Lost Isle

published by author in 2007-09-28, running on Linux
type: action/reflex, adventure
genre: Fantasy, Action-Adventure
perspective: bird's-eye
player options: single player
languages: eng

Personal review

[WIP]
On the one hand it just feels like full color Link's Awakening. On the other hand, the gameplay doesn't quite resemble any official game from the Zelda series.

# 2012-02-13 01:29:31

Description

A Zelda style adventure using the Zelda Classic/ZQuest engine. Designed by a collaborative team instead of a single author, unusual for a ZQ game. Uses a custom versions of the Zelda Classic engine and is Mac, Linux,and Windows specific. Using other versions of Zelda Classic that the one made for Lost Isle may cause detrimental glitches.
UPDATE: However, a 2.5 version of this quest exists and does not use the 'lost isle build'.

Link finds himself on a once civilized but now deserted and haunted island. Perhaps finding out what happened will lead to a way to escape.

zerothis # 2012-02-12 16:14:29

Technical specs

display: raster

Authors / Staff

design

Dark Flame Wolf (lead designer)

graphics

Gashin (graphics)
Mr. Z (graphics)
NoeL (graphics)
Peteo (graphics)
PrinceMSC (graphics)
PureSet Crew (graphics)
Radien (graphics)
WildBill (graphics)

audio

Lee Jackson (music)
Robert Prince (music)

tester

/M/ (tester)
elise (tester)
koopa (tester)
Nate (tester)
Sephiroth (tester)
ShadowTiger (tester)
synbios1978 (tester)
System Error (tester)

thanks

Dark Nation (special thanks)
Freedom (special thanks)
Ian & Jish (special thanks)

Contributors (2)

zerothis
Sanguine

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Lost Isle in-game screen.
Lost+Isle
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