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Trash TV -2012 demo indie steampowered labelminimizeminimize
Cardinal Quest ?2011 abilitycooldown classbased demo grid grid-square healingitems inventory lineofsight magic map meleeweapons minotaurs mystics outlaws sorcery xp-kills labelminimizeminimize
I Shall Remain  ?2012 assaultrifles bludgeons capacity-slots chargedthrow city dark-limited demo desura endlessopposition enemyhealthdisplay episodic firearms flamethrowers flares grenades group group-leader handguns healingitems improvisedweapons inventory itemdurability itemglow knives lamp lamp-powered limitedcapacity loot-random loot-unexpected meleeweapons militantprotagonist mines precisionrifles reload-auto reload-manual scavenging shotguns submachineguns swords tutorial walking zombieapocalypse zombies Demo (the free tutorial/prologue part) was released in 2011-12, but the actual game is coming later. labelminimizeminimize
Otome Crisis  ? (Giga)2008 demo directx9 dvd labelimageminimize
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode One ? (Hothead Games)2008 comic demo download episodic tommygun uvl-missingimages webcomic [b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.0 GHz Pentium III or Athlon CPU
* 64 MB VRAM (Radeon 9500, GeForce FX 5200 or Intel GMA 950)
* 512 MB RAM
* 350 MB free HD space
* soundcard
* keyboard
* mouse***[[link:http://www.gametrailers.com/umwatcher.php?id=49480 Teaser trailer at GameTrailers]]
[[link:http://www.youtube.com/watch?v=ZYPPxZ_Q03A Another trailer at YouTube]]
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Urban Assault: Metropolis Dawn  ? (TerraTools)1998 aerodyne alieninvasion apocalyptic aspectratio-4-3 automap blue cannons cdrom controlpoints demo dialup directcontrol earth energyweapons future grouping independentaim joystick keyboard leaderparticipation mouse plantcreatures prototype recruiting remotecontrol robots rockets rotorcraft supervisorprotagonist tank tanks teleporting tutorial unitstances war wargame worldwar Never released due to poor sales of the original, but some version of it was leaked into the internet.

Adds Ghorkov and Taerkasten campaigns (original had only a campaign for The Resistance).
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Anomaly: Warzone Earth 11 bit studios2011 2020s achievements achievements-public alienmenace anomaly-series asia autosavepoints city city-baghdad-iq city-tokyo-jp combobonuses cpplanguage decoys demo directx9 earth enemyhealthdisplay energyshields experimentaltechnology facebookconnect facelessprotagonist falseending fictionalelement fullscreen future gameplayinn healthregen healthregen-fast humblebundle intangibleallies iraq japan leaderparticipation loot-unexpected militantprotagonist militaryfiction missionbased namelessprotagonist netranking paidkilling rating-esrb-e10 rating-pegi-12 retrypoints retrypoints-rollback robotmenace routing ruins score scoremultipliers sequence-timed shieldprojectors smokegrenades steampowered steamworks tanks timecompression titlementioned toweroffense turrets twitter undefinedelements unlockable-modes winvista winxp Un anti-tower defense (ya que eres el que tiene que recorrer el camino y no el que lo defiende) fresco, con muchos elementos tan interesantes como originales.

Muy recomendable, una auténtico soplo de aire fresco en el tan agotado género de TD, seguramente uno de los mejores TD que existen.

8 de 10***[b]Minimum:[/b]
* Windows XP w/ SP2, Vista, or 7
* 2.4 GHz Pentium IV or Athlon 64 2800+ CPU
* 1 GB RAM
* GeForce 7600 or Radeon X1800 GPU
* 1 GB HD space***Anomaly Warzone Earth is an extraordinary mixture of action and strategy in a reversed tower defense formula. The game tasks you with saving a near-future Earth from an alien onslaught. The invaders have captured world’s major cities, building huge turrets that destroy everything in their path. It’s up to you to lead an armor squad through the streets of cities like Baghdad and Tokyo, planning the route and strategically choosing which units to deploy in order to crush the opposition. Take control of the Commander, whose special abilities and quick thinking will be vital in supporting the squad in its mission, as you engage in fast-paced, tactical battle across story campaign and two heart-pounding Squad Assault Modes.

Key features:
* Enjoy innovative game play – mixing action and strategy in a reversed tower defense formula – you’re the attacking side!
* Play the commander whose special abilities and quick thinking are crucial to support the squad in its quest for victory.
* Think tactically and strategically, choosing the right squad and the best route for the mission.
* Extend tactical possibilities by gathering resources to buy new units and upgrade your squad during a battle.
* Play for hours on end in the engaging story campaign, as well as the two exciting Squad Assault Modes.
* Immerse yourself in the game with great visuals and atmospheric audio.
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Men of War: Red Tide  1C Company (Best Way)2009 1940s 20thcentury ammomagazines capturedresources damagemodeling demo destructibleenvironment directcontrol download europe fogofwar inventory leveleditor milessound militantprotagonist militaryfiction naturalistic norecruiting noreinforcements npcinventory outfront-series proportionalworld rating-esrb-t rating-pegi-16 steampowered supervisorprotagonist supplies tactical war wargame winvista winxp worldwar worldwar2 labelimageminimize
Ravaged 2 Dawn Studios2012 alphafunding armoredcar buggy demo grenades handguns jeep mp-ctf multiseaters multivehicular naturalistic precisionrifles rockets steampowered wasteland Get ready for Ravaged, a first-person shooter online multiplayer game like no other. Set in a post-apocalyptic earth ripped apart by natural disasters, it chronicles the struggle between the "Resistance" and the "Scavengers" as they fight for vanishing resources, disputed territory, and their very survival.

The Scavengers are an overpowering band of murderous savages bent on taking every last inch of land and every resource for themselves. And they will stop at nothing to achieve this goal. Their success is certain unless someone rises up against them. The Resistance is the world’s last hope against the Scavengers and humanity’s only chance to restore civilization. Days before the Apocalypse, a small band of freedom fighters was able to seek shelter deep below the Earth, storing just enough weapons and food to survive the catastrophe and emerge to rebuild the world. But outside this refuge the criminals and less fortunate of the world were left to the elements. Only the most savage survived. Now it’s time to choose: pick your side, then pick your weapon.

[b]Key Features:[/b]
Explore the various landscapes of Ravaged.
* When the poles shifted, the world experienced a cataclysmic climate change that destroyed the continents and created epic new battlegrounds: dried-out ocean floors, frozen cityscapes, desert wastelands and everything in between.
* Experience disparate multiplayer maps, some large enough for 64 player combat which encourage large-scale vehicular tactics. Other maps small enough to force just 8 players into up close and personal combat.
Choose your side.
* Play as one of two competing groups: the Resistance, a group of freedom fighters trying to rebuild society, or the Scavengers, a band of roving marauders hell-bent on claiming everything for themselves.
* Both sides offer 5 unique classes, each with its own specific weapon load out.
Intense Vehicular Combat
* Choose any of the air and ground vehicles to transport your troops, wreaking havoc on all that lay before them while stealing their resources.
* Skill-based flying and driving styles that rewards players that master them, becoming deadliest weapons on the battlefield.
Online
* Free dedicated server tools to build your clans
* Anti Cheat and Global Bans
* Leaderboard, Stats
* RCON tools for remote server control
* Up to 64 player battles
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World of Goo  2D BOY;Brighter Minds Media;Take-Two Interactive (2D BOY)2008 ♫amazinggrace achievements achievements-public amoeboids autosavepoints cdrom collective constructionpuzzle cpplanguage deadlydecor demo directx9 download experimental guide humblebundle igfinnovationaward indie irrklang license-crossplatform lighthearted music-disco opendynamicsengine opensolutions physics sdl speech-gibberish steampowered steamworks structuresupports subterranean systemsdriven titlementioned vorbis windmills winvista winxp xml Una OST increíble, un aspecto que danza entre lo bello y lo feo sin ningún tipo de miramiento y unos protagonistas de lo más curioso, coge el aburrido género de construcción y lo eleva a la máxima potencia con un añadido curioso: las estructuras tienen tensión. Algo que al principio parece una tontería pero que luego verás que la vibración natural de tus amiguitos y el peso que generan es bastante difícil de controlar en muchos casos.

10 de 10***[b]collective[/b] - the player acts as the collective consciousness of the Goo and guides them in their desire to reach the suction tubes.
[b]title mentioned[/b] - "[i]World of Goo[/i] Corporation"***World of Goo Trailer #1
[media=youtube]-A_JfkzPwww[/media]***World of Goo is a multiple award winning physics based puzzle / construction game made entirely by two guys. Drag and drop living, squirming, talking, globs of goo to build structures, bridges, cannonballs, zeppelins, and giant tongues. The millions of Goo Balls that live in the beautiful World of Goo are curious to explore - but they don't know that they are in a game, or that they are extremely delicious.

* Mysterious Levels - Each level is strange and dangerously beautiful, introducing new puzzles, areas, and the creatures that live in them.
* World of Goo Balls - Along the way, undiscovered new species of Goo Ball, each with unique abilities, come together to ooze through reluctant tales of discovery, love, conspiracy, beauty, electric power, and the third dimension.
* The Sign Painter - Someone is watching you.
* World of Goo Corporation - Congratulations! World of Goo Corporation is the Global Leader in Goo and Goo Related Product, including World of Goo Corporation Trademark Brand Soft Drink Beverage and * World of Goo Corporation Trademark Brand Facial Exfoliating Lotion. Succulent!
* Massive Online Competition - Human players around the world compete in a living leaderboard to build the tallest towers of goo in World of Goo Corporation's mysterious sandbox. World of Goo Corporation is contractually obligated to state that everyone is a winner and is enthusiastic to celebrate everyone's tower building opportunities equally.

Congratulations, and good luck!
[Valve/2D Boy]***[b]Minimum:[/b]
* Windows XP or Vista
* 1 GHz CPU
* 512 MB RAM
* 100 MB HD space
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BioShock 2K Games (2K Boston;2K Australia)2007 1960s 1life 20thcentury aaa alarmers alcohol alternatetimeline anticipatorystockpiles arcology arcwords artdeco atlantic biopunk bioshock-series biotechnology catastrophe chargers cheapdeath children childvictims city conductivewater corpselooting crafting crossbows dark demo diaries directx10 directx9 displacementfiction doors download drm drm-activation dystopian earth eax4 eax5 electrokinesis energyitems eviloverlord facelessprotagonist falldamage falseending firearms firstpersonshooter flash fmod freewill gameoftheyear gimmick glowingveins grotesque hacking handguns havokphysics healingitems humanexperiments identitycrisis immersivesim implants indoors irony isolatedlocale isolationists itemglow itempickup-instant jumping livingweapons lutris madscience mannequins mindcontrol moralchoices namelessprotagonist oldskoolsurveillance openal peopleresources photographing physx propaganda protectioncomplex purpleprose pyrokinesis ragers retrofuture robots roses ruins scavenging science-theme securom7 sequence-defend serious shopping simonsays smokes softparticles sorcery spectres spiritualsuccessor stranded syringes technofantasy technology-theme technomagic tommygun transhumanism turrets underwater underwaterfacility unethicalscience unrealengine3 upgrades-permanent upgradesystem walking walkingarmory watery weaponupgrades widescreen winvista winxp Una ambientación y estética únicas en una especie ciudad sumergida art decó, que presenta una acción directa con el doble uso de armas y plásmidos y una historia que baila entre la nostalgia y lo grotesco.
Además tiene una dosis de elección muy superior a un juego de acción al uso.

8 de 10***[b]flash[/b] - used for the map at least.***2007-08-21 as boxed
2007-08-24 on Steam***Both the full game and the demo use SecuROM 7.x copy protection. SecuROM is used to enforce CD-in-drive, enforce an online activation, to damage the data on the CD to try to prevent coping it, and was for a much hated "installation limit" that prevented more than 3 install [i][b]attempts[/b][/i]. The geniuses at 2k game didn't want people installing the product on multiple PCs simultaneously and figured that limiting attempts would do the trick. Ingoring the fact that the CD-in-drive restriction already prevents multiple installations from running simultaneously. In reality, it caused the game to be uninstallable if the install process was abandon 3 times (due to errors, or failed requirements such as HD space, or just someone changing their mind). It also forbid reinstallation in cases of a crashed PC or transfer to new computer or in cases of system restore. Any finally, it was possible to successfully install 3 copies on 3 PCs simultaneously, this restriction failed in its purpose! After much complaint, 2k games announced, "Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don't have to patch or install anything for this to go into effect for your copy of BioShock – it's already done! " [b]This is NOT and announcement of removal of SecuROM![/b] 2kgames later said "Our other methods of copy protection remain. You will still have to activate your copy, and you will still need to keep the disc in the drive. SecuROM has not been removed" So the cpremoved tag does not yet apply.
[Zerothis]***[quote]No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.[/quote]
This is because the game has quite rapid respawn rate (enough rapid to be irritating and making the game into forced slugfest), causing encounters to happen even if not wanted and the creatures wander around aimlessly through the levels with apparently nothing to do. They sometimes huddle over corpses as if there was something interesting there, but there really isn't (I had scavenged all valuables from those corpses long ago).

Though I have to admit that I [i]did[/i] play it on the hardest difficulty, so maybe that's (the rapid respawn) the only way they could think of how to make it more difficult. Didn't have much chance for stealth or alternative approaches when the guys were running everywhere.

Although it was advertized that munitions were supposedly scarce, I never really ran out of them, actually I was almost constantly maxed, except in the particular weapon I had taken a liking of and after fighting swarms and swarms of suddenly script-spawning enemies or after fighting a Big Daddy (they really can take a beating).

The only ways this game is better than Quake 4, Doom 3 or the like is that it's more free roaming (though there's very little use for it), has conversations and some sort of plot twists as well as the light RPG-ness in form of weapon and plasmid upgrades.

The number of choices of approach are quite limited actually, either you shoot them or you.. well.. shoot them. Sneaking past them is usually impossible, or simply just ridiculously difficult opposed to just shooting them and the game has too many scripted sequences where you have to shoot them regardless of how you wanted to do it.

The reliance on scripted sequences for variance is too old, but gives stronger story (scripted sequences are required to have a story, but the use of them outside it is not very good). Some of the things that happened were also very retro FPS-like, for example the one case where I picked up a new gun and swarms of new Mobs were spawned so I could "test it out".

Sad little game in that regard, but can be fun if you ignore all that.

On the confrontation with Ryan, I heard a rather poor explanation for it once (if I remember it correctly, they simply assumed Ryan was raving mad). My own interpretation of it, however, is different.
[spoiler=Show;Hide]Ryan first demonstrates the protagonist's dilemma, he's been "programmed" to follow orders of others, with key words activating certain behaviour and in this case, simple "please" would force the protagonist to do as was asked. Protagonist ridiculously follows Ryan's brief orders ("turn around", "run", etc.) followed by "please", until finally Ryan gives him a golf club and tells the protagonist to "kill" (please), while the protagonist is beating him to death, Ryan solemnly repeats a motto: "Man chooses, slave obeys." which he had said earlier (IIRC). This is where some might think Ryan is insane, however, to me he seems idealistic or something that the protagonist is not a slave as he was made to be (which he also demonstrated with his earlier commands), but a free man, able to choose his own actions. Unfortunately, the protagonist is unable to break through the "programming" (mind control) and finally kills Ryan.[/spoiler]***BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you. Injectable plasmids give you super human powers: blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench.

No encounter ever plays out the same, and no two gamers will play the game the same way.

* Biologically modify your body: send fire storming from your fingertips and unleash a swarm of killer hornets hatched from the veins in your arms.
* Hack devices and systems, upgrade your weapons and craft new ammo variants.
* Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies.
* Explore an incredible and unique art deco world hidden deep under the ocean.
[Valve]***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM (GeForce 6600 or Radeon X1300)
* 8 GB free HD space

[i]Note: Game requires Internet connection for activation[/i]

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM (GeForce 7900 GT for DX9, GeForce 8600 for DX10)***BioShock is the "genetically enhanced" first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.

You are a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces, and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.

BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won't be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies. Here's just a few things you can do a foe:

* Catch his Grenades in Mid Air and Toss Them Back at Him
* Freeze Him Solid and Shatter Him with Smack of your Wrench
* Lead him and his comrades to water and Zap them all with 1000 Volts
* Burn Him Up With Home-Made Molotov Cocktails
* Booby Trap Healing Machines and Watch Them Blow up IN his Face
* Brainwash Him to Become Your Personal BodyGuard
* Invent your own Ammo Types to Prey on his Vulnerabilities
* Turn his own Security System Against Him
* Light Him on Fire and Launch Heat Seeking Missiles At him
* Torment Him with Plagues of Insects
* Take Research Photos of Him to Learn his Weaknesses
* Send Him Flying into the Ceiling to Knock him Senseless

No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.
[2K Games]***In the middle of the north Atlantic, a lighthouse juts out of the water. Inside waits a rusted bathysphere, which takes you deep under the ocean to Rapture, a city sprawling along the sea floor.

A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole. Protected by a network of giant sea walls and consisting of a cluster of enormous skyscraper-shaped hive towers, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by volcanic vents at the bottom of the ocean.

At one point Rapture's population numbered several thousand at its peak during the early 1960s, composed of those people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, with different quality products catering to different levels of the society.

The grand Art Deco architecture is at once futuristic and archaic, but as you step into Rapture, you find the city a shell of itself. The walls are crumbling and the ocean is seeping in. The hallways are littered with corpses, those who were once the best and brightest of the world above are now mutated and mad, roaming the corridors and waiting to ambush you at every turn.
[2K Games]
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Civilization V  2K Games (Firaxis Games)2010 4xstrategy acrossages autoexplore builders civilization-series cleargame construction-gradual construction-instant construction-partial counselor demo diplomacy dominion encyclopedia fogofwar gamespy grandscale grid grid-hex hunger mapgenerator modifiable modsupport msaa naturalistic nocampaign nostory opponentpowerdisplay predefinedcontrols steampowered steamworks steamworkshop story-none taskdelegation techtree thoroughfareconstruction tileblending touchscreen tutorial ugc unexplainedelements upkeep win8 workers In Civilization® V, players strive to become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age, waging war, conducting diplomacy, discovering new technologies, going head-to-head with some of history’s greatest leaders and building the most powerful empire the world has ever known.

[b]Belieavable world[/b]
More than just a strategy game - the expanded visuals and immersive audio invite would - be kings to take up the reigns of power and forge a mighty empire. Civilization V offers a limitless variety of vast, realistic and diverse landscapes for players to explore, battle over and claim as their own.

[b]Inviting presentation[/b]
An intuitive interface eases both new players and Civ veterans into the game. Guided by a set of trusted advisors who will explain game functionality and provide counsel for significant decisions, even first-time players will be confident in the choices they make.

[b]Huge battles[/b]
Combat is more exciting and engaging than ever before. Wars between empires feel massive with armies spreading across the landscape.The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield.

[b]Live history[/b]
Write your own epic story each time you play! Choose one of eighteen historical civilizations to lead from the stone-age to the space age on your quest to build the world’s most powerful empire.

[b]Improved diplomacy[/b]
Negotiate with some of history’s most cunning rulers, each with a well-crafted plan for victory. Successful diplomacy will depend on players carefully managing relationships with other leaders, trading items, plying them with gold, and deciding if they are friend or foe. City States will present a new diplomatic battleground on which the major powers of the world will vie for supremacy.

[b]In-game community hub[/b]
Compete with Civ players from all over the globe via the Internet, offering endless ways to rule the world.

[b]Modability[/b]
With unprecedented modding tools, players will have a nearly unlimited options for modifying Civilization V any way they like.
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Mafia II  2K Games (2K Czech)2010 1940s 1950s 20thcentury accuracy-motion aimmode alcohol ammomagazines antiheroprotagonist artdeco autosavepoints car chapterreplay chasing city clandestine clothing compass coversystem crimefiction criminalactivity demo difficulty directx9 doors drifting driving dynamicaccuracy earth familycar fictionalcity firearms gangsters grenades gtalike handguns healingstations healthregen healthregen-fast healthregen-stunted hispanicprotagonist historicalfiction holstering home incendiarygrenades indicator-route indulgence instantkillers invisiblewalls killingblow kynapse lawenforcers lethalvelocity limitedcapacity lockpicking lostequipment machineguns mafia mafia-series map naturalistic neutralnpcs news northamerica nudity nvapex nvidia3dvision objectiveindicator openworld organizedcrime outlawprotagonist outlaws physx precisionrifles prison prostitutes radar screenshake sex shopping shotguns smokes speedlimits sportscar ssao stealth submachineguns summery surfacevariations temporarycompanions timeskip tommygun trampling triad truck turrets unarmedfighting vaulting walking waypoints weathereffects wheeledvehicle wintery winvista winxp youngadultprotagonist Un juego que, aunque con una jugabilidad "sanbox" al estilo GTA, presenta una argumento más serio y sobretodo una recreación tan bonita como inmersiva de los mediados del S.XX en EEUU.

In short: third person action/driving sandbox in the 40s-50s.

Pros:
Great atmosphere and details, especially in cars.
Great jazz and rock music
Collectables that are worth the time to search them

Cons:
The action is too often limited for a videogame, too filmic.
Very limited choices in the story

6 of 10***[b]DLC add-ons:[/b]
* Jimmy's Vendetta
* Greaser Pack
* Renegade Pack
* Vegas Pack
* War Hero Pack
* Joe's Adventure***[b]Minimum:[/b]
* Windows XP w/ SP2, Vista or 7
* 3 GHz Pentium D or Athlon 64 X2 3600+ CPU
* 1.5 GB RAM
* GeForce 8600 or Radeon HD2600 Pro GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2.4 GHz quad-core CPU
* 2 GB RAM
* GeForce 9800 GTX or Radeon HD 3870 GPU
* 10 GB HD space
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Spec Ops: The Line 2K Games (Yager)2012 aimmode ambientocclusion antiheroprotagonist apartmentbuilding arabia arid assaultrifles autosavepoints autoshotguns blindfiring capacity-toolslots chapters characterdriven cia city city-dubai-ae contextactions coupdegrace coversystem creatorcentrism crepuscularrays dark-limited dementia demo diaries distortedvision dubai earth elimination eliteprotagonist euthanasia explosives-sticky firearms fofindicator gore grenadelaunchers grenades grenadewarning grotesque group group-leader helicopters hotel hud-dynamic invisiblewalls itemglow limitedcapacity lostequipment machineguns militantprotagonist militaryfiction mp-cooperative multipleendings npcreloading observer officebuilding playerstats precisionrifles present rating-esrb-m rating-pegi-18 retrypoints rockets rotaryguns ruins separated sequence-escape sequence-turret serious shotguns skipnoninteractive speech-farsi splatter stungrenades submachineguns suicide telescope torture tower unlockable-difficulty visualizedtrajectory wasteland ziplines Rara vez se ve un FPS de guerra que transmita la verdadera desolación de una zona marcial. Spec Ops: The Line lo logra de manera magistral gracias a la sensación de abandono y a lo humanos que expone a los enemigos, lejos del típico "yo bueno, tu malo" tan común en los shooter en general.
Además, en terminos de juego no tiene nada que envidiar a sus compañeros de género, con un buen arsenal y la añadidura de la física de la arena y sus múltiples efectos (hasta corriendo se nota). incluye también elementos muy propios de los juegos de Tom Clancy en el aspecto de enviar órdenes, aunque de manera muy simplificada.
El multijugador no es nada del otro mundo, el típico clase+perks+armas y los clásicos modos deathmatch/por equipos/etc...

8 de 10***Spec Ops: The Line is a new original title from 2K Games that features provocative and gripping Third-Person modern military Shooter gameplay designed to challenge players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made. Features include, a gripping, storyline reminiscent of Apocalypse Now and Heart of Darkness but set in a ruined Dubai, tactical squad-based Delta Force gameplay throughout a horizontally and vertically oriented world, devastating sandstorms which can be used in combat, a variety of multiplayer modes and maps, and deep support featuring two factions.

It’s been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world’s most opulent ruin. Now, a mysterious radio signal is picked-up from Dubai, and a Delta Recon Team is sent to infiltrate the city. Their mission is simple: Locate survivors and radio for Evac. What they find is a city in the grip of war. To save Dubai, they’ll have to find the man at the heart of its madness—Col. John Konrad.

[b]Gameplay[/b]
Spec Ops: The Line is an action-packed Third-Person Shooter that delivers heart pounding physically close combat through a squad-based play mechanic. Players lead a team of three characters, Captain Martin Walker, Lieutenant Adams and Sergeant Lugo. Each character has his own distinct personality and specialized skills, and the mature story they each play a role in explores the dark side of war in a realistic way, in which there are no good outcomes, only hard choices. As missions are completed more advanced weapons and equipment are made available. In addition, the desert environment of Dubai is brought into the game in a unique way with stunning visuals, and dynamic sandstorms that actively effect level designs, and which can be used to help and hinder progress. The vertical interiors of Dubai high rise buildings also provide tactical advantages and risks that can used be by players. Multiplayer campaigns bring new modes and unusual situations and environments to expand the single player experience.

Key Features
* A new portrayal of the military shooter experience with twisting narrative uncertainties.
* Action packed 3rd Person Shooter gameplay provides an up-close and personal view into the brutality and emotion within the combat.
* Command an intelligent and powerful squad of Delta-Force soldiers in a dangerous and unpredictable combat zone.
* Cross "The Line" in a mature story that explores the dark side of war, where there are no bright outcomes, only bad or worse choices.
* Unique Dubai setting strikes the imagination and transports players to a larger-than-life playground for vertical gameplay and stunning visuals.
* Sand-filled Dubai provides new gameplay experiences including sand avalanches, and powerful, disorienting sandstorm combat.
* Customisable, Class-Based, Blazing Multiplayer
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The Darkness II  2K Games (Digital Extremes)2012 3ormoreplayers adv-intermediary adv-xpdistr aimmode airducts amusementpark antiheroprotagonist assaultrifles bossbattles brothel controllablehelplessness dark-limited darkness-theme death demo difficulty dreamworld dualwielding dualwielding-asymmetric firearms firstpersonshooter gibs gloomy gore grotesque handguns healingfinishers healthdrops healthregen healthregen-stunted hellscape humor-toilet insaneasylum ironsights jumping lasso lefthanded lightdousing lostpowers monsters mp-campaign mp-cooperative newgameplus npcdisarming powernegation powerthrow rating-bbfc-18 rating-pegi-18 recap recursivereference reload-manual sex shotguns splatter steampowered submachineguns thedarkness titlementioned titularentity uvl-tiein walking warehouse x360pad xp-kills Un FPS cuya mayor virtud es el elenco de poderes que puedes emplear para destrozar y eviscerar todo a tu paso.
Aún mejor que la historia es el multijugador cooperativo, ya que los personajes son a su vez más especialistas y más limitados en sus poderes, lo que genera unas situaciones donde la sinergia es tan necesaria como sorprendentemente poderosa.

6 de 10***EAN-13: [code]5 026555 058902[/code] (UK Limited Edition)***Inspired by the popular comic book series produced by Top Cow Productions, Inc., The Darkness II is an intense first person shooter that delivers a twisted and gripping narrative of tragedy, modern crime drama, and supernatural horror.

Players will be taken down the brutal and personal path of Jackie Estacado, head of a New York crime family and wielder of an ancient and ruthless force of chaos and destruction known as The Darkness.

It’s been two years since Jackie Estacado used The Darkness to kill the men responsible for his girlfriend’s murder. He’s been unable to shake the memory of Jenny’s death since bottling up his supernatural power and now The Darkness wants out. A sudden, unprovoked attack by a mysterious organization known as the Brotherhood heralds the start of a full-scale war and opens the door for The Darkness to reemerge, setting Jackie on a journey to hell and worse.

Key Features
* 4-Player Co-op Campaign - Play as one of four unique characters each capable of wielding weapons infused with Darkness powers.
Quad-Wielding Chaos - Slash, grab, and throw objects and enemies with the Demon Arms while simultaneously firing two weapons, adding a new dimension to the FPS category.
* Harness an Unstoppable Power - Master the Demon Arms and summon the powers of The Darkness for even more explosive gameplay.
Kill the Lights - The vicious powers of The Darkness manifest only in the shadows so use the environment to your advantage and watch out for enemies who will use light as a weapon.
* Intense and Personal Journey - Experience a dark, twisted and gripping story written exclusively for the game by acclaimed comic book author Paul Jenkins whose credits also include The Incredible Hulk, Wolverine, and the original The Darkness game.
* Distinctive Graphic-Noir Style - Graphic novel shading and color combined with the dramatic lighting of film noir pays tribute to the source material and brings the pages of the comic series to life. Inspired by the popular comic book series created by Top Cow.
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XCOM: Enemy Unknown 2K Games (Firaxis Games)2012 2010s abilitycooldown actioncamera actionsystem aiadvantage alieninvasion alienmenace aliens ambientocclusion aoeindicator assaultrifles beamweapons berserkers bodyarmor city classbased classbasedeq combatautoloot coversystem criticalchance crystals cyborgs dedicatedclient demo destructibleenvironment difficulty distortedvision doors earth elevation energyweapons firearms flanking forcedberserking forest frameratesmoothing freeactions friendlyfire genderneutral globalorganization gore grenades greys groupmind handguns healing hitchance instantkillers karmiccreatures laserbolts laserweapons lineofsight loading-cutscene loading-partial machineguns militaryfiction mindcontrol minionpermadeath mp-lms multinationalorganization noncanon obsoletedassets onehanded orangeblue outofturnactions overworld persistentminions physx plasmaweapons pointofnoreturn precisionrifles present psychicpowers psychics randomchance randomevents rating-acb-ma15 rating-bbfc-12 rating-pegi-18 rating-usk-16 reboot reload-manual rescuees robots rockets rpgelements score sequelhook shallowwater silentprotagonist slowmotion smokegrenades spacecraft-location speciesuplift splatter steampowered stunguns stunning tactical taskgenerator technofantasy timedturns titlementioned titulargroup toxins training uniqueminions unlimitedammo unrealengine3 unseenprotagonist upkeep vendortrash veterancy viralcreatures visualizedtrajectory wetland wildcardeqslots wildfire windowentry xcom-2012reboot xcom-series Recordando a los juegos tipo Tactics de los 90 desde el primer minuto, pero con un lavado de cara.

Especialmente encomiable el elemento de las decisiones incómodas (algo que desgraciadamente cada vez se ve menos) y la complejidad de los combates.

Pena no tener tiempo para disfrutarlo más, tiene una pinta bárbara.

Se acerca a la perfección del combate por turnos.

9 de 10***Overall a nice turn-based tactical game, but might not be really up to one's expectations if you go looking for another of the old XCOM games. In short, this new XCOM game is extremely simplified and cut down version of the old X-COM with great number of features missing with only a few new ones to its name.

For those familiar with old XCOM, here's a list of differences. Notably there's missing multiple bases for the player to operate, aliens do not set up bases (there's only one alien base in the game), alien craft activity is barely existing (~13 alien craft encountered before the game was over), terror missions and similar do not involve actual enemy craft going to the sites, your soldiers can't pick up enemy gear during missions, grenades and rockets are special one-use gear instead of actual inventory items, inventory overall is severely simplified to a point where its limitations don't make sense, the game does not simulate projectile trajectories except for missed shots destroying scenery (missed shots can no longer hit secondary targets) and auto/burst fire is treated as single shot in terms of hitting or not, as such cover is simply statistical wonder instead of literal cover (shots "penetrate" the cover - with no damage to the cover - when they hit the soldier hiding behind it rather than hitting exposed bits), alien craft interception relies on one-use power ups you need to craft (though they go largely unused), aliens do not attack XCOM base(s), you can only have one skyranger hence you're specifically forbidden to complete missions that appear "simultaneously" with others (you have to choose one, the others automatically fail, their timing and duration essentially synced), interceptor and skyranger management is simplified, chrysalids and robotic aliens can not be captured and studied, aliens do not have jobs (there's only one live specimen of each species to interrogate and beyond that, nothing), battle scanner is missing, arbitrary range limitations to weapons (not allowed to shoot if target is beyond certain range), incendiary weapons are missing, stun grenades are missing, quite a few alien species are missing, levels tend to be far smaller and streamlined (with very few exceptions), action points have been replaced with simplified version that has glaring limitations, soldiers have 360 degree vision, reloading and shooting in same turn is impossible, ammunition is handwaved away completely, aliens do not have morale, taking aliens alive has little far less use, and probably quite a few other things. New features, for those that care: upgrade system accessible via the foundry, psychic damage ability, classes, class perks, two-point system, and probably some others.

Personally I think this new XCOM is good game, but just does not hold up to what the old X-COM games were about. If you want the old experience, you're better off with the old games, UFO: Extraterrestrials, UFO: Aftermath/-shock/-light, or the many fan-made remakes.

Note that I played the game through on "classic" difficulty (the one just below brutal), which may have had something to do with some of my poor opinions.***EAN-13: [code]5 026555 056151[/code] (European/Worldwide)***[media=youtube]u9i6X5fgaCE[/media]
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All Aspect Warfare  3000AD2009 aerodyne aliens allaspectwar ammomagazines aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 demo directx9 download firearms grenades group jumping landvehicle militantprotagonist mp-cooperative mp-dm mp-teams multivehicular otherworld piloting postures proportionalworld seamlessworld serious shadermodel3 stranded tutorial walking winvista winxp 1-32 players simultaneously
2-64 players simultaneously on official servers
2-4 player cooperative***[b]Minimum:[/b]
* Windows XP w/ SP3 or Vista w/ SP1
* 3.4 GHz Pentium IV or 3 GHz Athlon 64 X2 CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 7900 or Radeon X1300 GPU

[b]Recommended:[/b]
* Core 2 Duo E6320 or Athlon X2 6000+ CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8600 GTS or Radeon HD2900 XT GPU

[b]Multiplayer:[/b]
* LAN or broadband internet connection
[3000AD]***[i]A critical planetside tactical strike mission gone horribly wrong.
Shot down. Stranded. Lost. Left for dead.
The only way off this rock is through a very powerful enemy.
What else could possibly go wrong?

...apart from that ticking thermo-nuclear planet killer our drop ship launched earlier.[/i]

The Terrans have been at war with the Gammulan race for years. In an attempt to change the tide of war and take the battle to the enemy, Galactic Command, the Terran military body, launched an all out attack on the Gammulan homeworlds.

Deployed in a distant hostile territory on the other side of the known galaxy, GALCOM forces were met with repeated defeat and unprecedented losses. GALCOM deployed another fleet along with a decoy, the GCV-Excalibur, carrying a devastating orbit to surface weapon. The R.A.N.D.O.M (Random Access Nuclear Destruction of Obsolete Matter) weapon, otherwise known as the "planet killer". A weapon which had only been used once before.

After an intense battle, a badly damaged GCV-Excalibur managed to slip through the Gammulan defenses and attempted to land on the nearby Gammulan planet of LV-115. Engaged by undetected planet based Surface To Orbit weaponry, the all but destroyed craft crash landed on the hostile planet. But not before deploying the devastating weapon.

Badly damaged, ninety percent crew loss and with the R.A.N.D.O.M weapon deployed and ticking, the intense planetside battles that ensue tell the story of a surviving group of four combat veterans stuck on a hostile planet, believed dead, hunted by the enemy and in a race against time to either locate and disarm the weapon or get off the planet before it detonates. Problem is, the only way off the planet is through an overwhelming enemy force.

Gameplay Highlights
* Massive. Open World. Mayhem.
* Six unique playable character classes with various strengths, weaknesses and restrictions.
* Over twenty-four first person weapons of varying types which range from pistols and sniper rifles to machine guns, rocket launchers and various grenades.
* Various advanced first person inventory items such as cloaking devices, shield enhancements, sensor jammers etc as well as various deployable assets such as gun and rocket turrets.
* Ability to build various in game units such as vehicles, fighters etc based on Experience Points, rank and other factors.
* Over thirty playable units including vehicles, gunships, fighters, shuttles, naval units etc. All units are class based. e.g. marines cannot fly gunships or fighters; pilots do not have access to advanced weaponry, some marines have jetpacks etc. All units supported in multiplayer with multiuse positions (e.g. driver, gunner, passengers).
* Gamers are free to play any aspect based on their strengths. Not a first/third person shooter fan and prefer the exhilaration of aerial combat? Then take on various aerial sorties including escort, SAD, SEAD and CAP missions while supporting ground troops. Not an air combat jock but prefer the immediate threatening presence of hand-held weapons of mass destruction? Then you’ll feel right at home with various weapons and toys including jetpacks, target laser designators (so your air combat friends can easily id targets) etc.
* Full squad command of NPC team members with an intuitive orders interface system.
* Engaging campaign storyline and several instant action missions
* 32 player support and five multiplayer modes including PVP deathmatch and team deathmatch as well as four player co-op against aggressive Gammulan aircrafts. Host and join a game using a single instance or host a dedicated console multiplayer server and invite your friends.
* Supports [url=http://getgsc.com/]GSC[/url] game lobby and voice chat.
* 64 player official ranked servers with stats tracking, integrated lobby and more.
* Fully integrated in-game document viewer with quick access to game commands, manual and tutorial documents.
[3000AD]
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Angle of Attack  3000AD2009 aerodyne aliens allaspectwar aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 demo directx9 download militantprotagonist otherworld shadermodel3 winvista winxp labelimageminimize
Captain Saint 3rd Day Studios2006 christian demo labelminimizeminimize
ArmA II  505 Games (Bohemia Games)2009 2000s 21stcentury 3ormoreplayers aerodyne aeroplane aimdeadzone aimmode aimsway aircraft-c130-hercules aircraft-f35-lightningii aircraft-su25 aircraft-v22-osprey ambientcreatures ammomagazines amrifles arma-series armoredcar aspectratio-12-3 aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 assaultrifles backported ballistics battleye bicycle blackprotagonist branchingstory circadiancycle civilwar cmfade compass controllablehelplessness crewtargeting czech damagetypes decoupledresolution demo difficulty difficulty-aspects directconnect directx9 drifting driving drm drm-gamealtering drm-removed dvd earth ejecting engineshutdown europe extensible fictionallocation firearms firstaid firstpersonshooter fragileprotagonist freetrack fuel gamespy grenades group group-leader handguns hdrlighting headbob headtracking healing healingdevice helicopter helicopter-ah1-cobra helicopter-ka50-hokum helicopters host-dedicated ifv interactivedialogs inventory ironsights island jeep ladders latemodernperiod leaning lifelikemotion limitedcapacity lookaround map menus militantprotagonist militaryfiction milsim mines missionbased mixedresolution modifiable mortars motionblur motorcycle mp-campaign mp-cooperative mp-teams mpfocus mrls multihead multipleendings naturalistic neutralnpcs nokillconfirm nonlinear npcgrouptactics npcsuppressivefire openworld piloting playerprofiles postures precisionrifles present rating-pegi-16 realistic realisticdamage realvirtuality-engine realworld redscare reload-detrimental reload-manual rockets rotorcraft seamlessworld selectivefire serialkey shadermodel3 shotguns singlegender speedofsound stamina steampowered tactical tank tank-bmp2 tank-bmp3 tank-m1-abrams tank-t72 tank-t90 tanks telescope thoroughfares town trackir trampling transports unattendedevents vehiclecrew visionenhancer voiceboard voicechat voicechat-proximity vtol walking war widescreen wilderness wildlife winxp Controllable vehicles...
Tracked vehicles: 2S6M Tunguska, AAV P7A1, BMP-2, BMP-3, M1A2 TUSK, M1A1, M270 MLRS, T-72, T-90, ZSU-23 Shilka
Rotary wing aircraft: AH-1Z Super Cobra, Ka-52 Alligator (Hokum B), MH-60S Knighthawk, Mi-8MTV-3 (Hip), Mi-24D (Hind), UH-1Y Venom
Fixed wing aircraft: A-10 Thunderbolt, AV-8B Harrier, C-130J Super Hercules, F-35B Lightning, MQ-9 Reaper, MV-22 Osprey, Pchela-1T, Su-34 (Fullback), Su-25 (Frogfoot)
Wheeled vehicles: BRDM-2, BTR-90, BM-21 Grad, HMMWV, "Utility truck", LAV-25, MTVR, DShKM, UAZ-469, Ural 375, GAZ-3937 Vodnik
Watercraft: RHIB, PBX, and some civilian motorboats
... and a variety of civilian vehicles including plain urban cars, trucks, bicycles (mountain bikes), motorbikes, etc.***A supremely frustrating (to the point of being comparable to [game=#169380]IWBTG[/game]) simulation game, especially online, since you're given no identification on your enemy, thus you're supposed to wait for them to identify you as the enemy and open fire which usually turns into quite quick death for you. Even telling how to identify your allies positively (and thus who isn't your ally) by insignia, uniform appearance, etc. would've been extremely useful. Despite this, it's a very impressive simulation shooter though not very enjoyable online to me due to having no way of telling friend and enemy apart.***Latest version: 1.05 (as of 2009-12-22)***Officially not called nor published under any form of "Armed Assault" title, only ArmA. However, it's often mistakenly called Armed Assault 2.***[b]Minimal:[/b]
* Windows XP or Vista
* Dual-Core CPU (3 GHz P4, 2 GHz Core2, 3200+ Athlon)
* 1 GB RAM
* 256 MB VRAM
* GeForce 7800 or Radeon 1800 GPU

[b]Recommended:[/b]
* Quad Core CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800GT or Radeon 4850 GPU

Firewall/router ports:
* TCP/UDP: 2302 (configurable)
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Men of War  505 Games;Aspyr Media;1C Company (Best Way)2009 1940s 20thcentury africa ammomagazines capturedresources damagemodeling demo destructibleenvironment directcontrol download drm dvd europe fogofwar inventory leveleditor milessound militantprotagonist militaryfiction missionbased mp-ctf naturalistic norecruiting noreinforcements npcinventory npclkpbehavior outfront-series proportionalworld rating-esrb-m rating-pegi-16 securom7 serious steampowered supervisorprotagonist supplies tactical unitequipment uvl-releases war wargame widescreen winvista winxp worldwar worldwar2 2009-05-06 on Steam, by Aspyr (lang: eng)***Men of War takes place in Europe and North Africa during the height of World War II. The story takes place over three different campaigns and players take on the role of Soviet, Allied and German soldiers. Each campaign has its own scenario and structured timeline, which brings different elements of the war to life.

The game features hundreds of accurately modelled historical tanks and vehicles — including new designs of tanks, APCs and heavy guns — all of which are ready for your command. Dynamic in-game cutscenes enhance the single-player by telling the plot, without pulling the player out of the game experience. What's more, the sounds of war have been given a new lease of life, with more than 1,000 sounds effects of weapons and combat gear; all recorded under real operating conditions.

The single-player campaign also features a customisable user-interface, so players can have the command controls laid out in their own style. One of the biggest changes for Men of War is the inclusion of a comprehensive multiplayer, featuring new maps and modes, including Capture the Flag, High-Value Cargo and more. Also, there's a refined rating system to ensure a fair fight in online multiplayer battles.
[?]***[b]Minimum:[/b]
* Windows XP or Vista
* 2.6 GHz Pentium IV or Athlon 3000+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6200 or Radeon 9600 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 2.33 GHz Core 2 Duo or Athlon X2 5000+ CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce FX 8600 or Radeon HD 2600 GPU

[b]Multiplayer:[/b]
* 256 kbit internet connection
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Deep Black: Reloaded  505 Games;Strategy First (Biart Studio)2012 aimassist assaultrifles biengine capacity-toolslots coversystem demo desura directx10 directx11 directx9 earth fallbackweapon firearms future handguns itemglow lasso megacorps nvidia3dvision objectiveindicator physx robots shotguns sixense steampowered swimming tumbling underwater underwaterdiving walkers walking winvista winxp labelimageminimize
Zeno Clash ACE Team;Noviy Disk (ACE Team)2009 achievements achievements-public aimassist ammomagazines animals animehair aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 autosavepoints bizarrecreatures bludgeons bossbattles capacity-toolslots chargedattack city civilianprotagonist cpu-pentium4 demo directx10 directx9 download dvd fatties firearms firstpersonshooter forest fullbodyawareness giantinsects giantmonsters grenades guntossing handguns healthpickups igfnominee indie inertscenery invisiblewalls limitedcapacity lunatics mandatoryloss meleeweapons milessound nojumping nonlethal nonlinearstory noports npcstrife outdoors plantcreatures precisionrifles recurringopponent reload-auto reload-manual serious shadermodel2 shadermodel3 sourceengine stamina steampowered steamworks throwanything truth tutorial unarmedfighting walking wasteland widescreen win2k winvista winxp worms zenoclash-series De interesante mecánica de juego, basada en un sistema de combate cuerpo a cuerpo con ocasionales armas, es como jugar a un intermedio entre el Half-Life y un juego de lucha.

Gran juego, asegúrate de escuchar en los tutoriales.

7 de 10***Only English voice-overs are in the game, the others are as subtitles.

Noviy Disk handles publishing for Russia, Ukraine, Belarus, Estonia, Latvia Lithuania, Moldova, Kazakhstan, Kirghizia, Georgia, Armenia, Azerbaijan, Turkmenia, Tajikistan, Uzbekistan.***[b]Minimum:[/b]
* Windows XP, Vista or Vista64
* 3 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 or Radeon 9600 GPU
* 3 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Core 2 Duo CPU
* GeForce 7600 or Radeon X1600 GPU
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Enemy Territory: Quake Wars Activision (Splash Damage;id Software)2007 classbased demo directx9 enemyterritory-series firstpersonshooter idtech4 logitech-g19 novintfalcon openal opengl quake-series strogg [b]Minimum requirements:[/b]
* Pentium 4 2.8 GHz or Athlon XP 2800+ CPU
* 512 MB RAM (768 MB RAM for Vista)
* 128 MB Geforce 5700 or Radeon 9700
* 750 MB free HD space
* broadband internet connection required for full gameplay and downloads.
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Quake II  Activision (id Software)1997 1life alienplanet aliens alone armorpatches bodyarmor bossbattles brains bunnyhopping cdrom cyborgs dark dedicatedclient demo devconsole doors doors-automatic download emweapons energyweapons everyonesdead eviloverlord extraterrestrial facelessprotagonist fallbackweapon firearms firstpersonshooter forcefields future gibs grenadelaunchers grenades hitscan humanresources idtech2 industrial-setting interactivetriggers itemglow jumping ladders machineguns militantprotagonist militaryfiction mp-dm opengl otherworld overkill peopleresources pretendre quake-series recoil rockets rotaryguns secrets serious shotguns solesurvivor spacefaringage stippletransparency strogg submachineguns swimming swrender underwater war When a stray Freedom Guard transport stumbles upon a secret Imperium research base in a remote system at the edge of the galaxy, crew members find a possible genetic cure for the mark that controls their lives. But the Freedom Guard must master a new species of semi-intelligent animals and battle a force of the Imperium's secret intelligence organization to succeed.***
[84]
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Hexen II  Activision;id Software (Raven Software)1997 1life adv-static alone bludgeons bombs bossbattles cdrom classbased classbasedeq compatiblewine demo demonicmenace demons display-320x240 doomwad doors egyptian-theme energypickups eviloverlord fantasyworld felinoids fictionaluniverse forcedpolymorph fourhorsemen frameanimation giantspiders gibs golems grecoroman healingitems healthpickups heretichexen heroprotagonist humanoids inventory itemglow jumping katar magic magicweapons medieval meleeweapons mesoamerican-theme monsters mystics namelessprotagonist nocrosshair noenergyregen noingameintro nontolkienian opengl overkill personalquest potions premadecharacters pressureplates pyramid quakeengine randomizedattributes rating-esrb-t serious sickles slowexplosions sorcery splatter splittingcreatures swimming swrender touchactivation undead underwaterdiving uvl-missingimages walking win2k win95 win98 winnt4 xp-kills [b]Minimum:[/b]
* Windows 95, 98, ME, NT4 or 2000
* 90 MHz CPU
* 16 MB RAM on Win95 and 98 (24 MB on others)
* Quad-speed CD-ROM drive
* 120 MB free HD space

[b]Recommended:[/b]
* 133 MHz CPU

Note: I personally found the game ran best with 192 MB RAM total or more, as at 128 MB it occasionally stopped to load new data in some certain "load spots".***Id Software and Raven Software joined forces again to expand the Heretic and HeXen universe in a bold new direction. Powered by the Quake engine, HeXen II was developed from 1996 to 1997 on a brutal production schedule, published by Id Software and distributed by Activision Inc.

One of the most highly anticipated releases of 1997, HeXen II was the first game from an outside developer to ship with Quake engine technology. The game featured four single player hubs and deathmatch capabilities for 16 players while simultaneously offering four character classes, each with four weapons with dual fire modes for a total of 32 unique weapon effects. In addition, HeXen II was the first 3-D shooter to feature transparent water effects in both hardware and software rendering modes and one of the only fully 3-D games to feature single player cooperative gameplay.

HeXen II was a smash hit for Raven Software and was revered by many as one of the most artistically beautiful computer games ever made.
[Raven]***this is the only game aside from Quake that I know of that uses Quake 1's engine. It is a very worthy sequil of the original Hexen. This one takes you to yet another world to battle the third and final Serpent Rider as one of four heros (Paladin, Crusader, Assassin or Necromancer). The graphics are wonderful, espically the use of colors and the amazingly detailed maps. This is the game Quake should have been.
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Reksio and the UFO  Aidem Media2003 aliens animalprotagonist asteroids canidaeprotagonist chickens demo lighthearted moles space spacecraft spacecraft-small uvl-tiein labelminimizeminimize
Reksio in Pirate's Treasure  Aidem Media2003 animalprotagonist canidaeprotagonist chickens chiroptera crocodilians demo island lava lighthearted moles pirates rats snakes spiders subterranean treasurehunt tropic uvl-tiein labelminimizeminimize
The Enchanting Islands Alawar Entertainment2009 demo download femaleprotagonist match3 visualmatching labelimageminimize
Machinarium Amanita Design2009 aftertheend clickadventure demo download flash hintsystem hoarding humblebundle indie industrial-setting inventory lang-pictographic langinsignificant machinecivilization minigames puppetanimation robotprotagonist robots Una aventura gráfica de estética de una bella grotesquidad algo entrañable y una narrativa cuasimuda, propone puzzles interesantes y un inteligente modo de pistas bien diseñado por si te atascas sin remedio pero lo suficientemente largo (hay que pasarse un minijuego) como para no abusar de él.

Como gran fallo veo que las partidas se guarden en los temporales del Adobe Flash (los mismos que usa tu navegador por defecto), haciendo terriblemente molesto jugar a este juego si no gustas de tener un tarro para galletas (es fácil borrar la partida sin querer)

Gran aventura gráfica de estilo clásico.

6 de 10***Machinarium is independent puzzle / adventure game developed by the makers of popular web-games Samorost and Samorost2. A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend.
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UnHolY SaNctuaRy  anhori production2013 demo dlsite femaleprotagonist gamemaker hitmoderation lives losingisfun magic monsters rape rewardingvandalism shallowwater sorcery whips Ragnarok Online's Priest class combined with Castlevania. The two are explicitly stated by the author. labelimageminimize
War Wound Apothecary Studios2007 centralamerica demo directx7 earth firearms group handguns helicopter infantry island machineguns precisionrifles rockets swimming tactical tank tropic vehiclecrew war win2k win95 win98 wintery winvista winxp [b]Minimum:[/b]
* Windows 95, 98, ME, 2000, XP or Vista
* Pentium III CPU
* 256 MB RAM
* 64 MB VRAM
* 270 MB HD space

[b]Recommended:[/b]
* Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
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Horizon Chase Turbo Aquiris Game Studio2018 2010s 21stcentury 3ormoreplayers 3rdmillennium africa afterburner australia brazil california china city commercial demo download earth ghostrace india indie landvehicle latemodernperiod license-proprietary motorracing mp-cooperative mp-versus naturalistic northamerica outdoors present southafrica southamerica steampowered surreal wheeledvehicle labelminimizeminimize
A Valley Without Wind  Arcen Games2012 acid aircontrol amoeboids animals automap avww-series bossbattles crystalentities damagetypes deathpenalty demo difficulty difficulty-aspects difficulty-ingame difficulty-players dinosaurs drm dropplatforms encyclopedia endless energyregen eviloverlord falldamage fasttravel fasttravel-points giants healingstations healthdrops improvisedweapons independentaim inventory license-crossplatform magic magic-common magicaltechnology map mapgenerator minibosses minimap mixedtheme monsters mp-campaign mp-cooperative mp-crossplatform mp-dropin nofailstate nohealthregen nonlinear nopointercapture openworld overworld parallaxscrolling passingthetorch pastcharacters postapocalypse prematurechallenge recallportal robots safezone sciencefantasy secrets serialkey smartprojectiles sorcery steampowered taskgenerator teleport tutorial undead undefinedelements unity-engine unlimitedlives uvl-workingtitle weathereffects Un juego GENIAL, una obra maestra resultado de una extensa mezcla de géneros y ambientaciones que recuerda a un metroidvania pero que va mucho más allá.

En cuanto a su rejugabilidad, el Minecraft a su lado parece limitado. Además se puede jugar desde un acercamiento frenético hasta uno paciente sin que por ello pierda una pizca de entretenimiento.

Favorito automático, terriblemente recomendable, adictivo a más no poder.

"No le cojas mucho cariño a tu personaje: la pregunta no es si morirás, sino cuando" y "una de tus mayores abilidades es huir valientemente" son dos de muchas frases memorables del juego.

Nota: Su secuela, A Valley Without Wind 2, viene incluida con el pago del juego.

10 de 10***Bears some superficial resemblance to metroidvanias, but isn't one of them.***A 2D sidescroller without a linear path. An action game with tactical combat and strategic planning. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them).

Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn arcane rewards, or roam the wilds to uncover secret missions and stashes of magical loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement, recruiting them to help you in return.

You choose how to play, and the world adapts around you.

Key features:
* Travel alone or with friends across an ever-expanding world of dangerous creatures, powerful magic, high technology, and mysteries.
* You have choice. The world of Environ is procedurally generated, and lets you go anywhere you see -- including right into the overlord's keep at any time. (Good luck with that.)
* Environ is endless. When you save one continent from an overlord, a larger and more complex continent appears.
* The game adapts to how you play: as you demonstrate your proficiency, monsters upgrade accordingly. Killed 100 bats? Okay, time for... bats on fire!
* Crazy amounts of character customization. Combine a multitude of spells, enchants, and equipment to create specialized character builds.
* Play as a long line of brave adventurers. It's not a question of IF your character is going to die, but WHEN. Any character that dies is permanently lost, but you keep all your inventory, enchants, and general progress in the game.
* Become a community leader. Rescue NPCs, have them join your settlement, and construct buildings for them -- they may return the favor and help you.
* Be a clever problem-solver. Challenges have more than one solution, each with its own pros and cons. You get to figure things out rather than just jumping through a set of hoops.
* Difficulty levels give exactly the challenge you want, from casual to hardcore on both platforming and combat independently.
* New updates are arriving all the time packed with additional content, improvements, and more.
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AI War: Fleet Command Arcen Games2009 achievements achievements-public autosaves-periodic basebuilding builders commandtransfer demo directx9 display-1024x768 download fogofwar grouping mapannotation mapgenerator markers mp-cooperative mp-saves mpfocus netframework pve resourcecontrol serialkey slimdx space spacelanes steampowered steamworks teleport unitlimit upgradesystem vorbis warptravel waypoints winvista winxp [b]Minimum:[/b]
* Windows XP, Vista or 7
* 512 MB RAM
* 300 MB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU (Dual-core CPU for multiplayer host)
* 1 GB RAM***For 1-8 players, against each other or AI.***2009-05-08 - A "beta" release was already being sold (pre 1.0 version)
2009-05-15 - the "real" release (v1.0)
2009-06-17 - version 1.006 released
2009-10-22 on Steam, by Arcen Games (lang: eng)
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Tidalis Arcen Games2010 abstract achievements achievements-public colorblind demo impersonal mp-cooperative steampowered steamworks 2014-06-25, Arcen Games has stated "Tidalis will remain PC and Mac only"***Tidalis is a block-based puzzle game with casual appeal, hardcore depth, and an addictive new "streams" mechanic. The game is brimming over with riffs and variants on that core mechanic with 20 game modes, dozens of special blocks and items, and 115 levels in the adventure mode alone. The basic rules of the game are this: blocks fall down into the board and have a color and an arrow direction. If a stack of blocks exceeds the height of the board, you lose. In order to clear blocks, you must right-click and drag paths through the arrows to set up chain reactions of like-colored blocks.

If this sounds simple, that's because it is -- you'll be lining up lengthy chains within minutes. But you'll be surprised how much brainpower it takes to set up combos of multiple chains, and the many brainteaser-style puzzles include some real stumpers. Tidalis has co-op and competitive multiplayer modes (both online and offline); action-oriented modes and timer-less brainteasers; a lengthy, casual-friendly adventure mode; twenty unique game modes providing innumerable twists to the basic gameplay; dozens of special blocks and items; and over fifty minutes of beautiful music to go with the painterly art.

In short, several games' worth of content are built on top of this core mechanic, which you'll quickly find to be as iconic as it is novel.

Key Features:
* Puzzle game with casual appeal, hardcore depth, and an addictive new mechanic.
* Two-player co-op and competitive play (both local and networked).
* A wide selection of both action-oriented or brainteaser-like levels.
* Casual-friendly adventure mode, hardcore-focused custom games and vs modes.
* 20+ game styles, and dozens of items and special blocks.
* Rich, painterly art style and beautiful music.
* Players can create and share whole new themes, levels, and adventures.
* Options for colorblind players, players averse to lots of light and motion, and older computers.
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Sacred 2: Fallen Angel  Ascaron Entertainment;cdv Software Entertainment USA;Akella (Ascaron Entertainment)2008 actionrpg adv-ptdistr adv-undefined axes bludgeons bodyarmor bows cemetery classbased classlinkedgender cpplanguage crazedanimals demo demons diablolike download drm drm-activation dungeon elves energyweapons fanpatch fantasyworld fictionaluniverse forest graverobbing healingitems healthregen inventory itemgenerator kynapse magic meleeweapons milessound mummies npcspawning nvapex openal optionaltasks outlaws physx polearms premadecharacters prerenderedcinematics proprietarynetwork restorativegluttony riding sacred-series sciencefantasy securom securom7 securompa selfupdate serialkey serious shadermodel2 shadermodel3 shopping skeletons sorcery specieschoice steampowered subtitledeficient swords theora tombstones undead uvl-missingimages uvl-techlimitation vorbis werewolves widescreen winvista winxp xp-kills zombies Latest version: 2.43 (as of 2009-07-20)

Version history:
* 2.40 (2009-04-02)***In SACRED 2 - FALLEN ANGEL you assume the role of a character and delve into a thrilling story full of side quests and secrets that you will have to unravel. Breathtaking combat arts and sophisticated spells are waiting to be learned. A multitude of weapons and items will be available, and you will choose which of your character's attributes you will enhance with these items in order to create a unique and distinct hero.

The fast 3-D action, a multitude of effects, realistic physical features and beautiful animations of the intricate Hi-Res models create a huge and realistic game world, which does not require any reloading.

An innovative emotional system and the depiction of an authentic world give life to both friend and foe. A further striking component of the graphic presentation is the unique Gore Feedback, which displays the strength and power of the player's own game character.

* A massive, seamless and dynamic world delivering hundreds of hours of free-form exploration.
* Two campaigns: play as the "Light" or "Shadow" side, complete with distinct skills, rewards and story-elements tailored to the chosen path.
* Six exceptional, playable characters, each with a distinct look, capabilities and in-game motivation.
* Modifiable combat arts: change, upgrade and link together your alter ego's combat skills to match your playing style.
* Fight effectively from the back of a number of mounts under your control; equip and upgrade your character's unlockable special mount.
* Deities offer unique combat disciplines and unlock additional quests.
* The ultimate multiplayer experience — seamless transition between single — and multiplayer gaming modes via LAN, the Internet, or Xbox Live.
* Captivating online modes of play challenge gamers in cooperative, PvP and PvE play.
* Extraordinary, cutting-edge graphics and Dolby 5.1 channel surround sound utilize the latest technologies for a truly immersive experience.
[Valve?]***2008-11-11 on Steam
2009-04-14 Ascaron announces Sacred 2 has sold 400,000 copies worldwide (100,000 in Germany)***The demo is limited to one of the 12 regions seen in the final game with only light campaign and the Seraphim character available for play.***[b]Minimum:[/b]
* Windows XP w/ SP3 or Vista w/ SP1
* 2.4 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X800 GPU
* 20 GB HD space
* DVD-drive
* LAN or internet connection for multiplayer

[b]Recommended:[/b]
* 2 GHz Dual Core CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 GTS or Radeon HD3870 GPU
* 25 GB HD space***The fast 3-D action, a multitude of effects, realistic physical features and beautiful animations of the intricate HiRes models create a huge, realistic game world, which does not require any reloading.

An innovative emotional system and the depiction of an authentic world give life to both friend and foe. A further striking component of the graphic presentation is the unique Gore Feedback, which displays the strength and power of the player's own game character.

"Sacred 2" is the superb 3D enhancement of the original Sacred and provides more action, more monsters, more scenes, more weapons and combos, and feedback for even more fun.
[Ascaron]
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Stubbs the Zombie  Aspyr Media (Wideload Games)2005 antiheroprotagonist aspectratio-4-3 autosavepoints city conversion demo dismemberment download filmgrain gore halo-engine healthregen improvisedweapons minions openal possession robots shadermodel2 stealth steampowered titularcharacter unarmedfighting undeadprotagonist zombieapocalypse zombies If anyone is having trouble getting this to run on modern systems (e.g. XP64, Vista, or 7), you may have luck using older drivers (mainly ATi/AMD GPU users) or something that you can force extension limit on the game.

For example, Nvidia GPU users can try Nvidia Inspector which allows to set extension limit (choose 0x00004844 for Stubbs in that particular app) which at least for me solved the problem completely.

Some people have had luck with compatibility modes and such, but they made no difference for me.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.2 GHz CPU
* 256 MB RAM
* 64 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 2 GHz CPU
* 512 MB RAM***2007-05-17 on Steam + demo
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Anno 1701  Aspyr Media;Sunflowers (Related Designs)2006 17thcentury 18thcentury 4ormoreresources ageofsail anno-series archipelago aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 autosaves-periodic citybuilding colonization dataimport dataimport-unlocks demo difficulty difficulty-aspects directx9 dominion download drm dvd earlymodernperiod earth gamespy island langhungarian leveleditor mediaindrive milessound naturaldisasters naturalistic needs nocampaign noglobalresources pirates playerprofiles rating-esrb-e10 resourcecontrol resourcegeneration resourceharvesting resourceprocessing saveanywhere scenarios securom7 serialkey starforce stockpiles story-none structureupgrades tages taxes thoroughfareconstruction thoroughfares tradesim trading tutorial undirected unseenprotagonist widescreen win2k winxp Included in Anno 1701 Gold Edition

2009-05-06 [i]1701 A.D. Gold Edition[/i] on Steam, by Aspyr (lang: eng)***Latest version: 1.04 (as of ?)***[b]Minimum:[/b]
* Wndows 2000 or XP
* Pentium IV 2.0 GHz or Athlon 3200+ CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB free HD space
* 4X DVD-ROM drive

[b]Recommended:[/b]
* Pentium IV 3 GHz or Athlon 64 3500+ CPU
* 1 GB RAM
* 128 MB VRAM
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Blade Kitten Atari (Krome Studios)2010 achievements achievements-public alienanimals aliens autosavepoints autozoom bechdelwallace blocking bloodless bossbattles bulletengine ceilingclinging ceilingtraversal chapterreplay clingers comic containers demo drm episodic extraterrestrial fallimpact femaleprotagonist fictionaluniverse fmod fortress future gameprogress giantmonsters hackandslash hatchers healthregen healthregen-fast hollowworld humanoidprotagonist industrial-setting jumping jumppads kemonomimi lighthearted logitech-g15 mandatoryloss mecha meleeweapons mercenaries mercenaryprotagonist midairjumping monkeybars monsters nofalldamage nopointercapture openended otherworld pseudo3d rating-esrb-t retrypoints rewardingvandalism riding robots ruins score secrets securom sequelhook shellworld sidetracked sliding slidingtackle soldiers spacefaringage stamina steampowered steamworks steppingstones swords teleporters tunnels unlockable-costumes walkers walking wallclinging walljumping wallsliding walltraversal webcomic xml labelimageminimize
ThreadSpace: Hyperbol Atari (Iocaine Studios)2007 demo download energyshields energyweapons flatspace space spacecraft tutorial labelimageminimize
Tesla Effect: A Tex Murphy Adventure Atlus (Big Finish Games)2014 2050s 21stcentury amnesia anachronic city city-sanfrancisco-ca crowdfunded demo digitizedvideo download future hoarding intentionallybad inventory juryrigging liveactors multipleendings mutants nikolatesla parachronic steampowered texmurphy tutorial unity-engine walking labelminimizeminimize
BOH author1999 automap bossbattles boxed cdrom commercial dark deadends deathpits demo desura difficulty directionalforce disappearingplatforms display-320x240 doors download endlessopposition fieldofvision harmfultouch healthpickups indie itch.io keys langnorse lasersight lineofsight minimap missionreset onewaypassages retro sdl suicideattackers traps tutorial undefinedelements unlimitedammo variablevisuals vorbis walking x86 The game claims it isn't a shooter, and although it has significant elements besides shooting, most of the time is spent actually shooting an endless stream of enemies that is quite clearly pointed out to be endless. The game suggests ignoring the enemies and just exploring, but this makes it impossible to actually win the game since the enemies are so numerous and there aren't that many health pickups to deal with them.***BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.

With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!

BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.

FEATURES
* immediate & thrilling gameplay;
* 45 missions divided in 5 levels of difficulty;
* multi-phase missions;
* multi-floor battlefields of any size and shape;
* mind-blowing puzzles and deadly traps;
* many and varied power-ups;
* several different kinds of enemies;
* hand-pixelled 2D graphics;
* real-time field of vision and lighting;
* atmospheric audio and rich soundtrack;
* 7 themes;
* online world standings;
* possibility to add new missions and themes;
* Danish, English, Finnish, French, German, Italian, Norwegian, Polish, Spanish and Swedish translations.
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DIVO author2012 demo indie shadermodel3 ssao steampowered stereoscopic labelminimizeminimize
Grimind author2012 amnesia cemetery dark-limited demo monologues nonhumanprotagonist physics pressureplates subterranean underwaterwalking labelminimizeminimize
Hack, Slash, Loot author2012 achievements demo desura grid grid-square license-crossplatform mapgenerator monsters permadeath retro roguelike steampowered Un juego de rogue clásico, de interfaz simple y fácil de manejar, con una IA muy decente (tanto en aliados como enemigos) y bastante hardcore (especialmente por la escasez de medios para regenerar vida)

El único elemento criticable es que su aleatoriedad hace que a veces el comienzo sea casi imposible de superar.

7 de 10***There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features
* 32 characters to unlock and play
* Six distinct quests requiring different tactics to beat
* Thousands of items, monsters, and dungeon features
* Streamlined roguelike gameplay with a modern control scheme
* Cute retro stylings, daemon ogres have never looked so quaint
* Hacking!
* Slashing!!
* Looting!!!
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LBA Prequel authorTBA actionadventure cancelled demo fangame fantasyworld magic noncanon tilebased labelminimizeminimize
Noitu Love 2: Devolution author2008 23rdcentury bossbattles chargedattack demo femaleprotagonist future giantrobots indie lighthearted midairjumping multimediafusion robots savepoints steampowered tommygun Latest version: 1.1 (as of 2009-01-06)***[[youtube:ysO4YfKM1E0]]***The year is 2288. The city is protected by an organization called "The Peacekeepers League" and everything is swell except for that it's under attack! By a robot army lead by professor Darnacus Damnation!! Or is it... ?

100 years after the events of Noitu Love 1 the new star of the Peacekeepers is Xoda Rap, and what she has to endure is a sudden resurrection of the Darn armies, but adding to that the city is locally turning to places of the past! What could be causing this?

Using a mouse reticule as a quick-dash-to-enemies and mouse gestures for special moves, Xoda will take on anything that stands in her way in the name of peace! The game shares little in pacing and action to Noitu Love 1. It is more of a continuation on that universe, so expect much more mindless action!

Features:
** 7 wholly different levels
** 3 modes of playing the game
** 3 difficulty levels befitting most players
** Several bosses per level
** Ratings for every level, difficulty and mode
** A bunch of secrets
and more!!
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Oniken author2012 21stcentury 3rdmillennium assaultrifles bossbattles bossrush boxed commercial demo desura download earth firearms future futureearth grenadelaunchers hard indie license-proprietary lives monkeybars multimediafusion nodemo postapocalypse prerenderedcinematics riding swords labelminimizeminimize
The Dungeoning author2014 1life adv-objects aimdirlimit amoeboids automap blankprotagonist blindacquisitions blocking bows collapsingceiling damageovertime deadlydecor demo desura dungeoncrawler enemyhealthdisplay explosiveobjects falldamage giantrats healingitems hiddenitemstats inbuilttraps inventory java javalanguage keyboard ladders magic mapgenerator mimics minimap nostory penetratingexplosions permadeath pixelated pixeldoubling score screenshake secrets selfluminance shields shopping singlecontroller slingshots spectres stamina steampowered swords walljumping xp-kills labelimageminimize
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