Each stage adds many more hazards. There are 30 stages.
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Sqrxz Retroguru2010 labelminimizeminimize
Super Office Stress  Indie Buskers2011You can pick up and equip anything you find in the office! Go on a quest for Mythril Copier! Switchable FPP / TPP modes! Lots of enemies! No system requirements!
[spoiler=show part two of the description with mild expletive;close description]Roguelike set in an office building. It's your first day at work and you have to climb to the top to become the CEO. You have to overcome the work related terrors of each floor to get promoted to the next floor. Instead of monsters you face bitchy co-workers, evil managers and so on.[/spoiler]
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Sqrxz 2 Retroguru2011Another day another journey... As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe. Just in case and to be extra careful he took a pocketful of emeralds with him to keep him in ready cash, but after starting his exciting journey he realised all his emeralds are suddenly missing! Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his search... Oh what troublesome days... Help poor Sqrxz get back all his emeralds!

[media=youtube]Q3cbJ0UW8Lg[/media]

Sqrxz 2 is a Jump’n'Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo).

Sqrxz 2 is a sequel to this game created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne).

Sqrxz 2 uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib - you can get the source code of the mentioned libraries by visiting the respective homepage, as we do use the official standard versions. The use of those libraries is also promoted with a screen "ingame". If anyone wants to have the object files, feel free to ask.

Features:[list][*]Tough challenging gameplay – Extremely difficult; not for weaklings!
[*]Retro graphics!
[*]Hidden passages to discover!
[*]10 tricky n’ hard levels!
[*]11 marvellous chiptunes!
[*]Top 10 highscore!
[*]Infinite continue mode, which you will need badly in order to practise!***[media=youtube]Q3cbJ0UW8Lg[/media]
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Eryi's Action  Nyu Media (Xtal Sword)2011 labelminimizeminimize
Ruin Diver III author2011 labelminimizeminimize
Oniken author2012 labelminimizeminimize
Sqrxz 3 - Adventure for Love Retroguru2012 labelminimizeminimize
King Quest the 2nd author2012 labelimageminimize
Dungeon Link author2012All the hard features of Zelda III, all the hardness of Zelda I (and then some). There is no saving when you die or activate the 'secret' save; rather there are save points which are few and far between. When you leave a screen and come back, [i]every[/i] enemy returns [i]every[/i] time. In fact the entire room is reset (except keyed doors and switches effecting multiple rooms), and you must solve any puzzles there again. Weapons and items are hard-earned and you must make much progress to get to them. labelimageminimize
Rubbertron author2013 labelminimizeminimize
Love+  author2013 labelminimizeminimize
Fight the Monsters II  author2013Use Zelda style weapons to battle with a series of increasingly difficult Zelda style monsters in a single screen arena. No quest, no exploration, no shopping, just monsters battles. For those who thought battling monsters was the best part of the Zelda series. When starting a new 'quest', one can choose English of German text. The player selects a pre-made character (Hero, Druid, Mage, Blocker, Berserc, Warlock, Ninja and or one of the unlockable or secret characters). This game has a critical hit feature (random damage). Some characters have health regeneration. labelimagesubject
You Still Won’t Make It  Vetra Games2013 labelminimizeminimize
Randomizer Modern author2013If you liked all four quests of Zelda Classic, but wish it were harder and had more quests, and want the experience of playing it again without knowing where to find anything, then Randomizer Modern is your game.***Similar to the original Legend of Zelda except there are many more items from later games of the series (hammer, bombchu, boss room keys, etc) and the locations of items and dungeons from 5? quests are arranged randomly with each playthough. Additionally, enemy sets can vary each time they are generated for a room or screen. Even details of the overworld can vary in appearance. There are also harder enemies around. labelimagesubject
Cloudberry Kingdom Pwnee Studios2014[media=youtube]zofPDATdR7M[/media] labelminimizeminimize
Don't Move STVR2014 labelminimizeminimize
You Have To Win The Game Minor Key Games2014 labelminimizeminimize
Sqrxz 4 - Cold Cash Retroguru2014 labelminimizeminimize
The Impossible Game FlukeDude (Grip Games)2014 labelminimizeminimize
Barbarians and the Necromancer's Tower author2014 labelminimizeminimize
Godot Miami author2015 labelimageminimize
Hero Siege Panic Art Studios2015 labelminimizeminimize
Prompt author2015 labelminimizeminimize
Tinertia Candescent Gamed;Section Studios2015 labelminimizeminimize
Penarium Team17 Digital (Self Made Miracle)2015 labelminimizeminimize
DEADBOLT Hopoo Games2016 labelminimizeminimize
Xenon Valkyrie Diabolical Mind2017 labelminimizeminimize
The Immortal Piko Interactive2020 labelminimizeminimize
Zadette Tell Me Films (Le Club des Sacs)2021 labelminimizeminimize
Lenna's Inception Chucklefish (Bytten Studio)TBA labelminimizeminimize
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