showing 1 - 50 of 125 gameschevron_right
name | publisher(developer) | year arrow_downward | author(s) | |
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Ultima III: Exodus | Origin | 1984 | James Van Artsdalen (port) | labelimageminimize |
Wizardry: Proving Grounds of the Mad Overlord | Sir-Tech | 1984 | labelimageminimize | |
Ultima IV: Quest of the Avatar | Origin (Origin Systems) | 1985 | James Van Artsdalen (port) | labelimagesubject |
Fifty Mission Crush | SSI | 1986 | labelimagesubject | |
Wizardry III: The Legacy of Llylgamyn | Sir-Tech | 1986 | labelimageminimize | |
Might and Magic: Book One - Secret of the Inner Sanctum | New World Computing | 1987 | labelimageminimize | |
Phantasie | SSI (Logical Design Works) | 1987 | labelimageminimize | |
The Bard's Tale: Tales of the Unknown | Electronic Arts (Interplay) | 1987 | Michael Cranford (writer) | labelimagesubject |
The Shard of Spring | SSI (Digital Illusions) | 1987 | D. R. Gilman Leslie Hill Martin deCastongrene | labelimageminimize |
Wizardry II: The Knight of Diamonds | Sir-Tech | 1987 | labelimageminimize | |
Might and Magic II: Gates to Another World | New World Computing | 1988 | labelimageminimize | |
Phantasie III: The Wrath of Nikademus | SSI (Westwood Studios) | 1988 | Doug Wood Winston D. Wood | labelimageminimize |
The Bard's Tale II: The Destiny Knight | Electronic Arts (Interplay) | 1988 | Brian Fargo (scenario design) Caren Edelstein (playtester) Chris Garske (product manager) Christian Wilson (assistant producer) David Maynard (technical support) David Warhol (music) Don Carson (map art) Joe Ybarra (producer) Jonny C. Kwan (cover art) Michael Cranford (game concept) Michael Cranford (design) Michael Cranford (program design) Michael Cranford (scenario design) Michael LaBash (package design) Nancy L. Fong (art director) Philip Ybarra (playtester) Scott Smith (named lagoth zanta) Todd J. Camasta (graphics) Tom Norwood (playtester) | labelimageminimize |
Ultima V: Warriors of Destiny | Origin | 1988 | John Fachini et al (port) | labelimageminimize |
Wasteland | Electronic Arts (Interplay) | 1988 | Alan Pavlish (lead writer) Brian Fargo Ken St. Andre Michael Quarles (producer) Michael Stackpole (writer) | labelimageminimize |
Wizardry IV: The Return of Werdna | Sir-Tech | 1988 | labelimageminimize | |
Pool of Radiance | SSI (Westwood Associates;SSI Special Projects Group) | 1988 | A&a Printers and Lithographers (printing) Brad Myers (programmer) Chuck Kroegel (project manager) Cyrus G. Harris (playtesting) Daria Marasco (artist) Dave Shelley (artist) Dave Shelley (developer) David Boudreau (art) David Boudreau (graphic design) David Boudreau (desktop publishing) David Cook (scenario) David Warhol (music) David Warhol (sound effects) Dick Vohlers (playtesting) Doug Barnett (artist) Eric Nickelson (programmer) Fred Butts (artist) George MacDonald (developer) George MacDonald (rules) Graeme Bayless (playtesting) Inc Credits: James Kucera (playtesting) Jim Ward (scenario) Joana Zegri (artist) Keith Brors (programmer) Louis Hsu Saekow (art) Louis Hsu Saekow (graphic design) Louis Hsu Saekow (desktop publishing) Maurice Molyneaux (artist) Mike Breault (scenario) Paul Murray (developer) Peter Schmitt (programmer) Raymond J. Huges (programmer) Rob Wong (artist) Roland Gustafsson (customized apple dos) Russ Brown (developer) Scott A. H. Ruggies (artist) Scott Barnes (playtesting) SSI Special Projects Group Credits: Steve Perrin (rules) Steve Winter (scenario) Susan Halbleib (artist) Tom Wahl (artist) TSR Victor Penman (developer) Vince Reynolds (artist) Westwood Associates Credits: | labelimagesubject |
Curse of the Azure Bonds | SSI;U.S. Gold (SSI Special Projects Team;Westwood Studios) | 1989 | labelimageminimize | |
Demon's Winter | SSI | 1989 | David Shelley Graeme Bayless | labelimageminimize |
Dragons of Flame | SSI;U.S. Gold | 1989 | George MacDonald (developer) Graeme Bayless (developer) Graham Lilley (programming) Kevin Bulmer (graphics) Mike Wilding (product manager) | labelimageminimize |
Hillsfar | SSI (Westwood Studios) | 1989 | labelimageminimize | |
The Magic Candle | Mindcraft | 1989 | labelimageminimize | |
Buck Rogers: Countdown to Doomsday | SSI | 1990 | Brett Berry Graeme Bayless | labelimageminimize |
Champions of Krynn | SSI;WizardWorks Software (SSI Special Projects Group) | 1990 | Cliff Mann (playtesting) Cyrus G. Harris (playtesting) Cyrus Lum (artist) Cyrus Lum (large graphics) Dave Shelly (authored encounters) Dave Shelly (neraka) Dave Shelly (kernen) Dave Shelly (solamnic tomb) Dave Shelly (ogre base) Dave Warhol (music) Dave Warhol (sound effects) David Boudreau from Louis Saekow Design (art) David Boudreau from Louis Saekow Design (graphic design) David Boudreau from Louis Saekow Design (desktop publishing) Don McClure (playtesting) Electronic Arts (ibm music driver) Eric Flom (playtesting) Fred Butts (artist) Fred Butts (3d sprites) Fred Butts (overland map) Fred Butts (large graphics) Grame Bayless (outsource playtesting) Jim Jennings (commodore 64) Jim Jennings (apple ii programming) John Halbleib (music) John Halbleib (sound effects) Ken Humphries (authored encounter) Kirk Nichols from Louis Saekow Design (pre-press production) Laura Bowen (artist) Mark Johnson (artist) Mike Bench (playtesting) Mike Mancuso (authored encounters) Mike Mancuso (gargath) Mike Mancuso (jelek) Mike Mancuso (sanction) Muller Printing Company (printing) Norm Koger (amiga programming) Pat Andreas (special thanks) Paul Murray (commodore 64) Paul Murray (apple ii programming) Peter Gascoyne from Louis Saekow Design (art) Peter Gascoyne from Louis Saekow Design (graphic design) Peter Gascoyne from Louis Saekow Design (desktop publishing) Ray Garcia from Louis Saekow Design (pre-press production) Rick White (playtesting) Rick Wilson (playtesting) Rick Wilson (documentation) Roland Gustafsson (customized apple dos) Russ Brown (ibm programming) Scot Bayless (ibm programming) Scot Bayless (music) Scot Bayless (sound effects) SSI Special Projects Group (game creation) Susan Manley (artist) Susan Manley (large graphics) Tom Wahl (art director) Tom Wahl (music) Tom Wahl (sound effects) Victor Penman (project manager) Victor Penman (developer) Westwood Associates (commodore 64 programming) | labelimageminimize |
Crystals of Arborea | Silmarils | 1990 | labelimageminimize | |
D.R.A.G.O.N. Force: Where Negotiations End | Interstel | 1990 | labelimageminimize | |
Dark Designs I: Grelminar's Staff | Softdisk | 1990 | John Carmack | labelimageminimize |
Dragon Wars | Interplay | 1990 | Brian Fargo burgerbecky[Rebecca Ann Heineman] | labelimageminimize |
Drakkhen | Infogrames;Draconian (Infogrames) | 1990 | labelimageminimize | |
J.R.R. Tolkien's The Lord of the Rings Vol. I | Interplay | 1990 | labelimageminimize | |
Legend of Faerghail | reLINE Software (Electronic Design) | 1990 | Olaf Barthel Veith Schogenhummer | labelimageminimize |
Lords of Doom | Starbyte (Attic Entertainment) | 1990 | labelimageminimize | |
MegaTraveller 1: The Zhodani Conspiracy | Paragon Software | 1990 | Marc Miller | labelimageminimize |
Sorcerian | Sierra On-Line | 1990 | labelimageminimize | |
The Bard's Tale III: Thief of Fate | Electronic Arts (Interplay) | 1990 | Brian Fargo (director) Brian Fargo (game design) Brian Fargo (playtester) Brian Fargo (developer) Bruce Schlickbernd (game design) Bruce Schlickbernd (playtester) Bruce Schlickbernd (developer) burgerbecky[Rebecca Ann Heineman] (programmer) burgerbecky[Rebecca Ann Heineman] (game design) burgerbecky[Rebecca Ann Heineman] (maps) burgerbecky[Rebecca Ann Heineman] (playtester) burgerbecky[Rebecca Ann Heineman] (developer) Christian Wilson (assistant producer) Christian Wilson (playtester) Christian Wilson (developer) David Albert (producer) David Albert (playtester) David Albert (developer) Frank Wing (screen photography) James R. Bailey (assistant producer) James R. Bailey (playtester) James R. Bailey (developer) Jennifer C. King (playtester) Jennifer C. King (developer) Kurt Heiden (music composition) Lisa Berrett (inner package art) Michael A. Stackpole (game design) Michael A. Stackpole (maps) Michael LaBash (package design) Nancy L. Fong (art director) Randy Berrett (cover art) Todd J. Camasta (art) | labelimageminimize |
The Dark Heart of Uukrul | Brøderbund (Digital Studios) | 1990 | labelimageminimize | |
Ultima VI: The False Prophet | Origin Systems | 1990 | Amanda Dee (graphics) Amanda Dee (writing) Cheryl Chen (programming) Dallas Snell (executive producer) Daniel Bourbonnais (graphics) David R. Watson (sound) David R. Watson (music) David Shapiro (writing) Denis R. Loubet (graphics) Gary Scott Smith (programming) Glen Johnson (graphics) Greg Paul Malone II (writing) Herman Miller (programming) Herman Miller (sound) Herman Miller (gargoyle language) Herman Miller (gargoyle musical theme) Herman Miller (writing) Jeff Dee (graphics) John Miles (programming) John Miles (writing) Keith Berdak (graphics) Kenneth W. Arnold (sound) Kenneth W. Arnold (music) Richard Garriott (design) Richard Garriott (sound) Richard Garriott (producer) Richard Garriott (writing) Stephen Beeman (writing) Todd Mitchell Porter (sound) Todd Mitchell Porter (music) Todd Mitchell Porter (writing) Warren Spector (producer) Warren Spector (writing) | labelimageminimize |
Secret of the Silver Blades | SSI (SSI Special Projects Team) | 1990 | David Shelley | labelimageminimize |
Ancients 1: Death Watch | Farrware | 1991 | labelimageminimize | |
Death Knights of Krynn | SSI;Softgold (SSI Special Projects Group) | 1991 | labelimageminimize | |
Dragonflight | Thalion | 1991 | labelimageminimize | |
Pools of Darkness | SSI (SSI Special Projects Team) | 1991 | Brad Myers | labelimageminimize |
Shadow Sorcerer | SSI;U.S. Gold (SSI) | 1991 | George MacDonald Jeff Groteboer | labelimageminimize |
Spirit of Adventure | Starbyte (Attic Entertainment) | 1991 | Guido Henkel | labelimageminimize |
The Bard's Tale Construction Set | Interplay | 1991 | labelminimizeminimize | |
The Return of Medusa | Starbyte | 1991 | labelimageminimize | |
Wizardry VI: Bane of the Cosmic Forge | Sir-Tech | 1991 | labelimagesubject | |
Gateway to the Savage Frontier | SSI;Softgold (SSI Special Projects Group;Beyond Software) | 1991 | Alan Marenco (playtester) André –rignaud (playtester) Arturo Sinclair (wilderness map) Beyond Software Cathryn Mataga (technical design) Cathryn Mataga (authored encounters) Cyrus G. Harris (playtester) David Bunnett (art director) David Bunnett (artist) Dennis Zahina (playtester) Don Daglow (scenario design) Don Daglow (journal entries) Don Daglow (authored encounters) Eduardo Trillo (playtester) Everlund George MacDonald (game development) Glen Cureton (playtester) Inc (game creation) Inc (amiga programming) Inc (ibm music driver) Inc (special ibm testing) James Young (playtester) Jason Ray (playtester) Jeff Shotwell (playtester) John Kirk (playtester) John Ratcliffe (ibm sound effects driver) Kirk Nichols of Louis Saekow Design (pre-press production) Kraken HQ Kraken Outpost Large Graphics) Large Graphics) Larry Webber (playtest manager) Linwood Taylor (amiga programming) Linwood Taylor (music production) Linwood Taylor (authored encounters) Loudwater) Luskan Mark Buchignani (authored encounters) Mark Manyen (commodore programming) MicroMagic Mike Baljiadia (playtester) Monsters Monsters Nesme Neverwinter Peter Gascoyne of Louis Saekow Design (art) Peter Gascoyne of Louis Saekow Design (graphic design) Peter Gascoyne of Louis Saekow Design (dtp) Phil Alne (playtester) Port LLast Purple Rocks Ray Garcia of Louis Saekow Design (pre-press production) Richard Wilson (documentation) Rick White (game development) Secomber Sergio Lobato (walls) Silverymoon Small Graphics Small Graphics SSI Special Projects Group (system creation) SSI Special Projects Group (art) Star Mounts Sunbar) Top Star Computer Services Tuern Westwood Associates (commodore programming) | labelimageminimize |
Might and Magic III: Isles of Terra | New World Computing | 1991 | labelimageminimize | |
Abandoned Places: A Time for Heroes | International Computer Entertainment (Artgame) | 1992 | labelimageminimize |