showing 27 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Haktoria | nimets | ? | labelminimizeminimize | |
Half-Life 2 | Valve;Valve Corporation (Valve) | ? | labelminimizeminimize | |
Tux the Penguin: A Quest for Herring | author | 1999 | Steve Baker | labelimageminimize |
Hexen II | author | 2000 | labelminimizeminimize | |
Shogo - Mobile Armor Division | Hyperion Entertainment | 2001 | labelminimizesubject | |
Apprentice II: The Knight's Move | Herculean Effort Productions | 2004 | Greg Schlaepfer Ian Schlaepfer | labelminimizesubject |
Camelot Warriors El Remake | author | 2007 | BUHOnero (code) Coelophysis (graphics) | labelminimizeminimize |
Clonk Rage | RedWolf Design | 2007 | labelimagesubject | |
OpenClonk | GWE team (GWE team;Milestone Project) | 2009 | labelimageminimize | |
Rise of Ganon | author | 2009 | Kenster[TheKenster64][RockinRollFan64] | labelimagesubject |
Deep Black: Reloaded | 505 Games (Biart Studio) | 2012 | labelminimizeminimize | |
Depth Hunter | Biart Studio | 2012 | labelminimizeminimize | |
Serious Sam HD: The Second Encounter | Croteam | 2014 | labelminimizeminimize | |
World of Diving | Vertigo Games | 2014 | labelminimizeminimize | |
Black Mesa | Black Mesa Team | 2015 | Abe 'Eba' Robertson (level designer) Adam 'Adam-Bomb' Engels (prop lead) Adam 'Adam-Bomb' Engels (prop modeler) Adam 'dravean' Dravean (voice actor) Alex 'Digeridude' Allen (prop modeler) Andrea 'Piks3y' d'Avalos (texture artist) Andrew 'tertles' Boetsma (animator) Anthony 'OnboardError' Stone (level designer) Bard 'grudgE' Fleistad (texture artist) Ben 'BlackStamp' Truman (writer) Ben 'BlackStamp' Truman (designer) Björn 'Kobi' Claesson (prop modeler) Brian 'bkd86' Dale (concept art) Carlos 'cman2k' Montero (project lead) Carlos 'cman2k' Montero (character artist) Chris 'Lupus' Narchi (character artist) Chris 'Stormseeker' Horn (level designer) Chuck 'Atrocity' Wilson (level designer) Cris 'Valo118' Mertens (voice actor) Daniel 'dxnr' Alexander (choreography) Daniel 'Raminator' Junek (lead level designer) Danielle 'Talia' Keptres (level designer) David 'Angry Beaver' Gillen (level designer) Frank 'Frank' Morel (texture artist) Ivan 'InFanT' Vavilov (character artist) James 'Kane' Kane (programmer) James 'Monkey-Junkie' McVinnie (video editor) James 'Monkey-Junkie' McVinnie (director) Jason 'Redmotion' Wells (texture artist) Jean-Paul 'JeanPaul' Jarreau (level designer) Joel '.plink' Nielsen (sound) Joel '.plink' Nielsen (music lead) Joel '.plink' Nielsen (sound engineer) Johannes 'outlive' Tripolt (texture artist) Johnathan 'Cpl.1nsane' Welsh (level designer) Kevin 'Debeerguy' Sisk (sound engineer) Kevin 'Debeerguy' Sisk (voice actor) Kilian 'xTc' Henkel (level designer) Kim 'Citric' Dahlgren (level designer) Liam 'PogoP' Tart (level designer) Mark 'Jenn0_Bing' Foreman (texture artist) Matthew 'schwnz' Schwenk (lead environmental texture artist) Matthew 'schwnz' Schwenk (texture artist) Michael Tannock (prop modeler) Mike 'CornetTheory' Hillard (voice actor) Nathan 'NateDGreat' Ayres (animation lead) Nathan 'NateDGreat3' Ayres (animator) Paul 'zero' Peloski (lead programmer) Paul 'zero' Peloski (programmer) Pontus 'Spitfire' Ryman (texture artist) Robert 'Sanada' Chinner (prop modeler) Russ 'BurningIce81' Briggeman (animator) Ryan 'Bacon333' Maclean (level designer) Victoria 'CatzEyes93' Teunissen (voice actor) | labelminimizeminimize |
Blood | GT Interactive (Monolith Productions) | 2015 | Nick Newhard (designer) | labelminimizeminimize |
Darksiders | THQ (Vigil Games) | 2015 | labelminimizeminimize | |
Dying Light: The Bozak Horde | Techland | 2015 | labelminimizeminimize | |
OpenClonk 6 | GWE team | 2015 | labelminimizeminimize | |
Dying Light | Techland | 2015 | labelminimizeminimize | |
Terraria | author (Re-Logic) | 2015 | labelminimizeminimize | |
Atari Vault | Atari (Code Mystics) | 2016 | labelimageminimize | |
Ori and the Blind Forest | Moon Studios | 2016 | Aeralie Brighton (voice actor) Airborn Studios (art) Andrew Lackey (audio director) Andrew Lackey (sound designer) Andrew Lackey (voice actor) Anna Jasinski (user interface) Anna Jasinski (level art) Arie Barsky (programmer) Arie Barsky (qa lead) Arthur Brussee (graphics) Arthur Brussee (frameworks programming) Beau Anthony Jimenez (sound designer) David Clark (gameplay) David Clark (core programmer) Erik Braa (voice actor) Gareth Coker (music composer) Gennadiy Korol (lead programmer) Gennadiy Korol (project manager) Gennadiy Korol (technical artist) Geoffrey Garnett (sound designer) Herdis Jakobsen (level art) James Nicholas Benson (lead animation) James Nicholas Benson (additional design) Johannes Fighuber (lead art) Johannes Fighuber (cinematics) Johannes Fighuber (effects art) Kaja Reinki (art support) Kristi Knupp (sound design) Kristi Knupp (implementation) Maximilian Degen (concept art) Maximilian Degen (level art) Michael Gagno (level design) Naru & Gumo) Rahel Brunold (animation) Simon Kopp (concept art) Simon Kopp (level art) Steffen Unger (3d character art) Thomas Mahler (writer) Thomas Mahler (director) Thomas Mahler (game designer) Wabi Sabi Sound Inc. (sound) Willem Vos (support programming) Willem Vos (audio implementation) | labelminimizeminimize |
Starbound | Chucklefish | 2016 | labelminimizeminimize | |
Serious Sam VR: The Last Hope | Devolver Digital (Croteam) | 2017 | labelminimizeminimize | |
Chasm | Bit Kid | 2018 | labelminimizesubject | |
Darksiders II | Nordic Games (Vigil Games) | TBA | labelminimizeminimize |