showing 30 games

namepublisher(developer)year arrow_downwarddescription
Master of Orion II: Battle at Antares  Microprose;Atari (Simtex)1996Some later patches updated the game executable to that of the [game=#167625]DOS version[/game], this is also required for the final "unofficial" patches to be applied. labelimageminimize
Heroes of Might and Magic II: The Succession Wars  3DO (New World Computing)1996Having crushed his enemies, consolidated his power base and eliminated dissent at the end of Heroes of Might and Magic, Lord Ironfist settled down to rule the land of Enroth. After 25 years of peace, the land is again thrust into turmoil. Lord Ironfist is dead and the ensuing struggle for power between his sons, Archibald and Roland, has led to a state of civil war. Players must choose sides and gather their armies as they use all of their strategic wit and tactics to join in the battle for domination of the lands.


Features:

66 monsters
9 terrain types
Over 70 spells
4 primary skills
Over 70 artifacts
14 secondary skills
74 structures to build
6 types of castles/heroes
40 campaign scenarios with unique 3D rendered sequences for each
Up to 6 players via hot-seat(on one computer), modem, network, direct connect or internet***
[65]***
[58]
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Deadlock II: Shrine Wars  Accolade (Cyberlore Studios)1998[b]Factions:[/b]
* ChCh-t
* Maug
* Cyth
* Tarth
* Humans
* Re'lu
* Uva Mosk
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Heroes of Might and Magic III  3DO (New World Computing)1999 labelimageminimize
Heroes of Might and Magic III: Armageddon's Blade 3DO1999 labelminimizeminimize
X-COM: Terror from the Deep  2K Games (Microprose Software)1999The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.***[Spanish]
Similar al primer X-COM, pero mucho mejor por la situación de acción total desde el principio, una dificultad endiablada (incluso más que el UFO Defense), una exigencia de toma de decisiones tan constante como cruel y la introducción del elemento agua y de misiones de defensa de civiles en el juego (añade una capa más a su inmensa complejidad)
Es algo mejor que el UFO Defense.

6 de 10

[English, Google Translate]
Similar to the first X-COM, but much better about the situation of mass action from the beginning, a devilish difficulty (even more than the UFO Defense), a requirement of decision making as constant as cruel and the introduction of the water element and civil defense missions in the game (adds one more layer to its immense complexity) It's better than the UFO Defense.

6 out of 10***[b]2.5D[/b] - tactical missions and most of the game is done with raster graphics, but the globe in geoscape is rendered with flat polygons for land and textured polygons for water.***This entry would still benefit from 2 screenshots, one from terror mission and another from underwater mission.***A very simple port of TFTD to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP. Released only as part of [i]X-COM: Collector's Edition[/i] and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06).
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X-COM: UFO Defense Hasbro Interactive (Mythos Games)1999A very simple port of UFO Defense to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP (and doesn't even do that very well). Released only as part of X-COM: Collector's Edition and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06). labelminimizeminimize
Sid Meier's Alpha Centauri  Electronic Arts (Firaxis Games)1999Going under the banner 'Sid Meier's Alpha Centauri', this game had little or no direct input from Sid. It was instead handled by Brian Reynolds and Firaxis Studios.
It is a continuation from Meier's meisterwerk Civilization II, picking up from where that game left off with a colony ship from earth being sent to Alpha Centauri. So it is, ostensibly, 'Civ... but in space!'.
This is a sweeping statement, but AC borrows very heavily from Civ II, hardly touching the game mechanics (why mess with perfection? some would say). Little has been added save a custom unit workshop (as seen in many strategy titles) and automated governance for colonies.
However the new factions are very well balanced and the future technologies believable and genuinely interesting. This game may not do much new, but it copies an old master with style and panache, while cleaning up a few of it's predecessor's rough edges.
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Sid Meier's Alien Crossfire Electronic Arts (Firaxis Games)1999 labelimageminimize
Heroes of Might and Magic III: The Shadow of Death Ubi Soft (3DO)2000 labelminimizeminimize
Königreich: Das 8. Jahrhundert Franzis Verlag2000 labelminimizeminimize
Space Empires IV  Shrapnel Games (Malfador Machinations)2000 labelminimizeminimize
Black & White  Electronic Arts (Lionhead Studios)2001In a perfect world, people wouldn't need gods. But perfect worlds can't exist and sooner or later someone, in trouble, desperate, will pray to the heavens. This is what happens in the beginning of Black & White.

Your new tribe bow before you in awe, and from this moment your prayer power starts to grow. As you carry out godly acts, the belief in you rises and more and more people are convinced that worshipping you in the way forward. But you can be good or evil. You may choose to rule the world as you wish.

As you grow in power, you acquire a Creature, a wondrous being capable of doing anything you can do. Capable of learning and being trained and capable of making his own decisions. The people of Eden, whether they believe in you or not, can't failed to be impressed by this beast, and more are swayed to your cause through their admiration of the Creature and the god that owns him.

But on other lands there are other gods. They have their own Creatures and their own followers. You must vie with them for power. You must use your Miracles, your Creature and your cunning to steal followers from these gods, and to do battle between the Creatures for supremacy.

The ultimate goal is the Creed. Elements of these live within each Creature, and he who controls the parts of the Creed can control the whole land of Eden.

You may do well. You may sway the minds of the tribes, but can you gather the parts of the Creed? Can you defeat the god of gods, the enemy of enemies? Can you defeat your Nemesis and rule over the whole world? That is a question only you, and only time will answer.***Latest version: 1.3 (as of ?)***[b]Minimum:[/b]
* Windows 95, 98, ME, or 2000
* 350 MHz Pentium II MMX CPU
* 64 MB RAM
* 8 MB VRAM
* 600 MB HD space***2001 offering by design genius Molyneux, Black and White promised, and delivered, incredible advances in terms of in-game graphics, an advanced storyline, and artificial intelligence and playability that shocked the gaming world. Based around Godlike control of a village, with a creature that you can use to do tasks for you. However, Black & White failed to quite live up to what it promised. Nevertheless, an amazing game.
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Etherlords  Fishtank Interactive;DreamCatcher Games;Strategy First (Nival Interactive)2001Latest version: 1.07 (as of 200?-07-22)***[b]Factions:[/b]
* Chaots (Chaos; red)
* Kinets (Motion; blue)
* Vitals (Vitality; green)
* Synthets (Synthesis; black)***[b]Minimum:[/b]
* Windows 98, ME, 2000
* 300 MHz Pentium II CPU
* 64 MB RAM
* 8 MB VRAM
* 800x600 display resolution
* 1.4 GB HD space

[b]Recommended:[/b]
* 550 MHz Pentium III CPU
* 128 MB RAM
* 1024x768 display resolution
* 32 MB VRAM***Comes on 2 CDs.

Item codes: [code]ROETHERLOR0001DVD[/code] (DVD case), [code]ROETHERLOR0001LAB1[/code] (CD #1), [code]ROETHERLOR0001LAB2[/code] (CD #2), [code]ROETHERLOR0001BOX[/code] (manual)***[b]missing images[/b] - in-game screens
[b]magic ingredients[/b] - not all magic requires them***The World of the Lords begins...

A riveting drama of fantastic battles, stunningly animated warriors and unparalled, challenging game play.

Enter the World as Lord of one of the four greate magic races: the powerful Chaots, the impassively brilliant Kinets, the powerfully empathetic Vitals or the ruthless biomechanical Synths. Create a powerful band of heroes who will do your bidding; exploring the world, conquering territories, battling the minions of opposing lords and ferocious creatures liberated by disturbances in the flow of the White Ether. Build forces, create spells, and engage in diplomacy. Collect essential resources, upgrade and enhance your spell sets and create powerful spell books for conducting duels in the best traditions of trading card game play. Play alone or play against others on LANs or the Internet.

Featuring:
* Exciting, bold, new gaming style blending the best of turn based strategy and trading card game play.
* Enormous array of winning tactics for endless hours of interactive gaming
* Four magic races, each with its distinctive realm, spells, architecture and combat style
* 14 strategic missions in 2 large scale military campaigns with 5 difficulty levels
* Over 300 spells for duels in the style of trading card games
* More than 120 creatures for combat or alliance
* 64 heroes to enhance and develop.
* Graphically rich, incredibly detailed world including fiery deserts, lush forests and snowy peaks with full 3D camera control.
* Original, context based music and sound.
[Box blurb]
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Heroes of Might and Magic IV  3DO (New World Computing)2002 labelimageminimize
Master of Orion III  Infogrames (Quicksilver Software)2003"Space is big. Really big." So begins The Hitchhiker's Guide to the Galaxy. But like the void of space, there is a void in strategic space games. None have provided the bigness, that focus on the highest levels of grand strategy, that science-fiction epics in print, film, and television have long delivered. So, to the traditional 4-X strategy game of eXplore, eXpand, eXploit, and eXterminate, we have added an important new fifth X, eXperience. Through game devices that add character, story, and plot to familiar strategy play mechanics, MOO3 delivers the grandeur and richness of an epic space opera--not in the guise of a traditional book, movie, or TV show, but in the medium of a game experience.***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 300 MHz Pentium II CPU
* 128 MB RAM
* 8X CD-ROM drive
* 800 MB HD space
* 800x600x16 display

[b]Recommended:[/b]
* 500 MHz Pentium III CPU
* 256 MB RAM***Comes on 2 CDs.
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Evil Genius Sierra Entertainment;Rebellion (Elixir Studios)2004Siguiendo la estela del clásico Dungeon Keeper, este juego se presenta como un divertidísimo juego de estrategia y administración.

¿Quién quiere ser 007 cuando puedes ser el taponcete que amenaza a toda la humanidad?

Recomendación de guardaespaldas: Lord Kane, su habilidad de entretener es criminal en estadios avanzados del juego. Merece la pena coger a Shen Yu sólo por eso.

Eso sí, cuidado con el imitador de James Bond.

8 de 10***Siguiendo la estela del clásico Dungeon Keeper, este juego se presenta como un divertidísimo juego de estrategia y administración.

¿Quién quiere ser 007 cuando puedes ser el taponcete que amenaza a toda la humanidad?

Recomendación de guardaespaldas: Lord Kane, su habilidad de entretener es criminal en estadios avanzados del juego. Merece la pena coger a Shen Yu sólo por eso.

Eso sí, cuidado con el imitador de James Bond.

8 de 10***2009-06-22 on Steam, by Rebellion (lang: eng, fre, ger, spa)
2009-07-08 on GoG.com, by Rebellion (lang: eng)***Latest version: 1.01 (as of ?)
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Black & White 2  Electronic Arts (Lionhead Studios)2005[b]Minimum:[/b]
* Windows 2000 or XP
* 1.6 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB HD space***Latest version: 1.2 (as of ?)***[size=150]Will you be an evil or benevolent deity?[/size]

That's the choice you must make upon returning to a warring land in Black & White 2. Like its wildly successful predecessor, Black & White, the sequel is all about moral choices.

The land, however, has transformed itself. The inhabitants of this breathtaking 3D world have lost their innocence and developed new weapons and technology. As you enter this warring world, will you make tribes coexist peacefully; encouraging villages and towns to grow into sprawling metropolises, or prompt them to inflict their will upon others by, creating and commanding large armies that seek to dominate and conquer?

Creatures in the game have grown too. They can learn strategies, master new abilities and skills, lead armies into battle and be your ultimate unit. Black & White 2 includes other new elements, such as improved graphics and miracle effects such as rivers of fire and earthquakes that yield massive destruction.

Every choice you make will have an impact. Each action and inactions prompts obvious changes to buildings, flora and fauna, all morphing to reflect your personality.

New features:
* Wage massive wars, sieges and battles or use your skill and power to keep the peace.
* Discover and use new Epic Miracles, including the ground-ripping Earthquake and volcanoes, which cause rivers of lava.
* Choose and customize the Creature that's right for you from a selection, including old favorites such as the Ape, Cow, and Lion.
* Research and create new forms of weaponry, from swords to bows to siege machines.
* Build and design unique defensive gates and walls.
* Control and marshal huge and varied armies.
* Create and control settlements that include housing, farming, and many other buildings like fountains and lush gardens (if you're Good) or spikes and torture pits (if you're Evil).
* Weather systems such as rain, snow, mists, and fog.
* Journey through 9 lands homing each of the five tribes.
[Lionhead]
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Pocket UFO SMK Software2006Latest version: 1.26 (as of 2007-05-29)***The Windows version of [game=Pocket UFO]Pocket UFO[/game] is quite straight-forward conversion of the PPC version, with miniscule window you can't resize and odd controls designed for the pocket device rather than a more intuitive interface for regular Windows users. Go play the original rather than this, or [game=UFO 2000]UFO 2000[/game] which is a more proper remake (once they get the single player campaign working). labelimageminimize
Heroes of Might and Magic V  Ubisoft (Nival Interactive)2006Latest version: 1.6 (as of ?)***[b]Campaigns:[/b]
* The Queen
* The Cultist
* The Necromancer
* The Warlock
* The Ranger
* The Mage***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 4 Ti 4200 or Radeon 8500 GPU
* 32X CD-ROM drive

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce FX 6600 or Radeon X800 GPU
* Dolby Surround 5.1***The Heroes franchise enters a new era. Dive into the new groundbreaking Might and Magic universe for the most complete strategy gaming experience ever created.

* Cutting edge technology: For the first time, experience the world of Might & Magic in a full breathtaking 3D animated world supported by a consistent and modern graphic style.
* Deep scalable turned-based battle system for challenging and tactical combats: find out the combat system that made the success of the Heroes series or experience the brand new Dynamic Battle System. Choose from over 200 skills, 170 creatures' abilities and 40 spells to build up your heroes and their armies.
* New darker heroic fantasy universe: discover a completely revamped and more mature universe that features 6 unique factions and over 80 different creatures.

Live the adventure like never before through a grasping storyline that features special objectives, numerous side quests and plot twists.

* Complete strategy experience: during 6 campaigns and over 30 missions, experience the finest blend of adventure, strategy, tactics, management and role play ever brewed, through a user friendly yet deep turn based system that favours tactical thinking over button mashing.
* Competitive and addictive intense multiplayer parts: The wait is over. Discover for the first time new options that will allow you to play simultaneously or even when it is not your turn!
* Heroes of Might and Magic V also introduce the new exclusive Duel mode: challenge your opponent in fierce battles where only the slyest shall prevail.
* Experience everlasting adventure thanks to the map editor provided.
[Nival]
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Sword of the Stars  Lighthouse Interactive;Paradox Interactive (Kerberos Productions)20062008-10-03 as part of [i]Sword of the Stars: Ultimate Collection[/i]; includes Born of Blood and Murder of Crows expansions
2009-04-17 SotS Ultimate Collection (on Steam)***[b]Minimum:[/b]
• Windows 2000 or XP
• 1 GHz Pentium CPU
• 512 MB RAM
• 128 MB VRAM
• 4X CD-ROM drive
• 56 kbps modem for multiplayer

[b]Recommended:[/b]
• 1.5 GHz Pentium CPU
• 1 GB RAM
• Broadband connection for multiplayer***DESCRIPTION

Sword of the Stars is a breakthrough 4X Strategy game brought to you by the core team behind the highly acclaimed title, Homeworld: Cataclysm. Sword of the Stars returns gamers to the action-packed roots of the 4X genre with some new twists, including a 3D starmap and real-time combat resolution in a 3D environment!

Playing as one of 4 unique races, gamers will explore planets, research new technologies and create empires in a hostile universe where weakness means extinction and only the strongest will survive. Sword of the Stars provides quick, intuitive play, state-of-the-art graphics and tactical combat that make the game instantly involving and rewardingly fun.

FEATURES

* 4 distinct races - Human, Hiver, Tarkas and Liir - each with their own technology advantages and disadvantages.
* A powerful state of the art engine delivers breathtaking graphics and robust gameplay.
* Each race has a unique mode of transport between star systems, creating very different styles of play, depending on what race you choose to control.
* Slider bar controls and simplified interface to avoid the confusion of other games without sacrificing depth of gameplay.
* Over 150 distinct technologies to research on a dynamic tech tree that changes from game to game. While the core technology of the tree is consistent, certain offshoots are random from game to game. There is no perfect path up the tech tree to memorize and exploit, because the path keeps changing!
* New technology reflected in detailed ship models, weapons and combat effects. Over 40 weapons from six different weapon classes, in various size classes, from point defence, turrets, to massive spinal mounts!
* Players can design and build ships from three size classes - Destroyer, Cruiser, and Dreadnought - by mixing and matching ship sections (command, mission, and engines), then outfitting them with armour and weapons to suit their preference.
* Up to 8 players can play against the AI and one another over LAN or online.
* Choose from a variety of scenario campaigns to play alone or with friends, each adding more colour and depth to the Sword of the Stars universe.
[Kerberos Productions]
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Sword of the Stars: Born of Blood  Lighthouse Interactive;Paradox Interactive (Kerberos Productions)20072008-10-03 as part of [i]Sword of the Stars: Ultimate Collection[/i]
2009-04-17 on Steam, as part of [i]Sword of the Stars: Ultimate Collection[/i]***DESCRIPTION

Forged in the fires of advanced biotechnology, a new race has emerged from the shadows to threaten the SotS universe. Born of blood, driven by hunger and launched on a relentless search for the Gods that made them, these brutal warriors will stop at nothing to find "The Great Masters." As they tear the galaxy apart, a dark new chapter in the annals of interstellar conquest will begin. Bringing with it new strategies, new weapons, and a new view of "resources."

They call themselves The Zuul. And they have uses for you.

FEATURES

* 1 new race - the Zuul - with 80+ ship sections and Tunnel Drive FTL technology.
* Massive Zuul slaver disks allow them to take slaves and use them to boost production on Zuul fortress worlds.
* Over 15 new weapons with which to battle, including Boarding Pods!
* Over 25 new technologies to research and deploy.
* New diplomatic Data and Comm systems. Make demands! Ask for help in attacking specific targets. Warn players off from the worlds you have yet to claim!
* More Intelligence technologies allow you to keep track of enemy ships, tech and battles.
* A new trade route system making economic control and output even more vital for military success. Star freighters ply the trade routes making money for the player but are also vulnerable to raiders. Active piracy and escort battles enter the SotS universe with a bang.
* Details combat results and status graphs allow you to track the rise or fall of your empire over time.
* A variety of new ship sections for the original races to help meet this new threat.
* More tactical combat options.
* New combat arena as ships are called upon to battle in the dangerous depths of Node-space.
* New random menaces / exploration threats.
* 2 new Scenarios (for both single- and multiplayer).
* 5 new galaxy types.
* Various GUI and multiplayer enhancements.
[Kerberos Productions]
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Heroes of Might and Magic V: Tribes of the East  Ubisoft Entertainment (Nival Interactive)2007Latest version: 3.1 (as of ?)***KEY FEATURES

• New Orc Faction: First made famous in Dark Messiah of Might & Magic , the brutal Orc faction now comes to the Heroes series. Savage, fiercely proud and resolutely independent, the Orcs put the "might" in Might & Magic . This faction's troops include Orcs, Goblins, Cyclops and the famed Pao Kais.

• New Campaign: Experience the dramatic conclusion of the usurper Biara's reign. Discovering the demonic influence that corrupts the Haven knights, the savage clans of the Orc will take up arms to eradicate the Inferno threat. Characters from Dark Messiah of Might & Magic will also appear to bring an unexpected twist to this multi-layered plot. In addition, Tribes of the East will feature 10 multiplayer and five single-player maps.

• New Upgrade Level: Every creature in the Heroes V universe will get a an alternative upgrade level, increasing the total number of creatures in the Heroes of Might & Magic V line to over 170! These powerful new abilities are sure to become an integral part of your combat tactics.

• Extra Content: Expand your arsenal and gameplay with new spells, artifacts, buildings and innovative features such as the combo-based Artifact Power Link and Battle Rage, the unique racial ability of the Orcs.

• Stand-alone Product: In order to allow both fans and newcomers to enjoy this dramatic conclusion to the Heroes V experience, Tribes of the East will be a stand-alone product – no previous Heroes game installations will be required to play.
[Ubisoft]
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Sins of a Solar Empire  Stardock Entertainment (Ironclad Games)2008Most call the game simply "[i]Sins[/i]", leaving large portion of the title out.***Latest version: 1.17 (as of 2009-06-11)***[b]Minimum requirements:[/b]
* Windows XP SP2 or Vista
* 1.8 GHz single-core CPU
* 512 MB RAM (1 GB RAM for Vista)
* 128 MB VRAM (Radeon 9600 or Geforce FX 6600 or better)
* 3 GB free HD space
* LAN or broadband internet connection for multiplayer

[b]Recommended:[/b]
* 2.2 GHz multi-core CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM (Radeon X1600 or Geforce 7600 or better)***Take control of one of three space-faring races as you work to establish your dominance of the galaxy in Sins of a Solar Empire. Through a combination of diplomacy, economic savvy, the spread of culture and of course sheer brute force and victory on the battlefield you will establish order over your corner of the galaxy.

Explore the Epic Scale of a Dynamic Galaxy

Explore and conquer neighboring planets and distant solar systems in a massively scaled, fully 3D galaxy featuring orbiting planets, clusters of asteroids, rare comets and radiant stars.

Customize and Improve Powerful Units

As battle hardened capital ships advance in level, their core offensive and defensive systems are improved and their unique abilities are unlocked. Try out the devastating Raze Planet, the tactical Clairvoyance, and the hull ravaging Phase Missile Swarm.

Take on Multiple Roles

Transition between the roles of emperor and fleet commander as you zoom-in seamlessly to direct a crucial battle while managing the rest of your empire effortlessly on the same screen.

Extensive Diplomatic and Economic Strategies

Diplomatic and economic strategists can exercise a variety of options including forging and breaking alliances, trading resources, placing bounties on backstabbing ex-allies and over-powered tyrants, blockading enemy planets, establishing trade routes, and manipulating the commodities market.

Technical Features

Multiplayer Gameins of a Solar Empire is powered by the Iron Engine - a brand new, advanced graphics engine from developer Ironclad Games that was built specifically for Sins. Using the latest in DirectX 9 technology, Sins is able to deliver a massive, detailed galaxy for the player to explore, expand into, exploit and ultimately conquer in real-time, all while being able to perform well on a range of systems and hardware.
Here are a few of the major features of the Iron Engine that you'll see in Sins of a Solar Empire:

* Can support thousands of planets and solar systems, the only limitation is the player's system.
* Massive, detailed textures on ships, planets and orbital structures.
* Hundreds of ships on-screen at once, engaged in epic battle.
* Up to 10,000 particles (explosions, missiles, laser blasts etc.) on the screen at once in full-out combat.
* Seamless zoom-in and zoom-out from looking at a one-man space fighter, to viewing your entire empire spanning billions of kilometers of space.
* The Iron Engine is designed to perform well on systems ranging from middle-of-the-road hardware, to the biggest, most powerful machines on the market today. Effects, number of ships, planets etc. are only limited by how powerful your machine is. There are no hard-coded limits.

Under the Hood...

Beyond what you'll specifically be seeing in Sins of a Solar Empire, the Iron Engine packs a number of advanced features that take advantage of the most powerful graphics cards on the market. These features ensure that the engine, and games built with it, will easily scale with future hardware.

Here are just a few of the technical features of the Iron Engine:

* Per-Pixel Specular Lighting
* Dynamic Fractal Generation
* Post Process Bloom Filtering
* High Resolution Compressed Textures
* Environment Mapping
* Custom Pixel and Vertex Shaders For All Meshes and Effects
* An Advanced Particle System
[Ironclad / Stardock]
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Lost Empire: Immortals Paradox Interactive (Pollux Gamelabs)2008[b]Races:[/b]
* Humans
* Tritons
* Horde
* Megalanians
* Crystal Spirits
* Alkiths***US 2008-03-11
EU 2008-03-14***Minimum requirements:
* Windows XP or Vista
* 1.2 GHz CPU
* 512 MB RAM
* GeForce 4 or similar
* 1 GB free HD space***Long ago the immortal Aeons presented the fledging races with the technology to travel the stars. Without pause for reasoning, vast fleets colonised the cosmos expanding the interstellar community until a great cataclysm occurred.

Now the Aeon's, a technologically superior race that once guided the lesser races, is all but lost to myth. Their colonies and technology lie beyond reach - scattered throughout the galaxy, like so many stars.

Only fading memories recall the cause of the Aeons downfall and the loss of the star-gates that ended the first Galactic War. Devoid of the means to navigate the stars, the empires of the six major races began to look inwards as communication between worlds was lost.

From the depths of the abyss, the long forgotten desire for exploration and conquest calls out once again. For it would only be a matter of time before each race would: recover the knowledge to rebuild their fleets, reawaken their desire to explore, rekindle their need to expand and return to warring ways.

As the six galactic empires make ready for the arduous struggle ahead, all manner of citizens are rallied to the cause. Scouting expeditions leave the safety of their stellar berths seeking out potential systems ripe for colonisation. Close behind terra-forming ships prepare planets for swelling populations. Throughout countless shipyards powerful battle-fleets are forged from newly acquired resources, ready to face the threats that emerge with every cycle of the sun. A new age has arrived.

The Age of Immortals has descended upon the fledging empires of the known galaxy. Will you dominate or be destroyed?

* Colossal Galactic Map – Explore the vastness of a fully populated macrocosm, teeming with up to 5,000 stars of varying configurations. Encounter the interstellar communities of six playable empires and twenty-eight uniquely evolved minor civilizations.
* Vast Scientific Multi-nodal Research Tree – Conduct research across eleven scientific categories, branching out into 150 individual advances.
* Customize Ship Construction – Spaceship models consist of eight classes that conform to a mission type: exploration, reconnaissance, defensive patrolling, fleet interdiction and planetary invasion.
* 3D Rendered Dual Warfare System – View massive 3D rendered space battles between turns, through an action camera and adjust your strategy based on the outcomes of the space battles.
* Multiplayer Action – Invite up to ten players to play in any one game. Create attributes to ensure that no two sides play with identical races.
[Paradox Interactive]
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Sword of the Stars: A Murder of Crows  Lighthouse Interactive;Paradox Interactive (Kerberos Productions)20082008-10-03 as part of [i]Sword of the Stars: Ultimate Collection[/i]
2009-04-17 on Steam, as part of [i]Sword of the Stars: Ultimate Collection[/i]***While the four civilized races battle back the voracious Zuul and seek advantage over each other, a ghost from the past returns to the galaxy in the form of the manipulative Morrigi. Already known for their dark crow-shaped attack drones and deadly traps, this race once thought long extinct, returns looking for vengeance.

Using never-before-seen weapons, ships and tactics, the Morrigi fall upon the other five races of the Sword of the Stars universe, who must now adapt to the ancient masters of space or be destroyed.

Time is of the essence as world after world falls to the black winged ships that surge out of the dark like A Murder of Crows.

FEATURES

* A New Sixth race - The Morrigi, who appeared as a series of mysterious random events in Born of Blood (the first Sword of the Stars expansion pack), continues to evolve the ever-expanding Sword of the Stars universe
* New Ship Sections - Over a dozen new ship sections for all races to match against your opponents
* Unique ‘Grav Flock' Drive System for Morrigi Ships - The more Morrigi ships in a fleet, the faster they can travel, continuing the racial diversity unique to the Sword of the Stars gameplay experience
* 15 new weapons
* 27 new technologies and the new Xeno-Cultural and Drones tech trees
* Sword of the Stars gameplay continues to deepen with Civilian populations, independent worlds, Espionage options, and demands for planetary surrender
* Drone carrying ships in all three size classes
* Construction ships, a variety of orbital stations, spy ships, Police Cutters, and more
* A whole new set of GUI enhancements and additions
[Lighthouse Interactive]***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.5 GHz Pentium or AMD CPU
* 1 GB RAM
* 128 MB VRAM
* 3 GB HD space
* LAN or 56 kbps internet connection for multiplayer
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Sword of the Stars: Argos Naval Yard Lighthouse Interactive;Paradox Interactive (Kerberos Productions)2009US 2009-06-17 by Lighthouse Interactive, on Steam
EU 2009-06-17 by Paradox Interactive, on Steam
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Sword of the Stars II: Lords of Winter  Paradox Interactive (Kerberos Productions)2011[b]Minimum:[/b]
* Vista (32 bit)
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM***Sword of the Stars II: Lords of Winter is the full stand-alone follow-up to the hit 4X-styled Sword of the Stars franchise. The continuing storyline will reveal the dark secrets of the ancient force responsible for tampering with the races in the original Sword of the Stars. Sword of the Stars II: Lords of Winter will be a major step forward in 4X gameplay, taking the easy-to-learn-but-hard-to-master philosophy set out in SotS1 and following that path to a new standard in space strategy games.

Key features:
* Lead one of six playable factions, including a completely new one, as you strive for galactic dominance
* Unravel highly detailed star systems featuring planetary orbits, moons, asteroid belts, and different space terrain
* Experience the new graphics engine
* Choose between entirely new vessels, or build your own with new levels of ship detail, including specific sub-systems, allowing for new fleet strategies and tactics
* Explore an advanced technology system as the game begins in the Fusion era and moves beyond the Anti-matter era
* Randomizing options in technology removes the unavoidable "optimal path" making the game more replayable
* Command your empire by exploring new solar systems, improving diplomatic relations or destroying a race
* Engage in fierce multiplayer battles with up to 8 players
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Factorio Wube Software2016 labelimageminimize
GODUS 22 Cans2016Development ceased around 2016 when the lead designer's work contract ended and was not renewed. Officially it's in development but with no updates. Alpha version still available for purchase and play on Steam. labelimageminimize
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