showing 1 - 50 of 57 gameschevron_right
name | publisher(developer) arrow_downward | year | description | |
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Anomaly 2 | 11 bit studios | 2013 | labelimageminimize | |
Anomaly Korea | 11 bit studios | 2012 | labelminimizeminimize | |
Anomaly Warzone Earth Mobile Campaign | 11 bit studios | 2016 | labelminimizeminimize | |
Anomaly: Warzone Earth | 11 bit studios | 2012 | labelminimizeminimize | |
dhewm3 d3xp | author | 2015 | labelminimizeminimize | |
dhewm3 doom3 | author | 2015 | labelminimizeminimize | |
Last Man Standing | author | ? | labelminimizeminimize | |
Moria | author | ? | While moria is in Ubuntu repositories, this version often fails to run on older Ubuntu based distributions. Compiling from the sources in the Ubuntu repositories seems to have the same result. But the moria package from the Debian repos runs and compiles fine. moria from Ubuntu 14.04 Trusty repos works.***Deep Within the Mines of Moria the Balrog awaits. You are tasked with defeating it. Moria is obviously based on Tolkien's works. Moria has other Tolkien creatures and characters and some Dungeon's & Dragons inspired content also (D&D itself was heavily inspired by Tolkien's works). The player may choose a Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, or Half-Troll character and a Warrior, Mage, Priest, Rogue, Ranger, or Paladin class (note some races cannot choose some classes). Delve deeper for the best treasures, but going deeper is riskier; one slip and the protagonist dies, permanently, no resurrections, savegame deleted. No going back to an earlier save either, doing so marks your file and all records of your character will vanish on game over or winning. Moria is based on the design of Rogue (it is a clone that shares no code or data with Rogue) but has notable variations in gameplay. Most significant is the 6 shops on the surface that the protagonist may visit to buy [i]and sell[/i] equipment, supplies, armor, weapons, scrolls, books, potions, and magical items. The surface is only one screen in size, not really an 'overworld' like in Angband and other roguelikes based on this game. UNIX Moria also served as inspiration for the design of Diablo. Moria was created using VMS Pascal ("Moria") when Robert Alan Koeneke and Jimmey Wayne Todd found that Rogue, their addiction at the time, was not available on VAX-11/780 minicomputers. UNIX Moria (umoria) is a port of "Moria" written in C language. Many subsequent ports and forks of "Moria" were based on umoria. The original license permitting sharing and modification but not commercial use. At some point, an agreement was reached by every person who ever maintained Moria to release its source code under the GPL license. Linux umoria has since become the standard version of sorts and is even called "Moria" by the current maintainer. Although, it is still a actively maintained VAX/VMS game. | labelimagesubject |
Red Entity | author | 2014 | labelminimizeminimize | |
Rogue | author | 1992 | If this really is a clone as the name "Rogue Clone" suggests, then we can NOT consider it the same as the [game=#167482]UNIX Rogue[/game]. | labelimageminimize |
Rogue Clone | author | 2007 | Though very simular, RC does not share any underlying algorythms with the original. Thus, random generation is different. This is mainly noticeable in maze design. Certain features actually make this clone easier than the original. Unknown items are identified with one use. There are many more items. These items are more likely to be found due to an increased spawn rate for monsters. RC1 omits traps and secret doors. 2 & 3 have them, but traps have low chance of being triggered. Because of the restrictive license of the original Rogue, Tim Stoehr created Rogue Clone for UNIX. Other authors maintained the project as Rogue Clone II and Rogue Clone III for UNIX systems. These versions no longer function on modern UNIX (or Linux) systems. Rogue Clone III was followed by Rogue Clone IV for DOS which was discontinued after Rogue Clone IV for Windows (32-bit). | labelminimizeminimize |
Rogue Republic | author | 2013 | labelminimizeminimize | |
Terraria | author (Re-Logic) | 2015 | Several fans have unofficially ported the game to Linux. All of these ports are quite playable. Re-Logic is developing an official port. | labelminimizeminimize |
Vault Of Souls | author | ? | At first glance this may look like your typical 'Zelda game' made using ZQuest. But, while being Zelda-like, and using Zelda-esk graphics, it is in fact a game with story, items, and RPG elements having little in common with the Zelda series. This is not completing 9 dungeons to find the Triforce and rescue Zelda. The protagonist doesn't believe in fairy tales. Currency and collected items are spent on ability upgrades (there will be grinding). There are 5 sub-screens and an entirely different save system (somewhat reminiscent of Ocarina of Time). And the enemies only look like the ones in Zelda games, the shoot bombs, arrow arrays, flame thrower jets, fly and jump around to places the player cannot go (and they're HARD). Enemies don't just walk around and shoot in the expected semi-random patternistic way, they know where the player is; not just for aiming, but for avoiding as well. While many Zelda games feature a great deal of 90 degree squareness, this game has very little. The world and level design features a great deal of organic and asymmetrical design. The player is not limited to shooting projectiles in 4 directions. Some can be fired in _any_ direction and some have a shaped area of effect, such as the flame thrower. But the biggest surprise is when the player defeats the final boss[spoiler=show surprise;close]the game suddenly changes modes and becomes a manic arena shooter. Ya, you beat the game for [b]another game[/b].[/spoiler] | labelimagesubject |
Risk of Rain | Chucklefish (Hopoo Games) | 2014 | labelminimizeminimize | |
Aztaka | Citeremis | 2013 | labelminimizeminimize | |
Home Behind | Coconut Island Games (TPP Studio) | 2016 | labelminimizeminimize | |
Dead Island | Deep Silver | 2014 | labelminimizeminimize | |
Homefront: The Revolution | Deep Silver (Crytek) | 2016 | labelminimizeminimize | |
METRO 2033 Redux | Deep Silver (4A Games) | 2015 | labelminimizeminimize | |
Brütal Legend | Double Fine Productions | 2013 | labelminimizeminimize | |
Bound by Flame | Focus Home Interactive (Spiders) | 2015 | labelminimizeminimize | |
Dungeons of Dredmor | Gaslamp Games | 2011 | labelimageminimize | |
Realm of the Diggle Gods | Gaslamp Games | 2012 | labelminimizeminimize | |
DOOM 3 | id Software | 2004 | [media=youtube]WWYQHvU_ABU[/media][media=youtube]MOS5BHqmBnU[/media] | labelminimizeminimize |
Baldur's Gate: Dark Alliance | Interplay Entertainment (Square One Games) | 2021 | Requires a 64-bit CPU and 32-bit libraries intalled. Because wine developers make bad Linux developers? Bad Linux developers are better than none at all; this game is native. | labelminimizeminimize |
Dungeons II | Kalypso Media Digital (Realmforge Studios) | 2015 | labelminimizeminimize | |
Dungeons II: A Chance of Dragons | Kalypso Media Digital (Realmforge Studios) | 2016 | labelminimizeminimize | |
Dungeons II: A Clash of Pumpkins | Kalypso Media Digital (Realmforge Studios) | 2016 | labelminimizeminimize | |
Dungeons II: A Game of Winter | Kalypso Media Digital (Realmforge Studios) | 2015 | labelminimizeminimize | |
Dungeons II: A Song of Sand and Fire | Kalypso Media Digital (Realmforge Studios) | 2016 | labelminimizeminimize | |
Dungeons III | Kalypso Media Digital (Realmforge Studios) | 2017 | labelminimizeminimize | |
Epilogue | Kraflab | 2012 | labelminimizeminimize | |
Eschalon: Book I | My Game Company;Basilisk Games (Basilisk Games) | 2007 | This is a proprietary game. The creator advertises that gameplay is, "the result of absolutely every action is rolled, calculated or statistically determined ", and it has a "combination of randomly generated treasure and carefully hidden goodies". The difficulty of the game is determined by the development of a character's skills and the adeptness of the player's using them. The story is not linear. Originally only available as a download. Since 2008-01-14, all Eschalon CD packages have the Windows, Linux and Mac OS X versions. Released as Free-to-Play on its 10th year anniversary. Requires a 1.8 GHz CPU, 256 MB RAM, and a 3D card. (Note, the game runs fine on a 1.0GHz CPU. I suspect this is the Windows requirements) [Zerothis] | labelimagesubject |
Eschalon: Book II | My Game Company;Basilisk Games (Basilisk Games) | 2010 | Secret of Fathamurk is a free content expansion that was added with patch version 1.05.***Latest version: 1.06 (as of 2010-09-02) [quote=Basilisk Games]1.06 is compiled with the latest libraries on Ubuntu 10.04. This might make the game incompatible with your system.[/quote] | labelimageminimize |
Red Faction II | Nordic Games (Volition;Outrage Games) | 2002 | labelminimizeminimize | |
Fission Seed | Perpetual Pyramid | 2012 | [size=125][b]A story driven, action adventure shooter.[/b][/size] Explore a large city eliminating enemy agents and performing missions. Rely on force or stealth, it's your choice. Make use of shadows and cover to sneak up on your enemy or come out all guns blazing. | labelminimizesubject |
Glare | Phobic Studios | 2013 | labelminimizeminimize | |
Shroud of the Avatar: Forsaken Virtues | Portalarium | 2018 | The game includes an offline mode. A classic Ultima style story by Tracy Hickman (no involvement by EA). 5 guaranteed episodes (there probably be more eventually) Online modes are "open", "friends", and interestingly, "solo". It seems one can experience the online world version populated only by AI players and opponents or with only a select group of friends (together or verses, it would seem). It seems to be shaping up to be a [s]direct competitor[/s] superior replacement to Ultima Online, period[s]by offering all the UO features plus many more[/s]. Also, I've been playing beta content and seeing some content that seems vaguely familiar. I'm gonna go out on a limb and say that among the vast amount of worlds and content a small subset of it is [game=#38049]Ultima IX[/game] done right. "Vendors sell vendors.. Its obscene" -redfish***[media=youtube]gSZLrF657yo[/media] | labelimageminimize |
Ardentryst | Project Ardentryst | 2007 | [quote][...] you can get the source package, which [u]should[/u] run on any system with Python and pygame installed.[/quote] The game seems to be primarily developed on/for Windows. Ubuntu and OpenSUSE packages are also available (by third-parties?). As of 2010-05, the Getdeb package (Ubuntu), is provided by João Pinto, the GetDeb Team Leader (not associated with Ardentryst). However, version 1.71 has been officially tested on and indicated Linux compatible by the Ardentryst team. | labelimagesubject |
Rochard | Recoil Games | 2012 | labelminimizeminimize | |
Rochard: Hard Times | Recoil Games | 2012 | labelminimizeminimize | |
Warhammer 40,000: Dawn of War II Chaos Rising | SEGA;Feral Interactive (Feral Interactive) | 2016 | labelminimizeminimize | |
Warhammer 40,000: Dawn of War II: Retribution | SEGA;Feral Interactive (Feral Interactive) | 2016 | labelminimizeminimize | |
ARK - Scorched Earth | Studio Wildcard | 2016 | labelminimizeminimize | |
ARK: Survival Evolved | Studio Wildcard | 2015 | labelminimizeminimize | |
ARK: Survival Of The Fittest | Studio Wildcard (Studio Wildcard;Instinct Games;Efecto Studios;Virtual Basement) | 2016 | labelminimizeminimize | |
The Babylon Project | The Babylon Project | ? | labelimageminimize | |
Dawn of War II | THQ (Relic Entertainment) | 2016 | labelminimizeminimize | |
Saints Row: The Third | THQ (Volition) | 2011 | labelminimizeminimize |