showing 1 - 50 of 836 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Soldier Front ijji (DragonFly)1996Working title: Special Force.

Note: The game has received updates for years (even 'till 2007), so the initial release date combined with DirectX 9 may seem strange because of this, but is correct.
labelminimizesubject
Bridge It Chronic Logic200?[b]Minimum:[/b]
* Windows 98, ME, 2000, XP or Vista
* 1.0 GHz Athlon or Pentium III CPU
* NVIDIA GPU (GeForce 4 TI or better)
* 384 MB RAM
* 500 MB HD space

[b]Recommended:[/b]
* 2.0 GHz CPU
* 512 MB RAM

The game supposedly won't run on any other than NV's GPUs, probably indicating it uses some NV's own extensions and don't have fallbacks or alternatives for them.
labelimageminimize
The Rage FluidGames2001 labelimageminimize
Civilization III  Atari (Firaxis Games)2001 labelimageminimize
Civilization III: Play the World  Infogrames (Firaxis Games)2002 labelimageminimize
SpongeBob SquarePants: Employee of the Month  THQ;1C-SoftClub;Snowball Studios (AWE Productions)2002 labelminimizeminimize
Hello, World. Nitroplus2002There are apparently two versions of this, one on CD and another on DVD. CD version requires DX8 and ~700MB disk space while DVD version requires DX9 and 1GB disk space. Beyond that I couldn't figure out what the differences are.

DVD version description: http://www.nitroplus.co.jp/pc/lineup/pro_04a.htm
CD version description: http://www.nitroplus.co.jp/pc/lineup/pro_04b.htm***This AVG love-comedy is placed within a school setting in Tokyo 20 years in the future. Tremendous progress has been made in technical advances. Various networks have taken strongholds with each new generation. Though not nearly advanced as humans, two-legged robots are utilized in many practical areas throughout the world. Amid worldwide peace, the human race remains unchanged.

Due to family hardships, our hero transfers to a school in Tokyo, where he lives by himself. He meets the gentle Natsumi, who takes her pet robot everywhere. He also meets her friend Kaoru, along with the slow-paced Chieri, and the very attractive Mika. These girls all have very individual personalities. Through various interactions with these lovely girls, our hero's outlook on life slowly begins to change.

Come and find out just how much our hero will change, surrounded with these exciting girls!
[Nitroplus]
labelimagesubject
Civilization III: Conquests  Atari (Firaxis Games)2003 labelimageminimize
DECO Online P2P Pte;Gameleon;Uzoo (Rocksoft)20032003 © Rocksoft
200?-?? in South Korea by Uzoo
200?-?? in Japan by Gameleon
2007-07 in Singapore by P2P (open beta) -- closed in 2008-01-30
2008-05 in English language (global) by Joymax (open beta)
labelimagesubject
Entropia Universe  Mindark PE2003Mindark licensed CryEngine2 in 2007 for Entropia Universe, but they seem to be still in the process of adjusting it to run the old game world.***[b]gender choice[/b] — IIRC, this is limited to gender which you chose when you created your account (not with each individual character you make), so you're stuck with that gender with each account. However this was years ago when I last tested the game so I can't be too certain the limitation is still in effect.***[b]Minimum:[/b]
* Windows XP
* 1.7 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM.
* GeForce 6000 or Radeon R300 GPU
* 3 GB HD space
* Broadband internet connection

[b]Recommended:[/b]
* 2.8 GHz Pentium IV or Athlon XP CPU
* 1 GB RAM.
* GeForce 7600 or Radeon R520 GPU
[Mindark]
labelimageminimize
Flatspace Cornutopia Software2003Flatspace is a space trading and flight simulation. The ultimate objective in the game is to locate and assemble parts of a galactic hyperdrive, however there is a lot of freedom for the player and as a space captain, you can explore, decide what you want to do and how you want to play.

To make a profit, you could opt to trade cargo between eerie space stations, or become a space pirate and steal cargo. You can join the police force, or become a bounty hunter and track and destroy the most wanted criminals in the galaxy. You can mine asteroids, act as a high speed courier or taxi paying customers from sector to sector.

Flatspace aims to be the most comprehensive game of it's type and feels like a simulation, while retaining a fast paced arcade feel to the combat. The graphics are fully 3D and use the HECToR 3D engine to generate spectacular effects. Additional language versions will be made available as soon as possible.***Latest version: 1.09 (as of ?)
labelimagesubject
Freelancer Microsoft (Digital Anvil)2003Was originally to be released in 2001, earning its former status as vaporware.***EAN-13: [code]5017783017663[/code] (Xplosiv budget re-release)
... SafeDisc copy protection causes read errors in sectors 844 through 10190.***Sequel to [i][game=StarLancer]StarLancer[/game][/i], set about 800 years after the events of the first game.***[b]Factions:[/b]
* Liberty ("U.S."-themed)
* Kusari (East Asian-themed)
* Rheinland (German-themed)
* Bretonia (British-themed)***Latest version: 1.1 (as of 2003-06-05)

Any patch after retail only addresses multiplayer/server issues and is unnecessary for singleplayer.***Experience a vast, open-ended universe filled with an infinite number of adventures. You are the freelancer Edison Trent, an intergalactic jack-of-all-trades. Your mission: whatever you want. Become a smuggler or a ruthless space thug, a naval hero or a trader. Dodge through asteroid fields while piloting elite spacecraft. The action is endless as you make your way through 48 known star systems. Greed, morality, compassion, anger... whatever motivates you, the dynamic universe will respond. Take the first step. The universe is waiting.
[Microsoft]
labelimagesubject
EVE Online  CCP Games;CDC Games (CCP Games)2003[b]Free expansions:[/b] (major patches, really)
* Second Genesis (2003-05)
* Castor (2003-12-18)
* Exodus (2004-11-17)
* Exodus: Cold War (2005-06-29)
* Exodus: Red Moon Rising (2005-12-16)
* Bloodlines (2006-03-02)
* Revelations I (2006-11-29)
* Revelations II (2007-06-19)
* Trinity (2007-12-05)
* Empyrean Age (2008-06-10)
* Quantum Rise (2008-11-11)
* Apocrypha (2009-03-10)
* Dominion (2009-12-01)
* Tyrannis (2010-05-26)

For details on the expansions, see: [url]http://www.eveonline.com/features/[/url]***[b]Minimum:[/b]
* Windows 2000 SP2, XP or Vista
* Pentium III or Athlon 800 MHz CPU
* 512 MB RAM
* 32 MB VRAM
* GeForce 2 Series or Radeon 7200 or similar GPU
* 6.0 GB free HD space
* 56k modem or better Internet connection
* min. 1024x768 resolution

[b]Recommended:[/b]
* Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6200 class or Radeon 9000 series or similar GPU
* Broadband internet connection
labelimageminimize
Will Rock Ubi Soft (Saber Interactive)2003You're an archeologist chum who accidentally became the avatar of the god Prometheus while some fanatic cultists snatched your archeologist chick and went off into the lost city of Olympus. Your task is to exact some vengeance on behalf of good ol' Prom-boy while rescuing your "friend" from becoming the virgin sacrifice for Zeus.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* Pentium III 500 MHz or Athlon 550 MHz CPU
* 128 MB RAM
* 32 MB VRAM
* 750 MB free HD space

[b]Recommended:[/b]
* Pentium III or Athlon 800 MHz CPU
* 256 MB RAM
labelimageminimize
Star Trek: Elite Force II  Activision (Ritual Entertainment)2003Latest version: 1.1 (as of 2003-10)***You get to play as lieutenant Munro, who's now male regardless of which gender you decided for him/her in the previous game, the choice of which has been stripped away in this installment.***[b]Minimum:[/b]
* Windows 98, 98SE, ME, 2000 or XP
* Pentium III or Athlon 600 MHz CPU
* 128 MB RAM
* 32 MB VRAM
* 1.3 GB HD space
* 4X CD-ROM drive
* 56 Kbps internet connection for multiplayer***Comes on 2 CDs.
labelimageminimize
Warhammer 40,000: Fire Warrior  THQ (Kuju Entertainment;Games Workship Interactive)2003Latest version: F00 (as of 2003) labelimageminimize
Homeworld 2 Sierra;Vivendi (Relic Entertainment)2003Years after the Higarans reclaimed their Homeworld, there is still no peace. Now a new war, a prophecy, and a deadly new enemy threaten to make the recent journey home all for nothing. Once you reclaimed your home. Now reclaim your destiny.***Single player campaign and online multiplayer for 2-6 people.***EAN-13: [code]3348542222434[/code]
... includes 1.1 patch but requires manual application.***Latest version: 1.1 (as of 2003-12-23, non-English versions as of 2004-01-28)***[b]Minimum:[/b]
* 833 MHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* T&L capable GPU (GeForce/Radeon 7500)
* 1.2 GB HD space
* Internet connection for multiplayer

[b]Recommended:[/b]
* 1.4 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU***Combining elements of real-time strategy and space combat, Homeworld 2 delivers an evolutionary step in gameplay and technology. Cinematic-quality graphics, stunning special effects, brilliantly rendered ships and an innovative interface combine to create an immersive 3-D experience.
labelimagesubject
SeaWorld Adventure Parks Tycoon  Activision Value (Deep Red Games)2003 labelminimizeminimize
UFO: Aftermath  Cenega;Tri Synergy (ALTAR Interactive)2003[b]Minimum system requirements:[/b]
* Windows 98, 2000 or XP
* Pentium III 500 MHz
* 128 MB RAM
* GeForce 2 with 32 MB VRAM
* 1 GB free HD space

[b]Recommended:[/b]
* Pentium IV 2 GHz or Athlon 2 GHz
* 256 MB RAM
* GeForce 4 MX or ATI Radeon 9300 with 64 MB VRAM***Working title: [i]The Dreamland Chronicles: Freedom Ridge[/i]
... originally by [company=Mythos Games]Mythos Games[/company] as a 3D remake of the original [game=X-COM: UFO Defense]X-COM: UFO Defense[/game] which was cancelled. [game=Virgin Interactive]Virgin Interactive[/game] restarted the project under ALTAR in 2001.***UFO: Aftermath is a 3D isometric, tactical strategy game with a rich and compelling sci fi story.

Combining a global strategy with small squad tactical combat, the challenge offered is to fight against an alien invasion. Featuring run time generated tactical missions with innovative simultaneous combat action; the genre is also enhanced with strong RPG elements, offering a quite unique mix of strategic ideas.

RPG - Your soldiers will improve as they gain more experience. Their skills are derived from these statistics, and each point that you put into any one of these attributes will have a noticeable effect on that soldier's skills. These attributes are: Strength, Agility, Dexterity, Willpower, Intelligence, and Perception

Strategy - You must manage your bases, interceptions, and squads. Territory is equal to power in the game - the more you control, the better your interceptor coverage. Also, the faster you research, the better things could be.

Tactics - Fighting on the ground against aliens and mutants for the control of territories. Once you control a territory, you can decide what type of base you want there: Research, Military, Manufacture or Biomass repulsion.

Combat - Unique combat system features all of the best elements of both turn-based and real-time combat systems. You give orders while the game is paused to avoid the frantic rush of a real time system. While in pause you can give your troops very detailed orders taking as much time as you like. Once you are finished you simply start the game and continue playing. Once the game is underway you can pause the game at any point to update or change your orders and the game will automatically pause when important events occur, so that you may modify your plans accordingly. This combat is combining the finely grained tactics of a turn-based game with the realism of a real time system.

Key features:

* Simultaneous combat (mentioned above)
* Randomly generated tactical missions - each playing field will be unique meaning no two games are the same
* Intricate, rich and frightening alien setting displayed in full 3D
* Over 100 varied mission objectives
* 70 plus unique weapons
[Cenega]***Combines global strategy with small squad tactical combat in the fight against an alien invasion. It features run-time generated tactical missions, completely in 3D, with innovative simultaneous action combat, strong RPG elements and strategy game on the planetary level.
labelimagesubject
Beyond Good & Evil Ubisoft (Ubisoft Montpellier)20032003-11-03 as boxed
2008-05-12 on Steam***[spoiler=Show spoiler info;Hide spoiler info][code]alienprotagonist[/code] - revealed at the very end with no earlier indications of it.
[code]starship[/code] - can be considered a spoiler as well, for it is not expected nor indicated by anything for the first ~1/3s of the game. Nor is it exactly obvious that you'll be manually flying around with it.
[code]moon[/code] - this is pretty obvious as soon as it's mentioned, which was somewhat early, IIRC. Visiting it happens at the very end, though.[/spoiler]***Supports only 4:3 aspect ratio but enforces letterboxing for some peculiar reason (with even 4:3). Use of any aspect ratio besides 4:3 still gets letterboxed and the image is stretched (everything from the 3D view to 2D interfaces).***Latest version: [url=http://www.ubi.com/US/Downloads/Info.aspx?dlId=4]1.01[/url] (as of 2004-01-04)***[sic]
For Centuries, the planet Hillys has been locked in conflict with a race of relentless alien invaders.

Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.

Armed with her camera, Dai-Jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom

In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?
[Box blurb]***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 700 MHz CPU
* 64 MB RAM
* 32 MB VRAM
* GeForce 256 or Radeon 7200 GPU
* 2.3 GB HD space

[b]Recommended:[/b]
* 1.3 GHz CPU w/ SSE
* 128 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 9500 GPU
* SPU w/ EAX3***Distributed by [i]Dice Multi Media Europe[/i] in Europe

Comes on 3 CDs.
labelimagesubject
The Lord of the Rings: War of the Ring  Sierra Entertainment (Liquid Entertainment)2003THE LORD OF THE RINGS’: WAR OF THE RING’ ASSAULTS RETAIL STORE SHELVES

Epic Real-Time Strategy Game Allows Gamers to Fight for Good or Evil in the J.R.R. Tolkien’s World of Middle-earth’

LOS ANGELES, CA (November 4, 2003) - Vivendi Universal Games (VU Games) announced today that The Lord of the Rings: War of the Ring (War of the Ring) has shipped to retail stores nationwide. War of the Ring is a PC real-time strategy game based on J.R.R. Tolkien's "The Lord of the Rings" trilogy.

In War of the Ring, massive battles erupt as the Men, Elves, Dwarves, and Hobbits of Middle-earth battle Sauron's minions. Players can choose to play as the forces of good and valiantly fight for the One Ring's destruction or assume command of the forces of evil to claim control over Middle-earth forever.

War of the Ring delves deeper into the stories of the good and evil heroes in The Lord of the Rings trilogy, allowing the player to see the events that led to the founding of The Fellowship of the Ring, and participate in some of the important battles that occurred during the Ring quest.

The storyline for the forces of darkness follows the expansion of Sauron's evil in the Third Age. The player can lead armies of creatures like Orcs, Trolls, and the cruel Haradrim to spread the power of Sauron across the face of Middle-earth.

In addition to its epic single-player mode, War of the Ring also includes robust multiplayer gameplay over a local area network or the Internet.***
[100]***
[12]***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* 2 GB HD space
* 56 kbps internet connection for multiplayer

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM***Latest version: 1.01.0011 (as of 2003-11?)
labelimagesubject
S²: Silent Storm JoWood Productions;Nordic Games (Nival Interactive)2003The game is real-time except during combat when it switches to turn-based mode.***Latest version: 1.2 in EU (as of 2003-12-19), retail in US***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 600 MHz CPU
* 128 MB RAM
* 32 MB VRAM
* GeForce 2 MX GPU
* 2.5 GB HD space

[b]Recommended:[/b]
* 2.2 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX or Radeon 9700 Pro GPU
labelimageminimize
Deus Ex: Invisible War  Eidos (Ion Storm)2003[b]title mentioned[/b] - "... invisible weapon for an [b]invisible war[/b]"***2007-03-30 on Steam (lang: eng)***There are gameplay styles to suit ALL players. Action, shooting, adventure and stealth all play a part - how you play really is up to you.

Make significant choices that affect how the game evolves. Choose your friends, enemies, who to support and who to fight, the game changes based on your decisions.

Multiple routes and solutions within each mission provide many different ways to complete each level and provide different consequences.

Use hi-tec weapons and bio-mod technology to develop your character and give them extraordinary powers; see through walls, run faster than cars, render yourself invisible to beat and evade your enemies.

Lose yourself in a totally absorbing and gripping gameplay experience - Deus Ex: Invisible War draws you into one person's mission whilst building a full, real and ever shifting and surprising environment.

An arsenal of modifiable weapons including shotguns, sniper rifles, grenades, rocket launchers and flamethrowers are all at hand to take down the enemy.

A deeply simulated game world, where objects, physics, sounds, lights and shadows are all tools you can use to help you get through the levels - i.e. use shadows and footsteps to detect advancing guards.

Unravel a dynamic and cinematic storyline that's deeply involving and full of shock twists. Presents an imaginative but scarily real portrayal of future world events.
[Eidos]
labelimagesubject
Prince of Persia: The Sands of Time  Ubisoft (Ubisoft Montreal)2003[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 800 MHz Pentium III or Athlon CPU
* 256 MB RAM
* GeForce 3, Radeon 8500 or Parhelia GPU
* 1.4 GB free HD space

[b]Recommended:[/b]
* 1.2 GHz Pentium IV or Athlon CPU
* GeForce 4 or Radeon 9500 GPU
labelimageminimize
Istaria: Chronicles of the Gifted  Tulga Games;EI Interactive (Artifact Entertainment;Virtrium)2003 labelimageminimize
Legacy of Kain: Defiance Eidos;Square Enix (Crystal Dynamics)2003[b]missing images:[/b] gameplay screens for both Kain and Raziel***Although the game supports all resolutions your display reports as valid, using widescreen resolution will be rather unpleasant since the game understands only 4:3 aspect ratio, so at widescreen resolutions the display appears stretched. Although, the characters are quite spindly, so this may not be as bad as it sounds, the GUI however will appear much larger than it should.***Unleash your inner evil

For the first time ever play as vampire Kain and his archrival, the soul-devouring Raziel. Use their evil, destructive powers to attack and destroy your enemies in the dark odyssey. from which only one of these anti heroes can survive.

[image captions]
- Experience both characters' fearsome battle skills and quests for vengeance in alternate chapters.
- Feed your dark hunger by sucking the blood and devouring the souls of your enemies to survive.
- Advanced AI and amazing combo moves provide intense and enforced combat.
- Increase the power of your weapon with new enhancements like fire, lightning, ice and more.
- Use new telekinetic abilities to pierce enemies on spikes, hurl them off bridges and burn them in fires.
- As Raziel, enter the shadowy realm of the Underworld in the Spectral Plane.
[Box blurb]***Minimum:
* Windows 98SE, 2000 or XP
* Pentium III 700 MHz or equivalent
* 128 MB RAM
* 32 MB VRAM
* 2 GB free HD space

Recommended:
* Pentium IV 1.3 GHz
* 256 MB RAM
* 64 MB VRAM
* 10 button dual-analog controller
[Sanguine]
labelimagesubject
Ballance Atari (Cyparade)2004Fight against the force of gravity! Face dizzying heights and plummeting depths. Steer a ball through a surreal cloud world full of puzzling mechanisms, over metal rails, wooden bridges and more. There are 12 increasingly challenging levels, each one bringing with it ever more complex puzzles and mechanisms to overcome.

Ballance is a level-based puzzle game. The player has to move a ball through a hovering maze of paths and rails. When moving, the player will face many mechanical obstacles like seesaws, suspension bridges, pendulums etc. to overcome. It is the aim of the game to reach to the end of each level without dropping the ball.
Ballance takes its special appeal from the physically realistic simulation of its elements. A good feeling of the ball's inertia and an understanding of simple mechanical processes will enable the player to succeed.

The special feature of the ball is that the player can change its material, and thus its physical properties. The material can be changed from wood to stone or paper. For changing the material of the ball, the player has to steer the ball onto one of the transforming fields (transformers) that can be found at various places in the levels.
Ballance is played against the time. The faster a player gets through a level the more scores will be granted. Picking up various Extra Scores may provide the player with additional "time scores" or even an "extra life".

Ballance is a combination of a puzzle and a game of skill. While the skill component is omnipresent - everything finally depends on steering the ball - the element of intelligence reveals itself in the form of "physical puzzles". These puzzles count on an intuitive grasping of the level architecture and the principles of simple mechanics. They often refer to the physical transformation of the ball.
When exploring the world of this game and its rules, the view into endless depths gives the player a continuous thrill.
[Cyparade]
labelimagesubject
Battle Mages: Sign of Darkness  Buka Entertainment (Targem Games)20042005-04 released outside of Russia.***This is a stand-alone add-on to [game=#162472]Battle Mages[/game].***A thousand years had passed since the great battle between the Lord of Chaos and the forces of the Order. Little by little, life returned back to normal.

The Mage Guild, created by humans who have discovered magic properties of the Crystal, became the most potent organization of the new world. Thanks to the mages who put an end to famine and diseases, the golden age of peace and welfare has come.

The story begins, when a young neophyte journeys north, to learn from an eccentric wizard, one of the most ancient and powerful Guild's members. The apprentice doesn't know yet, that his teacher-to-be is one of the Keepers, and that his destiny is to become a catalyst for the events, that will make Daenmor shudder...

Battle Mages: Sign of Darkness is an enthralling journey to the world of original game. It offers four new campaigns, covering dramatic events that took place in Daenmor long before the Shadow of Warlock spread over the land. The player will discover the mysteries of the Order of the Keepers, confront treacherous plans of the elves, lead vengeful Orcs to the battle, oppose the creatures of Chaos, and of course the darkness will raise its flag over the green hills of Daenmor under his command.

Key Features:

* Four new campaigns explaining the conflict between the nations
* A number of single-player and multiplayer maps
* A unique hero with specific traits for each campaign
* New magic abilities – additional Dark Magic school
* New units and upgrades, new race of Dwarves, the Undead ones become a playable race
* Hero leads his troops through the entire campaign
* Improved inventory system, including trade interface and new artifacts and items
* New tactic possibilities in troops control
* Day and night conditions, weather simulation
* New multiplayer maps, multiplayer via LAN and Internet
[Buka]
labelimagesubject
Fly For Fun  ? (AeonSoft)2004Official English website:
http://flyff.gpotato.com/
labelminimizesubject
Return to Mysterious Island DreamCatcher (Kheops Studio)2004 labelimageminimize
Warlords: Battlecry III Enlight Interactive (Infinite Interactive)2004Latest version: 1.03 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 500 MHz Pentium III or Athlon CPU
* 128 MB RAM
* 32 MB VRAM
* 290 MB HD space

[b]Recommended:[/b]
* 256 MB RAM
labelimageminimize
Universal Combat  3000AD;DreamCatcher Interactive (3000AD)2004 labelminimizeminimize
Breed cdv Software Entertainment (Brat Designs)2004Latest version: 1.1; patch 1 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* T&L capable GPU
* 1.2 GB HD space

[b]Recommended:[/b]
* 1.5 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 64 MB VRAM
* 1.5 GB HD space***[b]missing images:[/b] title and in-game screens***"ALIENS - GET LOST!"

As the commander of humankind's lone surviving battleship, this is your one and only thought upon your return to Earth in the year 2610. The devastating war the BREED waged in the far reaches of the universe was nothing but a diversion! While the battle was raging far away, the aggressive aliens took over Earth. Find allie, discover your oppressors' weaknesses and strike at them without mercy.

Your suicide squad has only one goal:
ANNIHILATE THE BREED!


* Totally nerve-shattering multi-player battles as a BREED or USC combatant
* 18 nerver-wracking missions that will make your blood boil
* Explosive action on Earth and in space: fighter jets, landing crafts, tanks, jeeps, and buggies... buckle up and rock!
* Gigantic interior and exterior locations are all realistically destructible.
* Cool story, tough scenario
* Huge arsenal includes MPs, MGs, assault rifles, grenade and rocket launchers, and even plasma guns
* Sudden attacks or meticulously planned missions - there are many ways to win, and you determine the course of action
[Box blurb]
labelimageminimize
Unreal Tournament 2004  Atari (Epic Games;Digital Extremes)2004Unreal Tournament 2004 is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology. Ten game modes - both team-based and "every man for himself" -- provide even the most hardcore gamer with palm-sweating challenges through unbelievably detailed indoor arenas and vast outdoor environments. As the ultimate techno-gladiator of the future, players will take their fates into their hands, battling against up to 32 other players online in action-packed, frag-filled arenas.
[Steam Store]***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 128 MB RAM
* 32 MB VRAM
* 6 GB HD space

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 4 or Radeon GPU

Default TCP/UDP port: 7777***Latest version: v3369 (as of ?)
labelimagesubject
Dead Man's Hand Atari (Human Head Studios)2004You assume the role of El Tejon, a master gunslinger on a mission of vengeance. As the story unfolds, you will pursue members of "The Nine," a gang of ruthless outlaws who betrayed you and left you for dead. For the first time ever, you can experience the best elements of the Western genre, brought straight from the silver screen to your PC. Gunslinging, bar brawls, horseback action sequences, train chases and epic showdowns are just part of the Old West feel in this bona fide "period piece" adventure.

Features
* Uses the latest Unreal Technology from Epic Games to provide amazing graphical performance and non-stop action
* An epic Western adventure set in the deserts and hills of the old Southwest, the mountains and mine shafts of the great Northwest, and the riverboats and cities of the Midwest.
* Nine different firearms to choose from, modeled on the pistols, shotguns and rifles that made the Old West famous. Other weapons include knives, dynamite, fixed Gatling guns and cannons.
* Over 25 different enemies with multiple variations and types.
[Atari]
labelimagesubject
Far Cry  Ubisoft (Crytek)2004
[100]***
[12]***It came with graphics that are still not bad today, immense spaces and a difficulty and tactical complexity more typical of a Tom Clancy's than a traditional action game. And with all this together a great classic came out that was as entertaining as it was demanding for the player.

8 out of 10***[b]militant protagonist[/b] — the protagonist is [i]former[/i] SEAL squad leader (or some such), but this has been made so painfully clear (and almost treated like he still was) that he might as well still be.***The single-player game is available as ad-supported freeware from following locations:
http://www.fileplanet.com/180410/180000/fileinfo/
http://www.gamespot.com/pc/action/farcry/download.html?sid=6178092
labelimageminimize
Mabinogi  Nexon (devCAT)2004[code]마비노기[/code] literally reads [code]mabinogi[/code]***English open beta is scheduled to start in March 5th 2008 labelimageminimize
Port Royale 2 Take 2 Interactive;Strategy First (Ascaron Entertainment)2004The game uses mostly raster rendering, but palm trees and ships at least appear as textured 3D models.***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 700 MHz Pentium III CPU
* 128 MB RAM
* 32 MB VRAM
* 700 MB HD space

[b]Recommended:[/b]
* 1.6 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM***2004-04-30 by Strategy First
2004-09-13 by Take 2
2009-06-16 on Steam, by Strategy First
labelimageminimize
Thief: Deadly Shadows  Eidos (Ion Storm)2004You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.

* Cutting-edge Action Stealth Gameplay - Hide in the shadows, sneak past the guards, or ambush them from the darkness!
* Huge Arsenal of Thieves' Tools - Including lock picks, a blackjack, arrows, wall climbing gloves, oil flasks, flash bombs, and a dagger.
* An Entire City to Explore - Break into any building, mug nobles on the streets, spend your loot, and earn a reputation. Feel like a real thief in a cityscape of unparalleled responsiveness and interactivity.
* Advanced Artificial Intelligence - AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real-time dialog.
* Dynamic Lighting and Shadow System - Every character and object casts realistic, dynamic shadows that effect stealth gameplay.***[b]Minimum requirements:[/b]
* Windows 2000 or XP
* 1.5 GHz CPU
* 256 MB RAM
* 3 GB free HD space***This latest Thief game dumps the Dark Engine and instead uses the Unreal Warfare engine with dynamic, Splinter Cell-style shadows.
[Garrett]
labelimagesubject
Psi-Ops: The Mindgate Conspiracy  Midway Games;Capcom;ZOO Digital Publishing (Midway Games)2004Made available for free on 2008-06-09 (ad-supported, requires internet connection and supposedly works only for European and U.S. residents). Sold versions obviously don't have this in-game advertising. labelimageminimize
The Suffering Midway Games;ZOO Digital Publishing (Surreal Software)2004[quote=Wikipedia]... graphical glitches in the first game, such as models not appearing and missing walls. [...] The solution was to ensure both games were fully uninstalled, then go through the Windows registry and manually delete anything related to Surreal Software, The Suffering, or the Riot Engine.[/quote]***EAN-13: [code]5 060034 555803[/code] (Zoo Digital)
EAN-13: [code]7 053810 000060[/code] (Midway?)
UPC-A: [code]7 05381 28424 6[/code] (Midway?)***Made available for free in 2008-09 (with added in-game advertising).***[spoiler=Show spoiler tag explanations;Hide explanations]
[b]dementia[/b] - the protagonist is clearly insane, seeing himself as literal monster when he enters an adrenaline induced rage, during which he can tear his enemies limb from limb. Others do not see the monster, though. Also considering the final boss is a manifestation of his hate, the events of that fight are rather questionable. There are also other people who are more or less insane, such as Dr. Killjoy.
[b]outlaw protagonist[/b] - possibly framed, but this isn't established solidly in the first game. The sequel seemed to expand on this.
[/spoiler]***Prison is Hell! Experience the terror as you fight your way out of a maximum-security penitentiary overrun with ghastly creatures. Your desperate bid to escape this prison and the island that surrounds is only the beginning as you learn the truth behind The Suffering.
[Box blurb]***I seem to recall that one of the "evil bastards" implied that the protagonist was responsible for all the shit going on.

The game blocks normal printscreen key usage, so taking screenshots of any kind requires 3rd party software which I personally don't have or know of any that don't add ads to the screenshots such as Fraps.
labelimagesubject
Joint Operations: Typhoon Rising Novalogic;MicroMouse (Novalogic)2004Set in Indonesia in the near future, Joint Operations takes the player to a country on the verge of disintegration. Regional independence movements have acquired advanced weaponry as the nation's military splits into competing factions. Escalating violence threatens innocent civilians and Western economic interests.***
[100]***
[12]***2009-06-18 on Steam
labelimagesubject
Codename Panzers: Phase One CDV Software Entertainment;Akella (Stormregion)2004 labelminimizeminimize
Besieger DreamCatcher Interactive (Primal Software)2004Besieger introduces a world filled with feudal rivalry in which players can wage war as either Viking or Cimmerian warriors. Build flying vehicles for combat or siege towns on horseback in an effort to conquer factions such as Ogres, Werewolves, Centaurs, and other non-human races. The armored walls of a citadel can be shattered using a battering ram and competitors can pocket enemy buildings and equipment. Players can also retreat and accumulate forces behind their own armored citadel for a counterattack.

Progressive economics allow players to spend resources constructing 40 types of buildings and honing over 50 different units for battle. Workers are created without cost to the player but must be trained for fighting and other special skills. This experience and fighting efficiency carry over as levels are defeated.

Features:

* Twelve huge levels with photorealistic landscapes, located in mountains, deserts, forests, etc.
* Hundreds of high-polygon models of animals, people, buildings, etc with smooth skeletal animation
* All-encompassing damage model. Burn or blow to chips every tree, destroy houses and more!
* Cinematographic camera with several convenient modes of control.
* Multiplayer games on LAN and Internet with up to 9 people on one server.
* Multiplayer modes include: Deathmatch, Capture the Artifact, Siege and Battles.
[DreamCatcher]
labelimagesubject
Ground Control II: Operation Exodus  Vivendi Universal;Sierra (Massive Entertainment)2004[b]display-800x600[/b] - 800x600 and anything up displays fine, anything below turns text to mush.***[sic]
[b]Ground Control II: Operation Exodus[/b] is an epic real-time action-strategy game that puts you on a futuristic battlefield where only brilliant tactics will prevail. As Captain Jacob Angelus take command of the hardware-intense [b]Northern Star Alliance[/b] or the nano-organic technology of the alien [b]Virons[/b]. Battle it out in [b]24 action-packed missions[/b] and in [b]multiplayer[/b].

[b]Innovative Gameplay[/b]
Keep your enemy on the back-foot by creating new, more powerful alien units with unique abilities by melding your Viron troops together.

[b]Amazing Graphics[/b]
Experience outstanding levels of detail. Take a strategic view of your battlefield or zoom in to see the battlescared faces of your infantry.

[b]Unique Multiplayer Modes[/b]
2 to 8 players play simultaneously in co-operative or competitive games over LAN or Internet. Unique drop-in game servers allow you to join an on-going game at any time, and compete in equal terms.

[b]Free Level Editor[/b]
The included editor allows you to create new maps featuring an infinite number of different modes.

The [b]Massgate[/b] online community system gives immediate access to online matchmaking, hi-score ladders, tournaments, chat rooms and much more. Join thousands of players online to get a quick adrenaline rush any time you want.
[Box blurb]***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III or Athlon CPU
* 128 MB RAM
* 32 MB VRAM
* GeForce or Radeon GPU w/ T&L
* 1.5 GB HD space
* 56K modem for multiplayer***Latest verion: 1.0.0.8; patch 2 (as of 2004-10-04)
Retail: 1.0.0.6***[b]Factions:[/b]
* Northern Star Alliance
* Terran Empire
* The Viron Nomads***Ground Control 2 is an action-oriented game of tactics and warfare. As Captain Jacob Angelus of the Northern Star Alliance, you will command squads of infantry, artillery, and airpower against the might of the Empire of Terra. Base building and resource-collecting are replaced with unit control and combat tactics where your knowledge of the battlefield maneuvers will make the difference in your fight against a ruthless enemy. Position your troops on hilltops for better aim or inside buildings and forests for protection as you'll need to use every inch of terrain to your advantage. Call in air strikes or assault pods to bring the battle behind enemy lines. Send out scouts to locate the enemy and use spotters for your artillery with the 360° free-roaming camera. Experience the total immersion of futuristic warfare as you lead your forces to victory!

STORY

The story begins in A.D. 2741 on a distant planet called Morningstar Prime, a world initially colonized during the 24th century by Crayven Corporation from Earth. Morningstar Prime is but one of hundred planets discovered during mankinds reemergence from the Third World War. Morningstar Prime resembles Earth in many ways, it features indigenous life forms and a similar but still different flora and fauna.

The Great War with the Terran Empire has forced the originally democratic twelve city-states of Morningstar Prime to unite under one military leader and the flag of the Northern Star Alliance.

Battlefield Lost
During the First Stellar War in the 25th Century, the Crayven Corporation lost contact with the colony on Morningstar Prime, leaving them and the other colonies in the outer fringes to fend for themselves. In 2701, the new Terran Empire returned to the outer fringes with the intent of reconquering those colonies. The Imperial forces initially expected little resistance, having assumed that Morningstar would have been devastated and regressed like many other outer colonies.

The first Imperial strike was sudden and savage but the NSA managed to defeat the strike fleet, much thanks to the military competence and leadership of Fleet Admiral T Parker. The initial victory allowed NSA to improve their defenses and gear up for war. Fleet Admiral T Parker, an experienced and wise commander knew that they had won the battle but not the war. She initiated several projects that would search for a long-term solution to the threat from the Terran Empire.

In the following years, the war continued to be fought in space. For several years the Terran Empire attacked NSA space, destroying its colonies one by one, enslaving the people and getting closer to Morningstar Prime, the NSA home world. In 2730, after 29 years of constant war, NSA lost the last of their huge Fortress class ships along with the majority of all their capital ships in a decisive battle outside Morningstar. The NSA had in one single battle lost all their space capability and was at the mercy of the Empire. The Terran Empire ignored all negotiations for peace, they held true to their long-kept tradition: leave no pardon, no surrender.

Fortunately, Fleet Admiral T Parkers' legacy was already in action. Huge electromagnetic domes had been erected on Morningstar Prime to shield the largest cities from orbital bombardment. But they never had the time nor the resources to shield all cities; millions died in month long planetary bombardments. Several urban areas were reduced to piles of rubble and eerie graveyards.

The war entered a brief state of stalemate, as the Empire was unable to penetrate the shields while the NSA were being held prisoners in their own shields. The stalemate was broken when the Empire managed to land their first troopships in the bombarded regions outside the domes.

Jacob Angelus' Company has been sent to Morningstar capitol, where situation is becoming more and more critical and desperate.
For NSA, destiny is at hand; its only hope lies in an ancient and forgotten legend...
labelimagesubject
Zoo Empire  Enlight Software;CDV Software Entertainmen;Nobilis France;Akella (Enlight Software)2004Published by Enlight Software / CDV Software Entertainmen / Nobilis France / Akella labelminimizeminimize
Doom 3  id Software2004Note! Activision worked only as distributor for Doom 3, not publisher.***Science has unlocked the gates to the unknown, and now only one man stands between Hell and Earth. A Sci-Fi horror masterpiece, Doom 3 is like nothing you've ever experienced. Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created.

[i]Terrifying atmosphere[/i]
Never before seen detail with real-time lighting and shadows

[i]Disturbingly lifelife[/i]
Real-world physics, killer AI and 5.1 surround sound

[i]Fight for your life[/i]
Battle in team or deathmatch-based modes
[Box blurb]***Comes on 3 CDs.

EAN-13: [code]5030917024399[/code]***[b]missing images:[/b] interesting and clear main/cover image to replace the current low resolution one***Latest version: [url=ftp://ftp.idsoftware.com/idstuff/doom3/win32/]1.3.1[/url] (as of 2006-12-14)***You take up the role of nameless marine come to UAC Mars research base as a replacement to fill up the diminishing security forces on site. You're initially greeted by bleak residents of the Mars base and the uptight workforce of the place and are quickly pushed to your first assignment. And your arrival could not have been on worse time, as the conditions rapidly deteriorate from then on into an invasion by demonic forces and a darker plot brewing behind it.

---
Personally I think the game is quite good, and the major criticism from others seems to have been about the extremely dark setting (lack of lighting), but how many horror games do you see in brightly lit environs that still manage to scare you? I doubt any. Creep you out by weirdness, perhaps, but not scare you.

The only gripe I have about the game is that it relies all too much on scripted sequences to scare you, and the mob A.I. seems to be a bit too straightforward to give much challenge as it's quite easy to figure out and once that's done, most situations are ridiculously easy to handle, especially with the virtually infinite ammo you have (not that that's much a surprise as the place _is_ weapons research and manufacturing facility on top of everything else).***[b]Minimum:[/b]
[*] Windows 2000 or XP
[*] Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
[*] 384 MB RAM
[*] 64 MB VRAM (Radeon 8500 or GeForce 3)
[*] 8X CD-ROM drive
[*] 2.2 GB free HD space
[*] soundcard
[*] mouse
[*] keyboard***[spoiler=Show partial access code list;Hide code list][b]Syntax:[/b]
[code]locked object : code [lock location] [code found from][/code]

Listed in order of encountering the locked object

Reception & Marine HQ
Combat Prep : 584 [Marine HQ] [Bill Tyson's PDA near the location on second visit to Marine HQ]
Locker #001 : 396 [Maintenance] [Kitchen, Adam's PDA] – automatically opened and emptied on return trip if not opened by player
Locker #023 : 531 [Energy Stab. Unit] [Baston's PDA right next to it]
??? Possible missing code for something here around this portion of the game?
Locker #017 : 347 [Infirmary] [Caseon's PDA found right next to it]

Alpha Labs (no backtracking)
Locker #013 : 586 [Alpha Labs Hallway] [Dorweiler's PDA found right next to it]
martianbuddy : 0508 [North Hallway] [Moses' PDA found right next to it]

Alpha Labs Sector 1
Locker #009 : 752 [?] [Berger's PDA in nearby room]

Alpha Labs Sector 2
Locker #038 : 409 [MFS Compressor] [Chin's PDA in Engineering Security Checkpoint]
Locker #039 : 102 [Coolant Control Junction] [Connors' PDA in MFS Compressor]

Alpha Labs Sector 3
Locker #047 : 123 [Hazardous Materials Lift] [Lamia's PDA in Hazardous Waste Disposal]
Locker #048 : 123 [Coolant Monitoring] [Lamia's PDA in Hazardous Waste Disposal]
Locker #049 : 123 [EFR Staging Room 1B] [Lamia's PDA in Hazardous Waste Disposal]

Alpha Labs Sector 4
door : ? [Reactor Junction 1] [???; Unlocked if you free the scientist in the previous room]
Locker #064 : 651 [?] [Nelson's PDA]

Enpro Plant
Locker #063 : 972 [Power Core Access] [Chasar's PDA right next to it]
Plasma Storage : 734 [Maintenance 3] [Hammer's PDA in same large room]

Central Communications Tower
Locker #054 : 246 [Security Office] [Wolfe's PDA in Comm Systems]

Waste Recycling 2
Locker #003 : 483 [Monorail Access] [Sadowayj's PDA in Central Maintenance, Waste Recycling 1, and Johnson's PDA in Main Environment Control]

Monorail
Locker #003 : Open [Recycling Boarding Plat.] [None needed]
Monorail Airlock : 826 [Site 2 Transfer Area] [Ross' PDA in Site 2 Transfer Area]
Locker #054 : 142 [Site 2 Transfer Area] [Hollies' PDA right next to it]

Locker #078 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]
Locker #079 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]

Delta Labs 1
Locker #210 : 298 [Storage Room 21-D] [Price's PDA in Delta Entryway]

Delta Labs 2
Locker #112 : 538 [Records Office] [Cinder's PDA in Delta Ops Administration]
Locker #113 : Open [Records Office] [None needed]
M. Abrams office : 931 [Delta Security Junction] [Abrams' PDA in Kaczynski's room in Alpha Labs 4]
Locker #116 : 972 [Delta Security] [Terminal right next to it]
Locker #114 : 715 [Operations Server Room] [Post-it note on the side of the locker]
Locker #115 : Open [Operations Server Room] [None needed]

Delta Labs 2b
Locker #103 : 259 [Maintenance Corridor] [Erikson's PDA right next to it]
Locker #216 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #217 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #213 : 371 [Stasis Transfer Control] [Stemmon's PDA in Maintenance Area 4]
Locker #666 : 372 [Analysis Control] [Post-it note next to the locker numpad]

Storage 07 : 725 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]
Martian Buddy : 0508 [Secure Storage] [Moses' PDA found in Alpha Labs]
Level 3 Access : 463 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]

Delta Labs 3
Locker #317 : 841 [Terminal Office Storage] [Cerano's PDA in Lower Terminal Office]
Locker #386 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]
Locker #387 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]

Delta Labs 4
Locker #104 : 579 [Delta4 Security] [Downing's PDA in Delta4 Junction 2, also a terminal nearby]

CPU Complex
Locker #452 : 571 [Entrance Checkpoint] [Jackson's PDA in Delta Main Lobby in Delta before entering CPU Complex]
Lab A : 626 [Main Entrance Hall] [Bates' PDA in Security Monitoring, also seen through a security monitor nearby]
Locker #669 : 468 [Lab A Upper Floors] [Haskell's PDA in Lab A ???]
Locker #009 : Open [Lab A Upper Floors] [None needed]
[/spoiler]
The code listing will be completed when I bother to, which likely won't be anytime soon.
labelimagesubject
Rance VI: Zezu Hōkai  Alice Soft2004 labelimageminimize
Iron Warriors  Battlefront.com;Strategy First;Black Bean (IDDK;Crazy House)2004[b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* Radeon 7500 or GeForce 2 GPU
* 2 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* GeForce FX5600 or Radeon 9800XT GPU
labelimageminimize
S³: Silent Storm – Sentinels JoWood Productions;Nordic Games (Nival Interactive)2004The war has left many scars. A lot of people who have been dragged into fighting as green rookies now cannot imagine a quiet and peaceful life.
These people come together to form groups and organisations performing "special services" for governments and private individuals alike.
At the same time, not everybody who craved for limitless power have
abandoned their plans.
Now they're waiting and accumulating resources, to try change history again and decide the fate of humanity...
In "Sentinels" Veterans of the WW2 special operations units introduced in the original Silent Storm game come together to form a secret organisation called the Sentinels.

Their objective is to keep the post-war world peaceful, balanced and safe.
All of them have encountered a terrorist organisation called Thor's Hammer during the war, which has tried to put the whole world under their control.
The immediate reason to form the Sentinels was information suggesting that Thor's Hammer is still very much around, and pursues the same agenda.

* True 3D engine
* Combines turn-based tactical combats and role-playing
* Non-linear campaign structure in 18 missions
* Day/night cycle, weather variations and seasons
* Pool of mercenaries from more than 40 elite soldiers of 30 different nationalities
* Newly introduced economic component enhances game play
* New building types, new characters
* The events in the add-on's story are connected with the events in S2
* More then 10 new weapons
[JoWooD]
labelimagesubject
first_page chevron_left 1 of 17 chevron_right last_page
permalink