showing 15 games

namepublisher(developer)year arrow_downwardpersp.author(s)
DND  RO Software1984aDaniel M. Lawrence (Author)
labelimageminimize
Corncob 3D  MVP Software (Pie in the Sky Software)1992cGeorge Welch (additional programming)
James Collymore (music)
Kevin Stokes (designer)
Kevin Stokes (programming)
labelimageminimize
SpellCraft: Aspects Of Valor Brøderbund Software (Asciiware)1992aJoe Ybarra (designer)
Karl Buiter
labelimageminimize
Heirs to Skull Crag  SSI (MicroMagic;SSI)1993acAl Brown (documentation)
Annette Khartabil (german documentation translation)
Banta ISG[company] (printing)
Bill Sloan (design)
Bill Sloan (programming)
Bill Sloan (documentation)
Bret Berry (producer)
Brian Lowe (playtesting)
Carol Tanguay (additional graphics)
Carol Tanguay (artwor)
Christoph Schmitz (project leader)
Clyde Caldwell (cover art)
Cyrus G. Harris (playtesting)
David Blake (programming)
David Boudreau (packaging)
David Govett (music)
Eileen Matsumi (documentation)
Emma Tailleir (design)
Emma Tailleir (playtesting)
Eric Halloran (graphics)
Eric Halloran (artwork)
Forrest Elam (playtesting)
George Alistair Sanger (music)
Herb Perez (graphics)
Herb Perez (artwork)
James Young (associate producer)
Jason Linhart (lead design)
Jason Linhart (programming)
Jason Linhart (director)
John Ratcliffe (ibm digital sound driver)
Jörgen Schlegel (design support)
Joshua M. Cloud (playtesting)
Kiri Naiman (level design)
Kiri Naiman (scenario design)
Kiri Naiman (documentation)
Kristin Dodt (coordination)
Kym Goyer (documentation)
Leedara Sears (packaging)
Markus Ludolf (german documentation translation)
Nils Bote (quality assurance)
Oliver Dannat (design support)
Sandy Sturtevant (support)
Tao Rodriguez-Seeger (design)
Tao Rodriguez-Seeger (playtesting)
Thomas A. MacMahon (design)
Thomas A. MacMahon (playtesting)
Wayne Horgan (design)
Wayne Horgan (playtesting)
labelimagesubject
Space Hulk Electronic Arts1993c labelimagesubject
Backlash: A Turret Gunner Simulation Sanctuary Software Studio1994c labelimageminimize
Blackthorne  Interplay Productions (Blizzard Entertainment)1994b13 labelimageminimize
Ascendancy Virgin Interactive (The Logic Factory)1995a labelimageminimize
Velcro Mind Jazz Software1995e labelimageminimize
Blood & Magic  Interplay (Tachyon Studios)1996a labelimageminimize
Fragile Allegiance Gremlin Interactive (Cajji Software)1996a labelimageminimize
Terra Nova: Strike Force Centauri  Virgin Interactive Entertainment (Looking Glass Technologies)1996c labelimageminimize
Daggerfall  Bethesda Softworks1996c labelimagesubject
Tomb Raider  Eidos Interactive (Core Design)1996dAndrew Howe (additional programming)
David Pate (additional artwork)
Derek Leigh-Gilchrist (additional programming)
Gary LaRochelle (extra lavels)
Gavin Rummery (programmer)
Heather Gibson (graphic artists)
Jason Gosling (programmer)
Jeremy Heath-Smith (executive producer)
Lee Pullen (additional artwork)
Mansoor Nusrat (additional programming)
Martin Iveson (sound effects)
Nathan McCree (music)
Neal Boyd (graphic artists)
Paul Douglas (lead programmer)
Peter Barnard (additional artwork)
Phil Campbell (extra lavels)
Rebecca Shearin (extra lavels)
Stuart Atkinson (additional artwork)
Toby Gard (lead graphic artist)
Toby Gard (original concept)
Vicky Arnold (script)
labelimageminimize
Clonk 3: Radikal RedWolf Design1997bMatthes Bender
labelimageminimize
permalink