showing 10 games

namepublisher(developer)year arrow_downwarddescription
StarFight VI: Gatekeepers  JP-Production2000Latest version: 2.02a (as of 2007)

2.02a is the same game as the old, but the engine has been converted to use SDL.
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Freelancer Microsoft (Digital Anvil)2003Was originally to be released in 2001, earning its former status as vaporware.***EAN-13: [code]5017783017663[/code] (Xplosiv budget re-release)
... SafeDisc copy protection causes read errors in sectors 844 through 10190.***Sequel to [i][game=StarLancer]StarLancer[/game][/i], set about 800 years after the events of the first game.***[b]Factions:[/b]
* Liberty ("U.S."-themed)
* Kusari (East Asian-themed)
* Rheinland (German-themed)
* Bretonia (British-themed)***Latest version: 1.1 (as of 2003-06-05)

Any patch after retail only addresses multiplayer/server issues and is unnecessary for singleplayer.***Experience a vast, open-ended universe filled with an infinite number of adventures. You are the freelancer Edison Trent, an intergalactic jack-of-all-trades. Your mission: whatever you want. Become a smuggler or a ruthless space thug, a naval hero or a trader. Dodge through asteroid fields while piloting elite spacecraft. The action is endless as you make your way through 48 known star systems. Greed, morality, compassion, anger... whatever motivates you, the dynamic universe will respond. Take the first step. The universe is waiting.
[Microsoft]
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Gate 88 Queasy Games2004 labelimageminimize
X³: Reunion  Deep Silver (Egosoft)2005A game about the vastness of the space in a very big universe filled with all kinds of stuff (as ships, stations, asteroids...) and comprising a lot of different ways to play the game (militar, merchant, raider, police, transporter, salvager...) Its complexity and freedom are almost infinite, and has very clever features as speeding the time (for long travels) and very well-crafted reputation and market systems.

But there are 3 big issues with the game:
-The interface and controls are straight horrendous, forcing to employ the auto-pilot more than it should.
-The mission panel is very spartan and doesn´t records any indication of a possible mission (only points at already signed contracts, not featuring indications recieved in messages)
-Theres only 1 message log (important and worth-saving messages merge with a gigantic clutter of mundane conversations and tips)
These 3 problems make the in-game progress very difficult and immensely slow, and the game very boring/frustrating to play.

3 of 10***Greatest flaw in this that I see is that there's no task tracker. You're forced to remember and make notes yourself of what you agree to do and what others tell you to do, though you can review the message log as you like, it's hardly intuitive. This is especially bad considering the game's a sandbox.***Latest version: 2.5 (as of 2007)***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 1.7 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* 2 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
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DarkStar One  cdv Software Entertainment;Ubisoft;Strategy First (Ascaron Entertainment)2006[spoiler=Navigation key locations;Hide]+ is for side missions, available from trade stations. These usually unlock at least one system occupied by pirates.
? is for systems that I couldn't find a way to get access to, besides Bailebeag they probably don't even have artefacts in them.

Systems with free navigation keys that were visited as part of the story or had artefacts (the green crystalline icon) in them are not listed as they would be visited regardless.

Note that the early clusters before Klatok were not recorded, not sure if there's even need to.

[b]Klatok[/b]
* Fribeicon

[b]Raptor-Epsilon[/b]
* Khimtishy

[b]Sion'nach[/b]
* Abria'chan
+ Kill'ore

[b]Sirius[/b]
+ Wenee

[b]Madraimor[/b]
* Am'atn'atua
* Sliga'chan
* Dochgar'roch

[b]Hive-AC3[/b]
+ Tiamaung

[b]Gab'har[/b]
+ Bin'dal
? Linside'ore
? Lairg'uie

[b]Hive-B52[/b]
* Shanzeik

[b]Hive-CU7[/b]
* Ringhku

[b]Hive-DC[/b]
* Chanthagon
* Beinn

[b]Hive-ET9[/b]
+ Chondrha

[b]Communa[/b]
+ Pitcalnie
? Bailebeag

[b]Hyma[/b]
+ Dalchalm[/spoiler]
After level 17, ship upgrades require total of 10 artefacts per level (5 for most levels prior), slowing down upgrades significantly. There's supposedly total of 100 artefacts out there, so obviously you can't upgrade all 3 parts of the ship completely (20 levels out of 30 needed for that).***[b]Species:[/b]
* Terran (humans)
* Mortok (humanoids)
* Raptor (cat fish/eel-like humanoids)
* Oc'to (snail/slug-like tentacled things)
* Arrack (ant-like half-cyborgs; space stations modeled like bee hives)
* Thul (almost human humanoids; only females seen, males mentioned)
* S'kaa (humanoids)***[b]Minimum:[/b]
* 1.6 GHz CPU
* Windows 2000 or XP
* 512 MB RAM
* 128 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 6.5 GB HD space

[b]Recommended:[/b]
* 2.6 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6 series or Radeon X800 GPU
* 7 GB HD space
* 5.1 surround sound
* mouse with mousewheel
[Ascaron]***"Darkstar One" is a game that is primarily story-based and therefore pre-defined; however, "Darkstar One" also offers a fantastic amount of freedom of choice for the players.

The story-based missions gradually lead the player deeper into the galaxy to new races, new technologies and ever stronger opponents. More and more solar systems will become available and may be visited. The artifacts of an ancient race, which are hidden in these solar systems, are essential to upgrade the player ship - the Darkstar One.

Additionally, our hero urgently requires credits in order to purchase better equipment such as weapons and shields. This is where the freedom of choice is applied as the player will be able to earn credits in many different ways: assignments, bounty hunting, piracy, smuggling, trading, escorting, transport, rewards ...

Key Features
* Elaborate story, related by more than fifty minutes of video sequences
* Upgradeable space ship "Darkstar One": The player decides which type of spacecraft he prefers - a fast attack ship with many light weapons or a near-invincible cruiser with heavy weaponry
* Over two hundred different weapons, shields and equipment items
* Rockets, torpedoes and mines feature special tactical uses: mines can tactically fire at opponents or distract approaching missiles
* The "Spell Weapon": the player will have a special weapon at his disposal that will have an area of effect similar to certain spells in role-playing games. This weapon will become increasingly versatile throughout the game and it will increase the tactical potential considerably.
* A vast, simulated universe with numerous, completely different races, space ships and battle tactics.
* Each race features distinctive weapon types with different functions that require different battle tactics. The player will be able to acquire these weapons in order to mount them on the "Darkstar One".
* Special missions, for example in canyons, on the surface of planets or inside of planets
* Freedom of choice: the player may earn his credits in many ways, i.e. fighting, piracy, assignments, smuggling, trading, escorting, transporting, rewards ...
* Follow your own path, be it "good" or "bad", and take advantage of political disputes.
* Compatible with mouse, joystick and gamepad.
[Ascaron]***[b]health warning[/b] — you start hearing a warning sound. when viewing the game from the cockpit you see the red warning light flashing on the 3D HUD and even being reflected on the canopy (though lack of the protagonist's reflection is a bit strange at these times.
[b]monster generators[/b] — cruisers spew forth an infinite number of fighters, so you can't kill their supports first and then the cruiser, you need to destroy the cruiser first or you have an endless and fruitless battle at your hands.***Belongs to the same family of spaceflight games as Elite, Freelancer and X. The basic controls are similar to Freelancer, which means the game plays great with mouse and keyboard alone with no need for joystick.

The game's story is odd as it states that the DarkStar One is an organic ship, but it is one of the most mechanical looking ones out there (with very out-of-place camo paintjob).***2008-02-14 on Steam, by Strategy First (lang: eng)***Reminded me of [[game:Wing Commander]], [[game:Tie Fighter]], etc. from the good old days, so I thought I'd pick it up. The game sounded pretty interesting, but I couldn't really play it for more than five minutes without encountering some major graphical errors or just outright crashes. Funny thing is, when the game crashes, it gives you an error report in German--how helpful!
[cjlee001]
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Battleships Forever author2007[b]Minimum:[/b]
* Windows 98
* 1.5 GHz Pentium CPU
* 512 MB RAM
* 128 MB VRAM

[b]Recommended:[/b]
* 3 GHz Pentium CPU
* 1 GB RAM
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Star Trek Online  Atari;Perfect World Entertainment (Cryptic Studios;Perpetual Entertainment)2010In Star Trek Online, the Star Trek universe appears for the first time on a truly massive scale. Players take the captain's chair as they command their own starship and crew. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before in this ever-expanding online universe.

Key Features:
* Free-to-Play - Play a triple-A MMO experience without cost. Play from level 1 to 50 free of charge! There is no box price and no mandatory subscription. Enjoy Star Trek Online as you like, when you like.
* Become part of Star Trek - In Star Trek Online, the Star Trek universe appears for the first time on a truly massive scale. Visit iconic locations from the popular Star Trek fiction, reach out to unexplored star systems and make contact with new alien species. With Episode Missions, every moment spent playing Star Trek Online will feel like a new Star Trek episode.
* Adventure in the Final Frontier - Explore strange new worlds and seek out new life and new civilizations in a vast, expanding universe. Establish contact with new races, discover resources and uncover mysteries that will influence Star Trek's future.
* You Are the Captain - Travel into the depths of space, across exotic planets and even inside starships! Partake in epic space battles and lead away teams across unknown worlds, interacting with allies and battling enemies.
* Duty Officers - Actively manage the unsung heroes of a starship and delegate assignments. Collect and trade officers with fellow captains to help a crew of legend. Earn special rewards, accolades and even advance in rank!
* Total Customization - Using Cryptic’s Total Customization technology, every ship can be customized, from color to construction. What’s more, anyone can create a unique alien species in Star Trek Online. Leave your mark on the Star Trek universe!
* Forge Your Own Strange New Worlds - With The Foundry, players can create and build brand new missions and stories to share with friends and the entire Star Trek Online community. Use the specialized toolset to create missions in space or on the ground. Craft custom missions, or really take your creativity to the next level by designing an entire series of episodes from the ground up!

Join us in Star Trek Online, and boldly go where no one has gone before!***Star Trek Online open beta coming on 2010-01-12 and lasts till 2009-01-26.***The was game developed by Perpetual Entertainment until their bankruptcy in January 2008. Cryptic Studios acquired the license and art assets of the game, but not the codebase. Continued development was officially announced on July 28, 2008.

The setting is the pre-reboot (2009) universe where Vulcan homeworld was not destroyed.
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Space Pirates and Zombies  MinMax Games2011Un juego de acción rápida y directa de naves, con toda una galaxia por explorar.
Destacable es lo fácil y rápido que es crear tus propias naves y la interfaz sencilla y eficaz que luce.
Lo malo del juego es que progresa muy lentamente.

Es un buen juego, especialmente en la parte de exploración y de combate.

6 de 10***At its core, Space Pirates and Zombies is an action based, skill oriented, top down space combat game. It’s similar to the ones we knew and loved in years past, but now using full physics simulation and modern graphics for those oh so pretty explosions. But as you dig deeper, SPAZ becomes much more.

Instead of flying a single ship, you are in charge of an ever growing and evolving fleet, unlocking the rich tactical elements of SPAZ, all accessed at the touch of a button. Issue orders, change ships, apply fleet AI settings, all on the fly. At any moment the battle can change, and the Tactics Panel gives you the tools to make the battle turn in your favor.

As a layer on top of the action and tactics, we have a detailed technology and levelup system akin to what you would expect from an RPG. Learn to build new ships by destroying your enemies. Explore the galaxy to find components, use your hard earned research points to unlock their potential, and then customize every aspect of your new fleet.

Finally, there is the universe in which all this strife and adventure takes place. SPAZ features a persistent randomly generated Galaxy populated with story elements, factions, enemies, missions, items, to provide you with a unique experience each time you play. While you are struggling to survive, uncover the secret of an ever expanding Zombie infestation that spreads by establishing its own real time multi-tiered ecosystem.

Key features:
* 33 ships to research, build, outfit and pilot.
* 70 unique components to discover and customize your fleet’s performance.
* Totally physics based combat system.
* Fight Zombie infestations, battling a full zombie ecosystem comprising four stages of un-life.
* Explore a persistent randomly generated galaxy containing hundreds of star systems.
* Freedom to explore the galaxy and take on challenges at your own pace.
* Aid, flee, or exploit the warring factions in each star system.
* The unique event system lets the player change the balance of power in any star system
* Carefully spend your hard earned research points on hundreds of upgrades across 15 categories.
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Starsector  Fractal Softworks2013Unique-ish features:
* Flux - increased by having shields up, firing most weapons, shields getting hit, voluntarily increasing it, etc.
... only beneficial thing high flux currently has is that energy weapon damage is increased with it
... ship becomes disabled for a time when flux capacitors reach their limit
... flux can be vented, eliminating it completely, but this disables shields
* Missiles (e.g. Salamander MRM) that flank their targets to hit the target's engines.
* Player can transfer command staff to any other ship during combat (this sends a passenger shuttle flying between the ships), can be done safely outside of combat
* Player can delegate all control of the flagship to AI.***[i]The Domain of Man is no more. Their countless fleets and innumerable armies have been shattered and lost. The comforts of their civilization are a distant memory. Cut off from the Star Gate network and scattered in isolated pockets throughout the galaxy, humanity is trying to recover from the great Collapse.[/i]

The story of Starfarer concerns a sector mostly untouched by the calamity that spelled doom for the Domain. For over 200 cycles, humanity has been losing its grip on civilization, and struggling desperately to hang on to what is left.

It is a time of frequent conflict, rampant piracy, and unsteady allegiances; a time of great profit for the few traders able to ply the old trading routes; a time of great danger and greater opportunity.

What will you discover in the ongoing development of the world of Starfarer?
* Single player, gritty, dystopian sci-fi setting
* Classic top down gameplay style enhanced by modern technology
* A procedurally generated sector of the galaxy, seeded with well-known core worlds and factions
* Develop your character into a hot-shot pilot, a cagey admiral, an industrial magnate – or anything in between
* Outfit ships with your weapons of choice and add hull modifications to create crushing tactical combinations
* Explore hundreds of star systems to find habitable worlds, rich resource deposits, and lost technology
* Assemble a large, powerful fleet or a finely-tuned task force with hand-picked officers and crew
* Cripple core world supply lines to cause chaos and create easy prey for piracy or bolster the rule of law and try to reverse the sector’s descent into anarchy
* Impact the fate of the sector with your decisions and leave a permanent mark in the world
[alpha description]***[media=youtube]foklpwLu7v8[/media]
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Rebel Galaxy Double Damage Games2015 labelimageminimize
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