showing 31 games

namepublisher(developer)year arrow_downwardpersp.author(s)
Mixed-Up Mother Goose Sierra On-Line1987d labelimageminimize
Paperboy Mindscape (Magpie Computer Developments)1989a labelimagesubject
Easy Street Mindplay (Methods And Solutions)1990b labelimageminimize
McGee Lawrence Productions1990ce labelimageminimize
Commander Keen 1: Marooned on Mars Apogee (id Software)1990bJohn Carmack
Tom Hall
labelimageminimize
Commander Keen 2: The Earth Explodes Apogee (id Software)1990bJohn Carmack
Tom Hall
labelimageminimize
Commander Keen 3: Keen Must Die! Apogee (id Software)1990bJohn Carmack
Tom Hall
labelimageminimize
Commander Keen in Aliens Ate My Baby Sitter!  FormGen;Apogee (id Software)1991bJohn Carmack
Tom Hall
labelimageminimize
Commander Keen: The Armageddon Machine  Apogee (id Software)1991bJohn Carmack
Tom Hall
labelimageminimize
EcoQuest: The Search for Cetus  Sierra On-Line1991dAubrey Hodges (music)
Aubrey Hodges (sound effects)
Barry T. Smith (narcissus)
Bill Hilton (lip syncing)
Bill Hilton (cd conversion q)
Bill Hilton (a)
Bill Hilton (quality assurance)
Bob Andrews (programmer)
Brett Miller (special thanks)
Brett Miller (special programming thanks)
Brittany Benov (delphineus)
Chris Braymen (music)
Chris Braymen (composer)
Chris Braymen (music)
Chris Braymen (sound effects)
Christopher Tudor-Smith (interpreter)
Christopher Tudor-Smith (development system)
Corey Cole (special programming thanks)
Dan Foy (interpreter)
Dan Foy (development system)
Dan Kehler (music)
Dan Kehler (sound effects)
Dana M. Dean (artist)
Dana M. Dean (lip syncing)
Daniel Carver (producer)
Daniel Scott (quality assurance)
Danny A. Woolard (quality assurance)
Dave Clingman (config team)
Dave Clingman (quality assurance)
David Artis (quality assurance)
David Fleming (quality assurance)
Dennis Lewis (graphics)
Dennis Lewis (artwork)
Dennis Lewis (background artist)
Desie Hartman (graphics)
Desie Hartman (artwork)
Desie Hartman (animator)
Diana Mulligan (config team)
Donald Waller (artist)
Donald Waller (lip syncing)
Donald Waller (graphics)
Donald Waller (artwork)
Donald Waller (animator)
Dore Zwingman (demeter)
Dore Zwingman (olympia)
Dore Zwingman (oracle)
Douglas Wheeler (config team)
Douglas Wheeler (quality assurance)
Dylan Skirvin (adam)
Dylan Skirvin (system messages)
Eric Kasner (artist)
Eric Kasner (lip syncing)
Frederick D. Gott (gregarious)
Gano Haine (designer)
Gano Haine (game designer)
Gary Cox (quality assurance)
Gordon Owens (quality assurance)
Hugh Diedrichs (programmer)
J. Mark Hood (interpreter)
J. Mark Hood (development system)
Jane Jensen (designer)
Jane Jensen (game designer)
Jason Hickingbottom (quality assurance)
Jeff Stephenson (interpreter)
Jeff Stephenson (development system)
Jennifer Schontz (graphics)
Jennifer Schontz (artwork)
Jennifer Schontz (animator)
Jennifer Schontz (background artist)
Jerry Shaw (programmer)
Jerry Shaw (lead programmer)
Joe Carper (quality assurance)
John Ratcliffe (quality assurance)
John Shroades (graphics)
John Shroades (artwork)
John Shroades (animator)
John Shroades (background artist)
John Wentworth (special thanks)
John Wentworth (special programming thanks)
Jon Meek (config team)
Jon R. Smoot (adam's father)
Joseph Perry (quality assurance)
Josh Mandel (hippocrates)
Judy Crites (quality assurance)
Karin Ann Young (graphics)
Karin Ann Young (artwork)
Karin Ann Young (animator)
Ken Koch (interpreter)
Ken Koch (development system)
Ken Williams (executive producer)
Keri Cooper (lip syncing)
Keri Cooper (config team)
Keri Cooper (quality assurance)
Larry B. Scott (interpreter)
Larry B. Scott (development system)
Lynne Dayton (configuration lead)
Mark Seibert (music)
Mark Seibert (sound effects)
Mark Wilden (interpreter)
Mark Wilden (development system)
Mary O'Cleary (narrator)
Matthew Genesi (cd conversion q)
Matthew Genesi (a)
Matthew Genesi (quality assurance)
Maurice Morgan (graphics)
Maurice Morgan (artwork)
Maurice Morgan (background artist)
Max Deardorff (programmer)
Max Deardorff (artist)
Max Deardorff (lip syncing)
Max Deardorff (quality assurance)
Michael Brosius (config team)
Michael Brosius (quality assurance)
Michael D. Jones (config team)
Michael Hutchinson (graphics)
Michael Hutchinson (artwork)
Michael Hutchinson (animator)
Michael Hutchinson (background artist)
Michael Springthorpe (erroneous)
Mike Pickhinke (quality assurance)
Neil Matz (programmer)
Neil Matz (lead programmer)
Orpheus Hanley (fish)
Orpheus Hanley (music)
Orpheus Hanley (sound effects)
Randy MacNeill (programmer)
Richard Aronson (superfluous)
Richard Powell (fisherman)
Richard Spurgeon (lip syncing)
Rick Comstock (programmer)
Robin Bradley (quality assurance)
Roger Clendenning (config team)
Roger Pyle (quality assurance)
Rose Lewis (quality assurance)
Russell Truelove (graphics)
Russell Truelove (artwork)
Russell Truelove (animator)
Scott Murphy (programmer)
Sharon Hoban-Smith (quality assurance)
Sharon Simmons (config team)
Sharon Simmons (quality assurance)
Special Thanks:
Steve Conrad (special thanks)
Steve Conrad (special programming thanks)
Susan Simmons (quality assurance)
Tammy Dargan (producer)
Terrence C. Falls (epidermis)
Terrence C. Falls (graphics)
Terrence C. Falls (artwork)
Terrence C. Falls (artwork)
Terrence C. Falls (background artists)
Terry McHenry (interpreter)
Terry McHenry (development system)
Tina Deardorff (cd conversion q)
Tina Deardorff (a)
Tina Deardorff (configuration lead)
Tina Deardorff (special thanks)
Vasken N. Sayre (graphics)
Vasken N. Sayre (artwork)
Vasken N. Sayre (background artists)
Victor Sadauskas (quality assurance)
Voice Actors:
Walt Danneman (cetus)
William C. Davis (quality assurance)
William C. Davis (creative director)
William D. Skirvin (director)
William D. Skirvin (art designer)
William D. Skirvin (background artist)
labelimageminimize
Keen Dreams  Softdisk Publishing (id Software)1991bJohn Carmack
Tom Hall
labelimageminimize
Mixed-Up Mother Goose Sierra On-Line1991d labelimageminimize
Prophecy I: The Viking Child GameTek (Imagitec Design)1991b labelimageminimize
Roberta Williams' Mixed-Up Mother Goose Sierra On-Line1991d labelimagesubject
Commander Keen: Secret of the Oracle  Apogee (id Software)1991bJohn Carmack
Tom Hall
labelimageminimize
Abenteuer Atlantis Knorr-Nährmittel AG (Hypercomm;COMAD GmbH)1992b labelimagesubject
Home Alone Accolade;Capstone Software1992b labelimagesubject
Inspector Gadget: Mission 1 - Global Terror! Azeroth1992d labelimageminimize
Nicky Boom Microïds1992b3Alain Lambin (graphics)
Dominico Manfredi (68000 code)
music)
sound
labelimageminimize
Paperboy 2 Mindscape1992a labelminimizesubject
Cosmo's Cosmic Adventure Apogee1992bTodd Replogle
labelimagesubject
Eagle Eye Mysteries EA*Kids (Stormfront Studios)1993ce labelimagesubject
EcoQuest 2: Lost Secret of the Rainforest  Sierra On-Line1993d labelimageminimize
Magic Boy Entertainment International UK;Empire (Blue Turtle Production)1993b labelimageminimize
Pepper's Adventures In Time  Sierra On-Line1993b18th Century Composer Elvisantro Presligheri (special guest appearance)
Al Roughton (artist)
Bill Davis' Dog (special thanks)
Bill Davis[William R. Davis] (original concept)
Brian K. Hughes (game development system)
Carlos Escobar (programmer)
Carlos Escobar (lead programmer)
Chris Carr (programmer)
Christopher Tudor-Smith (game development system)
Christopher Willis (additional art)
Cindy Walker (additional art)
Dan Foy (game development system)
Danny A. Woolard (senior quality assurence analyst)
Darlou Gams (artist)
Deanna Yhalkee (additional art)
Ed Critchlow (game development system)
Eddie Gordon (harmonica player)
Final Config Gang (additional quality assurance)
Gano Haine (design)
Gary Brown (technical support)
Hugh Diedrichs (programmer)
J. Mark Hood (game development system)
Jack Magne (game development system)
James Larsen (artist)
James Larsen (lead artist)
James Larsen (documentation illustration)
Jane Jensen (design)
Jay Friedman (additional art)
Jeff Crowe (additional art)
Joe Carper (additional quality assurance)
John Ratcliffe (game development system)
Josh Mandel (design)
Ken Koch (game development system)
Keri Cooper (additional quality assurance)
Kimberly L. Bowdish (programmer)
Larry B. Scott (game development system)
Lorelei Shannon (design)
Lorelei Shannon (text)
Lorelei Shannon (dialog)
Lorelei Shannon (documentation)
Maria Fruehe (artist)
Mark Empey (manual design)
Mark Ford (educational consultant)
Mark Seibert (producer)
Mark Seibert (audio technician)
Mark Seibert (music)
Mark Seibert (sound effects)
Mark Seibert (donuts)
Mark Seibert (pizza)
Mark Wilden (game development system)
Martin Peters (game development system)
Mike Pickhinke (additional quality assurance)
Nathan Gams (manual design)
Neal Grandstaff (music)
Neal Grandstaff (sound effects)
Orpheus Hanley (audio technician)
Polly Esther (special thanks)
Polly Esther (inspiration for the character of lockjaw)
Richard Powell (additional art)
Richard Spurgeon (audio technician)
Russ Truelove (additional art)
Terrence C. Falls (artist)
Terrence C. Falls (game box art)
Terry McHenry (game development system)
Thaddeus M. Pritchard (programmer)
Tim Loucks (additional art)
Tina Deardorff (additional quality assurance)
Tony Margioni (lead animator)
Tony Margioni (artist)
Tribal Byte (director)
Victoria Cornell (historical consultant)
labelimageminimize
Monster Bash  Apogee Software1993bFrank Maddin
labelimagesubject
Doofus Prestige (X-ample Architectures)1994b labelimageminimize
Eagle Eye Mysteries in London EA*Kids (Stormfront Studios)1994d labelimagesubject
Jack in the Dark Infogrames1994d labelimageminimize
Kingdom: The Far Reaches Interplay (Virtual Image Productions)1995e labelimagesubject
Die Welt Die Welt (Ad Games)1996a labelminimizeminimize
permalink