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namepublisher(developer)year arrow_downwardgame typeplayer optsauthor(s)
Janitor Joe author1984platformer single playerKevin Bales
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Shamus IBM (Synapse Software)1984maze shooter single playerCathryn Mataga (programmer)
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Swords of Glass Keypunch Software1986role-play Fantasy single player, split-screen labelimageminimize
Infiltrator Mindscape1987simulation flight adventure single player labelimageminimize
Trojan Capcom1987beat 'em up single player labelimageminimize
Demon Stalkers: The Raid on Doomfane Electronic Arts (Micro Forté)1988maze shooter Fantasy single player, shared-screenKelly Flock
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Gauntlet Mindscape (Atari)1988maze shooter Fantasy single player, shared-screen labelimageminimize
Snarf author1988action/reflex maze single playerEverett Kaser
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Solomon's Key U.S. Gold (Probe Software)1988platformer puzzle Fantasy single player labelimageminimize
Time Bandit Microdeal (Michtron)1988maze shooter adventure Science Fiction single playerTim Purves
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Avoid the Noid Sharedata1989platformer single player labelimageminimize
Gauntlet II Mindscape1989maze shooter Fantasy single player, shared-screen'Mugsie' (special thanks)
'Stomper' (special thanks)
Bill Allen (special thanks)
Inc. (port)
Kevin Bulmer (graphics)
Mindscape
Richard Costello (programmer)
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McDoe!: Madame Ching's Dungeon of Ecstasy BSX International1989action/reflex maze Humorous Erotic Science Fiction single player labelimageminimize
McPop!: Madam Ching's Palace of Pleasure BSX International1989action/reflex maze Humorous Erotic Science Fiction single player labelimageminimize
Night Hunter  Ubi Soft1989beat 'em up platformer Fantasy Horror single player labelimageminimize
The Black Orb author1989action/reflex maze role-play Fantasy single playerCarl Erikson
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Catacomb Softdisk (PC Arcade)1990maze shooter Fantasy single playerJohn Carmack
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Chip's Challenge Epyx;U.S. Gold (Audio Visual Magic)1990maze puzzle single player labelimageminimize
Dungeons of Doom author1990role-play Fantasy single playerArndt Hasch
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Dunjax author1990platformer shooter Science Fiction single playerDave Niec
Jeff Mather
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Fire King SSG;Electronic Arts (Micro Forté)1990maze shooter Fantasy single player labelimageminimize
Rock 'n Roll Rainbow Arts1990action/reflex maze puzzle single player labelimageminimize
The Dark Heart of Uukrul Brøderbund (Digital Studios)1990role-play turn-based Fantasy single player labelimageminimize
The Logic Master Unicorn Software1990action/reflex maze edutainment puzzle Fantasy single player labelimageminimize
Catacomb II  Softdisk1991maze shooter Fantasy single playerJohn Carmack
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Eye of the Beholder SSI (Westwood Studios)1991role-play Fantasy single playerAaron Powell (art)
Aaron Powell (graphics)
Alan Marenco (playtester)
American Lithographers
Andrrignaud (manual)
Andrrignaud (playtester)
Bill Stokes (game design)
Bill Stokes (level programmer)
Bill Stokes (amiga programmer)
Brett W. Sperry (director)
Brett W. Sperry (original concept)
Brett W. Sperry (story)
Brett W. Sperry (game design)
Brian Lowe (playtester)
Chris Warshauer (playtester)
Cyrus G. Harris (playtester)
Dan Cermak (producer)
David A. Lucca (game development support)
David Boudreau of Louis Saekow Design (art)
David Boudreau of Louis Saekow Design (graphic design)
David Boudreau of Louis Saekow Design (dtp)
Dwight Okahara (sound fx)
Eileen Matsumi (manual)
Eydie Laramore (game designer)
Eydie Laramore (writer)
Frank Klepacki (music)
George MacDonald (producer)
George MacDonald (manual)
George MacDonald (game development)
Glen Cureton (playtester)
Glenn Sperry (playtester)
Inc (special ibm testing)
Inc (printing)
James Young (playtester)
Jason Ray (playtester)
Jeff Shotwell (playtester)
Joe Bostic (additional programming)
Joe Bostic (game design)
John C. Boockholdt (playtester)
John Kirk (playtester)
Joseph B. Hewitt IV (art)
Joseph B. Hewitt IV (graphics)
Kirk Nichols (art)
Kirk Nichols (graphic design)
Kirk Nichols (dtp)
Kirk Nichols (pre-press production)
Larry S. Webber (playtester)
Marc Cram (writer)
Mark Hall (playtester)
Matt Collins (playtester)
Michael Gilmartin (playtester)
Misc
Nicholas Beliaeff (game developer)
Paul S. Mudra (game design)
Paul S. Mudra (music)
Paul S. Mudra (sound fx)
Peter Gascoyne (art)
Peter Gascoyne (graphic design)
Peter Gascoyne (dtp)
Phil Alne (playtester)
Phillip W. Gorrow (original concept)
Phillip W. Gorrow (original programmer)
Phillip W. Gorrow (story)
Phillip W. Gorrow (lead programmer)
Phillip W. Gorrow (game design)
Ray Garcia (pre-press production)
Ren Olsen (art)
Ren Olsen (graphics)
Richard Wilson (manual)
Rick Parks (art)
Rick Parks (graphics)
Robert Lupo (playtester)
Scott Zielinski (playtester)
SSI
Top Star Computing Services
Westwood Associates
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Horror Zombies from the Crypt Millennium Interactive (Astral Software)1991platformer Horror single player labelimageminimize
Robomaze MVP Software1991platformer Science Fiction single player labelminimizeminimize
Robomaze II: The Lobby MVP Software (Wetware)1991platformer Science Fiction single player labelimagesubject
Robomaze III: The Dome MVP Software (Wetware)1991platformer Science Fiction single player labelminimizeminimize
Snake Snap author1991action/reflex puzzle single playerAndreas Klimke
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Paganitzu Apogee Software (Trilobyte)1991puzzle single playerKeith Schuler
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Lord of The Rings: vol.II: The Two Towers Interplay1992role-play Fantasy single playerMark Whittlesey
Scott Bennie
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Steine! author1992action/reflex puzzle single playerHolger Kanzog
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Super ZZT Epic MegaGames1992action/reflex maze adventure single player labelimageminimize
The Catacomb Abyss  Softdisk (Gamer's Edge)1992Fantasy Horror shooter single player labelimageminimize
The Summoning SSI;Softgold Computerspiele (Event Horizon Software)1992action/reflex role-play Fantasy single playerAl Brown (editor)
André Vrignaud (editor)
Banta ISG (printing)
Chris Straka (conceptual design)
Chris Straka (creative design)
Chris Straka (manual writer)
Chris Straka (interaction writer)
Chris Warshauer (playtester)
Christina Watson (playtester)
Davis A. Lucca (associate)
Ed Puskar (music)
Eileen Matsumi (editor)
Event Horizon Software
Frank Schurter (art)
Frank Schurter (graphics)
Inc:
Inc:
James Namestka (producer)
Jane Yeager (art)
Jane Yeager (graphics)
John C. Boockholdt (playtester)
John Kirk (playtester)
Kurt Brown (additional music)
Kym Goyer (test support)
Louis Saekow Desiḡn (art)
Louis Saekow Desiḡn (graphic design)
Louis Saekow Desiḡn (dtp)
Louis Saekow Desiḡn (pre-press production)
Nicholas Beliaeff (producer)
Producer)
Scot Noel (story author)
Scot Noel (short story 'an enemy of dreams')
Strategic Simulations
Thomas Holmes (ibm lead programmer)
Thomas Holmes (conceptual design)
Thomas Holmes (creative design)
Thomas Holmes (sound effects)
Timothy Michaels (additional programming)
Tony Mollick (additional music)
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Vegi Heartsoft1992action/reflex maze single playerCarsten Herzberg
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Vocabulary Quest in the Land of the Unicorn Unicorn Software Company1992adventure edutainment Fantasy single player labelminimizeminimize
Secret Agent Apogee Software1992platformer single player labelimageminimize
Alien Breed Team171993maze shooter Science Fiction shared-screen, single player labelimagesubject
Betrayal at Krondor Sierra (Dynamix)1993role-play Fantasy single player labelimageminimize
Curse of the Catacombs  Froggman;Softdisk Publishing (Softdisk Publishing)1993shooter Fantasy single player labelimageminimize
Dungeon Hack SSI (Dreamforge Intertainment)1993role-play Fantasy single playerThomas Holmes (programmer)
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God of Thunder  Software Creations;Impulse Games (Adept Software)1993action/reflex puzzle Fantasy single playerAdam Pedersen (lead level designer)
Gary Sirois (graphics)
Jason Blochowiak (programmer)
Ron Davis (lead programmer)
Roy Davis (music)
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Heirs to Skull Crag  SSI (MicroMagic;SSI)1993maze strategy role-play Fantasy Science Fiction single playerAl Brown (documentation)
Annette Khartabil (german documentation translation)
Banta ISG[company] (printing)
Bill Sloan (design)
Bill Sloan (programming)
Bill Sloan (documentation)
Bret Berry (producer)
Brian Lowe (playtesting)
Carol Tanguay (additional graphics)
Carol Tanguay (artwor)
Christoph Schmitz (project leader)
Clyde Caldwell (cover art)
Cyrus G. Harris (playtesting)
David Blake (programming)
David Boudreau (packaging)
David Govett (music)
Eileen Matsumi (documentation)
Emma Tailleir (design)
Emma Tailleir (playtesting)
Eric Halloran (graphics)
Eric Halloran (artwork)
Forrest Elam (playtesting)
George Alistair Sanger (music)
Herb Perez (graphics)
Herb Perez (artwork)
James Young (associate producer)
Jason Linhart (lead design)
Jason Linhart (programming)
Jason Linhart (director)
John Ratcliffe (ibm digital sound driver)
Jörgen Schlegel (design support)
Joshua M. Cloud (playtesting)
Kiri Naiman (level design)
Kiri Naiman (scenario design)
Kiri Naiman (documentation)
Kristin Dodt (coordination)
Kym Goyer (documentation)
Leedara Sears (packaging)
Markus Ludolf (german documentation translation)
Nils Bote (quality assurance)
Oliver Dannat (design support)
Sandy Sturtevant (support)
Tao Rodriguez-Seeger (design)
Tao Rodriguez-Seeger (playtesting)
Thomas A. MacMahon (design)
Thomas A. MacMahon (playtesting)
Wayne Horgan (design)
Wayne Horgan (playtesting)
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Red Crystal  Quantum Quality Productions1993strategy role-play Fantasy single player, split-screen labelminimizeminimize
Bio Menace  Apogee Software1993platformer shooter Cartoon single playerJim Norwood
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Blake Stone: Aliens of Gold Apogee Software (JAM Productions)1993shooter Science Fiction single playerApogee Software (publisher)
Bobby Prince (music)
Cygnus Multimedia Productions (contributing artist)
Debra Berry (contributing artist)
id Software (texture mapping engine)
James T Row (author)
Jeff Dee (contributing artist)
Jerry K. Jones (author)
Michael Maynard (author)
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DOOM id Software1993shooter Horror Science Fiction single player, cable/nullmodem, InternetAdrian Carmack (graphics)
Adrian Carmack (artwork)
Carl Sanford Joslyn Petersen 'Sandy Petersen' (design)
David Taylor (programming)
John Carmack (programming)
John Romero (design)
John Romero (programming)
John Romero (level design)
John Romero (tools programming)
Kevin Cloud (graphics)
Kevin Cloud (artwork)
Martin Kolodziej (special thanks)
Michael Abrash (programming)
Paul Radek (sound)
Paul Radek (audio drivers)
Robert Prince (music)
Robert Prince (sound effects)
Sandy Petersen (level design)
Shawn C. Green (design)
Shawn C. Green (level design)
Tom A. Hall (creative director)
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