showing 13 games
name | publisher(developer) | year arrow_downward | display | author(s) | |
---|---|---|---|---|---|
Castles II: Siege & Conquest | Interplay;MG Owners' Club (Quicksilver Software) | 1993 | raster | George Alistair Sanger 'The Fat Man' (music) | labelimageminimize |
Virtual Pool | Interplay | 1995 | flat polygons | labelminimizeminimize | |
Final Doom | id Software (TeamTNT) | 1996 | raster, textured polygons, mixed | Dario Casali Milo Casali | labelimagesubject |
Nemesis: The Wizardry Adventure | Virgin Interactive (Sir-tech Software) | 1996 | raster | Amy Soule (qa) Barry Gelfand (qa) Bill Dedi (qa) Brenda Brathwaite (writer) Brenda Romero (scripting) Brenda Romero (dialogue) Brenda Romero (documentaion) Bret Rowdon (programmer) Bret Rowdon (additional design) Charles Miles (qa) Chris Fram (level design) Christopher Pollard (qa) Craig Fram (3d graphics) Craig Fram (animation) Craig S. Daughtrey (level design) Craig S. Daughtrey (3d graphics) Craig S. Daughtrey (animation) Cyrus Hogg (level design) Cyrus Hogg (3d graphics) Cyrus Hogg (animation) Dan Hosmer (qa) Dan Sherry (qa) Derek Beland (programmer) Derek Beland (additional design) Dimitri Joannides (level design) Dimitri Joannides (3d graphics) Dimitri Joannides (animation) Dimitri Joannides (2d graphics) Dimitri Joannides (manual illustrations) Dimitri Joannides (manual photos) Eric Heberling (composer) Harold Lehman (qa) Ian Currie (concept) Ian Currie (additional design) Jeff Thorton (qa) Jennifer Hamilton (2d graphics) Joan McKeown (qa) John Walcott (qa) Kathy Shaw (qa) Linda Currie (director) Linda Currie (concept) Linda Currie (writer) Linda Currie (design) Linda Currie (scripting) Linda Currie (dialogue) Luis Huapaya (additional programming) Marilyn Wasserman (qa) Michael Fisher (level design) Michael Fisher (3d graphics) Michael Fisher (animation) Mohanned Mansour (2d graphics) Nathan Bruyere (qa) Nathan Koch (documentaion) Nathan Koch (qa) Phil Lewis (qa) Sean McDermott (sound) Steve McIvor (level design) Steve McIvor (3d graphics) Steve McIvor (animation) Susan Niles (qa) Will Johnson (qa) | labelimagesubject |
The Smurfs | Infogrames (East Point Software) | 1996 | raster | labelminimizeminimize | |
Tomb Raider | Eidos Interactive (Core Design) | 1996 | textured polygons | Andrew Howe (additional programming) David Pate (additional artwork) Derek Leigh-Gilchrist (additional programming) Gary LaRochelle (extra lavels) Gavin Rummery (programmer) Heather Gibson (graphic artists) Jason Gosling (programmer) Jeremy Heath-Smith (executive producer) Lee Pullen (additional artwork) Mansoor Nusrat (additional programming) Martin Iveson (sound effects) Nathan McCree (music) Neal Boyd (graphic artists) Paul Douglas (lead programmer) Peter Barnard (additional artwork) Phil Campbell (extra lavels) Rebecca Shearin (extra lavels) Stuart Atkinson (additional artwork) Toby Gard (lead graphic artist) Toby Gard (original concept) Vicky Arnold (script) | labelimageminimize |
Shadow Warrior | GT Interactive;Devolver Digital (3D Realms) | 1997 | raster, voxel, textured polygons, mixed | Brian Martel (artist) Eric Reuter (map designer) Frank Maddin (game designer) Frank Maddin (programmer) George Broussard (map designer) Jim Norwood (game designer) Jim Norwood (programmer) Jim Norwood (map designer) Jim Norwood (artist) John Galt (voice actor) Keith Schuler (lead map designer) Ken Silverman (programmer) Ken Silverman (tools) Lani Minella (voice actor) Lee Jackson (music) Lee Jackson (sound effects) Michael Wallin (artist) Randy Pitchford (map designer) Rose Schuler (voice actor) Stephanie Cole (lead map designer) Stephen Hornback (artist) | labelimageminimize |
Tank Arena | 3.14 Sofware | 1997 | raster | Charles Sandmann (special thanks) D.J. Delorie (special thanks) Dennis Medema (graphics) Janne Leinonen (music) Jorrit Rouwé (programming) Shawn Hargreaves (special thanks) | labelminimizeminimize |
Terra Inc. | Blackstar Interactive (Game Object Design;New Generation Software) | 1997 | raster | labelminimizeminimize | |
X-COM: Apocalypse | Microprose;2K Games (Microprose) | 1997 | raster | Julian Gollop (game design) Nick Gollop (lead programmer) Richard Wells (lead composer) | labelimagesubject |
Joe | author | 1998 | raster | labelminimizeminimize | |
The Elder Scrolls Adventures: Redguard | Bethesda Softworks | 1998 | textured polygons | labelimagesubject | |
Aztec Maze | Outhouse Software | 2001 | raster | labelminimizeminimize |