showing 31 games
name | publisher(developer) | year arrow_downward | author(s) | rank | |
---|---|---|---|---|---|
Mixed-Up Mother Goose | Sierra On-Line | 1987 | labelimageminimize | ||
Paperboy | Mindscape (Magpie Computer Developments) | 1989 | labelimagesubject | ||
Easy Street | Mindplay (Methods And Solutions) | 1990 | labelimageminimize | ||
McGee | Lawrence Productions | 1990 | labelimageminimize | ||
Commander Keen 1: Marooned on Mars | Apogee (id Software) | 1990 | John Carmack Tom Hall | labelimageminimize | |
Commander Keen 2: The Earth Explodes | Apogee (id Software) | 1990 | John Carmack Tom Hall | labelimageminimize | |
Commander Keen 3: Keen Must Die! | Apogee (id Software) | 1990 | John Carmack Tom Hall | labelimageminimize | |
Commander Keen in Aliens Ate My Baby Sitter! | FormGen;Apogee (id Software) | 1991 | John Carmack Tom Hall | labelimageminimize | |
Commander Keen: The Armageddon Machine | Apogee (id Software) | 1991 | John Carmack Tom Hall | labelimageminimize | |
EcoQuest: The Search for Cetus | Sierra On-Line | 1991 | Aubrey Hodges (music) Aubrey Hodges (sound effects) Barry T. Smith (narcissus) Bill Hilton (lip syncing) Bill Hilton (cd conversion q) Bill Hilton (a) Bill Hilton (quality assurance) Bob Andrews (programmer) Brett Miller (special thanks) Brett Miller (special programming thanks) Brittany Benov (delphineus) Chris Braymen (music) Chris Braymen (composer) Chris Braymen (music) Chris Braymen (sound effects) Christopher Tudor-Smith (interpreter) Christopher Tudor-Smith (development system) Corey Cole (special programming thanks) Dan Foy (interpreter) Dan Foy (development system) Dan Kehler (music) Dan Kehler (sound effects) Dana M. Dean (artist) Dana M. Dean (lip syncing) Daniel Carver (producer) Daniel Scott (quality assurance) Danny A. Woolard (quality assurance) Dave Clingman (config team) Dave Clingman (quality assurance) David Artis (quality assurance) David Fleming (quality assurance) Dennis Lewis (graphics) Dennis Lewis (artwork) Dennis Lewis (background artist) Desie Hartman (graphics) Desie Hartman (artwork) Desie Hartman (animator) Diana Mulligan (config team) Donald Waller (artist) Donald Waller (lip syncing) Donald Waller (graphics) Donald Waller (artwork) Donald Waller (animator) Dore Zwingman (demeter) Dore Zwingman (olympia) Dore Zwingman (oracle) Douglas Wheeler (config team) Douglas Wheeler (quality assurance) Dylan Skirvin (adam) Dylan Skirvin (system messages) Eric Kasner (artist) Eric Kasner (lip syncing) Frederick D. Gott (gregarious) Gano Haine (designer) Gano Haine (game designer) Gary Cox (quality assurance) Gordon Owens (quality assurance) Hugh Diedrichs (programmer) J. Mark Hood (interpreter) J. Mark Hood (development system) Jane Jensen (designer) Jane Jensen (game designer) Jason Hickingbottom (quality assurance) Jeff Stephenson (interpreter) Jeff Stephenson (development system) Jennifer Schontz (graphics) Jennifer Schontz (artwork) Jennifer Schontz (animator) Jennifer Schontz (background artist) Jerry Shaw (programmer) Jerry Shaw (lead programmer) Joe Carper (quality assurance) John Ratcliffe (quality assurance) John Shroades (graphics) John Shroades (artwork) John Shroades (animator) John Shroades (background artist) John Wentworth (special thanks) John Wentworth (special programming thanks) Jon Meek (config team) Jon R. Smoot (adam's father) Joseph Perry (quality assurance) Josh Mandel (hippocrates) Judy Crites (quality assurance) Karin Ann Young (graphics) Karin Ann Young (artwork) Karin Ann Young (animator) Ken Koch (interpreter) Ken Koch (development system) Ken Williams (executive producer) Keri Cooper (lip syncing) Keri Cooper (config team) Keri Cooper (quality assurance) Larry B. Scott (interpreter) Larry B. Scott (development system) Lynne Dayton (configuration lead) Mark Seibert (music) Mark Seibert (sound effects) Mark Wilden (interpreter) Mark Wilden (development system) Mary O'Cleary (narrator) Matthew Genesi (cd conversion q) Matthew Genesi (a) Matthew Genesi (quality assurance) Maurice Morgan (graphics) Maurice Morgan (artwork) Maurice Morgan (background artist) Max Deardorff (programmer) Max Deardorff (artist) Max Deardorff (lip syncing) Max Deardorff (quality assurance) Michael Brosius (config team) Michael Brosius (quality assurance) Michael D. Jones (config team) Michael Hutchinson (graphics) Michael Hutchinson (artwork) Michael Hutchinson (animator) Michael Hutchinson (background artist) Michael Springthorpe (erroneous) Mike Pickhinke (quality assurance) Neil Matz (programmer) Neil Matz (lead programmer) Orpheus Hanley (fish) Orpheus Hanley (music) Orpheus Hanley (sound effects) Randy MacNeill (programmer) Richard Aronson (superfluous) Richard Powell (fisherman) Richard Spurgeon (lip syncing) Rick Comstock (programmer) Robin Bradley (quality assurance) Roger Clendenning (config team) Roger Pyle (quality assurance) Rose Lewis (quality assurance) Russell Truelove (graphics) Russell Truelove (artwork) Russell Truelove (animator) Scott Murphy (programmer) Sharon Hoban-Smith (quality assurance) Sharon Simmons (config team) Sharon Simmons (quality assurance) Special Thanks: Steve Conrad (special thanks) Steve Conrad (special programming thanks) Susan Simmons (quality assurance) Tammy Dargan (producer) Terrence C. Falls (epidermis) Terrence C. Falls (graphics) Terrence C. Falls (artwork) Terrence C. Falls (artwork) Terrence C. Falls (background artists) Terry McHenry (interpreter) Terry McHenry (development system) Tina Deardorff (cd conversion q) Tina Deardorff (a) Tina Deardorff (configuration lead) Tina Deardorff (special thanks) Vasken N. Sayre (graphics) Vasken N. Sayre (artwork) Vasken N. Sayre (background artists) Victor Sadauskas (quality assurance) Voice Actors: Walt Danneman (cetus) William C. Davis (quality assurance) William C. Davis (creative director) William D. Skirvin (director) William D. Skirvin (art designer) William D. Skirvin (background artist) | labelimageminimize | |
Keen Dreams | Softdisk Publishing (id Software) | 1991 | John Carmack Tom Hall | labelimageminimize | |
Mixed-Up Mother Goose | Sierra On-Line | 1991 | labelimageminimize | ||
Prophecy I: The Viking Child | GameTek (Imagitec Design) | 1991 | labelimageminimize | ||
Roberta Williams' Mixed-Up Mother Goose | Sierra On-Line | 1991 | labelimagesubject | ||
Commander Keen: Secret of the Oracle | Apogee (id Software) | 1991 | John Carmack Tom Hall | labelimageminimize | |
Abenteuer Atlantis | Knorr-Nährmittel AG (Hypercomm;COMAD GmbH) | 1992 | labelimagesubject | ||
Home Alone | Accolade;Capstone Software | 1992 | labelimagesubject | ||
Inspector Gadget: Mission 1 - Global Terror! | Azeroth | 1992 | labelimageminimize | ||
Nicky Boom | Microïds | 1992 | Alain Lambin (graphics) Dominico Manfredi (68000 code) music) sound | labelimageminimize | |
Paperboy 2 | Mindscape | 1992 | labelminimizesubject | ||
Cosmo's Cosmic Adventure | Apogee | 1992 | Todd Replogle | labelimagesubject | |
Eagle Eye Mysteries | EA*Kids (Stormfront Studios) | 1993 | labelimagesubject | ||
EcoQuest 2: Lost Secret of the Rainforest | Sierra On-Line | 1993 | labelimageminimize | ||
Magic Boy | Entertainment International UK;Empire (Blue Turtle Production) | 1993 | labelimageminimize | ||
Pepper's Adventures In Time | Sierra On-Line | 1993 | 18th Century Composer Elvisantro Presligheri (special guest appearance) Al Roughton (artist) Bill Davis' Dog (special thanks) Bill Davis[William R. Davis] (original concept) Brian K. Hughes (game development system) Carlos Escobar (programmer) Carlos Escobar (lead programmer) Chris Carr (programmer) Christopher Tudor-Smith (game development system) Christopher Willis (additional art) Cindy Walker (additional art) Dan Foy (game development system) Danny A. Woolard (senior quality assurence analyst) Darlou Gams (artist) Deanna Yhalkee (additional art) Ed Critchlow (game development system) Eddie Gordon (harmonica player) Final Config Gang (additional quality assurance) Gano Haine (design) Gary Brown (technical support) Hugh Diedrichs (programmer) J. Mark Hood (game development system) Jack Magne (game development system) James Larsen (artist) James Larsen (lead artist) James Larsen (documentation illustration) Jane Jensen (design) Jay Friedman (additional art) Jeff Crowe (additional art) Joe Carper (additional quality assurance) John Ratcliffe (game development system) Josh Mandel (design) Ken Koch (game development system) Keri Cooper (additional quality assurance) Kimberly L. Bowdish (programmer) Larry B. Scott (game development system) Lorelei Shannon (design) Lorelei Shannon (text) Lorelei Shannon (dialog) Lorelei Shannon (documentation) Maria Fruehe (artist) Mark Empey (manual design) Mark Ford (educational consultant) Mark Seibert (producer) Mark Seibert (audio technician) Mark Seibert (music) Mark Seibert (sound effects) Mark Seibert (donuts) Mark Seibert (pizza) Mark Wilden (game development system) Martin Peters (game development system) Mike Pickhinke (additional quality assurance) Nathan Gams (manual design) Neal Grandstaff (music) Neal Grandstaff (sound effects) Orpheus Hanley (audio technician) Polly Esther (special thanks) Polly Esther (inspiration for the character of lockjaw) Richard Powell (additional art) Richard Spurgeon (audio technician) Russ Truelove (additional art) Terrence C. Falls (artist) Terrence C. Falls (game box art) Terry McHenry (game development system) Thaddeus M. Pritchard (programmer) Tim Loucks (additional art) Tina Deardorff (additional quality assurance) Tony Margioni (lead animator) Tony Margioni (artist) Tribal Byte (director) Victoria Cornell (historical consultant) | labelimageminimize | |
Monster Bash | Apogee Software | 1993 | Frank Maddin | labelimagesubject | |
Doofus | Prestige (X-ample Architectures) | 1994 | labelimageminimize | ||
Eagle Eye Mysteries in London | EA*Kids (Stormfront Studios) | 1994 | labelimagesubject | ||
Jack in the Dark | Infogrames | 1994 | labelimageminimize | ||
Kingdom: The Far Reaches | Interplay (Virtual Image Productions) | 1995 | labelimagesubject | ||
Die Welt | Die Welt (Ad Games) | 1996 | labelminimizeminimize |