showing 1 - 50 of 78 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Ragnarøkkr | ? | ? | labelimageminimize | |
Wizardry: Proving Grounds of the Mad Overlord | Sir-Tech | 1984 | labelimageminimize | |
Wizzardz & War Lordz | Ram-Tek | 1985 | labelimageminimize | |
Wizardry III: The Legacy of Llylgamyn | Sir-Tech | 1986 | labelimageminimize | |
Moebius: The Orb of Celestial Harmony | Origin Systems (MicroMagic) | 1987 | labelimageminimize | |
Phantasie | SSI (Logical Design Works) | 1987 | labelimageminimize | |
Roadwar 2000 | SSI (Westwood Studios) | 1987 | labelimageminimize | |
Sidewalk | Infogrames | 1987 | labelimageminimize | |
The Bard's Tale: Tales of the Unknown | Electronic Arts (Interplay) | 1987 | Review for "The Bard's Tale: Construction Set". Reviewed again because of a problem in the review of #39 with black & white images. [22]***Review for "The Bard's Tale: Construction Set" [22]***Review for "The Bard's Tale: Construction Set" [52]*** [52]*** [49]***The Bard's Tale: Construction Set [37]***The Bard's Tale: Construction Set, released in 1991, includes the game in 256 colors VGA plus a level-editor tool.***Wizardry style first person RPG with a decent story. Roll your own characters or use the pre-made "A-Team" to travel through (and below) the town of Skara Brae which has been plunged into eternal winter by the wizard Mangar. | labelimagesubject |
The Shard of Spring | SSI (Digital Illusions) | 1987 | labelimageminimize | |
Wizard's Crown | SSI | 1987 | labelimageminimize | |
Wizardry II: The Knight of Diamonds | Sir-Tech | 1987 | labelimageminimize | |
Alternate Reality: The City | Datasoft | 1988 | labelimageminimize | |
Nobunaga's Ambition | Koei | 1988 | labelimageminimize | |
Phantasie III: The Wrath of Nikademus | SSI (Westwood Studios) | 1988 | [47] | labelimageminimize |
Sinbad and the Throne of the Falcon | Cinemaware;Mindscape (Master Designer Software) | 1988 | labelimageminimize | |
Ultima V: Warriors of Destiny | Origin | 1988 | [49]*** [83]*** [17]*** [4]*** [22]*** [1]*** [52] | labelimageminimize |
Wasteland | Electronic Arts (Interplay) | 1988 | [52]*** [37]***One of the first "Post-Apocalyptic" RPGs, this game set new standards for character interaction and depth. Featuring some great writing, and NPCs that not only had personality, but occasionally refused to follow orders or do things that would not benefit them. Wasteland was programmed by Interplay Productions and distributed by Electronic Arts for the Apple ][ in 1987. According to Interplay programmers, the game shipped on January 27, A.D. 1987 or thereabouts. Later, Wasteland was ported to the Commodore 64 platform. Alan Pavlish wrote the game. | labelimageminimize |
Wizardry IV: The Return of Werdna | Sir-Tech | 1988 | labelimageminimize | |
Wizardry V: Heart of the Maelstrom | Sir-Tech | 1988 | labelimageminimize | |
Pool of Radiance | SSI (Westwood Associates;SSI Special Projects Group) | 1988 | The first chapter in The Forgotten Realms Epic. Play Ruins of Adventure, a Forgotten Realms AD&D game module based on this game. A few defiant humans are trying to reclaim the war torn city of Phlan from bands of monsters. They plan to build a new city on the ruins of the old. It seems as though the monsters are organized under someone's command to prevent the rebuilding. The player commands a group of hired adventures to clear monsters from the city, from the city's surrounding defenses, and to investigate the source of the attacks. The Apple and Commodore versions were simultaneously developed according to the article "Advanced Dungeons & Dragons" by Croftward in "G.M. the Independent Fantasy Roleplaying Magazine", September 1988. Other versions originate from ports of one of these. | labelimagesubject |
Curse of the Azure Bonds | SSI;U.S. Gold (SSI Special Projects Team;Westwood Studios) | 1989 | [87]*** [78]*** [83]*** [49]*** [22]*** [1]*** [52] | labelimageminimize |
Demon's Winter | SSI | 1989 | [22]*** [52]***dark / map deficient - you only see your immediate surroundings and have no map. | labelimageminimize |
Knight's Quest | TKO Software (Uptown Productions) | 1989 | labelimageminimize | |
Knights of Legend | Origin Systems | 1989 | [22]*** [52]*** [37] | labelimageminimize |
Psychic War: Cosmic Soldier | Kyodai Software Marketing (Kogado Studio) | 1989 | labelimageminimize | |
Quest for Glory I: So You Want To Be A Hero | Sierra On-Line | 1989 | [90]*** [87]*** [17]*** [83]*** [49]*** [33]*** [22]*** [1]*** [52] | labelimageminimize |
Romance of the Three Kingdoms | Koei | 1989 | labelimageminimize | |
Wibarm | Brøderbund | 1989 | labelimageminimize | |
Bandit Kings of Ancient China | Koei;Infogrames | 1990 | labelimageminimize | |
Buck Rogers: Countdown to Doomsday | SSI | 1990 | [63]*** [52]*** [37]***Using the gold box series system, inspired from ad&d, it's probably one of the best rpg i ever played. [KooKiz] | labelimageminimize |
Champions of Krynn | SSI;WizardWorks Software (SSI Special Projects Group) | 1990 | [87]*** [83]*** [33]*** [17]*** [49]*** [22]*** [1]*** [52]*** [37] | labelimageminimize |
Crystals of Arborea | Silmarils | 1990 | [52]***Supports both CGA and VGA displays. | labelimageminimize |
Demon's Orb I: The Quest for the Orb | Nebula Systems | 1990 | labelimageminimize | |
Dino Wars | Magic Bytes (Digitek) | 1990 | labelimageminimize | |
Dragon Fighter | Kingformation | 1990 | labelimageminimize | |
Dragon Fighter II | Kingformation | 1990 | labelimageminimize | |
Dragon Sword | author | 1990 | labelimageminimize | |
Dragon Wars | Interplay | 1990 | [22]*** [52]*** [37]***May be old, but if you're up for some classic dungeon romping, this is a great place to start! Highly recommended for the DOS RPG fanatic. [Sduibek] | labelimageminimize |
Escape from Hell | Electronic Arts | 1990 | The connections to Judeo-Christian mythology are thin, but it was apparently the author's intent to make this connection. The author planed to include much more content referencing Dante's Inferno. For example, there were originally 9 levels, not 3. There were also plans for many more characters and the player participating in their conflicts. There was supposed to be an alignment system that interplayed with conflicts. The dialog in the game clearly indicates all of this.*** [22]*** [1]*** [52]*** [37]***[spoiler=Short re-cap of the intro;Hide]The premise is that your friend didn't show up, and you found a strange note on his fridge. Later you're with your girlfriend and she's curious how it went with your friend, but you explain he wasn't there and mention the strange note. Of course she has to ask what was on it and you recite it to her, only to find your girlfriend disappear. Assuming foul play, you call out without reply, except for a phone call apparently from Heaven. Trying to explain what happened, you incredulously, as you can't believe that could possibly be it, utter the incantation again. And so begins our adventure, with you, your girlfriend and your best friend all in Hell, separated from each other.[/spoiler] | labelimageminimize |
Fountain of Dreams | Electronic Arts | 1990 | This game was intended to be sequel to Wasteland. None of the Wasteland team members every worked on it. Just before release, EA decided that it would not be marketed as a sequel to Wasteland.*** [33]*** [49]*** [52] | labelimageminimize |
Genghis Khan | Koei | 1990 | labelimageminimize | |
King's Bounty | New World Computing | 1990 | labelimageminimize | |
Legend of Faerghail | reLINE Software (Electronic Design) | 1990 | labelimageminimize | |
North & South | Infogrames | 1990 | Chaaarrge !!! Strategy and skill are required for this unique game. Its numerous options will allow you to live the Civil War again. In the world of the comic book "Les Tuniques Bleues", you become a Yankee or Confederate. Encircle your enemy and launch surprise attacks. Selecting one or two players, move your troops, stop trains, take forts by assault and in the final part, lead a genuine little army on the field. To your sabres !!!***Wrongly labeled as an Amiga review. [49]***Budget version. [52]*** [37] | labelimagesubject |
Renegade Legion: Interceptor | SSI | 1990 | CGA mode is in binary color. The game apparently uses CGA mode when run on Tandy hardware. Also, players are required to give copy protection answers when [b][i]quitting[/i][/b] the game. Copy protection answers can be found in text files on disk1, but they are not matched to questions. | labelimageminimize |
The Dark Heart of Uukrul | Brøderbund (Digital Studios) | 1990 | [49]***This game has some interactive fiction, adventure and not yet defined elements. Players can visually search the room or listen find secrets, to get descriptions of the room, find riddles that hint at solutions to puzzles, and/or find clues to events in the nearby area. These are returned as text as the game has no sound whatsoever. Advancement must be confirmed by player actions. Crosses are not just symbols in this game, they are apparently melee weapons. Equipment can require a minimum level of experience and/or a minimum character attribute. Clerics must pray to cast spells (all one action). The petitioned god can grant the cast, not answer, or punish the character. These random responses seem to be based on the character's previous actions but the mechanism is unclear. The game is automatically saved much the same way as typical rogue-likes but a bit less often. Simply walking from one place to the next does not prompt a save, but reading a clue or resolving an encounter does. There is also a game "backup" save system. When a player is in a "sanctuary" they may manually create a second save. Experience is shared but most of it distributed unequally based on a character's participation. The mechanism is unclear. Killing blows and attacks delivering significant damage have the most reward. Other actions are rewarded as well no mater what the result. Every character still gets something even if they did not interact with the battle at all. For example, if the first move of a battle is the player's fighter killing a single foe with a single blow, all other party members will get at least 1 XP or more for a stronger enemey.***If a character sacrifices their life to save their fellows, they lose piety. Dying is heresy, how [url=https://en.wikipedia.org/wiki/Oran_of_Iona]Oran[/url]ic¡*** [63]*** [52]*** [37] | labelimageminimize |
The Lost Patrol | Ocean (Astros Productions) | 1990 | labelimageminimize | |
Tunnels & Trolls: Crusaders of Khazan | New World Computing | 1990 | labelimageminimize | |
Vampyr: The Talisman of Invocation | author | 1990 | In character creation, race choices are as follows: * [b]E[/b]lf * [b]D[/b]warf * [b]C[/b]orantir * [b]H[/b]uman***Published and developed by its authors, no specific company involved. The game never was sold itself (released in public domain, actually), but the authors sold the manual and hintbook separately (by money order). | labelimageminimize |