showing 26 - 75 of 188 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwardtagsdescription
Space Rangers 1C Company;Micro Application (Elemental Games)2002 31stcentury aliens aspectratio-4-3 capacity-weight difficulty energyweapons indicator-range limitedcapacity mercenaryprotagonist namegenerator news outlaws rating-esrb-t shopping space spacecraft spacerangers-series specieschoice stacsim titulargroup trading unlimitedammo labelimageminimize
Moto Racer 3 Electronic Arts;Infogrames (Delphine Software)2002 aspectratio-4-3 cdrom drm freestylemotocross motocross motoracer-series motorcycle motorracing motorsport rating-esrb-e starforce labelimageminimize
Command & Conquer: Renegade Electronic Arts (Westwood Pacific)2002 alienearth alternatetimeline ammomagazines arid armyofone aspectratio-4-3 assaultrifles autorun beamweapons bombs buggy burning cannons canyon captives cave cdrom chemicalweapons cnc compass controlconfig crates dam damageovertime depthfog difficulty directx8 dissolvingcorpses dissolvingitems doors driving drm earth eax eax2 elevators enemyhealthdisplay fictionalelement firearms firstpersonshooter flamethrowers fofindicator friendlyfire grenadelaunchers handguns healthpickups helicopters humid invisiblewalls island itemglow itempickup-auto jumping keys locationaldamage machineguns map mediaindrive milessound militantprotagonist militarybase militaryfiction missionbased multiseaters multivehicular mutants neutralnpcs npatches objectiveindicator optionaltasks orbitalweapons precisionrifles proprietarynetwork radar rating-esrb-t remotedetonators rockets rotaryguns safedisc sequence-defend serialkey subterranean subtitledeficient tank tanks tasktracker telescope thermalweapons tiberium tropic turrets tutorial voiceovers w3dengine walking walkingarmory war westwoodonline windowentry wintery xaudio Command & Conquer: Renegade is a first-person 3D shooter set in the Command & Conquer universe. Game progression is mission-driven; most missions have primary, secondary, and tertiary objectives. A few drive able vehicles are available. Though the gameplay does not deviate from traditional FPS formula, scripted events and some of the mission objectives share common themes and features with the real-time strategy games of the series. The multiplayer emulates RTS gameplay to a larger extent, putting players in control of either GDI or the Brotherhood forces, and requiring them to harvest tiberium in order to upgrade the armies.***
[100]***
[12]***Latest version: 1.037 (as of 2003-01-23)
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The Elder Scrolls III: Morrowind  Bethesda Softworks (Bethesda Game Studios)2002 1life addons adv-static arcanepunk armyofone aspectratio-4-3 ballistics books bows capturedresources cdrom charactercreation circadiancycle clothing containers corpselooting customclass demonicmenace difficulty-charscaling directx8 divinemenace download drm drm-removed elderscrolls elves enchanting enemyupgrade extensible falldamage fantasyworld fasttravel fasttravel-points felinoids fictionaluniverse fines flyingjellyfish gamebryoengine genderchoice gog guild hitchance humanoidanimals incompat-ffdshow interactivedialogs inventory jumping launcher lawenforcers lockpicking lutris magic magicfail mediaindrive meleeweapons modsupport neutralnpcs nochildren nonlinear npatches npcinventory npcschedules obsoletedassets openclassing openworld optionaltasks organizedcrime outlanderprotagonist persistentworld prophecy publictransit racechoice roadsigns roses roses-black safedisc sauroids saveanywhere scavenging sciencefantasy serious shopping skeletonkey sorcery specieschoice spelldesigning stealing swimming titlementioned titularlocale town trash triad underwaterdiving unknownpast unnecessarykilling unusualprotagonist uvl-imagequality uvl-missingimages waiting walking wellcave xp-literal 2003? --- Game of the Year (GOTY) edition, includes Bloodmoon and Tribunal expansions.
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) -- GOTY edition***[b]missing images:[/b] title screen, character creation, some other screens***The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.

Original copies of the game came with Macrovision SafeDisc. An official patch removed the need for SafeDisc but required a CD check per play. A later publishing of the game came with no protection whatsoever.
[Zerothis]
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Mafia Gathering of Developers;Take 2 Interactive (Illusion Softworks)2002 1930s 20thcentury ammomagazines aspectratio-4-3 bink city clandestine compass compatiblewine crimefiction directx8 display-1280x1024 dodging driving drm drm-mediacheck earth firearms fuel gangsters gtalike handguns hapticfeedback hispanicprotagonist historicalfiction holstering improvisedweapons inventory jumping lawenforcers lightmaps lipsync mafia mafia-series mediaindrive meleeweapons naturalistic northamerica openworld organizedcrime outlawprotagonist outlaws playerprofiles prohibitionera reload-real speedlimits tutorial usa vorbis walking This third-person 3-D action game takes place in a fictional city named Lost Heaven - a cross between New York and Chicago - and is about the daily life of a gangster from the '30s. More than 60 vehicles are available to drive through the 12 miles of environment; stop your car and get out whenever and wherever your want. Use weapons such as a Tommy gun, a Smith & Wesson model 27 Magnum, a pump-action shotgun, a baseball bat, or Molotov cocktails.***Mafia brings the 1930's underworld to life in this 3rd person 3D action game. Rise from the lowly but well-dressed footsoldier to the envied and feared Made Man in an era of big bands, zoot suits and Model T's. Take on the role of a hitman, enforcer, getaway driver and more in your struggle for respect, money and power within the Salieri Family. labelimagesubject
Haegemonia: Legions of Iron  DreamCatcher;Wanadoo Edition;Microïds (Digital Reality)2002 22ndcentury activepause aliens aspectratio-4-3 cdrom directx8 download dvd energyweapons extraterrestrial flatspace future gog militantprotagonist militaryfiction noports rating-esrb-t rating-pegi-3 space spacefaringage timecompression uvl-imagequality win2k win98 winxp [b]Minimum:[/b]
* 600 MHz Pentium III CPU
* 192 MB RAM
* 16 MB VRAM
* 830 MB HD space

[b]Recommended:[/b]
* 1 GHz Pentium III CPU
* 256 MB RAM
* 32 MB VRAM
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Darkened Skye Simon & Schuster Interactive;Oxygen Interactive (Boston Animation)2002 4thwallbroken actionadventure advergame aspectratio-4-3 cdrom cemetery directx8 fantasyworld femaleprotagonist fictionaluniverse forest giantinsects glide3d jumping magic mediaindrive meleeweapons monsters mystics opengl polearms rating-esrb-t saveanywhere staves vampires walking wetland win2k win98 winxp Unplayable in a window (for first run or without walkthrough) as the game quirks up and skips many important dialogs, but it defaults to fullscreen anyway, so this isn't really harmful unless you insist on playing games in a window.***Evil lord - who has hoarded all the [i]skittles[/i] in all the worlds (except for 5 remaining) - has sent out his minions to hunt out the girl (the protagonist) who found one of the lost skittles, sources of rainbows and magic, and it is up to you to find the rest and confront the evil lord so rainbows, skittles and magic can be restored to the worlds. And you have a sidekick who tries to be funny so hard at every turn he only ends up being aggravating.***Latest version: retail (1.1)***Comes on 2 CDs.***[b]The world has been cloaked in Darkness...
There could be only one Saviour - Skye of Lynora![/b]

Only she can save the world from Dread. Armed with her battle staff and magical powers she must face combat of the highest order. Guide Skye and her comical sidekick - Draak - through frenzied adventures in this magical epic.

[b]Features:[/b]

* Cast a lethal arsenal of over 20 different spells
* Fight your way through hordes of original never seen before creatures and enemies
* Over 30 massive levels spanning an incredible 5 different worlds, each with it's own unique look and feel
* Featuring superb voice acting by Linda Larkin as Skye. Best known for her role as Princess Jasmine in Disney's Aladdin movies
* Snappy, witty and cleverly written dialogue, an overall fantastic script
[Box blurb]***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 350 MHz Pentium II CPU
* 64 MB RAM
* 8 MB VRAM
* 400 MB HD space

[b]Recommended:[/b]
* 500 MHz Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 600 MB HD space
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Bandits: Phoenix Rising  PAN Vision (GRIN)2003 aspectratio-12-3 aspectratio-16-9 aspectratio-4-3 aspectratio-8-3 autosavepoints canyon carcombat counselor dieselengine difficulty driving enemyhealthdisplay fmod gamespy grenadelaunchers hapticfeedback independentaim machineguns mp-dm mp-teams multihead objectiveindicator radar rockets savepoints wasteland xml labelimageminimize
Unreal II – The Awakening  Infogrames (Legend Entertainment)2003 1life aliens aspectratio-4-3 assaultrifles blackprotagonist cdrom cpplanguage difficulty directx8 display-1024x768 doors drm eax3 elevators energyweapons extraterrestrial fallbackweapon firstpersonshooter future grenadelaunchers healthbuffer humanoidanimals inertscenery insectoids interactivedialogs jumping lawenforcerprotagonist leaning mediaindrive missionbased openal powerarmor robots sauroids securom serious solomission spacecraft-location spacefaringage thermalweapons tutorial unreal unrealengine2 voiceovers vorbis walking walkingarmory widescreen win2k win98 winxp Comes on 3 CDs.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 766 MHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space
* 8X CD-ROM drive
* 33.6 kbps modem for multiplayer

[b]Recommended:[/b]
* 1.2 GHz CPU
* 384 MB RAM
* 64 MB VRAM
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Command & Conquer: Generals Electronic Arts (EA Pacific)2003 alternatetimeline artillery aspectratio-4-3 aybabtu banned basebuilding beamweapons boosters cdrom censored chemicalweapons cnc cncgenerals communists construction-gradual control-individuals directx8 drm earth empweapons energyweapons expenses-instant hackers harvesters healing infantry laserweapons milessound militantprotagonist militaryfiction missionbased mp-lms mp-teams nostructurefacing nuclearweapons orbitalweapons radioactiveglow realtimestrategy recruiting redchina repairing resourcecontrol resourcegeneration resourceharvesting safedisc sageengine serialkey suicideattackers supportpowers tanks upgradesystem veterancy war wargame waypoints worldwar A new chapter in the Command & Conquer universe, set somewhere in the 2020s, pits three sides for global domination: the United States of America, the People's Republic of China and the Global Liberation Army (GLA).

Generals features real world (renamed or slightly altered) weapons combined with quasi-high-tech ones, new control schemes and a fast-paced multiplayer. Generals is the first game in the Command & Conquer series not to include FMV or pre-rendered cutscenes between missions, and was also the first C&C game without the Westwood Studios label (although the development studio was initially called Westwood Pacific before being merged into EA Pacific). It uses a full 3D environment powered by the SAGE engine, a modified version of the W3D engine previously seen in C&C: Renegade.

The core gameplay differs somewhat from other games in the series, a move done in order to modernize the formula. First off, construction yards are absent, as structures are built by dozers for the USA and China, and workers for the GLA. The sidebar is replaced with the bottom bar, and support powers are "purchased" with leveling up as a general, which is done through participating in combat. For the first time in the series, each factory-type structure (barracks, war factory, airfield...) has its own build queue, in the same fashion as in Blizzard's RTS titles before it, instead of having a shared one like in the previous C&C games. Upgrades are available for the first time in the series as well, bringing improvements to units and structures. Everything is paid for in advance instead of having credits slowly drain as the object is constructed.***
[100]***
[12]***Latest version: 1.08 (as of ?)
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Splinter Cell  Ubi Soft (Ubi Soft Montreal)2003 1life 2000s 21stcentury ammomagazines apartmentbuilding aspectratio-4-3 autosavepoints awardgdcwriting city clandestine doors download dynamicaccuracy earth espionage firearms georgia-usa latemodernperiod ledges lockpicking meatshield militantprotagonist militaryfiction missionbased monkeybars naturalistic playerprofiles present realworld relentlessguards saveanywhere secretmission serious slaughterhouse solomission splintercell spyfiction stealth stealthgame tomclancy tutorial uvl-releases uvl-tiein walking walljumping 2003-02-18 as boxed
2008-04-01 on Steam***Clint Hocking and JT Petty won the3rd annual (2003) Game developers Choice Awards - Best Writing.
[Zerothis]
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Hulk  Vivendi Universal Games (Radical Entertainment)2003 antiheroprotagonist aspectratio-4-3 bossbattles cdrom chargedattack controlconfig destructibleenvironment difficulty directx8 dissolvingcorpses hulk hypermuscles lua marvel movie mutantprotagonist mutants npcspawning rage rooftops savepoints sequence-stealth sewers superhero-theme superpower-theme superpowers tanks titularcharacter tutorial unarmedfighting win2k win98 winxp [b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 700 MHz Pentium III CPU
* 192 MB RAM
* 32 MB VRAM
* 1.5 GB HD space

[b]Recommended:[/b]
* 1 GHz Pentium III CPU
* 256 MB RAM
* Dual-analog gamepad w/ 6 buttons
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Homeworld 2 Sierra;Vivendi (Relic Entertainment)2003 3dstrategy aspectratio-4-3 bestsellerseries boarding cdrom commercial control-individuals controlconfig cpplanguage directx9 display-800x600 download fictionaluniverse gamespy gog harvesters homeworld-series htnl humanoidprotagonist keyboard leveleditor license-proprietary lua mediaindrive missionbased mobilebase modifiable mouse music-world nohumans opengl pentium3 pentium4 playerprofiles precursors rating-esrb-t resourceharvesting serialkey serious space steampowered tutorial win98 won.net Years after the Higarans reclaimed their Homeworld, there is still no peace. Now a new war, a prophecy, and a deadly new enemy threaten to make the recent journey home all for nothing. Once you reclaimed your home. Now reclaim your destiny.***Single player campaign and online multiplayer for 2-6 people.***EAN-13: [code]3348542222434[/code]
... includes 1.1 patch but requires manual application.***Latest version: 1.1 (as of 2003-12-23, non-English versions as of 2004-01-28)***[b]Minimum:[/b]
* 833 MHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* T&L capable GPU (GeForce/Radeon 7500)
* 1.2 GB HD space
* Internet connection for multiplayer

[b]Recommended:[/b]
* 1.4 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU***Combining elements of real-time strategy and space combat, Homeworld 2 delivers an evolutionary step in gameplay and technology. Cinematic-quality graphics, stunning special effects, brilliantly rendered ships and an innovative interface combine to create an immersive 3-D experience.
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Command & Conquer: Generals: Zero Hour  EA Games (EA Los Angeles)2003 artillery aspectratio-4-3 banned basebuilding beamweapons boosters cdrom censored chemicalweapons cnc cncgenerals communists construction-gradual control-individuals directx8 drm earth energyweapons expenses-instant hackers harvesters healing infantry laserweapons milessound militantprotagonist militaryfiction missionbased mp-lms mp-teams nostructurefacing nuclearweapons orbitalweapons radioactiveglow rating-esrb-t recruiting redchina repairing resourcecontrol resourcegeneration resourceharvesting safedisc sageengine serialkey subfactions supportpowers tanks upgradesystem veterancy war wargame waypoints worldwar Latest version: 1.04 (as of 2005-03-15) labelimageminimize
Etherlords II  Strategy First;DreamCatcher Games (Nival Interactive)2003 adv-perks adv-static aspectratio-4-3 avianoids beholders cardbased cardbattle cdrom collectiblecardgame collectibles cpplanguage cyborgs difficulty display-1024x768 download dragons elementals etherlords-series inorganics insectoids leveleditor magic magic-ingredients milessound minotaurs missionbased monsters multiplecampaigns mysticprotagonist naga orcs plantcreatures postcombatrestoration replays robots sciencefantasy serious sorcery steampowered summoning summoningsickness teleporters tutorial war xp-kills [b]magic ingredients[/b] - not all magic requires them***Not much different from the original Etherlords.***The saga continues! Etherlords II takes you back to the world of Ether and into a whole new realm of fantastic possibilities. Lead your hero on an unforgettable journey through lands filled with unsurpassed beauty and danger to unlock the ultimate mystery.

Etherlords II is an exciting mix of role-play and tactical turn-based combat in the best traditions of fantasy trading card games.

Game:
* Five campaigns covering a magnificent 3D fantasy world
* Hundreds of spells and creatures combine to create nearly unlimited tactical possibilities
* New monsters and magic that can be used by any of the four races
* Enhance your Hero's skills throughout each campaign with new spells, creatures and abilities.
* Boats, tunnels and transporters let you explore every corner of the Etherworld
* Non-linear missions with multiple paths to completion
* Thorough tutorial system to help you learn basic and advanced dueling tactics

Customize:
* Constructor lets you create your own artifacts

Multiplayer
* Auto-rating server for duels and tournaments
* New modes for one-on-one and team based duels for up to 8 players
* Ability to record and play back duels
[Nival]
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Freedom Fighters Electronic Arts (IO Interactive)2003 alternatetimeline ammomagazines anatomicdamage aspectratio-4-3 aureal3d capacity-toolslots cdrom city city-newyork-ny civilianprotagonist contrarians cpplanguage directx8 dissolvingcorpses drm earth eax3 fame firearms grenades group latemodernperiod limitedcapacity locationaldamage missionbased naturalistic northamerica openal present pythonlanguage rating-esrb-t rebellion rebelprotagonist redscare safedisc savepoints serialkey sewers sovietinvasion sovietunion stealth stealth-sight thermalweapons unitybyforce voiceovers If the game doesn't start up, try Win98 compatibility mode. If that doesn't work, and the game hangs at startup with blank screen (maybe plays the EA thing's sound), see the [code]movies[/code] folder and delete/rename the two videos there (you may want to do this even if the game starts up fine).***Latest version: retail labelimageminimize
Chrome  Strategy First (Techland)2003 accuracy-motion accuracy-posture ammomagazines animals arid aspectratio-4-3 assaultrifles aureal3d bossbattles buggy canyon capacity-slots chromeengine containers corpselooting counselor cyborgs depthfog difficulty doors doors-automatic driving dynamicaccuracy elevators encounters-moving encounters-set explosiveobjects extraterrestrial falldamage fictionalelement firearms firstpersonshooter forcefields forest grenades handguns healingitems hovervehicle humid implants inventory invisiblewalls island itempickup-instant javalanguage jumping keys knives ladders leaning limitedcapacity lipsync map megacorps mercenaryprotagonist mp-assault mp-ctf mp-dm mp-teams multipleworlds multiseaters naturalistic objectiveindicator otherworld outlaws pain phlebotinum postures precisionrifles radar rockets rotaryguns sequence-stealth sequence-turret shadowmaps shallowwater shore shotguns snipers soldiers steampowered submachineguns tasktracker telescope temperate titlementioned trash tropic tunnels turrets walkers walking wasteland waypoints xaudio Working title: [i]FireZone[/i]

[i]Advanced Battlegrounds: The Future of Combat[/i] is alternate title used for the [i]Chrome Gold Edition[/i] which was an updated version of the game.
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Beyond Good & Evil Ubisoft (Ubisoft Montpellier)2003 1life abominations actionadventure aircushionvehicle aliens animalpeople aspectratio-4-3 bechdelwallace bossbattles chargedattack city cliffhanger companion conspiracy cooperation demo directx9 download eax3 eldritchabominations elevators espionage fantasyworld femaleprotagonist fictionaluniverse guidedweapons hovervehicle humanoidprotagonist industrial-setting insectoids jadeengine journalistprotagonist meleeweapons minigames monsters moon nomagic photographing polearms postcreditsscene protectioncomplex rating-esrb-t rebellion rebelprotagonist rewardingvandalism robots savepoints sciencefantasy shopping spacecraft spacecraft-small spoilertags staves stormtroopereffect stylized subterranean undefinedsetting uvl-imagequality voiceovers walking win2k win98 winxp 2003-11-03 as boxed
2008-05-12 on Steam***[spoiler=Show spoiler info;Hide spoiler info][code]alienprotagonist[/code] - revealed at the very end with no earlier indications of it.
[code]starship[/code] - can be considered a spoiler as well, for it is not expected nor indicated by anything for the first ~1/3s of the game. Nor is it exactly obvious that you'll be manually flying around with it.
[code]moon[/code] - this is pretty obvious as soon as it's mentioned, which was somewhat early, IIRC. Visiting it happens at the very end, though.[/spoiler]***Supports only 4:3 aspect ratio but enforces letterboxing for some peculiar reason (with even 4:3). Use of any aspect ratio besides 4:3 still gets letterboxed and the image is stretched (everything from the 3D view to 2D interfaces).***Latest version: [url=http://www.ubi.com/US/Downloads/Info.aspx?dlId=4]1.01[/url] (as of 2004-01-04)***[sic]
For Centuries, the planet Hillys has been locked in conflict with a race of relentless alien invaders.

Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.

Armed with her camera, Dai-Jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom

In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?
[Box blurb]***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 700 MHz CPU
* 64 MB RAM
* 32 MB VRAM
* GeForce 256 or Radeon 7200 GPU
* 2.3 GB HD space

[b]Recommended:[/b]
* 1.3 GHz CPU w/ SSE
* 128 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 9500 GPU
* SPU w/ EAX3***Distributed by [i]Dice Multi Media Europe[/i] in Europe

Comes on 3 CDs.
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SpellForce: The Order of Dawn  Aspyr Media;JoWood Productions (Phenomic Game Development)2003 4ormoreresources actionrpg aspectratio-4-3 cdrom control-individuals download drm dwarves elites elves fantasyworld fictionaluniverse fogofwar genderchoice gog humanoidprotagonist inventory krass-engine leaderparticipation lua magic meleeweapons milessound monsters noports nostructurefacing orcs rating-esrb-t saveanywhere securom securom4 serialkey serious shopping sorcery spellforce starforce strategyrpg summoning swords titlementioned titulargroup tutorial undead uniqueprotagonist uvl-missingimages voiceovers walking warriorprotagonist weefolk A merging of strategy game and group-based action-RPG where you control both vast armies as well as a small group of heroes. Depending on the region you may be limited to just your group of heroes.***[b]Races:[/b]
* Humans
* Elves
* Orcs
* Dwarves
* Trolls
* Dark Elves***In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair. Entire countries were wiped out in the blink of an eye when the devastating power of the Elements was unleashed Elements summoned by dark rituals. Continents shattered like glass, the pieces strewn about like leaves in the wind. Huge armies, bound by the the power of ancient runes, brought war and destruction to the lands that survived the initial onslaught. All that was left were a few islands, connected by magic portals.

Now, only a few years after the end of the Convocation, evil is back stronger and more powerful than ever before to finish what was started.

Yet there is still hope. The prophecies tell of a human. A human damned to immortality, bound forever by the power of the blood runes

Soon, the time will come when the power of one may change the destiny of many. For better or for worse...
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Deus Ex: Invisible War  Eidos (Ion Storm)2003 1life 2070s 21stcentury africa arcology aspectratio-4-3 blackmarket blue capacity-slots capacity-toolslots children city city-cairo-eg city-seattle-wa clones clonetechnology cyberpunk cyborgprotagonist cyborgs dark-limited deusex directx9 download earth egypt elevators empgrenades empweapons energyitems firearms firstpersonshooter future genderchoice grenades greys groupmind havokphysics hud-explained immersivesim implants inclinators interlinkedlevels inventory itempickup-instant jumping knives lamp legacydesign-interface lightbloom limitedcapacity luddites meleeweapons mobilebombs multipleendings mutuallyexclusivepowerups nanotechnology neutralnpcs nightvision northamerica optionaltasks pointdefenses postmodern rating-esrb-m researchfacility robots schism science-theme sentientmachines serious shopping spiderbots stealth technocracy technology-theme temple titlementioned transhumanism tutorial unethicalscience universalammo unrealengine2 upgradesystem vagrants voiceovers walking weaponcustomization xrayvision [b]title mentioned[/b] - "... invisible weapon for an [b]invisible war[/b]"***2007-03-30 on Steam (lang: eng)***There are gameplay styles to suit ALL players. Action, shooting, adventure and stealth all play a part - how you play really is up to you.

Make significant choices that affect how the game evolves. Choose your friends, enemies, who to support and who to fight, the game changes based on your decisions.

Multiple routes and solutions within each mission provide many different ways to complete each level and provide different consequences.

Use hi-tec weapons and bio-mod technology to develop your character and give them extraordinary powers; see through walls, run faster than cars, render yourself invisible to beat and evade your enemies.

Lose yourself in a totally absorbing and gripping gameplay experience - Deus Ex: Invisible War draws you into one person's mission whilst building a full, real and ever shifting and surprising environment.

An arsenal of modifiable weapons including shotguns, sniper rifles, grenades, rocket launchers and flamethrowers are all at hand to take down the enemy.

A deeply simulated game world, where objects, physics, sounds, lights and shadows are all tools you can use to help you get through the levels - i.e. use shadows and footsteps to detect advancing guards.

Unravel a dynamic and cinematic storyline that's deeply involving and full of shock twists. Presents an imaginative but scarily real portrayal of future world events.
[Eidos]
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Alien Shooter: Fight For Life Sigma Team2004 alieninvasion aliens alienshooter-series alone aspectratio-4-3 beamweapons bright carnographic colorcodednpcs colorful difficulty directx8 dissolvingitems download earth elimination energyweapons firearms genderchoice gore implants independentaim indoors insectoids interspecificconflict itemglow itempickup-auto loot-random monsters noports npcgenerators opponentpowerdisplay peeking permadeath permanentcorpses playerprofiles researchfacility rewardingvandalism rockets safeweapons savepoints secretfacility secrets serious singlesave streamprojectors walking 2026 AD.

One year passed since aliens invaded planet Earth. These monsters have captured large districts of the Earth surface, and now all the humanity arises against them.

Among secret government research projects there’s a virus which can help people survive and avoid total annihilation.

You must get into the secret research-and-development center and save the virus. Yes, save the virus, because it’s in danger now...

In the new part of the game:

- 5 new missions, put together in a plot line
- vivid prehistory
- even larger crowds of monsters to wipe out before you reach the goal
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Alien Shooter: The Experiment Sigma Team2004 alieninvasion aliens alienshooter-series aspectratio-4-3 beamweapons bright carnographic colorcodednpcs colorful difficulty directx8 dissolvingitems download earth elimination energyweapons firearms genderchoice gore implants independentaim insectoids interspecificconflict itemglow itempickup-auto loot-random monsters noports npcgenerators opponentpowerdisplay peeking permadeath permanentcorpses playerprofiles researchfacility rewardingvandalism rockets safeweapons savepoints secrets serious singlesave streamprojectors walking Day after day, the hope for human survival is fading. Half of the Earth surface is inhabited by the monsters. Now people have to dwell in specially made fortified
settlements. Here they live, work, study, grow children and... invent new ways to fight the aliens...

Now the leading scientists of Earth are working on creation of the new monster species, which should stop the invasion! Will the scientists succeed? Can their plans be realized, or this can cause even a larger disaster?

In the new part, you will find:

- 5 new missions
- new music tracks
- new type of monsters
- monster boss
- new objects

Also, after numerous customer requests, we have added ability to choose difficulty level. Now, after installng this add-on, you can select difficulty to match your skills.
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Glest Glest Team2004 aspectratio-4-3 basebuilding cpplanguage dragons glestengine golems magic openal opengl resourceharvesting xml labelimageminimize
Breed cdv Software Entertainment (Brat Designs)2004 1life 27thcentury alieninvasion aliens ammomagazines aspectratio-4-3 cdrom cpu-pentium3 directx9 driving drm earth ectsaward facelessprotagonist firearms firstpersonshooter formations future gamespy group group-leader hillland interspecificconflict limitedcapacity mediaindrive militantprotagonist militaryfiction multiprotagonists multiseaters multivehicular naturalistic noports plasmaweapons playerprofiles rating-esrb-m robots rockets serialkey serious starforce thermalweapons tutorial walking war win2k win98 winxp Latest version: 1.1; patch 1 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* T&L capable GPU
* 1.2 GB HD space

[b]Recommended:[/b]
* 1.5 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 64 MB VRAM
* 1.5 GB HD space***[b]missing images:[/b] title and in-game screens***"ALIENS - GET LOST!"

As the commander of humankind's lone surviving battleship, this is your one and only thought upon your return to Earth in the year 2610. The devastating war the BREED waged in the far reaches of the universe was nothing but a diversion! While the battle was raging far away, the aggressive aliens took over Earth. Find allie, discover your oppressors' weaknesses and strike at them without mercy.

Your suicide squad has only one goal:
ANNIHILATE THE BREED!


* Totally nerve-shattering multi-player battles as a BREED or USC combatant
* 18 nerver-wracking missions that will make your blood boil
* Explosive action on Earth and in space: fighter jets, landing crafts, tanks, jeeps, and buggies... buckle up and rock!
* Gigantic interior and exterior locations are all realistically destructible.
* Cool story, tough scenario
* Huge arsenal includes MPs, MGs, assault rifles, grenade and rocket launchers, and even plasma guns
* Sudden attacks or meticulously planned missions - there are many ways to win, and you determine the course of action
[Box blurb]
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Painkiller Dreamcatcher (People Can Fly)2004 ♫bachclavier2pnf6 1life achievements achillesheelfoes afterlife alternateattack arenafpstps armyofone aspectratio-4-3 autorun autosavepoints beamweapons bossbattles bunnyhopping cemetery chosenone coffins colossi cryogenicweapons deadprotagonist demo demons directx8 dissolvingcorpses download elimination energyweapons exoticweapons falldamage firearms firstpersonshooter fov-horizontal gadgetweapons gamespy ghosts gianthumanoids giantmonsters gore gothic havokphysics healthpickups hell hellscape inertscenery judeochristianmythology juggernauts jumping lua milessound mixedtheme modifiable monsters mookrush mp-dm multipleendings multitools nailguns ninja noports pain-engine painkiller-series purgatory religion-christian rewardingvandalism rockets satan saveanywhere secrets serious skeletons solomission souls spearguns stocksounds suicideattackers supermode tanks throwback town traproom twitchshooter undead underworld uvl-releases walking walkingarmory widescreen witches zombies [b]How to kill:[/b]
[spoiler=Necrogiant (chapter 1 boss);Hide]Nothing special needed. Just keep distance from him after he breaks his chains and use long range weapons like the stakegun.[/spoiler]
[spoiler=Mudgiant-thingy (chapter 2 boss);Hide]Shoot the bubbles under him until you get permanently burning bubbles (burst them all). Shoot bubbles that float near the boss. Shoot at the boss directly until he has extinguished all. Repeat.[/spoiler]
[spoiler=Guardian (chapter 3 boss);Hide]Destroy his warhammer, then Guardian himself.[/spoiler]
[spoiler=Alastor (chapter 4 boss);Hide]No special tricks needed. At the end you need to destroy the statues when he's drawing energy from them.[/spoiler]
[spoiler=Lucifer (chapter 5 boss);Hide]"Push" (shoot, really) the meteors he summons back at him.[/spoiler]***[b]widescreen[/b] - this unfortunately reduces the vertical visibility by cutting off the top and bottom part of the screen so the edges still match the same angle.
[b]stock sounds[/b] - one is noticeable in C1L4 (Cathedral) where it's played as a random-ish background sound.
[b]colossi[/b] - the necrogiant, the protagonist is hardly the size of its fingernail.
[b]mookrush[/b] - is actually interrupted, several times even, but that's because the boss appears at those times and everyone else disappears for a short while.***2007-01-27 on Steam, by Dreamcatcher Interactive (lang: eng, ger, fre, spa) ; Gold Edition (actually Black Edition)
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Manhunt Rockstar Games (Rockstar North)2004 1life alone antiheroprotagonist aspectratio-4-3 backstabbing bpjmindexed directx8 download drm filmgrain gore graphicdeaths grotesque improvisedweapons installoslimit itemglow manhunt-series milessound nxbitconflict overpowered savepoints securom serious stamina stealth stealth-sight tutorial unarmedfighting uvl-releases voiceovers walking widescreen win2k win98 winxp 2008-01-04 on Steam***Minimum requirements:
* Windows 98 SE, ME, 2000, or XP
* 1 GHz Pentium III or Athlon CPU
* 192 MB RAM
* 32 MB VRAM
* 2.3 GB free HD space

Recommended:
* Pentium 4 or Athlon XP CPU
* 256 MB RAM
* 64 MB VRAM
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Perimeter  Codemasters;1C Company (K-D LAB)2004 alternatingprotagonist apocalyptic aspectratio-4-3 basebuilding beamweapons builders burrowers construction-gradual dimensionaltravel download drm dvd energyshields energyweapons flyingcity foundations fromanotherworld future gamespy gog imaginarybeings insectoids logistics mediaindrive missionbased monsters nanotechnology otherworld perimeter-series playerprofiles portals replays robots securom securom5 serious steampowered supervisorprotagonist terraindeformation timecompression titlementioned transformation tutorial vorbis win2k win98 winxp xml ?? 2004-06-30 by Codemasters

Licensed by 1C***[b]Frames:[/b]
* Ark-9
* Router
* Pioneer
* Cluster
* Harkback
* Zodiac

[b]Others:[/b]
* Scourge***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 1 GHz Athlon or Pentium III CPU
* 256 MB RAM
* 64 MB VRAM
* 3.7 GB HD space

[b]Recommended:[/b]
* 2 GHz Athlon XP or Pentium IV CPU
* 512 MB RAM
* Radeon 9500 or GeForce 4 GPU***Latest version: international 1.01 (as of 2004-06), Russian 1.03 (as of 2008-02)
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Alien Swarm Black Cat Games2004 airducts aliens alienswarm-series ammomagazines aspectratio-4-3 assaultrifles barricading capacity-toolslots chargers classbased classbasedeq classlinkedgender competitionentry controlswitch cooperation dark-limited deathpits deployables deployables-fixed detector difficulty doors elitemobs emotes explosiveobjects firearms flamethrowers flares fov-horizontal friendlyfire grenades group group-switch guidedweapons handguns hapticfeedback healing healingitems incendiarygrenades industrial-setting infantry itempickup-instant juicyflesh jumping killingblow lamp levelselection limitedcapacity machineguns mapdeficient megacorps militantprotagonist mines missionbased mod mp-campaign mp-cooperative mpfocus naturalistic norecruiting nplayers opengl otherworld parasites premadecharacters reload-lossy reload-real serious shotguns silentprotagonist splatter stungrenades supervisorprotagonist tactical thermalweapons totalconversion tutorial unrealengine2 unseenprotagonist upgrades-health uvl-confusable veterancy viralcreatures voicechat voiceovers walking widescreen [b]Additional campaigns:[/b]
* Telic / Escape from Rhea ([url]http://www.moddb.com/mods/alien-swarm-the-telic-campaign/[/url])
* Phalanx ([url]http://forums.blackcatgames.com/showthread.php?t=6235[/url])***Alien Swarm is an overhead view tactical squad-based shooter for UT2K4. Set in the the distant future, the players take the role of a Commander in the Interstellar Armed Forces. They must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more. Supports co-operative multiplayer.

[b]Game Features[/b]
Alien Swarm is a total conversion for Unreal Tournament 2004, featuring:
* Unique blend of action and strategy.
* 1-8 players co-operative play.
* Single mission or Campaign mode.
* Large array of equipment for your marines, including Assault rifles, Shotguns, SynTek SmartEye Autoguns, Flamethrowers, Pistols, Incendiary Mines, Flares, Stim Packs, Ammo Bags, Sentry Guns, Medkits and more!
* Four marine classes: Explosives, Special Weapons, Medic and Technical
* Skill and experience system allowing your marines to improve as they progress through the campaign.
* Full tutorial to teach you how to play and to use the equipment at your disposal.
* 8 unique marines with portaits, personality, skills and background.
* Easy to use emote system for team communication.
* Full character speech for each marine which adapts to the current situation.
* Alien parasites which infest your marines and hatch from inside them.
* A variety of mission objectives.
* High scores, kill records and medals.
* A range of difficulty settings and unlockable map variations.
* Leader and voting system for online play.

Requirements: Unreal Tournament 2004. Alien Swarm has been tested on Windows, Linux and Mac.***Latest version: 1.34 (as of 2010-01-31)
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SpellForce: The Breath of Winter JoWood Productions (Phenomic Game Developement)2004 4ormoreresources actionrpg aspectratio-4-3 cdrom control-individuals download drm elites fantasyworld fictionaluniverse fogofwar genderchoice gog humanoidprotagonist inventory krass-engine leaderparticipation lua magic meleeweapons milessound monsters noports nostructurefacing saveanywhere securom securom5 serialkey serious shopping sorcery spellforce strategyrpg summoning swords undead uvl-missingimages walking wintery labelimageminimize
Doom 3  id Software2004 1life 2140s 22ndcentury airlocks alientechnology alteredreality ammomagazines antagonistawareness anticipatorysightings anticipatorystockpiles aspectratio-4-3 assaultrifles autosavepoints biogrowth bodyarmor bossbattles cc chargingweapons color-32bit communicator corridorshooter cyborgs dark demo demonicinvasion demons descriptivenames diaries dimensionalbreach dimensionalportals dimensionaltravel dingy directx9 dissolvingcorpses doom-series doors doors-automatic drm drm-removed eastereggs eax4 elevators elevators-multifloor encounters-popup eviloverlord excavation extraterrestrial fatties firearms firstpersonshooter future grenadecooking grenades handguns heads healthpickups healthregen healthregen-stunted heavyspecularity hell hellscape humanfacedcreatures idtech4 inclinators ingamecinematics interactiveterminals jumping keycodes ladders lamp locationinfo magiccircles mars mediaindrive megacorps militantprotagonist minigames monstrouschildren namelessprotagonist newgameplus nomodalpause novintfalcon npcfriendlyfire npcstrife oddappliances openal opengl overcharging pain pandorasbox paranormal pda plasmaweapons portals powertools rating-bbfc-18 rating-esrb-m rating-pegi-18 reanimators reboot red reload-auto reload-manual researchfacility rockets rotaryguns safedisc saveanywhere sciencefantasy scientists secrets sentientartefact serialkey serious shadowvolume shotguns soldiers spacefaringage spiderbots steampowered subtitledeficient supportnpcs teleport teleporters temporarycompanions unlockable-difficulty unorthodoxweapons uvl-distributors walkers walking walkingarmory whispers win2k winxp zip Note! Activision worked only as distributor for Doom 3, not publisher.***Science has unlocked the gates to the unknown, and now only one man stands between Hell and Earth. A Sci-Fi horror masterpiece, Doom 3 is like nothing you've ever experienced. Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created.

[i]Terrifying atmosphere[/i]
Never before seen detail with real-time lighting and shadows

[i]Disturbingly lifelife[/i]
Real-world physics, killer AI and 5.1 surround sound

[i]Fight for your life[/i]
Battle in team or deathmatch-based modes
[Box blurb]***Comes on 3 CDs.

EAN-13: [code]5030917024399[/code]***[b]missing images:[/b] interesting and clear main/cover image to replace the current low resolution one***Latest version: [url=ftp://ftp.idsoftware.com/idstuff/doom3/win32/]1.3.1[/url] (as of 2006-12-14)***You take up the role of nameless marine come to UAC Mars research base as a replacement to fill up the diminishing security forces on site. You're initially greeted by bleak residents of the Mars base and the uptight workforce of the place and are quickly pushed to your first assignment. And your arrival could not have been on worse time, as the conditions rapidly deteriorate from then on into an invasion by demonic forces and a darker plot brewing behind it.

---
Personally I think the game is quite good, and the major criticism from others seems to have been about the extremely dark setting (lack of lighting), but how many horror games do you see in brightly lit environs that still manage to scare you? I doubt any. Creep you out by weirdness, perhaps, but not scare you.

The only gripe I have about the game is that it relies all too much on scripted sequences to scare you, and the mob A.I. seems to be a bit too straightforward to give much challenge as it's quite easy to figure out and once that's done, most situations are ridiculously easy to handle, especially with the virtually infinite ammo you have (not that that's much a surprise as the place _is_ weapons research and manufacturing facility on top of everything else).***[b]Minimum:[/b]
[*] Windows 2000 or XP
[*] Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
[*] 384 MB RAM
[*] 64 MB VRAM (Radeon 8500 or GeForce 3)
[*] 8X CD-ROM drive
[*] 2.2 GB free HD space
[*] soundcard
[*] mouse
[*] keyboard***[spoiler=Show partial access code list;Hide code list][b]Syntax:[/b]
[code]locked object : code [lock location] [code found from][/code]

Listed in order of encountering the locked object

Reception & Marine HQ
Combat Prep : 584 [Marine HQ] [Bill Tyson's PDA near the location on second visit to Marine HQ]
Locker #001 : 396 [Maintenance] [Kitchen, Adam's PDA] – automatically opened and emptied on return trip if not opened by player
Locker #023 : 531 [Energy Stab. Unit] [Baston's PDA right next to it]
??? Possible missing code for something here around this portion of the game?
Locker #017 : 347 [Infirmary] [Caseon's PDA found right next to it]

Alpha Labs (no backtracking)
Locker #013 : 586 [Alpha Labs Hallway] [Dorweiler's PDA found right next to it]
martianbuddy : 0508 [North Hallway] [Moses' PDA found right next to it]

Alpha Labs Sector 1
Locker #009 : 752 [?] [Berger's PDA in nearby room]

Alpha Labs Sector 2
Locker #038 : 409 [MFS Compressor] [Chin's PDA in Engineering Security Checkpoint]
Locker #039 : 102 [Coolant Control Junction] [Connors' PDA in MFS Compressor]

Alpha Labs Sector 3
Locker #047 : 123 [Hazardous Materials Lift] [Lamia's PDA in Hazardous Waste Disposal]
Locker #048 : 123 [Coolant Monitoring] [Lamia's PDA in Hazardous Waste Disposal]
Locker #049 : 123 [EFR Staging Room 1B] [Lamia's PDA in Hazardous Waste Disposal]

Alpha Labs Sector 4
door : ? [Reactor Junction 1] [???; Unlocked if you free the scientist in the previous room]
Locker #064 : 651 [?] [Nelson's PDA]

Enpro Plant
Locker #063 : 972 [Power Core Access] [Chasar's PDA right next to it]
Plasma Storage : 734 [Maintenance 3] [Hammer's PDA in same large room]

Central Communications Tower
Locker #054 : 246 [Security Office] [Wolfe's PDA in Comm Systems]

Waste Recycling 2
Locker #003 : 483 [Monorail Access] [Sadowayj's PDA in Central Maintenance, Waste Recycling 1, and Johnson's PDA in Main Environment Control]

Monorail
Locker #003 : Open [Recycling Boarding Plat.] [None needed]
Monorail Airlock : 826 [Site 2 Transfer Area] [Ross' PDA in Site 2 Transfer Area]
Locker #054 : 142 [Site 2 Transfer Area] [Hollies' PDA right next to it]

Locker #078 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]
Locker #079 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]

Delta Labs 1
Locker #210 : 298 [Storage Room 21-D] [Price's PDA in Delta Entryway]

Delta Labs 2
Locker #112 : 538 [Records Office] [Cinder's PDA in Delta Ops Administration]
Locker #113 : Open [Records Office] [None needed]
M. Abrams office : 931 [Delta Security Junction] [Abrams' PDA in Kaczynski's room in Alpha Labs 4]
Locker #116 : 972 [Delta Security] [Terminal right next to it]
Locker #114 : 715 [Operations Server Room] [Post-it note on the side of the locker]
Locker #115 : Open [Operations Server Room] [None needed]

Delta Labs 2b
Locker #103 : 259 [Maintenance Corridor] [Erikson's PDA right next to it]
Locker #216 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #217 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #213 : 371 [Stasis Transfer Control] [Stemmon's PDA in Maintenance Area 4]
Locker #666 : 372 [Analysis Control] [Post-it note next to the locker numpad]

Storage 07 : 725 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]
Martian Buddy : 0508 [Secure Storage] [Moses' PDA found in Alpha Labs]
Level 3 Access : 463 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]

Delta Labs 3
Locker #317 : 841 [Terminal Office Storage] [Cerano's PDA in Lower Terminal Office]
Locker #386 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]
Locker #387 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]

Delta Labs 4
Locker #104 : 579 [Delta4 Security] [Downing's PDA in Delta4 Junction 2, also a terminal nearby]

CPU Complex
Locker #452 : 571 [Entrance Checkpoint] [Jackson's PDA in Delta Main Lobby in Delta before entering CPU Complex]
Lab A : 626 [Main Entrance Hall] [Bates' PDA in Security Monitoring, also seen through a security monitor nearby]
Locker #669 : 468 [Lab A Upper Floors] [Haskell's PDA in Lab A ???]
Locker #009 : Open [Lab A Upper Floors] [None needed]
[/spoiler]
The code listing will be completed when I bother to, which likely won't be anytime soon.
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Full Spectrum Warrior  THQ (Pandemic Studios)2004 1life aspectratio-4-3 cdrom city controlswitch download earth gamespy grenades group group-switch havokphysics latemodernperiod licensechange militainment militantprotagonist militaryfiction missionbased multiprotagonists naturalistic nojumping norecruiting present rating-pegi-16 realworld replays savepoints serious steampowered tactical walking Released as (ad supported?) freeware at some point, the game's still sold digitally by online retailers which would support this. labelimageminimize
The Saga of Ryzom Nevrax2004 adv-ptdistr arid aspectratio-16-9 aspectratio-4-3 aspectratio-auto aspectratio-custom cdrom clansystem cpplanguage crafting direct3d download energyregen fantasyworld fictionaluniverse fmod genderchoice giantinsects healthregen humanoidprotagonist humid inventory invisiblewalls leveleditor licensechange limitedcapacity livingecosystem lua magic marketfluctuation meleeweapons mmog nel-engine nohumans opengl quickkeys rating-esrb-t resourceharvesting sorcery subtropic temperate tropic tutorial widescreen win2k win98 winxp worldtree xml xp-deeds xp-kills xp-multi [b]Minimum:[/b]
* Windows 98SE, 2000 or XP
* 1 GHz Pentium III CPU
* 512 MB RAM
* 64 MB VRAM
* 7 GB HD space

[b]Recommended:[/b]
* 2 GHz Celeron or Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM

[b]Ports:[/b] (outbound only?)
UDP 47851 - 47860
TCP 80, 443, 40916, 43434, 48851 - 48860, 50000***2006-12-21 Ownership moved to GameForge AG
2008-02-?? GameForge's servers shutdown due to bankruptcy
2008-08-12 Ryzom back in operation (not run by GameForge AG), new subscriptions closed
2008-08-20 anyone allowed to create accounts and play for free
2009-??-?? Ryzom's return to pay to play format
2010-05-28 Ryzom's codebase was turned into open-source (AGPLv3) with assets released under Creative Commons license (CC BY-SA).***[b]Homin races:[/b] (playable)
* Matis
* Tryker
* Zoraï
* Fyros

[b]Factions:[/b]
* Kami
* Karavan

[b]Antagonists:[/b]
* Kitin***The Saga of Ryzom is a wholly original MMORPG fusing science fiction and fantasy. Ryzom Ring (R²), Ryzom's first and free expansion, evolves the Saga introducing the first ever MMO scenario editor!

Universe
Planet Atys is a living world, with five rich and diverse ecosystems. A powerful AI technology makes flora and fauna interact dynamically with each other and the ever-changing environment.

Freedom
Choose and fully customize a character from any of the four races of Atys. The skill-based action tree then allows gain experience in fighting, magic, crafting and/or foraging as well as customizing your own spells and special attacks (thousands of possible combinations!).

Roleplay
Your actions influence the story arc. Large-scale events are organized around players' wishes to provide more entertainment.

Consensual PvP
Different types of PvP combat coexist in The Saga of Ryzom, and - since not everyone likes PvP - you can choose whether or not to get involved. If you are looking to engage in players combats, the game offers various possibilities: Duels, GvG, FvF and full PvP.

Community
Available in English, French and German, The Saga of Ryzom enjoys a friendly and mature community. Ensuring good communication between players and developers is a key priority, so both can work hand in hand
[Nevrax]
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Evil Genius Sierra Entertainment;Rebellion (Elixir Studios)2004 1960s absoluterulership achillesheelfoes alertstates antiheroprotagonist aspectratio-4-3 autosaves-periodic basebuilding bestsellerseries briefcases builders buildingdesigning captives cdrom circadiancycle clandestine construction-instant cpplanguage customtriggers decoys digging distracting doors doors-automatic doors-breakable download drm dualism earth elites endlessopposition espionage evilisgood expenses-instant expenses-norefund fanpatch flatterrain furnishing godgame goldbars imprisoning indirectcontrol island juggernauts leaderparticipation meninblack morale multipleobjectives noports optionaltasks organizedcrime outlawprotagonist parody premadecharacters pressureplates rating-esrb-t recruiting saveanywhere securom securom5 speech-gibberish spyfiction stealing tagging tasktracker tilebased titlementioned titularcharacter torture tourists trapping tutorial tutorial-noninteractive unitequipment unitlimit workers worlddomination zoning Siguiendo la estela del clásico Dungeon Keeper, este juego se presenta como un divertidísimo juego de estrategia y administración.

¿Quién quiere ser 007 cuando puedes ser el taponcete que amenaza a toda la humanidad?

Recomendación de guardaespaldas: Lord Kane, su habilidad de entretener es criminal en estadios avanzados del juego. Merece la pena coger a Shen Yu sólo por eso.

Eso sí, cuidado con el imitador de James Bond.

8 de 10***Siguiendo la estela del clásico Dungeon Keeper, este juego se presenta como un divertidísimo juego de estrategia y administración.

¿Quién quiere ser 007 cuando puedes ser el taponcete que amenaza a toda la humanidad?

Recomendación de guardaespaldas: Lord Kane, su habilidad de entretener es criminal en estadios avanzados del juego. Merece la pena coger a Shen Yu sólo por eso.

Eso sí, cuidado con el imitador de James Bond.

8 de 10***2009-06-22 on Steam, by Rebellion (lang: eng, fre, ger, spa)
2009-07-08 on GoG.com, by Rebellion (lang: eng)***Latest version: 1.01 (as of ?)
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COPS 2170: The Power of Law Strategy First;DreamCatcher Europe;Game Factory Interactive (MiST Land South)2004 1life 2170s 22ndcentury adv-undefined aspectratio-4-3 assaultrifles cdrom city control-individuals cpu-pentium3 cyborgs deadends directx9 display-800x600 energyweapons extraterrestrial femaleprotagonist firearms friendlyfire future giantanimals grenades grid grid-hex group hexapeds inventory lawenforcerprotagonist mars mediaindrive morale murinoids mutants noports racism-speciesism rating-esrb-t rebellion robots saveanywhere serious spacefaringage subterranean subway tactical tacticalrpg tga turnbasedcombat vorbis walking win2k win98 winxp xp-undefined [b]morale[/b] — units start panicking if enough many of their friends get killed and/or they get sufficiently wounded, effects usually involve running around and shouting for help/mercy while others go into berserk and start shooting everywhere, often killing their own friends rather than enemies in the process.***Latest version: 1.22 (as of 2005-02-21?)

The patch can't be applied on XP64 for some reason (and possibly any other similarly recent Windows OS), but the game can be temporarily installed on a virtual machine, patched there and the files copied back to the host OS over the installation there and the game will work without any issues.***Comes on 2 CDs.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III or Athlon CPU
* 128 MB RAM
* 32 MB VRAM
* 700 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
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Nexus – The Jupiter Incident Vivendi Universal;HD Interactive (Mithis Entertainment)2004 2110s 22ndcentury activepassivedetectors activepause aliens alientechnology aspectratio-4-3 astrophysics beamweapons boarding cdrom directx8 directx9 displacementfiction download energyweapons escapecapsules extraterrestrial future intermissions langhungarian laserweapons leaderparticipation maleprotagonist missionbased mp-lms noports norecruiting noreinforcements persistentminions pointdefenses rating-pegi-12 rogueai saveanywhere savepoints sentientmachines serialkey serious space spacecraft spacecraft-large spacefaringage steampowered stranded tactical titlementioned titularevent voiceovers warptravel warship win2k win98 winxp I'm still surprised by this title and it is one of my all-time favourites (even among the favorites). The first (and still the only) tactical starship game I've played, and I haven't seen any others come up since or before. Realistic starship physics - no constant propulsion when they're moving, only acceleration and deceleration - which is amazingly rare in games even these days (and certainly not in the mainstream games). Unusual - if not exactly impressive - story despite its few lackluster elements. Even the graphics look [i]a lot[/i] better than in games made several years later, despite the fact it was made for inferior hardware that ran it quite well. All-in-all this is an undeservingly unappreciated among space simulation/strategy games with barely anyone even having heard of it.***[b]Minimum:[/b]
* Windows 98, 2000 or XP
* Pentium III 1 GHz CPU
* 128 MB RAM
* GeForce 2 GPU
* 1.4 GB HD space
* 64 Kbps modem for internet multiplayer***Among many others, Nexus was known at one point as [i]Imperium Galactica III: Genesis[/i], but no longer has any connections with that game series nor its [url=/groups/info/4Xstrategy]4X[/url] genre.***Immerse yourself in "Nexus - The Jupiter Incident", the latest surprise to hit the gaming world! Innovative and groundbreaking, it is a real-time mission-based tactical space game featuring spectacular real time battles and breathtaking motion picture quality. Focus on tactics and action as you control up to a dozen battleships encountering aliens, unknown solar systems and astrophysical phenomena in your struggle to save Earth.

At the dawn of the 22nd century the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious megacorporations. Although extremely delicate and vulnerable, a balance is maintained by these companies. It has now been 60 years since the terrible catastrophe that befell Noah's Ark, the first colony ship of mankind.
At the very edge of the solar system the companies make a discovery which will shift the technological advantage and upset the balance. And so a new conflict is born: "The Jupiter Incident". You are Marcus Cromwell, a young but already famous captain. With your legendary spaceship Stiletto you find yourself in the middle of the conflict.

"Nexus – The Jupiter Incident" is what we call a TFS: a Tactical Fleet Simulator. It's like nothing you've played before. The strong, elaborate story takes you from mission to mission and allows different approaches. It's up to you which tactics you choose to bring each mission to a good end. A reward system enables you to repair, upgrade and enhance your ships depending on the approach you chose. Mission briefings let you roam through an unbelievably accurate 3D animated star map system.

Are you ready to take on the challenge...?

FEATURES

* Epic campaign with 6 Episodes and more than 26 thrilling missions
* Powered by Mithis' unique Black Sun 3D engine
* Spectacular real-time battles with breathtaking motion picture quality
* Control up to 10 extremely detailed, customizable spaceships from basic to simulation level
* Diverse mission types: espionage, fight, stealth, sabotage, rescue, science, etc.
* NPCs and crew with improving skills
* 6 different alien species with race-specific tactics and 30 alien spaceships
* More than 50 unique characters and 90 different weapons and devices
* More than 50 capital ship types and 10 small ship types
* More than 350 planets, moons etc. in 10 solar systems
* Flexible starmap system: animated map objects, light flares, etc.
* Zoom in on every planet, moon, comet, asteroid field, etc. in a fully 3D environment
* Planet movement based on real physics

MULTIPLAYER:
* Internet and LAN
* Playable alien races with unique abilities
* Diverse missions
* Built-in voice-com support
* In-game browser through HD Interactive's authentication server
[?]
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Half-Life 2  Vivendi Universal Games;Valve Corporation (Valve)2004 1life 21stcentury absolutearmor achievements achievements-public airboat airlocks aliens alternateattack ammomagazines anticipatorystockpiles apartmentbuilding armoredcars aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 autosavepoints awardgdcwriting bioships bludgeons breakpad bridge buggy burrowers cagetransport cave cc censored chainreactions chapterreplay chargers chosenone city cliff cliffhanger compatiblewine controllablehelplessness corpseactions crates crossbows dam damageindicator dawnofanewage demo difficulty difficulty-ingame dilapidated directx7 directx8 directx9 disintegrators displaydevices distortedhearing dollyzoom doors download driving drm drm-activation dystopian earth ectsaward elevatedglitch encounters-popup energyshields energyweapons explosiveobjects extensible facialexpressions falldamage famousprotagonist fascism fastzombies firearms firstpersonshooter forcefields genderdiscrepancy grenades guidedweapons guidedweapons-pointer halflife handguns havokphysics hazmatsuit headtracking healthbuffer healthpickups healthwarning helicopters idlenoise illequipped ingamecinematics inpersoncinematics insectoids jumping ladders langchinesesimpl langchinesetrad langthai leveleditor license-crossplatform lightbridges lighthouse lipsync livinglegend lostresources mandatoryloss meleeweapons middleprojection modifiable motionblur mutablescenery-fixtures mutablescenery-small nochildren nofriendlyfire noodleincident npchiding oculusrift pain parasites planetlooters postapocalypse powerarmor powerthrow prison projectileimmunity prologue radiotap railway railyard rebellion rebelprotagonist recurrence recurrence-character recurrence-creature recurrence-object reload-auto reload-manual retcon rewardingvandalism robots rockets saveonline savior scientistprotagonist scientists secrets sequence-defend sequence-survival sessilecreatures shallowwater shore silentprotagonist singlegenderopposition soldiers sourcecodestolen sourceengine squatters steampowered steamworks storagearea superweapon suppression swimming teleporters telescope temporarycompanions timespan-days title-animated title-multi title-scene trains trampling tripeds turrets underwaterdiving voiceovers walking walkingarmory warehouse widescreen win2k windy winxp zombies Uno de los mejores juegos de todos los tiempos, la mejor comunidad modder del mundo y predecesor de juegos como el Portal 2 y el TF2.

9 de 10.***[code]하프라이프[/code] literally reads [code]hapeu raipeu[/code] which is presumably transliteration of English "half-life".***It's commonly pointed out by various people (also by the [url=http://hlcomic.com/index.php?date=2005-06-22]Concerned HL2 comic[/url]) that you can't sprint when your flashlight runs out of power and this doesn't make sense (to them). However, they fail to realize a simple fact: default movement mode is already [i]running[/i] (this is fairly obvious, which makes me wonder how people manage to miss it). The thing they think is running is literally [i]sprinting[/i] largely accomplished by the aid of the HEV suit (a type of utility power armor) Gordon is wearing. So the sprint expends the same suit energy your flashlight uses. However there is obvious discrepancy in the amount of energy used.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.2 GHz CPU
* 256 MB RAM

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM***Half-Life2: Game of the Year Edition was also published in Israel. While the packaging is in English, the manual and game itself are in Hebrew

Valve Software/Vivendi Universal Gameswon the 5th annual (2005) Game developers Choice Awards - Best Writing. Marc Laidlaw was designated in the nomination.

From the official site:
By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors -- even the emotions -- of both friends and enemies.

The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people -- people he cares about -- are counting on him.
[Zerothis]
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Prince of Persia: Warrior Within  Ubisoft (Ubisoft Montreal)2004 1life actionadventure antiquity aspectratio-4-3 cpplanguage directx9 display-1024x768 dissolvingcorpses dodging dolbydigital drm dualwielding eax eax2 eax3 hackandslash healingstations jadeengine ledges lostequipment mediaindrive meleeweapons multipleendings oldarabian-theme playerprofiles pop-sandsoftime princeofpersia rating-esrb-m rating-pegi-16 recurringopponent retrypoints ruins safedisc savepoints selfcorrectingreality semiteprotagonist serious shadermodel1 shallowwater splatter swords timetravel titularcharacter uvl-missingimages voiceovers walking walljumping wallrunning [b]missing images:[/b] interesting in-game screens***Minimum:
* Windows 98SE, 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* GeForce 3, Radeon 7500 or Intel 915G GPU
* 1.5 GB free HD space

Recommended:
* 1.5 GHz Pentium IV or Athlon CPU
* GeForce 4 or Radeon 9500
* 3.5 GB free HD space
* Dual-analog gamepad
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Perfect World  Nival Online (Perfect World)2005 abilitycooldown adv-ptdistr adv-static aircontrol animals aspectratio-16-9 aspectratio-4-3 axes bludgeons bodyarmor bows caninoids circadiancycle clansystem classbased classbasedeq claws compass crafting crossbows draganddrop elves enchanting enemyhealthdisplay energyitems energyregen equipmentbased femaleprotagonist genderchoice giantbeetles giantinsects grouping healingitems healthregen healthregen-slow hudcustomization insectoids interrupting inventory itemdurability itemglow itemidentification jewelry jumping knives letterbox levelbasedeq loot-random loot-unexpected magic maleprotagonist map meleeweapons midairjumping mmog neutralnpcs nofalldamage objectiveindicator optionaltasks pickaxe plantcreatures polearms potions protagonistdesigning protagonistdesigning-body protagonistdesigning-face pve pvp quickkeys recallportal resting riding safezone shadermodel1 shapeshifting shopping skywhales slings sorcery specieschoice swords tasktracker teleporters uvl-techlimitation walking widescreen win2k winvista winxp xp-deeds xp-kills [b]Minimum:[/b]
* Windows 2000, XP, Vista or 7
* 1.5 GHz Pentium IV or Athlon 1500+ CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 4 Ti4200 or Radeon 8500 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 14 GB HD space***China: Beijing Perfect World
Taiwan: GF Station
Vietnam: Quang Minh
Japan: MK-Style
Malaysia: Cubinet Interactive
Philippines: Level Up! Games
Brazil: Level Up! Games
South Korea: CJ Internet
United States: Perfect World Entertainment
Russia: Nival Online
Europe: Games-Masters Ltd.
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Ys: The Oath in Felghana  Falcom;XSEED Games (Falcom)2005 achievements achievements-public achillesheelfoes actionrpg adv-static adventurerprotagonist amoeboids ancientenemy aspectratio-16-9 aspectratio-4-3 backtracking bodyarmor bossbattles burrowers castle casualtrespassing cave chapel chargedabilities chargedattack chargers clergy colorcodednpcs combobonuses cpplanguage damageflicker damageinfo dark-limited difficulty directx8 directx9 disappearingplatforms dragons dungeon eax eax2 enemyupgrade energyregen grinding hackandslash harpies healingstations healthdrops heathaze heroprotagonist hitmoderation hostileflora inbuilttraps ineptveteran insectoids jewelry jumping knockback lava levelcap leveluprestoration loot-noitems loot-random loot-unexpected magic magicartefacts meleeweapons mine mitoticcreatures mode-timed monsters mountain mystics nofalldamage nohealthregen npcspawning npcteleporting obscuredprotagonistdialog obsoletedassets origlang-japanese paidkilling playerexposition playerteasing powerups rage revenge rewardingvandalism ruins safezone savepoints selfluminance selfsacrifice shopping singlecontroller sorcery splatter steampowered steamworks sweepingstrikes swords teenprotagonist town treachery trivialresearch undead unlockable-modes vagueage volcanic walking warriorprotagonist wildcardeqslots wintery xp-kills ys-series zombies When redheaded thrill-seeker Adol Christin and his eternal blue-haired companion Dogi make an unannounced visit to Dogi's homeland of Felghana after an eight-year absence, it quickly becomes apparent that things have changed dramatically. Hordes of violent monsters roam the outskirts of town, a long-dormant volcano has suddenly sprung back to life and the new lord of the land has begun mercilessly and inexplicably extorting money from its long-suffering citizens. While Dogi seeks out his former combat master for answers, Adol tends to the townsfolk -- and finds himself embroiled in a world of political conspiracies, ancient legacies and unthinkable taboos.

A complete 3D reimagining of the 16-bit console classic "Ys III: Wanderers From Ys," Ys: The Oath in Felghana is a fast-paced action role-playing game with tight controls, Metroidvania-style exploration elements, intense combat with epic screen-filling boss battles, and a thrashing, percussive arranged soundtrack that's been heralded by many as one of the best of all time. Based on the original 2005 PC release, this classic is finally officially available in English with added Steamworks features such as achievements and cloud saving.

Come see why Falcom fans the world over regard this game as "Ys, Perfected"!

Key Features:
* Six difficulty levels ranging from "Very Easy" for casual players to "Inferno" for true old-school gaming masters.
* Unlockable "Time Attack" and "Boss Rush" modes for anyone looking to show off his/her boss-taming abilities.
* Over 30 unique Steam Achievements as well as Steam Cloud support.
* Adjustable high-resolution PC graphics with original blood effects intact.
* Gamepad support in addition to standard keyboard and mouse controls.
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Metal Heart: Replicants Rampage  Akella;DreamCatcher Interactive (NumLock Software)2005 aspectratio-4-3 cdrom cpplanguage crossbows cyborgs firearms group handguns healingitems insectoids inventory keys lua monsters mutants otherworld rating-pegi-16 robots stranded tga turnbasedcombat tutorial vorbis wasteland win2k windowsmedia winxp Восстание Репликантов translates to uprising/rise/rebellion of the replicants or such.***Latest version: 1.06.1 (Russian, as of 2006?), 1.3 beta (international, as of 2006?)***[b]Minimum:[/b]
* Windows 2000 or XP
* 800 MHz Pentium III CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space

[b]Recommended:[/b]
* 2.2 GHz Pentium IV CP
* 512 MB RAM
* 128 MB VRAM
* GeForce FX or Radeon 9700 Pro GPU***EAN-13: [code]3700265682023[/code]***Explore the depths of a doomed planet in an epic quest to get back home. In-between you and the spaceport stands a tyrannical Empire enslaving the entire population. Metal Heart will bring you to the edge of civilization, where cold steel humanoids border with humanity... Where humanity becomes cold steel...

[image captions]
* Control a party of up to 6 characters to solve enigmas and fight your foes.
* Dozens of highly detailed Non Playing Characters who will progressively unveil the terrible plots of the Empire.
* Turn-based combat system - use your action points strategically to overcome your enemies!
* Explore 150+ locations in a beautifully created cyber-punk, apocalyptic world.
* Gain experience, hone your skills and enhance your abilities with more than 600 high-tech implants!
[Box blurb [sic]]***ru 2005-01-06
us 2005-04

The game is called alternatively Metal Heart and Metalheart in the official material, even the game installer alternates between the two.
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Second Sight Codemasters (Free Radical Design)2005 1life actionadventure aimassist airducts alarmers ammomagazines amnesia aspectratio-4-3 civilianprotagonist cloaking coversystem doors download earth energyregen fallbackweapon firearms firstpersonshooter flashbacks germany hiding humanexperiments latentability nonlinearstory northamerica playerprofiles possession precognition psionics-theme psychicpowers psychics remotecamera researchfacility russia secretfacility serious siberia stealth telekinesis tutorial unarmedfighting unusualprotagonist virginia voiceovers walking labelimageminimize
SpellForce: Shadow of the Phoenix JoWood Productions (Phenomic Game Developement)2005 4ormoreresources actionrpg aspectratio-4-3 cdrom download drm elites fantasyworld fictionaluniverse fogofwar genderchoice gog humanoidprotagonist inventory krass-engine leaderparticipation lua magic meleeweapons milessound noports saveanywhere securom securom5 serialkey sorcery spellforce strategyrpg walking labelimageminimize
Judge Dredd: Dredd vs. Death Rebellion2005 2120s 2130s 22ndcentury 3rdmillennium aimassist ammotypes aspectratio-4-3 asura-engine burning city comic damageovertime difficulty directx9 disarming download dystopian earth enemycommanding energyshields fatties future futureearth gunclubbing handguns healingstations hud-explained imprisoning judgedredd lawenforcerprotagonist lives locationaldamage machinepistols nohealthregen noncombpenalty northamerica nudity nudity-featureless outlaws precisionrifles prison psychics rating-pegi-16 reload-manual robots score selectivefire shotguns steampowered tutorial walking winvista winxp (Jugado hasta el metro de los astilleros)
Un FPS chapado a la antigua, basado en un policía que te puede meter en la carcel por tener una voz horrible.

Pros:
-Presenta una mezcla entre acción y humor negro que simplemente funciona.
-La pistola y sus modos de disparo dan muchas formas de afrontar la misma situación.
-Tiene modo cooperativo.
-Puedes arrestar a casi todo el mundo (menos a los vagabundos y a los banqueros por algún extraño motivo)
-Los niveles arcade van desde el mata-mata hasta misiones elaboradas.


Contras:
-El multijugador es soso y aburrido.
-Si tiras un arma tiras toda la munición de ese arma.

7 de 10***Welcome to Mega-City One, a city of over 400 million people - every one of them a potential criminal. It is the third decade of the 22nd Century, unemployment is widespread, boredom is universal and only the Judges can prevent total anarchy. Empowered to dispense instant justice, they are Judge, Jury and Executioner all in one. The most feared and respected of all the Judges is you, Judge Dredd.
Patrol the streets and mete out instant justice wherever it is needed. The Psi-Judges are predicting a terrible plague — is this the sudden outbreak of Vampires on the city, and are they the work of the malevolent Dark Judges?
[Steam Store]***2009-03-26 on Steam
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Star Wars: Republic Commando LucasArts;Electronic Arts (LucasArts)2005 aliens aspectratio-4-3 beamweapons cdrom cpplanguage directx9 doors download energyweapons facelessprotagonist firstpersonshooter gamespy group hud-explained industrial-setting insectoids laserbolts laserweapons lutris mediaindrive militantprotagonist militaryfiction missionbased openal otherworld rating-esrb-t robots savepoints serialkey serious shadermodel1 spacefaringage starwars starwars-skywalker thx-1138 titularcharacter unrealengine2 uvl-releases uvl-tiein voiceovers vorbis win2k win98 winxp Con un interfaz que recuerda mucho a juegos como el SWAT, pero de manejo mucho más sencillo, brilla por ser capaz de ponerte en situaciones muy diversas con las que lidiar (especialmente cuando tus compañeros no saben darse la vuelta para pegar al enemigo que les respira en la nuca) tanto por tu propio mano como haciendo que el equipo acate órdenes de cobertura, demolición, etc...

Aunque los diseños de niveles son sencillos, eso resulta ser una virtud para otorgarte mejor control de la situación ante amenazas que normalmente te superan en número o poder, y se nota mucho la diferencia entre cuando se dan las órdenes correctas y cuando se les deja a su aire.

Por último, la aparición de enemigos poderosos con gran cantidad de vida hace que el juego tenga algo parecido a minijefes, que son posiblemente el reto más entretenido del juego.

8 de 10***2005-03-01 as boxed, by LucasArts???
2009-07-08 on Steam, by LucasArts (lang: eng)***Comes on 2 CDs.***Latest version: retail

There's a 1.0 "patch" available, but the retail version is already 1.0 and the patch actually has only single multiplayer map in it.***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 1 GHz Pentium III or Athlon cPU
* 256 MB RAM
* 64 MB VRAM
* 2 GB HD space
* 8X CD-ROM drive

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* 16X CD-ROM drive
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Sudeki  Zoo Digital Publishing (Climax)2005 actionadventure adv-ptdistr alternateself alternatingprotagonist aspectratio-4-3 characterlinkedclass classbased classlinkedgender claws combatmode combomoves controlswitch drm encounters-popup fantasyworld fictionaluniverse gore group inventory ladders lighthearted loot-random lutris magic map meleeweapons mirrorworld multiprotagonists objectiveindicator parallelworld radar rewardingvandalism savepoints shadermodel1 shopping sorcery starforce steampowered sudeki swords title-static traproom uvl-missingimages voiceovers walking win2k winxp xp-deeds xp-kills [b]combo moves[/b] - timed freeform three-part combination of the two attack buttons (all combinations work, producing different final hits). Consider that normal hit does some 10-20 damage and the final hit of a combo does 200, these are well worth the negligible effort (especially considering the simplest combinations seem to be the most useful).

# averted #
display-800x600 - the title screen is the only basis for this, the dialog texts would suggest 640x480, but everything else looks great in any resolution expect wide.***Sudeki, a world torn apart into light, shadow and dark. Rent asunder by deceit and betrayal, the land cries out for a peace that only four united heroes can bring.

* Real-time, bone-crunching combat with incredible spells and combos.
* Control any one of the four champions at any time, and skip between them at will.
* Customize each character's armour, weapons and spells and evolve new powerful attacks.
[Box blurb]***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz CPU
* 256 MB RAM
* 64 MB VRAM
* 1.8 GB HD space
* keyboard
* mouse***Refuses to install on anything newer than WinXP, reason unknown as the installer quietly exists. Tampering with the MSI file proved fruitless.

There's a very hackish solution to this however. You need to uncompress [code]sudeki.cab[/code] and [code]sudeki1.cab[/code] into some folder on your harddrive and then create a .bat with the following contents.
[spoiler=Show .bat contents;Hide]md "Sudeki"
md "Sudeki\data"
md "Sudeki\launcherdata"
md "Sudeki\sound"
md "Sudeki\sound\Speech"
move "binkw32.dll" "Sudeki\binkw32.dll"
move "protect.dll" "Sudeki\protect.dll"
move "SOLData.baf" "Sudeki\SOLData.baf"
move "Sudeki.exe" "Sudeki\Sudeki.exe"
move "SudekiLauncher.exe" "Sudeki\SudekiLauncher.exe"
move "SOLWORLDM.gex" "Sudeki\data\SOLWORLDM.gex"
move "WINSOLM.fubi" "Sudeki\data\WINSOLM.fubi"
move "WINSOLM.gex" "Sudeki\data\WINSOLM.gex"
move "AutogenStrings.xml" "Sudeki\launcherdata\AutogenStrings.xml"
move "DefaultOptions.xml" "Sudeki\launcherdata\DefaultOptions.xml"
move "LauncherConfig.xml" "Sudeki\launcherdata\LauncherConfig.xml"
move "SudekiPC_Launcher_Ailish.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Ailish.bmp"
move "SudekiPC_Launcher_Buki.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Buki.bmp"
move "SudekiPC_Launcher_Elco.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Elco.bmp"
move "SudekiPC_Launcher_Logo.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Logo.bmp"
move "SudekiPC_Launcher_Tal.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Tal.bmp"
move "UserStrings.xml" "Sudeki\launcherdata\UserStrings.xml"
move "accursed.xwb" "Sudeki\sound\accursed.xwb"
move "accursedSoundScript.XSB" "Sudeki\sound\accursedSoundScript.XSB"
move "Accursed_sfx.xwb" "Sudeki\sound\Accursed_sfx.xwb"
move "Ailish.xwb" "Sudeki\sound\Ailish.xwb"
move "ailish_sfx.xwb" "Sudeki\sound\ailish_sfx.xwb"
move "Ailish_weapons.xwb" "Sudeki\sound\Ailish_weapons.xwb"
move "airship.XSB" "Sudeki\sound\airship.XSB"
move "airship.xwb" "Sudeki\sound\airship.xwb"
move "Alexine.XSB" "Sudeki\sound\Alexine.XSB"
move "ALICESoundScript.XSB" "Sudeki\sound\ALICESoundScript.XSB"
move "aquaticlaw.XSB" "Sudeki\sound\aquaticlaw.XSB"
move "archanitelSoundScript.XSB" "Sudeki\sound\archanitelSoundScript.XSB"
move "archonite_missiles.xwb" "Sudeki\sound\archonite_missiles.xwb"
move "Arlo.XSB" "Sudeki\sound\Arlo.XSB"
move "Arlo.xwb" "Sudeki\sound\Arlo.xwb"
move "Balor.XSB" "Sudeki\sound\Balor.XSB"
move "Behemoth.XSB" "Sudeki\sound\Behemoth.XSB"
move "Behemoth_shield.XSB" "Sudeki\sound\Behemoth_shield.XSB"
move "behemoth_shield.xwb" "Sudeki\sound\behemoth_shield.xwb"
move "BS_AilishTrain.XSB" "Sudeki\sound\BS_AilishTrain.XSB"
move "BS_Ailishtrain.xwb" "Sudeki\sound\BS_Ailishtrain.xwb"
move "BS_Brightwater.XSB" "Sudeki\sound\BS_Brightwater.XSB"
move "BS_brightwater.xwb" "Sudeki\sound\BS_brightwater.xwb"
move "BS_Citadel.XSB" "Sudeki\sound\BS_Citadel.XSB"
move "BS_Citadel.xwb" "Sudeki\sound\BS_Citadel.xwb"
move "BS_CrystalReef.XSB" "Sudeki\sound\BS_CrystalReef.XSB"
move "BS_CrystalReef.xwb" "Sudeki\sound\BS_CrystalReef.xwb"
move "BS_CyantineC.XSB" "Sudeki\sound\BS_CyantineC.XSB"
move "BS_CyantineC.xwb" "Sudeki\sound\BS_CyantineC.xwb"
move "BS_DevilsBelch.XSB" "Sudeki\sound\BS_DevilsBelch.XSB"
move "BS_DevilsBelch.xwb" "Sudeki\sound\BS_DevilsBelch.xwb"
move "BS_Elco_flees.XSB" "Sudeki\sound\BS_Elco_flees.XSB"
move "BS_Elco_flees.xwb" "Sudeki\sound\BS_Elco_flees.xwb"
move "BS_FarexLore.XSB" "Sudeki\sound\BS_FarexLore.XSB"
move "BS_FarexLore.xwb" "Sudeki\sound\BS_FarexLore.xwb"
move "BS_IllumCastle.XSB" "Sudeki\sound\BS_IllumCastle.XSB"
move "BS_IllumCastle.xwb" "Sudeki\sound\BS_IllumCastle.xwb"
move "BS_IllumCountry.XSB" "Sudeki\sound\BS_IllumCountry.XSB"
move "BS_IllumCountry.xwb" "Sudeki\sound\BS_IllumCountry.xwb"
move "BS_mungo_fight.XSB" "Sudeki\sound\BS_mungo_fight.XSB"
move "BS_mungo_fight.xwb" "Sudeki\sound\BS_mungo_fight.xwb"
move "BS_NassGrotto.XSB" "Sudeki\sound\BS_NassGrotto.XSB"
move "BS_NassGrotto.xwb" "Sudeki\sound\BS_NassGrotto.xwb"
move "BS_ShadaniMo.XSB" "Sudeki\sound\BS_ShadaniMo.XSB"
move "BS_ShadaniMo.xwb" "Sudeki\sound\BS_ShadaniMo.xwb"
move "BS_TalTraining.XSB" "Sudeki\sound\BS_TalTraining.XSB"
move "BS_TalTraining.xwb" "Sudeki\sound\BS_TalTraining.xwb"
move "BS_TempleMo.XSB" "Sudeki\sound\BS_TempleMo.XSB"
move "BS_TempleMo.xwb" "Sudeki\sound\BS_TempleMo.xwb"
move "BS_Transentia.XSB" "Sudeki\sound\BS_Transentia.XSB"
move "BS_Transentia.xwb" "Sudeki\sound\BS_Transentia.xwb"
move "BS_TResearchC.XSB" "Sudeki\sound\BS_TResearchC.XSB"
move "BS_TResearchC.xwb" "Sudeki\sound\BS_TResearchC.xwb"
move "BS_void.XSB" "Sudeki\sound\BS_void.XSB"
move "BS_void.xwb" "Sudeki\sound\BS_void.xwb"
move "buki.xwb" "Sudeki\sound\buki.xwb"
move "BUKISoundScript.XSB" "Sudeki\sound\BUKISoundScript.XSB"
move "Buki_sfx.xwb" "Sudeki\sound\Buki_sfx.xwb"
move "Cafu.XSB" "Sudeki\sound\Cafu.XSB"
move "cave_engine.XSB" "Sudeki\sound\cave_engine.XSB"
move "Cave_engine.xwb" "Sudeki\sound\Cave_engine.xwb"
move "Devils_Belch.XSB" "Sudeki\sound\Devils_Belch.XSB"
move "Devils_Belch.xwb" "Sudeki\sound\Devils_Belch.xwb"
move "Elco.xwb" "Sudeki\sound\Elco.xwb"
move "ELCOSoundScript.XSB" "Sudeki\sound\ELCOSoundScript.XSB"
move "Elco_sfx.xwb" "Sudeki\sound\Elco_sfx.xwb"
move "Elco_weapons.xwb" "Sudeki\sound\Elco_weapons.xwb"
move "Environment_event_KMO.XSB" "Sudeki\sound\Environment_event_KMO.XSB"
move "environment_event_templemo.x" "Sudeki\sound\Environment_event_templemo.XSB"
move "Environment_gen.xwb" "Sudeki\sound\Environment_gen.xwb"
move "Envir_bwr.XSB" "Sudeki\sound\Envir_bwr.XSB"
move "Envir_BWR.xwb" "Sudeki\sound\Envir_BWR.xwb"
move "envir_bwr_2.xwb" "Sudeki\sound\envir_bwr_2.xwb"
move "Envir_BWR_IM.XSB" "Sudeki\sound\Envir_BWR_IM.XSB"
move "Envir_castle_IM.XSB" "Sudeki\sound\Envir_castle_IM.XSB"
move "Envir_Citadel.XSB" "Sudeki\sound\Envir_Citadel.XSB"
move "Envir_Citadel.xwb" "Sudeki\sound\Envir_Citadel.xwb"
move "Envir_Devil.XSB" "Sudeki\sound\Envir_Devil.XSB"
move "Envir_Devil.xwb" "Sudeki\sound\Envir_Devil.xwb"
move "Envir_emit_TMo.XSB" "Sudeki\sound\Envir_emit_TMo.XSB"
move "Envir_gen.XSB" "Sudeki\sound\Envir_gen.XSB"
move "Envir_gen_torch.XSB" "Sudeki\sound\Envir_gen_torch.XSB"
move "Envir_ill_castl.XSB" "Sudeki\sound\Envir_ill_castl.XSB"
move "Envir_Ill_Castl.xwb" "Sudeki\sound\Envir_Ill_Castl.xwb"
move "Envir_ill_count.XSB" "Sudeki\sound\Envir_ill_count.XSB"
move "Envir_Ill_countryside.xwb" "Sudeki\sound\Envir_Ill_countryside.xwb"
move "Envir_KMO.XSB" "Sudeki\sound\Envir_KMO.XSB"
move "Envir_KMO.xwb" "Sudeki\sound\Envir_KMO.xwb"
move "Envir_kren.xwb" "Sudeki\sound\Envir_kren.xwb"
move "Envir_Nass_grot.XSB" "Sudeki\sound\Envir_Nass_grot.XSB"
move "Envir_Nass_grot.xwb" "Sudeki\sound\Envir_Nass_grot.xwb"
move "Envir_Research.XSB" "Sudeki\sound\Envir_Research.XSB"
move "Envir_Research.xwb" "Sudeki\sound\Envir_Research.xwb"
move "Envir_Shadowland.xwb" "Sudeki\sound\Envir_Shadowland.xwb"
move "Envir_sh_mo.XSB" "Sudeki\sound\Envir_sh_mo.XSB"
move "Envir_sh_mo.xwb" "Sudeki\sound\Envir_sh_mo.xwb"
move "Envir_T_Mo.xwb" "Sudeki\sound\Envir_T_Mo.xwb"
move "Envir_void.XSB" "Sudeki\sound\Envir_void.XSB"
move "Envir_void.xwb" "Sudeki\sound\Envir_void.xwb"
move "Envir_wind.xwb" "Sudeki\sound\Envir_wind.xwb"
move "Env_Animals.xwb" "Sudeki\sound\Env_Animals.xwb"
move "Env_bats.xwb" "Sudeki\sound\Env_bats.xwb"
move "Env_burners.xwb" "Sudeki\sound\Env_burners.xwb"
move "Env_CastleDoors.xwb" "Sudeki\sound\Env_CastleDoors.xwb"
move "Env_Castle_b.xwb" "Sudeki\sound\Env_Castle_b.xwb"
move "Env_cricketAtm.xwb" "Sudeki\sound\Env_cricketAtm.xwb"
move "Env_Crystal_R.XSB" "Sudeki\sound\Env_Crystal_R.XSB"
move "Env_Crystal_R.xwb" "Sudeki\sound\Env_Crystal_R.xwb"
move "Env_DayBirds.xwb" "Sudeki\sound\Env_DayBirds.xwb"
move "Env_desertBirds.xwb" "Sudeki\sound\Env_desertBirds.xwb"
move "Env_doglegBirds.XSB" "Sudeki\sound\Env_doglegBirds.XSB"
move "Env_ev_bwr.XSB" "Sudeki\sound\Env_ev_bwr.XSB"
move "Env_ev_kren.XSB" "Sudeki\sound\Env_ev_kren.XSB"
move "Env_gen_barrier.XSB" "Sudeki\sound\Env_gen_barrier.XSB"
move "Env_Gen_fire.XSB" "Sudeki\sound\Env_Gen_fire.XSB"
move "Env_IC_dvd.xwb" "Sudeki\sound\Env_IC_dvd.xwb"
move "env_magic_gate.xwb" "Sudeki\sound\env_magic_gate.xwb"
move "Env_nightBirds.xwb" "Sudeki\sound\Env_nightBirds.xwb"
move "Env_outsideAtmos.xwb" "Sudeki\sound\Env_outsideAtmos.xwb"
move "Env_stream.xwb" "Sudeki\sound\Env_stream.xwb"
move "Env_transentDvd.xwb" "Sudeki\sound\Env_transentDvd.xwb"
move "Env_transentia.XSB" "Sudeki\sound\Env_transentia.XSB"
move "Env_transentia.xwb" "Sudeki\sound\Env_transentia.xwb"
move "Env_waterfall.xwb" "Sudeki\sound\Env_waterfall.xwb"
move "Env_waves.xwb" "Sudeki\sound\Env_waves.xwb"
move "Env_wood_spik.xwb" "Sudeki\sound\Env_wood_spik.xwb"
move "Farex_Lore.XSB" "Sudeki\sound\Farex_Lore.XSB"
move "flying_heads.XSB" "Sudeki\sound\flying_heads.XSB"
move "flying_heads.xwb" "Sudeki\sound\flying_heads.xwb"
move "game_credits.XSB" "Sudeki\sound\game_credits.XSB"
move "Game_credits.xwb" "Sudeki\sound\Game_credits.xwb"
move "Gluespider.xwb" "Sudeki\sound\Gluespider.xwb"
move "Glue_spiderW.XSB" "Sudeki\sound\Glue_spiderW.XSB"
move "grotesque.XSB" "Sudeki\sound\grotesque.XSB"
move "GSSoundScript.XSB" "Sudeki\sound\GSSoundScript.XSB"
move "Guard_sphere.XSB" "Sudeki\sound\Guard_sphere.XSB"
move "haycart.XSB" "Sudeki\sound\haycart.XSB"
move "haycart_NPC.XSB" "Sudeki\sound\haycart_NPC.XSB"
move "haycart_NPC.xwb" "Sudeki\sound\haycart_NPC.xwb"
move "hit_matrix.XSB" "Sudeki\sound\hit_matrix.XSB"
move "Hydrogenate.xwb" "Sudeki\sound\Hydrogenate.xwb"
move "HydrogenateSoundScript.XSB" "Sudeki\sound\HydrogenateSoundScript.XSB"
move "IC_Hagren.XSB" "Sudeki\sound\IC_Hagren.XSB"
move "IC_hagren.xwb" "Sudeki\sound\IC_hagren.xwb"
move "IC_kid_1.XSB" "Sudeki\sound\IC_kid_1.XSB"
move "IC_kid_2.XSB" "Sudeki\sound\IC_kid_2.XSB"
move "Illumina_guardA.XSB" "Sudeki\sound\Illumina_guardA.XSB"
move "Illumina_guardB.XSB" "Sudeki\sound\Illumina_guardB.XSB"
move "IM_Env_dark.xwb" "Sudeki\sound\IM_Env_dark.xwb"
move "IM_env_generic.xwb" "Sudeki\sound\IM_env_generic.xwb"
move "IM_Farex_Lore.xwb" "Sudeki\sound\IM_Farex_Lore.xwb"
move "IM_feet_hits.xwb" "Sudeki\sound\IM_feet_hits.xwb"
move "IM_gen_torch.xwb" "Sudeki\sound\IM_gen_torch.xwb"
move "IM_Gluespider.xwb" "Sudeki\sound\IM_Gluespider.xwb"
move "IM_portal.XSB" "Sudeki\sound\IM_portal.XSB"
move "IM_portal.xwb" "Sudeki\sound\IM_portal.xwb"
move "IM_sheep.xwb" "Sudeki\sound\IM_sheep.xwb"
move "IM_silence.xwb" "Sudeki\sound\IM_silence.xwb"
move "IM_SS_generic.xwb" "Sudeki\sound\IM_SS_generic.xwb"
move "IM_Talos.xwb" "Sudeki\sound\IM_Talos.xwb"
move "IM_Tilly.xwb" "Sudeki\sound\IM_Tilly.xwb"
move "IM_UI.xwb" "Sudeki\sound\IM_UI.xwb"
move "IM_ui_music.XSB" "Sudeki\sound\IM_ui_music.XSB"
move "IM_ui_music.xwb" "Sudeki\sound\IM_ui_music.xwb"
move "IM_waves.XSB" "Sudeki\sound\IM_waves.XSB"
move "IM_waves.xwb" "Sudeki\sound\IM_waves.xwb"
move "Kazel.XSB" "Sudeki\sound\Kazel.XSB"
move "kazel.xwb" "Sudeki\sound\kazel.xwb"
move "kren.XSB" "Sudeki\sound\kren.XSB"
move "kren.xwb" "Sudeki\sound\kren.xwb"
move "kren_eye.XSB" "Sudeki\sound\kren_eye.XSB"
move "kurianknight_a.XSB" "Sudeki\sound\kurianknight_a.XSB"
move "kurianknight_b.XSB" "Sudeki\sound\kurianknight_b.XSB"
move "kurianknight_c.XSB" "Sudeki\sound\kurianknight_c.XSB"
move "kuriank_tourTSA.XSB" "Sudeki\sound\kuriank_tourTSA.XSB"
move "lupavox.xwb" "Sudeki\sound\lupavox.xwb"
move "Mergadroid.XSB" "Sudeki\sound\Mergadroid.XSB"
move "missiles.XSB" "Sudeki\sound\missiles.XSB"
move "mungomofo.XSB" "Sudeki\sound\mungomofo.XSB"
move "mungomofo.xwb" "Sudeki\sound\mungomofo.xwb"
move "nassaria.XSB" "Sudeki\sound\nassaria.XSB"
move "Nassaria.xwb" "Sudeki\sound\Nassaria.xwb"
move "Nico.XSB" "Sudeki\sound\Nico.XSB"
move "NPC_3d_speech.XSB" "Sudeki\sound\NPC_3d_speech.XSB"
move "NPC_child.xwb" "Sudeki\sound\NPC_child.xwb"
move "NPC_hayton.XSB" "Sudeki\sound\NPC_hayton.XSB"
move "NPC_Hayton.xwb" "Sudeki\sound\NPC_Hayton.xwb"
move "NPC_Lexi.XSB" "Sudeki\sound\NPC_Lexi.XSB"
move "NPC_Maomao.XSB" "Sudeki\sound\NPC_Maomao.XSB"
move "NPC_nana.XSB" "Sudeki\sound\NPC_nana.XSB"
move "pirouette.XSB" "Sudeki\sound\pirouette.XSB"
move "pirouette.xwb" "Sudeki\sound\pirouette.xwb"
move "portal.XSB" "Sudeki\sound\portal.XSB"
move "portal.xwb" "Sudeki\sound\portal.xwb"
move "QGSSoundScript.XSB" "Sudeki\sound\QGSSoundScript.XSB"
move "QueenGlue_Death.XSB" "Sudeki\sound\QueenGlue_Death.XSB"
move "Queen_GlueSpider.xwb" "Sudeki\sound\Queen_GlueSpider.xwb"
move "reptufallo.XSB" "Sudeki\sound\reptufallo.XSB"
move "reptufallo.xwb" "Sudeki\sound\reptufallo.xwb"
move "roboarchanite.XSB" "Sudeki\sound\roboarchanite.XSB"
move "RobotAquaticlaw.XSB" "Sudeki\sound\RobotAquaticlaw.XSB"
move "Robot_Guard.XSB" "Sudeki\sound\Robot_Guard.XSB"
move "Robot_Guard.xwb" "Sudeki\sound\Robot_Guard.xwb"
move "Robot_gZ1000.XSB" "Sudeki\sound\Robot_gZ1000.XSB"
move "Robot_gz3000.XSB" "Sudeki\sound\Robot_gz3000.XSB"
move "s2_Ailish.xwb" "Sudeki\sound\s2_Ailish.xwb"
move "S2_aquaticlaw.xwb" "Sudeki\sound\S2_aquaticlaw.xwb"
move "S2_Archonite.xwb" "Sudeki\sound\S2_Archonite.xwb"
move "S2_Behemoth.xwb" "Sudeki\sound\S2_Behemoth.xwb"
move "S2_grotesque.xwb" "Sudeki\sound\S2_grotesque.xwb"
move "S2_Guard_sphere.xwb" "Sudeki\sound\S2_Guard_sphere.xwb"
move "S2_kren.xwb" "Sudeki\sound\S2_kren.xwb"
move "S2_kren_eye.xwb" "Sudeki\sound\S2_kren_eye.xwb"
move "S2_kurianknight.xwb" "Sudeki\sound\S2_kurianknight.xwb"
move "S2_mergadroid.xwb" "Sudeki\sound\S2_mergadroid.xwb"
move "S2_pirouette.xwb" "Sudeki\sound\S2_pirouette.xwb"
move "S2_RAquaticlaw.xwb" "Sudeki\sound\S2_RAquaticlaw.xwb"
move "S2_Tal_kazel.xwb" "Sudeki\sound\S2_Tal_kazel.xwb"
move "S2_venomgnat.xwb" "Sudeki\sound\S2_venomgnat.xwb"
move "S2_woluf.xwb" "Sudeki\sound\S2_woluf.xwb"
move "S2_Wyrd.xwb" "Sudeki\sound\S2_Wyrd.xwb"
move "sacrifice.XSB" "Sudeki\sound\sacrifice.XSB"
move "Sacrifice.xwb" "Sudeki\sound\Sacrifice.xwb"
move "scribe.XSB" "Sudeki\sound\scribe.XSB"
move "Scribe.xwb" "Sudeki\sound\Scribe.xwb"
move "sfx_generic.XSB" "Sudeki\sound\sfx_generic.XSB"
move "sfx_generic.xwb" "Sudeki\sound\sfx_generic.xwb"
move "Shadowland.XSB" "Sudeki\sound\Shadowland.XSB"
move "shadow_orb.XSB" "Sudeki\sound\shadow_orb.XSB"
move "sheep.XSB" "Sudeki\sound\sheep.XSB"
move "SoY_Bat.XSB" "Sudeki\sound\SoY_Bat.XSB"
move "SoY_Eagle.XSB" "Sudeki\sound\SoY_Eagle.XSB"
move "SoY_Sfx.xwb" "Sudeki\sound\SoY_Sfx.xwb"
move "SoY_Wolf.XSB" "Sudeki\sound\SoY_Wolf.XSB"
move "SoY_Wolf.xwb" "Sudeki\sound\SoY_Wolf.xwb"
move "speech.XSB" "Sudeki\sound\speech.XSB"
move "Spiritstrike_g.xwb" "Sudeki\sound\Spiritstrike_g.xwb"
move "Spot_soundDvd.xwb" "Sudeki\sound\Spot_soundDvd.xwb"
move "spot_sounds.XSB" "Sudeki\sound\spot_sounds.XSB"
move "spot_sounds.xwb" "Sudeki\sound\spot_sounds.xwb"
move "SS_AklStrH.XSB" "Sudeki\sound\SS_AklStrH.XSB"
move "SS_citadel.XSB" "Sudeki\sound\SS_citadel.XSB"
move "SS_citadel.xwb" "Sudeki\sound\SS_citadel.xwb"
move "SS_CReef.XSB" "Sudeki\sound\SS_CReef.XSB"
move "SS_CReef.xwb" "Sudeki\sound\SS_CReef.xwb"
move "SS_DBelch.XSB" "Sudeki\sound\SS_DBelch.XSB"
move "SS_ICSE.XSB" "Sudeki\sound\SS_ICSE.XSB"
move "SS_ICSE.xwb" "Sudeki\sound\SS_ICSE.xwb"
move "SS_iC_doorMusic.xwb" "Sudeki\sound\SS_iC_doorMusic.xwb"
move "ss_illcastleDvd.xwb" "Sudeki\sound\ss_illcastleDvd.xwb"
move "SS_ill_castle.XSB" "Sudeki\sound\SS_ill_castle.XSB"
move "SS_ill_castle.xwb" "Sudeki\sound\SS_ill_castle.xwb"
move "ss_Nassaria.XSB" "Sudeki\sound\ss_Nassaria.XSB"
move "ss_Nassaria.xwb" "Sudeki\sound\ss_Nassaria.xwb"
move "SS_NBW.XSB" "Sudeki\sound\SS_NBW.XSB"
move "SS_NBW_dvd.xwb" "Sudeki\sound\SS_NBW_dvd.xwb"
move "SS_ShadaniM.XSB" "Sudeki\sound\SS_ShadaniM.XSB"
move "SS_ShadowW.XSB" "Sudeki\sound\SS_ShadowW.XSB"
move "SS_ShadowW.xwb" "Sudeki\sound\SS_ShadowW.xwb"
move "SS_Shad_Dvd.xwb" "Sudeki\sound\SS_Shad_Dvd.xwb"
move "SS_TempleM.XSB" "Sudeki\sound\SS_TempleM.XSB"
move "SS_TempleM.xwb" "Sudeki\sound\SS_TempleM.xwb"
move "SS_TRC.XSB" "Sudeki\sound\SS_TRC.XSB"
move "S_aquaticlaw.xwb" "Sudeki\sound\S_aquaticlaw.xwb"
move "S_archonite.xwb" "Sudeki\sound\S_archonite.xwb"
move "S_Behemoth.xwb" "Sudeki\sound\S_Behemoth.xwb"
move "S_Farex_Lore.xwb" "Sudeki\sound\S_Farex_Lore.xwb"
move "S_grotesque.xwb" "Sudeki\sound\S_grotesque.xwb"
move "S_Guard_sphere.xwb" "Sudeki\sound\S_Guard_sphere.xwb"
move "S_Illumina_Gd.xwb" "Sudeki\sound\S_Illumina_Gd.xwb"
move "S_kurianknight.xwb" "Sudeki\sound\S_kurianknight.xwb"
move "S_mergadroid.xwb" "Sudeki\sound\S_mergadroid.xwb"
move "S_missile.xwb" "Sudeki\sound\S_missile.xwb"
move "S_RAquaticlaw.xwb" "Sudeki\sound\S_RAquaticlaw.xwb"
move "S_shadow_orb.xwb" "Sudeki\sound\S_shadow_orb.xwb"
move "S_talos.xwb" "Sudeki\sound\S_talos.xwb"
move "S_Venomgnat.xwb" "Sudeki\sound\S_Venomgnat.xwb"
move "S_Woluf.xwb" "Sudeki\sound\S_Woluf.xwb"
move "S_Wyrd.xwb" "Sudeki\sound\S_Wyrd.xwb"
move "s_xcavator.xwb" "Sudeki\sound\s_xcavator.xwb"
move "Tal.xwb" "Sudeki\sound\Tal.xwb"
move "Talos.XSB" "Sudeki\sound\Talos.XSB"
move "TalSoundScript.XSB" "Sudeki\sound\TalSoundScript.XSB"
move "Tal_sfx.xwb" "Sudeki\sound\Tal_sfx.xwb"
move "templeDrPuz.XSB" "Sudeki\sound\templeDrPuz.XSB"
move "TempleInPuz.XSB" "Sudeki\sound\TempleInPuz.XSB"
move "test.XSB" "Sudeki\sound\test.XSB"
move "test.xwb" "Sudeki\sound\test.xwb"
move "tetsu.XSB" "Sudeki\sound\tetsu.XSB"
move "tetsu.xwb" "Sudeki\sound\tetsu.xwb"
move "Tilly.XSB" "Sudeki\sound\Tilly.XSB"
move "TMO_puzzles.xwb" "Sudeki\sound\TMO_puzzles.xwb"
move "ui.xwb" "Sudeki\sound\ui.xwb"
move "UISoundScript.XSB" "Sudeki\sound\UISoundScript.XSB"
move "VenomgnatSoundScript.XSB" "Sudeki\sound\VenomgnatSoundScript.XSB"
move "V_of_souls.XSB" "Sudeki\sound\V_of_souls.XSB"
move "V_Of_Souls.xwb" "Sudeki\sound\V_Of_Souls.xwb"
move "WolufSoundScript.XSB" "Sudeki\sound\WolufSoundScript.XSB"
move "wyrd.XSB" "Sudeki\sound\wyrd.XSB"
move "xcavator.XSB" "Sudeki\sound\xcavator.XSB"
move "xcavator_metal.XSB" "Sudeki\sound\xcavator_metal.XSB"
move "speech.1.sf" "Sudeki\sound\Speech\speech.1.sf"
move "speech_ailish.xwb" "Sudeki\sound\Speech\speech_ailish.xwb"
move "speech_Akloria.xwb" "Sudeki\sound\Speech\speech_Akloria.xwb"
move "speech_AklStrH.xwb" "Sudeki\sound\Speech\speech_AklStrH.xwb"
move "speech_alexine.xwb" "Sudeki\sound\Speech\speech_alexine.xwb"
move "speech_Arlo.xwb" "Sudeki\sound\Speech\speech_Arlo.xwb"
move "speech_balor.xwb" "Sudeki\sound\Speech\speech_balor.xwb"
move "speech_buki.xwb" "Sudeki\sound\Speech\speech_buki.xwb"
move "speech_DBelch.xwb" "Sudeki\sound\Speech\speech_DBelch.xwb"
move "speech_Elco.xwb" "Sudeki\sound\Speech\speech_Elco.xwb"
move "speech_env_bwr.xwb" "Sudeki\sound\Speech\speech_env_bwr.xwb"
move "speech_env_ICa.xwb" "Sudeki\sound\Speech\speech_env_ICa.xwb"
move "speech_Env_shdw.xwb" "Sudeki\sound\Speech\speech_Env_shdw.xwb"
move "speech_haskilia.xwb" "Sudeki\sound\Speech\speech_haskilia.xwb"
move "speech_hask_b.xwb" "Sudeki\sound\Speech\speech_hask_b.xwb"
move "speech_Hayton.xwb" "Sudeki\sound\Speech\speech_Hayton.xwb"
move "speech_kazel.xwb" "Sudeki\sound\Speech\speech_kazel.xwb"
move "speech_kren.xwb" "Sudeki\sound\Speech\speech_kren.xwb"
move "speech_Nassaria.xwb" "Sudeki\sound\Speech\speech_Nassaria.xwb"
move "speech_Nico.xwb" "Sudeki\sound\Speech\speech_Nico.xwb"
move "speech_pc2pc.xwb" "Sudeki\sound\Speech\speech_pc2pc.xwb"
move "speech_shadow.xwb" "Sudeki\sound\Speech\speech_shadow.xwb"
move "speech_spot.xwb" "Sudeki\sound\Speech\speech_spot.xwb"
move "speech_Tal.xwb" "Sudeki\sound\Speech\speech_Tal.xwb"
move "speech_Talos.xwb" "Sudeki\sound\Speech\speech_Talos.xwb"
move "speech_tetsu.xwb" "Sudeki\sound\Speech\speech_tetsu.xwb"
move "speech_Tilly.xwb" "Sudeki\sound\Speech\speech_Tilly.xwb"
move "speech_TRC.xwb" "Sudeki\sound\Speech\speech_TRC.xwb"
move "speech_TSA.xwb" "Sudeki\sound\Speech\speech_TSA.xwb"[/spoiler]
After that, just run the .bat file. You'll get a new sub-folder named "Sudeki" which contains the game's files in their proper places (presumably). The cotents of that folder are all you need to play.***EAN-13: [code]5060034553434[/code]***Latest version: patch #1 (as of 2005)***[b]missing images:[/b] title screen, actual gameplay screens***Working title: [i]Symphony of Light[/i], changed because of similarity with [game=Castlevania: Symphony of the Night]Castlevania: Symphony of the Night[/game], according to [url=http://en.wikipedia.org/wiki/Sudeki]Wikipedia[/url].
labelimagesubject
Ground Zero: Genesis of a New World  Comport Interactive;GMX Media (destraX Entertainment Software)2005 arid aspectratio-4-3 assaultrifles bartering bodyarmor capacity-slots cdrom dialog-sentences difficulty directx8 display-1024x768 earth firearms group handguns hirelings hunger interactivedialogs inventory knives limitedcapacity manufacturing meleeweapons neutralnpcs origlang-german postapocalypse protagonistnaming rain resting staticresolution town tutorial walking wasteland winxp The player takes the role of the leader and has to build up a team - whatever action it may take. With the help of his team he has to take control of the world of Ground Zero. To achieve this he must conquer 20 different locations and protect them from his enemies. The leader can choose between 250 different items like, weapons, armor, building materials and food. There are 4 different professions: Mercenary, Technician, Doctor and Hunter.

The Mercenary can use all possible weapons whereas the Technician is able to build a lot of useful tools like rat traps, radio equipment and water pumps from objects found during the mission. The Hunter is responsible for the fitness and health of the troops. Thanks to the different abilities the team gains experience and improves. The player has to build up food and water supplies for the team members.

During his missions the player will meet different characters to trade with, recruit or talk to. Furthermore he should always keep an eye out for useful objects. The ruins, wrecks and deserted houses hold a lot of valuable items. But sometimes he won't be able to avoid a fight. He might ambush rich merchants, hermits and mutants to take their belongings.

Ground Zero is a strategy game with many role-playing elements.

[b]Features[/b]
* Innovative 3D strategy game with role-playing elements.
* More than 250 weapons and items.
* Dynamic calculation of lighting and shadows.
* Realistic change from night to day, different weather conditions
* More than 20 different maps of industrial zones, cities and military camps
[Box blurb [sic]]***Latest version:
* UK: retail
* DE: 1.01 (as of 2006)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.4 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* 900 MB HD space

[b]Recommended:[/b]
* 2.5 GHz CPU
* 1 GB RAM
labelimagesubject
SWAT 4 Vivendi Universal (Irrational Games)2005 accuracy-motion accuracy-posture accuracy-turning ammomagazines aspectratio-4-3 assaultrifles cdrom chargedthrow dark-limited directx9 distortedvision doors dynamicaccuracy earth enemycommanding equipment-preselect firearms fragileprotagonist gamespy group group-leader handguns havokphysics imprisoning lamp latemodernperiod lawenforcerprotagonist leaning lipsync lockpicking mp-cooperative multidisplay naturalistic netframework nohealing nojumping present realisticdamage selectivefire stungrenades submachineguns swat swat-series tactical title-animated tutorial unrealengine2 walking win2k win98 winxp Latest version: 1.1 (as of 2005-06-09?)***[b]Minimum:[/b]
* Windows 98SE, 2000 or XP
* 1 GHz Pentium III or 1.2 GHz Celeron/Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* GeForce 2 or Radeon 8500 GPU
* 2 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or Athlon XP 2500+ CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 4 Ti or Radeon 9500 GPU
* 2.5 GB HD space

Firewall/router ports:
* TCP/UDP: 10480-10483
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Doom 3: Resurrection of Evil Activision (id Software;Nerve Software)2005 1life 22ndcentury ammomagazines aspectratio-4-3 assaultrifles autosavepoints biogrowth bodyarmor bossbattles bpjmindexed color-32bit corridorshooter dark demonicinvasion demons dingy directx9 dissolvingcorpses doom-series eax4 encounters-popup energyweapons eviloverlord extraterrestrial firearms firstpersonshooter future grenadecooking grenades handguns heads healthpickups heavyspecularity hell hellscape idtech4 ingamecinematics jumping ladders lamp locationinfo mars militantprotagonist minigames mp-ctf mp-teams namelessprotagonist novintfalcon npcstrife openal opengl pain pandorasbox paranormal plasmaweapons powerthrow rating-esrb-m recurrence-location red reload-auto reload-manual researchfacility restorepower rockets rotaryguns sciencefantasy secrets serious shadowvolume shotguns slowmotion spacefaringage teleporters walking walkingarmory zip Cabinet and other key codes
[spoiler=Show codes;Hide][b]locker # : code[/b]

029 : 516
028 : 516
105 : 769
--- : 428 (double shotgun display case)
408 : 937? (requires immediate backtracking to get to from the point where the code is received, otherwise the path back to it becomes blocked)
407 : 937
035 : 134
034 : 134
042 : 714
---- : 281 (bridge)
009 : 492
116 : 634
117 : 634[/spoiler]***Reload for the Bloodiest Battle Yet. Two years following the unexplained disaster on Mars, the UAC returns to the abandoned facilities to investigate a mysterious beacon buried deep in the ruins of the ancient civilization.

-Battle six new demons including the hunters
-Fight in all new 8-player capture the flag arenas
-Wield new weapons including the double barreled shotgun
-Possess demonic powers to use against the enemy
-Control time to defeat the enemy and evade deadly traps
-Harness the force of gravity to control your environment
-Battle through the ancient ruins and into the horrifying depths of hell
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Pathologic  Buka Entertainment;Frogster Interactive (Ice-Pick Lodge)2005 1life aspectratio-4-3 bleak cdrom detectivemystery dialog-sentences dingy directx9 femaleprotagonist firearms graybrown handguns hunger incompat-multicore interactivedialogs investigation karma kriaward lifestudiohead lostintranslation magicalrealism maleprotagonist meleeweapons multipleperspectives multiprotagonists mystery openal origlang-russian outbreak overcast serious town unattendedevents uvl-confusable uvl-techlimitation voiceovers vorbis win2k win98 winxp [b]Minimal:[/b]
* Windows 98, 2000 or XP
* 800 MHz Pentium III CPU
* 384 MB RAM
* GeForce 2 GPU
* 1.8 GB HD space
* 8X CD-ROM drive

[b]Recommended:[/b]
* 1.4 GHz Pentium IV CPU
* 512 MB RAM
* GeForce 3 GPU***Distributed by [i]G2 Games[/i] in UK.

The russian title actually reads Мор. (утопия)

Licensed by Frogster for Germany, Austria and German speaking part of Switzerland.

Comes on 2 CDs.***Supposedly you need to play the game thrice through, once for each character, to understand the story.

The translation project is trying to improve the English version to the level of the original Russian version, as many seem to have thought the English localization was poor.
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Warzone 2100  The Warzone 2100 Resurrection Project (Pumpkin Studios;The Warzone 2100 Resurrection Project)2005 aspectratio-4-3 cdrom controlconfig cpu-586 direct3d directx6 display-640x480 download fullscreen future glide3d keyboard licensechange missionbased mouse openal opengl physfs postapocalypse screenshake sdl uvl-confusable vehicledesigning win95 x86 labelimageminimize
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