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3069 author? labelminimizeminimize
Jesus in Space Wisdom Tree (Sunday Software)?How would you explaining baptism to aliens that live underwater? Or explain them them the camel hair that John the Baptist wore? Is there a way to explain the Last Supper and the Passover meal to artificial beings (robots) that do not consume food? And how does one share Jesus with sentient balls of ice?
In this game, the player struggles to translate essential sections of God's Word into forms of communication that newly discovered races from elsewhere in the universe can understand. Be it words, actions, or other, how do you?
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The Dig LucasArts? labelminimizeminimize
Warp Rogue ?? labelimageminimize
Alien Trilogy Acclaim Entertainment (Probe)1996Comes on the same CD as the DOS version. labelminimizeminimize
Chex Quest Digital Café;Ralston-Purina (Digital Café)1996 labelminimizeminimize
Deadly Tide Microsoft (Rainbow Studios)1996 labelminimizeminimize
Drowned God: Conspiracy of the Ages EMG Publishing (Inscape)1996 labelimageminimize
Ecco the Dolphin Sega (Novotrade)1996 labelimageminimize
Hunter Hunted Sierra On-Line (Dynamix)1996 labelminimizeminimize
Master of Orion II: Battle at Antares  Microprose;Atari (Simtex)1996Some later patches updated the game executable to that of the [game=#167625]DOS version[/game], this is also required for the final "unofficial" patches to be applied. labelimageminimize
Space Hulk: Vengeance of the Blood Angels  Electronic Arts (Kee Games)1996Separate release from the DOS version. labelminimizeminimize
Zombie Wars  Microforum (Gee Whiz! Entertainment)1996 labelminimizeminimize
War Wind SSI (DreamForge Intertainment)1996Different from most other strategy games where unit upgrades exist, as in War Wind each upgrade is individually applied to each unit.***[b]Factions:[/b]
* Tha'Roon
* Obblinox
* Shama'Li
* Eaggra

These also dictate the game difficulty, in order from easiest to hardest.
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Ar'Kritz the Intruder  Electronic Arts1997 labelminimizeminimize
Conquest Earth  Eidos Interactive (Data Design Interactive)1997Comes on 2 CDs labelimageminimize
Dead Reckoning Piranha Interactive Publishing (Goldtree Enterprises)1997 labelminimizeminimize
Enemy Nations Head Games (Windward Studios)1997 labelimageminimize
Krazy Ivan Psygnosis1997 labelminimizeminimize
Machine Hunter MGM Interactive;Eidos (Eurocom Entertainment)1997 labelminimizeminimize
MDK  Playmates Interactive Entertainment (Shiny Entertainment)1997Minimum requirements:
* Pentium 60 MHz
* 16 MB RAM
* SVGA Video Card
* 12 MB free HD space

Note: The game does NOT use hardware 3D acceleration out-of-the-box.
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Men in Black  Gremlin Interactive (Double Helix Games)1997 labelminimizeminimize
The Feeble Files Adventure Soft1997This is a humorous point and click adventure game from the creator of the Simon the Sorcerer series of games. You play an alien called Feeble (who is voiced by Robert Llewyllyn, best known for his role in the science-fiction sitcom, Red Dwarf). He lives in a world controlled by the Omni-Brain, which aims to keep everybody happy and successful. As such, unhappy people are killed, and over a million laws exist.

Feeble works for the Ministry of Galactic Uncertainty's crop-circle division, which involves creating crop circles on less advanced planets than his own, as a way to cause panic on those planets and stifle their intellectual development.

As Feeble, your goal is to overthrow this system. Devious behaviour is required to achieve this. Over 5000 lines of spoken dialogue are included, as well as 80 locations.***
[177]***
[84]
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War Wind II: Human Onslaught  SSI;Mindscape (DreamForge Intertainment)1997[b]Factions:[/b] (and campaigns)
* Overlord (Tha'Roon and their cybernetic servants, the Obblinox)
* S.U.N. ("Servants Under Naga'Rom"; Shama'li and Eaggra)
* The Marines ("evil" humans)
* The Descendants ("good" humans)
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Wing Commander: Prophecy Electronic Arts (Origin)1997 labelimageminimize
Star Wars: Yoda Stories LucasArts1997 labelminimizeminimize
Little Big Adventure 2  Electronic Arts;Activision;Virgin Interactive (Adeline Software)1997[b]Spoken languages:[/b]
* English
* French
* German
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Dark Colony SSI (GameTek)1997[b]greys[/b] - called Taar. labelimageminimize
Quake II  Activision (id Software)1997When a stray Freedom Guard transport stumbles upon a secret Imperium research base in a remote system at the edge of the galaxy, crew members find a possible genetic cure for the mark that controls their lives. But the Freedom Guard must master a new species of semi-intelligent animals and battle a force of the Imperium's secret intelligence organization to succeed.***
[84]
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Alien Earth Playmates Interactive Entertainment;Melbourne House (Beam Software)1998[b]auto regen[/b] - it's [i]slow[/i], but the only reason you can actually survive the game as you're constantly ambushed by extremely hostile mutant "animals", other humans and aliens. This won't save you in a battle though and is disabled during various conditions such as when you're poisoned.
[b]improvised weapons[/b] - only in the first part of the game(?)***The game's title appears stylized as [i]ALIENEARTH[/i] on the game box and title screen, but is written as Alien Earth within the included readme file and manual.***[b]Minimum:[/b]
* Windows 95
* 90 MHz Pentium CPU
* 16 MB RAM
* 80 MB HD space
* 4X CD-ROM drive
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Dark Colony: The Council Wars Take-Two Interactive Software (GameTek)1998 labelminimizeminimize
Dominion: Storm over Gift 3  Eidos (Ion Storm)1998 labelminimizeminimize
Enemy Infestation Ripcord Games (Clockworks Entertainment;Micro Forté)1998Although the premise is of aliens who try to preserve their species, it's quite baffling they feel it necessary to kill humans on the colony (implied they attacked several colonies).***The game installer may have issues with newer Windows operating systems, but it isn't really required. Just copy the EI folder from the CD to wherever you keep your games and start playing.***[b]Minimum:[/b]
* Windows 95
* 200 MHz CPU
* 32 MB RAM

[b]Recommended:[/b]
* Pentium II 266 MHz
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Expendable  Infogrames;Imagineer;Kalypso Media Digital (Rage Software)19982009-09-10 on GoG.com, by Kalypso (lang: eng) labelimageminimize
StarCraft: Retribution WizardWorks Software (Stardock Systems)1998 labelminimizeminimize
Swarm  Reflexive Entertainment;Camaj Interactive (Reflexive Entertainment)1998Re-released in 2004 by Camaj Interactive labelimageminimize
Tellurian Defense Psygnosis1998widescreen - game menus are stretched, but in-game it works fine. labelimageminimize
The War of the Worlds  GT Interactive (Rage Software)1998The main inspiration for The War of the Worlds is H.G. Wells' classic science fiction novel of the same name, not the Spielberg movie, as it was released eight years later!***Pity it's not XP compatible. labelimageminimize
Turok 2: Seeds of Evil Acclaim Entertainment;Nightdive Studios (Iguana Entertainment;Nightdive Studios )1998 labelimageminimize
Wacki: Kosmiczna Rozgrywka Seven Stars Multimedia1998 labelminimizeminimize
Deadlock II: Shrine Wars  Accolade (Cyberlore Studios)1998[b]Factions:[/b]
* ChCh-t
* Maug
* Cyth
* Tarth
* Humans
* Re'lu
* Uva Mosk
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Shadow Master Psygnosis (HammerHead)1998Not sure if the Shadow Master and some of his minions are aliens or not (or some kinda of monsters?). Many of the smaller ones are mostly giant insects or insect-like critters, though. labelimageminimize
Aliens Online Electronic Arts (Mythic Entertainment)1998Also published by: GameStorm, Kesmai, Fox Interactive, Reenactor Entertainment, SS Free, Aliens Rejuvination, AOL, 20th Century Fox, Team Kindred

Servers were closed down in May 29, 2000.
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StarCraft  Blizzard Entertainment1998In the distant future, the newly formed Terran Dominion faces the arrival of two hostile alien races: the savage Zerg and the enigmatic Protoss. Gather resources and expand your forces to lead them to victory. The only allies are enemies. The only choice is war.***For 1-8 players, with teams or in FFA. Cross-platform play with Mac.***Latest version: 1.16 (as of 2008-11-27)***An incredible RTS that requires both brains and speed. Not trackball- or trackpad-friendly. Though the graphics are rather primitive by today's standards, that's only because this game is relatively old.

It features three different playable races, each of which requires different strategies for maximum effectiveness. Play as the versatile Terran colonists, the voracious Zerg xenomorphs, or the enigmatic, psionically gifted Protoss (my personal favorite).

The game also includes a map editing program for the unique SCM and SCX map format, enabling a patient user to craft new maps and scenarios. Some of the features take some getting used to, but FAQs are available at [[link:http://www.blizzard.com/starcraft]].

The screenshot at right is from the first mission in the expansion, StarCraft: Brood War.
[StarSword]***EXCELLENT realtime strategy game.***This is a very good game and requires a lot of skill, but also quickness. The expansion (Starcraft: Brood War) brings a lot more into the game.
[Groovy_Duck]***Four expansions released in 1998:
StarCraft: Stellar Forces ([[company:Micro Star]])
StarCraft: Retribution ([[company:Stardock]] / [[company:WizardWorks]])
StarCraft: Insurrection ([[company:Aztech New Media]])
StarCraft: Brood War ([[company:Saffire]] / [[company:Blizzard]])
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Outwars Microsoft (SingleTrac)1998[b]hang glider[/b] - not literally, the power armor at some point become fitted with foldable wings which are used like hang glider except for the fact that you also have the power armor's standard jetpack for additional propulsion.***DESCRIPTION

As a Dreadnaut soldier, you will lead a team of space troopers against an alien insect force in a planet by planet battle to save the universe.

You are the best we have. You are one mean space marine. Succeed in your mission objectives and we all survive. Fail...and you condemn us all.

FEATURES

Arsenal of Weapons - Arm your space troopers with a variety of lethal weaponry including heat-seeking swarm missiles, flechette cannons, plasma rifles, grenade launchers, and proximity mines before each level.

3D Interactive Audio - Outwars features a fully interactive soundtrack and sound system. All noises are rendered in 3D and are a major part of the gameplay -- enemy shrieks get louder and more alarming as you near them (even if they are behind a wall!), waterfall noises become louder, and ship noises go through Doppler warping as they scream past you in the full heat of battle.

Additionally, the music itself is interactive and sets the tone for each mission. Singletrac has combined a rich redbook audio soundtrack with streaming interactive music that changes based on the game changes. You're searching: it's tense, suspended. You're fighting: it's a wild pounding battle song that will get your heart rate going and keep your fingers hitting those triggers faster, faster, faster.

Rocket-Pack Dynamics - You'll experience dizzying heights and enormous depths while piloting a jet-pack armed with lethal firepower to take on the exo-skeleton adversaries.

Large, diverse environments - Outwars includes a wide variety of diverse environments including a lush tropical planet, a desert mining colony, a forbidding ice planet and a planet sized hive. Additionally, the gameplay environments in Outwars are expansive; thus, your not just confined to the oppressive environments seen in most run-n-guns. This opens up the gameplay possibilities and makes the game less predicable.

Multiple modes of motion - Players can choose from different method of motions including running, gliding and jet packing across vast environments.

Unique gameplay strategy - You will face a variety of strategy options in Outwars, such as: Is there enough fuel to make it out of the deep, underground cavern? Would it be better to rush the alien insect force with the whole team, or send someone around to outflank them? Are the your adversaries running away because they were afraid or are they preparing an ambush?

Mission-based levels - Outwars offers sophisticated objectives for each mission that vary from stealth under-cover work to frenetic combat action to team-assisted cooperative and research missions. This is not a standard "shoot everything and find the exit" game.

Aggressive Adversaries - Deal with adversaries that will actively pursue you across vast landscapes and employ a variety of attacks in order to destroy you.

Engaging Storyline - As you achieve your missions, you learn about the aliens that you are battling and their devious plans as your teammates work feverishly to help you foil them. Failure has one consequence: DOOM.

Personalized characters - Character options allow you to choose to play as a man or a woman and outfit your teammates before third-person gameplay.

Varied Multi-Player Play - OutWars supports modem, LAN and Internet play (via the Internet Gaming Zone) and includes cooperative, capture-the-flag, and death-match modes of play.

Technology Support - MMX technology and Direct 3D acceleration are included for immersive play.
[Microsoft]
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Unreal  GT Interactive;Infogrames (Epic MegaGames;Digital Extremes)1998MSRP: $54.95 (U.S.)***
[53]***1998-04-30 original release as reported by Epic Games, published by GT Interactive. Validity uncertain despite the source.
1998-05-22 as reported on the official site at the time of release.
1999 Unreal Gold - re-release that bundled Return to Na Pali.
2000-09-22 - re-release by Infogrames
2001 another re-release by Infogrames***Although Unreal was great back in the days it first came out, it hasn't fared well against the ravages of time. It's difficult to get running on modern Windows operating systems (with hardware 3D acceleration, software rendering works fine) and when you do, it's a terrible realization that it doesn't look as great as you remember. Something 3D games are perhaps only now managing to accomplish (if even now), a level of detail that can survive for ages like 2D graphics reached long ago.

The difficulty setting is a bit curious as it adjusts the dodge-firing ratio, so the easiest difficulty may actually be the hardest since the enemies dodge a _lot_, while at hardest they practically just stand there and shoot at you a never ending stream of bullets/rockets/whatever. So, if you're poor shot, go for harder difficulties, if you're poor dodger, go for easy. The normal difficulty and those near it balance it out so it may be harder or easier depending on your skill and playstyle.***Great FP-Shooter, network-playing, Missiondisc available
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Freespace  Interplay (Volition)1998Colloquially called simply "Freespace" by most. labelimageminimize
X-COM: Interceptor Microprose1998Llevando la jugabilidad de X-COM al espacio, en un sistema de defensa mucho más activo (tienes que ir a buscar a los aliens, ya no vale con esperar a que aparezcan) y con un control en forma de simulador de combate espacial sencillo de controlar pero con muchos elementos a tener en cuenta (armas disponibles, conteo de misiles, tipo y número de nave rival, situación de los compañeros)
Aunque no tiene esa dificultad característica de la saga (es más asequible), si que plantea los suficientes retos para ser un juego intrigante y divertido.

8 de 10***They're back...only this time the heinous aliens are out to destroy Earth and rule the new frontier. As X-COM commander, it's your sole duty to protect humanity and the prized mining operations in outer space. You must strategically equip your X-COM fighters, amass a formidable arsenal and then fulfill your mandate by going head-to-head with the devious element. The action is fast. And the opposing forces are wicked. But if you are smart, diligent and quick, you will prevail in a masterfully fought campaign to save our planet from perilous collapse.

Features:

* Wreak complete destruction in an addictive and seamless combination of combat action and strategy.
* Mastermind your plan by purchasing equipment, hiring pilots and researching new technologies.
* Pilot your own X-COM attack ship in a face-to-face 3D real-time first person environment.
[Valve]
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M.A.X. 2  Interplay (Flat Cat)1998 labelimageminimize
Half-Life  Sierra On-Line (Valve)1998
[100]***
[12]***
[84]***Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.

(Source standalone multiplayer/deathmatch mode)***Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.

(Source Remake Half-Life)***Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

(GoldSrc Half-Life)***
[53]***The gifted son of the love triangle between Wolf3, Doom and Quake.

Having a Steam account without Half-Life is as absurd as a Spanish omelet without eggs or potatoes.

Absolutely essential, recommended therapy against claustrophobia, arachnophobia, boredom and addiction to Wolverine clone shooters.

It is recommended not to touch the microwave.

Valve's greatest masterpiece to date.

10 out of 10***There's two versions of this game (also of Blue Shift and Opposing Force) out, one uses the original GoldSrc engine, and another which was ported to the newer Source engine with very few (barely notable) changes to how the game appears or works.***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* Mouse
* Keyboard***Listed as Game of the Year by nearly all (if not all) of the major gaming publications, this first person shooter is excellently done. From the gripping story, to the wonderfully scripted AI, this game will have even hard core gamers coming back for more. Many people complain about the late game "jumping torture" areas, but all in all this is a wonderfully designed game that raises the bar for all games to come.

Also, it offers a graphics and AI engine that is hugely editable, allowing a vast number of Single Player and Multiplayer mods. To date, no game has matched its appeal or sales figures: and still it tops nearly every list of games.
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