showing 46 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Dune II: The Battle for Arrakis | Virgin Games (Westwood Studios) | 1992 | labelimagesubject | |
Terminator 2029 | Bethesda Softworks | 1992 | labelminimizeminimize | |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | labelimagesubject |
Space Crusade | Gremlin Graphics | 1993 | labelimageminimize | |
Space Hulk | Electronic Arts | 1993 | labelimagesubject | |
Syndicate: American Revolt | Electronic Arts (Bullfrog Productions) | 1993 | labelimageminimize | |
Star Wars: X-Wing | LucasArts | 1993 | labelimageminimize | |
Syndicate | Electronic Arts (Bullfrog) | 1993 | labelimageminimize | |
Backlash: A Turret Gunner Simulation | Sanctuary Software Studio | 1994 | labelimageminimize | |
Cannon Fodder | Virgin (Sensible Software) | 1994 | labelimageminimize | |
Magic Carpet | Electronic Arts (Bullfrog) | 1994 | labelimageminimize | |
Star Wars: TIE Fighter | LucasArts (Totally Games) | 1994 | labelimageminimize | |
Raptor: Call of the Shadows | Apogee (Cygnus Studios) | 1994 | labelimageminimize | |
EarthSiege | Dynamix | 1994 | labelimageminimize | |
Warcraft: Orcs & Humans | Blizzard | 1994 | labelimageminimize | |
Fade to Black | Electronic Arts (Delphine Software International) | 1995 | Paul Cuisset | labelimageminimize |
Jagged Alliance | Sir-Tech (MadLab Software) | 1995 | labelimageminimize | |
Magic Carpet 2: The Netherworlds | Electronic Arts (Bullfrog) | 1995 | labelimageminimize | |
Magic Carpet: Hidden Worlds | Electronic Arts (Bullfrog) | 1995 | labelimageminimize | |
MechWarrior 2 | Activision | 1995 | labelimagesubject | |
MechWarrior 2: Ghost Bear's Legacy | Activision | 1995 | labelminimizeminimize | |
Zone Raiders | Virgin Interactive (Image Space) | 1995 | labelimageminimize | |
Star Wars: Dark Forces | LucasArts | 1995 | labelimageminimize | |
Descent | Interplay (Parallax Software) | 1995 | Matt Toshlog Mike Kulas | labelimagesubject |
Command & Conquer | Virgin (Westwood Studios) | 1995 | Joe Kucan (as kane) | labelimagesubject |
Paranoia! | Phoenix Arts | 1995 | labelminimizeminimize | |
Warcraft II: Tides of Darkness | Blizzard | 1995 | labelimageminimize | |
Alien Trilogy | Acclaim Entertainment (Probe) | 1996 | Alex Lawrence (senior storyboard artist) Andy Brock (additional sound effects) Andy Squirrell (world mapper) Ayaki Konno (additional japanese artwork) Ben McGrath (graphic artist) Ben O'Reilly (texture mapper) Bob Scumaci (fmv composition) Brad Martin Brian Smyj Cameron Sheppard (programmer) Carter Inskeep (voice actor) Charlie Jackson (level modeler) Chris Walsh (programmer) Daryl Meyer Dave Kite (level modeler) David Shea (programmer) Don Hunt (facial animation) Dow Mckeever (sound effects) Errol Gale (level modeler) Greg Michael (programmer) Gregory Caccia Guy Mills (graphic artist) Guy Mills (graphic artist) Jeff Gibson (stunt co-ordinator) Jenny Way John Croudy ('viewports') Jon Gibson (world mapper) Kevin McMahon (graphic artist) Kevin Watts (world mapper) Larry Kelley Lloyd Murphy (graphic artist) Lloyd Murphy (graphic artist) Mark Frazer (graphic artist) Matt Nagy (game designer) Michael Margotta (voice actor) Michael Passuello ('head scan') Nicole Scharff Pat Weber Sones (voice actor) Paul Collingwood (texture mapper) Peter Jones (world mapper) Rachel Segens (graphic artist) Stephen Root (music) Steve Middleton (graphic artist) Steve Rein Tony Monckton (editor) Tracy Lopez ('head scan') Tyrone Miller ('head scan') Vicky Cheale (texture mapper) | labelimageminimize |
Archimedean Dynasty | Blue Byte (Massive Development) | 1996 | labelimageminimize | |
Blood & Magic | Interplay (Tachyon Studios) | 1996 | labelimageminimize | |
Command & Conquer: Red Alert | Virgin (Westwood Studios) | 1996 | labelimageminimize | |
Guldans Rache: 850 Level für Warcraft II | S.A.D. | 1996 | labelminimizeminimize | |
Seek and Destroy | Epic MegaGames;cdv Software Entertainment (Safari Software;Vision Software) | 1996 | labelimageminimize | |
Syndicate Wars | Electronic Arts (Bullfrog) | 1996 | labelimageminimize | |
Terra Nova: Strike Force Centauri | Virgin Interactive Entertainment (Looking Glass Technologies) | 1996 | labelimageminimize | |
Descent II | Interplay (Parallax Software) | 1996 | labelimagesubject | |
Warcraft II: Beyond the Dark Portal | Blizzard | 1996 | labelimagesubject | |
MechWarrior 2: Mercenaries | Activision | 1996 | labelminimizeminimize | |
Amok | GT Interactive (Lemon) | 1996 | Jesper Kyd (music) | labelimageminimize |
Bedlam 2: Absolute Bedlam | GT Interactive (Mirage) | 1997 | labelminimizeminimize | |
Command & Conquer: Red Alert - Counterstrike | Virgin (Westwood Studios) | 1997 | labelimageminimize | |
Command & Conquer: Red Alert - The Aftermath | Virgin (Westwood Studios) | 1997 | labelminimizeminimize | |
Dungeon Keeper | Electronic Arts (Bullfrog Productions) | 1997 | Peter Molyneux (designer) | labelimageminimize |
Extreme Assault | Blue Byte | 1997 | labelimagesubject | |
Krush, Kill 'n' Destroy | Melbourne House (Beam Software) | 1997 | labelimageminimize | |
Chasm - The Rift | Megamedia;GT Interactive (WizardWorks Software;Action Forms) | 1997 | labelimageminimize |