showing 1 - 50 of 398 gameschevron_right
name | publisher(developer) arrow_downward | year | description | |
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LambdaRogue: The Book of the Stars | - | 2006 | A polished graphical rogue-like. Seek the sacred book that has the knowledge to save mankind. | labelimagesubject |
Nethack: Falcon's Eye | - | 2000 | This is a audio, visual, and GUI layer for [[gameid:162667 Nethack]]. Great for those gamers that don't know good games unless they see them. [Zerothis] | labelimagesubject |
NetHack | ? | ? | labelminimizeminimize | |
NetHack | ? | ? | labelminimizeminimize | |
MunchDude Hero 100% 2 | 16BitSoft | 2011 | labelminimizeminimize | |
PacDude Hero | 16BitSoft | 2010 | labelminimizeminimize | |
The Ultimate Doom | Aauthor (author) | 1995 | labelminimizeminimize | |
Shutter Chance | ABABO | 2013 | labelminimizeminimize | |
After the Creditd | Acid Wizard Studio | 2015 | labelminimizeminimize | |
Star Trek Voyager: Elite Force | Activision (Raven Software) | 2001 | labelminimizeminimize | |
White Night | Activision (OSome Studio) | 2015 | labelminimizeminimize | |
Elvira II: The Jaws of Cerberus | Adventure Software (Horror Soft) | 2021 | labelminimizeminimize | |
Elvira: Mistress of the Dark | Adventure Software (Horror Soft) | 2021 | labelminimizeminimize | |
Face Time | AGJ;Noyb | 2010 | labelminimizeminimize | |
Xonotic | Alientrap Games;SetSystems;Team Xonotic (Alientrap Games;Team Xonotic) | 2012 | [media=youtube]5293TjezFrY[/media] [media=youtube]ITvGni9i0s4[/media] | labelminimizeminimize |
Tiki Man | Anarchy Enterprises | 2015 | labelminimizeminimize | |
Realms of Chaos | Apogee Software;3D Realms (Apogee Software) | 2014 | labelminimizeminimize | |
Shattered Haven | Arcen Games | 2014 | labelminimizeminimize | |
Stendhal | Arianne | 2005 | Are you looking for adventure? Want to fight for riches? Develop yourself and your social standing? Meet new people? Do you want to be part of a brave new world? Stendhal is a fully fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system. Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons. You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash. Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons. And for the blood thirsty of you; satisfy your killing desires by roaming the world in search of evil monsters! Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment. So what are you waiting for?! A whole new world awaits... | labelimagesubject |
Secret of the Magic Crystals | Artery Studios | 2013 | labelminimizeminimize | |
Zak McKracken: Between Time And Space | Artificial Hair Brothers | 2015 | labelminimizeminimize | |
>observer_ | Aspyr Media (Bloober Team) | 2017 | labelminimizeminimize | |
Knights of the Old Republic II: The Sith Lords | Aspyr Studios | 2016 | labelminimizeminimize | |
Asylum: Face of Janus | Asylum Project Group | TBA | labelminimizeminimize | |
West of Loathing | Asymmetric | 2017 | labelminimizeminimize | |
Icewind Dale: Enhanced Edition | Atari (Overhaul Games) | 2014 | labelminimizeminimize | |
Neverwinter Nights: Hordes of the Underdark | Atari (BioWare;Floodgate Entertainment) | 2003 | labelminimizeminimize | |
Neverwinter Nights: Shadows of Undrentide | Atari (BioWare) | 2003 | While the Linux version can be downloaded for free, you'll need to buy the windows version to legally get a CD Key that allows the Linux version to run. | labelminimizeminimize |
Neverwinter Nights | Atari;Infogrames (BioWare) | 2003 | Linux versions of this program are supported by Bioware. You can obtain them from the Neverwinter Night's for Linux Client Page and the Neverwinter Night's for Linux Server Page. You can obtain help for this version of the program from Bioware's Linux Forums. [Atari]***While the most of the Linux version can be downloaded for free, you'll need to buy the windows version to legally get a CD Key that allows the Linux version to run. Also, certain files of the windows version are also required for the Linux version and only available from a full install of the windows version that has been successfully run at least once. Bioware had stared during development that players could import Baldur's Gate characters. This feature was subsequently removed before completion. Atari says in their NWN FAQ (About the Windows version), that this was due to BG being 2nd edition D&D rules and and NWN being 3rd edition. Hasbro, Infogrames, and Atari do not officially support the Linux port. According to Atari, Bioware does. Confirmed to work perfectly with WINE versions 0.9.55 and 0.9.61. Formally, the end user had to install and successfully run the Windows version then port it to their Linux box. The good news here is that Linux users no longer had to own a windows system to get a native Linux version. They could instead, install the Windows version, install the NWN Linux resources, port the proper files from the windows version to Linux version, uninstall the Windows version. Native Linux version get achieved without having to buy Windows. Although the Linux client and dedicated servers were developed an tested concurrently with, and from the same source code as, the windows client and server, The Linux client ultimately is a true port and not a source port or a conversion. This is because the end user literally has to port the final bit of code manually from a windows machine to a Linux machine to make the Linux version complete. The servers however, are all of the same source. [Zerothis] | labelminimizesubject |
Umeda Sky | ATP Projects | 2011 | labelminimizeminimize | |
1st Quest Revamp | author | 2002 | Collect useful items guarded by secret puzzles and enemies to gain access to 8 dungeons with more useful items guarded by bosses to gain access to the last dungeon to defeat Ganon and rescue Princess Zelda. This is a remake of the original Legend of Zelda. The graphic overhaul is immediately apparent but there are a few other subtle changes. Most changes make the game not necessarily easier, just a bit less frustrating. Save or Continue, and Link's hearts remain unchanged or filled to three if they were below that. Boss fireballs not deflectable and Stone Statue fireballs deflectable looked identical in the original, now players can see the difference. Dungeon rooms are rarely so square as they were. Blocks are often replaced by walls where appropriate. And rooms that used to be a pattern of blocks are not a more organically shaped area with various obstacles to maneuver around. The new room shapes and smoothed out terrain means there are less places that look like bombable walls, so bombable walls are easier to find. Most notable it the changes in dungeon layout, where are not so much changing the rooms as it is replacing the room-to-room tunnels with a simple stairway (instant arrival at the other end). New pathways have been added. And dead ends and pointless treks into obscure corners of the dungeons are virtually eliminated by adding something useful or even necessary to them. A good example of this is in the first dungeon. In the original, Link can go left and get a key by defeating enemies. Or, Link can go right and get a key by defeating enemies. Or, both, if the player choses not to or does not knows where bomb to avoid using keys. In this remake, Link can only go left. When enemies are defeated, the staircase must be opened and this leads to the right room where the enemies must be defeated to open the exit back to the entry room. Another trick is make dead-end paths useful by having pots in the rooms. This way, players can now grind for hearts and money on a path that was just a waste of time in the original. Also there's more completely optional secrets to discover. Certain room based puzzles in the dungeons have completely new solutions. Player will find themselves using items in ways they are used in other Zelda games and in unique ways. These are usually easy and nearly intuitive. Along the lines of encountering something new in a room in a dungeon on the way to the boss; using the item collected in the same dungeon in a on the new thing to solve the puzzle. These are not just an added step, these teach the player. These new tricks learned in the dungeon can be used elsewhere to find a whole new set of secrets that have been added to the game. Also, use old tricks in new places to find the some of new secrets. This aptly named 1st quest is but only the 1st, no 2nd quest follows on defeating Ganon (to the best of my knowledge). | labelimagesubject |
Ai no gakko | author | 2015 | labelminimizeminimize | |
Airen | author | 2017 | labelminimizeminimize | |
Ancient Domains Of Mystery | author | 1994 | Latest version: 1.1.1 (as of 2002-11) Latest version on Steam (as of 2015-11-15)***For Linux and ELF. Runs on Amiga 3000 computers. ADOM is postcardware and the developer, Thomas Biskup, will accept food and cash donations. 1994, the encrpyted source code is included and the developer has invited people to crack it. -Update 2006- sourcecode has still not been cracked. [Zerothis] | labelimagesubject |
Angband | author | 1992 | Angband is a single-player, text-based, dungeon simulation derived from the game Moria, which was in turn based on Rogue. It is often described as a "roguelike" game because the look and feel of the game is still quite similar to Rogue (though there are now graphical tiles available if you dislike ASCII gaming). Angband has been in more or less continuous development since the early 1990s. The ultimate goal of the game is to develop a character strong enough to defeat Morgoth, who resides on dungeon level 100. Upon doing so, you will receive the exalted status of "winner" and your character may retire. To achieve this you will need to explore numerous dungeon levels, defeat many foes and sift through a great deal of treasure. Angband is a reference to Morgoth's "prison of iron" in the world of Middle-Earth, created by J.R.R. Tolkein.***JnuxBand turns Angband into a 'PC booter' game. Simple write to a floopy, USB, or disk img file and play it on any computer or emulator that can boot it. | labelimagesubject |
Band Mates | author | 2015 | labelminimizeminimize | |
BANG BANG BANG! | author | 2016 | labelminimizeminimize | |
Brogue | author | 2009 | labelminimizeminimize | |
Burn the bridges: chapter 1 | author | 2015 | labelminimizeminimize | |
Cataclysm: Dark Days Ahead | author (author;;Russian) | 2010 | labelminimizeminimize | |
CrossFire | author | 2001 | A fantasy medieval themed MORPG with a set of races and classes similar to angband and nethack. There are multiple graphical clients to chose from that will show more information than text based clients (stacks of objects on the floor for instance). Use of text remains heavy in all clients and more closely follows a the example of text adventure interpreters than simple commands. Players will need to converse with NPCs. But many typed commands are simple as well and players can bind any command to a keystroke. Also, there are a variety of shortcuts that can be preformed with the mouse. The adventures provided really depend on which server the player chooses to play on. Most servers allow multiple characters and they remain attached to the server where they were created. Initially there was no gender option provided but version 1.10 added this option. Many servers continue to use the monogender mode. Generally servers include a tutorial map, several interlinked preset maps, and attached maps that are randomly generated within a set or constrictions (themed dungeons). Players find a public bed (or buy their own real estate to place a bed in) to sleep until they want to return to the game, which is a quit-save. Any items they left lying around may be stolen, but their inventory and their character are safe when sleeping. A variety of locked storage, security systems, guard animals, or guard NPCs are available for things that just won't fit into inventory. Maid NPCs are also an option. Player vs player is decided per server. The game allows for servers to have PvP zones and for players to mutually agree to PvP (outside of zones). But absolute prevention of PvP is apparently technically impossible for anyone determined to circumvent the safeguards as sings repeatedly warn players that PvP is forbidden in places where technical limitation are already in place. There is an extensive skills system as well. Skills increase by using them. For instance, read a book that is within your literacy skill level and you will ear literacy experience points. This only works once per book, btw. There is no combat mode. Attacks are in real time. While characters can have all manor of attacks at their disposal, all melee attacks are done without visual feedback. Text feedback is given instead. Ranged attacks show the projectile, but are otherwise identical to each other as melee attacks are. Find towers and dungeons. Hack up monsters. Gather loot. Sell loot. Practice skills. Repeat. For POSIX/X11 and/or GTK systems. Confirmed to run on Ubuntu and IRIX. RPM available. [Zerothis] | labelimagesubject |
Deliantra | author | 2001 | labelimageminimize | |
Doom | author | ? | This game is based on a very advanced port of the DOOM source code. It will run conventional DOOM wad files also. Freedoom is a freely available fan made set of levels meant to be an equivalent replacement of the original Doom levels. Freedoom is often installed with vavoom. Roam the levels looking for every nook and cranny to find all the items and secrets. Oh ya, and shoot ever last living thing you can find. Find the keys to gain access to all areas. Exit the level to go to the next. Repeat. (Description applies to Doom as well as Freedoom). [Zerothis] | labelimagesubject |
Doom II | author | 1999 | labelminimizeminimize | |
DooM Legacy | author | 1998 | labelminimizeminimize | |
Dream Man | author | 2015 | labelminimizeminimize | |
DRL | author | 2005 | "Doom" is not a word in the Webster's dictionary anymore. It is in fact owned by Zenimax who sued Webster's and the people behind DoomRL for using the word. Which is why it is "DRL" now. Zenimax took this action seemingly because one of the developers of DoomRL created an unrelated roguelike called "Jupiter Hell" and solicited investors on Kickstarter. And Webster's because they sell dictionaries.***Latest version: 0.9.9.1 (as of 2010-03-24) | labelimageminimize |
FAAngband | author | 2003 | labelminimizeminimize | |
FLARE | author (Flare Dev Team) | 2012 | labelminimizeminimize | |
Fragments of Power | author | ? | Almost a straight-up Zelda game. Complete 9 dungeons to save the girl. Does contain an optional bonus dungeon. Graphic improvement of course. Game mechanics are updated a bit; you push multiple blocks to solve puzzles for instance. Also, game path is not nearly as open as the original Legend of Zelda (like later Zelda games). | labelimagesubject |