showing 20 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Bandits: Phoenix Rising | Linux Game Publishing | ? | labelminimizeminimize | |
Creatures: Internet Edition | Linux Game Publishing (Creature Labs) | 2001 | labelimagesubject | |
Mind Rover: The Europa Project | Loki;Linux Game Publishing (Linux Game Publishing) | 2002 | labelimagesubject | |
Candy Cruncher | Pyrogon;Linux Game Publishing (EonGames) | 2003 | Ryan C. Gordon (programmer) | labelimagesubject |
Majesty Gold Edition | Linux Game Publishing (Tribsoft) | 2003 | Jim DuBois (designer) | labelimagesubject |
NingPo Mahjong | Linux Game Publishing (EonGames) | 2003 | labelimageminimize | |
Hyperspace Delivery Boy! | Linux Game Publishing (Monkeystone Games) | 2004 | John Romero (programming) Tom Hall (designer) | labelimageminimize |
Software Tycoon | Linux Game Publishing (destraX Entertainment Software) | 2005 | labelimagesubject | |
Postal²: Share The Pain | Linux Game Publishing | 2005 | labelimagesubject | |
Soul Ride | Linux Game Publishing (Slingshot) | 2005 | labelimagesubject | |
X²: The Threat | Linux Game Publishing (Egosoft;Linux Game Publishing) | 2006 | labelimagesubject | |
Gorky17 | Linux Game Publishing (Hyperion Entertainment;Metropolis Software House) | 2006 | 'cyberlenin' (beta tester) 'Jason' (beta tester) 'Ju' (special thanks) 'LavaDevil94' (beta tester) 'Pepe' (beta tester) 'Tim' (special thanks) 'tmz‑x' (beta tester) [company] Brainhaus GmbH & Co. KG (voice recording) Achim Heidelauf (product development manager) Achim Heidelauf (box design) Achim Heidelauf (manual design) Achim Heidelauf (lead qa) Adam Skorupa (music) Adam Skorupa (sound fx) Adrian Chmielarz (game design) Al Alkini Koskelin 'Alkini' (beta tester) Alexandra Jäger 'Bügi' (pr) Alexandra Jäger 'Bügi' (special thanks) Andreas Jäger 'Bill' (level end design) Andrzej Chomiak (programming) Andrzej Poznanski (special effects) Anna Nowak (beta testing) Arnevi Aulanko (translation) Artur Miros (character animation) Artur Miros (video cutscenes) Artur Miros (special effects) Bartek Makowski (beta testing) Bartosz Brzostek (project management) Bartosz Brzostek (program design) Bartosz Brzostek (programming) Christian Bigalk (box design) Christian Bigalk (manual design) Clayton Cornell (beta tester) Dan Mccombs (beta tester) Daniel Dufner (beta tester) Dariusz Rusin (programming) David Hedbor (beta tester) Dimitri Teresh (beta tester) Elena Hernández Alba (box design) Elena Hernández Alba (manual design) Eric Vogel (beta tester) Esther Manga (pr) Frank Müller (special thanks) Franz Pletz (beta tester) Frode Haugsgjerd (beta tester) Gareth Bentley (production qa) Georg Backer 'Rogerisland' (special thanks) Grzegorz Miechowski (game design) Grzegorz Miechowski (projectmanagement) Grzegorz Miechowski (qa management) Igor Hoffmeister 'Russe' (special thanks) Ingo Ruhnke (special thanks) Irek Konior (texturing) Jarek Kowalski (program design) Jarek Kowalski (programming) Jay Swackhamer (beta tester) Jeff Craig (beta tester) Joachim Bartsch (language direction) Joe Tennis 'rotund' (programming) Karo Launonen (beta tester) Keith Constable (beta tester) Kevin Decker (translation) Krzysztof Krawczyk (background) Krzysztof Krawczyk (video cutscenes) M. Ignacio Monge Garcïa (beta tester) Marcin Krawczyk (background) Marcin Krawczyk (video cutscenes) Matthew Cole (additional artwork) Matthew Johnson (beta tester) Michael Simms (phb) Michal Doniec (game design) Michal Doniec (lead character animation) Michal Doniec (qa management) Michal Hubicki (beta testing) Michal Kosieradzki (character animation) Michal Spáda (beta tester) Michał Nowak (background) Michaz Sadowski (background) Michaz Sadowski (video cutscenes) Michaz Sadowski (user interface design) Nick Merling (box design) Nick Merling (manual design) Olaf Swierzycki (beta testing) Otton Laskowski (game design) Otton Laskowski (background) Otton Laskowski (qa management) Palle Raabjerg (beta tester) Patricia Bellantuono 'Babeee' (localization) Patricia Bellantuono 'Babeee' (special thanks) Pawel Ruszkiewicz (video cutscenes) Pawel Ruszkiewicz (user interface design) Pawel Sabaj (beta testing) Pawel Siomek (user interface design) Pawel Siomek (special effects) Pawel Smyla (character animation) Piotr Golik (beta testing) Rafal Wasilewski 'Wasyl' (beta testing) Richard Drummond (programming) Robert Samoraj (background) Ronnie Shankland (translation) Ronny Dressler (beta tester) Scott Call (beta tester) Sigi Sorg 'THE man' (special thanks) Steven Fuller (programming) Timothy De Groote (project manager) Tobias Neumann (beta tester) Ulrich Smidt (translation) Ulrich Smidt (special thanks) Wes Frazier (beta tester) Zach Borgerding (beta tester) Zachary J. Slater (beta tester) | labelimagesubject |
Cold War | Linux Game Publishing (Mindware Studios) | 2006 | labelimagesubject | |
Knights & Merchants: The Shattered Kingdom | Linux Game Publishing;TopWare Interactive (Joymania Development;TopWare Interactive) | 2007 | labelimagesubject | |
Ballistics | Linux Game Publishing (GRIN) | 2007 | labelimagesubject | |
X³: Reunion | Linux Game Publishing (Egosoft;Linux Game Publishing;Streamline Studios) | 2008 | labelimagesubject | |
Jets'n'Guns Gold | Linux Game Publishing;My Game Company (Rake in Grass) | 2009 | labelimagesubject | |
Sacred Gold | Linux Game Publishing | 2009 | labelimagesubject | |
Shadowgrounds | Linux Game Publishing (Igios;Frozenbyte) | 2009 | labelimagesubject | |
Shadowgrounds Survivor | Linux Game Publishing (Igios;Frozenbyte) | 2009 | labelimagesubject |