showing 46 games

namepublisher(developer)year arrow_downwarddescription
Dune II: The Battle for Arrakis  Virgin Games (Westwood Studios)1992Dune II: The Building of a Dynasty is a real-time strategy Dune video game developed by Westwood Studios and released by Virgin Games in December 1992. It is based upon David Lynch's 1984 movie Dune, an adaptation of Frank Herbert's science fiction novel of the same name.***
[22]***
[52]***
[37]***[media=youtube]EiJLOjeyDxs[/media]
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Terminator 2029 Bethesda Softworks1992Curiously this is possibly the only(?) game with grid-based movement but without the shooting being limited to that same grid, both enemies and the player can shoot at angles to the sides. labelminimizeminimize
Heirs to Skull Crag  SSI (MicroMagic;SSI)1993Heirs to Skull Crag is the game, exclusively available in no other package game, real game, actual game, existing game, playable game, completable that comes the the Unlimited Adventures game creator which is in every other videogam database with tools to create AD&D based adventures, or even other types of adventures based on the Gold Box Engine.

The executable is "FRUA.EXE" and the letters stand for "Forgotten Realms Unlimited Adventures". But UA is by no means limited to the Forgotten Realms setting. Materials from other settings are included and players are free to create their own or download UGC from the aforementioned site.
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Space Crusade Gremlin Graphics1993 labelimageminimize
Space Hulk Electronic Arts1993Cleanse and Burn.

Confirmed Genestealer infestation on the hulk. Launch 100 Space Marines. Beholden to our honour, prepare for death.

The year is 2 247 989 M41. Join the Space Marine Warriors from the Dark Angels Chapter of the Legiones Astartes as they battle the Genestealer hordes, a terrifying race who travel in derelict vessels known as space hulks. Power up your Terminator Armor. You're going in.***CD-ROM version
[22]***
[22]***
[59]***1994 CD-ROM version
[37]***Original floppy disk version
[37]
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Syndicate: American Revolt Electronic Arts (Bullfrog Productions)1993 labelimageminimize
Star Wars: X-Wing LucasArts1993They also released two Mission Disks titled "Imperial Pursuit" and "B-Wing", as well as an enhanced CD-ROM version which included better graphics, the two Mission Disks, and some extra missions. labelimageminimize
Syndicate Electronic Arts (Bullfrog)1993They also released a scenery disk called "[game=#162275]American Revolt[/game]".
The CD-Version includes "American Revolt"!

Simply one of the best games ever. Better than it's disappointing sequel [game=#20442]Syndicate Wars[/game]. Lots of fun and mayhem.
[game=#162275]American Revolt[/game] (the mission disk) is much too hard, but does add multiplayer support.
[Defiler]
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Backlash: A Turret Gunner Simulation Sanctuary Software Studio1994You're in control of the aft turret of a starship and your job is to protect it on its flight through space from Dirians.

Playable either with joystick or mouse or keyboard, though keyboard combined with either joystick or mouse is optimal.
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Cannon Fodder Virgin (Sensible Software)1994 labelimageminimize
Magic Carpet Electronic Arts (Bullfrog)1994In 1995 they released an Add-On titled "Hidden Worlds". Later they released Magic Carpet Plus which contained the main program and the Add-On. labelimageminimize
Star Wars: TIE Fighter  LucasArts (Totally Games)1994
[37]***They also released an add-on entitled "Defender of the Empire."
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Raptor: Call of the Shadows Apogee (Cygnus Studios)1994[media=youtube]grXkzisSEM4[/media]***[b]Minimum:[/b]
* 386DX 40 MHz CPU
* 2 MB RAM
* 16 MB free HD space

[b]Recommended:[/b]
* 486DX2 66 MHz CPU
* 4 MB RAM***Later 'Cygnus Studios' was renamed to 'Mountain King Studios'.

In the future as a mercenary flying the super-tech Raptor, you'll be sent on interplanetary missions to knock off top competitors of MegaCorp. Battle against hordes of relentless enemies. Spend the bounty you receive from their demise to expand your devastating arsenal, which can be upgraded with 14 hard core weapons!***You also need DOSBox to run MS-DOS games in Windows XP, but if you're new to emulation, DOS or computers... you may have some trouble getting DOSBox to run properly... well, good luck. Currently, there are two major builds of DOSBox--the official build and the Daum Cafe build with extra features:
[[link:http://dosbox.sourceforge.net/ DOSBox Official]]
[[link:http://ykhwong.x-y.net/cvs/frame.html DOSBox Daum Cafe]]
[cjlee001]
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EarthSiege  Dynamix1994They also released a "Speech Pack" (directly included in the CD-Version). labelimageminimize
Warcraft: Orcs & Humans Blizzard1994[media=youtube]mPvPT9wDLvQ[/media]***
[22]***[b]Minimum:[/b]
* DOS 5.0
* 386 CPU
* 4 MB RAM
* mouse
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Fade to Black  Electronic Arts (Delphine Software International)1995Unlike the PS1 port, the character models are flat/gouraud shaded polygons rather than textured. World polygons are equally textured, however. labelimageminimize
Jagged Alliance Sir-Tech (MadLab Software)1995 labelimageminimize
Magic Carpet 2: The Netherworlds Electronic Arts (Bullfrog)1995[media=youtube]5NoiGRt3pWo[/media]***
[22]***[b]Minimum:[/b]
* MS-DOS 5.0
* 486 / 66 MHz CPU
* 8 MB RAM
* 8 MB free HD space
* MS-compatible mouse

[b]Recommended:[/b]
* Pentium CPU
* 4X CD-ROM drive
* 16 MB RAM
* VESA SVGA GPU
* souncard

Soundcard support: Sound Blaster, AWE32, WaveBlaster, AdLib, Pro Audio Spectrum, Roland MT32, General MIDI.
Additional controller support: Joystick, i-Glasses, Gravis Gamepad, Joypad.

[b]Multiplayer:[/b]
* NETBIOS

Multiplayer supports up to 8 players.***The game is unusual in the manner that it doesn't have an installer. Only sound setup, and the game executable which places some parts of the game to HD at first run (totaling at about 8MB initially), but mostly runs from the CD.
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Magic Carpet: Hidden Worlds Electronic Arts (Bullfrog)1995 labelimageminimize
MechWarrior 2  Activision1995The year is 3037. A Struggle for power fuels a society of warring clans. Bitter infighting perpetuates a universe of unrest. War is constant. Victory is temporary. Cease-Fire us nonexistent. A pause in a stream of salvos is only a signal to re-calibrate crosshairs and redirect missiles. The time is scarce before the next unrelenting mission begins. For a MechWarrior, war is life. And death is the only true peace.***
[22]
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MechWarrior 2: Ghost Bear's Legacy Activision1995 labelminimizeminimize
Zone Raiders Virgin Interactive (Image Space)1995 labelimageminimize
Star Wars: Dark Forces LucasArts1995Un juego estilo DOOM (pero con salto) donde comienzas la aventura de Kyle Katarn contra el Imperio. Tiene una buena dosis de libertad gracias a unos mapas bastante grandes y unos cuantos secretos.
Peca de un sistema de disparo ineficaz para las diferencias de altura y de unos enemigos que no aciertan una, y la ausencia de un sistema de guardado.

7 de 10***The first mission ties with the movies in that Kyle serves as the guy who fetches the Death Star plans so Luke (unmentioned in the game) can destroy it. The actual game starts from the events following it, however, as the Dark Trooper project gets into operational state. Rest of the game story is built around this project, uncovering information about it and sabotaging it.

Unlike most games of old and even modern, many of the missions in Dark Forces involve the player locating something and then [i]returning[/i] to the start point where the vessel that brought Kyle in is ready to extract him again (or shortly arrives there!). There's also turrets going berserk, armor not providing perfect protection, shared ammo between two weapons (the other consumes more ammo), grenades having a charged throw (throws farther the longer you hold the fire key), actual 3D models (spacecraft and turrets), overpasses (near true 3D levels), sectioned maps within single level, a glow lamp with depleting batteries (instead of single use light "powerup"), and probably some other features that weren't seen in games around the time Dark Forces came out.***2009-09-16 on Steam, by LucasArts (lang: eng, fre, ger, ita, spa) - bundled with DOSBox and default control configuration somewhat similar to modern FPS games (original controls were very different).***[b]war[/b] - since the protagonist is a mercenary who is mostly hired for "covert" ops, this bit is not so evident, but these are part of the Rebel Alliance's war effort against the Empire.
[b]depth fog[/b] - only used in some levels, especially some of the outside levels to simulate thick atmosphere (or dust?).
[b]autosave points[/b] - on mission completion, no other saves are made. Player can freely replay any level they've finished.
[b]voice overs[/b] - besides videos and taunts from the empire's minions, there's actually some voice overs besides them, such as Kyle reporting having found something pertinent to the mission and Jan giving farther instructions (albeit all of these are rather short compared to the voice overs in videos).

--- averted
absolutearmor - melee and some other attacks bypass the shields
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Descent  Interplay (Parallax Software)1995Originally the levels were to be on board space stations. The use of a spacecraft and the micro-gravity nature of the environment actually do make a lot more sense this way. I mean, who flies a spacecraft into a mine? And why is there no evidence of gravity in the mines? (I vaguely recall the story of the game actually contrived something to explain the lack of gravity in the mines). The creative people decided that navigating space stations, although not in 3D, had been done to death already (and specifically it had been done in the FPS genre). After deciding on the new setting, game was refereed to as [i]Miner[/i]. Both documents and the source code used this title. Nobody much liked this title. The editor was name Med ([b]M[/b]iner [b]ed[/b]itor) but the dev team refused to call it anything but "The Editor". Based on the official designated title being chosen as [i]Inferno[/i], The dev team integrated inferno into source code. This official title only lasted 2 days however, as it was discovered that Ocean was releasing a game by that title and it would be published before [i]Miner[/i] could be. And there was an [i]Inferno[/i] episode of Doom.***Comes on 5 3½ disks.
An identical version comes on 1 CD-ROM***[b]Minimum:[/b]
* MS-DOS 5.0
* 33 MHz 386 CPU
* 4 MB RAM
* VGA GPU
* MS-compatible mouse

[b]Recommended:[/b]
* 33 MHz 486 CPU
* 8 MB RAM

[b]Forward compatibility:[/b]
* Runs under OS/2, Win3.x, Win95 and Win98 with expectedly higher system requirements.***The source code was released to public in 1997 under a proprietary license with a non-commercial clause.***Deep in the mines of Pluto, an unknown alien race has taken over the Post Terran Mineral Corporation and all intelligence shows that the planet is on a collision course with the Earth. Fly through over 30 levels of high speed, full 360° action in your attempt to stop the Earth's destruction.

* Play against up to 4 players over the network
* Scream down 3D texture-mapped passages
* Locate and use hidden power-ups and repair stations
* 'Morphing' Aliens
* Intelligent Alien creatures that 'learn' your strategies
* Plunge headlong down mine shafts
* Multi-channel digitized sound effects and rock score
[Box blurb]
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Command & Conquer  Virgin (Westwood Studios)1995It's a classic real-time strategy game. There exist two parties, NOD and GDI. Both have different units and structures. The game features about 15 mission on each side. In most missions you have to build a base first to build new units and structures. Special harvesters collect the so-called "Tiberium" and convert it to money in a reffinery. The game features fmv after every mission.***Review for add-on "The Covert Operations" ("Opérations Survie" in French).
[84]***One add-on was released: [b]The Covert Operations[/b], in 1996, added 15 new missions (7 for GDI, 8 for NOD).***
[22]***Diverges from real-world's timeline with a meteorite crashing down near river Tiber in Italy, introducing an alien substance to Earth dubbed Tiberium. Secret society known as Brotherhood of Nod had somehow predicted this event and had developed technologies to harvest Tiberium, much ahead of anyone else (presumably prior to the meteorite falling down on Earth).***Command & Conquer is possibly the most imitated game in the PC's history. Indeed, the game itself is far from original, borrowing heavily from Westwood's previous work (and inventor of the real-time strategy genre) Dune II. In C&C's favour, it improved on its forbear in many crucial areas, not least Dune II's interface which was clunky and unintuitive at best. Improvements were also made in graphics and sound, giving the whole package a more polished feel.
All in all, C&C was a technically excellent game which many gamers hold dear.

In 1996 the released an additional mission-cd titled "Command & Conquer: The Covert Operations", featuring 15 more difficult missions and a hidden dinosaur campaign.
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Paranoia! Phoenix Arts1995 labelminimizeminimize
Warcraft II: Tides of Darkness  Blizzard1995 labelimageminimize
Alien Trilogy Acclaim Entertainment (Probe)1996Supports 8 and 16 bit display modes. Optimizations for both 66 MHz 486DX2 CPU and Pentium.***[b]Weapons:[/b]
* 9mm pistol
* Shotgun
* Flamethrower
* Pulse rifle
* Smart gun
* Seismic charge (mostly for taking down "temporary walls")***[b]limited supplies[/b] - border case, though if you miss several secret stashes you're going to have quite a bit of trouble.
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Archimedean Dynasty  Blue Byte (Massive Development)1996[b]Requirements:[/b]
* 100 MHz 486 CPU
* SVGA GPU
* 8 MB RAM

[b]Windows XP incompatibility:[/b]
You may need to use a tool by Ken Silverman to get the game running in WinXP.
http://www.advsys.net/ken/build.htm (nolfb.zip, VESA 2.0 patch)***Tagline: "Humanity ends where the deep begins..."
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Blood & Magic  Interplay (Tachyon Studios)1996 labelimageminimize
Command & Conquer: Red Alert  Virgin (Westwood Studios)1996
[84]***Sequel to Command & Conquer that improved in all areas, i.e graphics, video sequences, level design, playability, and yet offered nothing that its prelude had not already given players.***Two versions are provided: a familiar low resolution one for DOS and a higher resolution one for Windows 95.
The four time visible area of playfield makes it easier to manipulate units and installations.
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Guldans Rache: 850 Level für Warcraft II S.A.D.1996 labelminimizeminimize
Seek and Destroy Epic MegaGames;cdv Software Entertainment (Safari Software;Vision Software)1996The game has upgrade system, choice of whether to pilot a chopper or drive a tank for each mission, player can also adjust 3 variables for the chosen vehicle for each mission (fuel capacity, speed and armor). Player also can choose what equipment to take on each mission after unlocking them. labelimageminimize
Syndicate Wars Electronic Arts (Bullfrog)1996 labelimageminimize
Terra Nova: Strike Force Centauri  Virgin Interactive Entertainment (Looking Glass Technologies)1996Supports resolutions 320x200 and 320x400, the latter is horizontally stretched to virtual 640x400 in all compliant displays. labelimageminimize
Descent II  Interplay (Parallax Software)1996[b]Minimum:[/b]
* DOS 5.0
* 50 MHz 486DX CPU
* 8 MB RAM

[b]Recommended:[/b]
* Pentium CPU
* 16 MB RAM
* 16-bit stereo soundcard***The source code for the game's engine was released to public in 1999. The content remains copyrighted.
[Zerothis]
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Warcraft II: Beyond the Dark Portal  Blizzard1996After destroying the mystic gate into Azeroth, the Humans discover that the rift which allows the Orcs passage into their world still exists! Human forces must now venture beyond the Dark Portal into the dark, uncharted lands of the Horde...***
[84]
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MechWarrior 2: Mercenaries  Activision1996 labelminimizeminimize
Amok  GT Interactive (Lemon)1996[b]Minimum:[/b]
* DOS 6.0
* 486-DX2 CPU
* 8 MB RAM
* CD-ROM drive

[b]Recommended:[/b]
* 100 MHz Pentium CPU***Comes on the same CD as the Windows version.

Uses voxels for terrain, polygons for vehicles and some other things, sprites for soldiers and other small things.
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Bedlam 2: Absolute Bedlam GT Interactive (Mirage)1997 labelminimizeminimize
Command & Conquer: Red Alert - Counterstrike  Virgin (Westwood Studios)1997 labelimageminimize
Command & Conquer: Red Alert - The Aftermath  Virgin (Westwood Studios)1997 labelminimizeminimize
Dungeon Keeper Electronic Arts (Bullfrog Productions)1997Had an expansion called [i]The Deeper Dungeons[/i] in 1997-11 which added 15 new levels, improved AI and possibly something else.

The original and the expansion were re-released as [i]Dungeon Keeper - Gold Edition[/i] with patches, level editor and other improvements and toys, which were later made available for all on Bullfrog's website.
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Extreme Assault Blue Byte1997You're at the controls of a powerful 21st century attack helicopter. Cruising just above the tree tops, you see a military convoy down below. Maneuvering into position, you start blasting away with your laser cannon. Suddenly the aircraft is rocked by hostile fire from a lethal enemy helicopter!

Jamming the throttle forward you make a quick 180 and get your butt out of there. He gives chase, but with a few hot moves you shake him. You pull a 6g turn and go after him for some major pay-back. Firing one of the radar guided missiles, you blow the wimp into a thousand pieces!

You then spot an entrance into a mountain cave and charge right in. Flying through a network of underground tunnels, you fight-off swarms of vicious attackers. Landing at an industrial complex, you jump into your state of the art, heavily armed tank and start pulverizing everything in sight.

Your destructive efforts are cut short when rounds start slamming into your vehicle. Spinning around, you pound the offending tanks until they're history. Out of the corner of your eye, you catch a glimpse of a large strange vehicle just before it disappears into the darkness. Your heart racing, your hands sweating, you start down the corridor not knowing who or what waits around the next corner!

If you are looking for a good adrenaline rush, then you're sure to enjoy this intense action game from Blue Byte. Aliens have secretly set up operations on Earth and it's up to you to put a stop to their sinister plans. Blow `em away with your Sioux AH-23, a high tech attack helicopter, and the T1, the next generation battle tank.

Almost 20 different types of tenacious and cunning opponents will be gunning for you from the air and the ground. Increase your killing power and strengthen your defenses with bonuses found in secret passages and hidden rooms.

Experience awesome real time 3-D graphics as you journey through mountain ravines, subterranean caves, Inca ruins and underground alien complexes. This breathtaking, lifelike world will unfold before you smoothly and quickly, thanks to a highly advanced 3-D graphics engine that does not require any accelerator cards.

Aggressive game play and quick reflexes are required for the short, fast-paced missions. Simple controls means there's no time wasted learning complicated systems. Right from the start you'll be immersed in an intense, heart-pounding, action packed world of deadly beauty!***The game was among the first to take benefit of MMX CPU instructions, and for a DOS game it had unusually impressive 3D graphics.
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Krush, Kill 'n' Destroy  Melbourne House (Beam Software)1997 labelimageminimize
Chasm - The Rift Megamedia;GT Interactive (WizardWorks Software;Action Forms)1997[b]Minimum:[/b]
* MS-DOS 5.0
* 486 DX4-100 CPU
* VGA/SVGA GPU
* 16 MB RAM
* 75 MB HD space

[b]Recommended:[/b]
* Pentium CPU
* VESA GPU***Latest version: 1.04 (as of ?)***Chasm - The Rift is a Quake like game that had many features unseen untill it's release, yet fell short to games like Quake and Hexen 2. The engine is almost exact to Quake's, yet excedes it in being able to blow off your enemies arms and head, environmental effects like rain etc. However, it's lack of hardware acceleration (OpenGL etc) support seemed it's biggest shortcoming.
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