showing 1 - 50 of 73 gameschevron_right
name arrow_downward | publisher(developer) | year | display | description | |
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Alien Breed | Team17 | 1993 | raster | The year is 2191 and the galaxy stands on the brink of war, only the Interplanetary Corps maintain the uneasy peace. IPCC Miraculous was heading back for Federation HQ after six months on routine patrol around the Intex Network. Nothing had happened and nothing ever did in this god forsaken place.. Crew members Johnson and Stone were glad to be going home. Then came the orders to check out a remote Space Research Centre which had failed to transmit on any of the Federation wavebands. ISRC-4 was situated near the red-giant Gianor and was the last place they wanted to go...As the crafts retros fired and the craft began it’s approach path,Johnson and Stone prepared for duty, not knowing quite what to expect. There was something strange about the eerie silence that shrouded the station, something was obviously very wrong..Slowly the crafts wings folded and the craft gently docked into shuttle bay 2, they opened the airlocks and walked straight into the midst of an Alien Breed... Featuring.... * Fantastic graphics and sound running at Arcade speed (50 Frames/Sec) * Simultaneous 2 player option * Bewildering array of atmospheric sound and speech effects * In-game computer system featuring extra weapons, maps and utilities * Scene-setting story disk included, featuring amazing ray-traced graphics * Puzzles, traps and a host of mean, ugly and nasty Alien creatures CU AMIGA (90%) "Awesome graphics...Superb sound fx...Blistering 1 Meg Alien Inspired Shoot’em up...Team 17 have come up with a winner." THE ONE (90%) "The speech, sound effects and in-game graphics are all excellent.. .Alien Breed is a classy product, very professional and very enjoyable... no shoot’em up fan should be without it."*** [37] | labelimagesubject |
Anvil of Dawn | New World Computing (DreamForge Intertainment) | 1995 | raster | [b]Minimum[/b] * DOS 5.0 or greater * 486/33 CPU * 4 MB RAM * 5 MB free HD space * 2X CD-ROM drive * Mouse [b]Recommended:[/b] * 486/66 CPU * 30 MB free HD space***The game's unusual in the manner that although you select one of the five heroes to play as in the beginning, you get to meet the other four in your travels. The choice of hero mostly affects the voice-overs (and dialog with it) and appearance, attributes are freely customizable if you so desire.***The game was apparently re-released in 2007/01 with Windows XP support. Unable to verify this currently, though. | labelimageminimize |
Arcy 2 | MVP Software (CAPS Softwaredesign) | 1994 | raster | labelminimizeminimize | |
Avoid the Noid | Sharedata | 1989 | raster | labelimageminimize | |
Bert Higgins: The Man From H.E.L.L. | Esoterica Software | 1998 | raster | labelminimizeminimize | |
Betrayal at Krondor | Sierra (Dynamix) | 1993 | raster, textured polygons, mixed | [22]*** [59]*** [37]***Set about 10 years after the end of the Riftwar Saga by Raymond E. Feist.***Re-released in the [i]SierraOriginals[/i] line on single CD.***The game was available for a limited time as a promotion for Return to Krondor at no cost. After this promotion, the game was no longer available for free. The copyright has not expired, no permissions to copy or distribute this game are currently in effect. "We [Vivendi Universal Games] have existing contracts with other companies that preclude us from being able to authorize this [redistribution by unlicensed third parties]." [Zerothis] | labelimageminimize |
Bio Menace | Apogee Software | 1993 | raster | Intelligence reports indicate that a man calling himself Dr. Mangle is responsible for the mutants and the destruction of Metro. You will have to battle your way through levels packed with evil mutants and robotic guards to finally infiltrate Mangle's fortress and defeat him. You think to yourself that this will be the most dangerous mission of your life. Snake Logan is a weapons expert, and uses several throughout the game, including a high-powered machine gun and grenades. [3D Realms.com]***[b]Episodes:[/b] * 1 - Dr. Mangle's Lab * 2 - The Hidden Lab * 3 - Master Cain***Made into freeware in Dec 2005 | labelimagesubject |
Blake Stone: Aliens of Gold | Apogee Software (JAM Productions) | 1993 | raster | One year after Wolfenstein 3D, the same engine was used in another game. This was released one week before id Software took over the world with the shareware release of Doom. Doom squashed it; Blake Stone sold poorly despite positive reviews. id even had a stake in Blake Stone, it build the texture mapping engine for the game. The game takes place in the future. You are agent "Blake", who has to accomplish some missions. The goal is to stop the evil doctor "Goldfire", who created some aliens. The game consists of six episodes, each of which features 11 levels, nine regular and two secret. The elimination of all enemies on the current floor or the collection of all treasure items are optional objectives that provide bonuses upon completion. In the game ceiling and floor are texturized, which was new. There were no terrain heights, but you could use elevators to get back into levels you already played. Special level features include: locked doors which can be opened by four types of colored keys (gold, green, yellow, blue), one-way doors, secret rooms accessible through pushable wall blocks, and teleports that instantly take the player into another location within the level. There's also lighting effects and an automap function, sorely missed in Wolfenstein 3D. Calling this automap also shows your your current progress, rating and percentage of enemies killed. And there are crates you can shoot. They will explode and sometimes reveal some goodies. Another unique feature of the game is the fact that Dr. Goldfire appears periodically in certain sections on different levels and will actually attack Stone. After being hit a few times, he activates a teleporter on his watch and escapes. There are several weapons available, more than there are in Wolfenstein 3D. Also included are features such as clipping, and invisibility, and auto-mapping. Really new were in-game characters, who were not always hostile but sometimes even gave hints. Because of this, the pure "shoot everything that moves"- scheme was not valid anymore. Besides this, the game was not state of the art. The graphics were out-dated and did not look as good as others of that time, Doom and Terminator Rampage. A nice game of that time, but it did not manage to stand out. | labelimagesubject |
Blood | GT Interactive (Monolith Productions) | 1997 | raster, textured polygons, voxel, mixed | [b]Episodes:[/b] * The Way of All Flesh * Even Death May Die * Farewell to Arms * Dead Reckoning [b]Difficulty levels:[/b] * Still Kicking * Pink on the Inside * Lightly Broiled (default) * Well Done * Extra Crispy [b]Weapons:[/b] * Pitchfork * Flare gun * Shotgun * Tommy gun * Aerosol can * TNT bundle * Proximity/remote detonator * Napalm launcher (functions like rocket launcher) * Tesla cannon * Voodoo doll***Has optional support for VESA 2.0 (SVGA 640x480 and 800x600 display resolution with 256 colors)***Experience more terror, mayhem, and violence in the full registered version of Blood. Buy Blood While fighting your way through intricately devious traps and monsters, you will find armaments that you could only dream of to help assist in destroying the Cabal forever. Use the Tesla Cannon to scorch evil cultists hell-bent on destroying you. Quietly lay proximity bombs when faced with dangerous and uncharted ground, then laugh as you hear the sounds of zombies and cultists vaporizing when the bombs detonate. New game features & additions include: * 34 levels spanning through 4 episodes plus 8 additional Bloodbath-only levels designed for fast-paced action. * 12 weapons, including the Tesla Cannon, Voodoo Doll, Life Leech, Spray Can Flame-Thrower, and Remote and Proximity Detonators. * 17 enemies * New enemies, bosses, sounds, and art. * Mapedit, our enhanced Build level editing tool, which will allow you to create your own levels or modify ours. * Beautifully rendered cutscenes to enhance the mood and story of the game. * Stunning redbook-audio cd soundtrack. * Additional bonus: we've gone back through and put all the weapons into the first episode for improved BloodBath! [Monolith]***[b]Minimum:[/b] * DOS 6.2 * 75 MHz Pentium CPU * 16 MB RAM * 80 MB HD space * 4X CD-ROM drive * Sound Blaster [b]Peripherals:[/b] * Keyboard * Mouse * Gamepad * Joystick***Contains several [i]references[/i] to H.P. Lovecraft's works, Macbeth, Shine, and likely several other works as well.***[b]magic[/b] — the voodoo doll, may be the only instance of it besides the other paranormal things that can't be attributed to much anything. [b]limited supplies[/b] — not very strong example, but you certainly can't shoot brazenly about like you can in most other shooters. Finding secret stashes helps a lot, but these are [i]secrets[/i]. [b]healing stations[/b] — life essences can't be carried about and therefore function like automatic single-use health dispensers. [b]immortals[/b] — the zombies raise again an unidentifiable number of times, though you can put an end to it if you put some effort in it. | labelimagesubject |
Catacomb | Softdisk (PC Arcade) | 1990 | raster | [b]microgrid[/b] - player character and most monsters occupy 2x2 grid points [b]penetrating projectiles[/b] - fully charged attack mows through the monsters quite easily, the bolt magic scroll likely does the same. | labelimageminimize |
Catacomb II | Softdisk | 1991 | raster | This 'sequel' is more or less just a level pack to the original Catacomb. Later re-released under the title "The Catacomb". | labelimageminimize |
Chasm - The Rift | Megamedia;GT Interactive (WizardWorks Software;Action Forms) | 1997 | textured polygons | [b]Minimum:[/b] * MS-DOS 5.0 * 486 DX4-100 CPU * VGA/SVGA GPU * 16 MB RAM * 75 MB HD space [b]Recommended:[/b] * Pentium CPU * VESA GPU***Latest version: 1.04 (as of ?)***Chasm - The Rift is a Quake like game that had many features unseen untill it's release, yet fell short to games like Quake and Hexen 2. The engine is almost exact to Quake's, yet excedes it in being able to blow off your enemies arms and head, environmental effects like rain etc. However, it's lack of hardware acceleration (OpenGL etc) support seemed it's biggest shortcoming. | labelimageminimize |
Chip's Challenge | Epyx;U.S. Gold (Audio Visual Magic) | 1990 | raster | labelimageminimize | |
Crusader: No Remorse | Electronic Arts (Origin Systems) | 1995 | raster | Latest version: 1.21 (as of 1999-?)***[b]ultima8-engine[/b] - an enhanced version of the U8 engine. | labelimageminimize |
Curse of the Catacombs | Froggman;Softdisk Publishing (Softdisk Publishing) | 1993 | raster | labelimageminimize | |
Demon Stalkers: The Raid on Doomfane | Electronic Arts (Micro Forté) | 1988 | raster | labelimageminimize | |
DOOM | id Software | 1993 | raster | [b]npc strife[/b] - they don't do this automatically, but will beat up their allies if subjected to friendly fire. This is a "feature" repeated in many games using the Doom engine. [b]possessed[/b] - the humans you encounter are controlled by demonic spirits or some such, not zombies or anything.***DoomEd as well as the DOS version of DOOM were developed on a several platforms running NeXTSTEP 3.3. NeXTSTEP's design didn't really care if these systems were 68k, x86, or PPC:[quote=John Romero]In fact, with the superpower of NeXTSTEP, one of the earliest incarnations of DoomEd had Carmack in his office, me in my office, DoomEd running on both our computers and both of us editing one map together at the same time. I could see John moving entities around on my screen as I drew new walls. Shared memory spaces and distributed objects. Pure magic.[/quote] [Zerothis]***There was also an expansion to Doom called [game=#162120]The Ultimate Doom[/game] that added fourth episode, "Thy Flesh Consumed", into the mix.***Doom launched First-Person shooters as one of the dominant genres in PC gaming(although Wolfenstein 3D had established the genre), and also launched the PC as a viable gaming platform Superb level design, well-designed weapons and truly frightening atmosphere. The pseudo-3D levels (Doom's engine didn't allow for levels to be multi-layered) were the best looking and immersive of the time and are still enjoyable today. Also one of the PC's most copied games, its influence rings true in the vast array of First-person shooters. This has been both a blessing and a curse for gamers, as unimaginative and poorly executed Doom-clones swamped release schedules in the mid-to-late 90s. Doom was originally released as shareware, allowing Doom to gather a massive following very quickly.***My first digital addiction.. pure nostalgia. Think back and feel the atmosphere again that was hanging around your DOS machine when it was playing those sinister midi files... what a game! [Roland] | labelimageminimize |
Dungeon Hack | SSI (Dreamforge Intertainment) | 1993 | raster | This game uses the same engine as Eye of the Beholder III. But generates random dungeons and encounters. | labelimageminimize |
Dungeons of Doom | author | 1990 | raster | labelimageminimize | |
Dunjax | author | 1990 | raster | In Dunjax, you are an astral explorer whose ship has crashed on an uncharted planet! After awakening from unconsciousness, you have found your ship pillaged by strange lifeforms. Chiefly missing is a propulsion device that powers the engines of your ship. Donning your gravity boots and ion rifle, you have tracked the beings to a cave set into a nearby mountain range. You must retrieve your stolen part from these fiends to get off the planet and report your discovery to others! | labelimagesubject |
Elements | Villa Crespo Software (Avery Pack) | 1994 | raster | labelimageminimize | |
Eye of the Beholder | SSI (Westwood Studios) | 1991 | raster | [22]*** [63]*** [52]*** [37]***You control a party of four heroes tasked by the lords of Waterdeep to investigate some foul stuff going on by entering the vast sewer system below the city. Saved games can be loaded into a new game in the sequel ([game=#40320]EOB2[/game]); minus the special items. [Zerothis] | labelimageminimize |
Fire King | SSG;Electronic Arts (Micro Forté) | 1990 | raster | labelimageminimize | |
Gauntlet | Mindscape (Atari) | 1988 | raster | labelimageminimize | |
Gauntlet II | Mindscape | 1989 | raster | The mindblowing sequel to the number 1 smash hit. Addictive, frantic and packed with so many new features it's a totally new game. Over 100 levels of pulsating action as you take on the powers of your favourite player, even if they're already in play. Watch out for the death curse of the evil "IT" and flee from the thieving grasp of the "THAT" creature. Stun Tiles. Acid Puddles. Force Fields, Super Sorcerers, Phoney and Moving Exits make your progress all the more difficult. But there are mystical amulets to be collected which will enhance your powers to repel monsters, transport through walls or increase your fire power. Avoid poisoned food and potions, collecting them makes you dizzy!. Gauntlet II is not just a further episode in this enthralling crusade, it is a whole new experience in action packed adventure.***1 players, 2 players, 3 players, or 4 players simultaneous. [Zerothis] | labelimagesubject |
God of Thunder | Software Creations;Impulse Games (Adept Software) | 1993 | raster | The title screen appears to be anamorphic with actual resolution of 320x400 (horizontally doubled to 640x400).***The year is 927 A.D. (as mortals reckon time) and the Almighty ODIN has summoned you, his faithful and heroic son, to The Great Hall of Asgard. Armed with only your enchanted hammer and considerable wits, you must journey to Midgard and destroy Jormangund! [Adept Software] | labelimagesubject |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | raster | Heirs to Skull Crag is the game, exclusively available in no other package game, real game, actual game, existing game, playable game, completable that comes the the Unlimited Adventures game creator which is in every other videogam database with tools to create AD&D based adventures, or even other types of adventures based on the Gold Box Engine. The executable is "FRUA.EXE" and the letters stand for "Forgotten Realms Unlimited Adventures". But UA is by no means limited to the Forgotten Realms setting. Materials from other settings are included and players are free to create their own or download UGC from the aforementioned site. | labelimagesubject |
Hocus Pocus | Apogee (Moonlite Software) | 1994 | raster | Terexin, leader of the Council of Wizards, is sending the young sorcerer, Hocus, on a special mission to prove his worthiness. This mission will take Hocus to 16 unique realms, each filled with unique dangers and enemies. Few have survived Terexin's final test--for many it's a one-way trip. Along the way Hocus will encounter dragons, imps, ghosts and 30 more unique creatures, demons and enemies. Survive, and Hocus becomes a full-fledged, card carrying Wizard. The other option is not so favorable. Awesome and beautiful 256-color VGA graphics. After every two levels of play the level graphics, background and enemies completely change, giving this game unparalleled variety. Hocus Pocus is a action platform game, with exciting puzzles built into each level's structure. Hocus is armed with a standard magic spell (he's not yet a full Wizard, after all), but he can find several potions that give him a temporary boost of magical energy. There are potions that give Hocus the ability to shoot rapidly, jump higher, teleport and fire a devastating energy blast, among others. COOL FEATURES * Smooth 360 degree scrolling, with a parallax background. * Over SIX MEGS of 256-color VGA animated graphics. * Four episodes with 36 huge levels! * Over 30 different monsters, plus four huge bosses! * Save/restore options, selectable skill levels, four cheat passwords! Hocus Pocus is an addictive, action-packed, entertaining game that's comparable, or better than, anything found on the home cartridge systems. [3D Realms] | labelimagesubject |
Horror Zombies from the Crypt | Millennium Interactive (Astral Software) | 1991 | raster | labelimageminimize | |
Infiltrator | Mindscape | 1987 | raster | labelimageminimize | |
Janitor Joe | author | 1984 | raster | labelimageminimize | |
Joe | author | 1998 | raster | labelminimizeminimize | |
Lands of Lore: Guardians of Destiny | Virgin Interactive (Westwood Studios) | 1997 | raster, textured polygons, mixed | Latest version: 1.30 (as of 1998-02?)***Comes on 4 CDs. | labelimageminimize |
Lord of The Rings: vol.II: The Two Towers | Interplay | 1992 | raster | The legendary tale lives on, as The Two Towers picks up where the critically acclaimed The Lord of the Rings, Vol. 1 left off. The wicked Lord Sauron persists in his quest to capture the one true ring of power. But now the Evil Wizard Saruman, with his insatiable lust for power, is after it as well. You, the player, control a party of benevolent characters in this captivating, role-playing adventure as they battle orcs, trolls, wargs, ghosts, and oliphaunts. You'll travel through the dark and mysterious ghastly marsh of the eternal spirits and, ultimately, come face to face with the mysterious two towers. All the color and imagery of Middle-earth comes to life with state-of-the-art, 256 color VGA graphics, a new and enhanced interface, full musical score, digitized speech, and colorful animations. The Two Towers is a stunning sequel that will involve you deeply in the Tolkien experience.***Sauron is incarnate in Middle-Earth in physical form even if he does not make a visible appearance in this game.[spoiler=and;Maiar]Gandolf and Radagast are Maiar (low ranking angels, choral singers) incarnated in the humble form of men[/spoiler]*** [22]*** [52]*** [37]***[b]data import[/b] - you need to run the save file through [code]convert.exe[/code] | labelimagesubject |
McDoe!: Madame Ching's Dungeon of Ecstasy | BSX International | 1989 | raster | labelimageminimize | |
McPop!: Madam Ching's Palace of Pleasure | BSX International | 1989 | raster | labelimageminimize | |
Night Hunter | Ubi Soft | 1989 | raster | labelimageminimize | |
Paganitzu | Apogee Software (Trilobyte) | 1991 | raster | [b]Parts:[/b] (episodes) 1) Romancing the Rose 2) Quest for the Silver Dagger 3) Jewel of the Yucatan | labelimageminimize |
PowerSlave | Playmates (Lobotomy Software) | 1996 | raster, textured polygons, mixed | This version is [i]significantly[/i] different form the original console version. | labelimageminimize |
Powerslave Official Beta Version | Playmates (Lobotomy Software) | 1995 | raster, textured polygons, mixed | This is effectively a 'shareware' demo of the final game. But this version supports a much wider array of hardware and options. I suspect there were some angry customers of the full version. For instance, this version works on Tandy 1000 where the final version did not. | labelminimizesubject |
Quake | Activision (id Software) | 1996 | textured polygons | [b]Minimum:[/b] * MS-DOS 5.0 * Pentium CPU (w/ math co-processor) * 8 MB RAM * 80 MB HD space [b]Recommended:[/b] * 16 MB RAM***[b]Episodes:[/b] 1) [i]Dimension of the Doomed[/i] : "The mystical past comes alive" 2) [i]The Realm of Black Magic[/i] : "Ancient castles and strange beasts ahead" 3) [i]The Netherworld[/i] : "Primal fear in a strange dimension" 4) [i]The Elder World[/i] : "Your worst nightmare come true"***Re-released as GLQuake which used OpenGL for rendering rather than software, Windows port of the game was based on GLQuake rather than the original software version.***This game was developed on a several platforms running NeXTSTEP. [Zerothis]***Partially influenced by H.P.Lovecraft's works.***Excellent game for the time. When I first saw the purple moving clouds in the skies of the game on the free demo I remember I rushed to the store to buy it!! I can remember I played night after night just to finish the game and had sleepy eyes on the office the day after. In the end of the game there was some kind of a monster on a small island which you could jump on to finish it off.. No doubt about it: In its genre, one of the best games ever. [Roland] | labelimageminimize |
Red Crystal | Quantum Quality Productions | 1993 | raster | Successfulness of an attack depends on the player knowing the height of the enemy. Two players can complete a playthrough cooperatively using horizontal split-screen. The players can be local with non-shared keyboard and mouse or via modem. During character creation, random stats can be re-rolled until, hopefully, a nearly perfect set is achived. This is almost required to play the game. A character can use any spell or weapon with some degree of effectiveness. But specific weapon types or spells can be used more effectivly by certian character classes. Likewise, enemy types are strong or weak to certian spells or weapon types. Charaters may carry up to 30 items. Items may be used, bought, sold, dropped, and picked-up. Equippable items are equiped when "USE"d. Plot items are carried and not useable (and occupy an inventory slot). Dropped items will remain where dropped for a limited time. 'the per-game look-up copy protection took Alen to Page 8, Line 1, Word 1: "bored"' - Petra Schlunk (Computer Gaming World Number 117, Page 66) | labelminimizeminimize |
Robomaze | MVP Software | 1991 | raster | labelminimizeminimize | |
Robomaze II: The Lobby | MVP Software (Wetware) | 1991 | raster | You are a freedom fighter -- a member of the Resistance -- fighting against your country's tyrannical dictator. Your tiny country is dominated by two massive structures, the Tower and the Dome. Although the dictator's robots control both structures, the Resistance is now poised to begin its assault and free your country from its evil ruler and his henchman the Mad Scientist. For months the Resistance has been tunneling from its secret headquarters towards the Tower. The tunnel is now complete, and you have been chosen to liberate the Tower. In Robomaze, your first adventure, you fought through the Maze of Death in the basement of the Tower using the Mk. 39 Fighter robot. Once on the first floor of the Tower, you have acquired the Stalker robot to continue your mission. The Stalker has many capabilities, about which you will learn below. Many enemy robots will attempt to prevent you from taking the Tower, which is divided into five levels of 20 rooms each. A unique "Boss" robot occupies the last room in each level. These special robots are especially difficult to defeat. The Mad Scientist also has other nasty surprises in store for you, but the Resistance is counting on your success. It is rumored that the Mad Scientist himself occupies the last of the 100 rooms in the Tower. In volume 1 (The Lobby) you attempt to take the first 40 rooms of the Tower. To complete your mission you must register to receive volumes 2 and 3. In these new games you will encounter new fearsome robots, and in volume 3, the Mad Scientist himself. No member of the Resistance has ever seen the Mad Scientist. We hope you will be the first. | labelimagesubject |
Robomaze III: The Dome | MVP Software (Wetware) | 1991 | raster | labelminimizeminimize | |
Rock 'n Roll | Rainbow Arts | 1990 | raster | labelimageminimize | |
Secret Agent | Apogee Software | 1992 | raster | [b]Episodes:[/b] * The Hunt for Red Rock Rover (ref: The Hunt for Red October) * Kill Again Island (ref: Gilligan's Island?) * Dr. No Body (ref: James Bond and Dr. No) The protagonist is Agent 006½. | labelimageminimize |
Shamus | IBM (Synapse Software) | 1984 | raster | labelimageminimize | |
Snake Snap | author | 1991 | raster | labelimageminimize | |
Snarf | author | 1988 | raster | Originally freeware back in 1988, turned shareware on 1990-10-21 (v2.0), and back to freeware on 2008-01-02 (v2.61).***Latest version: 2.61 (as of 1993-12-31) | labelimageminimize |