showing 1 - 50 of 73 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwardtagsplayer optsauthor(s)
Janitor Joe author1984 claiming falldamage instantdeath keys ladders lives robots score single playerKevin Bales
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Shamus IBM (Synapse Software)1984 display-cga display-cga-composite femaleauthor instantdeath keys lives robots score single playerCathryn Mataga (programmer)
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Swords of Glass Keypunch Software1986 amoeboids axes bees bows charactercreation crossbows dogs doors dungeoncrawler gridmove healingitems healingstations insects itemdurability keys knives magic meleeweapons mystics outlaws powerups rats shopping snakes sorcery staves subterranean swords weasels single player, split-screen labelimageminimize
Infiltrator Mindscape1987 aerodyne helicopter keys militantprotagonist multisequence rotorcraft savepassword stunning single player labelimageminimize
Trojan Capcom1987 bossbattles keys lives meleeweapons nofalldamage postapocalypse score swords single player labelimageminimize
Demon Stalkers: The Raid on Doomfane Electronic Arts (Micro Forté)1988 bows dandylike demonstalkers-series display-cga display-ega display-tga fallbackweapon keys leveleditor rats score search spu-pcspeaker spu-tandy thrownweapons single player, shared-screenKelly Flock
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Gauntlet Mindscape (Atari)1988 color-2bit color-4bit dandylike display-256x200 display-320x200 display-cga display-ega display-tga gauntlet-series hunger keys monsters npcgenerators score single player, shared-screen labelimageminimize
Snarf author1988 download fallbackweapon independentaim keys licensechange score single playerEverett Kaser
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Solomon's Key U.S. Gold (Probe Software)1988 europeanfae ghosts instantdeath keys lives magic monsters nofalldamage npcspawning score secrets timelimit walking single player labelimageminimize
Time Bandit Microdeal (Michtron)1988 display-cga display-ega display-tga display-vga ingametitle keys monsters timetravel single playerTim Purves
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Avoid the Noid Sharedata1989 advergame keys lives score timelimit single player labelimageminimize
Gauntlet II Mindscape1989 3ormoreplayers arenashooter dandylike display-cga display-ega display-mcga display-tga display-vga gauntlet-series hunger ingametitle keys langinsignificant mp-cooperative npcgenerators projectilelimit score spu-pcspeaker spu-tandydac single player, shared-screen'Mugsie' (special thanks)
'Stomper' (special thanks)
Bill Allen (special thanks)
Inc. (port)
Kevin Bulmer (graphics)
Mindscape
Richard Costello (programmer)
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McDoe!: Madame Ching's Dungeon of Ecstasy BSX International1989 22ndcentury keys score single player labelimageminimize
McPop!: Madam Ching's Palace of Pleasure BSX International1989 22ndcentury keys score single player labelimageminimize
Night Hunter  Ubi Soft1989 castle display-cga display-ega display-tga display-vga keys score undead undeadprotagonist vampireprotagonist vampires single player labelimageminimize
The Black Orb author1989 keys monsters single playerCarl Erikson
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Catacomb Softdisk (PC Arcade)1990 1life catacomb-series chargedattack display-cga display-ega elitemobs gog grid grid-micro grid-square healingitems keys magic monsters overpenetration potions score secrets sorcery unlimitedammo single playerJohn Carmack
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Chip's Challenge Epyx;U.S. Gold (Audio Visual Magic)1990 display-cga display-ega display-hgc display-tga display-vga keys savepassword spu-adlib spu-mt32 spu-pcspeaker spu-tandy timelimit single player labelimageminimize
Dungeons of Doom author1990 dungeoncrawler gridmove keys single playerArndt Hasch
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Dunjax author1990 firearms keys ladders lives runandgun single playerDave Niec
Jeff Mather
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Fire King SSG;Electronic Arts (Micro Forté)1990 dandylike demonstalkers-series keys premadecharacters single player labelimageminimize
Rock 'n Roll Rainbow Arts1990 animateobjectprotagonist keys score teleporters single player labelimageminimize
The Dark Heart of Uukrul Brøderbund (Digital Studios)1990 amoeboids automap axes bludgeons bodyarmor books chiroptera combatmode commercial currency display-cga display-ega display-hgc display-mcga display-tga display-vga dragons dungeon dungeoncrawler elitemobs encounters-conditional encounters-random encounters-set feelies gamesaves gold gridmove group healingitems hunger itemdurability jewelry keyboard keys knives license-proprietary looting magic magic-instant magicfail magicweapons meleeweapons orcs poisoning polearms potions quitsave resting resuscitation safezone scrolls singleencounterrespawn spiders statuseffects staves subterranean swords teleporters theurgy turnbasedcombat undefinedelements whips wolves xp-deeds xp-killbonus xp-kills xp-other single player labelimageminimize
The Logic Master Unicorn Software1990 edu-logic ghosts keys single player labelimageminimize
Catacomb II  Softdisk1991 1life catacomb-series chargedattack display-cga display-ega elitemobs gog grid grid-micro grid-square healingitems keys magic monsters overpenetration potions score secrets sorcery unlimitedammo single playerJohn Carmack
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Eye of the Beholder SSI (Westwood Studios)1991 3.5disk 5.25disk adnd axes beholders bludgeons bodyarmor bossbattles bows cephalopoids charactercreation classbased dataexport disguisedtriggers display-cga display-ega display-mcga display-tga display-vga dnd doors driders dualwielding dungeon dungeoncrawler dwarves elevators elves eob eob-engine eviloverlord fantasyworld femaleprotagonist fictionaluniverse forgottenrealms genderchoice giantinsects gridmove hazardouspowers heroprotagonist humans hunger insectoids inventory jewelry keys knives kobolds lockpicking lutris magic magicweapons maleprotagonist medieval meleeweapons monsters multiclassing oneeyedcreatures polearms pressureplates resting scummvm serious sewers skeletons slings sorcery spellmemory spu-adlib spu-pcspeaker spu-sb spu-tandy subterranean swords throwanything thrownweapons titularobject unarmedfighting undead weefolk xp-deeds xp-kills zombies single playerAaron Powell (art)
Aaron Powell (graphics)
Alan Marenco (playtester)
American Lithographers
Andrrignaud (manual)
Andrrignaud (playtester)
Bill Stokes (game design)
Bill Stokes (level programmer)
Bill Stokes (amiga programmer)
Brett W. Sperry (director)
Brett W. Sperry (original concept)
Brett W. Sperry (story)
Brett W. Sperry (game design)
Brian Lowe (playtester)
Chris Warshauer (playtester)
Cyrus G. Harris (playtester)
Dan Cermak (producer)
David A. Lucca (game development support)
David Boudreau of Louis Saekow Design (art)
David Boudreau of Louis Saekow Design (graphic design)
David Boudreau of Louis Saekow Design (dtp)
Dwight Okahara (sound fx)
Eileen Matsumi (manual)
Eydie Laramore (game designer)
Eydie Laramore (writer)
Frank Klepacki (music)
George MacDonald (producer)
George MacDonald (manual)
George MacDonald (game development)
Glen Cureton (playtester)
Glenn Sperry (playtester)
Inc (special ibm testing)
Inc (printing)
James Young (playtester)
Jason Ray (playtester)
Jeff Shotwell (playtester)
Joe Bostic (additional programming)
Joe Bostic (game design)
John C. Boockholdt (playtester)
John Kirk (playtester)
Joseph B. Hewitt IV (art)
Joseph B. Hewitt IV (graphics)
Kirk Nichols (art)
Kirk Nichols (graphic design)
Kirk Nichols (dtp)
Kirk Nichols (pre-press production)
Larry S. Webber (playtester)
Marc Cram (writer)
Mark Hall (playtester)
Matt Collins (playtester)
Michael Gilmartin (playtester)
Misc
Nicholas Beliaeff (game developer)
Paul S. Mudra (game design)
Paul S. Mudra (music)
Paul S. Mudra (sound fx)
Peter Gascoyne (art)
Peter Gascoyne (graphic design)
Peter Gascoyne (dtp)
Phil Alne (playtester)
Phillip W. Gorrow (original concept)
Phillip W. Gorrow (original programmer)
Phillip W. Gorrow (story)
Phillip W. Gorrow (lead programmer)
Phillip W. Gorrow (game design)
Ray Garcia (pre-press production)
Ren Olsen (art)
Ren Olsen (graphics)
Richard Wilson (manual)
Rick Parks (art)
Rick Parks (graphics)
Robert Lupo (playtester)
Scott Zielinski (playtester)
SSI
Top Star Computing Services
Westwood Associates
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Horror Zombies from the Crypt Millennium Interactive (Astral Software)1991 aircontrol harmfultouch instantdeath juggernauts keys ladders lives mansion rats retrypoints skeletons spu-pcspeaker subterranean thrownweapons undead vampires walking zombies single player labelimageminimize
Robomaze MVP Software1991 finiteammo keyboard keys robots single player labelminimizeminimize
Robomaze II: The Lobby MVP Software (Wetware)1991 display-ega download keys robots spu-pcspeaker single player labelimagesubject
Robomaze III: The Dome MVP Software (Wetware)1991 cpu-286 display-cga display-ega download joystick keys robots spu-pcspeaker single player labelminimizeminimize
Snake Snap author1991 claiming keys snakegame single playerAndreas Klimke
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Paganitzu Apogee Software (Trilobyte)1991 archeologistprotagonist display-cga display-ega instantdeath keys lives snakes spiders single playerKeith Schuler
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Lord of The Rings: vol.II: The Two Towers Interplay1992 3.5disk 5.25disk archaicearth arda bodyarmor book bows cdrom commercial cpu-286 cpu-386 dataimport display-cga display-ega display-mcga display-tga display-vga dos3 dos5 earth halflings highfantasy incarnateddivines keyboard keys license-proprietary lotr mouse mystics spu-adlib spu-mt32 spu-pas spu-sb spu-tandy swords uchronia weefolk single playerMark Whittlesey
Scott Bennie
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Steine! author1992 boulderdashlike claiming keys score timelimit single playerHolger Kanzog
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Super ZZT Epic MegaGames1992 keys leveleditor single player labelimageminimize
The Catacomb Abyss  Softdisk (Gamer's Edge)1992 alone catacomb-series cemetery chiroptera display-ega firstpersonshooter gog keys magic middleprojection monsters sorcery undead walking wolf3dengine zombies single player labelimageminimize
The Summoning SSI;Softgold Computerspiele (Event Horizon Software)1992 3.5disk 5.25disk actionrpg axes backtrackingdenied bodyarmor bows cdrom charactercreation commercial controllablehelplessness cpu-286 cpu-386 dialog-tree dicemechanics display-vga dos3 energyregen-slow feelies genderchoice healingitems inventory keyboard keys knives license-proprietary limitedcapacity limitedsupplies magic magic-somatic meleeweapons monsters mouse multipleendings pressureplates printer protagonistnaming quickkeys randomizedattributes scrolls serious sewers shields sorcery spu-adlib spu-mt32 spu-pcspeaker spu-sb spu-tandy staves subterranean swords walking wordinput xp-literal single playerAl Brown (editor)
André Vrignaud (editor)
Banta ISG (printing)
Chris Straka (conceptual design)
Chris Straka (creative design)
Chris Straka (manual writer)
Chris Straka (interaction writer)
Chris Warshauer (playtester)
Christina Watson (playtester)
Davis A. Lucca (associate)
Ed Puskar (music)
Eileen Matsumi (editor)
Event Horizon Software
Frank Schurter (art)
Frank Schurter (graphics)
Inc:
Inc:
James Namestka (producer)
Jane Yeager (art)
Jane Yeager (graphics)
John C. Boockholdt (playtester)
John Kirk (playtester)
Kurt Brown (additional music)
Kym Goyer (test support)
Louis Saekow Desiḡn (art)
Louis Saekow Desiḡn (graphic design)
Louis Saekow Desiḡn (dtp)
Louis Saekow Desiḡn (pre-press production)
Nicholas Beliaeff (producer)
Producer)
Scot Noel (story author)
Scot Noel (short story 'an enemy of dreams')
Strategic Simulations
Thomas Holmes (ibm lead programmer)
Thomas Holmes (conceptual design)
Thomas Holmes (creative design)
Thomas Holmes (sound effects)
Timothy Michaels (additional programming)
Tony Mollick (additional music)
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Vegi Heartsoft1992 claiming keys lives snakegame single playerCarsten Herzberg
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Vocabulary Quest in the Land of the Unicorn Unicorn Software Company1992 5.25disk commercial currency display-ega display-vesa display-vga keyboard keys license-proprietary mouse spu-adlib spu-sb spu-sbpro trolls unicorns single player labelminimizeminimize
Secret Agent Apogee Software1992 3.5disk crystalcavesengine keys lives moneybags robots score specialagentprotagonist walking single player labelimageminimize
Alien Breed Team171993 alienbreed aliens doors energyweapons firearms gog keys keys-disposable lives militantprotagonist mp-cooperative premadecharacters shared-screen, single player labelimagesubject
Betrayal at Krondor Sierra (Dynamix)1993 ♫greensleeves 3.5disk attackmethods automap book cdrom circadiancycle combatmode cpu-386 crossbows cultists difficulty-single display-vga doors dwarves gog golems group hunger injuries inventory itemdurability keys lockpicking magic medieval meleeweapons midkemia mine mouse multiprotagonists nonlinear nooneleftbehind outlaws rotting rp-levelless saveanywhere serious shopping sorcery stamina steampowered subterranean swords titularevent titularlocale tragicending turnbasedcombat walking weefolk xp-literal single player labelimageminimize
Curse of the Catacombs  Froggman;Softdisk Publishing (Softdisk Publishing)1993 1990s 20thcentury 2ndmillennium catacomb-series keys latemodernperiod magic middleprojection monsters plantcreatures present wolf3dengine single player labelimageminimize
Dungeon Hack SSI (Dreamforge Intertainment)1993 3.5disk adnd aesopsound alone automap charactercreation chosenone compass cpu-386 difficulty difficulty-aspects disguisedtriggers display-vga DnD dungeon dungeoncrawler dwarves elves eob-engine feelies forgottenrealms genderchoice gog gridmove halflings hunger illusionarywalls keyboard keys lockpicking magic mapgenerator medieval meleeweapons mercenaryprotagonist minimap monsters mouse printer solomission sorcery undead uvl-tiein weefolk single playerThomas Holmes (programmer)
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God of Thunder  Software Creations;Impulse Games (Adept Software)1993 10thcentury 1life aimdirlimit amoeboids bludgeons boomerangs bronzeage-theme chiroptera difficulty difficulty-ingame godlingprotagonist harmfultouch keys licensechange lighthearted magic medieval middleages mythicfigure norsemythology playerprofiles savior sorcery thrownweapons titularcharacter warriorprotagonist single playerAdam Pedersen (lead level designer)
Gary Sirois (graphics)
Jason Blochowiak (programmer)
Ron Davis (lead programmer)
Roy Davis (music)
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Heirs to Skull Crag  SSI (MicroMagic;SSI)1993 2hmeleeweapons 3.5disk adnd adv-progress adv-static alienplanet autumnal axes basilisks beholders bludgeons bodyarmor bossbattles bows breathweapons caninoids cdrom cemetery charactercreation city clanguage classbased classbasedeq combatmode companion compass containers cpplanguage crossbows dataexport dataimport did difficulty dnd doors dragonprotagonist dragons dragons-western driders dungeoncrawler dwarves elves encounters-random encounters-set encounters-timed fantasyworld fatigue feelies femaleprotagonist fictionaluniverse forest forgottenrealms genderchoice genderpenalty ghosts giantanimals giantinsects giantmonsters giantspiders gnolls gnomes goblins godlingprotagonist goldboxengine golems gridmove group halflings hazardouspowers healingitems heroprotagonist highfantasy horses humanoids humans ichthyoids illusionarywalls inorganics insectoids inventory jewelry jinn joystick karma keys knives leveleditor liches lockpicking lowfantasy magic magicweapons maleprotagonist medieval meleeweapons mercenaryprotagonist militantprotagonist mindflayers missionbased monsters mouse multiclassing multipleendings multiverse mycoids mystics mythicalprotagonist naturalweapons orcs pascal polearms premadecharacters premadeprotagonist protagonistnaming ragtaggang randomdamage recruiting rescue resourcegeneration resting riding river romance ruins sentientartefact sewers shapeshifters shapeshifting sharedsetting shopping skeletons slings softscifi sorcery specieschoice spellmemory subterranean summery swords tentaclecreatures thrownweapons titlementioned tombstones town traps treants tutorial unarmedfighting undead unusualprotagonist uvl-tiein vampires vernal walking wasteland weefolk wintery wyverns xp-deeds xp-kills single playerAl Brown (documentation)
Annette Khartabil (german documentation translation)
Banta ISG[company] (printing)
Bill Sloan (design)
Bill Sloan (programming)
Bill Sloan (documentation)
Bret Berry (producer)
Brian Lowe (playtesting)
Carol Tanguay (additional graphics)
Carol Tanguay (artwor)
Christoph Schmitz (project leader)
Clyde Caldwell (cover art)
Cyrus G. Harris (playtesting)
David Blake (programming)
David Boudreau (packaging)
David Govett (music)
Eileen Matsumi (documentation)
Emma Tailleir (design)
Emma Tailleir (playtesting)
Eric Halloran (graphics)
Eric Halloran (artwork)
Forrest Elam (playtesting)
George Alistair Sanger (music)
Herb Perez (graphics)
Herb Perez (artwork)
James Young (associate producer)
Jason Linhart (lead design)
Jason Linhart (programming)
Jason Linhart (director)
John Ratcliffe (ibm digital sound driver)
Jörgen Schlegel (design support)
Joshua M. Cloud (playtesting)
Kiri Naiman (level design)
Kiri Naiman (scenario design)
Kiri Naiman (documentation)
Kristin Dodt (coordination)
Kym Goyer (documentation)
Leedara Sears (packaging)
Markus Ludolf (german documentation translation)
Nils Bote (quality assurance)
Oliver Dannat (design support)
Sandy Sturtevant (support)
Tao Rodriguez-Seeger (design)
Tao Rodriguez-Seeger (playtesting)
Thomas A. MacMahon (design)
Thomas A. MacMahon (playtesting)
Wayne Horgan (design)
Wayne Horgan (playtesting)
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Red Crystal  Quantum Quality Productions1993 3.5disk alternatesolutions axes bludgeons bossbattles castle charactercreation cinematics classbased commercial cpu-286 cpu-386 currency dialup display-vga dungeon encounters-allies encounters-literal encounters-neutral encounters-random encounters-respawn enemyhealthdisplay eviloverlord feelies giantspiders inaccurateinfo indoors inventory keyboard keys knives license-proprietary magic meleeweapons monsters mouse mp-cooperative multisequence mystics negotiatedresolutions nonlinear optionaltasks outdoors overworld potions protagonistnaming randomizedattributes sequences shopping sidetracked skeletons spu-gm spu-sb spu-sbpro stealingnpcs subterranean swords throwingaxes throwingknives thrownweapons town undead walking single player, split-screen labelminimizeminimize
Bio Menace  Apogee Software1993 aimdirlimit alone ammotypes amoeboids apartmentbuilding chapters city crystals difficulty fallbackweapon firearms free2play gore grenades harmfultouch itempickup-auto keys ladders licensechange lighthearted lives maleprotagonist mines monsters multistart mutants nofalldamage rescue ruins runandgun score suicideattackers trees single playerJim Norwood
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Blake Stone: Aliens of Gold Apogee Software (JAM Productions)1993 aliens alone blakestone firstpersonshooter gog keys lives locationinfo maleprotagonist pushwalls score targetident wolf3dengine single playerApogee Software (publisher)
Bobby Prince (music)
Cygnus Multimedia Productions (contributing artist)
Debra Berry (contributing artist)
id Software (texture mapping engine)
James T Row (author)
Jeff Dee (contributing artist)
Jerry K. Jones (author)
Michael Maynard (author)
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DOOM id Software1993 1life 22ndcentury aimassist alone anticipatorystockpiles armyofone backtracking bodyarmor bpjmindexed chainreactions cheatcodes clanguage claymation cloakednpcs demonicinvasion demons devsysnext68x devsysnextintel devsysnextppc doom-series doomwad doors dosextender elevators energyweapons everyonesdead explosiveobjects fatties findexit firearms firstpersonshooter gore graphicdeaths heads healthpickups hell hitscan idtech1 keys megacorps middleguns middleprojection militantprotagonist monsters moon mp-dm namelessprotagonist noingameintro nojumping noreloading npcstrife oopitems plasmaweapons possessed powerups randomdamage rocketjumping rockets rotaryguns sciencefantasy secrets secrets-levels serious shotguns singlegender spawners splatter twitchshooter walking walkingarmory single player, cable/nullmodem, InternetAdrian Carmack (graphics)
Adrian Carmack (artwork)
Carl Sanford Joslyn Petersen 'Sandy Petersen' (design)
David Taylor (programming)
John Carmack (programming)
John Romero (design)
John Romero (programming)
John Romero (level design)
John Romero (tools programming)
Kevin Cloud (graphics)
Kevin Cloud (artwork)
Martin Kolodziej (special thanks)
Michael Abrash (programming)
Paul Radek (sound)
Paul Radek (audio drivers)
Robert Prince (music)
Robert Prince (sound effects)
Sandy Petersen (level design)
Shawn C. Green (design)
Shawn C. Green (level design)
Tom A. Hall (creative director)
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