showing 45 games

namepublisher(developer)year arrow_downwarddescription
Aleona's Tales Aleona Team? labelminimizeminimize
bbm author? labelminimizeminimize
Deadly Rooms of Death: King Dugan's Dungeon  Manifesto Games? labelimageminimize
Dust: An Elysian Tail Humble Hearts? labelminimizeminimize
Half-Life 2  Valve;Valve Corporation (Valve)? labelminimizeminimize
Last Man Standing author? labelminimizeminimize
Vault Of Souls author?At first glance this may look like your typical 'Zelda game' made using ZQuest. But, while being Zelda-like, and using Zelda-esk graphics, it is in fact a game with story, items, and RPG elements having little in common with the Zelda series. This is not completing 9 dungeons to find the Triforce and rescue Zelda. The protagonist doesn't believe in fairy tales. Currency and collected items are spent on ability upgrades (there will be grinding). There are 5 sub-screens and an entirely different save system (somewhat reminiscent of Ocarina of Time). And the enemies only look like the ones in Zelda games, the shoot bombs, arrow arrays, flame thrower jets, fly and jump around to places the player cannot go (and they're HARD). Enemies don't just walk around and shoot in the expected semi-random patternistic way, they know where the player is; not just for aiming, but for avoiding as well. While many Zelda games feature a great deal of 90 degree squareness, this game has very little. The world and level design features a great deal of organic and asymmetrical design. The player is not limited to shooting projectiles in 4 directions. Some can be fired in _any_ direction and some have a shaped area of effect, such as the flame thrower. But the biggest surprise is when the player defeats the final boss[spoiler=show surprise;close]the game suddenly changes modes and becomes a manic arena shooter. Ya, you beat the game for [b]another game[/b].[/spoiler] labelimagesubject
Ancient Domains Of Mystery  author1994Latest version: 1.1.1 (as of 2002-11)
Latest version on Steam (as of 2015-11-15)***For Linux and ELF. Runs on Amiga 3000 computers. ADOM is postcardware and the developer, Thomas Biskup, will accept food and cash donations. 1994, the encrpyted source code is included and the developer has invited people to crack it.
-Update 2006- sourcecode has still not been cracked.
[Zerothis]
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The Ultimate Doom  Aauthor (author)1995 labelminimizeminimize
Abuse  Origin;Red Hat (Crack dot Com)1995This game brought new innovations from the 3D shooter back to 2D games. Such as aiming with the mouse while moving with the keyboard. Originally the game was for MS-DOS and Linux. Origin (was sold to Electronic Arts by then) was the original publisher.
[Zerothis]***You are Nick Vrenna. It is the year 2009. You have been
falsely incarcerated inside a high security underground
prison where illegal genetic experiments are taking place.

Alan Blake, the head research scientist, has isolated the
specific gene which causes violence and aggression in
humans. This genetic sequence, called 'Abuse', is highly
infectious, causing horrific transformations and grotesque
side-effects. You are the only person to show immunity to it

A prison riot erupts, and in the confusion all the cell
doors ar opened. Soon everyone, guards and convicts
alike, become infected and transform into a horde of
mutants which take over the building.

Your only chance for escape is to don battle armor and
reach the Control Room situated in the structure's deepest
level. You must first stop the prison's Abuse-infected
water supply from contaminating the outside world. Freedom
and the fate of the world now depend on you.
[Zerothis]
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TaxiPilot author2001 labelminimizeminimize
Zep's Dreamland LoomSoft2003An addictive and challenging block-building puzzler where you control the cute little blue character, Zep, and help him navigate through an obstacle-filled dreamland.

Use Zep's magical power to create or destroy blocks in order to help you change the landscape and reach each dream's exit. Easier said than done! Zep's abilities are powerful, but he can't build things wherever he wants. The dreamland is filled with dead-zones that prevent Zep from being able to conjure up blocks. These, and many other obstacles will block Zep's path.

It's up to you to determine the best (and sometimes only) way to get around them in order to help him wake up.***Zep must build blocks to make through puzzle platform levels. Blocks can only be conjured if standing on normal original dreamworld materials, not other conjured blocks and special blocks that prevent conjuring of all or some types of blocks. Includes a level editor and many consumer generated level sets are available for download from the official website.
[Zerothis]
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Babala author2004 labelminimizeminimize
DOOM 3 id Software2004[media=youtube]WWYQHvU_ABU[/media][media=youtube]MOS5BHqmBnU[/media] labelminimizeminimize
Deadly Rooms of Death: Journey to Rooted Hold  Manifesto Games;Caravel Games (Caravel Games)2005A puzzle game seemingly adapted from an action game done in turn-based mode. But, it was designed from the beginning to be turn-based. Solve the puzzles in the proper order whilst dodging or defeating monsters.

Theme song lyrics:
Within these halls, great knowledge grows.
Outside these walls, there wait our foes.
To steal all thought that we compose.
Let each speak not that which he knows.
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B.A.L.L.Z.  Darkbits2007 labelimageminimize
Meritous  Asceai2007It's psionic Robotron with maps, multiple rooms, teleportation, and upgrades.
[Zerothis]***" Far below the surface of the planet is a secret.
A place of limitless power. Those that seek to
control such a utopia will soon bring an end
to themselves. "

MERITOUS is a top-view dungeon crawl action/adventure game. As MERIT,
a PSI user, your task is to investigate the Orcus Dome, an ancient
underground shrine.

In your way are the shadowy creatures that wander the shrine. Using
your PSI circuit, you must cut through any that come between you and
your goal.

PSI is a powerful, imprecise force. Often viewed as a form of modern
magic, PSI can be weilded to a limited extent by beings (see PSI
users) that have an unusual level of mental awareness. PSI exists as
a flow that can be fashioned into a single-use tool for the weilder to
use.

As PSI is very difficult to shape precisely, PSI users often
settle for crude, uneconomical solutions to problems. For example,
using PSI as an attacking weapon by draining off a large amount of it
from the surrounding area and unleashing it in one go. Or using PSI
as a protective shield by concentrating a large amount of it in one
area.

Where PSI actually comes from is unknown, however there seems to be
only a limited amount in the atmosphere at any one time. While PSI is
generally used by gathering it from the area around the PSI user, some
advanced PSI users have worked out ways of gathering and storing large
quantities of it.

Some areas are naturally much richer in PSI than others. PSI seems to
be found in greater quantities when one is underground, for example.

PSI users are beings that have the mental capacity to consciously use
PSI. Any species is capable of producing PSI users, though by far
human PSI users are the most common.

PSI users vary wildly in ability, with the rarest and most powerful
able to accomplish great feats. It is also not uncommon for PSI users
to become more or less powerful over time. Theories exist that
continual exposure to and use of PSI increases one's competence, while
disuse can cause it to stagnate.

The Orcus Dome is a structure located deep within the planet's crust.
The internal structure seems to be both crafted and organically grown.
It is made up of a number of tightly-woven rooms. The structure is
unusual in that it seems to have been made for the precise purpose of
gathering and concentrating PSI. The walls that divide the rooms
carry PSI gathered from the planet and channel it into a single, very
strong flow of PSI.

The discovery of the Dome has been a point of contention among PSI
users, most of whom want to use the large reserves of the Dome to
enhance their own PSI usage.

Eventually, the majority of PSI users agreed to ration out use of the
Dome to both ensure the existing reserves would last as long as
possible and to make sure that each PSI user would receive a fair
allocation.

For several years, there was no problem with the ongoing use of the
Orcus Dome to provide PSI. However, for some reason, the PSI extracted
from the Dome began to behave strangely. It worked unpredictably, and
made controlling the PSI very difficult. After one PSI user was killed
as a result of this, a decision was made to abandon using the Orcus
Dome for PSI.

Not happy with this decision, one PSI user, MERIT, decided to use his
own reserves of PSI to ethereally warp into the Dome itself to find
out what the problem was and restore the Dome to its original state.
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Overlord Codemasters (Triumph Studios)2007 labelminimizeminimize
Lost Isle author2007[WIP]
On the one hand it just feels like full color Link's Awakening. On the other hand, the gameplay doesn't quite resemble any official game from the Zelda series.***A Zelda style adventure using the Zelda Classic/ZQuest engine. Designed by a collaborative team instead of a single author, unusual for a ZQ game. Uses a custom versions of the Zelda Classic engine and is Mac, Linux,and Windows specific. Using other versions of Zelda Classic that the one made for Lost Isle may cause detrimental glitches.
UPDATE: However, a 2.5 version of this quest exists and does not use the 'lost isle build'.

Link finds himself on a once civilized but now deserted and haunted island. Perhaps finding out what happened will lead to a way to escape.
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Asylum  Digital Psychosis2009A port of the Acorn game of the same name; now available from the public domain.
Sometimes a cigar is just a...
...representation of a insane brain cell powered teleporter from your ego to you id.
Journey through young Sigmond's unstable mind and disable a few malfunctioning brain cells to restore his sanity.
Grab anything that doesn't move, shoot everything else, shut down brain cells, and kneel before the candle candelabra.

The original game, source and binaries, was declaired Public Domain by the author. The author of this port claims GPLv3. Strictly speaking, this is a tinuous license if even valid at all, since it is based on a work in the public domain. Licensing it as GPLv3 puts it under copyright, which is unconstitutional (for a PD work) and has never been done by person or entity other than the US congress (and they do so unconstitutionally as well).
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Overlord II  Codemasters (Triumph Studios)2009 labelminimizeminimize
Atrinik Atrinik Developer Team2009Atrinik is a free open source Multiplayer Online Role Playing Game (MORPG) with 2D isometric graphics based on Daimonin and Crossfire. All the content and code is released under GNU GPL.

Feature Highlights

* Guilds
* PvP arenas
* Many maps to explore, and quests to complete
* Player shops
* And a lot more!
* You can help out with the game development!
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Fight or Perish New Breed Software20101 player, 2 players, 3 players, or 4 players simultaneously.
A Dandy clone with Gauntlet influences. Choose from 8 classes and roam the maze taking treasure, vanquishing monters, and finding the exit. Use explosives against enemies and keys on locked doors.
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Eschalon: Book II  My Game Company;Basilisk Games (Basilisk Games)2010Secret of Fathamurk is a free content expansion that was added with patch version 1.05.***Latest version: 1.06 (as of 2010-09-02)
[quote=Basilisk Games]1.06 is compiled with the latest libraries on Ubuntu 10.04. This might make the game incompatible with your system.[/quote]
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Half-Life  Valve2013Linux and Mac OS X beta was released in 2013-01-25, no proper release yet. labelminimizeminimize
Rolling Survival Adrenal Games2013 labelminimizeminimize
Snayke author2013 labelminimizeminimize
zSilencer zSILENCER Team2013This game is a product of reverse engineering the game engine of the original Silencer. It requires the original Silencer datafiles to run. The original was designed only to be played on WON.net which is now defunct (owned and not operated by Valve). There are WON.net clones but playing zSilencer on the new zSilencer network is the most accuate way to enjoy the game currently (2014-03). Silencer remains proprietary and zSilencer Team does not post a license for their source code (thus it is proprietary). labelminimizeminimize
Ricochet  Valve2013 labelminimizeminimize
FEZ Polytron2013[wip]
At first glance, FEZ is a retro platformer. Yet most of the typical platformer elements, retro or otherwise, are not present. There are no enemies, no powerups or ability upgrades, no reserve of lives, no fire, ice, or water levels levels, no lazers, no deadly decor. The object of the game is as simple as it gets, walk, jump, and climb to explore the world and find the required cubes, the optional anti-cubes, and the optional artifacts. But, this is much more challenging than it sounds.
Gameplay depends not on defeating anything but on understand relationships between game mechanics that people almost never think about. The main concept is viewing the world of 90° angles in 2D but with the ability to rotate the Z-axis of the world 90° in any of the 4 directions. 4 differing views present 4 different layouts for world interaction. Two separate or far spaced surfaces viewed from some angles are joined or close when view and different angles. Visible doors, ladders, objects are hidden in some angles. Open areas are inaccessible in some angles. A button may be located on the far edge of the screen, even behind a wall. But rotate the world and the main character is now touching the button without having moved at all. Tracks that carry floating platforms can be disconnected until rotating the world connects them. Three short ladders on a wall can become a single tall ladder. More advanced levels include 3D slices of the world that rotate independently based on timing and/or player control. There is also the occasion typical platformer element, but it must be used in conjuncture with the unique gameplay. For instance, picking up a bomb and throwing it to land directly in front of a sealed door to break the seal. But the bomb can only seen and picked up at a certain angle, the door is only seen at a different angle, and floating platforms and impassible walls from all four angles must be traversed to deliver the ticking bomb to the sealed door before it explodes. Also, certain elements of the game respond non-intuitively to player input. For instance, lights on a given pillar will light up in a particular pattern for each move a player can make. Jump button, 2 trigger buttons, and 4 direction buttons each have their own icon indicated by the lights. You can imaging how things can get complicated when the main character's movement in the game world intended to operate a puzzle can simultaneously drastically alter which items and areas are accessible (and perhaps make the reword for the puzzle inaccessible). Upgrades of a sort do exist in the game. Not for the main character, rather the player is upgraded when they discover yet another way to manipulate the world to go to places seemingly inaccessible. With this knowledge upgrade, the player can then return to an area and go new places within to find objects that were obscured in previous visits. Most of the 'keys' and 'switches' in this game exist only within the player's mind. Though there are some actual keys and switches in the game as well. The gameworld is rarely spoiled by display of information of information on top of it. A notable exception is dialogs, which are often redundant anyhow. An example, a pillar with a hole and a cube in the hole is encountered. Players will probably think 'I wonder what this is'. A hint hypercube floats close to the player when they approach the pillar. Viewing the hint tells the player "I wonder what this is." Nevertheless, the same hypercube will show a thumbnail of the level a door leads to if the player has seen the level previously. There is also a sort of anti-metroidvania element to the game. As the player explores more areas, solves more puzzles, and collects more objects, voids appear in the world which will suck the player out and kill them. Thus, mobility is hindered by game progress rather than being helped. Yet again, this forces the player to try new things and discover new ways to take advantage of the relationships between game mechanics.
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Half-Life: Source Valve2013 labelminimizeminimize
Rogue Legacy Cellar Door Games2013 labelminimizeminimize
Serious Sam HD: The Second Encounter  Croteam2014 labelminimizeminimize
You Have To Win The Game Minor Key Games2014 labelminimizeminimize
BattleBlock Theater The Behemoth2014 labelminimizeminimize
Gauntlet  WB Games (Arrowhead Game Studios)2014The company took Linux pre-orders then decided to use that to create a free expansion for the Windows version stating, "We’re hoping that instead, you will enjoy the updates coming next month in Gauntlet: Slayer Edition as much as we do ourselves!"***[media=youtube]JvNxItMCK1w[/media] labelminimizeminimize
Black Mesa  Black Mesa Team2015 labelminimizeminimize
Darksiders THQ (Vigil Games)2015 labelminimizeminimize
dhewm3 d3xp  author2015 labelminimizeminimize
dhewm3 doom3  author2015 labelminimizeminimize
Overlord: Raising Hell Codemasters (Triumph Studios;Virtual Programming)2016 labelminimizeminimize
Worldstone  author2016 labelminimizeminimize
Hyper Light Drifter Heart Machine2016Explore a beautiful, vast and ruined world riddled with unknown dangers and lost technologies. Inspired by nightmares and dreams alike.

Hyper Light Drifter is a 2D Action RPG in the vein of the best 8-bit and 16-bit classics, with modernized mechanics and designs on a much grander scale.

Find out more on our Kickstarter page.

We also have a Wiki page.
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Spiral Splatter Sometimes You ( Neonchimp Games)2017 labelminimizeminimize
Shroud of the Avatar: Forsaken Virtues  Portalarium2018The game includes an offline mode. A classic Ultima style story by Tracy Hickman (no involvement by EA). 5 guaranteed episodes (there probably be more eventually)

Online modes are "open", "friends", and interestingly, "solo". It seems one can experience the online world version populated only by AI players and opponents or with only a select group of friends (together or verses, it would seem).

It seems to be shaping up to be a [s]direct competitor[/s] superior replacement to Ultima Online, period[s]by offering all the UO features plus many more[/s]. Also, I've been playing beta content and seeing some content that seems vaguely familiar. I'm gonna go out on a limb and say that among the vast amount of worlds and content a small subset of it is [game=#38049]Ultima IX[/game] done right.

"Vendors sell vendors.. Its obscene" -redfish***[media=youtube]gSZLrF657yo[/media]
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