showing 15 games
name | publisher(developer) | year arrow_downward | persp. | author(s) | |
---|---|---|---|---|---|
DND | RO Software | 1984 | a | Daniel M. Lawrence (Author) | labelimageminimize |
Corncob 3D | MVP Software (Pie in the Sky Software) | 1992 | c | George Welch (additional programming) James Collymore (music) Kevin Stokes (designer) Kevin Stokes (programming) | labelimageminimize |
SpellCraft: Aspects Of Valor | Brøderbund Software (Asciiware) | 1992 | a | Joe Ybarra (designer) Karl Buiter | labelimageminimize |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | ac | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | labelimagesubject |
Space Hulk | Electronic Arts | 1993 | c | labelimagesubject | |
Backlash: A Turret Gunner Simulation | Sanctuary Software Studio | 1994 | c | labelimageminimize | |
Blackthorne | Interplay Productions (Blizzard Entertainment) | 1994 | b13 | labelimageminimize | |
Ascendancy | Virgin Interactive (The Logic Factory) | 1995 | a | labelimageminimize | |
Velcro Mind | Jazz Software | 1995 | e | labelimageminimize | |
Blood & Magic | Interplay (Tachyon Studios) | 1996 | a | labelimageminimize | |
Fragile Allegiance | Gremlin Interactive (Cajji Software) | 1996 | a | labelimageminimize | |
Terra Nova: Strike Force Centauri | Virgin Interactive Entertainment (Looking Glass Technologies) | 1996 | c | labelimageminimize | |
Daggerfall | Bethesda Softworks | 1996 | c | labelimagesubject | |
Tomb Raider | Eidos Interactive (Core Design) | 1996 | d | Andrew Howe (additional programming) David Pate (additional artwork) Derek Leigh-Gilchrist (additional programming) Gary LaRochelle (extra lavels) Gavin Rummery (programmer) Heather Gibson (graphic artists) Jason Gosling (programmer) Jeremy Heath-Smith (executive producer) Lee Pullen (additional artwork) Mansoor Nusrat (additional programming) Martin Iveson (sound effects) Nathan McCree (music) Neal Boyd (graphic artists) Paul Douglas (lead programmer) Peter Barnard (additional artwork) Phil Campbell (extra lavels) Rebecca Shearin (extra lavels) Stuart Atkinson (additional artwork) Toby Gard (lead graphic artist) Toby Gard (original concept) Vicky Arnold (script) | labelimageminimize |
Clonk 3: Radikal | RedWolf Design | 1997 | b | Matthes Bender | labelimageminimize |