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Pirates, Vikings and Knights  -2000 labelminimizeminimize
Red Orchestra: Ostfront 41-45 Bold Games;Tripwire Interactive (Tripwire Interactive)2006Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45 RO places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war. You can play as infantry, using a wide range of infantry weapons, or crew one of the many armoured combat vehicles available in the game, from half-tracks all the way through to the most famous German and Soviet heavy tanks. You can engage the enemy with everything from your bayonet at close quarters up to the massive 122mm cannon on the Soviet IS-2. And if that isn't enough, find an officer and a radio to call in thunderous artillery strikes to shake the enemy loose.

Key Features
* Fight intense battles on 13 authentic Eastern Front combat environments
* Crew 14 fully realized vehicles with highly detailed exterior and interior models
* Choose from 28 authentic infantry weapons
* Full 32 player online Multiplayer Support
* Unique Setting – the only FPS to focus on the WWII Russian Front
* Engage enemy tanks at 800 metres and more with the Simulation-level armored vehicle combat
* Fight the full range of combined arms infantry and vehicle combat in detailed environments based on real-world data, from city-centre to deeply rural settings
* Realistic bullet and projectile ballistics will make you duck for cover
* Coordinate strategies with your team-mates via Voice Over IP
* Authentic Immersive Sound FX and 3d Positional Sound System
* 3d "Iron Sights" and unique 3d scope system
* True weapon deployment system including resting rifles on support
* Historically accurate artillery system
* Distance-based sound system dynamically creates the battle ambiance
* Advanced player movement system featuring diving over obstacles and leaning
* Custom 8 way animation system for highly realistic player animations
[Tripwire]
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Ghost Recon: Advanced Warfighter  Ubisoft (GRIN)2006Latest version: 1.35 (as of 2006-10-16)***[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* 4.5 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
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Company of Heroes  THQ (Relic Entertainment)2006Delivering a visceral WWII gaming experience, Company of Heroes redefines real time strategy gaming by bringing the sacrifice of heroic soldiers, war-ravaged environments, and dynamic battlefields to life. Beginning with the D-Day Invasion of Normandy, players lead squads of Allied soldiers into battle against the German war machine through some of the most pivotal battles of WWII. Through a rich single player campaign, players experience the cinematic intensity and bravery of ordinary soldiers thrust into extraordinary events.***
[100]***
[12]***Latest version: 2.602 (as of 2011-05-24)

Version history:
* 2.601
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World in Conflict  Sierra Entertainment;Ubisoft (Massive Entertainment)2007Latest version: 1.0.1.0 (as of ?)***[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz single-core or any dual-core CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 4 MX or Radeon 8500 GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2.5 GHz CPU
* 1 GB RAM
* 256 MB VRAM

[b]Ports:[/b]
* TCP: 3004
* UDP: 48000 - 48100***Used SecuROM 7.x copy protection. The single-player campaign will not run if of [url=http://en.wikipedia.org/wiki/Process_Explorer]Process Explorer[/url] older than v11 has not yet been run for the current boot. Or if Process Explorer v11 or earlier [i]has[/i] been run in the current boot. Or if some versions of FileMon and RegMon have been run in the current boot. The exact details of the cause of these problems have never been fully determined.
[Zerothis]
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Company of Heroes: Opposing Fronts  THQ (Relic Entertainment)2007Latest version: 2.602 (as of 2011-05-24)

Version history:
* 2.601***bundle - Bundled with Asus GeForce 8800 GT.***[b]Minimum requirements:[/b]
* CPU with SSE instruction set
* 512 MB RAM (1.1G without swap)
* 64 MB VRAM
* GPU with Shader Model 1.1 support
* 9 GB free HD space

[b]Recommended:[/b]
* 1 GB RAM (1.8G without swap)
* 256 MB VRAM
* GPU with Shader Model 2.0 support***Company of Heroes : Opposing Fronts is the next chapter in the groundbreaking real-time strategy franchise from critically acclaimed studio Relic Entertainment. This standalone game features two unique armies with full length campaigns. Players will experience fast-paced dynamic tactics like never before, in two of the most brutal World War II campaigns ever fought. Take command of the tenacious British 2nd Army in the vicious battle for Caen, France, or lead the German Panzer Elite as they struggle to repel the largest airborne invasion in history.

With two intensely cinematic campaigns, mission persistence, improved vehicle AI and weather effects that directly impact the battlefield, Company of Heroes: Opposing Fronts supports DirectX 10 and is fully compatible with the original Company of Heroes. Battle online with these two all-new armies and utilize full compatibility with the original Company of Heroes for a total of four playable armies - allowing players to wage the ultimate war for Fortress Europe.
FeaturesFeatures

* Bigger – Play as the British or Germans in two intensely cinematic campaigns.
* Better looking – DX10 support and significant upgrades to the Essence Engine.
* Smarter – Improved vehicle AI and path-finding.
* More Realistic – All new weather effects directly impact the battlefield.
[Relic]***Introduces two new armies, the British 2nd and the German Panzer Elite, both with their own all new campaigns, too.

British are slow-moving and highly defensive army and apparently has movable base unlike all the other armies, as well as tank airdrop and many other interesting and unique abilities.

Panzer Elite on the other hand is a low number force of, you know, elite forces who're more suited for rushing the enemy in Blitzkrieg tactics and specializes on vehicular combat more than any other army.

Apparently You won't need to have Opposing Fronts to play against their armies after a new patch is rolled out for the original game, although you won't be able to play _as_ either of the new armies if you don't get the expansion, nor likely are you able to play the two old armies if you don't have the original, but you can still play against those who either have only the expansion or only the original even if you only have the other.
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Team Fortress 2  Valve2007MAGGOTS!

En serio, es el mejor F2P actual.
Y a los que piensen lo contrario, me LOL en su cara

De hecho, ¿tener Steam sin haber probado el TF2? ¿Eso es posible?

9 de 10***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.7 GHz CPU
* 512 MB RAM
* Internet connection

[b]Recommended:[/b]
* 3 GHz Pentium IV CPU
* 1 GB RAM***Team Fortress 2 (TF2) is the sequel to the game that put class-based, multiplayer team warfare on the map. This year's most anticipated online action game, TF2 delivers new gametypes, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more.

Unlike other "class-based" games that offer a variety of combat classes only, Team Fortress 2 packs a wild variety of classes which provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills.

Play as the flame-throwing Pyro, the room clearing Heavy, or the Spy, a master of disguises. Other classes include: Scout, Sniper, Medic, Engineer, Demoman, or Soldier.

TF2 features the most advanced graphics of any Source-based game released to date – and the most exciting class-based action ever created.
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Age of Empires III: The Asian Dynasties  Microsoft (Ensemble Studios)2007Latest version: 1.02 (as of ?) labelimageminimize
Unreal Tournament 3: Black Edition  Midway Games (Epic Games)2007 labelminimizeminimize
Unreal Tournament III  Midway Games (Epic Games)2007Unreal Tournament 3 marks the return of the world's premiere first-person shooter. Unreal Tournament 3 unleashes the full power of Unreal Engine 3, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!
[Steam Store]***Unreal Tournament "3" is, technically speaking, the 4th Unreal Tournament game.
Only makes sense if you consider UT2004 as a remake of UT2003, so the list becomes:
*Unreal Tournament
*Unreal Tournament 2003 (and Unreal Tournament 2004)
*Unreal Tournament 3.***[b]Minimum requirements:[/b]
* Windows XP SP2 or Vista
* 2.0 GHZ CPU
* 512 MB RAM
* GeForce 6200 or Radeon 9600
* 8 GB free HD space***Working title: Unreal Tournament 2007 (UT2007, UT2K7)
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Gang Garrison 2  author2008[b]mp-undefined[/b] - Generator, essentially mutual [url=/groups/info/mp-assault]assault[/url] mode where both teams are attacking and trying to destroy the other team's generator.***Originally conceived for the 2008 TIGSource.com 'Bootleg Demake' competition, Gang Garrison 2 is a free multiplayer 'demake' of Valve's Team Fortress 2 started by mrfredman and MedO with many developers later adding new features. With all 9 classes, many different TF2-inspired environments, and fast-paced, team-based, multiplayer gameplay represented, GG2 is the premier TF2 tribute/parody/alternative.

Gang Garrison 2 presents the player with 9 unique classes to use in frenetic, cooperative multiplayer action in a stylish and unique 8-bit style. Battle with your friends or others you encounter online through a whole range of vibrant maps; TF2 maps reimagined in 2D as well as a multitude of maps with all sorts of different looks and settings, all of which have been dreamed up and constructed by members of our community. We've made a huge effort to provide simple, bugfree custom map support, so that anyone with a paint application can put together a map and test it themselves with our Garrison Builder utility. We also gladly encourage Gang Garrison modifications; many successful mods have been incorporated into the game as new features.

While this game has come a long way, it is still a work in progress and many impressive new features are being planned such as new gametypes and alternate weapons. Because this game continues to grow only because of the devotion and hard work of our community, we invite you to come and participate in the future of this game. We are always looking for talented people to join the forum, contribute art, content, ideas, and modifications, and maybe even help us behind the scenes on new official versions. We hope you'll stop by and have a look at our game; it is the imagination and spirit of our players that makes it so fun.
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Frontlines: Fuel of War  THQ (Kaos Studios)2008For up to 32, 64 or more simultaneously online.***Latest version: 1.3.0 (as of ?)***Frontlines : Fuel of War is an open-world First Person Shooter set in the next Great War. In a world ravaged by a global energy crisis, environmental decay, and economic depression, players assume the role of an elite soldier in the "Stray Dogs" strike force in the Western Coalition Army on an epic crusade against the Red Star Alliance to control the last of the world's oil reserves in the Caspian. Frontlines: Fuel of War combines intensely cinematic, non-linear game play, with next generation firepower and a revolutionary frontline combat system to deliver the most thrilling and engaging FPS to date.

* Frontline Combat System – Combat in Frontlines: Fuel of War is focused and intense, in a system that inherently promotes teamwork by creating a unified front of war. In both single player and multiplayer, players join the forces on the frontline that result in focused combat and increased intensity while allowing player choice.
* Open World Environment – Through intensely cinematic, non-linear objectives, players assume the role of an elite soldier in the Stray Dogs Division. Based upon actual locations in Central Asia, the player enters an epic campaign featuring 7 theaters of war with a climactic ending. Players can create their own path to victory with non-linear mission objectives and destructible environments. The player chips away at the battle instead of standard die and redo system.
* Next Generation Firepower – Join the future of war with over 60 vehicles and weapons based off of real military designs of the near future. From futuristic tanks and jets to remote controlled drones and sentry guns, feel the adrenaline rush of utilizing next generation firepower on the battlefield.
* Customizable Soldier System – Character customization allows you to represent your play style through character choices, weapon load out and role specialization. Upgradeable character roles encourages experimentation, increases replay value and combined with the open world environment and teamwork, provide numerous combinations to achieve objectives.
* Advanced Team Play – Supports up to 32+ players on Console and 64+ players on PC via LAN or Internet for large scale wars online utilizing shared targeting systems to promote teamwork.
[THQ]***[b]Minimum:[/b]
* Windows XP or Vista (32/64 bit edition)
* Pentium 2.8 GHz or Athlon 2800+
* 768 MB RAM (1 GB for Vista)
* GeForce 6800 GT or Radeon X800XT
* 15 GB free HD space
* Broadband connection w/ min upload 768K (for hosting games, not playing)
* .NET Framework 1.1 or greater

[b]Recommended:[/b]
* Intel Core 2 E6400 (2.13GHz) or Athlon X2 5000+
* 1.5 GB RAM
* GeForce 8600 GTX or Radeon X2600
* Sound Blaster X-Fi series soundcard
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Dawn of War II  THQ (Relic Entertainment)2009It’s the 41st Millennium in the Sub-Sector Aurelia – a cluster of worlds on the edge of the galaxy – where a battle of epic proportions is about to commence. Ancient races will clash across the planets that dot this sector of space, battling for the greatest of stakes – not only for control of Sub-Sector Aurelia – but the fate of each race.

With a focus on fast-action RTS gameplay, Dawn of War II brings to life the science fiction universe of Warhammer 40,000 like never before. Experience the intimate brutality of battle as you play through your chosen race’s epic campaign. Clash with the enemies on battlefield ablaze with visceral melee and ranged combat. Lead and develop your squads from raw recruits into the most battle hardened veterans in the galaxy. Also included is The Last Stand, a co-operative game mode featuring user controlled heroes fighting waves of enemies.***Deviating a lot from the first Dawn of War, this RTS plays more like a tactical-action (Commandos) than a strategy game (even with is touches of Command and Conquer)

Pros:
-Great controls, even to seem easy to use many units in the field.
-Equipment and leveling up: brings some roleplay elements in the development of your team.
-Tyranids.
-3 game modes: campaign (Space Marines cleansing places), coop defense (pick your hero and prepare to withstands waves of enemies) and multiplayer (a mix between a hero RTS and a MOBA)

Cons:
-Too many times soldiers adopt stupid covers (like being in the two sides of a trench)

6 of 10***DoW2 is perhaps best defined as tactical RPG than strategy RPG, with RPG elements mostly covering only how good your characters are doing their stuff and the otherwise equipment based system. There's no role-playing to speak of, though.***Tagline: "Your slavery to the False Emperor ends today!"***Latest version: 2.2.0 (as of 2010-04-??)

Version history:
* 1.3.2 (2009-05-14)***Although the devs/publishers touted a lot about new approach to RTS with the title, the only thing I noticed to be truly new (for the type of RTS DoW2 is) was that your troops couldn't be killed for real. Few units (4 squads total in this case) to somewhat non-linear tactical missions have been done before, although none before in my experience are so lenient on the matter. Your squads can't be killed since only the squad leader is actually important and he can only be knocked unconscious. If all squads become unconscious, emergency evac is pulled and the squads and their leaders are back to full strength as if nothing happened. You lose the turn in the overworld meta-game with a lost battle, but that's hardly anything new. The squad leaders gain experience and level up occasioally, which can be spent on very few areas of interest, and they can be given new equipment which most of the time just makes them more powerful, resilient and generally more efficient.

Each map has several teleport beacons scattered around where squads can be re-inforced, 2 secondary objectives which can be completed, and the primary objective. These are invariably(?) placed at the 4 corners of the tactical map. You can perform multiple attacks on single turn if you perform sufficiently well in a battle, but this is usually unlikely on harder difficulty settings. Each map also holds a boss at the primary objective location who usually has 200 times (and more) as much health as the more regular units from the tougher end. On harder difficulty settings these become rather dreary as you spend most of the time resuscitating unconscious squad leaders and doing round-trips to teleport beacons for re-inforcements than actually fighting the bosses.

In conclusion, the base tactical gameplay is interesting like in any other tactical game, but all value is lost from the fact that you can practically never lose and success in missions is purely based on how well you manage to keep at least one squad conscious long enough to get the others back up, beyond that, all your great tactical plans are pointless except to reduce the number of times you need to get the squads back up.***2009-01-19 gone gold
2009-01-21 closed beta with Soulstorm owners started
2009-01-28 public beta
2009-04-15 single-player demo released

The betas are used to produce a day 1 patch if necessary for the actual release slated for 2009-02-19.***[b]Minimum:[/b]
* Windows XP SP2 or Vista SP1
* Pentium IV 3.2 GHz CPU or any Dual Core CPU
* 1 GB RAM (1.5 GB for Vista)
* 128 MB VRAM
* GeForce 6600 GT or Radeon X1600 GPU
* 5.5 GB HD space
* 1.5 GB swap file

[b]Recommended:[/b]
* Athlon 64 X2 4400+ or any Core 2 Duo CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7800 GT or Radeon X1900 GPU***[b]Factions:[/b]
* Space Marines
* Orks
* Eldar
* Tyranids
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Battlefield Heroes  Electronic Arts (EA Digital Illusions CE)2009[b]Minimum:[/b]
* Windows XP or Vista
* 1 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 64 MB VRAM
* 1 GB HD space
* 256 kbit cable/DSL internet connection
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Section 8 SouthPeak Games (TimeGate Studios)2009Section 8 is a large-scale, sci-fi first person shooter where fast-paced action meets military strategy in the far reaches of the galaxy. Join the epic battle between the 8th Armored Infantry and the Arm of Orion by taking part in fierce squad-based combat across majestic alien worlds.

Choose the experience you want to play by customizing your own equipment loadouts, and dynamically manipulate the flow of combat with on-demand vehicle requisitions, strategic asset deliveries, Dynamic Combat Missions, and the ability to drop anywhere on the battlefield from 15,000 feet above.

On a completely player-driven and dynamic battlefield, no two games of Section 8 will ever play the same.

* Burn in to battle from 15,000 feet: see the battlefield open up below as you reach terminal velocity; hit the air brakes and choose where you land
* Dynamic Combat Missions alter the flow of battle and remove all predictability. Use your wits to gain victory instead of just doing the same things over and over again
* Call in ‘deployables’ such as powerful gun emplacements, tanks and walking war machines to secure your hard-won territory or to gain a strategic advantage as you advance on the enemy
* Choose your weapons, armor and more; don’t be restricted to a class such as ‘scout’ or ‘medic’
* Incredible graphics, powered by a heavily modified Unreal Engine 3, deliver huge, open battlefields
* Full single-player campaign telling the story of trooper Alex Corde
* Unrivalled multiplayer combat allowing for clan, team and individual stat tracking***2009-09-01 as boxed?, by SouthPeak Games (lang: eng)
2009-09-18 on Steam, by SouthPeak Games (lang: eng)***For 1 to 40 players. Single player campaign and multiplayer with 2+ players over the internet.
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Red Faction: Guerrilla  THQ (Volition)2009An incredibly fun 3rd person shooter, with some melee and driving features and a big and destructable open world.
Includes some cool mission styles and a few interesting and unique weapons.
Hammer time!

8 of 10***[b]Performance issues?[/b]
If the games gets sluggish when large structures are collapsing, some have had success with lowering the game's priority from default to something lower.***[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz dual-core CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 7600 GT or Radeon X1300 GPU
* 15 GB HD space (stated; 7 GB actually)

[b]Recommended:[/b]
* 3.2 GHz dual-core CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 8800 GT or Radeon HD3850 GPU***SMASH AUTHORITY

Lead the Red Faction revolution using guerrilla tactics and strategic destruction in an epic battle for control of the red planet.

Guerrilla tactics: Raid military compounds, rescue revolutionaries, and sabotage EDF supply lines.

Geo-Mod 2.0: Tear down enemy strongholds brick by brick with the most realistic destruction engine to date.

Multiplayer: Put your demolition skills to the test with 16 player anarchy, siege, and damage control modes.
[Box blurb]***EAN-13: [code]4005209113038[/code]***Red Faction: Guerrilla is a 3rd person, open-world action shooter set on Mars, 50 years after the events of the original Red Faction. Players assume the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Throughout their fight for freedom, players carve their own path, wreaking havoc across the vast, open-world environment of Mars, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos. Utilizing improvised weapons, explosives and re-purposed mining equipment and vehicles, Red Faction: Guerrilla allows players to tear through fully destructible environments in an unforgiving Martian landscape swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire. Red Faction: Guerrilla also features a robust multiplayer component, including several modes focused on destruction-based gameplay.***2009-09-11 on Steam, by THQ (lang: eng, cze, fre, ger, ita, jap, pol, rus, spa)
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Dreamkiller Aspyr Media (Mindware Studios)2009 labelimageminimize
League of Legends  Riot Games;GOA;Tencent (Riot Games)2009
[12]***2011-09 Riot cancelled the development of Mac client
... one can only assume Linux client (which had been requested by a portion of the player base) is even less likely now
Update: Mac client development and maintenance was resumed at some unknown point in time since the above and was still active in 2018-04.***Tags removed with patches:
* manaburn (1.0.0.118) - was only used in Wit's End item.***[media=youtube]IzMnCv_lPxI[/media]
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Shattered Horizon Futuremark Games Studio2009[b]Minimum:[/b]
* Windows Vista or 7
* Core 2 Duo E6600 or Athlon64 X2 5600+ CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 8800GT or Radeon HD3870 GPU
* 1.5 GB HD space

[b]Recommended:[/b]
* Core 2 Quad Q6600 or Phenom II X4 940 CPU
* 512 MB VRAM***Shattered Horizon is a multiplayer first-person shooter where players fight in zero gravity surrounded by the broken remains of orbital infrastructure and billions of tons of rocky debris thrown into orbit by a huge explosion on the Moon.

With simple and intuitive controls players have complete freedom of movement, making full use of the distinctive environment to control the battle. Shattered Horizon rewards players with gameplay and tactics impossible in games constrained by gravity.

Stunning lighting effects and zero gravity physics give the look and feel of real space, bringing to life an extraordinary and epic vision of the future.

[b]Background story:[/b]

Man is back on the Moon and the companies that took him there are reaping huge profits. Their greed soon leads to the largest mining accident in history, when overexploitation of a risky new technique called Incite Mining leads to a catastrophe of unprecedented scale. An explosion throws billions of tons of rocky debris into near-Earth space, its aftershocks threatening to tear apart the Moon itself.

Fragments of the Moon settle around the Earth and become known as the Arc, named after the dramatic shape they draw across the night sky. With Earth surrounded by debris there's little chance of rescue or return for the thousands of people stranded in space.

The International Space Agency's astronauts and scientists trapped in the battered International Space Station are given the task of apprehending those responsible for the catastrophe. Weapons are among the last supplies sent to the station before the supply route from Earth is cut.

The Moon Mining Cooperative finds itself facing serious charges after only barely surviving the cataclysm. Cut off from Earth, they see independence and self-sufficiency as their only possible future and the ISA as a threat to their existence.

The two sides are drawn into an armed conflict. Desperate battles are fought over strategic locations and the scant supplies from Earth that make it through the shroud of debris. Control of the Arc now means the difference between survival and death in the cold of space.
[Futuremark]***Announced on 2008-08-19
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Star Trek: D·A·C  Paramount Digital Entertainment (Naked Sky Entertainment)2009 labelimageminimize
Avatar  Ubisoft (Ubisoft Montreal)2009Seriously, anyone playing this game should NOT map [i]use key[/i] to [i]space bar[/i] like I always do. The space is hard-mapped to skip dialog and with use mapped to it (the same key that initiates the dialog), you'll miss >99% of the dialogs, makes a rather empty game and if not for the objective marker, you'd be completely lost.***[b]bioroids[/b] - the human-Na'vi hybrid remote controlled hosts (Avatars)
[b]magic[/b] - although the movie makes anything even slightly mystical have some scientific sounding answer (although still quite fantastic), the game incorporates elements (not seen or even hinted in the movie) that are impossible to explain away as such (many of the "skills").
[b]upgrade system[/b] - hidden behind the conquest minigame.
[b]no children[/b] - although this makes sense for the RDA, the Na'vi villages, especially the hometree, are oddly devoid of children.
[spoiler=Show spoiler tag descriptions;Hide][b]human / bioroid protagonist[/b] - early on the player is given choice to side with RDA or the Na'vi, later events also make the latter (and likely former) choice quite permanent, the former obviously bars out any use of the Avatar as they were intended mostly for diplomatic reasons, while the latter occurs as an accident of sorts where the original host body of the protagonist dies and the Na'vi use their pseudo-magical religion to transfer the protagonist's consciousness permanently into the Avatar.[/spoiler]

Na'vi specific: bows, crossbows, riding, melee weapons, summoning
RDA specific: all firearms (except machineguns), driving (and all vehicles), hostile flora, ammo magazines, flamethrowers, g.launchers, infinigun (the dual pistols)***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3.2 GHz Pentium IV, 2.66 GHz Pentium D, Athlon 64 3500+ or Athlon 64 X2 5200+ CPU
* 1 GB RAM
* 256 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 512 MB VRAM***North, Central and South America 2009-12-01 by Ubisoft
?? 2009-12-03 by Ubisoft
EU? 2009-12-04 by Ubisoft (lang: eng, fre, ger, ita, spa) - includes Tages copy protection with "3 machine activation limit"***Based on the [url=http://www.imdb.com/title/tt0499549/]movie[/url] by James Cameron by the same name.
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BioShock 2 2K Games (2K Marin;Digital Extremes;Arkane Studios)2010Una acción con fuerte carga en la personalización, que mejora respecto al primero en:
-Uso de plásmidos: ahora mucho más dinámico junto con las armas.
-Protagonista: Se define por sí solo.
-Multijugador: Aunque los modos no son ninguna novedad, el uso de trampas y de plásmidos cambia completamente la forma de jugar.

Rapture nunca tuvo tanta vida.

8 de 10***Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Players step into the boots of the most iconic denizen of Rapture, the Big Daddy, as they travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.

Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.***The story is not directly related to the first BioShock game and therefore this is not eligible for any story succession relations (sequel, prequel, etc.).***[b]Minimum:[/b]
* Windows XP, Vista or 7
* Pentium IV 530 (3 GHz) or Athlon 64 3800+ (2.4 GHz) CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7800GT or Radeon X1900 GPU
* 11 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6420 (2.13 GHz) or Athlon 64 X2 5200+ (2.6 GHz) CPU
* 3 GB RAM
* 512 MB RAM
* GeForce 8800GT or Radeon HD4830 GPU
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Stargate: Resistance  FireSky (Dark Comet Games;Cheyenne Mountain Entertainment)2010[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz CPU
* 1 GB RAM
* GeForce 7800GT or Radeon x800 GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800GT or Radeon HD3870 GPU
[FireSky]***Stargate Resistance is a fast-paced and deadly 3rd person shooter for control of the entire galaxy!

The arrogant System Lords believe they are the true masters of the universe, and have begun a savage campaign to dominate and enslave the known worlds.

Stargate Command operatives are the first line of defense against this menace. Small teams of brave agents use the Stargate to travel about the galaxy and parry the thrust of these alien overlords.

Whichever side you choose, each battle will be one of wits, skill, and reflexes that can decide the fate of the entire galaxy!

* Dominance: Battle for control of the galaxy as either the SGC or System Lords, wresting power away from your foes with each glorious victory!
* Dial It Up: Spearhead the assault by charging through the Stargate into enemy territory--drawn straight from the amazing Stargate series!
* Tactical Battle: Work with your teammates to defeat enemy players in a variety of multiplayer modes including Team Death Match, Capture the Tech, and of course, Domination!
* Game Play Variety: Master all 6 classes and use their unique abilities to turn the tide of battle. Earn experience with each class to advance through the ranks.
* True Stargate Weapons: Play with a vast array of weapons including the P90, Proximity Mines, Staff weapons, Sniper Rifle, .50 MG Turret and Anti-Cloak Sight, Ribbon Device and Ashrak Death Knives!
* Spectacular Visuals: Experience battlefields with jaw-dropping textures and lighting rendered by the Unreal 3 engine!
* Expanding Universe: New content including maps, weapons, and classes enter the fray through future expansions
[FireSky]
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Aliens vs Predator  Sega (Rebellion Developments)2010EAN-13: [code]5055277002238[/code] (UK; 2 DVDs; SEGA-PC111)***For 1-18 players, multiplayer maps include player caps at 8, 12, and 18.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3.2 GHz Pentium IV or Athlon 64 3000+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 or Radeon X1600 GPU
* 4.6 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6400 CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 or Radeon HD2900 Pro GPU***[b]healthregen-stunted[/b] - the marine has 3 health bars, regeneration is limited to filling the currently partially depleted bar. Predator regenerates arbitrary chunks of damage that "fall off" the health bar, completely gone chunks do not regenerate. Xenomorph regenerates any and all damage and therefore is not covered by this tag.
[b]cloaking[/b] - unlike in the previous games, the predator can remain cloaked indefinitely as long as they avoid certain actions. this causes no energy drain of any kind. And the cloak can be immediately resumed when the cloak breaking action is ceased.***Aliens vs Predator is an entirely new title for PC and high-definition consoles from acclaimed British developer Rebellion, the team behind the 1999 original PC gaming classic.

Bringing the most intense war between two of science-fiction’s most popular characters FPS fans, AvP delivers three outstanding single player campaigns and provides untold hours of unique 3-way multiplayer gaming.

Experience distinctly new and thrilling first person gameplay as you survive, hunt and prey in the deadly jungles and swamps surrounding the damned colony of Freya’s Prospect.

- As the Marine, you’ll experience a claustrophobic and terrifying experience where light is your friend, but there’s never enough. However, the United States Marine Corps are humanity’s last line of defence, and as such they are armed to the teeth with the very latest in high explosive and automatic weaponry.
- As the Predator, you will stalk from the shadows and from above, passing athletically through the treetops to ambush your victims. Although equipped with an array of powerful, exotic weapons and tracking equipment, honour ultimately dictates that you must get in close and take your trophies face to face.
- As the most deadly species in the universe, the Alien offers you the chance to play as the very stuff of nightmares - the monster in the dark swarming forward with countless others, jaws like a steel trap and claws like blades.
- Play all sides off against each other in a series of unique 3-way online modes and go tooth-to-claw-to-pulse rifle in the reinvention of one of multiplayer gaming’s defining moments.
[Sega]***Not to be mistaken with an earlier [game=#16824]AVP game[/game] from the same developer.
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Dawn of War II - Chaos Rising  THQ;Akella (Relic Entertainment)2010The 1st expansion of Dawn of War II, brings Chaos to the mix, along with a few additions.

Pros:
-New campaign, with corruption-redemption mechanics.
-New units for the pre-existing factions, with emphasis in magical units.

Cons:
-Still has strange cover orders.

6 of 10***Latest version: 2.2.0 (as of 2010-04-??)***[b]EAN-13[/b]: [code]4005209131155[/code]***Your Blood Ravens have saved the sector, but can they save themselves?

In THQ Inc. and Relic Entertainment’s sequel to the acclaimed Dawn of War II real time strategy franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face.

In Dawn of War II: Chaos Rising you will take command of the Blood Ravens and defend the sector against the Chaos Space Marines of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens.

* [i]New Single Player Missions[/i] – Continue your fight against the enemies of the Emperor and use your squads’ wargear, abilities, and experience to battle Chaos in 15 new missions
* [i]New environment and Multiplayer Maps[/i] – New ice planet graphics set will increase the visual diversity and adds 7 new PVP maps
* [i]Aspire to Glory[/i] – Build your existing squads up to level 30 and unlock even more devastating abilities
* [i]Chaos Corruption Mechanic[/i] – New single player mechanic allows you to equip incredibly powerful equipment that corrupts your squad and will guide the story towards or away from the corrupting influence of Chaos
* [i]New Multiplayer Race[/i] – Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in multiplayer battles against both Chaos Rising and Dawn of War II owners
* [i]New Units[/i] – New units for the Space Marines, Ork, Eldar, and Tyranid armies in multiplayer.
* [i]2 New Last Stand Heroes[/i] – Face off against the relentless horde as either the Chaos Sorceror or Tyranid Hive Tyrant
[THQ / Relic]
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Command & Conquer 4: Tiberian Twilight  Electronic Arts (EA Los Angeles)2010Includes two campaigns selectable after ~3 tutorial/prologue missions, both of which end in superficially same manner but have their own quirks which may be of interest, though in terms of sequels (if there ever will be such) there's little need for retconning either campaign as they are sufficiently separated/streamlined not to clash with each other (but can't exist simultaneously).

Personally the singleplayer portion is rather pointless with obvious focus on 2-3 player coops or larger pvp matches.

Most of the difficulty on solo/coop games comes from the fact that the enemy isn't limited to 3-6 MCV calldowns like you are and thus can never be truly defeated (usually it isn't the objective and when it is, they don't call new MCVs when one id destroyed).

For anyone wanting good solo game, better look at the older free CnC games (Tiberian Sun for example) or games unrelated to CnC series. Didn't try multiplayer, so it might be more interesting if that's your thing.***In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.

"KANE. GDI. NOD. TIBERIUM. HOW WILL IT END?"
Now, after 15 years, the network is nearly complete. Tiberium is under strict control and our revitalized planet is on the cusp of a new age of prosperity and progress. It is only now that the world's citizens begin to seriously ponder why Kane chose to help, and what he will want in return. These questions and more lead to the dramatic final act of the 15-year Tiberium saga in Command & Conquer 4 Tiberian Twilight.

Kane. GDI. Nod. Tiberium. How will it end? Find out in Command & Conquer 4 Tiberian Twilight, told through gritty live-action cinematics, persistent player progression, and a multitude of innovations to the classic fast and fluid Command & Conquer gameplay.

[b]Features[/b]
* The Epic Conclusion to the Tiberium Saga – Kane returns in the thrilling conclusion to one of gaming’s longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively!
* Persistent Player Progression – The more enemy units you destroy, the more experience points you earn to progress your player profile! Level up to unlock new units, powers, and upgrades to make your army more powerful!
* Always on the Move – For the first time ever in the C&C series: a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army for a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose!
* Choose Your Class – Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice! Offense, Defense, or Support classes—which will you pick?
* Team Up and Take the Battle Online – Join your fellow commanders online and tackle your opponents in the biggest C&C multiplayer to date, featuring 5 vs 5 objective-based battles! Choose your favorite class and take online strategy action to the next level as you conquer objectives while pummeling your enemies. The all-new party system lets you move with your party of friends from one online battle to the next.
[EA]
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Lead and Gold: Gangs of the Wild West Fatshark2010 labelimageminimize
Blacklight: Tango Down  Ignition Entertainment (Zombie Studios)2010In Blacklight: Tango Down, experience the bleeding edge of advanced warfare. Participate in the "NetWar": a hyper-realistic battlefield letting you fight tomorrow’s conflicts with or against your friends in the gritty Blacklight universe. Make your stand across seven game modes with 12 different maps in intense online battles supporting up to 16 players. Or fight through four intense Black Ops missions co-operatively or alone; all the while gaining experience, collecting stats, and unlocking items. Earn new weapon attachments and items, improve your abilities, and engage your Hyper Reality Visor to locate enemies and take them out. Customize your character and weaponry from among thousands of combinations to become the soldier you always wanted to be.

* Groundbreaking content: 12 multiplayer maps across seven multiplayer game modes.
* Black Ops missions: Enhance your skills in four co-op missions with support for 1-4 players.
* Highly-customizable weapons and armor: Modify the way your firearms shoot, look, and feel among thousands of combinations.
* Rank up through 70 levels: Improve your abilities as you unlock tons of new items, camos, armor, and weapon attachments!
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Front Mission Evolved  Square Enix;Ubisoft (Double Helix Games)2010Broken multiplayer and poor story, gameplay is good but not so much as to redeem the game.***[b]DLC packs:[/b]
* Last Stand (adds survival mode)
* Map Pack (adds 2 multiplayer maps)
* Wanzer Pack 2 (adds 2 wanzers)
* Wanzer Pack 3 (adds 2 wanzers)
* Weapon Pack 2 (adds 3 weapons)
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Medal of Honor Electronic Arts (Digital Illusions CE;EA Los Angeles)2010 labelimageminimize
Mission Against Terror  Wicked Interactive (KingSoft Corporation)2011Mission Against Terror is a free-to-play, first-person shooter (FPS) where two opposing teams must complete their given objectives within a time limit, using real-world weapons in a variety of maps and locales against players from around the world. Players can join clans, team up with friends against computer-controlled bots, and even fight a Dragon Emperor. labelimagesubject
Bloodline Champions  Funcom (Stunlock Studios)2011 labelminimizeminimize
Crysis 2 EA Partners (Crytek)2011[b]Minimum:[/b]
* Windows XP, Vista or 7
* 2 GHz Core 2 Duo or Athlon 64 X2 3800+ CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 GT, Radeon 2900 GT, or RadeonHD 3850 GPU
* 8 GB HD space

[b]Multiplayer:[/b]
* 512 Kpbs internet connection***It’s 2023, terrifying alien invaders stalk the New York City streets. Only you can prevail, wielding the supersoldier enhancements of the Nanosuit 2.

* BE STRONG – Take on multiple enemies with Armor mode, mince them with heavy weapons or squash them by kicking cars.
* BE FAST – Get to the action quickly, then powerjump, ledgegrab and slide round the environment with amazing agility.
* BE INVISIBLE – Use Stealth mode to set traps or hit and run your enemies, or snipe from a concealed position.
* BE THE WEAPON – With the Nanosuit, you choose how you want to play.
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Section 8: Prejudice TimeGate Studios2011[b]Minimum:[/b]
* Windows XP, Vista, or 7
* 3 GHz single-core Pentium or 2 GHz dual-core Pentium CPU or Athlon XP 3200+
* GeForce 7800 or Radeon X1900 GPU
* 2 GB RAM
* 5.5 GB HD space***On the battlefield, prejudice takes many forms, knows no boundaries, and drives all conflict. In the distant future, humanity will call on its most fearless defenders to confront an emerging threat determined to eradicate all human life as we know it. Section 8®: Prejudice™ is a sci-fi first-person shooter with dynamic combat, where every decision – from customizing equipment to activating team based objectives – drastically impacts the battlefield.

Key features:
* Play as Alex Corde and discover the sinister series of betrayals that now threaten humanity's survival in the single player campaign.
* Compete in various multiplayer modes with up to 40 players - from the extreme, strategic play of "Conquest" to the hordes of robust AI opponents in "Swarm".
* Strategically spawn anywhere on the battlefield to assist allies or ambush enemies.
* Customize loadout weapons, ammo, and equipment to suit your playstyle.
* Call in deployables and vehicles when and where you need them to gain tactical advantages.
* Master true mobility with dropping, overdrive, and jetpacks to outmaneuver opponents.
* Complete a variety of Dynamic Combat Missions - from launching aerial strikes against fortified positions to securing crucial intel.
* Advance in rank and skill to access a devastating arsenal of over 60 weapons, equipment, and upgrade variants.***Slated for $14.99 / 1200 Microsoft Points release price.***[media=youtube]-EkzLxi7VPs[/media]
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Frozen Synapse Mode 7 Games2011Un juego de estrategia/acción por turnos, donde debes planificar tus acciones no sólo en función de lo que tu quieres hacer, sino también pensando en las acciones del rival.

Muy mental (aunque demolerlo todo a bazocazos es sencillo y eficaz), desgraciadamente no hay tanta gente para jugar partidas como antaño.
Lo cual es curioso, ya que debido a su planteamiento tu envías/recibes una partida y recibir la respuesta/contestarla días más tarde con su/tu estrategia, para ver el resultado de vuestras acciones y seguir (si ambos permanecéis mínimamente vivos)

Original como el sólo, el único defecto que le veo es que su campaña es excesivamente exigente (su curva de dificultad hace de su tutorial un infierno y de su campaña una quimera, se aprende más jugando en multijugador)

Un interesante enfoque en los juegos de acción por turnos.

6 de 10***A semi-abstract, semi-cyberspace tactical squad-based combat strategy with ability to give surprisingly complex commands to your troops at about decisecond precision.

Each turn is about 5 seconds of action where you need to plan your moves in a way that avoids unnecessarily loss of life by scanning surroundings, controlling facing, designating targets to focus or ignore, etc. and since actions can cross the timeline between turns, you can easily end up with a turn starting where you have a rocket a millimeter way from your trooper's face with no solution available to save them.

Each singleplayer mission takes place on randomly generated map that is generated again if you restart that mission, disallowing you to grind same level over and over again to win it by brute forcing your tactics (as in, the challenges if not the goals are different on each try).

Multiplayer at the time of writing only has 1-vs-1 battles against human players.***Frozen Synapse is the ultimate tactical game on PC and Mac.

It brings the simultaneous turn-based strategy genre bang up-to-date and lets you give detailed, accurate orders to your squad: classic gameplay with a modern interface. Plan your moves, test them out, then hit the "Prime" button: both you and your enemy's turns are executed simultaneously. Competitive-but-intuitive multiplayer and a huge single player campaign mean that Frozen Synapse will give you hours and hours of tactical delight.

Key features:
* Get a FREE full copy of the game for a friend with every purchase
* 5 challenging multiplayer modes, including the innovative bidding-based "Secure" and "Hostage Rescue"
* 55-mission single player campaign with dynamic dialogue and thrilling near-future narrative
* Powerful Skirmish Generator
* Facebook, Twitter and YouTube integration
* 15 Steam Achievements
* Integrated IRC chat as well as various community features
* Random generation combined with hand-crafted content means that levels and maps are different every time
* Critically-acclaimed electronica soundtrack by musician nervous_testpilot***[media=youtube]aXbsSLeINhg[/media]
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War Inc. Battlezone Online Warmongers Group2011War Inc. Battlezone is the most realistic, tactical, clan-based combat experience coupled with one of the deepest customization systems ever developed for an Online Shooter.

The battle has just begun and it’s YOUR opportunity to fight alongside elite Soldiers and Mercenaries. Create your class from 8 possible combinations, from Heavy Weapon Frontline Assault, or a Sniper that rains destruction from afar. Over 130 different weapons allow for maximum customization and perfection of YOUR play style.

War Inc. Battlezone delivers hard hitting combat in multiplayer, session-based games of 8v8, and 16v16 in Para-military action modes and maps. Play the game For Free now!

[b]Key features:[/b]
* [b]The next generation of Third Person Shooter[/b]: Cutting edge Graphics from the leaders in session based gaming and online multiplayer, War Inc. Battlezone features a unique Third Person view with finely tuned Smart Camera functionality
* [b]Custom Class and Characters[/b]: Create up to 6 different Character Loadouts from the 8 available skill trees. War Inc. Battlezone offers exceptional versatility and freedom to design your perfect class. Each level gained earns Skill Points which can be assigned to improve Armor, Fire Rates, Reloading and more.
* [b]Matchmaking & Social[/b]: Special Account features allow players to create and host their own games. War Inc. Battlezone is the only free to play shooter that allows Players to Browse and Select which match they want to join. An extensive Chat Suite allows Global, Team and Player Whisper Communications
* [b]Anti-Cheating[/b]: War Inc: Battlezone features Constant monitoring by Admins and its Creators to ensure a fair and balanced system that ruthlessly prohibits and responds to Cheaters. Your Game will NOT be ruined by cheats!
* [b]Updates and Improvements[/b]: The AAA development team is constantly adding new features, while also polishing and balancing the gameplay. War Inc has something new every week to keep the gameplay fresh and Players coming back for more.
* [b]Play for Free FOREVER[/b]: War Inc. Battlezone is free to play. The game is balanced to ensure that Competitive and Loyal Players are rewarded. No credit card is needed to enjoy the best combat action!
* [b]130+ Weapons[/b]: Select from over 130 weapons available in game, with more being added every month. Each weapon has its specific set of Statistics; Damage, Fire Rate, Accuracy and Capacity
* [b]Maps and Game Modes[/b]: Desert Village Squad Firefights, Urban Chaos, Night Warfare (get your goggles!) or Close Quarter battles in the Shipyard, with Conquest, Deathmatch,and Sabotage(Competition) modes available.
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Pirates, Vikings and Knights II  -2012Pirates, Vikings, and Knights II pits three teams against each other in a struggle for wealth, power and total domination. Whether using the Gunpowder Keg to clear out a territory full of enemies, or the Javelin to pin your dead foes to a wall, you'll find this game both hilarious and exhilarating.
[Steam Store]***¿Que pasaría si alguien se pasase por los mismísimos el rigor histórico y pusiera a vikingos, guerreros medievales y piratas del SXVIII en un juego para darse entre sí?
Pues que saldría un juego tan divertido como este.

Una pena que su desarrollo se haya ralentizado tanto, porque en un comienzo iban a existir muchas más clases. Aún así, los ataques especiales (berserker, triple flecha) o armas como el barril del escaramuzador o el loro del capitán son elementos que hacen de este juego un mod tan alocado como divertido.

Juego muy pachanguero.

7 de 10***Like with many other mods for Source engine, this works with almost any Source engine game released by Valve excluding Portal: First Slice and Half-Life 2: Deathmatch.
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War Thunder Gaijin Entertainment2012War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game for Windows, Linux, Mac and PlayStation®4 dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War.***
[100]***
[12]
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Primal Carnage Reverb Publishing (Lukewarm Media)2012 labelimageminimize
Planets Under Attack TopWare Interactive (Targem Games)2012Aunque tiene varios modos de juego, dos civilizaciones con sus sutiles pero importantes diferencias y el movimiento de los planetas y asteroides hace que el mapa cambie bajo tu vista, no deja de ser uno de decenas de juegos de conquista de bases por números, pero hecho en bonito.

4 de 10
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Guns of Icarus Online  Muse Games2012Un juego multijugador con la interesante premisa de pertenecer a una tripulación que maneja una nave de guerra y poder participar en diversas batallas con una personalización de personaje y de vehículo enorme.
Peca sin embargo de una complejidad en exceso artificiosa y de requerir jugar con gente conocida y tener una gran experiencia para lograr hacer algo más que dar vueltas en círculos.

5 de 10

El AirBucaneers es similar, pero le supera por una mayor accesibilidad y una acción mucho más directa.***Guns of Icarus Online is a team-based, first-person multiplayer airship combat game set in a post-apocalyptic, steampunk/dieselpunk-inspired world. You can join your friends to serve aboard an airship, or get a captain’s license and your own ship, crew it with your friends or some hired hands, and set sail for adventure as you brave danger-filled skies to deliver precious cargo and fight off air pirates and rival factions. With the three classes of Gunner, Engineer, and Captain, everyone has a vital role to play, be it manning the guns, making repairs, or piloting the ship and coordinating the action. Strategy, teamwork, and quick reflexes in the heat of battle will lead you and your crewmates to victory and glory.

Key Features
* Unique combat system – Shooter, time-management, navigation
* Competitive multiplayer – Co-op & PvP
* PvP lobby and matchmaking
* Post-apocalyptic steampunk/dieselpunk look
* Extensive customization of weapons, engines, and decorative ship parts
* Robust skills system and player classes
* Environmental effects playing a key role in ship status and combat strategy
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PlanetSide 2 Sony Online Entertainment2012PlanetSide 2 takes all the groundbreaking features from the original game – massive multiplayer battles, distinct empires to rally around, and enormous continents where intense ground and air combat unfolds – and adds features that modern gamers have come to expect out of the FPS and MMO genres. With advanced technology, years of gamer feedback, and a new SOE proprietary MMO game engine called Forgelight™, PlanetSide 2 offers a truly competitive and visceral FPS experience with massive warfare, massive customization and massive community.

Across the continents of Auraxis, thousands of players will come together in enormous battles to win control of critical territories and key resources for their empire. With a an extensive skill tree and free-form class-based system, players will be able to customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or empire. Battles can last for days or weeks, so players will need to build alliances and specialized combat outfits to take on long-term strategic and tactical initiatives. With air and ground combat, the battles will be larger and more intense than ever.

KEY FEATURES:
* MASSIVE WARFARE: Battles will take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. Whether in open fields, tightly-packed urban centers or enormous structures, winning will require strategic teamwork and a quick trigger finger in the massive battles.
* THREE EMPIRES: Players will have their choice to join three different empires:
* TERRAN REPUBLIC – With a militaristic government, the Terran Republic uses its Imperial authoritarian might to impel humanity to peaceful coexistence through any means necessary.
* NEW CONGLOMERATE – A loosely connected group of rebel factions and idealistic freedom fighters, the New Conglomerate fights against the hegemony of the Terran.
* VANU SOVEREIGNTY – A technocratic faction that believes humanity can only evolve by rediscovering and tapping the lost technology of the Vanu.
* BATTLE FOR TERRITORIES & RESOURCES: The core gameplay of PlanetSide 2 is about holding key territories and controlling valuable resources. Each battleground holds valuable resources and key positions, and the empire that can conquer (and manage to hold) these territories will be rewarded with fuel bonuses, ammo bonuses, tech bonuses, and more.Persistence: In Planetside 2 battles will last longer than a match timer. Battles will last for days or weeks, and finally taking control of the base means it’s yours until someone can take it back. Working strategically as a team to capture key tactical positions such as power plants and ammo depots will have long-lasting effects that can shift the tide of battle.
* ENORMOUS MAPS: PlanetSide 2 will launch with several continent maps; every inch of which will be contestable space. With the new territorial control meta-game, landmass will have intrinsic value even without notable installations or major features.
* FREE-FORM CLASS-BASED SYSTEM: Players will be able to unlock diverse combat roles by advancing through the skill tree, including several classic roles from PlanetSide. As players unlock new roles, they will be able to switch between them at will.
* MISSION SYSTEM: Both SOE and players will be able to drive content, easing new players into the game and allowing veterans to feed content to players.
* SKILL TREES: Players will be able to build their soldier to match their play-style, or to match the needs of their squad, outfit or empire. Each combat role, vehicle and weapon will have extensive skill trees. These cert trees will allow players to grow characters laterally, unlocking weapons, attachments, equipment, specialized skills, and more.
* OUTFITS: Outfits (guilds) will also be able to customize themselves – allowing outfits to have their own identity, reputation and role in the ongoing war.
* WEAPONS: Players will be able to access more than 20 basic weapons, which can be customized to players’ preference or purpose.
* VEHICLES: More than 10 vehicles with two unique vehicles per empire. Players will be able to customize each vehicle, unlocking new skills and featuresVivox Integration: Players will be able to communicate with their squads both through keyboard and voice chat.
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Hawken Meteor Entertainment (Adhesive Games)2012HAWKEN is a multiplayer first person shooter for PC that places you inside a mechanized war machine on the battlefield of a dystopian world called Illal. With strategic, fast-paced gameplay, HAWKEN features incredible alien landscapes, customizable and upgradable mechs, and dynamic experiences across multiple competitive game modes.***This is NOT a mech simulation game, but rather arcadey multiplayer shooter with walking robots.***[media=youtube]udEAEARD-Fo[/media] labelimagesubject
Impire Paradox Interactive (Cyanide Montreal)2013[b]Minimum:[/b]
* Windows XP, Vista, or 7
* Core 2 Duo E8400 or Athlon 64 X2 6000+ CPU
* 3 GB RAM
* 512 MB VRAM
* GeForce 8800 or Radeon HD3000 GPU
* 3 GB HD space***Deep in the underworld of Ardania, a threat of the most evil nature grows and multiplies with an appetite for destruction that is unsurpassed. Summoned from the depths of the Bottomless Pit, the (once) mighty Báal-Abaddon has been torn from his throne of skulls and imprisoned in an earthly body of less-than-imposing stature (he's an Imp, OK?) to serve the none-too-competent sorcerer Oscar van Fairweather. But unfortunately for Fairweather, the luck of the damned is on Báal's side and he soon breaks free to build his own dark and majestic... Impire.

In Impire, you take control the of demon Báal-Abaddon as he attempts to rebuild his mighty hell spawn form. With the aid of dozens of evil creatures big and small as well as an arsenal of spells, you will help him construct a dungeon underworld of limitless evil and nastiness to stop all those pesky Heroes of Ardania from ruining his return to greatness!

Features
* Incarnate a demon of the abyss; make him evolve into a powerful dungeon lord and customize him through weapon and armor upgrades.
* Dig your own dungeon, build different types rooms, and craft wicked traps to stop your enemies.
* Beat up the heroes who attempt to thwart your plans, or even better, crush their souls and use them as resources to build up your dungeon.
* Recruit a vast array of creatures, level them up, and upgrade their equipment.
* Terrorize the surface of Ardania by raiding different locations, collecting treasures and riches along the way.
* Unlock unique magical item cards and mix and match them to build a deck that suits your playing style.
* Play the campaign in solo or in coop mode; or confront friends in different multiplayer game modes.
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Star Conflict  Gaijin Entertainment (Star Gem)2013Un juego de shooter de naves PvP/PvE con algunos elementos de exploración estilo MMO. Su control es en 3D y prima la táctica frente a la acción, ya que es más importante conocer las características de tus armas/habilidades y saber como encarar la batalla que la reacción en sí (algo muy notorio en un interfaz en tercera persona que permite ver todo tu entorno)

Está enfocado sobre todo a escaramuzas y batallas campales de control territorial contra otros jugadores. También hay una serie de misiones contra la AI y un modo de exploración que viene a ser una mezcla de PvP y PvE donde puedes apañar materiales.

Lo peor es que tiene demasiados elementos de juego social y de Pay To Win.

6 de 10***Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. The whole world for PVP and PVE!
[Steam Store]***Not actually released as Старконфликт, but the name is provided at the official site and some other sources as alternate name or helper for Russians to find the game with Cyrillic instead of Latin name.

The game is also falsely advertized as MMO, which it isn't.
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Titanfall Electronic Arts (Respawn Entertainment)2014A shooter that mixes well action, platforms and great level design, with the addition of vehicles (called titans) and some defensive structures (turrets,...) to deliver a very solid gameplay experience.

7 de 10
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Smite Hi-Rez Studios2014Differences from usual MOBA involve:
* No activatable non-consumable items.
* No minion controlling.
* 3rd person perspective instead of top-down.***Playable deities or legendary creatures/people... (list is incomplete and they may be changed before release)

[b]Greek[/b]: Aphrodite, Apollo, Arachne, Ares, Artemis, Athena, Hades, Poseidon, Zeus
[b]Egyptian[/b]: Anhur, Anubis, Bastet, Isis, Neith, Ra, Sobek
[b]Norse[/b]: Fenrir, Freya, Hel, Loki, Odin, Thor, Ymir
[b]Chinese[/b]: Ao Kuang, Guan Yu, He Bo, Ne Zha, Sun Wukong
[b]Hindu[/b]: Agni, Bakasura, Kali, Vamana
[b]Roman[/b]: Bacchus, Cupid, Hercules, Vulcan
[b]Mayan[/b]: Hun Batz (formerly Sun Wukong as Chinese god), Xbalanque

There's about 5 other characters planned to be added before release.***In closed beta since 2012-08-15.***SMITE is an online battleground between gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. SMITE is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE´s battlegrounds.

KEY FEATURES

[b]Be a God[/b]
Cut through your enemies, encase them in ice, or drown them in a vortex of souls. Choose from a long list of powerful gods, each with their own history, special abilities, and unique playstyle.

[b]3D Graphics and Fast Action[/b]
SMITE is a an online 3D action game. Experience the MOBA genre up close with the game camera directly behind your character. All attacks are skill shots controlled by you. Predict your enemies' movements and hit your mark as you experience fast-paced combat.

[b]Mythical Setting[/b]
Explore multiple game-modes and maps - each themed around a legendary battleground. Fight opposing players, minions, towers, and NPCs including flaming Phoenixes, Cyclops, Harpies, and the Fire Giant.

[b]Tactical Gameplay[/b]
Master your abilities, build your items, and fulfill key roles such as assassin, mage, tank, and support. Defeat NPC enemies for increased gold and stat buffs. Deny your opponents' victory with well-placed stuns and calculated ambushes.

[b]Free-to-Play[/b]
Players have immediate access to 10 playable gods for free. Five gods are permanently free with five additional gods on rotation. Additional gods are unlocked through gameplay time or more quickly through micro-transactions. Cosmetic skins can be purchased for further god customization.
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Ghost Recon Phantoms  Ubisoft (Ubisoft Singapore)2014Un FPS moderno con algunos elementos de personalización muy interesantes.
Lo más notable del juego son las habilidades especiales y a gran cantidad de datos que ofrece al jugador (daño ejercido y sufrido, posibilidad de crítico), que añaden una dosis de estrategia notable al juego, una pena que no lo explote aún más (sería interesante ver mejoras del equipamiento que aportasen datos nuevos) Teniendo en cuenta que es gratuito, muy interesante de probar por estos elementos propios casi de un RPG.
Si que le limita algo el no poder cambiar de clase entre rondas (algo comprensible dentro de la misma partida por las habilidades especiales, pero carente de sentido de ronda a ronda)
Y el sistema de reporte o de silenciado de los que usan el chat para molestar o insultar es ejemplar.

6 de 10***2012-08-16 beta started
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Magicka: Wizard Wars Paradox Interactive (Paradox North)2014De momento es beta, habrá que esperar para ver como acaba.
Aún así, aunque mantiene el caos y la variedad (algo simplificada eso sí) de ataques del Magicka original, carece del encanto de la historia y de la inmensa mayor parte de las muertes absurdas del primer juego.
Desde el punto de vista competitivo, está muy bien el juego de ataque-contra, ya que todo ataque o defensa tiene un punto débil o incluso puede ser usado en tu/su contra. El mejor ejemplo es como la limitación a 3 elementos máxime evita usar el clásico escudo SAFE y sus variedades.
Gran acierto el de los Magicks con un sólo botón, hace que el juego sea mucho más dinámico.
Una pena que quitaran el golpe de aire de bastón, sería muy interesante verlo en PvP.

6 de 10
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Overwatch Blizzard Entertainment2016 labelminimizeminimize
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